Add hell_tweaks to Orcus' level
This commit is contained in:
236
dat/orcus.lua
236
dat/orcus.lua
@@ -6,8 +6,13 @@
|
||||
des.level_init({ style="mazegrid", bg ="-" });
|
||||
|
||||
des.level_flags("mazelevel", "shortsighted")
|
||||
|
||||
local tmpbounds = selection.match("-");
|
||||
local bnds = tmpbounds:bounds();
|
||||
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
|
||||
|
||||
-- A ghost town
|
||||
des.map({ halign = "right", valign = "center", map = [[
|
||||
local orcus1 = des.map({ halign = "right", valign = "center", map = [[
|
||||
.|....|....|....|..............|....|........
|
||||
.|....|....|....|..............|....|........
|
||||
.|....|....|....|--...-+-------|.............
|
||||
@@ -25,118 +30,123 @@ des.map({ halign = "right", valign = "center", map = [[
|
||||
.|....|..............|....+....|.............
|
||||
.|....+.......|......|....|....|.............
|
||||
.|....|.......|......|....|....|.............
|
||||
]] });
|
||||
des.mazewalk(00,06,"west")
|
||||
-- Entire main area
|
||||
des.region(selection.area(01,00,44,16),"unlit")
|
||||
des.stair("down", 33,15)
|
||||
]], contents = function(rm)
|
||||
des.mazewalk(00,06,"west")
|
||||
-- Entire main area
|
||||
des.region(selection.area(01,00,44,16),"unlit")
|
||||
des.stair("down", 33,15)
|
||||
-- Wall "ruins"
|
||||
des.object("boulder",19,02)
|
||||
des.object("boulder",20,02)
|
||||
des.object("boulder",21,02)
|
||||
des.object("boulder",36,02)
|
||||
des.object("boulder",36,03)
|
||||
des.object("boulder",06,04)
|
||||
des.object("boulder",05,05)
|
||||
des.object("boulder",06,05)
|
||||
des.object("boulder",07,05)
|
||||
des.object("boulder",39,05)
|
||||
des.object("boulder",08,08)
|
||||
des.object("boulder",09,08)
|
||||
des.object("boulder",10,08)
|
||||
des.object("boulder",11,08)
|
||||
des.object("boulder",06,10)
|
||||
des.object("boulder",05,11)
|
||||
des.object("boulder",06,11)
|
||||
des.object("boulder",07,11)
|
||||
des.object("boulder",21,11)
|
||||
des.object("boulder",21,12)
|
||||
des.object("boulder",13,13)
|
||||
des.object("boulder",14,13)
|
||||
des.object("boulder",15,13)
|
||||
des.object("boulder",14,14)
|
||||
-- Doors
|
||||
des.door("closed",23,02)
|
||||
des.door("open",31,03)
|
||||
des.door("nodoor",03,05)
|
||||
des.door("closed",09,05)
|
||||
des.door("closed",14,05)
|
||||
des.door("closed",41,05)
|
||||
des.door("open",03,08)
|
||||
des.door("nodoor",13,08)
|
||||
des.door("open",41,08)
|
||||
des.door("closed",24,09)
|
||||
des.door("closed",31,11)
|
||||
des.door("open",11,13)
|
||||
des.door("closed",18,13)
|
||||
des.door("closed",41,13)
|
||||
des.door("open",26,14)
|
||||
des.door("closed",06,15)
|
||||
-- Special rooms
|
||||
des.altar({ x=24,y=07,align="noalign",type="sanctum" })
|
||||
des.region({ region={22,12,25,16},lit=0,type="morgue",filled=1 })
|
||||
des.region({ region={32,09,37,12},lit=1,type="shop",filled=1 })
|
||||
des.region({ region={12,00,15,04},lit=1,type="shop",filled=1 })
|
||||
-- Some traps.
