Comment typofixes, pt 4
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@@ -1603,7 +1603,7 @@ int croaked; /* -1: escaped dungeon; 0: quit; 1: died */
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repo.shopkeeper = 0;
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/*
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* Scan all shopkeepres on the level, to prioritize them:
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* Scan all shopkeepers on the level, to prioritize them:
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* 1) keeper of shop hero is inside and who is owed money,
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* 2) keeper of shop hero is inside who isn't owed any money,
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* 3) other shk who is owed money, 4) other shk who is angry,
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@@ -4132,7 +4132,7 @@ boolean altusage; /* some items have an "alternate" use with different cost */
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degrades its value, but not charging anything would make
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identification too easy; charge an amount comparable to
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what is charged for an ordinary lamp (don't bother with
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angry shk surchage) */
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angry shk surcharge) */
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if (!altusage)
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tmp = (long) objects[OIL_LAMP].oc_cost;
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else
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