Comment typofixes, pt 4
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@@ -424,7 +424,7 @@ register xchar worm_tail; /* mon is actually a worm tail */
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}
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}
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/* If the mimic is unsucessfully mimicing something, display the monster
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/* If the mimic is unsuccessfully mimicing something, display the monster
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*/
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if (!mon_mimic || sensed) {
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int num;
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@@ -552,7 +552,7 @@ xchar x, y;
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/*
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* An open room or water location. Normally we wouldn't touch
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* this, but we have to get rid of remembered boulder symbols.
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* This will only occur in rare occations when the hero goes
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* This will only occur in rare occasions when the hero goes
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* blind and doesn't find a boulder where expected (something
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* came along and picked it up). We know that there is not a
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* boulder at this location. Show fountains, pools, etc.
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@@ -1292,7 +1292,7 @@ docrt()
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*/
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typedef struct {
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xchar new; /* perhaps move this bit into the rm strucure. */
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xchar new; /* perhaps move this bit into the rm structure. */
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int glyph;
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} gbuf_entry;
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@@ -1793,7 +1793,7 @@ int x, y, a, b, c, dd;
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#endif /* WA_VERBOSE */
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/*
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* Return 'which' if position is implies an unfinshed exterior. Return
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* Return 'which' if position is implies an unfinished exterior. Return
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* zero otherwise. Unfinished implies outer area is rock or a corridor.
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*
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* Things that are ambiguous: lava
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