diff --git a/.gitattributes b/.gitattributes index 894a91c8e..9af92ddc6 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,5 +1,5 @@ -*.[ch] filter=NHtext merge=NHsubst -*.sh filter=NHtext merge=NHsubst +*.[ch] NHSUBST +*.sh NHSUBST * text=auto *.hqx -text *.sln -text diff --git a/.gitignore b/.gitignore index db40c9ab4..aedf39f50 100644 --- a/.gitignore +++ b/.gitignore @@ -36,6 +36,7 @@ Debug/ Release/ binary/ build/ +ipch/ Nethack.sln Nethack.sdf Nethack.opensdf diff --git a/DEVEL/.gitattributes b/DEVEL/.gitattributes index 3e157372b..cc0b542f3 100644 --- a/DEVEL/.gitattributes +++ b/DEVEL/.gitattributes @@ -1,4 +1,4 @@ -Developer.txt filter=NHtext merge=NHsubst -nhgitset.pl filter=NHtext merge=NHsubst -hookdir/* filter=NHtext merge=NHsubst +Developer.txt NHSUBST +nhgitset.pl NHSUBST +hooksdir/* NHSUBST * text=auto diff --git a/DEVEL/Developer.txt b/DEVEL/Developer.txt index 5e9e76356..49cebe12f 100644 --- a/DEVEL/Developer.txt +++ b/DEVEL/Developer.txt @@ -136,9 +136,9 @@ B. Enabling variable expansion Variable expansion is controlled by the .gitattributes file. To enable variable expansion: - pattern filter=NHtext merge=NHsubst + pattern NHSUBST To disable variable expansion: - pattern -filter + pattern -NHSUBST More information: "git help gitattributes" @@ -147,8 +147,8 @@ C. Oddities instead of "git add" or "git commit." Nothing terrible will happen if you use the wrong one, but the values will not be updated. - Due to the way this abuses git filters, the updated values are not visible - in your working tree. + Variable expansion modifies the files in the work tree - your editor or + IDE may or may not be happy with this. D. Using your own hooks You can use your own hooks - put them in .git/hooks as usual BUT name them diff --git a/DEVEL/git_recipes.txt b/DEVEL/git_recipes.txt index 5e8d872f9..1a2ec0acf 100644 --- a/DEVEL/git_recipes.txt +++ b/DEVEL/git_recipes.txt @@ -42,9 +42,12 @@ you specify: Adds the changes you've made in (filename) to the pre-commit staging area. (also referred to as the 'index') + OR +Make a new file be tracked by git. "nhadd" is the preferred syntax and will automatically update the source file -headers with the latest date, branch, and version. +headers with the latest date, branch, and version. See Developer.txt for +details. [*] git commit [-a] [-m "text"] @@ -57,7 +60,8 @@ Including -m will use "text" as the commit message instead of opening an editor window for you to create one. "nhcommit" is the preferred syntax and will automatically update the source file -headers with the latest date, branch, and version. +headers with the latest date, branch, and version. See Developer.txt for +details. [*] git push [--all] [-u origin (branch)] diff --git a/DEVEL/hooksdir/NHadd b/DEVEL/hooksdir/NHadd old mode 100755 new mode 100644 index 55a86ee08..55138e738 --- a/DEVEL/hooksdir/NHadd +++ b/DEVEL/hooksdir/NHadd @@ -1,14 +1,19 @@ #!/usr/bin/perl # wrapper for nhadd and nhcommit aliases -# $NHDT-Date$ +# $NHDT-Date: 1427408239 2015/03/26 22:17:19 $ %ok = map { $_ => 1 } ('add', 'commit'); die "Bad subcommand '$ARGV[0]'" unless $ok{$ARGV[0]}; +# we won't fail on a failure, so just system() +$rv = system('.git/hooks/nhsub',"--$ARGV[0]",@ARGV[1..$#ARGV]); +if($rv){ + print "warning: nhsub failed: $rv $!\n"; +} + if(length $ENV{GIT_PREFIX}){ chdir($ENV{GIT_PREFIX}) or die "Can't chdir $ENV{GIT_PREFIX}: $!"; } -$ENV{NHMODE} = 1; exec "git", @ARGV or die "Can't exec git: $!"; diff --git a/DEVEL/hooksdir/nhsub b/DEVEL/hooksdir/nhsub new file mode 100644 index 000000000..5238f422a --- /dev/null +++ b/DEVEL/hooksdir/nhsub @@ -0,0 +1,386 @@ +#!/usr/bin/perl +# nhsub +# $NHDT-Date: 1427913635 2015/04/01 18:40:35 $ + +# Note: was originally called nhdate; the rename is not reflected in the code. + +use strict; +my %opt; #cmd v n f F (other single char, but we don't care) +my $mode; # a c d f (add, commit, date, date -f) + +if(length $ENV{GIT_PREFIX}){ + chdir($ENV{GIT_PREFIX}) or die "Can't chdir $ENV{GIT_PREFIX}: $!"; +} + +#SO how do we know if a file has changed? +#(git status: git status --porcelain --ignored -- FILES. +#maybe + -z but it's a question of rename operations - probably doesn't +# matter, but need to experiment. + +# key: [dacf] first character of opt{cmd} (f if nhsub -f or add -f) +# first 2 chars of "git status --porcelain --ignored" +# (see "git help status" for table) +# No default. Undef means something unexpected happened. +my %codes = ( + 'f M'=>1, 'f D'=>1, # [MD] not updated + 'a M'=>0, 'a D'=>0, + 'd M'=>0, 'd D'=>0, + 'c M'=>0, 'c D'=>0, + +# M [ MD] updated in index + + 'dA '=>1, 'dAM'=>1, 'dAD'=>1, + 'aA '=>1, 'aAM'=>1, 'aAD'=>1, + 'cA '=>1, 'cAM'=>1, 'cAD'=>1, + 'fA '=>1, 'fAM'=>1, 'fAD'=>1, + # A [ MD] added to index + + 'dD '=>0, 'dDM'=>0, + 'aD '=>1, 'aDM'=>1, + 'cD '=>0, 'cDM'=>0, + 'fD '=>1, 'fDM'=>1, + # D [ M] deleted from index + +# R [ MD] renamed in index + +# C [ MD] copied in index + + 'aM '=>1, 'aA '=>1, 'aR '=>1, 'aC '=>1, + 'fM '=>1, 'fA '=>1, 'fR '=>1, 'fC '=>1, + # [MARC] index and work tree matches + + 'd M'=>1, 'dMM'=>1, 'dAM'=>1, 'dRM'=>1, 'dCM'=>1, + 'a M'=>1, 'aMM'=>1, 'aAM'=>1, 'aRM'=>1, 'aCM'=>1, + 'c M'=>1, 'cMM'=>1, 'cAM'=>1, 'cRM'=>1, 'cCM'=>1, + 'f M'=>1, 'fMM'=>1, 'fAM'=>1, 'fRM'=>1, 'fCM'=>1, + # [ MARC] M work tree changed since index + + 'd D'=>0, 'dMD'=>0, 'dAD'=>0, 'dRD'=>0, 'dCD'=>0, + 'a D'=>0, 'aMD'=>0, 'aAD'=>0, 'aRD'=>0, 'aCD'=>0, + 'c D'=>0, 'cMD'=>0, 'cAD'=>0, 'cRD'=>0, 'cCD'=>0, + 'f D'=>0, 'fMD'=>0, 'fAD'=>0, 'fRD'=>0, 'fCD'=>0, + # [ MARC] D deleted in work tree + + # ------------------------------------------------- + # DD unmerged, both deleted + # AU unmerged, added by us + # UD unmerged, deleted by them + # UA unmerged, added by them + # DU unmerged, deleted by us + # AA unmerged, both added + # UU unmerged, both modified + # ------------------------------------------------- + 'a??'=>1, 'f??'=>1, # ?? untracked + 'd??'=>0, 'c??'=>0, + + 'f!!'=>1, # !! ignored + 'a!!'=>0, 'd!!'=>0, 'c!!'=>0, + + 'f@@'=>1, # @@ internal ignored + 'a@@'=>0, 'd@@'=>0, 'c@@'=>0 +); + +# OS hackery +my $PDS = '/'; +if ($^O eq "MSWin32") +{ + $PDS = '\\'; +} + +# pick up the prefix for substitutions in this repo +my $PREFIX = &git_config('nethack','substprefix'); +print "PREFIX: '$PREFIX'\n" if($opt{v}); + +my @rawlist = &cmdparse(@ARGV); +push(@rawlist,'.') if($#rawlist == -1); + +while(@rawlist){ + my $raw = shift @rawlist; + if(-f $raw){ + &schedule_work($raw); + next; + } + if(-d $raw){ + if($raw =~ m!$PDS.git$!o){ + print "SKIP $raw\n" if($opt{v}>=2); + next; + } + opendir RDIR,$raw or die "Can't opendir: $raw"; + local($_); # needed until perl 5.11.2 + while($_ = readdir RDIR){ + next if(m/^\.\.?$/); + if(m/^\./ && $opt{f}){ + print " IGNORE-f: $raw$PDS$_\n" if($opt{v}>=2); + next; + } + push(@rawlist, $raw.$PDS.$_); + } + closedir RDIR; + } + # ignore other file types + if(! -e $raw){ + print "warning: missing file $raw\n"; + } +} + +# XXX could batch things up - later + +sub schedule_work { + my($file) = @_; + print "CHECK: '$file'\n" if($opt{v}>=2); + local($_) = `git status --porcelain --ignored -- $file`; + my $key = $mode . join('',(m/^(.)(.)/)); + if(length $key == 1){ + # Hack. An unmodified, tracked file produces no output from + # git status. Treat as another version of 'ignored'. + $key .= '@@'; + } + $key =~ s/-/ /g; # for Keni's locally mod'ed git + if(!exists $codes{$key}){ + die "I'm lost.\nK='$key' F=$file\nST=$_"; + } + if($codes{$key}==0){ + if($opt{v}>=2){ + print " IGNORE: $_" if(length); + print " IGNORE: !! $file\n" if(!length); + } + return; + } + if($opt{F}){ + my $ign = `git check-ignore $file`; + if($ign !~ m/^\s*$/){ + print " IGNORE-F: $ign" if($opt{v}>=2); + return; + } + } +# FALLTHROUGH and continue +#print "ACCEPT TEST\n"; # XXXXXXXXXX TEST +#return; + + my $attr = `git check-attr NHSUBST -- $file`; + if($attr =~ m/NHSUBST:\s+(.*)/){ +# XXX this is a bug in git. What if the value of an attribute is the +# string "unset"? Sigh. + if(! $opt{F}){ + if($1 eq "unset" || $1 eq "unspecified"){ + print " NOATTR: $attr" if($opt{v}>=2); + return; + } + } + &process_file($file); + return; + } + die "Can't parse check-attr return: $attr\n"; +} + +sub process_file { + my($file) = @_; + print "DOFIL: $file\n" if($opt{v}>=1); + + # For speed we read in the entire file then do the substitutions. + local($_) = ''; + my $len; + open INFILE, "<", $file or die "Can't open $file: $!"; + while(1){ + # On at least some systems we only get 64K. + my $len = sysread(INFILE, $_, 999999, length($_)); + last if($len == 0); + die "read failed: $!" unless defined($len); + } + close INFILE; + + local $::current_file = $file; # used under handlevar + # $1 - var and value (including trailing space but not $) + # $2 - var + # $4 - value or undef +#s/\$$PREFIX-(([A-Za-z][A-Za-z0-9_]*)(: ([^\N{DOLLAR SIGN}]+))?)\$/&handlevar($2,$4)/eg; +my $count = s/\$$PREFIX-(([A-Za-z][A-Za-z0-9_]*)(: ([^\x24]+))?)\$/&handlevar($2,$4)/eg; +# XXX had o modifier, why? + return unless($count>0); + return if($opt{n}); + + my $ofile = $file . ".nht"; + open(TOUT, ">", $ofile) or die "Can't open $ofile"; + die "write failed: $!" unless defined syswrite(TOUT, $_); + close TOUT or die "Can't close $ofile"; + rename $ofile, $file or die "Can't rename $ofile to $file"; +} + +sub cmdparse { + my(@in) = @_; + + # What are we doing? + $opt{cmd} = 'date'; # really nhsub + if($in[0] eq '--add'){ + $opt{cmd} = 'add'; + shift @in; + } + if($in[0] eq '--commit'){ + $opt{cmd} = 'commit'; + shift @in; + } + +# add: -n -v +# commit: --dry-run -v +# nhsub: -n -v + while($in[0] =~ m/^-/){ + local($_) = $in[0]; + if($_ eq '--'){ + shift @in; + last; + } + if(m/^--/){ + if($opt{cmd} eq 'commit' && $_ eq '--dry-run'){ + $opt{'n'} = 1; + } + shift @in; + next; + } + if(m/^-(.*)/){ + foreach my $single ( split(//,$1) ){ + # don't do -v here from add/commit + if($single ne 'v'){ + $opt{$single}++; + } elsif($opt{cmd} eq 'date'){ + $opt{$single}++; + } + } + } + shift @in; + } + + ($mode) = ($opt{cmd} =~ m/^(.)/); + $mode = 'f' if($opt{cmd} eq 'date' && ($opt{f}||$opt{F})); + $mode = 'f' if($opt{cmd} eq 'add' && $opt{f}); + + return @in; # this is our file list +} + +sub git_config { + my($section, $var) = @_; + my $raw = `git config --local --get $section.$var`; + $raw =~ s/[\r\n]*$//g; + return $raw if(length $raw); + die "Missing config var: [$section] $var\n"; +} + +sub handlevar { + my($var, $val) = @_; +# print "HIT '$var' '$val'\n" if($debug2); + + my $subname = "PREFIX::$var"; + if(defined &$subname){ + no strict; + print " SUBIN: $var '$val'\n" if($opt{v}>=3); + $val =~ s/\s+$//; + $val = &$subname($val); + print " SUBOT: $var '$val'\n" if($opt{v}>=3); + } else { + warn "No handler for \$$PREFIX-$var\n"; + } + + if(length $val){ + return "\$$PREFIX-$var: $val \$"; + } else { + return "\$$PREFIX-$var\$"; + } +} + +package PREFIX; +use POSIX qw(strftime); + +# On push, put in the current date because we changed the file. +# On pull, keep the current value so we can see the last change date. +sub Date { + my($val) = @_; + # we add this to make merge easier for now XXX + my $now = time; # not %s below - may not be portable + # YYYY/MM/DD HH:MM:SS + $val = "$now " . strftime("%Y/%m/%d %H:%M:%S", gmtime($now)); + return $val; +} + +#sub Header { +#} +#sub Author { +#} + +# NB: the standard-ish Revision line isn't enough - you need Branch:Revision - +# but we split it into 2 so we can use the standard processing code on Revision +# and just slip Branch in. +sub Branch { + my($val) = @_; + $val = `git symbolic-ref -q --short HEAD`; + $val =~ s/[\n\r]*$//; + $val =~ s/^\*\s*//; + $val = "(unknown)" unless($val =~ m/^[[:print:]]+$/); + return $val; +} + +sub Revision { + my($val) = @_; + my @val = `git log --follow --oneline $::current_file`; + my $ver = 0+$#val; + $ver = 0 if($ver < 0); + $val = "1.$ver"; + return $val; +} +__END__ + +=head1 NAME + +C - NetHack git command for substitution variables + +=head1 SYNOPSIS + +C + +=head1 DESCRIPTION + +C rewrites the specified files by doing variable substitution for +variables starting with the prefix specified in the repository's +C configuration variable. C is also invoked +internally from the implementation of the C and C +commands. + +The program re-writes those files listed on the command line; if the file +is actually a directory, the program recurses into that directory tree. +Not all files found are re-written; some are ignored and those with no +substitution variables are not re-written. Unless changed by the options, +files that have not changed are not affected. + +If no files are listed on the command line, the current directory is +checked as if specified as C<.>. +Files listed directly on the command line are always checked. +The C<.git> directory is never processed. + +The following command line options are available: + +=over + +=item C<-v[v[v]]> + +Verbose output; may be (usefully) specified up to 3 times. Not available +when invoked as part of C or C. + +=item C<-n> + +Do not write any files. + +=item C<-f> + +Force, version 1: +Perform substitution even if the file has not changed, +except no dot files are processed unless listed directly on the command line. +This prevents accidents with editor temprorary files while recursing. Note +that this overloads the C<-f> option of C and C. + +=item C<-F> + +Force, version 2: +Perform substitution even if the file has not changed, +even if the NHSUBST attribute is not set for the +file, and only if the file is not ignored by git. Not available +when invoked as part of C or C. + +=back diff --git a/DEVEL/nhgitset.pl b/DEVEL/nhgitset.pl index 183c73d69..08068484a 100755 --- a/DEVEL/nhgitset.pl +++ b/DEVEL/nhgitset.pl @@ -3,7 +3,7 @@ # value of nethack.setupversion we will end up with when this is done # version 1 is reserved for repos checked out before versioning was added -my $version_new = 2; +my $version_new = 3; my $version_old = 0; # current version, if any (0 is no entry ergo new repo) use Cwd; @@ -100,16 +100,29 @@ print STDERR "Installing aliases\n" if($opt_v); $addpath = catfile(curdir(),'.git','hooks','NHadd'); &add_alias('nhadd', "!$addpath add"); &add_alias('nhcommit', "!$addpath commit"); +my $nhsub = catfile(curdir(),'.git','hooks','nhsub'); +&add_alias('nhsub', "!$nhsub"); print STDERR "Installing filter/merge\n" if($opt_v); -if($^O eq "MSWin32"){ - $cmd = '.git\\\\hooks\\\\NHtext'; -} else { - $cmd = catfile(curdir(),'.git','hooks','NHtext'); +# XXXX need it in NHadd to find nhsub??? +# removed at version 3 +#if($^O eq "MSWin32"){ +# $cmd = '.git\\\\hooks\\\\NHtext'; +#} else { +# $cmd = catfile(curdir(),'.git','hooks','NHtext'); +#} +#&add_config('filter.NHtext.clean', "$cmd --clean %f"); +#&add_config('filter.NHtext.smudge', "$cmd --smudge %f"); +if($version_old == 1 or $version_old == 2){ + print STDERR "Removing filter.NHtext\n" if($opt_v); + system('git','config','--unset','filter.NHtext.clean') unless($opt_n); + system('git','config','--unset','filter.NHtext.smudge') unless($opt_n); + system('git','config','--remove-section','filter.NHtext') unless($opt_n); + + print STDERR "Removing NHtext\n" if($opt_v); + unlink catfile(curdir(),'.git','hooks','NHtext') unless($opt_n); } -&add_config('filter.NHtext.clean', "$cmd --clean %f"); -&add_config('filter.NHtext.smudge', "$cmd --smudge %f"); $cmd = catfile(curdir(),'.git','hooks','NHsubst'); &add_config('merge.NHsubst.name', 'NetHack Keyword Substitution'); diff --git a/dat/.gitattributes b/dat/.gitattributes index 72aa05edd..b59108e49 100644 --- a/dat/.gitattributes +++ b/dat/.gitattributes @@ -1,3 +1,3 @@ -*.def filter=NHtext merge=NHsubst -*.des filter=NHtext merge=NHsubst -*.txt filter=NHtext merge=NHsubst +*.def NHSUBST +*.des NHSUBST +*.txt NHSUBST diff --git a/dat/.gitignore b/dat/.gitignore index 1784229ab..caece5a59 100644 --- a/dat/.gitignore +++ b/dat/.gitignore @@ -20,3 +20,4 @@ nhdat dlb.lst guioptions porthelp +NetHack.ad diff --git a/dat/Arch.des b/dat/Arch.des index 3c1ccfaf0..4ea3a818b 100644 --- a/dat/Arch.des +++ b/dat/Arch.des @@ -70,25 +70,25 @@ DOOR:locked,(24,14) DOOR:closed,(31,14) DOOR:locked,(49,14) # Lord Carnarvon -MONSTER:'@',"Lord Carnarvon",(25,10) +MONSTER:('@',"Lord Carnarvon"),(25,10) # The treasure of Lord Carnarvon -OBJECT:'(',"chest",(25,10) +OBJECT:('(',"chest"),(25,10) # student guards for the audience chamber -MONSTER:'@',"student",(26,09) -MONSTER:'@',"student",(27,09) -MONSTER:'@',"student",(28,09) -MONSTER:'@',"student",(26,10) -MONSTER:'@',"student",(28,10) -MONSTER:'@',"student",(26,11) -MONSTER:'@',"student",(27,11) -MONSTER:'@',"student",(28,11) +MONSTER:('@',"student"),(26,09) +MONSTER:('@',"student"),(27,09) +MONSTER:('@',"student"),(28,09) +MONSTER:('@',"student"),(26,10) +MONSTER:('@',"student"),(28,10) +MONSTER:('@',"student"),(26,11) +MONSTER:('@',"student"),(27,11) +MONSTER:('@',"student"),(28,11) # city watch guards in the antechambers -MONSTER:'@',"watchman",(50,06) -MONSTER:'@',"watchman",(50,14) +MONSTER:('@',"watchman"),(50,06) +MONSTER:('@',"watchman"),(50,14) # Eels in the moat -MONSTER:';',"giant eel",(20,10) -MONSTER:';',"giant eel",(45,04) -MONSTER:';',"giant eel",(33,16) +MONSTER:(';',"giant eel"),(20,10) +MONSTER:(';',"giant eel"),(45,04) +MONSTER:(';',"giant eel"),(33,16) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -99,18 +99,18 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'S',random,(60,09) -MONSTER: 'M',random,(60,10) -MONSTER: 'S',random,(60,11) -MONSTER: 'S',random,(60,12) -MONSTER: 'M',random,(60,13) -MONSTER: 'S',random,(61,10) -MONSTER: 'S',random,(61,11) -MONSTER: 'S',random,(61,12) -MONSTER: 'S',random,(30,03) -MONSTER: 'M',random,(20,17) -MONSTER: 'S',random,(67,02) -MONSTER: 'S',random,(10,19) +MONSTER: 'S',(60,09) +MONSTER: 'M',(60,10) +MONSTER: 'S',(60,11) +MONSTER: 'S',(60,12) +MONSTER: 'M',(60,13) +MONSTER: 'S',(61,10) +MONSTER: 'S',(61,11) +MONSTER: 'S',(61,12) +MONSTER: 'S',(30,03) +MONSTER: 'M',(20,17) +MONSTER: 'S',(67,02) +MONSTER: 'S',(10,19) # # The "locate" level for the quest. @@ -151,13 +151,13 @@ REGION:(25,09,28,11),unlit,"temple" REGION:(25,13,28,16),lit,"temple" REGION:(30,04,30,16),lit,"ordinary" REGION:(32,04,32,16),unlit,"ordinary" -REGION:(33,04,53,04),unlit,"ordinary",unfilled,true +REGION:(33,04,53,04),unlit,"ordinary",unfilled,irregular REGION:(36,10,37,10),unlit,"ordinary" REGION:(39,09,39,11),unlit,"ordinary" -REGION:(36,06,42,08),unlit,"ordinary",unfilled,true -REGION:(36,12,42,14),unlit,"ordinary",unfilled,true +REGION:(36,06,42,08),unlit,"ordinary",unfilled,irregular +REGION:(36,12,42,14),unlit,"ordinary",unfilled,irregular REGION:(46,06,51,09),unlit,"ordinary" -REGION:(46,11,49,11),unlit,"ordinary",unfilled,true +REGION:(46,11,49,11),unlit,"ordinary",unfilled,irregular REGION:(48,13,51,14),unlit,"ordinary" # Doors DOOR:closed,(31,04) @@ -186,21 +186,21 @@ ALTAR:(26,15),align[2],altar # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Treasure? ENGRAVING:random,engrave,"X marks the spot." ENGRAVING:random,engrave,"X marks the spot." @@ -231,33 +231,33 @@ TRAP:"dart",random TRAP:"rolling boulder",(32,10) TRAP:"rolling boulder",(40,16) # Random monsters. -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'M',random,random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',random,random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'M',random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:'M',random # # The "goal" level for the quest. @@ -323,21 +323,21 @@ NON_DIGGABLE:(00,00,75,19) # The altar of Huhetotl. Unattended. ALTAR:(50,14),chaos,altar # Objects -OBJECT:'(',"crystal ball",(50,14),blessed,5,"The Orb of Detection" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"crystal ball"),(50,14),blessed,5,name:"The Orb of Detection" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -347,34 +347,34 @@ TRAP:random,random TRAP:random,random TRAP:"rolling boulder",(46,14) # Random monsters. -MONSTER:'&',"Minion of Huhetotl",(50,14) -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'S',random,random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',"human mummy",random -MONSTER:'M',random,random +MONSTER:('&',"Minion of Huhetotl"),(50,14) +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:'S',random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:('M',"human mummy"),random +MONSTER:'M',random # # The "fill" levels for the quest. @@ -387,76 +387,88 @@ MONSTER:'M',random,random LEVEL: "Arc-fila" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'S', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'S', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: 'S', random +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random -MONSTER: 'M', "human mummy", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random + MONSTER: ('M', "human mummy"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random +} RANDOM_CORRIDORS LEVEL: "Arc-filb" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'M', random, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'M', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'M', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'M', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'M', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: 'M', random +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random -MONSTER: 'M', "human mummy", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random + MONSTER: ('M', "human mummy"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'S', random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: 'S', random +} RANDOM_CORRIDORS diff --git a/dat/Barb.des b/dat/Barb.des index 29a612015..ea8ab9738 100644 --- a/dat/Barb.des +++ b/dat/Barb.des @@ -60,38 +60,38 @@ DOOR:open,(23,13) DOOR:open,(25,10) DOOR:open,(28,05) # Elder -MONSTER:'@',"Pelias",(10,07) +MONSTER:('@',"Pelias"),(10,07) # The treasure of Pelias -OBJECT:'(',"chest",(09,05) +OBJECT:('(',"chest"),(09,05) # chieftain guards for the audience chamber -MONSTER:'@',"chieftain",(10,05) -MONSTER:'@',"chieftain",(10,09) -MONSTER:'@',"chieftain",(11,05) -MONSTER:'@',"chieftain",(11,09) -MONSTER:'@',"chieftain",(14,05) -MONSTER:'@',"chieftain",(14,09) -MONSTER:'@',"chieftain",(16,05) -MONSTER:'@',"chieftain",(16,09) +MONSTER:('@',"chieftain"),(10,05) +MONSTER:('@',"chieftain"),(10,09) +MONSTER:('@',"chieftain"),(11,05) +MONSTER:('@',"chieftain"),(11,09) +MONSTER:('@',"chieftain"),(14,05) +MONSTER:('@',"chieftain"),(14,09) +MONSTER:('@',"chieftain"),(16,05) +MONSTER:('@',"chieftain"),(16,09) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # One trap to keep the ogres at bay. TRAP:"spiked pit",(37,07) # Eels in the river -MONSTER:';',"giant eel",(36,01) -MONSTER:';',"giant eel",(37,09) -MONSTER:';',"giant eel",(39,15) +MONSTER:(';',"giant eel"),(36,01) +MONSTER:(';',"giant eel"),(37,09) +MONSTER:(';',"giant eel"),(39,15) # Monsters on siege duty. -MONSTER:'O',"ogre",(40,08),hostile -MONSTER:'O',"ogre",(41,06),hostile -MONSTER:'O',"ogre",(41,07),hostile -MONSTER:'O',"ogre",(41,08),hostile -MONSTER:'O',"ogre",(41,09),hostile -MONSTER:'O',"ogre",(41,10),hostile -MONSTER:'O',"ogre",(42,06),hostile -MONSTER:'O',"ogre",(42,07),hostile -MONSTER:'O',"ogre",(42,08),hostile -MONSTER:'O',"ogre",(42,09),hostile -MONSTER:'O',"ogre",(42,10),hostile +MONSTER:('O',"ogre"),(40,08),hostile +MONSTER:('O',"ogre"),(41,06),hostile +MONSTER:('O',"ogre"),(41,07),hostile +MONSTER:('O',"ogre"),(41,08),hostile +MONSTER:('O',"ogre"),(41,09),hostile +MONSTER:('O',"ogre"),(41,10),hostile +MONSTER:('O',"ogre"),(42,06),hostile +MONSTER:('O',"ogre"),(42,07),hostile +MONSTER:('O',"ogre"),(42,08),hostile +MONSTER:('O',"ogre"),(42,09),hostile +MONSTER:('O',"ogre"),(42,10),hostile # # The "locate" level for the quest. @@ -148,21 +148,21 @@ DOOR:locked,(55,06) STAIR:(05,02),up STAIR:(70,13),down # Objects -OBJECT:random,random,(42,03) -OBJECT:random,random,(42,03) -OBJECT:random,random,(42,03) -OBJECT:random,random,(41,03) -OBJECT:random,random,(41,03) -OBJECT:random,random,(41,03) -OBJECT:random,random,(41,03) -OBJECT:random,random,(41,08) -OBJECT:random,random,(41,08) -OBJECT:random,random,(42,08) -OBJECT:random,random,(42,08) -OBJECT:random,random,(42,08) -OBJECT:random,random,(71,13) -OBJECT:random,random,(71,13) -OBJECT:random,random,(71,13) +OBJECT:random,(42,03) +OBJECT:random,(42,03) +OBJECT:random,(42,03) +OBJECT:random,(41,03) +OBJECT:random,(41,03) +OBJECT:random,(41,03) +OBJECT:random,(41,03) +OBJECT:random,(41,08) +OBJECT:random,(41,08) +OBJECT:random,(42,08) +OBJECT:random,(42,08) +OBJECT:random,(42,08) +OBJECT:random,(71,13) +OBJECT:random,(71,13) +OBJECT:random,(71,13) # Random traps TRAP:"spiked pit",(10,13) TRAP:"spiked pit",(21,07) @@ -173,33 +173,33 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'O',"ogre",(12,09),hostile -MONSTER:'O',"ogre",(18,11),hostile -MONSTER:'O',"ogre",(45,05),hostile -MONSTER:'O',"ogre",(45,06),hostile -MONSTER:'O',"ogre",(47,05),hostile -MONSTER:'O',"ogre",(46,05),hostile -MONSTER:'O',"ogre",(56,03),hostile -MONSTER:'O',"ogre",(56,04),hostile -MONSTER:'O',"ogre",(56,05),hostile -MONSTER:'O',"ogre",(56,06),hostile -MONSTER:'O',"ogre",(57,03),hostile -MONSTER:'O',"ogre",(57,04),hostile -MONSTER:'O',"ogre",(57,05),hostile -MONSTER:'O',"ogre",(57,06),hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',random,random,hostile -MONSTER:'T',random,random,hostile -MONSTER:'T',"rock troll",(46,06),hostile -MONSTER:'T',"rock troll",(47,06),hostile -MONSTER:'T',"rock troll",(56,07),hostile -MONSTER:'T',"rock troll",(57,07),hostile -MONSTER:'T',"rock troll",(70,13),hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',random,random,hostile +MONSTER:('O',"ogre"),(12,09),hostile +MONSTER:('O',"ogre"),(18,11),hostile +MONSTER:('O',"ogre"),(45,05),hostile +MONSTER:('O',"ogre"),(45,06),hostile +MONSTER:('O',"ogre"),(47,05),hostile +MONSTER:('O',"ogre"),(46,05),hostile +MONSTER:('O',"ogre"),(56,03),hostile +MONSTER:('O',"ogre"),(56,04),hostile +MONSTER:('O',"ogre"),(56,05),hostile +MONSTER:('O',"ogre"),(56,06),hostile +MONSTER:('O',"ogre"),(57,03),hostile +MONSTER:('O',"ogre"),(57,04),hostile +MONSTER:('O',"ogre"),(57,05),hostile +MONSTER:('O',"ogre"),(57,06),hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:'O',random,hostile +MONSTER:'T',random,hostile +MONSTER:('T',"rock troll"),(46,06),hostile +MONSTER:('T',"rock troll"),(47,06),hostile +MONSTER:('T',"rock troll"),(56,07),hostile +MONSTER:('T',"rock troll"),(57,07),hostile +MONSTER:('T',"rock troll"),(70,13),hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:'T',random,hostile # # The "goal" level for the quest. @@ -244,21 +244,21 @@ STAIR:(36,05),up ALTAR:(63,04),noncoaligned,altar NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:'*',"luckstone",(63,04),blessed,0,"The Heart of Ahriman" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('*',"luckstone"),(63,04),blessed,0,name:"The Heart of Ahriman" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -267,34 +267,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Thoth Amon",(63,04),hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',"ogre",random,hostile -MONSTER:'O',random,random,hostile -MONSTER:'O',random,random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',"rock troll",random,hostile -MONSTER:'T',random,random,hostile +MONSTER:('@',"Thoth Amon"),(63,04),hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:('O',"ogre"),random,hostile +MONSTER:'O',random,hostile +MONSTER:'O',random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:('T',"rock troll"),random,hostile +MONSTER:'T',random,hostile WALLIFY # @@ -307,64 +307,64 @@ WALLIFY # MAZE: "Bar-fila" , ' ' -INIT_MAP: '.' , '.' , true , true , unlit , false +INIT_MAP: mines, '.' , '.' , true , true , unlit , false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', random, random, hostile -MONSTER: 'T', "rock troll", random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: 'O', random, hostile +MONSTER: ('T', "rock troll"), random, hostile MAZE: "Bar-filb" , ' ' -INIT_MAP: '.' , ' ' , true , true , unlit , true +INIT_MAP: mines, '.' , ' ' , true , true , unlit , true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', "ogre", random, hostile -MONSTER: 'O', random , random, hostile -MONSTER: 'T', "rock troll", random, hostile -MONSTER: 'T', "rock troll", random, hostile -MONSTER: 'T', "rock troll", random, hostile -MONSTER: 'T', random , random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: ('O', "ogre"), random, hostile +MONSTER: 'O' , random, hostile +MONSTER: ('T', "rock troll"), random, hostile +MONSTER: ('T', "rock troll"), random, hostile +MONSTER: ('T', "rock troll"), random, hostile +MONSTER: 'T' , random, hostile diff --git a/dat/Caveman.des b/dat/Caveman.des index f9617c86f..0a84e6c25 100644 --- a/dat/Caveman.des +++ b/dat/Caveman.des @@ -37,14 +37,14 @@ MAP ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" -REGION:(13,01,40,05),lit,"temple",unfilled,true +REGION:(13,01,40,05),lit,"temple",unfilled,irregular # The occupied rooms. -REGION:(02,01,08,03),lit,"ordinary",unfilled,true -REGION:(01,11,06,14),lit,"ordinary",unfilled,true -REGION:(13,08,18,10),lit,"ordinary",unfilled,true -REGION:(05,17,14,18),lit,"ordinary",unfilled,true -REGION:(17,16,23,18),lit,"ordinary",unfilled,true -REGION:(35,16,44,18),lit,"ordinary",unfilled,true +REGION:(02,01,08,03),lit,"ordinary",unfilled,irregular +REGION:(01,11,06,14),lit,"ordinary",unfilled,irregular +REGION:(13,08,18,10),lit,"ordinary",unfilled,irregular +REGION:(05,17,14,18),lit,"ordinary",unfilled,irregular +REGION:(17,16,23,18),lit,"ordinary",unfilled,irregular +REGION:(35,16,44,18),lit,"ordinary",unfilled,irregular # Stairs STAIR:(02,03),down # Portal arrival point @@ -54,18 +54,18 @@ DOOR:locked,(19,06) # The temple altar (this will force a priest(ess) to be created) ALTAR:(36,02),coaligned,shrine # Shaman Karnov -MONSTER:'@',"Shaman Karnov",(35,02) +MONSTER:('@',"Shaman Karnov"),(35,02) # The treasure of Shaman Karnov -OBJECT:'(',"chest",(34,02) +OBJECT:('(',"chest"),(34,02) # neanderthal guards for the audience chamber -MONSTER:'@',"neanderthal",(20,03) -MONSTER:'@',"neanderthal",(20,02) -MONSTER:'@',"neanderthal",(20,01) -MONSTER:'@',"neanderthal",(21,03) -MONSTER:'@',"neanderthal",(21,02) -MONSTER:'@',"neanderthal",(21,01) -MONSTER:'@',"neanderthal",(22,01) -MONSTER:'@',"neanderthal",(26,09) +MONSTER:('@',"neanderthal"),(20,03) +MONSTER:('@',"neanderthal"),(20,02) +MONSTER:('@',"neanderthal"),(20,01) +MONSTER:('@',"neanderthal"),(21,03) +MONSTER:('@',"neanderthal"),(21,02) +MONSTER:('@',"neanderthal"),(21,01) +MONSTER:('@',"neanderthal"),(22,01) +MONSTER:('@',"neanderthal"),(26,09) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -76,18 +76,18 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty (in the outer caves). -MONSTER: 'h',"bugbear",(47,02),hostile -MONSTER: 'h',"bugbear",(48,03),hostile -MONSTER: 'h',"bugbear",(49,04),hostile -MONSTER: 'h',"bugbear",(67,03),hostile -MONSTER: 'h',"bugbear",(69,04),hostile -MONSTER: 'h',"bugbear",(51,13),hostile -MONSTER: 'h',"bugbear",(53,14),hostile -MONSTER: 'h',"bugbear",(55,15),hostile -MONSTER: 'h',"bugbear",(63,10),hostile -MONSTER: 'h',"bugbear",(65,09),hostile -MONSTER: 'h',"bugbear",(67,10),hostile -MONSTER: 'h',"bugbear",(69,11),hostile +MONSTER: ('h',"bugbear"),(47,02),hostile +MONSTER: ('h',"bugbear"),(48,03),hostile +MONSTER: ('h',"bugbear"),(49,04),hostile +MONSTER: ('h',"bugbear"),(67,03),hostile +MONSTER: ('h',"bugbear"),(69,04),hostile +MONSTER: ('h',"bugbear"),(51,13),hostile +MONSTER: ('h',"bugbear"),(53,14),hostile +MONSTER: ('h',"bugbear"),(55,15),hostile +MONSTER: ('h',"bugbear"),(63,10),hostile +MONSTER: ('h',"bugbear"),(65,09),hostile +MONSTER: ('h',"bugbear"),(67,10),hostile +MONSTER: ('h',"bugbear"),(69,11),hostile WALLIFY # @@ -124,7 +124,7 @@ MAP ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" -REGION:(52,06,73,15),lit,"ordinary",unfilled,true +REGION:(52,06,73,15),lit,"ordinary",unfilled,irregular # Doors DOOR:locked,(28,11) # Stairs @@ -133,21 +133,21 @@ STAIR:(73,10),down # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -156,33 +156,33 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'h',"bugbear",(02,10),hostile -MONSTER:'h',"bugbear",(03,11),hostile -MONSTER:'h',"bugbear",(04,12),hostile -MONSTER:'h',"bugbear",(02,11),hostile -MONSTER:'h',"bugbear",(16,16),hostile -MONSTER:'h',"bugbear",(17,17),hostile -MONSTER:'h',"bugbear",(18,18),hostile -MONSTER:'h',"bugbear",(19,16),hostile -MONSTER:'h',"bugbear",(30,06),hostile -MONSTER:'h',"bugbear",(31,07),hostile -MONSTER:'h',"bugbear",(32,08),hostile -MONSTER:'h',"bugbear",(33,06),hostile -MONSTER:'h',"bugbear",(34,07),hostile -MONSTER:'h',"bugbear",random,hostile -MONSTER:'h',"bugbear",random,hostile -MONSTER:'h',"bugbear",random,hostile -MONSTER:'h',"bugbear",random,hostile -MONSTER:'h',random,random,hostile -MONSTER:'H',random,random,hostile -MONSTER:'H',"hill giant",(03,12),hostile -MONSTER:'H',"hill giant",(20,17),hostile -MONSTER:'H',"hill giant",(35,08),hostile -MONSTER:'H',"hill giant",random,hostile -MONSTER:'H',"hill giant",random,hostile -MONSTER:'H',"hill giant",random,hostile -MONSTER:'H',"hill giant",random,hostile -MONSTER:'H',random,random,hostile +MONSTER:('h',"bugbear"),(02,10),hostile +MONSTER:('h',"bugbear"),(03,11),hostile +MONSTER:('h',"bugbear"),(04,12),hostile +MONSTER:('h',"bugbear"),(02,11),hostile +MONSTER:('h',"bugbear"),(16,16),hostile +MONSTER:('h',"bugbear"),(17,17),hostile +MONSTER:('h',"bugbear"),(18,18),hostile +MONSTER:('h',"bugbear"),(19,16),hostile +MONSTER:('h',"bugbear"),(30,06),hostile +MONSTER:('h',"bugbear"),(31,07),hostile +MONSTER:('h',"bugbear"),(32,08),hostile +MONSTER:('h',"bugbear"),(33,06),hostile +MONSTER:('h',"bugbear"),(34,07),hostile +MONSTER:('h',"bugbear"),random,hostile +MONSTER:('h',"bugbear"),random,hostile +MONSTER:('h',"bugbear"),random,hostile +MONSTER:('h',"bugbear"),random,hostile +MONSTER:'h',random,hostile +MONSTER:'H',random,hostile +MONSTER:('H',"hill giant"),(03,12),hostile +MONSTER:('H',"hill giant"),(20,17),hostile +MONSTER:('H',"hill giant"),(35,08),hostile +MONSTER:('H',"hill giant"),random,hostile +MONSTER:('H',"hill giant"),random,hostile +MONSTER:('H',"hill giant"),random,hostile +MONSTER:('H',"hill giant"),random,hostile +MONSTER:'H',random,hostile WALLIFY # @@ -224,26 +224,26 @@ STAIR:random,up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:')',"mace",(23,10),blessed,0,"The Sceptre of Might" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:(')',"mace"),(23,10),blessed,0,name:"The Sceptre of Might" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # monsters. -MONSTER:'D',"Chromatic Dragon",(23,10),asleep -MONSTER:'F',"shrieker",(26,13) -MONSTER:'F',"shrieker",(25,8) -MONSTER:'F',"shrieker",(45,11) +MONSTER:('D',"Chromatic Dragon"),(23,10),asleep +MONSTER:('F',"shrieker"),(26,13) +MONSTER:('F',"shrieker"),(25,8) +MONSTER:('F',"shrieker"),(45,11) WALLIFY # @@ -256,63 +256,63 @@ WALLIFY # MAZE: "Cav-fila" , ' ' -INIT_MAP: '.' , ' ' , true , true , random , true +INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', random, random, hostile -MONSTER: 'H', "hill giant", random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: 'h', random, hostile +MONSTER: ('H', "hill giant"), random, hostile MAZE: "Cav-filb" , ' ' -INIT_MAP: '.' , ' ' , true , true , random , true +INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', "bugbear", random, hostile -MONSTER: 'h', random, random, hostile -MONSTER: 'h', random, random, hostile -MONSTER: 'H', "hill giant", random, hostile -MONSTER: 'H', "hill giant", random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: ('h', "bugbear"), random, hostile +MONSTER: 'h', random, hostile +MONSTER: 'h', random, hostile +MONSTER: ('H', "hill giant"), random, hostile +MONSTER: ('H', "hill giant"), random, hostile diff --git a/dat/Healer.des b/dat/Healer.des index 3a93adc4f..dcbb01b2a 100644 --- a/dat/Healer.des +++ b/dat/Healer.des @@ -57,18 +57,18 @@ DOOR:closed,(47,08) DOOR:closed,(48,12) DOOR:locked,(50,10) # Hippocrates -MONSTER:'@',"Hippocrates",(37,10) +MONSTER:('@',"Hippocrates"),(37,10) # The treasure of Hippocrates -OBJECT:'(',"chest",(37,10) +OBJECT:('(',"chest"),(37,10) # intern guards for the audience chamber -MONSTER:'@',"attendant",(29,08) -MONSTER:'@',"attendant",(29,09) -MONSTER:'@',"attendant",(29,10) -MONSTER:'@',"attendant",(29,11) -MONSTER:'@',"attendant",(40,09) -MONSTER:'@',"attendant",(40,10) -MONSTER:'@',"attendant",(40,11) -MONSTER:'@',"attendant",(40,13) +MONSTER:('@',"attendant"),(29,08) +MONSTER:('@',"attendant"),(29,09) +MONSTER:('@',"attendant"),(29,10) +MONSTER:('@',"attendant"),(29,11) +MONSTER:('@',"attendant"),(40,09) +MONSTER:('@',"attendant"),(40,10) +MONSTER:('@',"attendant"),(40,11) +MONSTER:('@',"attendant"),(40,13) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -79,29 +79,29 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: 'r',"rabid rat",random -MONSTER: ';',"giant eel",random -MONSTER: ';',"shark",random -MONSTER: ';', random, random -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: ('r',"rabid rat"),random +MONSTER: (';',"giant eel"),random +MONSTER: (';',"shark"),random +MONSTER: ';', random +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile # # The "locate" level for the quest. # @@ -112,7 +112,7 @@ MONSTER: 'S',random,random,hostile MAZE: "Hea-loca",' ' FLAGS: hardfloor # -INIT_MAP: '.' , 'P', true , true , lit , false +INIT_MAP: mines, '.' , 'P', true , true , lit , false GEOMETRY:center,center MAP PPPPPPPPPPPPP.......PPPPPPPPPPP @@ -142,21 +142,21 @@ NON_DIGGABLE:(11,02,21,07) # Altar in the temple. ALTAR:(13,05), chaos, shrine # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -165,41 +165,41 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',random,random,hostile -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"kraken",random -MONSTER:';',"shark",random -MONSTER:';',"shark",random -MONSTER:';',random, random,hostile -MONSTER:';',random, random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:'r',random,hostile +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"shark"),random +MONSTER:';', random,hostile +MONSTER:';', random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile # # The "goal" level for the quest. @@ -211,7 +211,7 @@ MONSTER: 'S',random,random,hostile MAZE: "Hea-goal", 'P' # -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false GEOMETRY:center,center MAP .P....................................PP. @@ -234,22 +234,22 @@ STAIR:(39,10),up # Non diggable walls NON_DIGGABLE:(00,00,40,11) # Objects -OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius" -OBJECT:'/',"lightning",(20,06) -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:(')',"quarterstaff"),(20,06),blessed,0,name:"The Staff of Aesculapius" +OBJECT:('/',"lightning"),(20,06) +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -258,38 +258,38 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'H',"Cyclops",(20,06),hostile -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',"rabid rat",random -MONSTER:'r',random,random,hostile -MONSTER:'r',random,random,hostile -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"shark",random -MONSTER:';',"shark",random -MONSTER:';',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile +MONSTER:('H',"Cyclops"),(20,06),hostile +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:('r',"rabid rat"),random +MONSTER:'r',random,hostile +MONSTER:'r',random,hostile +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"shark"),random +MONSTER:';',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile # # The "fill" levels for the quest. @@ -301,34 +301,34 @@ MONSTER: 'S',random,random,hostile # MAZE: "Hea-fila" , 'P' -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'r', "rabid rat", random -MONSTER: 'r', random, random,hostile -MONSTER: 'r', random, random,hostile -MONSTER: ';', "giant eel", random -MONSTER: ';', "giant eel", random -MONSTER: ';', "electric eel", random -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile +MONSTER: ('r', "rabid rat"), random +MONSTER: 'r', random,hostile +MONSTER: 'r', random,hostile +MONSTER: (';', "giant eel"), random +MONSTER: (';', "giant eel"), random +MONSTER: (';', "electric eel"), random +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile # TRAP: random, random TRAP: random, random @@ -336,42 +336,42 @@ TRAP: random, random TRAP: random, random MAZE: "Hea-filb" , 'P' -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'r', "rabid rat", random -MONSTER: 'r', "rabid rat", random -MONSTER: 'r', random, random,hostile -MONSTER: 'r', random, random,hostile -MONSTER: ';', "giant eel", random -MONSTER: ';', "giant eel", random -MONSTER: ';', "giant eel", random -MONSTER: ';', "giant eel", random -MONSTER: ';', "giant eel", random -MONSTER: ';', "electric eel", random -MONSTER: ';', "electric eel", random -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'D',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile -MONSTER: 'S',random,random,hostile +MONSTER: ('r', "rabid rat"), random +MONSTER: ('r', "rabid rat"), random +MONSTER: 'r', random,hostile +MONSTER: 'r', random,hostile +MONSTER: (';', "giant eel"), random +MONSTER: (';', "giant eel"), random +MONSTER: (';', "giant eel"), random +MONSTER: (';', "giant eel"), random +MONSTER: (';', "giant eel"), random +MONSTER: (';', "electric eel"), random +MONSTER: (';', "electric eel"), random +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'D',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile +MONSTER: 'S',random,hostile # TRAP: random, random TRAP: random, random diff --git a/dat/Knight.des b/dat/Knight.des index 2be72af7d..5e22f43a9 100644 --- a/dat/Knight.des +++ b/dat/Knight.des @@ -13,7 +13,7 @@ MAZE: "Kni-strt",'.' FLAGS: noteleport,hardfloor # This is a kludge to init the level as a lit field. -INIT_MAP: '.' , '.' , false , false , lit , false +INIT_MAP: mines, '.' , '.' , false , false , lit , false GEOMETRY:center,center MAP .................................................. @@ -62,21 +62,21 @@ DOOR:closed,(45,03) DOOR:closed,(04,12) DOOR:closed,(45,12) # King Arthur -MONSTER:'@',"King Arthur",(09,07) +MONSTER:('@',"King Arthur"),(09,07) # The treasure of King Arthur -OBJECT:'(',"chest",(09,07) +OBJECT:('(',"chest"),(09,07) # knight guards for the watchrooms -MONSTER:'@',"knight",(04,02),peaceful -MONSTER:'@',"knight",(04,13),peaceful -MONSTER:'@',"knight",(45,02),peaceful -MONSTER:'@',"knight",(45,13),peaceful +MONSTER:('@',"knight"),(04,02),peaceful +MONSTER:('@',"knight"),(04,13),peaceful +MONSTER:('@',"knight"),(45,02),peaceful +MONSTER:('@',"knight"),(45,13),peaceful # page guards for the audience chamber -MONSTER:'@',"page",(16,06) -MONSTER:'@',"page",(18,06) -MONSTER:'@',"page",(20,06) -MONSTER:'@',"page",(16,09) -MONSTER:'@',"page",(18,09) -MONSTER:'@',"page",(20,09) +MONSTER:('@',"page"),(16,06) +MONSTER:('@',"page"),(18,06) +MONSTER:('@',"page"),(20,06) +MONSTER:('@',"page"),(16,09) +MONSTER:('@',"page"),(18,09) +MONSTER:('@',"page"),(20,09) # Non diggable walls NON_DIGGABLE:(00,00,49,15) # Random traps @@ -87,18 +87,18 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'i',"quasit",(14,00),hostile -MONSTER: 'i',"quasit",(16,00),hostile -MONSTER: 'i',"quasit",(18,00),hostile -MONSTER: 'i',"quasit",(20,00),hostile -MONSTER: 'i',"quasit",(22,00),hostile -MONSTER: 'i',"quasit",(24,00),hostile -MONSTER: 'i',"quasit",(26,00),hostile -MONSTER: 'i',"quasit",(28,00),hostile -MONSTER: 'i',"quasit",(30,00),hostile -MONSTER: 'i',"quasit",(32,00),hostile -MONSTER: 'i',"quasit",(34,00),hostile -MONSTER: 'i',"quasit",(36,00),hostile +MONSTER: ('i',"quasit"),(14,00),hostile +MONSTER: ('i',"quasit"),(16,00),hostile +MONSTER: ('i',"quasit"),(18,00),hostile +MONSTER: ('i',"quasit"),(20,00),hostile +MONSTER: ('i',"quasit"),(22,00),hostile +MONSTER: ('i',"quasit"),(24,00),hostile +MONSTER: ('i',"quasit"),(26,00),hostile +MONSTER: ('i',"quasit"),(28,00),hostile +MONSTER: ('i',"quasit"),(30,00),hostile +MONSTER: ('i',"quasit"),(32,00),hostile +MONSTER: ('i',"quasit"),(34,00),hostile +MONSTER: ('i',"quasit"),(36,00),hostile # # The "locate" level for the quest. @@ -109,7 +109,7 @@ MONSTER: 'i',"quasit",(36,00),hostile MAZE: "Kni-loca",' ' FLAGS: hardfloor -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false GEOMETRY:center,center MAP ...PPP.........PPPP..............PPPP... @@ -136,21 +136,21 @@ STAIR:(18,05),down # The altar atop the Tor and its attendant (creating altar makes the priest). ALTAR:(17,05),neutral,shrine # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps # All of the avenues are guarded by magic except for the East. # South @@ -210,33 +210,33 @@ TRAP:"anti magic",random TRAP:"anti magic",random TRAP:"anti magic",random # Random monsters. -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'j',random,random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',random,random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:'i',random,hostile +MONSTER:'j',random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:'j',random,hostile # # The "goal" level for the quest. @@ -278,28 +278,28 @@ STAIR:(03,08),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:'(',"mirror",(50,06),blessed,0,"The Magic Mirror of Merlin" -OBJECT:random,random,(33,01) -OBJECT:random,random,(33,02) -OBJECT:random,random,(33,03) -OBJECT:random,random,(33,04) -OBJECT:random,random,(33,05) -OBJECT:random,random,(34,01) -OBJECT:random,random,(34,02) -OBJECT:random,random,(34,03) -OBJECT:random,random,(34,04) -OBJECT:random,random,(34,05) -OBJECT:random,random,(35,01) -OBJECT:random,random,(35,02) -OBJECT:random,random,(35,03) -OBJECT:random,random,(35,04) -OBJECT:random,random,(35,05) -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"mirror"),(50,06),blessed,0,name:"The Magic Mirror of Merlin" +OBJECT:random,(33,01) +OBJECT:random,(33,02) +OBJECT:random,(33,03) +OBJECT:random,(33,04) +OBJECT:random,(33,05) +OBJECT:random,(34,01) +OBJECT:random,(34,02) +OBJECT:random,(34,03) +OBJECT:random,(34,04) +OBJECT:random,(34,05) +OBJECT:random,(35,01) +OBJECT:random,(35,02) +OBJECT:random,(35,03) +OBJECT:random,(35,04) +OBJECT:random,(35,05) +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"spiked pit",(13,07) TRAP:"spiked pit",(12,08) @@ -310,34 +310,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'D',"Ixoth",(50,06),hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',"quasit",random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',"ochre jelly",random,hostile -MONSTER:'j',random,random,hostile +MONSTER:('D',"Ixoth"),(50,06),hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:('i',"quasit"),random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:('j',"ochre jelly"),random,hostile +MONSTER:'j',random,hostile # # The "fill" levels for the quest. @@ -349,27 +349,27 @@ MONSTER:'j',random,random,hostile # MAZE: "Kni-fila" , '.' -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', random, random, hostile -MONSTER: 'j', "ochre jelly", random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: 'i', random, hostile +MONSTER: ('j', "ochre jelly"), random, hostile # TRAP: random, random TRAP: random, random @@ -377,32 +377,32 @@ TRAP: random, random TRAP: random, random MAZE: "Kni-filb" , '.' -INIT_MAP: '.' , 'P' , false , true , lit , false +INIT_MAP: mines, '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', "quasit", random, hostile -MONSTER: 'i', random, random, hostile -MONSTER: 'j', "ochre jelly", random, hostile -MONSTER: 'j', "ochre jelly", random, hostile -MONSTER: 'j', "ochre jelly", random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: ('i', "quasit"), random, hostile +MONSTER: 'i', random, hostile +MONSTER: ('j', "ochre jelly"), random, hostile +MONSTER: ('j', "ochre jelly"), random, hostile +MONSTER: ('j', "ochre jelly"), random, hostile # TRAP: random, random TRAP: random, random diff --git a/dat/Monk.des b/dat/Monk.des index fe75301d9..155b37040 100644 --- a/dat/Monk.des +++ b/dat/Monk.des @@ -64,17 +64,17 @@ DOOR:closed,(52,14) # Unattended Altar - unaligned due to conflict - player must align it. ALTAR:(28,09),noalign,altar # The Grand Master -MONSTER:'@',"Grand Master",(28,10) +MONSTER:('@',"Grand Master"),(28,10) # No treasure chest! # guards for the audience chamber -MONSTER:'@',"abbot",(32,07) -MONSTER:'@',"abbot",(32,08) -MONSTER:'@',"abbot",(32,11) -MONSTER:'@',"abbot",(32,12) -MONSTER:'@',"abbot",(33,07) -MONSTER:'@',"abbot",(33,08) -MONSTER:'@',"abbot",(33,11) -MONSTER:'@',"abbot",(33,12) +MONSTER:('@',"abbot"),(32,07) +MONSTER:('@',"abbot"),(32,08) +MONSTER:('@',"abbot"),(32,11) +MONSTER:('@',"abbot"),(32,12) +MONSTER:('@',"abbot"),(33,07) +MONSTER:('@',"abbot"),(33,08) +MONSTER:('@',"abbot"),(33,11) +MONSTER:('@',"abbot"),(33,12) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -85,18 +85,18 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'E',"earth elemental",(37,01) -MONSTER: 'E',"earth elemental",(37,18) -MONSTER: 'E',"earth elemental",(03,03) -MONSTER: 'E',"earth elemental",(65,04) -MONSTER: 'E',"earth elemental",(12,11) -MONSTER: 'E',"earth elemental",(60,12) -MONSTER: 'E',"earth elemental",(14,08) -MONSTER: 'E',"earth elemental",(55,00) -MONSTER: 'X',"xorn",(18,18) -MONSTER: 'X',"xorn",(59,10) -MONSTER: 'X',"xorn",(13,09) -MONSTER: 'X',"xorn",(01,17) +MONSTER: ('E',"earth elemental"),(37,01) +MONSTER: ('E',"earth elemental"),(37,18) +MONSTER: ('E',"earth elemental"),(03,03) +MONSTER: ('E',"earth elemental"),(65,04) +MONSTER: ('E',"earth elemental"),(12,11) +MONSTER: ('E',"earth elemental"),(60,12) +MONSTER: ('E',"earth elemental"),(14,08) +MONSTER: ('E',"earth elemental"),(55,00) +MONSTER: ('X',"xorn"),(18,18) +MONSTER: ('X',"xorn"),(59,10) +MONSTER: ('X',"xorn"),(13,09) +MONSTER: ('X',"xorn"),(01,17) # # The "locate" level for the quest. @@ -133,7 +133,9 @@ MAP ------------------------------------------ ------ ENDMAP # Random Monsters -RANDOM_MONSTERS: 'E', 'X' +$monster = monster: { 'E', 'X' } +SHUFFLE: $monster + # Dungeon Description REGION:(00,00,75,20),lit,"ordinary" # Stairs @@ -142,21 +144,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,75,20) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -165,29 +167,29 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random # # The "goal" level for the quest. @@ -198,7 +200,7 @@ MONSTER: 'X',"xorn",random # MAZE: "Mon-goal", ' ' -INIT_MAP: 'L' , '.' , false , false , unlit , false +INIT_MAP: mines, 'L' , '.' , false , false , unlit , false GEOMETRY:center,center MAP .L......L.LLL.......LL.... @@ -214,26 +216,28 @@ LL........................ .........LLL.........L.... ENDMAP # Dungeon Description -RANDOM_PLACES:(14,04),(13,07) +$place = { (14,04),(13,07) } +SHUFFLE: $place + REGION:(00,00,25,10),unlit,"ordinary" # Stairs STAIR:(20,05),up # Objects -OBJECT:'(',"lenses",place[0],blessed,0,"The Eyes of the Overworld" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"lenses"),$place[0],blessed,0,name:"The Eyes of the Overworld" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"fire",random TRAP:"fire",random @@ -242,26 +246,26 @@ TRAP:"fire",random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Master Kaen",place[0] -ALTAR:place[0],noalign,altar -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'E',"earth elemental",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random -MONSTER: 'X',"xorn",random +MONSTER:('@',"Master Kaen"),$place[0] +ALTAR:$place[0],noalign,altar +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('E',"earth elemental"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random +MONSTER: ('X',"xorn"),random # # The "fill" levels for the quest. @@ -274,82 +278,98 @@ MONSTER: 'X',"xorn",random LEVEL: "Mon-fila" # Random Monsters -RANDOM_MONSTERS: 'E', 'X' +$monster = monster: { 'E', 'X' } +SHUFFLE: $monster + # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'E', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'E', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'E', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'E', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'X', "xorn", random -MONSTER: 'E', "earth elemental", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('X', "xorn"), random + MONSTER: ('E', "earth elemental"), random +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'E', random, random, hostile -MONSTER: 'E', "earth elemental", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'E', random, hostile + MONSTER: ('E', "earth elemental"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'E', "earth elemental", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: ('E', "earth elemental"), random +} RANDOM_CORRIDORS LEVEL: "Mon-filb" # Random Monsters -RANDOM_MONSTERS: 'E', 'X' +$monster = monster: { 'E', 'X' } +SHUFFLE: $monster + # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'E', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: 'E', random, hostile +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'E', random, random, hostile -MONSTER: 'E', "earth elemental", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'E', random, hostile + MONSTER: ('E', "earth elemental"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'E', "earth elemental", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: ('E', "earth elemental"), random +} RANDOM_CORRIDORS diff --git a/dat/Priest.des b/dat/Priest.des index ea4aef3c5..21fd71600 100644 --- a/dat/Priest.des +++ b/dat/Priest.des @@ -64,18 +64,18 @@ DOOR:closed,(52,14) # Unattended Altar - unaligned due to conflict - player must align it. ALTAR:(28,09),noalign,altar # High Priest -MONSTER:'@',"Arch Priest",(28,10) +MONSTER:('@',"Arch Priest"),(28,10) # The treasure of High Priest -OBJECT:'(',"chest",(27,10) +OBJECT:('(',"chest"),(27,10) # knight guards for the audience chamber -MONSTER:'@',"acolyte",(32,07) -MONSTER:'@',"acolyte",(32,08) -MONSTER:'@',"acolyte",(32,11) -MONSTER:'@',"acolyte",(32,12) -MONSTER:'@',"acolyte",(33,07) -MONSTER:'@',"acolyte",(33,08) -MONSTER:'@',"acolyte",(33,11) -MONSTER:'@',"acolyte",(33,12) +MONSTER:('@',"acolyte"),(32,07) +MONSTER:('@',"acolyte"),(32,08) +MONSTER:('@',"acolyte"),(32,11) +MONSTER:('@',"acolyte"),(32,12) +MONSTER:('@',"acolyte"),(33,07) +MONSTER:('@',"acolyte"),(33,08) +MONSTER:('@',"acolyte"),(33,11) +MONSTER:('@',"acolyte"),(33,12) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -86,18 +86,18 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'Z',"human zombie",(37,01) -MONSTER: 'Z',"human zombie",(37,18) -MONSTER: 'Z',"human zombie",(03,03) -MONSTER: 'Z',"human zombie",(65,04) -MONSTER: 'Z',"human zombie",(12,11) -MONSTER: 'Z',"human zombie",(60,12) -MONSTER: 'Z',"human zombie",(14,08) -MONSTER: 'Z',"human zombie",(55,00) -MONSTER: 'Z',"human zombie",(18,18) -MONSTER: 'Z',"human zombie",(59,10) -MONSTER: 'Z',"human zombie",(13,09) -MONSTER: 'Z',"human zombie",(01,17) +MONSTER: ('Z',"human zombie"),(37,01) +MONSTER: ('Z',"human zombie"),(37,18) +MONSTER: ('Z',"human zombie"),(03,03) +MONSTER: ('Z',"human zombie"),(65,04) +MONSTER: ('Z',"human zombie"),(12,11) +MONSTER: ('Z',"human zombie"),(60,12) +MONSTER: ('Z',"human zombie"),(14,08) +MONSTER: ('Z',"human zombie"),(55,00) +MONSTER: ('Z',"human zombie"),(18,18) +MONSTER: ('Z',"human zombie"),(59,10) +MONSTER: ('Z',"human zombie"),(13,09) +MONSTER: ('Z',"human zombie"),(01,17) # # The "locate" level for the quest. @@ -109,7 +109,7 @@ MONSTER: 'Z',"human zombie",(01,17) MAZE: "Pri-loca",' ' FLAGS: hardfloor # This is a kludge to init the level as a lit field. -INIT_MAP: '.' , '.' , false , false , lit , false +INIT_MAP: mines, '.' , '.' , false , false , lit , false GEOMETRY:center,center MAP ........................................ @@ -132,10 +132,10 @@ REGION:(00,00,09,13),unlit,"morgue" REGION:(09,00,30,01),unlit,"morgue" REGION:(09,12,30,13),unlit,"morgue" REGION:(31,00,39,13),unlit,"morgue" -REGION:(11,03,29,10),lit,"temple",filled,true +REGION:(11,03,29,10),lit,"temple",filled,irregular # The altar inside the temple ALTAR:(20,07),noalign,shrine -MONSTER:'@',"aligned priest",(20,07),noalign,hostile +MONSTER:('@',"aligned priest"),(20,07),noalign,hostile # Doors DOOR:locked,(10,06) DOOR:locked,(10,07) @@ -150,21 +150,21 @@ STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(10,02,30,13) # Objects (inside the antechambers). -OBJECT:random,random,(14,03) -OBJECT:random,random,(15,03) -OBJECT:random,random,(16,03) -OBJECT:random,random,(14,10) -OBJECT:random,random,(15,10) -OBJECT:random,random,(16,10) -OBJECT:random,random,(17,10) -OBJECT:random,random,(24,03) -OBJECT:random,random,(25,03) -OBJECT:random,random,(26,03) -OBJECT:random,random,(27,03) -OBJECT:random,random,(24,10) -OBJECT:random,random,(25,10) -OBJECT:random,random,(26,10) -OBJECT:random,random,(27,10) +OBJECT:random,(14,03) +OBJECT:random,(15,03) +OBJECT:random,(16,03) +OBJECT:random,(14,10) +OBJECT:random,(15,10) +OBJECT:random,(16,10) +OBJECT:random,(17,10) +OBJECT:random,(24,03) +OBJECT:random,(25,03) +OBJECT:random,(26,03) +OBJECT:random,(27,03) +OBJECT:random,(24,10) +OBJECT:random,(25,10) +OBJECT:random,(26,10) +OBJECT:random,(27,10) # Random traps TRAP:random,(15,04) TRAP:random,(25,04) @@ -183,7 +183,7 @@ TRAP:random,random # MAZE: "Pri-goal", ' ' -INIT_MAP: 'L' , '.' , false , false , unlit , false +INIT_MAP: mines, 'L' , '.' , false , false , unlit , false GEOMETRY:center,center MAP .L......L.LLL.......LL.... @@ -199,26 +199,28 @@ LL........................ .........LLL.........L.... ENDMAP # Dungeon Description -RANDOM_PLACES:(14,04),(13,07) +$place = { (14,04),(13,07) } +SHUFFLE: $place + REGION:(00,00,25,10),unlit,"ordinary" # Stairs STAIR:(20,05),up # Objects -OBJECT:'[',"helm of brilliance",place[0],blessed,0,"The Mitre of Holiness" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('[',"helm of brilliance"),$place[0],blessed,0,name:"The Mitre of Holiness" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"fire",random TRAP:"fire",random @@ -227,34 +229,34 @@ TRAP:"fire",random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'&',"Nalzok",place[0] -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',"wraith",random -MONSTER:'W',random,random +MONSTER:('&',"Nalzok"),$place[0] +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:('W',"wraith"),random +MONSTER:'W',random # # The "fill" levels for the quest. @@ -267,73 +269,85 @@ MONSTER:'W',random,random LEVEL: "Pri-fila" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'Z', "human zombie", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: ('Z', "human zombie"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'Z', "human zombie", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('Z', "human zombie"), random +} -ROOM: "morgue" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random +ROOM: "morgue" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'W', "wraith", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: ('W', "wraith"), random +} -ROOM: "morgue" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random +ROOM: "morgue" , random, random, random, random { + OBJECT: random, random + TRAP: random, random +} RANDOM_CORRIDORS LEVEL: "Pri-filb" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'Z', "human zombie", random -MONSTER: 'W', "wraith", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: ('Z', "human zombie"), random + MONSTER: ('W', "wraith"), random +} -ROOM: "morgue" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random,random,random +ROOM: "morgue" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + OBJECT: random,random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'Z', "human zombie", random -MONSTER: 'W', "wraith", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('Z', "human zombie"), random + MONSTER: ('W', "wraith"), random +} -ROOM: "morgue" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random +ROOM: "morgue" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + OBJECT: random, random + TRAP: random, random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'Z', "human zombie", random -MONSTER: 'W', "wraith", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: ('Z', "human zombie"), random + MONSTER: ('W', "wraith"), random +} -ROOM: "morgue" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random +ROOM: "morgue" , random, random, random, random { + OBJECT: random, random + TRAP: random, random +} RANDOM_CORRIDORS diff --git a/dat/Ranger.des b/dat/Ranger.des index d36559cb6..f44c28779 100644 --- a/dat/Ranger.des +++ b/dat/Ranger.des @@ -12,7 +12,7 @@ # MAZE: "Ran-strt",'.' FLAGS: noteleport,hardfloor,arboreal -INIT_MAP:'.','.',true,true,lit,false +INIT_MAP:mines,'.','.',true,true,lit,false GEOMETRY:left,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP @@ -45,18 +45,18 @@ STAIR:(10,10),down # Portal arrival point; just about anywhere on the right hand side of the map BRANCH:levregion(51,2,77,18),(0,0,40,20) # Orion -MONSTER:'@',"Orion",(20,10) +MONSTER:('@',"Orion"),(20,10) # The treasure of Orion -OBJECT:'(',"chest",(20,10) +OBJECT:('(',"chest"),(20,10) # Guards for the audience chamber -MONSTER:'@',"hunter",(19,09) -MONSTER:'@',"hunter",(20,09) -MONSTER:'@',"hunter",(21,09) -MONSTER:'@',"hunter",(19,10) -MONSTER:'@',"hunter",(21,10) -MONSTER:'@',"hunter",(19,11) -MONSTER:'@',"hunter",(20,11) -MONSTER:'@',"hunter",(21,11) +MONSTER:('@',"hunter"),(19,09) +MONSTER:('@',"hunter"),(20,09) +MONSTER:('@',"hunter"),(21,09) +MONSTER:('@',"hunter"),(19,10) +MONSTER:('@',"hunter"),(21,10) +MONSTER:('@',"hunter"),(19,11) +MONSTER:('@',"hunter"),(20,11) +MONSTER:('@',"hunter"),(21,11) # Non diggable walls NON_DIGGABLE:(00,00,40,20) # Traps @@ -67,33 +67,33 @@ TRAP:"spiked pit",random TRAP:"bear",random TRAP:"bear",random # Monsters on siege duty. -MONSTER: 'H',"minotaur",(33,09),hostile,asleep -MONSTER: 'C',"forest centaur",(19,03),hostile -MONSTER: 'C',"forest centaur",(19,04),hostile -MONSTER: 'C',"forest centaur",(19,05),hostile -MONSTER: 'C',"forest centaur",(21,03),hostile -MONSTER: 'C',"forest centaur",(21,04),hostile -MONSTER: 'C',"forest centaur",(21,05),hostile -MONSTER: 'C',"forest centaur",(01,09),hostile -MONSTER: 'C',"forest centaur",(02,09),hostile -MONSTER: 'C',"forest centaur",(03,09),hostile -MONSTER: 'C',"forest centaur",(01,11),hostile -MONSTER: 'C',"forest centaur",(02,11),hostile -MONSTER: 'C',"forest centaur",(03,11),hostile -MONSTER: 'C',"forest centaur",(19,15),hostile -MONSTER: 'C',"forest centaur",(19,16),hostile -MONSTER: 'C',"forest centaur",(19,17),hostile -MONSTER: 'C',"forest centaur",(21,15),hostile -MONSTER: 'C',"forest centaur",(21,16),hostile -MONSTER: 'C',"forest centaur",(21,17),hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 'C',"plains centaur",random,hostile -MONSTER: 's',"scorpion",random,hostile -MONSTER: 's',"scorpion",random,hostile +MONSTER: ('H',"minotaur"),(33,09),hostile,asleep +MONSTER: ('C',"forest centaur"),(19,03),hostile +MONSTER: ('C',"forest centaur"),(19,04),hostile +MONSTER: ('C',"forest centaur"),(19,05),hostile +MONSTER: ('C',"forest centaur"),(21,03),hostile +MONSTER: ('C',"forest centaur"),(21,04),hostile +MONSTER: ('C',"forest centaur"),(21,05),hostile +MONSTER: ('C',"forest centaur"),(01,09),hostile +MONSTER: ('C',"forest centaur"),(02,09),hostile +MONSTER: ('C',"forest centaur"),(03,09),hostile +MONSTER: ('C',"forest centaur"),(01,11),hostile +MONSTER: ('C',"forest centaur"),(02,11),hostile +MONSTER: ('C',"forest centaur"),(03,11),hostile +MONSTER: ('C',"forest centaur"),(19,15),hostile +MONSTER: ('C',"forest centaur"),(19,16),hostile +MONSTER: ('C',"forest centaur"),(19,17),hostile +MONSTER: ('C',"forest centaur"),(21,15),hostile +MONSTER: ('C',"forest centaur"),(21,16),hostile +MONSTER: ('C',"forest centaur"),(21,17),hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('C',"plains centaur"),random,hostile +MONSTER: ('s',"scorpion"),random,hostile +MONSTER: ('s',"scorpion"),random,hostile # @@ -137,14 +137,14 @@ STAIR:(27,18),down # Non diggable walls NON_DIGGABLE:(00,00,54,19) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"spiked pit",random TRAP:"spiked pit",random @@ -153,29 +153,29 @@ TRAP:"teleport",random TRAP:"arrow",random TRAP:"arrow",random # Random monsters. -MONSTER:'q',"wumpus",(27,18),hostile,asleep -MONSTER:'B',"giant bat",random,hostile -MONSTER:'B',"giant bat",random,hostile -MONSTER:'B',"giant bat",random,hostile -MONSTER:'B',"giant bat",random,hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',random,random,hostile -MONSTER:'s',random,random,hostile +MONSTER:('q',"wumpus"),(27,18),hostile,asleep +MONSTER:('B',"giant bat"),random,hostile +MONSTER:('B',"giant bat"),random,hostile +MONSTER:('B',"giant bat"),random,hostile +MONSTER:('B',"giant bat"),random,hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:'s',random,hostile +MONSTER:'s',random,hostile # @@ -217,21 +217,21 @@ STAIR:(19,10),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:')',"bow",(37,10),blessed,0,"The Longbow of Diana" -OBJECT:'(',"chest",(37,10) -OBJECT:random,random,(36,09) -OBJECT:random,random,(36,10) -OBJECT:random,random,(36,11) -OBJECT:random,random,(37,09) -OBJECT:random,random,(37,11) -OBJECT:random,random,(38,09) -OBJECT:random,random,(38,10) -OBJECT:random,random,(38,11) -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:(')',"bow"),(37,10),blessed,0,name:"The Longbow of Diana" +OBJECT:('(',"chest"),(37,10) +OBJECT:random,(36,09) +OBJECT:random,(36,10) +OBJECT:random,(36,11) +OBJECT:random,(37,09) +OBJECT:random,(37,11) +OBJECT:random,(38,09) +OBJECT:random,(38,10) +OBJECT:random,(38,11) +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -255,34 +255,34 @@ DOOR:closed,(51,10) DOOR:locked,(53,08) DOOR:closed,(65,05) # Random monsters. -MONSTER:'s',"Scorpius",(37,10),hostile -MONSTER:'C',"forest centaur",(36,09),hostile -MONSTER:'C',"forest centaur",(36,10),hostile -MONSTER:'C',"forest centaur",(36,11),hostile -MONSTER:'C',"forest centaur",(37,09),hostile -MONSTER:'C',"forest centaur",(37,11),hostile -MONSTER:'C',"forest centaur",(38,09),hostile -MONSTER:'C',"mountain centaur",(38,10),hostile -MONSTER:'C',"mountain centaur",(38,11),hostile -MONSTER:'C',"mountain centaur",(02,02),hostile -MONSTER:'C',"mountain centaur",(71,02),hostile -MONSTER:'C',"mountain centaur",(02,16),hostile -MONSTER:'C',"mountain centaur",(71,16),hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"forest centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',"mountain centaur",random,hostile -MONSTER:'C',random,random,hostile -MONSTER:'C',random,random,hostile -MONSTER:'s',"scorpion",(03,02),hostile -MONSTER:'s',"scorpion",(72,02),hostile -MONSTER:'s',"scorpion",(03,17),hostile -MONSTER:'s',"scorpion",(72,17),hostile -MONSTER:'s',"scorpion",(41,10),hostile -MONSTER:'s',"scorpion",(33,09),hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',"scorpion",random,hostile -MONSTER:'s',random,random,hostile +MONSTER:('s',"Scorpius"),(37,10),hostile +MONSTER:('C',"forest centaur"),(36,09),hostile +MONSTER:('C',"forest centaur"),(36,10),hostile +MONSTER:('C',"forest centaur"),(36,11),hostile +MONSTER:('C',"forest centaur"),(37,09),hostile +MONSTER:('C',"forest centaur"),(37,11),hostile +MONSTER:('C',"forest centaur"),(38,09),hostile +MONSTER:('C',"mountain centaur"),(38,10),hostile +MONSTER:('C',"mountain centaur"),(38,11),hostile +MONSTER:('C',"mountain centaur"),(02,02),hostile +MONSTER:('C',"mountain centaur"),(71,02),hostile +MONSTER:('C',"mountain centaur"),(02,16),hostile +MONSTER:('C',"mountain centaur"),(71,16),hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"forest centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:('C',"mountain centaur"),random,hostile +MONSTER:'C',random,hostile +MONSTER:'C',random,hostile +MONSTER:('s',"scorpion"),(03,02),hostile +MONSTER:('s',"scorpion"),(72,02),hostile +MONSTER:('s',"scorpion"),(03,17),hostile +MONSTER:('s',"scorpion"),(72,17),hostile +MONSTER:('s',"scorpion"),(41,10),hostile +MONSTER:('s',"scorpion"),(33,09),hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:('s',"scorpion"),random,hostile +MONSTER:'s',random,hostile WALLIFY @@ -296,62 +296,62 @@ WALLIFY # MAZE: "Ran-fila" , ' ' -INIT_MAP: '.' , 'T', true, true, random, true +INIT_MAP: mines, '.' , 'T', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', "forest centaur", random, hostile -MONSTER: 'C', "forest centaur", random, hostile -MONSTER: 'C', "forest centaur", random, hostile -MONSTER: 'C', random, random, hostile -MONSTER: 's', "scorpion", random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: ('C', "forest centaur"), random, hostile +MONSTER: ('C', "forest centaur"), random, hostile +MONSTER: ('C', "forest centaur"), random, hostile +MONSTER: 'C', random, hostile +MONSTER: ('s', "scorpion"), random, hostile MAZE: "Ran-filb" , ' ' -INIT_MAP: '.' , ' ', true, true, random, true +INIT_MAP: mines, '.' , ' ', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', "mountain centaur", random, hostile -MONSTER: 'C', random, random, hostile -MONSTER: 's', "scorpion", random, hostile -MONSTER: 's', "scorpion", random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: ('C', "mountain centaur"), random, hostile +MONSTER: 'C', random, hostile +MONSTER: ('s', "scorpion"), random, hostile +MONSTER: ('s', "scorpion"), random, hostile diff --git a/dat/Rogue.des b/dat/Rogue.des index 2d2c6a202..38921c371 100644 --- a/dat/Rogue.des +++ b/dat/Rogue.des @@ -41,11 +41,13 @@ ENDMAP #REGION:(00,00,75,20),lit,"ordinary" # The down stairs is at one of the 4 "exits". The others are mimics, # mimicing stairwells. -RANDOM_PLACES: (33,0), (0,12), (25,20), (75,05) -STAIR:place[0],down -MONSTER:'m',"giant mimic", place[1], m_feature "staircase down" -MONSTER:'m',"large mimic", place[2], m_feature "staircase down" -MONSTER:'m',"small mimic", place[3], m_feature "staircase down" +$place = { (33,0), (0,12), (25,20), (75,05) } +SHUFFLE: $place + +STAIR:$place[0],down +MONSTER:('m',"giant mimic"), $place[1], m_feature "staircase down" +MONSTER:('m',"large mimic"), $place[2], m_feature "staircase down" +MONSTER:('m',"small mimic"), $place[3], m_feature "staircase down" # Portal arrival point BRANCH:(19,09,19,09),(0,0,0,0) # Doors (secret) @@ -98,21 +100,21 @@ DOOR: closed, ( 6,18) DOOR: closed, (65,18) DOOR: closed, (68,18) # Master of Thieves -MONSTER:'@',"Master of Thieves",(36,11) +MONSTER:('@',"Master of Thieves"),(36,11) # The treasure of Master of Thieves -OBJECT:'(',"chest",(36,11) +OBJECT:('(',"chest"),(36,11) # thug guards, room #1 -MONSTER:'@',"thug",(28,10) -MONSTER:'@',"thug",(29,11) -MONSTER:'@',"thug",(30,09) -MONSTER:'@',"thug",(31,07) +MONSTER:('@',"thug"),(28,10) +MONSTER:('@',"thug"),(29,11) +MONSTER:('@',"thug"),(30,09) +MONSTER:('@',"thug"),(31,07) # thug guards, room #2 -MONSTER:'@',"thug",(31,13) -MONSTER:'@',"thug",(33,14) -MONSTER:'@',"thug",(30,15) +MONSTER:('@',"thug"),(31,13) +MONSTER:('@',"thug"),(33,14) +MONSTER:('@',"thug"),(30,15) #thug guards, room #3 -MONSTER:'@',"thug",(35,09) -MONSTER:'@',"thug",(36,13) +MONSTER:('@',"thug"),(35,09) +MONSTER:('@',"thug"),(36,13) # Non diggable walls NON_DIGGABLE:(00,00,75,20) # Random traps @@ -136,37 +138,37 @@ TRAP:random,random # Monsters to get in the way. # # West exit -MONSTER: 'l',"leprechaun",(01,12),hostile -MONSTER: 'n',"water nymph",(02,12),hostile +MONSTER: ('l',"leprechaun"),(01,12),hostile +MONSTER: ('n',"water nymph"),(02,12),hostile # North exit -MONSTER: 'n',"water nymph",(33,01),hostile -MONSTER: 'l',"leprechaun",(33,02),hostile +MONSTER: ('n',"water nymph"),(33,01),hostile +MONSTER: ('l',"leprechaun"),(33,02),hostile # East exit -MONSTER: 'n',"water nymph",(74,05),hostile -MONSTER: 'l',"leprechaun",(74,04),hostile +MONSTER: ('n',"water nymph"),(74,05),hostile +MONSTER: ('l',"leprechaun"),(74,04),hostile # South exit -MONSTER: 'l',"leprechaun",(25,19),hostile -MONSTER: 'n',"water nymph",(25,18),hostile +MONSTER: ('l',"leprechaun"),(25,19),hostile +MONSTER: ('n',"water nymph"),(25,18),hostile # Wandering the streets. What I'd really like for this is a random # location, but make sure we're on a given type, e.g. street (if they # existed, of course). -MONSTER: 'n',"water nymph",(07,05),hostile -MONSTER: 'l',"leprechaun",(28,06),hostile -MONSTER: 'n',"water nymph",(38,07),hostile -MONSTER: 'l',"leprechaun",(45,01),hostile -MONSTER: 'n',"water nymph",(59,07),hostile -MONSTER: 'l',"leprechaun",(62,14),hostile -MONSTER: 'n',"water nymph",(71,14),hostile -MONSTER: 'l',"leprechaun",(39,13),hostile -MONSTER: 'n',"water nymph",(18,14),hostile -MONSTER: ':',"chameleon",(19,08),hostile -MONSTER: ':',"chameleon",(22,08),hostile -MONSTER: ':',"chameleon",(16,08),hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile +MONSTER: ('n',"water nymph"),(07,05),hostile +MONSTER: ('l',"leprechaun"),(28,06),hostile +MONSTER: ('n',"water nymph"),(38,07),hostile +MONSTER: ('l',"leprechaun"),(45,01),hostile +MONSTER: ('n',"water nymph"),(59,07),hostile +MONSTER: ('l',"leprechaun"),(62,14),hostile +MONSTER: ('n',"water nymph"),(71,14),hostile +MONSTER: ('l',"leprechaun"),(39,13),hostile +MONSTER: ('n',"water nymph"),(18,14),hostile +MONSTER: (':',"chameleon"),(19,08),hostile +MONSTER: (':',"chameleon"),(22,08),hostile +MONSTER: (':',"chameleon"),(16,08),hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile # # The "locate" level for the quest. @@ -212,21 +214,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,75,20) # Objects -OBJECT:'?',"teleportation",(11,18),cursed,0 -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('?',"teleportation"),(11,18),cursed,0 +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -235,39 +237,39 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',random,random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',random,random,hostile -MONSTER:'N',random,random,hostile -MONSTER:'N',random,random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:'l',random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:'N',random,hostile +MONSTER:'N',random,hostile +MONSTER:'N',random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile # # The "goal" level for the quest. Teleportation and digging are @@ -315,21 +317,21 @@ NON_DIGGABLE:(00,00,75,20) # One trap to keep the gnomes at bay. TRAP:"spiked pit",(37,07) # Objects -OBJECT:'(',"skeleton key",(38,10),blessed,0,"The Master Key of Thievery" -OBJECT:'%',"tin",(26,12),"chameleon",0 -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"skeleton key"),(38,10),blessed,0,name:"The Master Key of Thievery" +OBJECT:('%',"tin"),(26,12),montype:"chameleon" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -343,45 +345,45 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Master Assassin",(38,10),hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',"leprechaun",random,hostile -MONSTER:'l',random,random,hostile -MONSTER:'l',random,random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',"guardian naga",random,hostile -MONSTER:'N',random,random,hostile -MONSTER:'N',random,random,hostile -MONSTER:'N',random,random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER: ':',"chameleon",random,hostile -MONSTER:';',"shark",(51,14),hostile -MONSTER:';',"shark",(53,09),hostile -MONSTER:';',"shark",(55,15),hostile -MONSTER:';',"shark",(58,10),hostile +MONSTER:('@',"Master Assassin"),(38,10),hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:('l',"leprechaun"),random,hostile +MONSTER:'l',random,hostile +MONSTER:'l',random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:('N',"guardian naga"),random,hostile +MONSTER:'N',random,hostile +MONSTER:'N',random,hostile +MONSTER:'N',random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER: (':',"chameleon"),random,hostile +MONSTER:(';',"shark"),(51,14),hostile +MONSTER:(';',"shark"),(53,09),hostile +MONSTER:(';',"shark"),(55,15),hostile +MONSTER:(';',"shark"),(58,10),hostile # # The "fill" level for the quest. @@ -391,45 +393,51 @@ MONSTER:';',"shark",(58,10),hostile # LEVEL: "Rog-fila" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'l', "leprechaun", random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: ('l', "leprechaun"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'l', "leprechaun", random, hostile -MONSTER: 'N', "guardian naga", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: ('l', "leprechaun"), random, hostile + MONSTER: ('N', "guardian naga"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'n', "water nymph", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('n', "water nymph"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', random, random, hostile -MONSTER: 'N', "guardian naga", random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: 'l', random, hostile + MONSTER: ('N', "guardian naga"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', "leprechaun", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: ('l', "leprechaun"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', "leprechaun", random, hostile -MONSTER: 'n', "water nymph", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: ('l', "leprechaun"), random, hostile + MONSTER: ('n', "water nymph"), random, hostile +} RANDOM_CORRIDORS @@ -438,44 +446,50 @@ RANDOM_CORRIDORS # LEVEL: "Rog-filb" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'l', "leprechaun", random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: ('l', "leprechaun"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'l', "leprechaun", random, hostile -MONSTER: 'N', "guardian naga", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: ('l', "leprechaun"), random, hostile + MONSTER: ('N', "guardian naga"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'n', "water nymph", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('n', "water nymph"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', random, random, hostile -MONSTER: 'N', "guardian naga", random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: 'l', random, hostile + MONSTER: ('N', "guardian naga"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', "leprechaun", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: ('l', "leprechaun"), random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -TRAP: random, random -MONSTER: 'l', "leprechaun", random, hostile -MONSTER: 'n', "water nymph", random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + TRAP: random, random + MONSTER: ('l', "leprechaun"), random, hostile + MONSTER: ('n', "water nymph"), random, hostile +} RANDOM_CORRIDORS diff --git a/dat/Samurai.des b/dat/Samurai.des index 565a2ed67..6dd53ac4f 100644 --- a/dat/Samurai.des +++ b/dat/Samurai.des @@ -54,18 +54,18 @@ DOOR:locked,(39,08) DOOR:closed,(50,04) DOOR:closed,(50,06) # Lord Sato -MONSTER:'@',"Lord Sato",(20,04) +MONSTER:('@',"Lord Sato"),(20,04) # The treasure of Lord Sato -OBJECT:'(',"chest",(20,04) +OBJECT:('(',"chest"),(20,04) # roshi guards for the audience chamber -MONSTER:'@',"roshi",(18,04) -MONSTER:'@',"roshi",(18,05) -MONSTER:'@',"roshi",(18,06) -MONSTER:'@',"roshi",(18,07) -MONSTER:'@',"roshi",(26,04) -MONSTER:'@',"roshi",(26,05) -MONSTER:'@',"roshi",(26,06) -MONSTER:'@',"roshi",(26,07) +MONSTER:('@',"roshi"),(18,04) +MONSTER:('@',"roshi"),(18,05) +MONSTER:('@',"roshi"),(18,06) +MONSTER:('@',"roshi"),(18,07) +MONSTER:('@',"roshi"),(26,04) +MONSTER:('@',"roshi"),(26,05) +MONSTER:('@',"roshi"),(26,06) +MONSTER:('@',"roshi"),(26,07) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -76,19 +76,19 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: '@',"ninja",(64,00),hostile -MONSTER: 'd',"wolf",(65,01) -MONSTER: '@',"ninja",(67,02),hostile -MONSTER: '@',"ninja",(69,05),hostile -MONSTER: '@',"ninja",(69,06),hostile -MONSTER: 'd',"wolf",(69,07) -MONSTER: '@',"ninja",(70,06),hostile -MONSTER: '@',"ninja",(70,07),hostile -MONSTER: '@',"ninja",(72,01),hostile -MONSTER: 'd',"wolf",(75,09) -MONSTER: '@',"ninja",(73,05),hostile -MONSTER: '@',"ninja",(68,02),hostile -MONSTER:'E',"stalker",random +MONSTER: ('@',"ninja"),(64,00),hostile +MONSTER: ('d',"wolf"),(65,01) +MONSTER: ('@',"ninja"),(67,02),hostile +MONSTER: ('@',"ninja"),(69,05),hostile +MONSTER: ('@',"ninja"),(69,06),hostile +MONSTER: ('d',"wolf"),(69,07) +MONSTER: ('@',"ninja"),(70,06),hostile +MONSTER: ('@',"ninja"),(70,07),hostile +MONSTER: ('@',"ninja"),(72,01),hostile +MONSTER: ('d',"wolf"),(75,09) +MONSTER: ('@',"ninja"),(73,05),hostile +MONSTER: ('@',"ninja"),(68,02),hostile +MONSTER:('E',"stalker"),random # # The "locate" level for the quest. @@ -155,41 +155,41 @@ STAIR:(25,14),down # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects -OBJECT:'*',random,(25,05) -OBJECT:'*',random,(26,05) -OBJECT:'*',random,(27,05) -OBJECT:'*',random,(28,05) -OBJECT:'*',random,(25,06) -OBJECT:'*',random,(26,06) -OBJECT:'*',random,(27,06) -OBJECT:'*',random,(28,06) +OBJECT:'*',(25,05) +OBJECT:'*',(26,05) +OBJECT:'*',(27,05) +OBJECT:'*',(28,05) +OBJECT:'*',(25,06) +OBJECT:'*',(26,06) +OBJECT:'*',(27,06) +OBJECT:'*',(28,06) # -OBJECT:'[',random,(40,05) -OBJECT:'[',random,(41,05) -OBJECT:'[',random,(42,05) -OBJECT:'[',random,(43,05) -OBJECT:'[',random,(40,06) -OBJECT:'[',random,(41,06) -OBJECT:'[',random,(42,06) -OBJECT:'[',random,(43,06) +OBJECT:'[',(40,05) +OBJECT:'[',(41,05) +OBJECT:'[',(42,05) +OBJECT:'[',(43,05) +OBJECT:'[',(40,06) +OBJECT:'[',(41,06) +OBJECT:'[',(42,06) +OBJECT:'[',(43,06) # -OBJECT:')',random,(27,13) -OBJECT:')',random,(28,13) -OBJECT:')',random,(29,13) -OBJECT:')',random,(30,13) -OBJECT:')',random,(27,14) -OBJECT:')',random,(28,14) -OBJECT:')',random,(29,14) -OBJECT:')',random,(30,14) +OBJECT:')',(27,13) +OBJECT:')',(28,13) +OBJECT:')',(29,13) +OBJECT:')',(30,13) +OBJECT:')',(27,14) +OBJECT:')',(28,14) +OBJECT:')',(29,14) +OBJECT:')',(30,14) # -OBJECT:'(',random,(37,13) -OBJECT:'(',random,(38,13) -OBJECT:'(',random,(39,13) -OBJECT:'(',random,(40,13) -OBJECT:'(',random,(37,14) -OBJECT:'(',random,(38,14) -OBJECT:'(',random,(39,14) -OBJECT:'(',random,(40,14) +OBJECT:'(',(37,13) +OBJECT:'(',(38,13) +OBJECT:'(',(39,13) +OBJECT:'(',(40,13) +OBJECT:'(',(37,14) +OBJECT:'(',(38,14) +OBJECT:'(',(39,14) +OBJECT:'(',(40,14) # Random traps TRAP:random,random TRAP:random,random @@ -198,40 +198,40 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"ninja",(15,05),hostile -MONSTER:'@',"ninja",(16,05),hostile -MONSTER:'d',"wolf",(17,05) -MONSTER:'d',"wolf",(18,05) -MONSTER:'@',"ninja",(19,05),hostile -MONSTER:'d',"wolf",(15,14) -MONSTER:'d',"wolf",(16,14) -MONSTER:'@',"ninja",(17,14),hostile -MONSTER:'@',"ninja",(18,14),hostile -MONSTER:'d',"wolf",(56,05) -MONSTER:'@',"ninja",(57,05),hostile -MONSTER:'d',"wolf",(58,05) -MONSTER:'d',"wolf",(59,05) -MONSTER:'@',"ninja",(56,14),hostile -MONSTER:'d',"wolf",(57,14) -MONSTER:'@',"ninja",(58,14),hostile -MONSTER:'d',random,(59,14) -MONSTER:'d',"wolf",(60,14) -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random +MONSTER:('@',"ninja"),(15,05),hostile +MONSTER:('@',"ninja"),(16,05),hostile +MONSTER:('d',"wolf"),(17,05) +MONSTER:('d',"wolf"),(18,05) +MONSTER:('@',"ninja"),(19,05),hostile +MONSTER:('d',"wolf"),(15,14) +MONSTER:('d',"wolf"),(16,14) +MONSTER:('@',"ninja"),(17,14),hostile +MONSTER:('@',"ninja"),(18,14),hostile +MONSTER:('d',"wolf"),(56,05) +MONSTER:('@',"ninja"),(57,05),hostile +MONSTER:('d',"wolf"),(58,05) +MONSTER:('d',"wolf"),(59,05) +MONSTER:('@',"ninja"),(56,14),hostile +MONSTER:('d',"wolf"),(57,14) +MONSTER:('@',"ninja"),(58,14),hostile +MONSTER:'d',(59,14) +MONSTER:('d',"wolf"),(60,14) +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random # "guards" for the central courtyard. -MONSTER:'@',"samurai",(30,05),hostile -MONSTER:'@',"samurai",(31,05),hostile -MONSTER:'@',"samurai",(32,05),hostile -MONSTER:'@',"samurai",(32,14),hostile -MONSTER:'@',"samurai",(33,14),hostile -MONSTER:'@',"samurai",(34,14),hostile +MONSTER:('@',"samurai"),(30,05),hostile +MONSTER:('@',"samurai"),(31,05),hostile +MONSTER:('@',"samurai"),(32,05),hostile +MONSTER:('@',"samurai"),(32,14),hostile +MONSTER:('@',"samurai"),(33,14),hostile +MONSTER:('@',"samurai"),(34,14),hostile # # The "goal" level for the quest. @@ -267,7 +267,9 @@ MAP ....................... ENDMAP # Dungeon Description -RANDOM_PLACES:(02,11),(42,09) +$place = { (02,11),(42,09) } +SHUFFLE: $place + REGION:(00,00,44,19),unlit,"ordinary" # Doors DOOR:closed,(19,10) @@ -275,25 +277,25 @@ DOOR:closed,(22,08) DOOR:closed,(22,12) DOOR:closed,(25,10) # Stairs -STAIR:place[0],up +STAIR:$place[0],up # Non diggable walls NON_DIGGABLE:(00,00,44,19) # Objects -OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:(')',"tsurugi"),(22,10),blessed,0,name:"The Tsurugi of Muramasa" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # TRAP:"board",(22,09) TRAP:"board",(24,10) @@ -306,32 +308,32 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Ashikaga Takauji",(22,10) -MONSTER:'@',"samurai",random,hostile -MONSTER:'@',"samurai",random,hostile -MONSTER:'@',"samurai",random,hostile -MONSTER:'@',"samurai",random,hostile -MONSTER:'@',"samurai",random,hostile -MONSTER:'@',"ninja",random,hostile -MONSTER:'@',"ninja",random,hostile -MONSTER:'@',"ninja",random,hostile -MONSTER:'@',"ninja",random,hostile -MONSTER:'@',"ninja",random,hostile -MONSTER:'d',"wolf",random -MONSTER:'d',"wolf",random -MONSTER:'d',"wolf",random -MONSTER:'d',"wolf",random -MONSTER:'d',random,random -MONSTER:'d',random,random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random -MONSTER:'E',"stalker",random +MONSTER:('@',"Ashikaga Takauji"),(22,10) +MONSTER:('@',"samurai"),random,hostile +MONSTER:('@',"samurai"),random,hostile +MONSTER:('@',"samurai"),random,hostile +MONSTER:('@',"samurai"),random,hostile +MONSTER:('@',"samurai"),random,hostile +MONSTER:('@',"ninja"),random,hostile +MONSTER:('@',"ninja"),random,hostile +MONSTER:('@',"ninja"),random,hostile +MONSTER:('@',"ninja"),random,hostile +MONSTER:('@',"ninja"),random,hostile +MONSTER:('d',"wolf"),random +MONSTER:('d',"wolf"),random +MONSTER:('d',"wolf"),random +MONSTER:('d',"wolf"),random +MONSTER:'d',random +MONSTER:'d',random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random +MONSTER:('E',"stalker"),random # @@ -344,29 +346,29 @@ MONSTER:'E',"stalker",random # MAZE: "Sam-fila", ' ' -INIT_MAP: '.' , 'P', true, true, random, true +INIT_MAP: mines, '.' , 'P', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'd', random, random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'E', "stalker", random +MONSTER: 'd', random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('E', "stalker"), random # TRAP: random, random TRAP: random, random @@ -403,24 +405,24 @@ DOOR:closed,(43,08) STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'd', random, random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'd', "wolf", random -MONSTER: 'E', "stalker", random -MONSTER: 'E', "stalker", random -MONSTER: 'E', "stalker", random +MONSTER: 'd', random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('d', "wolf"), random +MONSTER: ('E', "stalker"), random +MONSTER: ('E', "stalker"), random +MONSTER: ('E', "stalker"), random # TRAP: random, random TRAP: random, random diff --git a/dat/Tourist.des b/dat/Tourist.des index e9b1658e9..4f814dc34 100644 --- a/dat/Tourist.des +++ b/dat/Tourist.des @@ -72,54 +72,54 @@ DOOR:open,(16,17) DOOR:locked,(35,07) DOOR:locked,(36,07) # Monsters on siege duty. -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',"giant spider",random -MONSTER: 's',random,random -MONSTER: 's',random,random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',"forest centaur",random -MONSTER: 'C',random,random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: ('s',"giant spider"),random +MONSTER: 's',random +MONSTER: 's',random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: ('C',"forest centaur"),random +MONSTER: 'C',random # Twoflower -MONSTER:'@',"Twoflower",(64,03) +MONSTER:('@',"Twoflower"),(64,03) # The treasure of Twoflower -OBJECT:'(',"chest",(64,03) +OBJECT:('(',"chest"),(64,03) # guides for the audience chamber -MONSTER:'@',"guide",(29,03) -MONSTER:'@',"guide",(32,04) -MONSTER:'@',"guide",(35,02) -MONSTER:'@',"guide",(38,03) -MONSTER:'@',"guide",(45,03) -MONSTER:'@',"guide",(48,02) -MONSTER:'@',"guide",(49,04) -MONSTER:'@',"guide",(51,03) -MONSTER:'@',"guide",(57,03) -MONSTER:'@',"guide",(62,04) -MONSTER:'@',"guide",(66,04) +MONSTER:('@',"guide"),(29,03) +MONSTER:('@',"guide"),(32,04) +MONSTER:('@',"guide"),(35,02) +MONSTER:('@',"guide"),(38,03) +MONSTER:('@',"guide"),(45,03) +MONSTER:('@',"guide"),(48,02) +MONSTER:('@',"guide"),(49,04) +MONSTER:('@',"guide"),(51,03) +MONSTER:('@',"guide"),(57,03) +MONSTER:('@',"guide"),(62,04) +MONSTER:('@',"guide"),(66,04) # path guards -MONSTER:'@',"watchman",(35,08) -MONSTER:'@',"watchman",(36,08) +MONSTER:('@',"watchman"),(35,08) +MONSTER:('@',"watchman"),(36,08) # river monsters -MONSTER:';',"giant eel",(62,12) -MONSTER:';',"piranha",(47,10) -MONSTER:';',"piranha",(29,11) -MONSTER:';',"kraken",(34,09) -MONSTER:';',"kraken",(37,09) +MONSTER:(';',"giant eel"),(62,12) +MONSTER:(';',"piranha"),(47,10) +MONSTER:(';',"piranha"),(29,11) +MONSTER:(';',"kraken"),(34,09) +MONSTER:(';',"kraken"),(37,09) # Random traps TRAP:random,random TRAP:random,random @@ -244,23 +244,23 @@ DOOR:closed,(60,16) DOOR:closed,(73,16) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Toilet paper -OBJECT:'?',"blank paper",(71,12) -OBJECT:'?',"blank paper",(71,12) +OBJECT:('?',"blank paper"),(71,12) +OBJECT:('?',"blank paper"),(71,12) # Random traps TRAP:random,random TRAP:random,random @@ -272,24 +272,24 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',random,random -MONSTER:'s',random,random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:'s',random +MONSTER:'s',random # # The "goal" level for the quest. @@ -386,21 +386,21 @@ DOOR:random,(51,15) DOOR:open,(59,14) DOOR:open,(59,17) # Objects -OBJECT:'(',"credit card",(04,01),blessed,0,"The Platinum Yendorian Express Card" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"credit card"),(04,01),blessed,0,name:"The Platinum Yendorian Express Card" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -409,47 +409,47 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Master of Thieves",(04,01),hostile -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',"giant spider",random -MONSTER:'s',random,random -MONSTER:'s',random,random +MONSTER:('@',"Master of Thieves"),(04,01),hostile +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:('s',"giant spider"),random +MONSTER:'s',random +MONSTER:'s',random # ladies of the evening -MONSTER:'&',"succubus",(02,08) -MONSTER:'&',"succubus",(08,08) -MONSTER:'&',"incubus",(02,14) -MONSTER:'&',"incubus",(08,14) -MONSTER:'&',"incubus",(02,17) -MONSTER:'&',"incubus",(08,17) +MONSTER:('&',"succubus"),(02,08) +MONSTER:('&',"succubus"),(08,08) +MONSTER:('&',"incubus"),(02,14) +MONSTER:('&',"incubus"),(08,14) +MONSTER:('&',"incubus"),(02,17) +MONSTER:('&',"incubus"),(08,17) # Police station (with drunken prisoners) -MONSTER:'K',"Kop Kaptain",(24,09),hostile -MONSTER:'K',"Kop Lieutenant",(20,09),hostile -MONSTER:'K',"Kop Lieutenant",(22,11),hostile -MONSTER:'K',"Kop Lieutenant",(22,07),hostile -MONSTER:'K',"Keystone Kop",(19,07),hostile -MONSTER:'K',"Keystone Kop",(19,08),hostile -MONSTER:'K',"Keystone Kop",(22,09),hostile -MONSTER:'K',"Keystone Kop",(24,11),hostile -MONSTER:'K',"Keystone Kop",(19,11),hostile -MONSTER:'@',"prisoner",(19,13) -MONSTER:'@',"prisoner",(21,13) -MONSTER:'@',"prisoner",(24,13) +MONSTER:('K',"Kop Kaptain"),(24,09),hostile +MONSTER:('K',"Kop Lieutenant"),(20,09),hostile +MONSTER:('K',"Kop Lieutenant"),(22,11),hostile +MONSTER:('K',"Kop Lieutenant"),(22,07),hostile +MONSTER:('K',"Keystone Kop"),(19,07),hostile +MONSTER:('K',"Keystone Kop"),(19,08),hostile +MONSTER:('K',"Keystone Kop"),(22,09),hostile +MONSTER:('K',"Keystone Kop"),(24,11),hostile +MONSTER:('K',"Keystone Kop"),(19,11),hostile +MONSTER:('@',"prisoner"),(19,13) +MONSTER:('@',"prisoner"),(21,13) +MONSTER:('@',"prisoner"),(24,13) # -MONSTER:'@',"watchman",(33,10),hostile +MONSTER:('@',"watchman"),(33,10),hostile WALLIFY @@ -461,61 +461,61 @@ WALLIFY # MAZE: "Tou-fila" , ' ' -INIT_MAP: '.' , ' ', true, true, random, true +INIT_MAP: mines, '.' , ' ', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: '@', "soldier", random, hostile -MONSTER: '@', "soldier", random, hostile -MONSTER: '@', "soldier", random, hostile -MONSTER: '@', "soldier", random, hostile -MONSTER: '@', "soldier", random, hostile -MONSTER: 'H', random, random, hostile -MONSTER: 'C', random, random, hostile +MONSTER: ('@', "soldier"), random, hostile +MONSTER: ('@', "soldier"), random, hostile +MONSTER: ('@', "soldier"), random, hostile +MONSTER: ('@', "soldier"), random, hostile +MONSTER: ('@', "soldier"), random, hostile +MONSTER: 'H', random, hostile +MONSTER: 'C', random, hostile MAZE: "Tou-filb" , ' ' -INIT_MAP: '.' , ' ', true, true, random, true +INIT_MAP: mines, '.' , ' ', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # -MONSTER: '@', "soldier", random, hostile -MONSTER: '@', "captain", random, hostile -MONSTER: '@', "captain", random, hostile -MONSTER: 'H', random, random, hostile -MONSTER: 'H', random, random, hostile -MONSTER: 'C', random, random, hostile -MONSTER: 's', random, random +MONSTER: ('@', "soldier"), random, hostile +MONSTER: ('@', "captain"), random, hostile +MONSTER: ('@', "captain"), random, hostile +MONSTER: 'H', random, hostile +MONSTER: 'H', random, hostile +MONSTER: 'C', random, hostile +MONSTER: 's', random diff --git a/dat/Valkyrie.des b/dat/Valkyrie.des index 04c401bde..0dbd3bd05 100644 --- a/dat/Valkyrie.des +++ b/dat/Valkyrie.des @@ -11,8 +11,7 @@ # and receive your quest assignment. # MAZE: "Val-strt",' ' -FLAGS: noteleport,hardfloor -INIT_MAP: '.', 'I', true, true, lit, false, true +FLAGS: noteleport,hardfloor,icedpools GEOMETRY:center,center MAP IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII @@ -48,18 +47,18 @@ FOUNTAIN:(53,02) DOOR:locked,(26,10) DOOR:locked,(43,10) # Norn -MONSTER:'@',"Norn",(35,10) +MONSTER:('@',"Norn"),(35,10) # The treasure of the Norn -OBJECT:'(',"chest",(36,10) +OBJECT:('(',"chest"),(36,10) # valkyrie guards for the audience chamber -MONSTER:'@',"warrior",(27,08) -MONSTER:'@',"warrior",(27,09) -MONSTER:'@',"warrior",(27,11) -MONSTER:'@',"warrior",(27,12) -MONSTER:'@',"warrior",(42,08) -MONSTER:'@',"warrior",(42,09) -MONSTER:'@',"warrior",(42,11) -MONSTER:'@',"warrior",(42,12) +MONSTER:('@',"warrior"),(27,08) +MONSTER:('@',"warrior"),(27,09) +MONSTER:('@',"warrior"),(27,11) +MONSTER:('@',"warrior"),(27,12) +MONSTER:('@',"warrior"),(42,08) +MONSTER:('@',"warrior"),(42,09) +MONSTER:('@',"warrior"),(42,11) +MONSTER:('@',"warrior"),(42,12) # Non diggable walls NON_DIGGABLE:(26,07,43,13) # Random traps @@ -70,18 +69,18 @@ TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random # Monsters on siege duty. -MONSTER: 'a',"fire ant",(04,12) -MONSTER: 'a',"fire ant",(08,08) -MONSTER: 'a',"fire ant",(14,04) -MONSTER: 'a',"fire ant",(17,11) -MONSTER: 'a',"fire ant",(24,10) -MONSTER: 'a',"fire ant",(45,10) -MONSTER: 'a',"fire ant",(54,02) -MONSTER: 'a',"fire ant",(55,07) -MONSTER: 'a',"fire ant",(58,14) -MONSTER: 'a',"fire ant",(63,17) -MONSTER: 'H',"fire giant",(18,01),hostile -MONSTER: 'H',"fire giant",(10,16),hostile +MONSTER: ('a',"fire ant"),(04,12) +MONSTER: ('a',"fire ant"),(08,08) +MONSTER: ('a',"fire ant"),(14,04) +MONSTER: ('a',"fire ant"),(17,11) +MONSTER: ('a',"fire ant"),(24,10) +MONSTER: ('a',"fire ant"),(45,10) +MONSTER: ('a',"fire ant"),(54,02) +MONSTER: ('a',"fire ant"),(55,07) +MONSTER: ('a',"fire ant"),(58,14) +MONSTER: ('a',"fire ant"),(63,17) +MONSTER: ('H',"fire giant"),(18,01),hostile +MONSTER: ('H',"fire giant"),(10,16),hostile # # The "locate" level for the quest. @@ -91,8 +90,8 @@ MONSTER: 'H',"fire giant",(10,16),hostile # MAZE: "Val-loca",' ' -FLAGS: hardfloor -INIT_MAP: '.', 'I', true, true, lit, false, true +FLAGS: hardfloor,icedpools +INIT_MAP: mines, '.', 'I', true, true, lit, false GEOMETRY:center,center MAP PPPP.... ....PPPPP. @@ -117,21 +116,21 @@ STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(00,00,39,12) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"fire",random TRAP:"fire",random @@ -140,33 +139,33 @@ TRAP:"fire",random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',random,random -MONSTER:'H',random,random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',random,random,hostile +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:'a',random +MONSTER:'H',random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:'H',random,hostile # # The "goal" level for the quest. @@ -177,7 +176,8 @@ MONSTER:'H',random,random,hostile # MAZE: "Val-goal", 'L' -INIT_MAP: '.', 'L', true, true, lit, false, true +FLAGS: icedpools +INIT_MAP: mines, '.', 'L', true, true, lit, false GEOMETRY:center,center MAP .L............................LLLLL @@ -209,21 +209,21 @@ NON_DIGGABLE:(00,00,34,16) DRAWBRIDGE:(17,02),south,random DRAWBRIDGE:(17,14),north,open # Objects -OBJECT:'(',"crystal ball",(17,08),blessed,5,"The Orb of Fate" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('(',"crystal ball"),(17,08),blessed,5,name:"The Orb of Fate" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Traps TRAP:"board",(13,08) TRAP:"board",(21,08) @@ -236,26 +236,26 @@ TRAP:"board",random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'H',"Lord Surtur",(17,08) -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',"fire ant",random -MONSTER:'a',random,random -MONSTER:'a',random,random -MONSTER:'H',"fire giant",(10,06),hostile -MONSTER:'H',"fire giant",(10,07),hostile -MONSTER:'H',"fire giant",(10,08),hostile -MONSTER:'H',"fire giant",(10,09),hostile -MONSTER:'H',"fire giant",(10,10),hostile -MONSTER:'H',"fire giant",(24,06),hostile -MONSTER:'H',"fire giant",(24,07),hostile -MONSTER:'H',"fire giant",(24,08),hostile -MONSTER:'H',"fire giant",(24,09),hostile -MONSTER:'H',"fire giant",(24,10),hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',"fire giant",random,hostile -MONSTER:'H',random,random,hostile +MONSTER:('H',"Lord Surtur"),(17,08) +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:('a',"fire ant"),random +MONSTER:'a',random +MONSTER:'a',random +MONSTER:('H',"fire giant"),(10,06),hostile +MONSTER:('H',"fire giant"),(10,07),hostile +MONSTER:('H',"fire giant"),(10,08),hostile +MONSTER:('H',"fire giant"),(10,09),hostile +MONSTER:('H',"fire giant"),(10,10),hostile +MONSTER:('H',"fire giant"),(24,06),hostile +MONSTER:('H',"fire giant"),(24,07),hostile +MONSTER:('H',"fire giant"),(24,08),hostile +MONSTER:('H',"fire giant"),(24,09),hostile +MONSTER:('H',"fire giant"),(24,10),hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:('H',"fire giant"),random,hostile +MONSTER:'H',random,hostile # # The "fill" levels for the quest. @@ -267,29 +267,30 @@ MONSTER:'H',random,random,hostile # MAZE: "Val-fila" , 'I' -INIT_MAP: '.', 'I', true, true, lit, false, true +FLAGS: icedpools +INIT_MAP: mines, '.', 'I', true, true, lit, false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', random, random -MONSTER: 'H', "fire giant", random, hostile +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: 'a', random +MONSTER: ('H', "fire giant"), random, hostile # TRAP: random, random TRAP: random, random @@ -300,31 +301,32 @@ TRAP: random, random TRAP: random, random MAZE: "Val-filb" , 'L' -INIT_MAP: '.', 'L', true, true, lit, false, true +FLAGS: icedpools +INIT_MAP: mines, '.', 'L', true, true, lit, false NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', "fire ant", random -MONSTER: 'a', random, random -MONSTER: 'H', "fire giant", random, hostile -MONSTER: 'H', "fire giant", random, hostile -MONSTER: 'H', "fire giant", random, hostile +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: ('a', "fire ant"), random +MONSTER: 'a', random +MONSTER: ('H', "fire giant"), random, hostile +MONSTER: ('H', "fire giant"), random, hostile +MONSTER: ('H', "fire giant"), random, hostile # TRAP: "fire", random TRAP: "fire", random diff --git a/dat/Wizard.des b/dat/Wizard.des index dae831ed4..d70be72d6 100644 --- a/dat/Wizard.des +++ b/dat/Wizard.des @@ -38,7 +38,7 @@ ENDMAP REGION:(00,00,75,19),lit,"ordinary" REGION:(35,00,49,03),unlit,"ordinary" REGION:(43,12,49,16),unlit,"ordinary" -REGION:(19,11,33,15),unlit,"ordinary",unfilled,true +REGION:(19,11,33,15),unlit,"ordinary",unfilled,irregular REGION:(30,10,31,10),unlit,"ordinary" # Stairs STAIR:(30,10),down @@ -54,22 +54,22 @@ DOOR:closed,(15,10) DOOR:locked,(19,10) DOOR:locked,(20,10) # Neferet the Green, the quest leader -MONSTER:'@',"Neferet the Green",(23,05) +MONSTER:('@',"Neferet the Green"),(23,05) # The treasure of the quest leader -OBJECT:'(',"chest",(24,05) +OBJECT:('(',"chest"),(24,05) # apprentice guards for the audience chamber -MONSTER:'@',"apprentice",(30,07) -MONSTER:'@',"apprentice",(24,06) -MONSTER:'@',"apprentice",(15,06) -MONSTER:'@',"apprentice",(15,12) -MONSTER:'@',"apprentice",(26,11) -MONSTER:'@',"apprentice",(27,11) -MONSTER:'@',"apprentice",(19,09) -MONSTER:'@',"apprentice",(20,09) +MONSTER:('@',"apprentice"),(30,07) +MONSTER:('@',"apprentice"),(24,06) +MONSTER:('@',"apprentice"),(15,06) +MONSTER:('@',"apprentice"),(15,12) +MONSTER:('@',"apprentice"),(26,11) +MONSTER:('@',"apprentice"),(27,11) +MONSTER:('@',"apprentice"),(19,09) +MONSTER:('@',"apprentice"),(20,09) # Eels in the pond -MONSTER:';',"giant eel",(62,14) -MONSTER:';',"giant eel",(69,15) -MONSTER:';',"giant eel",(67,17) +MONSTER:(';',"giant eel"),(62,14) +MONSTER:(';',"giant eel"),(69,15) +MONSTER:(';',"giant eel"),(67,17) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps @@ -80,21 +80,21 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. -MONSTER: 'B',random,(60,09),hostile -MONSTER: 'W',random,(60,10),hostile -MONSTER: 'B',random,(60,11),hostile -MONSTER: 'B',random,(60,12),hostile -MONSTER: 'i',random,(60,13),hostile -MONSTER: 'B',random,(61,10),hostile -MONSTER: 'B',random,(61,11),hostile -MONSTER: 'B',random,(61,12),hostile -MONSTER: 'B',random,(35,03),hostile -MONSTER: 'i',random,(35,17),hostile -MONSTER: 'B',random,(36,17),hostile -MONSTER: 'B',random,(34,16),hostile -MONSTER: 'i',random,(34,17),hostile -MONSTER: 'W',random,(67,02),hostile -MONSTER: 'B',random,(10,19),hostile +MONSTER: 'B',(60,09),hostile +MONSTER: 'W',(60,10),hostile +MONSTER: 'B',(60,11),hostile +MONSTER: 'B',(60,12),hostile +MONSTER: 'i',(60,13),hostile +MONSTER: 'B',(61,10),hostile +MONSTER: 'B',(61,11),hostile +MONSTER: 'B',(61,12),hostile +MONSTER: 'B',(35,03),hostile +MONSTER: 'i',(35,17),hostile +MONSTER: 'B',(36,17),hostile +MONSTER: 'B',(34,16),hostile +MONSTER: 'i',(34,17),hostile +MONSTER: 'W',(67,02),hostile +MONSTER: 'B',(10,19),hostile # # The "locate" level for the quest. @@ -153,21 +153,21 @@ STAIR:(48,10),down # Non diggable walls NON_DIGGABLE:(00,00,75,20) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:"spiked pit",(24,02) TRAP:"spiked pit",(07,10) @@ -191,33 +191,33 @@ TRAP:"dart",random TRAP:"dart",random TRAP:"dart",random # Random monsters. -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'i',random,random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:'i',random,hostile # # The "goal" level for the quest. @@ -293,21 +293,21 @@ NON_DIGGABLE:(00,00,75,19) # The altar. This is not a shrine. ALTAR:(16,11),noncoaligned,altar # Objects -OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica" -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('"',"amulet of ESP"),(16,11),blessed,0,name:"The Eye of the Aethiopica" +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -316,43 +316,43 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'@',"Dark One",(16,11) -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'B',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'i',random,random,hostile -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'i',random,random,hostile +MONSTER:('@',"Dark One"),(16,11) +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'B',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:'i',random,hostile +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:'i',random,hostile # Captive Monsters in the dungeon -MONSTER:'@',"rogue",(35,06),peaceful,"Pug" -MONSTER:'Y',"owlbear",(47,06),peaceful,asleep -MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt" -MONSTER:'@',"Grey-elf",(44,11),peaceful -MONSTER:'H',"hill giant",(47,11),peaceful,asleep -MONSTER:'G',"gnomish wizard",(38,06),peaceful -MONSTER:'@',"prisoner",(35,11),peaceful -MONSTER:'@',"prisoner",(41,11),peaceful,asleep +MONSTER:('@',"rogue"),(35,06),peaceful,"Pug" +MONSTER:('Y',"owlbear"),(47,06),peaceful,asleep +MONSTER:('@',"wizard"),(32,11),peaceful,asleep,"Newt" +MONSTER:('@',"Grey-elf"),(44,11),peaceful +MONSTER:('H',"hill giant"),(47,11),peaceful,asleep +MONSTER:('G',"gnomish wizard"),(38,06),peaceful +MONSTER:('@',"prisoner"),(35,11),peaceful +MONSTER:('@',"prisoner"),(41,11),peaceful,asleep # # The "fill" levels for the quest. @@ -365,77 +365,89 @@ MONSTER:'@',"prisoner",(41,11),peaceful,asleep LEVEL: "Wiz-fila" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'i', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'i', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'i', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'i', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'B', "vampire bat", random -MONSTER: 'B', "vampire bat", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: ('B', "vampire bat"), random + MONSTER: ('B', "vampire bat"), random +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'i', random, random, hostile -MONSTER: 'B', "vampire bat", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'i', random, hostile + MONSTER: ('B', "vampire bat"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'i', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'i', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'B', "vampire bat", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: ('B', "vampire bat"), random +} RANDOM_CORRIDORS LEVEL: "Wiz-filb" # -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random,random,random -MONSTER: 'i', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random,random + MONSTER: 'i', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -OBJECT: random,random,random -MONSTER: 'X', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + OBJECT: random,random + MONSTER: 'X', random, hostile +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'i', random, random, hostile -MONSTER: 'B', "vampire bat", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: 'i', random, hostile + MONSTER: ('B', "vampire bat"), random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'i', random, random, hostile +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + TRAP: random, random + MONSTER: 'i', random, hostile +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: 'B', "vampire bat", random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: ('B', "vampire bat"), random +} RANDOM_CORRIDORS diff --git a/dat/bigroom.des b/dat/bigroom.des index 00ea47f32..a902cfc3a 100644 --- a/dat/bigroom.des +++ b/dat/bigroom.des @@ -38,21 +38,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -61,34 +61,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random # Here, just play with the lighting... @@ -130,21 +130,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -153,34 +153,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random # Now, let's get fancy... @@ -214,21 +214,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -237,34 +237,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:random,random,(01,01) -MONSTER:random,random,(13,01) -MONSTER:random,random,(25,01) -MONSTER:random,random,(37,01) -MONSTER:random,random,(49,01) -MONSTER:random,random,(61,01) -MONSTER:random,random,(73,01) -MONSTER:random,random,(07,07) -MONSTER:random,random,(13,07) -MONSTER:random,random,(25,07) -MONSTER:random,random,(37,07) -MONSTER:random,random,(49,07) -MONSTER:random,random,(61,07) -MONSTER:random,random,(67,07) -MONSTER:random,random,(07,09) -MONSTER:random,random,(13,09) -MONSTER:random,random,(25,09) -MONSTER:random,random,(37,09) -MONSTER:random,random,(49,09) -MONSTER:random,random,(61,09) -MONSTER:random,random,(67,09) -MONSTER:random,random,(01,16) -MONSTER:random,random,(13,16) -MONSTER:random,random,(25,16) -MONSTER:random,random,(37,16) -MONSTER:random,random,(49,16) -MONSTER:random,random,(61,16) -MONSTER:random,random,(73,16) +MONSTER:random,(01,01) +MONSTER:random,(13,01) +MONSTER:random,(25,01) +MONSTER:random,(37,01) +MONSTER:random,(49,01) +MONSTER:random,(61,01) +MONSTER:random,(73,01) +MONSTER:random,(07,07) +MONSTER:random,(13,07) +MONSTER:random,(25,07) +MONSTER:random,(37,07) +MONSTER:random,(49,07) +MONSTER:random,(61,07) +MONSTER:random,(67,07) +MONSTER:random,(07,09) +MONSTER:random,(13,09) +MONSTER:random,(25,09) +MONSTER:random,(37,09) +MONSTER:random,(49,09) +MONSTER:random,(61,09) +MONSTER:random,(67,09) +MONSTER:random,(01,16) +MONSTER:random,(13,16) +MONSTER:random,(25,16) +MONSTER:random,(37,16) +MONSTER:random,(49,16) +MONSTER:random,(61,16) +MONSTER:random,(73,16) MAZE:"bigrm-4",' ' GEOMETRY:center,center MAP @@ -300,21 +300,21 @@ FOUNTAIN:(05,15) FOUNTAIN:(69,02) FOUNTAIN:(69,15) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -323,34 +323,34 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random # Try an oval room... @@ -385,21 +385,21 @@ STAIR:random,down # Non diggable walls NON_DIGGABLE:(00,00,72,18) # Objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -408,31 +408,31 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random diff --git a/dat/bogusmon.txt b/dat/bogusmon.txt index 2ec3e7fe7..59bfdbe3a 100644 --- a/dat/bogusmon.txt +++ b/dat/bogusmon.txt @@ -245,6 +245,9 @@ flying pig hippocampus