|
||||
des.trap("spiked pit")
|
||||
des.trap("sleep gas")
|
||||
des.trap("anti magic")
|
||||
des.trap("fire")
|
||||
des.trap("fire")
|
||||
des.trap("fire")
|
||||
des.trap("magic")
|
||||
des.trap("magic")
|
||||
-- Some random objects
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
-- The resident nasty
|
||||
des.monster("Orcus",33,15)
|
||||
-- And its preferred companions
|
||||
des.monster("human zombie",32,15)
|
||||
des.monster("shade",32,14)
|
||||
des.monster("shade",32,16)
|
||||
des.monster("vampire",35,16)
|
||||
des.monster("vampire",35,14)
|
||||
des.monster("vampire lord",36,14)
|
||||
des.monster("vampire lord",36,15)
|
||||
-- Randomly placed companions
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("giant zombie")
|
||||
des.monster("giant zombie")
|
||||
des.monster("giant zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire lord")
|
||||
des.monster("vampire lord")
|
||||
-- A few more for the party
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
end });
|
||||
|
||||
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="stair-up" });
|
||||
des.levregion({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1, type="branch" });
|
||||
des.teleport_region({ region={01,00,12,20}, region_islev=1, exclude={20,01,70,20}, exclude_islev=1 });
|
||||
-- Wall "ruins"
|
||||
des.object("boulder",19,02)
|
||||
des.object("boulder",20,02)
|
||||
des.object("boulder",21,02)
|
||||
des.object("boulder",36,02)
|
||||
des.object("boulder",36,03)
|
||||
des.object("boulder",06,04)
|
||||
des.object("boulder",05,05)
|
||||
des.object("boulder",06,05)
|
||||
des.object("boulder",07,05)
|
||||
des.object("boulder",39,05)
|
||||
des.object("boulder",08,08)
|
||||
des.object("boulder",09,08)
|
||||
des.object("boulder",10,08)
|
||||
des.object("boulder",11,08)
|
||||
des.object("boulder",06,10)
|
||||
des.object("boulder",05,11)
|
||||
des.object("boulder",06,11)
|
||||
des.object("boulder",07,11)
|
||||
des.object("boulder",21,11)
|
||||
des.object("boulder",21,12)
|
||||
des.object("boulder",13,13)
|
||||
des.object("boulder",14,13)
|
||||
des.object("boulder",15,13)
|
||||
des.object("boulder",14,14)
|
||||
-- Doors
|
||||
des.door("closed",23,02)
|
||||
des.door("open",31,03)
|
||||
des.door("nodoor",03,05)
|
||||
des.door("closed",09,05)
|
||||
des.door("closed",14,05)
|
||||
des.door("closed",41,05)
|
||||
des.door("open",03,08)
|
||||
des.door("nodoor",13,08)
|
||||
des.door("open",41,08)
|
||||
des.door("closed",24,09)
|
||||
des.door("closed",31,11)
|
||||
des.door("open",11,13)
|
||||
des.door("closed",18,13)
|
||||
des.door("closed",41,13)
|
||||
des.door("open",26,14)
|
||||
des.door("closed",06,15)
|
||||
-- Special rooms
|
||||
des.altar({ x=24,y=07,align="noalign",type="sanctum" })
|
||||
des.region({ region={22,12,25,16},lit=0,type="morgue",filled=1 })
|
||||
des.region({ region={32,09,37,12},lit=1,type="shop",filled=1 })
|
||||
des.region({ region={12,00,15,04},lit=1,type="shop",filled=1 })
|
||||
-- Some traps.
|
||||
des.trap("spiked pit")
|
||||
des.trap("sleep gas")
|
||||
des.trap("anti magic")
|
||||
des.trap("fire")
|
||||
des.trap("fire")
|
||||
des.trap("fire")
|
||||
des.trap("magic")
|
||||
des.trap("magic")
|
||||
-- Some random objects
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
-- The resident nasty
|
||||
des.monster("Orcus",33,15)
|
||||
-- And its preferred companions
|
||||
des.monster("human zombie",32,15)
|
||||
des.monster("shade",32,14)
|
||||
des.monster("shade",32,16)
|
||||
des.monster("vampire",35,16)
|
||||
des.monster("vampire",35,14)
|
||||
des.monster("vampire lord",36,14)
|
||||
des.monster("vampire lord",36,15)
|
||||
-- Randomly placed companions
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("skeleton")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("shade")
|
||||
des.monster("giant zombie")
|
||||
des.monster("giant zombie")
|
||||
des.monster("giant zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("ettin zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("human zombie")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire")
|
||||
des.monster("vampire lord")
|
||||
des.monster("vampire lord")
|
||||
-- A few more for the party
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
des.monster()
|
||||
|
||||
local protected = bounds2:negate() | orcus1;
|
||||
hell_tweaks(protected);
|
||||
|
||||
Reference in New Issue
Block a user