Comment typofixes, pt 4
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@@ -233,7 +233,7 @@ losedogs()
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* Last, place migrating monsters coming to this level.
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*
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* Hero might eventually be displaced (due to the third step, but
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* occuring later), which is the main reason to do the second step
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* occurring later), which is the main reason to do the second step
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* sooner (in turn necessitating the first step, rather than combining
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* the list scans with monster placement).
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*/
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@@ -793,7 +793,7 @@ register struct obj *obj;
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|| (acidic(fptr) && !resists_acid(mon))
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|| (poisonous(fptr) && !resists_poison(mon)))
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return POISON;
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/* turning into slime is preferrable to starvation */
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/* turning into slime is preferable to starvation */
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else if (fptr == &mons[PM_GREEN_SLIME] && !slimeproof(mon->data))
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return (starving ? ACCFOOD : POISON);
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else if (vegan(fptr))
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@@ -987,7 +987,7 @@ boolean was_dead;
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}
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}
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} else {
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/* chance it goes wild anyway - Pet Semetary */
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/* chance it goes wild anyway - Pet Sematary */
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mtmp->mtame = rn2(mtmp->mtame + 1);
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if (!mtmp->mtame)
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mtmp->mpeaceful = rn2(2);
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