Comment typofixes, pt 4

This commit is contained in:
Pasi Kallinen
2015-10-17 18:47:31 +03:00
parent 66dd87454b
commit af1c77808b
45 changed files with 73 additions and 73 deletions

View File

@@ -625,7 +625,7 @@ int d;
/*
* Place a level. First, find the possible places on a dungeon map
* template. Next pick one. Then try to place the next level. If
* sucessful, we're done. Otherwise, try another (and another) until
* successful, we're done. Otherwise, try another (and another) until
* all possible places have been tried. If all possible places have
* been exhausted, return false.
*/
@@ -1548,7 +1548,7 @@ level_difficulty()
} else {
res = depth(&u.uz);
/* depth() is the number of elevation units (levels) below
the theorhetical surface; in a builds-up branch, that value
the theoretical surface; in a builds-up branch, that value
ends up making the harder to reach levels be treated as if
they were easier; adjust for the extra effort involved in
going down to the entrance and then up to the location */
@@ -2016,7 +2016,7 @@ int ledger_num;
mptr->flags.forgot = 1;
mptr->br = (branch *) 0;
/* custom names are erased, not just forgotten until revisted */
/* custom names are erased, not just forgotten until revisited */
if (mptr->custom) {
mptr->custom_lth = 0;
free((genericptr_t) mptr->custom);
@@ -2380,7 +2380,7 @@ recalc_mapseen()
mptr->feat.naltar = count;
break;
/* An automatic annotation is added to the Castle and
* to Fort Ludios once their struncture's main entrance
* to Fort Ludios once their structure's main entrance
* has been seen (in person or via magic mapping).
* DOOR: possibly a lowered drawbridge's open portcullis;
* DBWALL: a raised drawbridge's "closed door";