hippogriff kelpie +catoblepas +phoenix +amphisbaena # Unusually animate body parts bouncing eye diff --git a/dat/castle.des b/dat/castle.des index 1dd4fda78..17f5e9f5c 100644 --- a/dat/castle.des +++ b/dat/castle.des @@ -42,9 +42,15 @@ MAP ENDMAP # Random registers initialisation -RANDOM_OBJECTS:'[',')','*','%' -RANDOM_PLACES:(04,02),(58,02),(04,14),(58,14) -RANDOM_MONSTERS:'L','N','E','H','M','O','R','T','X','Z' +$object = object: { '[',')','*','%' } +SHUFFLE: $object + +$place = { (04,02),(58,02),(04,14),(58,14) } +SHUFFLE: $place + +$monster = monster: { 'L','N','E','H','M','O','R','T','X','Z' } +SHUFFLE: $monster + TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down TELEPORT_REGION:levregion(69,00,79,20),(1,1,61,15),up @@ -72,72 +78,73 @@ DOOR:closed,(55,13) # The drawbridge DRAWBRIDGE:(05,08),east,closed # Storeroom number 1 -OBJECT:object[0],random,(39,05) -OBJECT:object[0],random,(40,05) -OBJECT:object[0],random,(41,05) -OBJECT:object[0],random,(42,05) -OBJECT:object[0],random,(43,05) -OBJECT:object[0],random,(44,05) -OBJECT:object[0],random,(45,05) -OBJECT:object[0],random,(39,06) -OBJECT:object[0],random,(40,06) -OBJECT:object[0],random,(41,06) -OBJECT:object[0],random,(42,06) -OBJECT:object[0],random,(43,06) -OBJECT:object[0],random,(44,06) -OBJECT:object[0],random,(45,06) +OBJECT:$object[0],(39,05) +OBJECT:$object[0],(40,05) +OBJECT:$object[0],(41,05) +OBJECT:$object[0],(42,05) +OBJECT:$object[0],(43,05) +OBJECT:$object[0],(44,05) +OBJECT:$object[0],(45,05) +OBJECT:$object[0],(39,06) +OBJECT:$object[0],(40,06) +OBJECT:$object[0],(41,06) +OBJECT:$object[0],(42,06) +OBJECT:$object[0],(43,06) +OBJECT:$object[0],(44,06) +OBJECT:$object[0],(45,06) # Storeroom number 2 -OBJECT:object[1],random,(49,05) -OBJECT:object[1],random,(50,05) -OBJECT:object[1],random,(51,05) -OBJECT:object[1],random,(52,05) -OBJECT:object[1],random,(53,05) -OBJECT:object[1],random,(54,05) -OBJECT:object[1],random,(55,05) -OBJECT:object[1],random,(49,06) -OBJECT:object[1],random,(50,06) -OBJECT:object[1],random,(51,06) -OBJECT:object[1],random,(52,06) -OBJECT:object[1],random,(53,06) -OBJECT:object[1],random,(54,06) -OBJECT:object[1],random,(55,06) +OBJECT:$object[1],(49,05) +OBJECT:$object[1],(50,05) +OBJECT:$object[1],(51,05) +OBJECT:$object[1],(52,05) +OBJECT:$object[1],(53,05) +OBJECT:$object[1],(54,05) +OBJECT:$object[1],(55,05) +OBJECT:$object[1],(49,06) +OBJECT:$object[1],(50,06) +OBJECT:$object[1],(51,06) +OBJECT:$object[1],(52,06) +OBJECT:$object[1],(53,06) +OBJECT:$object[1],(54,06) +OBJECT:$object[1],(55,06) # Storeroom number 3 -OBJECT:object[2],random,(39,10) -OBJECT:object[2],random,(40,10) -OBJECT:object[2],random,(41,10) -OBJECT:object[2],random,(42,10) -OBJECT:object[2],random,(43,10) -OBJECT:object[2],random,(44,10) -OBJECT:object[2],random,(45,10) -OBJECT:object[2],random,(39,11) -OBJECT:object[2],random,(40,11) -OBJECT:object[2],random,(41,11) -OBJECT:object[2],random,(42,11) -OBJECT:object[2],random,(43,11) -OBJECT:object[2],random,(44,11) -OBJECT:object[2],random,(45,11) +OBJECT:$object[2],(39,10) +OBJECT:$object[2],(40,10) +OBJECT:$object[2],(41,10) +OBJECT:$object[2],(42,10) +OBJECT:$object[2],(43,10) +OBJECT:$object[2],(44,10) +OBJECT:$object[2],(45,10) +OBJECT:$object[2],(39,11) +OBJECT:$object[2],(40,11) +OBJECT:$object[2],(41,11) +OBJECT:$object[2],(42,11) +OBJECT:$object[2],(43,11) +OBJECT:$object[2],(44,11) +OBJECT:$object[2],(45,11) # Storeroom number 4 -OBJECT:object[3],random,(49,10) -OBJECT:object[3],random,(50,10) -OBJECT:object[3],random,(51,10) -OBJECT:object[3],random,(52,10) -OBJECT:object[3],random,(53,10) -OBJECT:object[3],random,(54,10) -OBJECT:object[3],random,(55,10) -OBJECT:object[3],random,(49,11) -OBJECT:object[3],random,(50,11) -OBJECT:object[3],random,(51,11) -OBJECT:object[3],random,(52,11) -OBJECT:object[3],random,(53,11) -OBJECT:object[3],random,(54,11) -OBJECT:object[3],random,(55,11) +OBJECT:$object[3],(49,10) +OBJECT:$object[3],(50,10) +OBJECT:$object[3],(51,10) +OBJECT:$object[3],(52,10) +OBJECT:$object[3],(53,10) +OBJECT:$object[3],(54,10) +OBJECT:$object[3],(55,10) +OBJECT:$object[3],(49,11) +OBJECT:$object[3],(50,11) +OBJECT:$object[3],(51,11) +OBJECT:$object[3],(52,11) +OBJECT:$object[3],(53,11) +OBJECT:$object[3],(54,11) +OBJECT:$object[3],(55,11) # THE WAND OF WISHING in 1 of the 4 towers -CONTAINER:'(',"chest",place[0] -OBJECT:'/',"wishing",contained +CONTAINER:('(',"chest"),$place[0] { +OBJECT:('/',"wishing") +} # Prevent monsters from eating it. (@'s never eat objects) -ENGRAVING:place[0],burn,"Elbereth" +ENGRAVING:$place[0],burn,"Elbereth" # The treasure of the lord -OBJECT:'(',"chest",(37,08) +OBJECT:('(',"chest"),(37,08) # Traps TRAP:"trap door",(40,08) TRAP:"trap door",(44,08) @@ -145,66 +152,66 @@ TRAP:"trap door",(48,08) TRAP:"trap door",(52,08) TRAP:"trap door",(55,08) # Soldiers guarding the entry hall -MONSTER:'@',"soldier",(08,06) -MONSTER:'@',"soldier",(09,05) -MONSTER:'@',"soldier",(11,05) -MONSTER:'@',"soldier",(12,06) -MONSTER:'@',"soldier",(08,10) -MONSTER:'@',"soldier",(09,11) -MONSTER:'@',"soldier",(11,11) -MONSTER:'@',"soldier",(12,10) -MONSTER:'@',"lieutenant",(09,08) +MONSTER:('@',"soldier"),(08,06) +MONSTER:('@',"soldier"),(09,05) +MONSTER:('@',"soldier"),(11,05) +MONSTER:('@',"soldier"),(12,06) +MONSTER:('@',"soldier"),(08,10) +MONSTER:('@',"soldier"),(09,11) +MONSTER:('@',"soldier"),(11,11) +MONSTER:('@',"soldier"),(12,10) +MONSTER:('@',"lieutenant"),(09,08) # Soldiers guarding the towers -MONSTER:'@',"soldier",(03,02) -MONSTER:'@',"soldier",(05,02) -MONSTER:'@',"soldier",(57,02) -MONSTER:'@',"soldier",(59,02) -MONSTER:'@',"soldier",(03,14) -MONSTER:'@',"soldier",(05,14) -MONSTER:'@',"soldier",(57,14) -MONSTER:'@',"soldier",(59,14) +MONSTER:('@',"soldier"),(03,02) +MONSTER:('@',"soldier"),(05,02) +MONSTER:('@',"soldier"),(57,02) +MONSTER:('@',"soldier"),(59,02) +MONSTER:('@',"soldier"),(03,14) +MONSTER:('@',"soldier"),(05,14) +MONSTER:('@',"soldier"),(57,14) +MONSTER:('@',"soldier"),(59,14) # The four dragons that are guarding the storerooms -MONSTER:'D',random,(47,05) -MONSTER:'D',random,(47,06) -MONSTER:'D',random,(47,10) -MONSTER:'D',random,(47,11) +MONSTER:'D',(47,05) +MONSTER:'D',(47,06) +MONSTER:'D',(47,10) +MONSTER:'D',(47,11) # Sea monsters in the moat -MONSTER:';',"giant eel",(05,07) -MONSTER:';',"giant eel",(05,09) -MONSTER:';',"giant eel",(57,07) -MONSTER:';',"giant eel",(57,09) -MONSTER:';',"shark",(05,00) -MONSTER:';',"shark",(05,16) -MONSTER:';',"shark",(57,00) -MONSTER:';',"shark",(57,16) +MONSTER:(';',"giant eel"),(05,07) +MONSTER:(';',"giant eel"),(05,09) +MONSTER:(';',"giant eel"),(57,07) +MONSTER:(';',"giant eel"),(57,09) +MONSTER:(';',"shark"),(05,00) +MONSTER:(';',"shark"),(05,16) +MONSTER:(';',"shark"),(57,00) +MONSTER:(';',"shark"),(57,16) # The throne room and the court monsters -MONSTER:monster[0],random,(27,05) -MONSTER:monster[1],random,(30,05) -MONSTER:monster[2],random,(33,05) -MONSTER:monster[3],random,(36,05) -MONSTER:monster[4],random,(28,06) -MONSTER:monster[5],random,(31,06) -MONSTER:monster[6],random,(34,06) -MONSTER:monster[7],random,(37,06) -MONSTER:monster[8],random,(27,07) -MONSTER:monster[9],random,(30,07) -MONSTER:monster[0],random,(33,07) -MONSTER:monster[1],random,(36,07) -MONSTER:monster[2],random,(28,08) -MONSTER:monster[3],random,(31,08) -MONSTER:monster[4],random,(34,08) -MONSTER:monster[5],random,(27,09) -MONSTER:monster[6],random,(30,09) -MONSTER:monster[7],random,(33,09) -MONSTER:monster[8],random,(36,09) -MONSTER:monster[9],random,(28,10) -MONSTER:monster[0],random,(31,10) -MONSTER:monster[1],random,(34,10) -MONSTER:monster[2],random,(37,10) -MONSTER:monster[3],random,(27,11) -MONSTER:monster[4],random,(30,11) -MONSTER:monster[5],random,(33,11) -MONSTER:monster[6],random,(36,11) +MONSTER:$monster[0],(27,05) +MONSTER:$monster[1],(30,05) +MONSTER:$monster[2],(33,05) +MONSTER:$monster[3],(36,05) +MONSTER:$monster[4],(28,06) +MONSTER:$monster[5],(31,06) +MONSTER:$monster[6],(34,06) +MONSTER:$monster[7],(37,06) +MONSTER:$monster[8],(27,07) +MONSTER:$monster[9],(30,07) +MONSTER:$monster[0],(33,07) +MONSTER:$monster[1],(36,07) +MONSTER:$monster[2],(28,08) +MONSTER:$monster[3],(31,08) +MONSTER:$monster[4],(34,08) +MONSTER:$monster[5],(27,09) +MONSTER:$monster[6],(30,09) +MONSTER:$monster[7],(33,09) +MONSTER:$monster[8],(36,09) +MONSTER:$monster[9],(28,10) +MONSTER:$monster[0],(31,10) +MONSTER:$monster[1],(34,10) +MONSTER:$monster[2],(37,10) +MONSTER:$monster[3],(27,11) +MONSTER:$monster[4],(30,11) +MONSTER:$monster[5],(33,11) +MONSTER:$monster[6],(36,11) # MazeWalks MAZEWALK:(00,10),west MAZEWALK:(62,06),east diff --git a/dat/endgame.des b/dat/endgame.des index 4758ff518..83441e58c 100644 --- a/dat/endgame.des +++ b/dat/endgame.des @@ -51,79 +51,79 @@ PORTAL:(0,0,75,19),(65,13,75,19),"air" # Some helpful monsters. Making sure a # pick axe and at least one wand of digging # are available. -MONSTER:'@',"Elvenking",(67,16) -MONSTER:'H',"minotaur",(67,14) +MONSTER:('@',"Elvenking"),(67,16) +MONSTER:('H',"minotaur"),(67,14) # An assortment of earth-appropriate nasties # in each cavern. -MONSTER:'E',"earth elemental",(52,13),hostile -MONSTER:'E',"earth elemental",(53,13),hostile -MONSTER:'T',"rock troll",(53,12) -MONSTER:'H',"stone giant",(54,12) +MONSTER:('E',"earth elemental"),(52,13),hostile +MONSTER:('E',"earth elemental"),(53,13),hostile +MONSTER:('T',"rock troll"),(53,12) +MONSTER:('H',"stone giant"),(54,12) # -MONSTER:'S',"pit viper",(70,05) -MONSTER:'&',"barbed devil",(69,06) -MONSTER:'H',"stone giant",(69,08) -MONSTER:''',"stone golem",(71,08) -MONSTER:'&',"pit fiend",(70,09) -MONSTER:'E',"earth elemental",(70,08),hostile +MONSTER:('S',"pit viper"),(70,05) +MONSTER:('&',"barbed devil"),(69,06) +MONSTER:('H',"stone giant"),(69,08) +MONSTER:(''',"stone golem"),(71,08) +MONSTER:('&',"pit fiend"),(70,09) +MONSTER:('E',"earth elemental"),(70,08),hostile # -MONSTER:'E',"earth elemental",(60,03),hostile -MONSTER:'H',"stone giant",(61,04) -MONSTER:'E',"earth elemental",(62,04),hostile -MONSTER:'E',"earth elemental",(61,05),hostile -MONSTER:'s',"scorpion",(62,05) -MONSTER:'p',"rock piercer",(63,05) +MONSTER:('E',"earth elemental"),(60,03),hostile +MONSTER:('H',"stone giant"),(61,04) +MONSTER:('E',"earth elemental"),(62,04),hostile +MONSTER:('E',"earth elemental"),(61,05),hostile +MONSTER:('s',"scorpion"),(62,05) +MONSTER:('p',"rock piercer"),(63,05) # -MONSTER:'U',"umber hulk",(40,05) -MONSTER:'v',"dust vortex",(42,05) -MONSTER:'T',"rock troll",(38,06) -MONSTER:'E',"earth elemental",(39,06),hostile -MONSTER:'E',"earth elemental",(41,06),hostile -MONSTER:'E',"earth elemental",(38,07),hostile -MONSTER:'H',"stone giant",(39,07) -MONSTER:'E',"earth elemental",(43,07),hostile -MONSTER:''',"stone golem",(37,08) -MONSTER:'S',"pit viper",(43,08) -MONSTER:'S',"pit viper",(43,09) -MONSTER:'T',"rock troll",(44,10) +MONSTER:('U',"umber hulk"),(40,05) +MONSTER:('v',"dust vortex"),(42,05) +MONSTER:('T',"rock troll"),(38,06) +MONSTER:('E',"earth elemental"),(39,06),hostile +MONSTER:('E',"earth elemental"),(41,06),hostile +MONSTER:('E',"earth elemental"),(38,07),hostile +MONSTER:('H',"stone giant"),(39,07) +MONSTER:('E',"earth elemental"),(43,07),hostile +MONSTER:(''',"stone golem"),(37,08) +MONSTER:('S',"pit viper"),(43,08) +MONSTER:('S',"pit viper"),(43,09) +MONSTER:('T',"rock troll"),(44,10) # -MONSTER:'E',"earth elemental",(02,01),hostile -MONSTER:'E',"earth elemental",(03,01),hostile -MONSTER:''',"stone golem",(01,02) -MONSTER:'E',"earth elemental",(02,02),hostile -MONSTER:'T',"rock troll",(04,03) -MONSTER:'T',"rock troll",(03,03) -MONSTER:'&',"pit fiend",(03,04) -MONSTER:'E',"earth elemental",(04,05),hostile -MONSTER:'S',"pit viper",(05,06) +MONSTER:('E',"earth elemental"),(02,01),hostile +MONSTER:('E',"earth elemental"),(03,01),hostile +MONSTER:(''',"stone golem"),(01,02) +MONSTER:('E',"earth elemental"),(02,02),hostile +MONSTER:('T',"rock troll"),(04,03) +MONSTER:('T',"rock troll"),(03,03) +MONSTER:('&',"pit fiend"),(03,04) +MONSTER:('E',"earth elemental"),(04,05),hostile +MONSTER:('S',"pit viper"),(05,06) # -MONSTER:'E',"earth elemental",(21,02),hostile -MONSTER:'E',"earth elemental",(21,03),hostile -MONSTER:'H',"minotaur",(21,04) -MONSTER:'E',"earth elemental",(21,05),hostile -MONSTER:'T',"rock troll",(22,05) -MONSTER:'E',"earth elemental",(22,06),hostile -MONSTER:'E',"earth elemental",(23,06),hostile +MONSTER:('E',"earth elemental"),(21,02),hostile +MONSTER:('E',"earth elemental"),(21,03),hostile +MONSTER:('H',"minotaur"),(21,04) +MONSTER:('E',"earth elemental"),(21,05),hostile +MONSTER:('T',"rock troll"),(22,05) +MONSTER:('E',"earth elemental"),(22,06),hostile +MONSTER:('E',"earth elemental"),(23,06),hostile # -MONSTER:'S',"pit viper",(14,08) -MONSTER:'&',"barbed devil",(14,09) -MONSTER:'E',"earth elemental",(13,10),hostile -MONSTER:'T',"rock troll",(12,11) -MONSTER:'E',"earth elemental",(14,12),hostile -MONSTER:'E',"earth elemental",(15,13),hostile -MONSTER:'H',"stone giant",(17,13) -MONSTER:''',"stone golem",(18,13) -MONSTER:'&',"pit fiend",(18,12) -MONSTER:'E',"earth elemental",(18,11),hostile -MONSTER:'E',"earth elemental",(18,10),hostile +MONSTER:('S',"pit viper"),(14,08) +MONSTER:('&',"barbed devil"),(14,09) +MONSTER:('E',"earth elemental"),(13,10),hostile +MONSTER:('T',"rock troll"),(12,11) +MONSTER:('E',"earth elemental"),(14,12),hostile +MONSTER:('E',"earth elemental"),(15,13),hostile +MONSTER:('H',"stone giant"),(17,13) +MONSTER:(''',"stone golem"),(18,13) +MONSTER:('&',"pit fiend"),(18,12) +MONSTER:('E',"earth elemental"),(18,11),hostile +MONSTER:('E',"earth elemental"),(18,10),hostile # -MONSTER:'&',"barbed devil",(02,16) -MONSTER:'E',"earth elemental",(03,16),hostile -MONSTER:'T',"rock troll",(02,17) -MONSTER:'E',"earth elemental",(04,17),hostile -MONSTER:'E',"earth elemental",(04,18),hostile +MONSTER:('&',"barbed devil"),(02,16) +MONSTER:('E',"earth elemental"),(03,16),hostile +MONSTER:('T',"rock troll"),(02,17) +MONSTER:('E',"earth elemental"),(04,17),hostile +MONSTER:('E',"earth elemental"),(04,18),hostile -OBJECT:'`',"boulder",random +OBJECT:('`',"boulder"),random MAZE:"air",' ' @@ -139,26 +139,26 @@ GEOMETRY:center,center # This map has no visible outer boundary, and # is all "air". MAP -AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA +AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ENDMAP # Use up and down regions to partition the level into three parts; # teleportation can't cross from one part into another. @@ -168,63 +168,63 @@ TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire" REGION:(00,00,75,19),lit,"ordinary" -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile -MONSTER:'E',"air elemental",random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile +MONSTER:('E',"air elemental"),random,hostile -MONSTER:'e',"floating eye",random,hostile -MONSTER:'e',"floating eye",random,hostile -MONSTER:'e',"floating eye",random,hostile +MONSTER:('e',"floating eye"),random,hostile +MONSTER:('e',"floating eye"),random,hostile +MONSTER:('e',"floating eye"),random,hostile -MONSTER:'y',"yellow light",random,hostile -MONSTER:'y',"yellow light",random,hostile -MONSTER:'y',"yellow light",random,hostile +MONSTER:('y',"yellow light"),random,hostile +MONSTER:('y',"yellow light"),random,hostile +MONSTER:('y',"yellow light"),random,hostile -MONSTER:'A',"couatl",random +MONSTER:('A',"couatl"),random -MONSTER:'D',random,random -MONSTER:'D',random,random -MONSTER:'D',random,random -MONSTER:'D',random,random -MONSTER:'D',random,random +MONSTER:'D',random +MONSTER:'D',random +MONSTER:'D',random +MONSTER:'D',random +MONSTER:'D',random -MONSTER:'E',random,random -MONSTER:'E',random,random -MONSTER:'E',random,random -MONSTER:'J',random,random -MONSTER:'J',random,random +MONSTER:'E',random +MONSTER:'E',random +MONSTER:'E',random +MONSTER:'J',random +MONSTER:'J',random -MONSTER:'&',"djinni",random,hostile -MONSTER:'&',"djinni",random,hostile -MONSTER:'&',"djinni",random,hostile +MONSTER:('&',"djinni"),random,hostile +MONSTER:('&',"djinni"),random,hostile +MONSTER:('&',"djinni"),random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"fog cloud",random,hostile -MONSTER:'v',"energy vortex",random,hostile -MONSTER:'v',"energy vortex",random,hostile -MONSTER:'v',"energy vortex",random,hostile -MONSTER:'v',"energy vortex",random,hostile -MONSTER:'v',"energy vortex",random,hostile -MONSTER:'v',"steam vortex",random,hostile -MONSTER:'v',"steam vortex",random,hostile -MONSTER:'v',"steam vortex",random,hostile -MONSTER:'v',"steam vortex",random,hostile -MONSTER:'v',"steam vortex",random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"fog cloud"),random,hostile +MONSTER:('v',"energy vortex"),random,hostile +MONSTER:('v',"energy vortex"),random,hostile +MONSTER:('v',"energy vortex"),random,hostile +MONSTER:('v',"energy vortex"),random,hostile +MONSTER:('v',"energy vortex"),random,hostile +MONSTER:('v',"steam vortex"),random,hostile +MONSTER:('v',"steam vortex"),random,hostile +MONSTER:('v',"steam vortex"),random,hostile +MONSTER:('v',"steam vortex"),random,hostile +MONSTER:('v',"steam vortex"),random,hostile MAZE:"fire",' ' @@ -301,81 +301,81 @@ TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random # An assortment of fire-appropriate nasties -MONSTER:'D',"red dragon",random -MONSTER:'&',"balrog",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'v',"fire vortex",random -MONSTER:'d',"hell hound",random +MONSTER:('D',"red dragon"),random +MONSTER:('&',"balrog"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('v',"fire vortex"),random +MONSTER:('d',"hell hound"),random # -MONSTER:'H',"fire giant",random -MONSTER:'&',"barbed devil",random -MONSTER:'d',"hell hound",random -MONSTER:''',"stone golem",random -MONSTER:'&',"pit fiend",random -MONSTER:'E',"fire elemental",random,hostile +MONSTER:('H',"fire giant"),random +MONSTER:('&',"barbed devil"),random +MONSTER:('d',"hell hound"),random +MONSTER:(''',"stone golem"),random +MONSTER:('&',"pit fiend"),random +MONSTER:('E',"fire elemental"),random,hostile # -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'d',"hell hound",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'s',"scorpion",random -MONSTER:'H',"fire giant",random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('d',"hell hound"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('s',"scorpion"),random +MONSTER:('H',"fire giant"),random # -MONSTER:'d',"hell hound",random -MONSTER:'v',"dust vortex",random -MONSTER:'v',"fire vortex",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'d',"hell hound",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:''',"stone golem",random -MONSTER:'S',"pit viper",random -MONSTER:'S',"pit viper",random -MONSTER:'v',"fire vortex",random +MONSTER:('d',"hell hound"),random +MONSTER:('v',"dust vortex"),random +MONSTER:('v',"fire vortex"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('d',"hell hound"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:(''',"stone golem"),random +MONSTER:('S',"pit viper"),random +MONSTER:('S',"pit viper"),random +MONSTER:('v',"fire vortex"),random # -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'H',"fire giant",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'v',"fire vortex",random -MONSTER:'v',"fire vortex",random -MONSTER:'&',"pit fiend",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'S',"pit viper",random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('H',"fire giant"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('v',"fire vortex"),random +MONSTER:('v',"fire vortex"),random +MONSTER:('&',"pit fiend"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('S',"pit viper"),random # -MONSTER:':',"salamander",random,hostile -MONSTER:':',"salamander",random,hostile -MONSTER:'H',"minotaur",random -MONSTER:':',"salamander",random,hostile -MONSTER:'v',"steam vortex",random -MONSTER:':',"salamander",random,hostile -MONSTER:':',"salamander",random,hostile +MONSTER:(':',"salamander"),random,hostile +MONSTER:(':',"salamander"),random,hostile +MONSTER:('H',"minotaur"),random +MONSTER:(':',"salamander"),random,hostile +MONSTER:('v',"steam vortex"),random +MONSTER:(':',"salamander"),random,hostile +MONSTER:(':',"salamander"),random,hostile # -MONSTER:'H',"fire giant",random -MONSTER:'&',"barbed devil",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'v',"fire vortex",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'d',"hell hound",random -MONSTER:'H',"fire giant",random -MONSTER:'&',"pit fiend",random -MONSTER:'E',"fire elemental",random,hostile -MONSTER:'E',"fire elemental",random,hostile +MONSTER:('H',"fire giant"),random +MONSTER:('&',"barbed devil"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('v',"fire vortex"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('d',"hell hound"),random +MONSTER:('H',"fire giant"),random +MONSTER:('&',"pit fiend"),random +MONSTER:('E',"fire elemental"),random,hostile +MONSTER:('E',"fire elemental"),random,hostile # -MONSTER:'&',"barbed devil",random -MONSTER:':',"salamander",random,hostile -MONSTER:'v',"steam vortex",random -MONSTER:':',"salamander",random,hostile -MONSTER:':',"salamander",random,hostile +MONSTER:('&',"barbed devil"),random +MONSTER:(':',"salamander"),random,hostile +MONSTER:('v',"steam vortex"),random +MONSTER:(':',"salamander"),random,hostile +MONSTER:(':',"salamander"),random,hostile -OBJECT:'`',"boulder",random -OBJECT:'`',"boulder",random -OBJECT:'`',"boulder",random -OBJECT:'`',"boulder",random -OBJECT:'`',"boulder",random +OBJECT:('`',"boulder"),random +OBJECT:('`',"boulder"),random +OBJECT:('`',"boulder"),random +OBJECT:('`',"boulder"),random +OBJECT:('`',"boulder"),random MAZE:"water",' ' @@ -412,67 +412,67 @@ ENDMAP TELEPORT_REGION:(0,0,25,19),(0,0,0,0) PORTAL:(51,0,75,19),(0,0,0,0),"astral" # A fisherman's dream... -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"giant eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"electric eel",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"kraken",random -MONSTER:';',"shark",random -MONSTER:';',"shark",random -MONSTER:';',"shark",random -MONSTER:';',"shark",random -MONSTER:';',"piranha",random -MONSTER:';',"piranha",random -MONSTER:';',"piranha",random -MONSTER:';',"piranha",random -MONSTER:';',"jellyfish",random -MONSTER:';',"jellyfish",random -MONSTER:';',"jellyfish",random -MONSTER:';',"jellyfish",random -MONSTER:';',random,random -MONSTER:';',random,random -MONSTER:';',random,random -MONSTER:';',random,random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"giant eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"electric eel"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"kraken"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"shark"),random +MONSTER:(';',"piranha"),random +MONSTER:(';',"piranha"),random +MONSTER:(';',"piranha"),random +MONSTER:(';',"piranha"),random +MONSTER:(';',"jellyfish"),random +MONSTER:(';',"jellyfish"),random +MONSTER:(';',"jellyfish"),random +MONSTER:(';',"jellyfish"),random +MONSTER:';',random +MONSTER:';',random +MONSTER:';',random +MONSTER:';',random # These guys feel like home here -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile -MONSTER:'E',"water elemental",random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile +MONSTER:('E',"water elemental"),random,hostile MAZE:"astral",' ' @@ -504,13 +504,15 @@ MAP ----------------- ENDMAP # Rider locations -RANDOM_PLACES:(23,9),(37,14),(51,9) +$place = { (23,9),(37,14),(51,9) } +SHUFFLE: $place + # Where the player will land on arrival TELEPORT_REGION:(29,15,45,15),(30,15,44,15) # Lit courts -REGION:(01,05,16,14),lit,"ordinary",filled,true -REGION:(31,01,44,10),lit,"ordinary",filled,true -REGION:(61,05,74,14),lit,"ordinary",filled,true +REGION:(01,05,16,14),lit,"ordinary",filled,irregular +REGION:(31,01,44,10),lit,"ordinary",filled,irregular +REGION:(61,05,74,14),lit,"ordinary",filled,irregular # A Sanctum for each alignment # The shrines' alignments are shuffled for # each game @@ -535,29 +537,29 @@ NON_DIGGABLE:(00,00,74,19) NON_PASSWALL:(00,00,74,19) # Moloch's horde # West round room -MONSTER:'@',"aligned priest",(18,09),noalign,hostile -MONSTER:'@',"aligned priest",(19,08),noalign,hostile -MONSTER:'@',"aligned priest",(19,09),noalign,hostile -MONSTER:'@',"aligned priest",(19,10),noalign,hostile -MONSTER:'A',"Angel",(20,09),noalign,hostile -MONSTER:'A',"Angel",(20,10),noalign,hostile -MONSTER:'&',"Pestilence",place[0],hostile +MONSTER:('@',"aligned priest"),(18,09),noalign,hostile +MONSTER:('@',"aligned priest"),(19,08),noalign,hostile +MONSTER:('@',"aligned priest"),(19,09),noalign,hostile +MONSTER:('@',"aligned priest"),(19,10),noalign,hostile +MONSTER:('A',"Angel"),(20,09),noalign,hostile +MONSTER:('A',"Angel"),(20,10),noalign,hostile +MONSTER:('&',"Pestilence"),$place[0],hostile # South-central round room -MONSTER:'@',"aligned priest",(36,12),noalign,hostile -MONSTER:'@',"aligned priest",(37,12),noalign,hostile -MONSTER:'@',"aligned priest",(38,12),noalign,hostile -MONSTER:'@',"aligned priest",(36,13),noalign,hostile -MONSTER:'A',"Angel",(38,13),noalign,hostile -MONSTER:'A',"Angel",(37,13),noalign,hostile -MONSTER:'&',"Death",place[1],hostile +MONSTER:('@',"aligned priest"),(36,12),noalign,hostile +MONSTER:('@',"aligned priest"),(37,12),noalign,hostile +MONSTER:('@',"aligned priest"),(38,12),noalign,hostile +MONSTER:('@',"aligned priest"),(36,13),noalign,hostile +MONSTER:('A',"Angel"),(38,13),noalign,hostile +MONSTER:('A',"Angel"),(37,13),noalign,hostile +MONSTER:('&',"Death"),$place[1],hostile # East round room -MONSTER:'@',"aligned priest",(56,09),noalign,hostile -MONSTER:'@',"aligned priest",(55,08),noalign,hostile -MONSTER:'@',"aligned priest",(55,09),noalign,hostile -MONSTER:'@',"aligned priest",(55,10),noalign,hostile -MONSTER:'A',"Angel",(54,09),noalign,hostile -MONSTER:'A',"Angel",(54,10),noalign,hostile -MONSTER:'&',"Famine",place[2],hostile +MONSTER:('@',"aligned priest"),(56,09),noalign,hostile +MONSTER:('@',"aligned priest"),(55,08),noalign,hostile +MONSTER:('@',"aligned priest"),(55,09),noalign,hostile +MONSTER:('@',"aligned priest"),(55,10),noalign,hostile +MONSTER:('A',"Angel"),(54,09),noalign,hostile +MONSTER:('A',"Angel"),(54,10),noalign,hostile +MONSTER:('&',"Famine"),$place[2],hostile # # The aligned horde # @@ -567,52 +569,52 @@ MONSTER:'&',"Famine",place[2],hostile # but a place holder. # # West court -MONSTER:'@',"aligned priest",(12,07),chaos,hostile -MONSTER:'@',"aligned priest",(13,07),chaos,peaceful -MONSTER:'@',"aligned priest",(14,07),law,hostile -MONSTER:'@',"aligned priest",(12,11),law,peaceful -MONSTER:'@',"aligned priest",(13,11),neutral,hostile -MONSTER:'@',"aligned priest",(14,11),neutral,peaceful -MONSTER:'A',"Angel",(11,05),chaos,hostile -MONSTER:'A',"Angel",(12,05),chaos,peaceful -MONSTER:'A',"Angel",(13,05),law,hostile -MONSTER:'A',"Angel",(11,13),law,peaceful -MONSTER:'A',"Angel",(12,13),neutral,hostile -MONSTER:'A',"Angel",(13,13),neutral,peaceful +MONSTER:('@',"aligned priest"),(12,07),chaos,hostile +MONSTER:('@',"aligned priest"),(13,07),chaos,peaceful +MONSTER:('@',"aligned priest"),(14,07),law,hostile +MONSTER:('@',"aligned priest"),(12,11),law,peaceful +MONSTER:('@',"aligned priest"),(13,11),neutral,hostile +MONSTER:('@',"aligned priest"),(14,11),neutral,peaceful +MONSTER:('A',"Angel"),(11,05),chaos,hostile +MONSTER:('A',"Angel"),(12,05),chaos,peaceful +MONSTER:('A',"Angel"),(13,05),law,hostile +MONSTER:('A',"Angel"),(11,13),law,peaceful +MONSTER:('A',"Angel"),(12,13),neutral,hostile +MONSTER:('A',"Angel"),(13,13),neutral,peaceful # Central court -MONSTER:'@',"aligned priest",(32,09),chaos,hostile -MONSTER:'@',"aligned priest",(33,09),chaos,peaceful -MONSTER:'@',"aligned priest",(34,09),law,hostile -MONSTER:'@',"aligned priest",(40,09),law,peaceful -MONSTER:'@',"aligned priest",(41,09),neutral,hostile -MONSTER:'@',"aligned priest",(42,09),neutral,peaceful -MONSTER:'A',"Angel",(31,08),chaos,hostile -MONSTER:'A',"Angel",(32,08),chaos,peaceful -MONSTER:'A',"Angel",(31,09),law,hostile -MONSTER:'A',"Angel",(42,08),law,peaceful -MONSTER:'A',"Angel",(43,08),neutral,hostile -MONSTER:'A',"Angel",(43,09),neutral,peaceful +MONSTER:('@',"aligned priest"),(32,09),chaos,hostile +MONSTER:('@',"aligned priest"),(33,09),chaos,peaceful +MONSTER:('@',"aligned priest"),(34,09),law,hostile +MONSTER:('@',"aligned priest"),(40,09),law,peaceful +MONSTER:('@',"aligned priest"),(41,09),neutral,hostile +MONSTER:('@',"aligned priest"),(42,09),neutral,peaceful +MONSTER:('A',"Angel"),(31,08),chaos,hostile +MONSTER:('A',"Angel"),(32,08),chaos,peaceful +MONSTER:('A',"Angel"),(31,09),law,hostile +MONSTER:('A',"Angel"),(42,08),law,peaceful +MONSTER:('A',"Angel"),(43,08),neutral,hostile +MONSTER:('A',"Angel"),(43,09),neutral,peaceful # East court -MONSTER:'@',"aligned priest",(60,07),chaos,hostile -MONSTER:'@',"aligned priest",(61,07),chaos,peaceful -MONSTER:'@',"aligned priest",(62,07),law,hostile -MONSTER:'@',"aligned priest",(60,11),law,peaceful -MONSTER:'@',"aligned priest",(61,11),neutral,hostile -MONSTER:'@',"aligned priest",(62,11),neutral,peaceful -MONSTER:'A',"Angel",(61,05),chaos,hostile -MONSTER:'A',"Angel",(62,05),chaos,peaceful -MONSTER:'A',"Angel",(63,05),law,hostile -MONSTER:'A',"Angel",(61,13),law,peaceful -MONSTER:'A',"Angel",(62,13),neutral,hostile -MONSTER:'A',"Angel",(63,13),neutral,peaceful +MONSTER:('@',"aligned priest"),(60,07),chaos,hostile +MONSTER:('@',"aligned priest"),(61,07),chaos,peaceful +MONSTER:('@',"aligned priest"),(62,07),law,hostile +MONSTER:('@',"aligned priest"),(60,11),law,peaceful +MONSTER:('@',"aligned priest"),(61,11),neutral,hostile +MONSTER:('@',"aligned priest"),(62,11),neutral,peaceful +MONSTER:('A',"Angel"),(61,05),chaos,hostile +MONSTER:('A',"Angel"),(62,05),chaos,peaceful +MONSTER:('A',"Angel"),(63,05),law,hostile +MONSTER:('A',"Angel"),(61,13),law,peaceful +MONSTER:('A',"Angel"),(62,13),neutral,hostile +MONSTER:('A',"Angel"),(63,13),neutral,peaceful # # Assorted nasties -MONSTER:'L',random,random,hostile -MONSTER:'L',random,random,hostile -MONSTER:'L',random,random,hostile -MONSTER:'V',random,random,hostile -MONSTER:'V',random,random,hostile -MONSTER:'V',random,random,hostile -MONSTER:'D',random,random,hostile -MONSTER:'D',random,random,hostile -MONSTER:'D',random,random,hostile +MONSTER:'L',random,hostile +MONSTER:'L',random,hostile +MONSTER:'L',random,hostile +MONSTER:'V',random,hostile +MONSTER:'V',random,hostile +MONSTER:'V',random,hostile +MONSTER:'D',random,hostile +MONSTER:'D',random,hostile +MONSTER:'D',random,hostile diff --git a/dat/gehennom.des b/dat/gehennom.des index daba7f532..7ae2a9df4 100644 --- a/dat/gehennom.des +++ b/dat/gehennom.des @@ -35,9 +35,9 @@ ENDMAP # The shrine to Moloch. REGION:(01,06,05,14),lit,"temple" # The Morgues -REGION:(19,01,24,08),unlit,"morgue",filled,true -REGION:(09,14,16,18),unlit,"morgue",filled,true -REGION:(37,09,43,14),unlit,"morgue",filled,true +REGION:(19,01,24,08),unlit,"morgue",filled,irregular +REGION:(09,14,16,18),unlit,"morgue",filled,irregular +REGION:(37,09,43,14),unlit,"morgue",filled,irregular # Stairs STAIR:(01,01),down # Branch location @@ -60,60 +60,60 @@ NON_DIGGABLE:(00,00,75,19) # note: no priest(esse)s or monks - maybe Moloch has a *special* # fate reserved for members of *those* classes. # -OBJECT:'%',"corpse",random,"archeologist",0 -OBJECT:'%',"corpse",random,"archeologist",0 -OBJECT:'%',"corpse",random,"barbarian",0 -OBJECT:'%',"corpse",random,"barbarian",0 -OBJECT:'%',"corpse",random,"caveman",0 -OBJECT:'%',"corpse",random,"cavewoman",0 -OBJECT:'%',"corpse",random,"healer",0 -OBJECT:'%',"corpse",random,"healer",0 -OBJECT:'%',"corpse",random,"knight",0 -OBJECT:'%',"corpse",random,"knight",0 -OBJECT:'%',"corpse",random,"ranger",0 -OBJECT:'%',"corpse",random,"ranger",0 -OBJECT:'%',"corpse",random,"rogue",0 -OBJECT:'%',"corpse",random,"rogue",0 -OBJECT:'%',"corpse",random,"samurai",0 -OBJECT:'%',"corpse",random,"samurai",0 -OBJECT:'%',"corpse",random,"tourist",0 -OBJECT:'%',"corpse",random,"tourist",0 -OBJECT:'%',"corpse",random,"valkyrie",0 -OBJECT:'%',"corpse",random,"valkyrie",0 -OBJECT:'%',"corpse",random,"wizard",0 -OBJECT:'%',"corpse",random,"wizard",0 +OBJECT:('%',"corpse"),random,montype:"archeologist" +OBJECT:('%',"corpse"),random,montype:"archeologist" +OBJECT:('%',"corpse"),random,montype:"barbarian" +OBJECT:('%',"corpse"),random,montype:"barbarian" +OBJECT:('%',"corpse"),random,montype:"caveman" +OBJECT:('%',"corpse"),random,montype:"cavewoman" +OBJECT:('%',"corpse"),random,montype:"healer" +OBJECT:('%',"corpse"),random,montype:"healer" +OBJECT:('%',"corpse"),random,montype:"knight" +OBJECT:('%',"corpse"),random,montype:"knight" +OBJECT:('%',"corpse"),random,montype:"ranger" +OBJECT:('%',"corpse"),random,montype:"ranger" +OBJECT:('%',"corpse"),random,montype:"rogue" +OBJECT:('%',"corpse"),random,montype:"rogue" +OBJECT:('%',"corpse"),random,montype:"samurai" +OBJECT:('%',"corpse"),random,montype:"samurai" +OBJECT:('%',"corpse"),random,montype:"tourist" +OBJECT:('%',"corpse"),random,montype:"tourist" +OBJECT:('%',"corpse"),random,montype:"valkyrie" +OBJECT:('%',"corpse"),random,montype:"valkyrie" +OBJECT:('%',"corpse"),random,montype:"wizard" +OBJECT:('%',"corpse"),random,montype:"wizard" # # Some random weapons and armor. # -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:')',random,random -OBJECT:')',random,random -OBJECT:')',random,random -OBJECT:')',random,random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:')',random +OBJECT:')',random +OBJECT:')',random +OBJECT:')',random # # Some random loot. # -OBJECT:'*',"ruby",random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'/',random,random -OBJECT:'/',random,random -OBJECT:'=',random,random -OBJECT:'=',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random -OBJECT:'(',random,random -OBJECT:'(',random,random -OBJECT:'(',random,random +OBJECT:('*',"ruby"),random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'/',random +OBJECT:'/',random +OBJECT:'=',random +OBJECT:'=',random +OBJECT:'+',random +OBJECT:'+',random +OBJECT:'(',random +OBJECT:'(',random +OBJECT:'(',random # (Not so) Random traps. TRAP:"spiked pit", (05,02) @@ -130,36 +130,36 @@ TRAP:"magic", random # Random monsters. # The ghosts. -MONSTER:' ',"ghost",random -MONSTER:' ',"ghost",random -MONSTER:' ',"ghost",random -MONSTER:' ',"ghost",random -MONSTER:' ',"ghost",random -MONSTER:' ',"ghost",random +MONSTER:(' ',"ghost"),random +MONSTER:(' ',"ghost"),random +MONSTER:(' ',"ghost"),random +MONSTER:(' ',"ghost"),random +MONSTER:(' ',"ghost"),random +MONSTER:(' ',"ghost"),random # Add a few bats for atmosphere. -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random -MONSTER:'B',"vampire bat",random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random +MONSTER:('B',"vampire bat"),random # And a lich for good measure. -MONSTER:'L',random,random +MONSTER:'L',random # Some undead nasties for good measure -MONSTER:'V',random,random -MONSTER:'V',random,random -MONSTER:'V',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random +MONSTER:'V',random +MONSTER:'V',random +MONSTER:'V',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'M',random +MONSTER:'M',random +MONSTER:'M',random +MONSTER:'M',random # # The Juiblex level # MAZE:"juiblex",' ' FLAGS:noteleport,shortsighted -INIT_MAP:'.','}',true,true,unlit,false +INIT_MAP:mines,'.','}',true,true,unlit,false # guarantee at least one open spot to ensure successful stair placement GEOMETRY:left,bottom MAP @@ -169,7 +169,7 @@ MAP }}}}.}}} }}}}}}}} ENDMAP -OBJECT:'`',"boulder",random +OBJECT:('`',"boulder"),random GEOMETRY:right,top MAP }}}}}}}} @@ -178,7 +178,7 @@ MAP }}...}}} }}}}}}}} ENDMAP -OBJECT:'`',"boulder",random +OBJECT:('`',"boulder"),random # lair GEOMETRY:center,center MAP @@ -202,8 +202,12 @@ MAP ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.. ENDMAP # Random registers -RANDOM_MONSTERS:'j','b','P','F' -RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15) +$monster = monster: { 'j','b','P','F' } +SHUFFLE: $monster + +$place = { (04,02),(46,02),(04,15),(46,15) } +SHUFFLE: $place + # Dungeon description REGION:(00,00,50,17),unlit,"swamp" MAZEWALK:(00,09),west @@ -213,57 +217,57 @@ STAIR:levregion(69,00,79,20),(0,0,50,17),up BRANCH:levregion(01,00,11,20),(0,0,50,17) TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down -FOUNTAIN:place[0] -MONSTER:'m',"giant mimic",place[1],m_feature "fountain" -MONSTER:'m',"giant mimic",place[2],m_feature "fountain" -MONSTER:'m',"giant mimic",place[3],m_feature "fountain" +FOUNTAIN:$place[0] +MONSTER:('m',"giant mimic"),$place[1],m_feature "fountain" +MONSTER:('m',"giant mimic"),$place[2],m_feature "fountain" +MONSTER:('m',"giant mimic"),$place[3],m_feature "fountain" # The demon of the swamp -MONSTER:'&',"Juiblex",(25,08) +MONSTER:('&',"Juiblex"),(25,08) # And a couple demons -MONSTER:'i',"lemure",(43,08) -MONSTER:'i',"lemure",(44,08) -MONSTER:'i',"lemure",(45,08) +MONSTER:('i',"lemure"),(43,08) +MONSTER:('i',"lemure"),(44,08) +MONSTER:('i',"lemure"),(45,08) # Some liquids and gems -OBJECT:'*',random,(43,06) -OBJECT:'*',random,(45,06) -OBJECT:'!',random,(43,09) -OBJECT:'!',random,(44,09) -OBJECT:'!',random,(45,09) +OBJECT:'*',(43,06) +OBJECT:'*',(45,06) +OBJECT:'!',(43,09) +OBJECT:'!',(44,09) +OBJECT:'!',(45,09) # And lots of blobby monsters -MONSTER:monster[0],random,(25,06) -MONSTER:monster[1],random,(24,07) -MONSTER:monster[2],random,(26,07) -MONSTER:monster[3],random,(23,08) -MONSTER:monster[3],random,(27,08) -MONSTER:monster[2],random,(24,09) -MONSTER:monster[1],random,(26,09) -MONSTER:monster[0],random,(25,10) -MONSTER:'j',random,random -MONSTER:'j',random,random -MONSTER:'j',random,random -MONSTER:'j',random,random -MONSTER:'P',random,random -MONSTER:'P',random,random -MONSTER:'P',random,random -MONSTER:'P',random,random -MONSTER:'b',random,random -MONSTER:'b',random,random -MONSTER:'b',random,random -MONSTER:'F',random,random -MONSTER:'F',random,random -MONSTER:'F',random,random -MONSTER:'m',random,random -MONSTER:'m',random,random -MONSTER:';',"jellyfish",random -MONSTER:';',"jellyfish",random +MONSTER:$monster[0],(25,06) +MONSTER:$monster[1],(24,07) +MONSTER:$monster[2],(26,07) +MONSTER:$monster[3],(23,08) +MONSTER:$monster[3],(27,08) +MONSTER:$monster[2],(24,09) +MONSTER:$monster[1],(26,09) +MONSTER:$monster[0],(25,10) +MONSTER:'j',random +MONSTER:'j',random +MONSTER:'j',random +MONSTER:'j',random +MONSTER:'P',random +MONSTER:'P',random +MONSTER:'P',random +MONSTER:'P',random +MONSTER:'b',random +MONSTER:'b',random +MONSTER:'b',random +MONSTER:'F',random +MONSTER:'F',random +MONSTER:'F',random +MONSTER:'m',random +MONSTER:'m',random +MONSTER:(';',"jellyfish"),random +MONSTER:(';',"jellyfish"),random # Some random objects -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'`',"boulder",random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:('`',"boulder"),random # Some traps TRAP:"sleep gas",random TRAP:"sleep gas",random @@ -305,30 +309,30 @@ STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up BRANCH:levregion(01,00,12,20),levregion(20,01,70,20) TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20) # Wall "ruins" -OBJECT:'`',"boulder",(19,02) -OBJECT:'`',"boulder",(20,02) -OBJECT:'`',"boulder",(21,02) -OBJECT:'`',"boulder",(36,02) -OBJECT:'`',"boulder",(36,03) -OBJECT:'`',"boulder",(06,04) -OBJECT:'`',"boulder",(05,05) -OBJECT:'`',"boulder",(06,05) -OBJECT:'`',"boulder",(07,05) -OBJECT:'`',"boulder",(39,05) -OBJECT:'`',"boulder",(08,08) -OBJECT:'`',"boulder",(09,08) -OBJECT:'`',"boulder",(10,08) -OBJECT:'`',"boulder",(11,08) -OBJECT:'`',"boulder",(06,10) -OBJECT:'`',"boulder",(05,11) -OBJECT:'`',"boulder",(06,11) -OBJECT:'`',"boulder",(07,11) -OBJECT:'`',"boulder",(21,11) -OBJECT:'`',"boulder",(21,12) -OBJECT:'`',"boulder",(13,13) -OBJECT:'`',"boulder",(14,13) -OBJECT:'`',"boulder",(15,13) -OBJECT:'`',"boulder",(14,14) +OBJECT:('`',"boulder"),(19,02) +OBJECT:('`',"boulder"),(20,02) +OBJECT:('`',"boulder"),(21,02) +OBJECT:('`',"boulder"),(36,02) +OBJECT:('`',"boulder"),(36,03) +OBJECT:('`',"boulder"),(06,04) +OBJECT:('`',"boulder"),(05,05) +OBJECT:('`',"boulder"),(06,05) +OBJECT:('`',"boulder"),(07,05) +OBJECT:('`',"boulder"),(39,05) +OBJECT:('`',"boulder"),(08,08) +OBJECT:('`',"boulder"),(09,08) +OBJECT:('`',"boulder"),(10,08) +OBJECT:('`',"boulder"),(11,08) +OBJECT:('`',"boulder"),(06,10) +OBJECT:('`',"boulder"),(05,11) +OBJECT:('`',"boulder"),(06,11) +OBJECT:('`',"boulder"),(07,11) +OBJECT:('`',"boulder"),(21,11) +OBJECT:('`',"boulder"),(21,12) +OBJECT:('`',"boulder"),(13,13) +OBJECT:('`',"boulder"),(14,13) +OBJECT:('`',"boulder"),(15,13) +OBJECT:('`',"boulder"),(14,14) # Doors DOOR:closed,(23,02) DOOR:open,(31,03) @@ -361,56 +365,56 @@ TRAP:"fire", random TRAP:"magic", random TRAP:"magic", random # Some random objects -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # The resident nasty -MONSTER:'&',"Orcus",(33,15) +MONSTER:('&',"Orcus"),(33,15) # And its preferred companions -MONSTER:'Z',"human zombie",(32,15) -MONSTER:' ',"shade",(32,14) -MONSTER:' ',"shade",(32,16) -MONSTER:'V',"vampire",(35,16) -MONSTER:'V',"vampire",(35,14) -MONSTER:'V',"vampire lord",(36,14) -MONSTER:'V',"vampire lord",(36,15) +MONSTER:('Z',"human zombie"),(32,15) +MONSTER:(' ',"shade"),(32,14) +MONSTER:(' ',"shade"),(32,16) +MONSTER:('V',"vampire"),(35,16) +MONSTER:('V',"vampire"),(35,14) +MONSTER:('V',"vampire lord"),(36,14) +MONSTER:('V',"vampire lord"),(36,15) # Randomly placed companions -MONSTER:'Z',"skeleton",random -MONSTER:'Z',"skeleton",random -MONSTER:'Z',"skeleton",random -MONSTER:'Z',"skeleton",random -MONSTER:'Z',"skeleton",random -MONSTER:' ',"shade",random -MONSTER:' ',"shade",random -MONSTER:' ',"shade",random -MONSTER:' ',"shade",random -MONSTER:'Z',"giant zombie",random -MONSTER:'Z',"giant zombie",random -MONSTER:'Z',"giant zombie",random -MONSTER:'Z',"ettin zombie",random -MONSTER:'Z',"ettin zombie",random -MONSTER:'Z',"ettin zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'Z',"human zombie",random -MONSTER:'V',"vampire",random -MONSTER:'V',"vampire",random -MONSTER:'V',"vampire",random -MONSTER:'V',"vampire lord",random -MONSTER:'V',"vampire lord",random +MONSTER:('Z',"skeleton"),random +MONSTER:('Z',"skeleton"),random +MONSTER:('Z',"skeleton"),random +MONSTER:('Z',"skeleton"),random +MONSTER:('Z',"skeleton"),random +MONSTER:(' ',"shade"),random +MONSTER:(' ',"shade"),random +MONSTER:(' ',"shade"),random +MONSTER:(' ',"shade"),random +MONSTER:('Z',"giant zombie"),random +MONSTER:('Z',"giant zombie"),random +MONSTER:('Z',"giant zombie"),random +MONSTER:('Z',"ettin zombie"),random +MONSTER:('Z',"ettin zombie"),random +MONSTER:('Z',"ettin zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('Z',"human zombie"),random +MONSTER:('V',"vampire"),random +MONSTER:('V',"vampire"),random +MONSTER:('V',"vampire"),random +MONSTER:('V',"vampire lord"),random +MONSTER:('V',"vampire lord"),random # A few more for the party -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random # # The Asmodeus Level # @@ -447,18 +451,18 @@ NON_DIGGABLE:(00,00,20,11) # Entire main area REGION:(01,01,20,10),unlit,"ordinary" # The fellow in residence -MONSTER:'&',"Asmodeus",(12,07) +MONSTER:('&',"Asmodeus"),(12,07) # Some random weapons and armor. -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:')',random,random -OBJECT:')',random,random -OBJECT:'*',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:')',random +OBJECT:')',random +OBJECT:'*',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random # Some traps. TRAP:"spiked pit", (05,02) TRAP:"fire", (08,06) @@ -468,13 +472,13 @@ TRAP:"fire", random TRAP:"magic", random TRAP:"magic", random # Random monsters. -MONSTER:' ',"ghost",(11,07) -MONSTER:'&',"horned devil",(10,05) -MONSTER:'L',random,random +MONSTER:(' ',"ghost"),(11,07) +MONSTER:('&',"horned devil"),(10,05) +MONSTER:'L',random # Some Vampires for good measure -MONSTER:'V',random,random -MONSTER:'V',random,random -MONSTER:'V',random,random +MONSTER:'V',random +MONSTER:'V',random +MONSTER:'V',random # Second part GEOMETRY:half-right,center MAP @@ -488,9 +492,9 @@ MAZEWALK:(32,02),east # Non diggable walls NON_DIGGABLE:(00,00,32,04) DOOR:closed,(32,02) -MONSTER:'&',random,random -MONSTER:'&',random,random -MONSTER:'&',random,random +MONSTER:'&',random +MONSTER:'&',random +MONSTER:'&',random TRAP:"anti magic", random TRAP:"fire", random TRAP:"magic", random @@ -523,18 +527,18 @@ NON_DIGGABLE:(00,00,46,12) MAZEWALK:(00,06),west STAIR:(44,06),down # The fellow in residence -MONSTER:'&',"Baalzebub",(35,06) +MONSTER:('&',"Baalzebub"),(35,06) # Some random weapons and armor. -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:')',random,random -OBJECT:')',random,random -OBJECT:'*',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:')',random +OBJECT:')',random +OBJECT:'*',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random # Some traps. TRAP:"spiked pit", random TRAP:"fire", random @@ -544,14 +548,14 @@ TRAP:"fire", random TRAP:"magic", random TRAP:"magic", random # Random monsters. -MONSTER:' ',"ghost",(37,07) -MONSTER:'&',"horned devil",(32,05) -MONSTER:'&',"barbed devil",(38,07) -MONSTER:'L',random,random +MONSTER:(' ',"ghost"),(37,07) +MONSTER:('&',"horned devil"),(32,05) +MONSTER:('&',"barbed devil"),(38,07) +MONSTER:'L',random # Some Vampires for good measure -MONSTER:'V',random,random -MONSTER:'V',random,random -MONSTER:'V',random,random +MONSTER:'V',random +MONSTER:'V',random +MONSTER:'V',random # # The Sanctum Level # @@ -582,7 +586,7 @@ MAP ENDMAP REGION:(15,07,21,10),lit,"temple" ALTAR:(18,08),noalign,sanctum -REGION:(41,06,48,11),unlit,"morgue",filled,true +REGION:(41,06,48,11),unlit,"morgue",filled,irregular # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Invisible barrier separating the left & right halves of the level @@ -635,44 +639,44 @@ TRAP:"anti magic", random TRAP:"fire", random TRAP:"magic", random # Some random objects -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:'[',random,random -OBJECT:')',random,random -OBJECT:')',random,random -OBJECT:'*',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:'[',random +OBJECT:')',random +OBJECT:')',random +OBJECT:'*',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random # Some monsters. -MONSTER:'&',"horned devil",(14,12),hostile -MONSTER:'&',"barbed devil",(18,08),hostile -MONSTER:'&',"erinys",(10,04),hostile -MONSTER:'&',"marilith",(07,09),hostile -MONSTER:'&',"nalfeshnee",(27,08),hostile +MONSTER:('&',"horned devil"),(14,12),hostile +MONSTER:('&',"barbed devil"),(18,08),hostile +MONSTER:('&',"erinys"),(10,04),hostile +MONSTER:('&',"marilith"),(07,09),hostile +MONSTER:('&',"nalfeshnee"),(27,08),hostile # Moloch's horde -MONSTER:'@',"aligned priest",(20,03),noalign,hostile -MONSTER:'@',"aligned priest",(15,04),noalign,hostile -MONSTER:'@',"aligned priest",(11,05),noalign,hostile -MONSTER:'@',"aligned priest",(11,07),noalign,hostile -MONSTER:'@',"aligned priest",(11,09),noalign,hostile -MONSTER:'@',"aligned priest",(11,12),noalign,hostile -MONSTER:'@',"aligned priest",(15,13),noalign,hostile -MONSTER:'@',"aligned priest",(17,13),noalign,hostile -MONSTER:'@',"aligned priest",(21,13),noalign,hostile +MONSTER:('@',"aligned priest"),(20,03),noalign,hostile +MONSTER:('@',"aligned priest"),(15,04),noalign,hostile +MONSTER:('@',"aligned priest"),(11,05),noalign,hostile +MONSTER:('@',"aligned priest"),(11,07),noalign,hostile +MONSTER:('@',"aligned priest"),(11,09),noalign,hostile +MONSTER:('@',"aligned priest"),(11,12),noalign,hostile +MONSTER:('@',"aligned priest"),(15,13),noalign,hostile +MONSTER:('@',"aligned priest"),(17,13),noalign,hostile +MONSTER:('@',"aligned priest"),(21,13),noalign,hostile # A few nasties -MONSTER:'L',random,random -MONSTER:'L',random,random -MONSTER:'V',random,random -MONSTER:'V',random,random -MONSTER:'V',random,random +MONSTER:'L',random +MONSTER:'L',random +MONSTER:'V',random +MONSTER:'V',random +MONSTER:'V',random STAIR:(63,15),up # Teleporting to this level is allowed after the invocation creates its # entrance. Force arrival in that case to be on rightmost third of level. diff --git a/dat/knox.des b/dat/knox.des index d9d1a2d4d..f9b9b3809 100644 --- a/dat/knox.des +++ b/dat/knox.des @@ -39,7 +39,7 @@ TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down # Throne room, with Croesus on the throne REGION:(37,08,46,11),lit,"throne" -MONSTER:'@',"Croesus",(43,10),hostile +MONSTER:('@',"Croesus"),(43,10),hostile # The Vault # Using unfilled morgue for # identification in mkmaze.c @@ -50,12 +50,12 @@ REGION:(46,06,48,06),lit,"ordinary" REGION:(19,13,21,13),lit,"ordinary" REGION:(46,13,48,13),lit,"ordinary" # A welcoming committee -REGION:(03,10,07,13),lit,"zoo",filled,true +REGION:(03,10,07,13),lit,"zoo",filled,irregular # arrival chamber; needs to be a real room to control migrating monsters, # and `unfilled' is a kludge to force an ordinary room to remain a room REGION:(06,15,09,16),unlit,"ordinary",unfilled # Barracks -REGION:(62,03,71,04),lit,"barracks",filled,true +REGION:(62,03,71,04),lit,"barracks",filled,irregular # Doors DOOR:closed,(06,14) DOOR:closed,(09,03) @@ -67,43 +67,43 @@ DOOR:open,(68,11) DOOR:closed,(63,14) DOOR:closed,(66,14) # Soldiers guarding the fort -MONSTER:'@',"soldier",(12,14) -MONSTER:'@',"soldier",(12,13) -MONSTER:'@',"soldier",(11,10) -MONSTER:'@',"soldier",(13,02) -MONSTER:'@',"soldier",(14,03) -MONSTER:'@',"soldier",(20,02) -MONSTER:'@',"soldier",(30,02) -MONSTER:'@',"soldier",(40,02) -MONSTER:'@',"soldier",(30,16) -MONSTER:'@',"soldier",(32,16) -MONSTER:'@',"soldier",(40,16) -MONSTER:'@',"soldier",(54,16) -MONSTER:'@',"soldier",(54,14) -MONSTER:'@',"soldier",(54,13) -MONSTER:'@',"soldier",(57,10) -MONSTER:'@',"soldier",(57,09) -MONSTER:'@',"lieutenant",(15,08) +MONSTER:('@',"soldier"),(12,14) +MONSTER:('@',"soldier"),(12,13) +MONSTER:('@',"soldier"),(11,10) +MONSTER:('@',"soldier"),(13,02) +MONSTER:('@',"soldier"),(14,03) +MONSTER:('@',"soldier"),(20,02) +MONSTER:('@',"soldier"),(30,02) +MONSTER:('@',"soldier"),(40,02) +MONSTER:('@',"soldier"),(30,16) +MONSTER:('@',"soldier"),(32,16) +MONSTER:('@',"soldier"),(40,16) +MONSTER:('@',"soldier"),(54,16) +MONSTER:('@',"soldier"),(54,14) +MONSTER:('@',"soldier"),(54,13) +MONSTER:('@',"soldier"),(57,10) +MONSTER:('@',"soldier"),(57,09) +MONSTER:('@',"lieutenant"),(15,08) # Four dragons guarding each side -MONSTER:'D',random,(18,09) -MONSTER:'D',random,(49,10) -MONSTER:'D',random,(33,05) -MONSTER:'D',random,(33,14) +MONSTER:'D',(18,09) +MONSTER:'D',(49,10) +MONSTER:'D',(33,05) +MONSTER:'D',(33,14) # Eels in the moat -MONSTER:';',"giant eel",(17,08) -MONSTER:';',"giant eel",(17,11) -MONSTER:';',"giant eel",(48,08) -MONSTER:';',"giant eel",(48,11) +MONSTER:(';',"giant eel"),(17,08) +MONSTER:(';',"giant eel"),(17,11) +MONSTER:(';',"giant eel"),(48,08) +MONSTER:(';',"giant eel"),(48,11) # The corner rooms treasures -OBJECT:'*',"diamond",(19,06) -OBJECT:'*',"diamond",(20,06) -OBJECT:'*',"diamond",(21,06) -OBJECT:'*',"emerald",(19,13) -OBJECT:'*',"emerald",(20,13) -OBJECT:'*',"emerald",(21,13) -OBJECT:'*',"ruby",(46,06) -OBJECT:'*',"ruby",(47,06) -OBJECT:'*',"ruby",(48,06) -OBJECT:'*',"amethyst",(46,13) -OBJECT:'*',"amethyst",(47,13) -OBJECT:'*',"amethyst",(48,13) +OBJECT:('*',"diamond"),(19,06) +OBJECT:('*',"diamond"),(20,06) +OBJECT:('*',"diamond"),(21,06) +OBJECT:('*',"emerald"),(19,13) +OBJECT:('*',"emerald"),(20,13) +OBJECT:('*',"emerald"),(21,13) +OBJECT:('*',"ruby"),(46,06) +OBJECT:('*',"ruby"),(47,06) +OBJECT:('*',"ruby"),(48,06) +OBJECT:('*',"amethyst"),(46,13) +OBJECT:('*',"amethyst"),(47,13) +OBJECT:('*',"amethyst"),(48,13) diff --git a/dat/medusa.des b/dat/medusa.des index ae65ff6d5..48720d3ba 100644 --- a/dat/medusa.des +++ b/dat/medusa.des @@ -55,28 +55,29 @@ BRANCH:levregion(01,00,79,20),(30,06,46,13) # Non diggable walls NON_DIGGABLE:(30,06,46,13) # Objects -CONTAINER:'`',"statue",(36,10),uncursed,"knight",3,"Perseus" -OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0 -OBJECT[25%]:'[',"levitation boots",contained,random,+0 -OBJECT[50%]:')',"scimitar",contained,blessed,+2 -OBJECT[50%]:'(',"sack",contained +CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" { + [75%]: OBJECT:('[',"shield of reflection"),cursed,+0 + [25%]: OBJECT:('[',"levitation boots"),+0 + [50%]: OBJECT:(')',"scimitar"),blessed,+2 + [50%]: OBJECT:('(',"sack") +} # These aren't really containers, but specifying CONTAINER forces them to be # empty, since CONTAINERs contain only what is explicitly specified. -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -CONTAINER:'`',"statue",random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +CONTAINER:('`',"statue"),random { } +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -86,27 +87,27 @@ TRAP:random,random TRAP:"board",(38,07) TRAP:"board",(38,12) # Random monsters -MONSTER:'@',"Medusa",(36,10),asleep -MONSTER:';',"giant eel",(11,06) -MONSTER:';',"giant eel",(23,13) -MONSTER:';',"giant eel",(29,02) -MONSTER:';',"jellyfish",(02,02) -MONSTER:';',"jellyfish",(00,08) -MONSTER:';',"jellyfish",(04,18) -MONSTER:'T',"water troll",(51,03) -MONSTER:'T',"water troll",(64,11) -MONSTER:'S',random,(38,07) -MONSTER:'S',random,(38,12) -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:('@',"Medusa"),(36,10),asleep +MONSTER:(';',"giant eel"),(11,06) +MONSTER:(';',"giant eel"),(23,13) +MONSTER:(';',"giant eel"),(29,02) +MONSTER:(';',"jellyfish"),(02,02) +MONSTER:(';',"jellyfish"),(00,08) +MONSTER:(';',"jellyfish"),(04,18) +MONSTER:('T',"water troll"),(51,03) +MONSTER:('T',"water troll"),(64,11) +MONSTER:'S',(38,07) +MONSTER:'S',(38,12) +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random MAZE:"medusa-2",' ' FLAGS: noteleport @@ -136,7 +137,7 @@ ENDMAP # Dungeon Description REGION:(00,00,74,19),lit,"ordinary" REGION:(02,03,05,16),unlit,"ordinary" -REGION:(61,03,72,16),unlit,"ordinary",unfilled,true +REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular REGION:(71,08,72,11),unlit,"ordinary" REGION:(67,08,69,11),lit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island @@ -153,28 +154,29 @@ BRANCH:levregion(01,00,79,20),(59,01,73,17) NON_DIGGABLE:(01,02,06,17) NON_DIGGABLE:(60,02,73,17) # Objects -CONTAINER:'`',"statue",(68,10),uncursed,"knight",3,"Perseus" -OBJECT[25%]:'[',"shield of reflection",contained,cursed,+0 -OBJECT[75%]:'[',"levitation boots",contained,random,+0 -OBJECT[50%]:')',"scimitar",contained,blessed,+2 -OBJECT[50%]:'(',"sack",contained -CONTAINER:'`',"statue",(64,08) -CONTAINER:'`',"statue",(65,08) -CONTAINER:'`',"statue",(64,09) -CONTAINER:'`',"statue",(65,09) -CONTAINER:'`',"statue",(64,10) -CONTAINER:'`',"statue",(65,10) -CONTAINER:'`',"statue",(64,11) -CONTAINER:'`',"statue",(65,11) -OBJECT:'`',"boulder",(04,04) -OBJECT:'/',random,(52,09) -OBJECT:'`',"boulder",(52,09) -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" { + [25%]: OBJECT:('[',"shield of reflection"),cursed,+0 + [75%]: OBJECT:('[',"levitation boots"),+0 + [50%]: OBJECT:(')',"scimitar"),blessed,+2 + [50%]: OBJECT:('(',"sack") +} +CONTAINER:('`',"statue"),(64,08) { } +CONTAINER:('`',"statue"),(65,08) { } +CONTAINER:('`',"statue"),(64,09) { } +CONTAINER:('`',"statue"),(65,09) { } +CONTAINER:('`',"statue"),(64,10) { } +CONTAINER:('`',"statue"),(65,10) { } +CONTAINER:('`',"statue"),(64,11) { } +CONTAINER:('`',"statue"),(65,11) { } +OBJECT:('`',"boulder"),(04,04) +OBJECT:'/',(52,09) +OBJECT:('`',"boulder"),(52,09) +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Traps TRAP:"magic",(03,12) TRAP:random,random @@ -182,36 +184,36 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Monsters. -MONSTER:'@',"Medusa",(68,10),asleep -MONSTER:'g',"gremlin",(02,14) -MONSTER:'H',"titan",(02,05) -MONSTER:';',"electric eel",(10,13) -MONSTER:';',"electric eel",(11,13) -MONSTER:';',"electric eel",(10,14) -MONSTER:';',"electric eel",(11,14) -MONSTER:';',"electric eel",(10,15) -MONSTER:';',"electric eel",(11,15) -MONSTER:';',"jellyfish",(01,01) -MONSTER:';',"jellyfish",(00,08) -MONSTER:';',"jellyfish",(04,19) -MONSTER:''',"stone golem",(64,08),asleep -MONSTER:''',"stone golem",(65,08),asleep -MONSTER:''',"stone golem",(64,09),asleep -MONSTER:''',"stone golem",(65,09),asleep -MONSTER:'S',"cobra",(64,10),asleep -MONSTER:'S',"cobra",(65,10),asleep -MONSTER:'A',random,(72,08) -MONSTER:'y',"yellow light",(72,11),asleep -MONSTER:random,random,(17,07) -MONSTER:random,random,(28,11) -MONSTER:random,random,(32,13) -MONSTER:random,random,(49,09) -MONSTER:random,random,(48,07) -MONSTER:random,random,(65,03) -MONSTER:random,random,(70,04) -MONSTER:random,random,(70,15) -MONSTER:random,random,(65,16) -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random +MONSTER:('@',"Medusa"),(68,10),asleep +MONSTER:('g',"gremlin"),(02,14) +MONSTER:('H',"titan"),(02,05) +MONSTER:(';',"electric eel"),(10,13) +MONSTER:(';',"electric eel"),(11,13) +MONSTER:(';',"electric eel"),(10,14) +MONSTER:(';',"electric eel"),(11,14) +MONSTER:(';',"electric eel"),(10,15) +MONSTER:(';',"electric eel"),(11,15) +MONSTER:(';',"jellyfish"),(01,01) +MONSTER:(';',"jellyfish"),(00,08) +MONSTER:(';',"jellyfish"),(04,19) +MONSTER:(''',"stone golem"),(64,08),asleep +MONSTER:(''',"stone golem"),(65,08),asleep +MONSTER:(''',"stone golem"),(64,09),asleep +MONSTER:(''',"stone golem"),(65,09),asleep +MONSTER:('S',"cobra"),(64,10),asleep +MONSTER:('S',"cobra"),(65,10),asleep +MONSTER:'A',(72,08) +MONSTER:('y',"yellow light"),(72,11),asleep +MONSTER:random,(17,07) +MONSTER:random,(28,11) +MONSTER:random,(32,13) +MONSTER:random,(49,09) +MONSTER:random,(48,07) +MONSTER:random,(65,03) +MONSTER:random,(70,04) +MONSTER:random,(70,15) +MONSTER:random,(65,16) +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random diff --git a/dat/mines.des b/dat/mines.des index 8408bbd9d..c8be29d35 100644 --- a/dat/mines.des +++ b/dat/mines.des @@ -12,33 +12,33 @@ # specific levels as defined below. # MAZE: "minefill" , ' ' -INIT_MAP: '.' , ' ' , true , true , random , true +INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # -OBJECT: '*', random, random -OBJECT: '*', random, random -OBJECT: '*', random, random -OBJECT: '(', random, random -OBJECT: random, random, random -OBJECT: random, random, random -OBJECT: random, random, random +OBJECT: '*', random +OBJECT: '*', random +OBJECT: '*', random +OBJECT: '(', random +OBJECT: random, random +OBJECT: random, random +OBJECT: random, random # -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome lord", random -MONSTER: 'h', "dwarf", random -MONSTER: 'h', "dwarf", random -MONSTER: 'G', random, random -MONSTER: 'G', random, random -MONSTER: 'h', random, random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome lord"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('h', "dwarf"), random +MONSTER: 'G', random +MONSTER: 'G', random +MONSTER: 'h', random # TRAP: random, random TRAP: random, random @@ -48,179 +48,254 @@ TRAP: random, random TRAP: random, random +# A tragic accident has occurred in Frontier Town.... +# # Minetown variant 1 -# "Frontier Town" +# Orcish Town - a variant of Frontier Town that has been +# overrun by orcs. Note the barricades (iron bars). # LEVEL: "minetn-1" +FLAGS:mazelevel +INIT_MAP:mines,'.',' ',true,true,random,true +GEOMETRY:center,center +MAP +..................................... +.----------------F------------------. +.|.................................|. +.|.-------------......------------.|. +.|.|...|...|...|......|..|...|...|.|. +.F.|...|...|...|......|..|...|...|.|. +.|.|...|...|...|......|..|...|...|.F. +.|.|...|...|----......------------.|. +.|.---------.......................|. +.|.................................|. +.|.---------.....--...--...........|. +.|.|...|...|----.|.....|.---------.|. +.|.|...|...|...|.|.....|.|..|....|.|. +.|.|...|...|...|.|.....|.|..|....|.|. +.|.|...|...|...|.|.....|.|..|....|.|. +.|.-------------.-------.---------.|. +.|.................................F. +.-----------F------------F----------. +..................................... +ENDMAP -ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) -NAME: "town" -FOUNTAIN: (13, 7) -FOUNTAIN: (20, 7) +# Don't let the player fall into his likely death +TELEPORT_REGION:levregion(01,01,20,19),levregion(20,00,70,19) +REGION:(00,00,36,16),lit,"ordinary" +STAIR:levregion(01,03,20,19),(00,00,36,15),up +STAIR:levregion(61,03,75,19),(00,00,36,15),down -# The Town Watch -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful +# shame we can't make polluted fountains +FOUNTAIN:(16,09) +FOUNTAIN:(25,09) -SUBROOM: "shop" , lit, (2,2), (3,4), "town" -CHANCE: 90 -DOOR: false, closed, south, random +# the altar's defiled; useful for BUC but never coaligned +ALTAR:(20,13),noalign,shrine -SUBROOM: "tool shop", lit, (2,9), (3,4), "town" -CHANCE: 90 -DOOR: false, closed, north, random +# set up the shop doors; could be broken down +DOOR:random,(5,8) +DOOR:random,(9,8) +DOOR:random,(13,7) +DOOR:random,(22,5) +DOOR:random,(27,7) +DOOR:random,(31,7) +DOOR:random,(5,10) +DOOR:random,(9,10) +DOOR:random,(15,13) +DOOR:random,(25,13) +DOOR:random,(31,11) -SUBROOM: "ordinary", unlit, (6,2), (3,4), "town" -DOOR: false, closed, south, random +# knock a few holes in the shop interior walls +REPLACE_TERRAIN:(07,04,11,06),'|','.',18% +REPLACE_TERRAIN:(25,04,29,06),'|','.',18% +REPLACE_TERRAIN:(07,12,11,14),'|','.',18% +REPLACE_TERRAIN:(28,12,28,14),'|','.',33% -SUBROOM: "ordinary", lit, (6,9), (3,4), "town" -DOOR: false, closed, north, random +# One spot each in most shops... +$place = { (05,04),(09,05),(13,04),(26,04),(31,05),(30,14),(05,14),(10,13),(26,14),(27,13) } +SHUFFLE:$place -SUBROOM: "food shop", lit, (10,2), (2,3), "town" -CHANCE: 90 -DOOR: false, closed, south, random +# scatter some bodies +OBJECT:('%',"corpse"),(20,12),montype:"aligned priest" +OBJECT:('%',"corpse"),$place[0],montype:"shopkeeper" +OBJECT:('%',"corpse"),$place[1],montype:"shopkeeper" +OBJECT:('%',"corpse"),$place[2],montype:"shopkeeper" +OBJECT:('%',"corpse"),$place[3],montype:"shopkeeper" +OBJECT:('%',"corpse"),$place[4],montype:"shopkeeper" +OBJECT:('%',"corpse"),random,montype:"watchman" +OBJECT:('%',"corpse"),random,montype:"watchman" +OBJECT:('%',"corpse"),random,montype:"watchman" +OBJECT:('%',"corpse"),random,montype:"watchman" +OBJECT:('%',"corpse"),random,montype:"watch captain" -SUBROOM: "candle shop", lit, (22,2), (3,3), "town" -DOOR: false, closed, south, random +# Rubble! +LOOP [9 + 2d5] { + [90%]: OBJECT:('`',"boulder"),random + OBJECT:('*',"rock"),random +} -SUBROOM: "ordinary", unlit, (10,10), (2,3), "town" -DOOR: false, locked, east, random -MONSTER: 'G', "gnome", random +# Guarantee 7 candles since we won't have Izchak available +OBJECT:('(',"wax candle"),$place[0],quantity:1d2 +OBJECT:('(',"wax candle"),$place[1],quantity:2d2 +OBJECT:('(',"wax candle"),$place[2],quantity:1d2 +OBJECT:('(',"tallow candle"),$place[3],quantity:1d3 +OBJECT:('(',"tallow candle"),$place[2],quantity:1d2 +OBJECT:('(',"tallow candle"),$place[0],quantity:1d2 -SUBROOM: "ordinary", lit, (19,2), (2,3), "town" -DOOR: false, locked, west, random -MONSTER: 'G', "gnome", random +# go ahead and leave a lamp next to one corpse to be suggestive +# and some empty wands... +OBJECT:('(',"oil lamp"),$place[2] +OBJECT:('/',"striking"),$place[1],uncursed,0 +OBJECT:('/',"striking"),$place[3],uncursed,0 +OBJECT:('/',"striking"),$place[4],uncursed,0 +OBJECT:('/',"magic missile"),$place[4],uncursed,0 +OBJECT:('/',"magic missile"),$place[0],uncursed,0 -SUBROOM: "temple", lit, (15,9), (4,4), "town" -DOOR: false, closed, north, random -ALTAR:(02,02),align[0],shrine -MONSTER: 'G', "gnomish wizard", random -MONSTER: 'G', "gnomish wizard", random +# the Orcish Army -SUBROOM: "ordinary", lit, (22,10), (2,3), "town" -DOOR: false, locked, west, random +$inside = selection: floodfill(18,8) +$near_temple = selection: filter(fillrect(17,8, 23,14), $inside) -SUBROOM: "ordinary", lit, (26,2), (3,3), "town" -DOOR: false, closed, south, random -MONSTER: 'G', "gnome lord", random +LOOP [5 + 1d10] { + IF [50%] { + MONSTER: ('o', "orc-captain"), rndcoord($inside), hostile + } ELSE { + IF [80%] { + MONSTER: ('o', "Uruk-hai"), rndcoord($inside), hostile + } ELSE { + MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile + } + } +} +# shamans can be hanging out in/near the temple +LOOP [2d3] { + MONSTER: ('o', "orc shaman"), rndcoord($near_temple), hostile +} +# these are not such a big deal +# to run into outside the bars +LOOP [9 + 2d5] { + IF [90%] { + MONSTER: ('o', "hill orc"), random, hostile + } ELSE { + MONSTER: ('o', "goblin"), random, hostile + } +} -SUBROOM: "ordinary", unlit, (25,10), (4,3), "town" -DOOR: false, closed, north, random - -ROOM: "ordinary" , random, random, random, random -STAIR: random, up - -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -TRAP: random, random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random - -ROOM: "ordinary" , random, random, random, random -MONSTER: 'h', "dwarf", random - -ROOM: "ordinary" , random, random, random, random -TRAP: random, random -MONSTER: 'G', "gnome", random - -RANDOM_CORRIDORS +WALLIFY # Minetown variant 2 # "Town Square" # LEVEL: "minetn-2" -ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) -NAME: "town" +ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) { FOUNTAIN: (17, 5) FOUNTAIN: (13, 8) +SUBROOM: "ordinary", random, (2,0), (2,2) { + ROOMDOOR: false, closed, west, random +} + +SUBROOM: "ordinary", unlit, (5,0), (2,2) { + ROOMDOOR: false, closed, south, random +} + +SUBROOM: "ordinary", random, (8,0), (2,2) { + ROOMDOOR: false, closed, east, random +} + +SUBROOM: "ordinary", lit, (16,0), (2,2) { + ROOMDOOR: false, closed, west, random +} + +SUBROOM: "ordinary", unlit, (19,0), (2,2) { + ROOMDOOR: false, closed, south, random +} + +SUBROOM: "ordinary", random, (22,0), (2,2) { + ROOMDOOR: false, locked, south, random + MONSTER: ('G', "gnome"), random +} + +SUBROOM: "ordinary", unlit, (25,0), (2,2) { + ROOMDOOR: false, closed, east, random +} + +SUBROOM: "ordinary", lit, (2,5), (2,2) { + ROOMDOOR: false, closed, north, random +} + +SUBROOM: "ordinary", lit, (5,5), (2,2) { + ROOMDOOR: false, closed, south, random +} + +SUBROOM: "ordinary", random, (8,5), (2,2) { + ROOMDOOR: false, locked, north, random + MONSTER: ('G', "gnome"), random +} + +SUBROOM: "shop" [90%] , lit, (2,10), (4,3) { + ROOMDOOR: false, closed, west, random +} + +SUBROOM: "tool shop" [90%], lit, (23,10), (4,3) { + ROOMDOOR: false, closed, east, random +} + +SUBROOM: "food shop" [90%], lit, (24,5), (3,4) { + ROOMDOOR: false, closed, north, random +} + +SUBROOM: "candle shop", lit, (11,10), (4,3) { + ROOMDOOR: false, closed, east, random +} + +SUBROOM: "ordinary", unlit, (7,10), (3,3) { + ROOMDOOR: false, locked, north, random + MONSTER: ('G', "gnome"), random +} + +SUBROOM: "temple", lit, (19,5), (4,4) { + ROOMDOOR: false, closed, north, random + ALTAR:(02,02),align[0],shrine + MONSTER: ('G', "gnomish wizard"), random + MONSTER: ('G', "gnomish wizard"), random +} + +SUBROOM: "ordinary", lit, (18,10), (4,3) { + ROOMDOOR: false, locked, west, random + MONSTER: ('G', "gnome lord"), random +} + # The Town Watch -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful -SUBROOM: "ordinary", random, (2,0), (2,2), "town" -DOOR: false, closed, west, random +} -SUBROOM: "ordinary", unlit, (5,0), (2,2), "town" -DOOR: false, closed, south, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up +} -SUBROOM: "ordinary", random, (8,0), (2,2), "town" -DOOR: false, closed, east, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + TRAP: random, random + MONSTER: ('G', "gnome"), random + MONSTER: ('G', "gnome"), random +} -SUBROOM: "ordinary", lit, (16,0), (2,2), "town" -DOOR: false, closed, west, random +ROOM: "ordinary" , random, random, random, random { + MONSTER: ('h', "dwarf"), random +} -SUBROOM: "ordinary", unlit, (19,0), (2,2), "town" -DOOR: false, closed, south, random - -SUBROOM: "ordinary", random, (22,0), (2,2), "town" -DOOR: false, locked, south, random -MONSTER: 'G', "gnome", random - -SUBROOM: "ordinary", unlit, (25,0), (2,2), "town" -DOOR: false, closed, east, random - -SUBROOM: "ordinary", lit, (2,5), (2,2), "town" -DOOR: false, closed, north, random - -SUBROOM: "ordinary", lit, (5,5), (2,2), "town" -DOOR: false, closed, south, random - -SUBROOM: "ordinary", random, (8,5), (2,2), "town" -DOOR: false, locked, north, random -MONSTER: 'G', "gnome", random - -SUBROOM: "shop" , lit, (2,10), (4,3), "town" -CHANCE: 90 -DOOR: false, closed, west, random - -SUBROOM: "tool shop", lit, (23,10), (4,3), "town" -CHANCE: 90 -DOOR: false, closed, east, random - -SUBROOM: "food shop", lit, (24,5), (3,4), "town" -CHANCE: 90 -DOOR: false, closed, north, random - -SUBROOM: "candle shop", lit, (11,10), (4,3), "town" -DOOR: false, closed, east, random - -SUBROOM: "ordinary", unlit, (7,10), (3,3), "town" -DOOR: false, locked, north, random -MONSTER: 'G', "gnome", random - -SUBROOM: "temple", lit, (19,5), (4,4), "town" -DOOR: false, closed, north, random -ALTAR:(02,02),align[0],shrine -MONSTER: 'G', "gnomish wizard", random -MONSTER: 'G', "gnomish wizard", random - -SUBROOM: "ordinary", lit, (18,10), (4,3), "town" -DOOR: false, locked, west, random -MONSTER: 'G', "gnome lord", random - -ROOM: "ordinary" , random, random, random, random -STAIR: random, up - -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -TRAP: random, random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random - -ROOM: "ordinary" , random, random, random, random -MONSTER: 'h', "dwarf", random - -ROOM: "ordinary" , random, random, random, random -TRAP: random, random -MONSTER: 'G', "gnome", random +ROOM: "ordinary" , random, random, random, random { + TRAP: random, random + MONSTER: ('G', "gnome"), random +} RANDOM_CORRIDORS @@ -229,89 +304,107 @@ RANDOM_CORRIDORS # "Alley Town" # LEVEL: "minetn-3" -ROOM: "ordinary",lit,(3,3),(center,center),(31,15) -NAME: "town" +ROOM: "ordinary",lit,(3,3),(center,center),(31,15) { FOUNTAIN:(01,06) FOUNTAIN:(29,13) -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful -SUBROOM:"ordinary",random,(2,2),(2,2),"town" -DOOR: false,closed,south,random +SUBROOM:"ordinary",random,(2,2),(2,2) { + ROOMDOOR: false,closed,south,random +} -SUBROOM:"tool shop",lit,(5,3),(2,3),"town" -CHANCE: 30 -DOOR: false,closed,south,random +SUBROOM:"tool shop" [30%], lit,(5,3),(2,3) { + ROOMDOOR: false,closed,south,random +} -SUBROOM:"ordinary",random,(2,10),(2,3),"town" -DOOR: false, locked, north, random -MONSTER: 'G',random,random +SUBROOM:"ordinary",random,(2,10),(2,3) { + ROOMDOOR: false, locked, north, random + MONSTER: 'G',random +} -SUBROOM:"ordinary",random,(5,9),(2,2),"town" -DOOR: false,closed,north,random +SUBROOM:"ordinary",random,(5,9),(2,2) { + ROOMDOOR: false,closed,north,random +} -SUBROOM:"temple",lit,(10,2),(3,4),"town" -DOOR: false,closed,east,random -ALTAR:(1,1),align[0],shrine -MONSTER: 'G', "gnomish wizard", random -MONSTER: 'G', "gnomish wizard", random +SUBROOM:"temple",lit,(10,2),(3,4) { + ROOMDOOR: false,closed,east,random + ALTAR:(1,1),align[0],shrine + MONSTER: ('G', "gnomish wizard"), random + MONSTER: ('G', "gnomish wizard"), random +} -SUBROOM:"ordinary",random,(11,7),(2,2),"town" -DOOR: false,closed,west,random +SUBROOM:"ordinary",random,(11,7),(2,2) { + ROOMDOOR: false,closed,west,random +} -SUBROOM:"shop",lit,(10,10),(3,3),"town" -DOOR:false,closed,west,random +SUBROOM:"shop",lit,(10,10),(3,3) { + ROOMDOOR:false,closed,west,random +} -SUBROOM:"ordinary",random,(14,8),(2,2),"town" -DOOR:false,locked,north,random -MONSTER: 'G',random,random +SUBROOM:"ordinary",random,(14,8),(2,2) { + ROOMDOOR:false,locked,north,random + MONSTER: 'G',random +} -SUBROOM:"ordinary",random,(14,11),(2,2),"town" -DOOR:false,closed,south,random +SUBROOM:"ordinary",random,(14,11),(2,2) { + ROOMDOOR:false,closed,south,random +} -SUBROOM:"tool shop",lit,(17,10),(3,3),"town" -CHANCE:40 -DOOR:false,closed,north,random +SUBROOM:"tool shop" [40%],lit,(17,10),(3,3) { + ROOMDOOR:false,closed,north,random +} -SUBROOM:"ordinary",random,(21,11),(2,2),"town" -DOOR:false,locked,east,random -MONSTER:'G',random,random +SUBROOM:"ordinary",random,(21,11),(2,2) { + ROOMDOOR:false,locked,east,random + MONSTER:'G',random +} -SUBROOM:"food shop",lit,(26,8),(3,2),"town" -CHANCE:90 -DOOR:false,closed,west,random +SUBROOM:"food shop" [90%],lit,(26,8),(3,2) { + ROOMDOOR:false,closed,west,random +} -SUBROOM:"ordinary",random,(16,2),(2,2),"town" -DOOR:false,closed,west,random +SUBROOM:"ordinary",random,(16,2),(2,2) { + ROOMDOOR:false,closed,west,random +} -SUBROOM:"ordinary",random,(19,2),(2,2),"town" -DOOR:false,closed,north,random +SUBROOM:"ordinary",random,(19,2),(2,2) { + ROOMDOOR:false,closed,north,random +} -SUBROOM:"wand shop",lit,(19,5),(3,2),"town" -CHANCE:30 -DOOR:false,closed,west,random +SUBROOM:"wand shop" [30%],lit,(19,5),(3,2) { + ROOMDOOR:false,closed,west,random +} -SUBROOM: "candle shop",lit,(25,2),(3,3),"town" -DOOR:false,closed,south,random +SUBROOM: "candle shop",lit,(25,2),(3,3) { + ROOMDOOR:false,closed,south,random +} -ROOM: "ordinary", random, random, random, random -STAIR: random, up +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -TRAP: random, random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random +} -ROOM: "ordinary" , random, random, random, random -MONSTER: 'h', "dwarf", random +ROOM: "ordinary", random, random, random, random { + STAIR: random, up +} -ROOM: "ordinary" , random, random, random, random -TRAP: random, random -MONSTER: 'G', "gnome", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + TRAP: random, random + MONSTER: ('G', "gnome"), random + MONSTER: ('G', "gnome"), random +} + +ROOM: "ordinary" , random, random, random, random { + MONSTER: ('h', "dwarf"), random +} + +ROOM: "ordinary" , random, random, random, random { + TRAP: random, random + MONSTER: ('G', "gnome"), random +} RANDOM_CORRIDORS @@ -320,80 +413,95 @@ RANDOM_CORRIDORS # "College Town" # LEVEL: "minetn-4" -ROOM: "ordinary",lit,(3,3),(center,center),(30,15) -NAME: "town" +ROOM: "ordinary",lit,(3,3),(center,center),(30,15) { FOUNTAIN:(08,07) FOUNTAIN:(18,07) -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful -SUBROOM:"book shop",lit,(4,2),(3,3),"town" -DOOR: false,closed,south,random +SUBROOM:"book shop",lit,(4,2),(3,3) { + ROOMDOOR: false,closed,south,random +} -SUBROOM:"ordinary",random,(8,2),(2,2),"town" -DOOR: false,closed,south,random +SUBROOM:"ordinary",random,(8,2),(2,2) { + ROOMDOOR: false,closed,south,random +} -SUBROOM:"temple",lit,(11,3),(5,4),"town" -DOOR: false,closed,south,random -ALTAR:(2,1),align[0],shrine -MONSTER: 'G', "gnomish wizard", random -MONSTER: 'G', "gnomish wizard", random +SUBROOM:"temple",lit,(11,3),(5,4) { + ROOMDOOR: false,closed,south,random + ALTAR:(2,1),align[0],shrine + MONSTER: ('G', "gnomish wizard"), random + MONSTER: ('G', "gnomish wizard"), random +} -SUBROOM:"ordinary",random,(19,2),(2,2),"town" -DOOR: false,closed,south,random -MONSTER: 'G', random, random +SUBROOM:"ordinary",random,(19,2),(2,2) { + ROOMDOOR: false,closed,south,random + MONSTER: 'G', random +} -SUBROOM:"candle shop",lit,(22,2),(3,3),"town" -DOOR:false,closed,south,random +SUBROOM:"candle shop",lit,(22,2),(3,3) { + ROOMDOOR:false,closed,south,random +} -SUBROOM:"ordinary",random,(26,2),(2,2),"town" -DOOR:false,locked,east,random -MONSTER: 'G',random,random +SUBROOM:"ordinary",random,(26,2),(2,2) { + ROOMDOOR:false,locked,east,random + MONSTER: 'G',random +} -SUBROOM:"tool shop",lit,(4,10),(3,3),"town" -CHANCE:90 -DOOR:false,closed,north,random +SUBROOM:"tool shop" [90%],lit,(4,10),(3,3) { + ROOMDOOR:false,closed,north,random +} -SUBROOM:"ordinary",random,(8,11),(2,2),"town" -DOOR:false,locked,south,random -MONSTER: 'k',"kobold shaman",random -MONSTER: 'k',"kobold shaman",random -MONSTER: 'f',"kitten",random -MONSTER: 'f',random,random +SUBROOM:"ordinary",random,(8,11),(2,2) { + ROOMDOOR:false,locked,south,random + MONSTER: ('k',"kobold shaman"),random + MONSTER: ('k',"kobold shaman"),random + MONSTER: ('f',"kitten"),random + MONSTER: 'f',random +} -SUBROOM:"food shop",lit,(11,11),(3,2),"town" -CHANCE:90 -DOOR:false,closed,east,random +SUBROOM:"food shop" [90%],lit,(11,11),(3,2) { + ROOMDOOR:false,closed,east,random +} -SUBROOM:"ordinary",random,(17,11),(2,2),"town" -DOOR:false,closed,west,random +SUBROOM:"ordinary",random,(17,11),(2,2) { + ROOMDOOR:false,closed,west,random +} -SUBROOM:"ordinary",random,(20,10),(2,2),"town" -DOOR:false,locked,north,random -MONSTER:'G',random,random +SUBROOM:"ordinary",random,(20,10),(2,2) { + ROOMDOOR:false,locked,north,random + MONSTER:'G',random +} -SUBROOM:"shop",lit,(23,10),(3,3),"town" -CHANCE:90 -DOOR:false,closed,north,random +SUBROOM:"shop" [90%],lit,(23,10),(3,3) { + ROOMDOOR:false,closed,north,random +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, up +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -TRAP: random, random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random +} -ROOM: "ordinary" , random, random, random, random -MONSTER: 'h', "dwarf", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up +} -ROOM: "ordinary" , random, random, random, random -TRAP: random, random -MONSTER: 'G', "gnome", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + TRAP: random, random + MONSTER: ('G', "gnome"), random + MONSTER: ('G', "gnome"), random +} + +ROOM: "ordinary" , random, random, random, random { + MONSTER: ('h', "dwarf"), random +} + +ROOM: "ordinary" , random, random, random, random { + TRAP: random, random + MONSTER: ('G', "gnome"), random +} RANDOM_CORRIDORS @@ -442,22 +550,22 @@ REGION:(37,13,39,17),lit,"ordinary" REGION:(36,14,40,17),lit,"ordinary" REGION:(59,02,72,10),lit,"ordinary" -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome lord", random -MONSTER: 'G', "gnome lord", random -MONSTER: 'h', "dwarf", random -MONSTER: 'h', "dwarf", random -MONSTER: 'h', "dwarf", random +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome lord"), random +MONSTER: ('G', "gnome lord"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('h', "dwarf"), random # The shops REGION:(25,17,28,19),lit,"candle shop" @@ -471,14 +579,14 @@ DOOR:closed,(07,11) # Gnome homes DOOR:closed,(04,14) DOOR:locked,(01,17) -MONSTER: 'G', "gnomish wizard", (02,19) +MONSTER: ('G', "gnomish wizard"), (02,19) DOOR:locked,(20,16) -MONSTER: 'G', random, (20,18) +MONSTER: 'G', (20,18) DOOR:random,(21,14) DOOR:random,(25,14) DOOR:random,(42,08) DOOR:locked,(40,05) -MONSTER: 'G', random, (38,07) +MONSTER: 'G', (38,07) DOOR:random,(59,03) DOOR:random,(58,06) DOOR:random,(63,03) @@ -487,15 +595,15 @@ DOOR:locked,(71,03) DOOR:locked,(71,06) DOOR:closed,(69,04) DOOR:closed,(67,16) -MONSTER: 'G', "gnomish wizard", (67,14) -OBJECT: '=', random, (70,14) +MONSTER: ('G', "gnomish wizard"), (67,14) +OBJECT: '=', (70,14) DOOR:locked,(69,18) -MONSTER: 'G', "gnome lord", (71,19) +MONSTER: ('G', "gnome lord"), (71,19) DOOR:locked,(73,18) -OBJECT: '(', "chest", (73,19) +OBJECT: ('(', "chest"), (73,19) DOOR:locked,(50,06) -OBJECT: '(', random, (50,03) -OBJECT: '`', "statue", (38,15), "gnome king", 1 +OBJECT: '(', (50,03) +OBJECT: ('`', "statue"), (38,15), montype:"gnome king", 1 # Temple REGION:(29,02,33,04),lit,"temple" DOOR:closed,(31,05) @@ -505,7 +613,7 @@ ALTAR:(31,03),align[0],shrine # "Bustling Town" by Kelly Bailey # MAZE: "minetn-6",' ' -INIT_MAP:'.','-',true,true,lit,true +INIT_MAP:mines,'.','-',true,true,lit,true GEOMETRY:center,top MAP .-----................----------------.