Comment typofixes, pt 4
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@@ -185,7 +185,7 @@
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#define DISP_END (-6) /* Clean up. */
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#define DISP_FREEMEM (-7) /* Free all memory during exit only. */
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/* Total number of cmap indices in the sheild_static[] array. */
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/* Total number of cmap indices in the shield_static[] array. */
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#define SHIELD_COUNT 21
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/*
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@@ -5,7 +5,7 @@
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/*
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* This header is the supported external interface for the "tty" window
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* package. This package sports care-free handling of "dumb" tty windows
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* (preferrably using monospaced fonts) - it does NOT remember the strings
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* (preferably using monospaced fonts) - it does NOT remember the strings
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* sent to it; rather, it uses an offscreen bitmap.
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*
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* For best performance, make sure it is aligned on a 32-pixel boundary
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@@ -40,10 +40,10 @@ typedef struct {
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const char *leave_msg; /* Message when leaving */
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long ttl; /* Time to live. -1 is forever */
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short expire_f; /* Function to call when region's ttl expire */
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short can_enter_f; /* Function to call to check wether the player
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short can_enter_f; /* Function to call to check whether the player
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can, or can not, enter the region */
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short enter_f; /* Function to call when the player enters*/
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short can_leave_f; /* Function to call to check wether the player
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short can_leave_f; /* Function to call to check whether the player
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can, or can not, leave the region */
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short leave_f; /* Function to call when the player leaves */
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short inside_f; /* Function to call every turn if player's
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@@ -11,7 +11,7 @@
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#include <windows.h>
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/* Detect the targe device */
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/* Detect the target device */
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#if defined(WIN32_PLATFORM_PSPC)
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#if _WIN32_WCE >= 300
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#define WIN_CE_POCKETPC
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@@ -216,7 +216,7 @@ struct xwindow {
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#define NHW_NONE 0 /* Unallocated window type. Must be */
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/* different from any other NHW_* type. */
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#define NO_CLICK 0 /* No click occured on the map window. Must */
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#define NO_CLICK 0 /* No click occurred on the map window. Must */
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/* be different than CLICK_1 and CLICK_2. */
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#define DEFAULT_MESSAGE_WIDTH 60 /* width in chars of the message window */
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@@ -279,7 +279,7 @@
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* lacerations, bruises, crushed body parts, bleeding.
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*
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* The following were evaluated and determined _NOT_ to be
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* susceptable to Half_physical_damage protection:
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* susceptible to Half_physical_damage protection:
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* Being caught in a fireball [fire damage]
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* Sitting in lava [lava damage]
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* Thrown potion (acid) [acid damage]
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