Comment typofixes, pt 4
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@@ -784,7 +784,7 @@ register int after;
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ty = STRAT_GOALY(mtmp->mstrategy);
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struct monst *intruder = m_at(tx, ty);
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/*
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* if there's a monster on the object or in possesion of it,
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* if there's a monster on the object or in possession of it,
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* attack it.
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*/
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if ((dist2(mtmp->mx, mtmp->my, tx, ty) < 2) && intruder
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