- @@ -557,135 +665,153 @@ DOOR:closed,(31,3) DOOR:closed,(35,3) DOOR:closed,(33,7) -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", (14,6) -MONSTER: 'G', "gnome lord", (14,5) -MONSTER: 'G', "gnome", (27,8) -MONSTER: 'G', "gnome lord", random -MONSTER: 'G', "gnome lord", random -MONSTER: 'h', "dwarf", random -MONSTER: 'h', "dwarf", random -MONSTER: 'h', "dwarf", random -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful -MONSTER: '@', "watch captain", random, peaceful +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), random +MONSTER: ('G', "gnome"), (14,6) +MONSTER: ('G', "gnome lord"), (14,5) +MONSTER: ('G', "gnome"), (27,8) +MONSTER: ('G', "gnome lord"), random +MONSTER: ('G', "gnome lord"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('h', "dwarf"), random +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful # "Bazaar Town" by Kelly Bailey # LEVEL: "minetn-7" -ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) -NAME: "town" +ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) { FOUNTAIN: (12, 07) FOUNTAIN: (11, 13) -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watchman", random, peaceful -MONSTER: '@', "watch captain", random, peaceful -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome lord",random -MONSTER:'Y',"monkey",random -MONSTER:'Y',"monkey",random +SUBROOM: "ordinary", random, (2,2), (4,2) { + ROOMDOOR: false, closed, south, random +} -SUBROOM: "ordinary", random, (2,2), (4,2), "town" -DOOR: false, closed, south, random +SUBROOM: "ordinary", random, (7,2), (2,2) { + ROOMDOOR: false, closed, north, random +} -SUBROOM: "ordinary", random, (7,2), (2,2), "town" -DOOR: false, closed, north, random +SUBROOM: "ordinary", random, (7,5), (2,2) { + ROOMDOOR: false, closed, south, random +} -SUBROOM: "ordinary", random, (7,5), (2,2), "town" -DOOR: false, closed, south, random +SUBROOM: "ordinary", lit, (10,2), (3,4) { + MONSTER:('G',"gnome"),random + MONSTER:('Y',"monkey"),random + MONSTER:('Y',"monkey"),random + MONSTER:('Y',"monkey"),random + ROOMDOOR: false, closed, south, random +} -SUBROOM: "ordinary", lit, (10,2), (3,4), "town" -MONSTER:'G',"gnome",random -MONSTER:'Y',"monkey",random -MONSTER:'Y',"monkey",random -MONSTER:'Y',"monkey",random -DOOR: false, closed, south, random +SUBROOM: "ordinary", random, (14,2), (4,2) { + ROOMDOOR: false, closed, south, 0 + MONSTER: 'n', random +} -SUBROOM: "ordinary", random, (14,2), (4,2), "town" -DOOR: false, closed, south, 0 -MONSTER: 'n', random, random +SUBROOM: "ordinary", random, (16,5), (2,2) { + ROOMDOOR: false, closed, south, random +} -SUBROOM: "ordinary", random, (16,5), (2,2), "town" -DOOR: false, closed, south, random +SUBROOM: "ordinary", unlit, (19,2), (2,2) { + ROOMDOOR: false, locked, east, random + MONSTER: ('G',"gnome king"),random +} -SUBROOM: "ordinary", unlit, (19,2), (2,2), "town" -DOOR: false, locked, east, random -MONSTER: 'G',"gnome king",random +SUBROOM: "food shop" [50%], lit, (19,5), (2,3) { + ROOMDOOR: false, closed, south, random +} -SUBROOM: "food shop", lit, (19,5), (2,3), "town" -CHANCE: 50 -DOOR: false, closed, south, random +SUBROOM: "ordinary", random, (2,7), (2,2) { + ROOMDOOR: false, closed, east, random +} -SUBROOM: "ordinary", random, (2,7), (2,2), "town" -DOOR: false, closed, east, random +SUBROOM: "tool shop" [50%], lit, (2,10), (2,3) { + ROOMDOOR: false, closed, south, random +} -SUBROOM: "tool shop", lit, (2,10), (2,3), "town" -CHANCE: 50 -DOOR: false, closed, south, random +SUBROOM: "candle shop", lit, (5,10),(3,3) { + ROOMDOOR: false, closed, north, random +} -SUBROOM: "candle shop", lit, (5,10),(3,3), "town" -DOOR: false, closed, north, random +SUBROOM: "ordinary", random, (11,10), (2,2) { + ROOMDOOR: false, locked, west, random + MONSTER: 'G',random +} -SUBROOM: "ordinary", random, (11,10), (2,2), "town" -DOOR: false, locked, west, random -MONSTER: 'G',random,random +SUBROOM: "shop" [60%], lit, (14,10), (2,3) { + ROOMDOOR: false, closed, north, random +} -SUBROOM: "shop", lit, (14,10), (2,3), "town" -CHANCE: 60 -DOOR: false, closed, north, random +SUBROOM: "ordinary", random, (17,11), (4,2) { + ROOMDOOR: false, closed, north, random +} -SUBROOM: "ordinary", random, (17,11), (4,2), "town" -DOOR: false, closed, north, random +SUBROOM: "ordinary", random, (22,11), (2,2) { + ROOMDOOR: false, closed, south, random + SINK: (00,00) +} -SUBROOM: "ordinary", random, (22,11), (2,2), "town" -DOOR: false, closed, south, random -SINK: (00,00) +SUBROOM: "food shop" [50%], lit, (25,11), (3,2) { + ROOMDOOR: false, closed, east, random +} -SUBROOM: "food shop", lit, (25,11), (3,2), "town" -CHANCE: 50 -DOOR: false, closed, east, random +SUBROOM: "tool shop" [30%], lit, (25,2), (3,3) { + ROOMDOOR: false, closed, west, random +} -SUBROOM: "tool shop", lit, (25,2), (3,3), "town" -CHANCE: 30 -DOOR: false, closed, west, random +SUBROOM: "temple", lit, (24,6), (4,4) { + ROOMDOOR: false, closed, west, random + ALTAR:(02,01),align[0],shrine + MONSTER: ('G', "gnomish wizard"), random + MONSTER: ('G', "gnomish wizard"), random +} -SUBROOM: "temple", lit, (24,6), (4,4), "town" -DOOR: false, closed, west, random -ALTAR:(02,01),align[0],shrine -MONSTER: 'G', "gnomish wizard", random -MONSTER: 'G', "gnomish wizard", random +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watchman"), random, peaceful +MONSTER: ('@', "watch captain"), random, peaceful +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('Y',"monkey"),random +MONSTER:('Y',"monkey"),random -ROOM: "ordinary" , random, random, random, random -STAIR: random, up +} -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -TRAP: random, random -MONSTER: 'G', "gnome", random -MONSTER: 'G', "gnome", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up +} -ROOM: "ordinary" , random, random, random, random -MONSTER: 'h', "dwarf", random - -ROOM: "ordinary" , random, random, random, random -TRAP: random, random -MONSTER: 'G', "gnome", random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + TRAP: random, random + MONSTER: ('G', "gnome"), random + MONSTER: ('G', "gnome"), random +} + +ROOM: "ordinary" , random, random, random, random { + MONSTER: ('h', "dwarf"), random +} + +ROOM: "ordinary" , random, random, random, random { + TRAP: random, random + MONSTER: ('G', "gnome"), random +} RANDOM_CORRIDORS - + # Mine end level variant 1 # "Mimic of the Mines" @@ -715,8 +841,10 @@ MAP ENDMAP # Dungeon Description -RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) -REGION:(26,01,32,01),unlit,"ordinary",filled,true +$place = { (08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) } +SHUFFLE: $place + +REGION:(26,01,32,01),unlit,"ordinary",filled,irregular REGION:(20,08,21,08),unlit,"ordinary" REGION:(23,08,25,08),unlit,"ordinary" # Secret doors @@ -732,42 +860,42 @@ STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Niches -# Note: place[6] empty -OBJECT:'*',"diamond",place[0] -OBJECT:'*',"emerald",place[0] -OBJECT:'*',"worthless piece of violet glass",place[0] -MONSTER:'m',random,place[0], m_object "luckstone" -OBJECT:'*',"worthless piece of white glass",place[1] -OBJECT:'*',"emerald",place[1] -OBJECT:'*',"amethyst",place[1] -MONSTER:'m',random,place[1], m_object "loadstone" -OBJECT:'*',"diamond",place[2] -OBJECT:'*',"worthless piece of green glass",place[2] -OBJECT:'*',"amethyst",place[2] -MONSTER:'m',random,place[2], m_object "flint" -OBJECT:'*',"worthless piece of white glass",place[3] -OBJECT:'*',"emerald",place[3] -OBJECT:'*',"worthless piece of violet glass",place[3] -MONSTER:'m',random,place[3], m_object "touchstone" -OBJECT:'*',"worthless piece of red glass",place[4] -OBJECT:'*',"ruby",place[4] -OBJECT:'*',"loadstone",place[4] -OBJECT:'*',"ruby",place[5] -OBJECT:'*',"worthless piece of red glass",place[5] -OBJECT:'*',"luckstone",place[5] +# Note: $place[6] empty +OBJECT:('*',"diamond"),$place[0] +OBJECT:('*',"emerald"),$place[0] +OBJECT:('*',"worthless piece of violet glass"),$place[0] +MONSTER:'m',$place[0], m_object "luckstone" +OBJECT:('*',"worthless piece of white glass"),$place[1] +OBJECT:('*',"emerald"),$place[1] +OBJECT:('*',"amethyst"),$place[1] +MONSTER:'m',$place[1], m_object "loadstone" +OBJECT:('*',"diamond"),$place[2] +OBJECT:('*',"worthless piece of green glass"),$place[2] +OBJECT:('*',"amethyst"),$place[2] +MONSTER:'m',$place[2], m_object "flint" +OBJECT:('*',"worthless piece of white glass"),$place[3] +OBJECT:('*',"emerald"),$place[3] +OBJECT:('*',"worthless piece of violet glass"),$place[3] +MONSTER:'m',$place[3], m_object "touchstone" +OBJECT:('*',"worthless piece of red glass"),$place[4] +OBJECT:('*',"ruby"),$place[4] +OBJECT:('*',"loadstone"),$place[4] +OBJECT:('*',"ruby"),$place[5] +OBJECT:('*',"worthless piece of red glass"),$place[5] +OBJECT:('*',"luckstone"),$place[5] # Random objects -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'(',random,random -OBJECT:'(',random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'(',random +OBJECT:'(',random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -776,27 +904,27 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters -MONSTER:'G',"gnome king",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnomish wizard",random -MONSTER:'G',"gnomish wizard",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'h',"hobbit",random -MONSTER:'h',"hobbit",random -MONSTER:'h',"dwarf",random -MONSTER:'h',"dwarf",random -MONSTER:'h',"dwarf",random -MONSTER:'h',random,random +MONSTER:('G',"gnome king"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnomish wizard"),random +MONSTER:('G',"gnomish wizard"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('h',"hobbit"),random +MONSTER:('h',"hobbit"),random +MONSTER:('h',"dwarf"),random +MONSTER:('h',"dwarf"),random +MONSTER:('h',"dwarf"),random +MONSTER:'h',random # Mine end level variant 2 @@ -849,47 +977,47 @@ NON_DIGGABLE:(53,14,61,14) # the Trespassers sign is a long-running joke ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar." ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!" -OBJECT:'!',"booze",(10,07) -OBJECT:'!',"booze",(10,07) -OBJECT:'!',random,(10,07) -OBJECT:'!',"booze",(10,08) -OBJECT:'!',"booze",(10,08) -OBJECT:'!',random,(10,08) -OBJECT:'!',"booze",(10,09) -OBJECT:'!',"booze",(10,09) -OBJECT:'!',"object detection",(10,09) +OBJECT:('!',"booze"),(10,07) +OBJECT:('!',"booze"),(10,07) +OBJECT:'!',(10,07) +OBJECT:('!',"booze"),(10,08) +OBJECT:('!',"booze"),(10,08) +OBJECT:'!',(10,08) +OBJECT:('!',"booze"),(10,09) +OBJECT:('!',"booze"),(10,09) +OBJECT:('!',"object detection"),(10,09) # Objects # The Treasure chamber... -OBJECT:'*',"diamond",(69,04) -OBJECT:'*',random,(69,04) -OBJECT:'*',"diamond",(69,04) -OBJECT:'*',random,(69,04) -OBJECT:'*',"emerald",(70,04) -OBJECT:'*',random,(70,04) -OBJECT:'*',"emerald",(70,04) -OBJECT:'*',random,(70,04) -OBJECT:'*',"emerald",(69,05) -OBJECT:'*',random,(69,05) -OBJECT:'*',"ruby",(69,05) -OBJECT:'*',random,(69,05) -OBJECT:'*',"ruby",(70,05) -OBJECT:'*',"amethyst",(70,05) -OBJECT:'*',random,(70,05) -OBJECT:'*',"amethyst",(70,05) -OBJECT:'*',"luckstone",(70,05) +OBJECT:('*',"diamond"),(69,04) +OBJECT:'*',(69,04) +OBJECT:('*',"diamond"),(69,04) +OBJECT:'*',(69,04) +OBJECT:('*',"emerald"),(70,04) +OBJECT:'*',(70,04) +OBJECT:('*',"emerald"),(70,04) +OBJECT:'*',(70,04) +OBJECT:('*',"emerald"),(69,05) +OBJECT:'*',(69,05) +OBJECT:('*',"ruby"),(69,05) +OBJECT:'*',(69,05) +OBJECT:('*',"ruby"),(70,05) +OBJECT:('*',"amethyst"),(70,05) +OBJECT:'*',(70,05) +OBJECT:('*',"amethyst"),(70,05) +OBJECT:('*',"luckstone"),(70,05) # Scattered gems... -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'*',random,random -OBJECT:'(',random,random -OBJECT:'(',random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'*',random +OBJECT:'(',random +OBJECT:'(',random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random @@ -898,27 +1026,27 @@ TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. -MONSTER:'G',"gnome king",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnome lord",random -MONSTER:'G',"gnomish wizard",random -MONSTER:'G',"gnomish wizard",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'G',"gnome",random -MONSTER:'h',"hobbit",random -MONSTER:'h',"hobbit",random -MONSTER:'h',"dwarf",random -MONSTER:'h',"dwarf",random -MONSTER:'h',"dwarf",random -MONSTER:'h',random,random +MONSTER:('G',"gnome king"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnome lord"),random +MONSTER:('G',"gnomish wizard"),random +MONSTER:('G',"gnomish wizard"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('G',"gnome"),random +MONSTER:('h',"hobbit"),random +MONSTER:('h',"hobbit"),random +MONSTER:('h',"dwarf"),random +MONSTER:('h',"dwarf"),random +MONSTER:('h',"dwarf"),random +MONSTER:'h',random # "Catacombs" by Kelly Bailey @@ -947,7 +1075,9 @@ MAP --|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - - ENDMAP -RANDOM_PLACES:(1,15),(68,6),(1,13) +$place = { (1,15),(68,6),(1,13) } +SHUFFLE: $place + NON_DIGGABLE:(67,3,73,7) NON_DIGGABLE:(0,12,2,16) FOUNTAIN:(12,08) @@ -962,36 +1092,36 @@ MAZEWALK:(36,8),west STAIR:(42,8),up # Objects -OBJECT:'*',"diamond",random -OBJECT:'*',random,random -OBJECT:'*',"diamond",random -OBJECT:'*',random,random -OBJECT:'*',"emerald",random -OBJECT:'*',random,random -OBJECT:'*',"emerald",random -OBJECT:'*',random,random -OBJECT:'*',"emerald",random -OBJECT:'*',random,random -OBJECT:'*',"ruby",random -OBJECT:'*',random,random -OBJECT:'*',"ruby",random -OBJECT:'*',"amethyst",random -OBJECT:'*',random,random -OBJECT:'*',"amethyst",random -OBJECT:'*',"luckstone",place[0] -OBJECT:'*',"flint",place[1] -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random -OBJECT:random,random,random -OBJECT:random,random,random -OBJECT:random,random,random +OBJECT:('*',"diamond"),random +OBJECT:'*',random +OBJECT:('*',"diamond"),random +OBJECT:'*',random +OBJECT:('*',"emerald"),random +OBJECT:'*',random +OBJECT:('*',"emerald"),random +OBJECT:'*',random +OBJECT:('*',"emerald"),random +OBJECT:'*',random +OBJECT:('*',"ruby"),random +OBJECT:'*',random +OBJECT:('*',"ruby"),random +OBJECT:('*',"amethyst"),random +OBJECT:'*',random +OBJECT:('*',"amethyst"),random +OBJECT:('*',"luckstone"),$place[0] +OBJECT:('*',"flint"),$place[1] +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'+',random +OBJECT:'+',random +OBJECT:'+',random +OBJECT:'+',random +OBJECT:random,random +OBJECT:random,random +OBJECT:random,random TRAP:random,random TRAP:random,random TRAP:random,random @@ -1000,25 +1130,25 @@ TRAP:random,random TRAP:random,random TRAP:random,random # One-time annoyance factor -TRAP:"level teleport",place[0] -TRAP:"level teleport",place[1] -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',random,random -MONSTER:'M',"ettin mummy",random -MONSTER:'V',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'Z',random,random -MONSTER:'V',random,random -MONSTER:'e',random,random -MONSTER:'e',random,random -MONSTER:'e',random,random -MONSTER:'e',random,random +TRAP:"level teleport",$place[0] +TRAP:"level teleport",$place[1] +MONSTER:'M',random +MONSTER:'M',random +MONSTER:'M',random +MONSTER:'M',random +MONSTER:'M',random +MONSTER:('M',"ettin mummy"),random +MONSTER:'V',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'Z',random +MONSTER:'V',random +MONSTER:'e',random +MONSTER:'e',random +MONSTER:'e',random +MONSTER:'e',random # end mines.des diff --git a/dat/oracle.des b/dat/oracle.des index 72da0401f..095b40928 100644 --- a/dat/oracle.des +++ b/dat/oracle.des @@ -8,51 +8,59 @@ LEVEL: "oracle" -ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) -NAME: "central" -OBJECT:'`',"statue",(0,0),"forest centaur",1 -OBJECT:'`',"statue",(0,8),"mountain centaur",1 -OBJECT:'`',"statue",(10,0),"mountain centaur",1 -OBJECT:'`',"statue",(10,8),"forest centaur",1 -OBJECT:'`',"statue",(5,1),"plains centaur",1 -OBJECT:'`',"statue",(5,7),"plains centaur",1 -OBJECT:'`',"statue",(2,4),"plains centaur",1 -OBJECT:'`',"statue",(8,4),"plains centaur",1 -MONSTER: random, random, random -MONSTER: random, random, random +ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) { + OBJECT:('`',"statue"),(0,0),montype:'C',1 + OBJECT:('`',"statue"),(0,8),montype:'C',1 + OBJECT:('`',"statue"),(10,0),montype:'C',1 + OBJECT:('`',"statue"),(10,8),montype:'C',1 + OBJECT:('`',"statue"),(5,1),montype:'C',1 + OBJECT:('`',"statue"),(5,7),montype:'C',1 + OBJECT:('`',"statue"),(2,4),montype:'C',1 + OBJECT:('`',"statue"),(8,4),montype:'C',1 -SUBROOM: "delphi" , lit , (4,3) , (3,3), "central" -FOUNTAIN: (0, 1) -FOUNTAIN: (1, 0) -FOUNTAIN: (1, 2) -FOUNTAIN: (2, 1) -MONSTER: '@', "Oracle", (1,1) -DOOR: false , nodoor , random, random + SUBROOM: "delphi" , lit , (4,3) , (3,3) { + FOUNTAIN: (0, 1) + FOUNTAIN: (1, 0) + FOUNTAIN: (1, 2) + FOUNTAIN: (2, 1) + MONSTER: ('@', "Oracle"), (1,1) + ROOMDOOR: false , nodoor , random, random + } -ROOM: "ordinary" , random, random, random, random -STAIR: random, up -OBJECT: random,random,random + MONSTER: random, random + MONSTER: random, random -ROOM: "ordinary" , random, random, random, random -STAIR: random, down -OBJECT: random, random, random -TRAP: random, random -MONSTER: random, random, random -MONSTER: random, random, random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -OBJECT: random, random, random -MONSTER: random, random, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, up + OBJECT: random,random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: random, random, random +ROOM: "ordinary" , random, random, random, random { + STAIR: random, down + OBJECT: random, random + TRAP: random, random + MONSTER: random, random + MONSTER: random, random +} -ROOM: "ordinary" , random, random, random, random -OBJECT: random, random, random -TRAP: random, random -MONSTER: random, random, random +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + OBJECT: random, random + MONSTER: random, random +} + +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: random, random +} + +ROOM: "ordinary" , random, random, random, random { + OBJECT: random, random + TRAP: random, random + MONSTER: random, random +} RANDOM_CORRIDORS diff --git a/dat/sokoban.des b/dat/sokoban.des index 21eb63de5..343e895d6 100644 --- a/dat/sokoban.des +++ b/dat/sokoban.des @@ -35,7 +35,7 @@ ### Bottom (first) level of Sokoban ### MAZE:"soko4-1",' ' -FLAGS:noteleport,hardfloor +FLAGS:noteleport,hardfloor,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -60,18 +60,18 @@ NON_DIGGABLE:(00,00,13,12) NON_PASSWALL:(00,00,13,12) # Boulders -OBJECT:'`',"boulder",(02,02) -OBJECT:'`',"boulder",(02,03) +OBJECT:('`',"boulder"),(02,02) +OBJECT:('`',"boulder"),(02,03) # -OBJECT:'`',"boulder",(10,02) -OBJECT:'`',"boulder",(09,03) -OBJECT:'`',"boulder",(10,04) +OBJECT:('`',"boulder"),(10,02) +OBJECT:('`',"boulder"),(09,03) +OBJECT:('`',"boulder"),(10,04) # -OBJECT:'`',"boulder",(08,07) -OBJECT:'`',"boulder",(09,08) -OBJECT:'`',"boulder",(09,09) -OBJECT:'`',"boulder",(08,10) -OBJECT:'`',"boulder",(10,10) +OBJECT:('`',"boulder"),(08,07) +OBJECT:('`',"boulder"),(09,08) +OBJECT:('`',"boulder"),(09,09) +OBJECT:('`',"boulder"),(08,10) +OBJECT:('`',"boulder"),(10,10) # Traps TRAP:"pit",(03,06) @@ -85,20 +85,20 @@ TRAP:"pit",(06,10) TRAP:"pit",(07,10) # A little help -OBJECT:'?',"earth",(02,11) -OBJECT:'?',"earth",(03,11) +OBJECT:('?',"earth"),(02,11) +OBJECT:('?',"earth"),(03,11) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random MAZE:"soko4-2",' ' -FLAGS:noteleport,hardfloor +FLAGS:noteleport,hardfloor,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -121,20 +121,20 @@ NON_DIGGABLE:(00,00,14,10) NON_PASSWALL:(00,00,14,10) # Boulders -OBJECT:'`',"boulder",(05,02) -OBJECT:'`',"boulder",(06,02) -OBJECT:'`',"boulder",(06,03) -OBJECT:'`',"boulder",(07,03) +OBJECT:('`',"boulder"),(05,02) +OBJECT:('`',"boulder"),(06,02) +OBJECT:('`',"boulder"),(06,03) +OBJECT:('`',"boulder"),(07,03) # -OBJECT:'`',"boulder",(09,05) -OBJECT:'`',"boulder",(10,03) -OBJECT:'`',"boulder",(11,02) -OBJECT:'`',"boulder",(12,03) +OBJECT:('`',"boulder"),(09,05) +OBJECT:('`',"boulder"),(10,03) +OBJECT:('`',"boulder"),(11,02) +OBJECT:('`',"boulder"),(12,03) # -OBJECT:'`',"boulder",(07,08) -OBJECT:'`',"boulder",(08,08) -OBJECT:'`',"boulder",(09,08) -OBJECT:'`',"boulder",(10,08) +OBJECT:('`',"boulder"),(07,08) +OBJECT:('`',"boulder"),(08,08) +OBJECT:('`',"boulder"),(09,08) +OBJECT:('`',"boulder"),(10,08) # Traps TRAP:"pit",(01,02) @@ -149,21 +149,21 @@ TRAP:"pit",(05,08) TRAP:"pit",(06,08) # A little help -OBJECT:'?',"earth",(01,09) -OBJECT:'?',"earth",(02,09) +OBJECT:('?',"earth"),(01,09) +OBJECT:('?',"earth"),(02,09) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random ### Second level ### MAZE:"soko3-1",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -188,29 +188,29 @@ NON_DIGGABLE:(00,00,28,11) NON_PASSWALL:(00,00,28,11) # Boulders -OBJECT:'`',"boulder",(03,02) -OBJECT:'`',"boulder",(04,02) +OBJECT:('`',"boulder"),(03,02) +OBJECT:('`',"boulder"),(04,02) # -OBJECT:'`',"boulder",(06,02) -OBJECT:'`',"boulder",(06,03) -OBJECT:'`',"boulder",(07,02) +OBJECT:('`',"boulder"),(06,02) +OBJECT:('`',"boulder"),(06,03) +OBJECT:('`',"boulder"),(07,02) # -OBJECT:'`',"boulder",(03,06) -OBJECT:'`',"boulder",(02,07) -OBJECT:'`',"boulder",(03,07) -OBJECT:'`',"boulder",(03,08) -OBJECT:'`',"boulder",(02,09) -OBJECT:'`',"boulder",(03,09) -OBJECT:'`',"boulder",(04,09) +OBJECT:('`',"boulder"),(03,06) +OBJECT:('`',"boulder"),(02,07) +OBJECT:('`',"boulder"),(03,07) +OBJECT:('`',"boulder"),(03,08) +OBJECT:('`',"boulder"),(02,09) +OBJECT:('`',"boulder"),(03,09) +OBJECT:('`',"boulder"),(04,09) # -OBJECT:'`',"boulder",(06,07) -OBJECT:'`',"boulder",(06,09) -OBJECT:'`',"boulder",(08,07) -OBJECT:'`',"boulder",(08,10) -OBJECT:'`',"boulder",(09,08) -OBJECT:'`',"boulder",(09,09) -OBJECT:'`',"boulder",(10,07) -OBJECT:'`',"boulder",(10,10) +OBJECT:('`',"boulder"),(06,07) +OBJECT:('`',"boulder"),(06,09) +OBJECT:('`',"boulder"),(08,07) +OBJECT:('`',"boulder"),(08,10) +OBJECT:('`',"boulder"),(09,08) +OBJECT:('`',"boulder"),(09,09) +OBJECT:('`',"boulder"),(10,07) +OBJECT:('`',"boulder"),(10,10) # Traps TRAP:"hole",(12,10) @@ -230,16 +230,16 @@ TRAP:"hole",(25,10) TRAP:"hole",(26,10) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random MAZE:"soko3-2",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -266,22 +266,22 @@ NON_DIGGABLE:(00,00,25,13) NON_PASSWALL:(00,00,25,13) # Boulders -OBJECT:'`',"boulder",(02,03) -OBJECT:'`',"boulder",(08,03) -OBJECT:'`',"boulder",(09,04) -OBJECT:'`',"boulder",(02,05) -OBJECT:'`',"boulder",(04,05) -OBJECT:'`',"boulder",(09,05) -OBJECT:'`',"boulder",(02,06) -OBJECT:'`',"boulder",(05,06) -OBJECT:'`',"boulder",(06,07) -OBJECT:'`',"boulder",(03,08) -OBJECT:'`',"boulder",(07,08) -OBJECT:'`',"boulder",(05,09) -OBJECT:'`',"boulder",(10,09) -OBJECT:'`',"boulder",(07,10) -OBJECT:'`',"boulder",(10,10) -OBJECT:'`',"boulder",(03,11) +OBJECT:('`',"boulder"),(02,03) +OBJECT:('`',"boulder"),(08,03) +OBJECT:('`',"boulder"),(09,04) +OBJECT:('`',"boulder"),(02,05) +OBJECT:('`',"boulder"),(04,05) +OBJECT:('`',"boulder"),(09,05) +OBJECT:('`',"boulder"),(02,06) +OBJECT:('`',"boulder"),(05,06) +OBJECT:('`',"boulder"),(06,07) +OBJECT:('`',"boulder"),(03,08) +OBJECT:('`',"boulder"),(07,08) +OBJECT:('`',"boulder"),(05,09) +OBJECT:('`',"boulder"),(10,09) +OBJECT:('`',"boulder"),(07,10) +OBJECT:('`',"boulder"),(10,10) +OBJECT:('`',"boulder"),(03,11) # Traps TRAP:"hole",(12,10) @@ -298,17 +298,17 @@ TRAP:"hole",(22,10) TRAP:"hole",(23,10) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random ### Third level ### MAZE:"soko2-1",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -333,23 +333,23 @@ NON_DIGGABLE:(00,00,19,11) NON_PASSWALL:(00,00,19,11) # Boulders -OBJECT:'`',"boulder",(02,02) -OBJECT:'`',"boulder",(03,02) +OBJECT:('`',"boulder"),(02,02) +OBJECT:('`',"boulder"),(03,02) # -OBJECT:'`',"boulder",(05,03) -OBJECT:'`',"boulder",(07,03) -OBJECT:'`',"boulder",(07,02) -OBJECT:'`',"boulder",(08,02) +OBJECT:('`',"boulder"),(05,03) +OBJECT:('`',"boulder"),(07,03) +OBJECT:('`',"boulder"),(07,02) +OBJECT:('`',"boulder"),(08,02) # -OBJECT:'`',"boulder",(10,03) -OBJECT:'`',"boulder",(11,03) +OBJECT:('`',"boulder"),(10,03) +OBJECT:('`',"boulder"),(11,03) # -OBJECT:'`',"boulder",(02,07) -OBJECT:'`',"boulder",(02,08) -OBJECT:'`',"boulder",(03,09) +OBJECT:('`',"boulder"),(02,07) +OBJECT:('`',"boulder"),(02,08) +OBJECT:('`',"boulder"),(03,09) # -OBJECT:'`',"boulder",(05,07) -OBJECT:'`',"boulder",(06,06) +OBJECT:('`',"boulder"),(05,07) +OBJECT:('`',"boulder"),(06,06) # Traps TRAP:"hole",(08,09) @@ -364,16 +364,16 @@ TRAP:"hole",(16,09) TRAP:"hole",(17,09) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random MAZE:"soko2-2",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -399,22 +399,22 @@ NON_DIGGABLE:(00,00,19,12) NON_PASSWALL:(00,00,19,12) # Boulders -OBJECT:'`',"boulder",(04,02) -OBJECT:'`',"boulder",(04,03) -OBJECT:'`',"boulder",(05,03) -OBJECT:'`',"boulder",(07,03) -OBJECT:'`',"boulder",(08,03) -OBJECT:'`',"boulder",(02,04) -OBJECT:'`',"boulder",(03,04) -OBJECT:'`',"boulder",(05,05) -OBJECT:'`',"boulder",(06,06) -OBJECT:'`',"boulder",(09,06) -OBJECT:'`',"boulder",(03,07) -OBJECT:'`',"boulder",(04,07) -OBJECT:'`',"boulder",(07,07) -OBJECT:'`',"boulder",(06,09) -OBJECT:'`',"boulder",(05,10) -OBJECT:'`',"boulder",(05,11) +OBJECT:('`',"boulder"),(04,02) +OBJECT:('`',"boulder"),(04,03) +OBJECT:('`',"boulder"),(05,03) +OBJECT:('`',"boulder"),(07,03) +OBJECT:('`',"boulder"),(08,03) +OBJECT:('`',"boulder"),(02,04) +OBJECT:('`',"boulder"),(03,04) +OBJECT:('`',"boulder"),(05,05) +OBJECT:('`',"boulder"),(06,06) +OBJECT:('`',"boulder"),(09,06) +OBJECT:('`',"boulder"),(03,07) +OBJECT:('`',"boulder"),(04,07) +OBJECT:('`',"boulder"),(07,07) +OBJECT:('`',"boulder"),(06,09) +OBJECT:('`',"boulder"),(05,10) +OBJECT:('`',"boulder"),(05,11) # Traps TRAP:"hole",(07,11) @@ -430,17 +430,17 @@ TRAP:"hole",(16,11) TRAP:"hole",(17,11) # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random ### Top (last) level of Sokoban ### MAZE:"soko1-1",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -463,34 +463,36 @@ MAP |...|----- --|.....| ----- ------- ENDMAP -RANDOM_PLACES:(16,11),(16,13),(16,15) +$place = { (16,11),(16,13),(16,15) } +SHUFFLE: $place + STAIR:(01,01),down REGION:(00,00,25,17),lit,"ordinary" NON_DIGGABLE:(00,00,25,17) NON_PASSWALL:(00,00,25,17) # Boulders -OBJECT:'`',"boulder",(03,05) -OBJECT:'`',"boulder",(05,05) -OBJECT:'`',"boulder",(07,05) -OBJECT:'`',"boulder",(09,05) -OBJECT:'`',"boulder",(11,05) +OBJECT:('`',"boulder"),(03,05) +OBJECT:('`',"boulder"),(05,05) +OBJECT:('`',"boulder"),(07,05) +OBJECT:('`',"boulder"),(09,05) +OBJECT:('`',"boulder"),(11,05) # -OBJECT:'`',"boulder",(04,07) -OBJECT:'`',"boulder",(04,08) -OBJECT:'`',"boulder",(06,07) -OBJECT:'`',"boulder",(09,07) -OBJECT:'`',"boulder",(11,07) +OBJECT:('`',"boulder"),(04,07) +OBJECT:('`',"boulder"),(04,08) +OBJECT:('`',"boulder"),(06,07) +OBJECT:('`',"boulder"),(09,07) +OBJECT:('`',"boulder"),(11,07) # -OBJECT:'`',"boulder",(03,12) -OBJECT:'`',"boulder",(04,10) -OBJECT:'`',"boulder",(05,12) -OBJECT:'`',"boulder",(06,10) -OBJECT:'`',"boulder",(07,11) -OBJECT:'`',"boulder",(08,10) -OBJECT:'`',"boulder",(09,12) +OBJECT:('`',"boulder"),(03,12) +OBJECT:('`',"boulder"),(04,10) +OBJECT:('`',"boulder"),(05,12) +OBJECT:('`',"boulder"),(06,10) +OBJECT:('`',"boulder"),(07,11) +OBJECT:('`',"boulder"),(08,10) +OBJECT:('`',"boulder"),(09,12) # -OBJECT:'`',"boulder",(03,14) +OBJECT:('`',"boulder"),(03,14) # Traps TRAP:"hole",(08,01) @@ -510,29 +512,33 @@ TRAP:"hole",(21,01) TRAP:"hole",(22,01) TRAP:"hole",(23,01) -MONSTER:'m',"giant mimic", random, m_object "boulder" -MONSTER:'m',"giant mimic", random, m_object "boulder" +MONSTER:('m',"giant mimic"), random, m_object "boulder" +MONSTER:('m',"giant mimic"), random, m_object "boulder" # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random # Rewards DOOR:locked,(23,13) DOOR:closed,(17,11) DOOR:closed,(17,13) DOOR:closed,(17,15) -REGION:(18,10,22,16),lit,"zoo",filled,true -OBJECT:'(',"bag of holding",place[0] -ENGRAVING:place[0],burn,"Elbereth" +REGION:(18,10,22,16),lit,"zoo",filled,irregular +IF [50%] { + OBJECT:('(',"bag of holding"),$place[0] +} ELSE { + OBJECT:('"',"amulet of reflection"),$place[0] +} +ENGRAVING:$place[0],burn,"Elbereth" MAZE:"soko1-2",' ' -FLAGS:noteleport +FLAGS:noteleport,premapped,solidify GEOMETRY:center,center #12345678901234567890123456789012345678901234567890 MAP @@ -554,35 +560,37 @@ MAP |..|..| --|.....| ------- ------- ENDMAP -RANDOM_PLACES:(16,10),(16,12),(16,14) +$place = { (16,10),(16,12),(16,14) } +SHUFFLE: $place + STAIR:(06,15),down REGION:(00,00,25,16),lit,"ordinary" NON_DIGGABLE:(00,00,25,16) NON_PASSWALL:(00,00,25,16) # Boulders -OBJECT:'`',"boulder",(04,04) -OBJECT:'`',"boulder",(02,06) -OBJECT:'`',"boulder",(03,06) -OBJECT:'`',"boulder",(04,07) -OBJECT:'`',"boulder",(05,07) -OBJECT:'`',"boulder",(02,08) -OBJECT:'`',"boulder",(05,08) -OBJECT:'`',"boulder",(03,09) -OBJECT:'`',"boulder",(04,09) -OBJECT:'`',"boulder",(03,10) -OBJECT:'`',"boulder",(05,10) -OBJECT:'`',"boulder",(06,12) +OBJECT:('`',"boulder"),(04,04) +OBJECT:('`',"boulder"),(02,06) +OBJECT:('`',"boulder"),(03,06) +OBJECT:('`',"boulder"),(04,07) +OBJECT:('`',"boulder"),(05,07) +OBJECT:('`',"boulder"),(02,08) +OBJECT:('`',"boulder"),(05,08) +OBJECT:('`',"boulder"),(03,09) +OBJECT:('`',"boulder"),(04,09) +OBJECT:('`',"boulder"),(03,10) +OBJECT:('`',"boulder"),(05,10) +OBJECT:('`',"boulder"),(06,12) # -OBJECT:'`',"boulder",(07,14) +OBJECT:('`',"boulder"),(07,14) # -OBJECT:'`',"boulder",(11,05) -OBJECT:'`',"boulder",(12,06) -OBJECT:'`',"boulder",(10,07) -OBJECT:'`',"boulder",(11,07) -OBJECT:'`',"boulder",(10,08) -OBJECT:'`',"boulder",(12,09) -OBJECT:'`',"boulder",(11,10) +OBJECT:('`',"boulder"),(11,05) +OBJECT:('`',"boulder"),(12,06) +OBJECT:('`',"boulder"),(10,07) +OBJECT:('`',"boulder"),(11,07) +OBJECT:('`',"boulder"),(10,08) +OBJECT:('`',"boulder"),(12,09) +OBJECT:('`',"boulder"),(11,10) # Traps TRAP:"hole",(05,01) @@ -604,22 +612,26 @@ TRAP:"hole",(20,01) TRAP:"hole",(21,01) TRAP:"hole",(22,01) -MONSTER:'m',"giant mimic", random, m_object "boulder" -MONSTER:'m',"giant mimic", random, m_object "boulder" +MONSTER:('m',"giant mimic"), random, m_object "boulder" +MONSTER:('m',"giant mimic"), random, m_object "boulder" # Random objects -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'%',random,random -OBJECT:'=',random,random -OBJECT:'/',random,random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'%',random +OBJECT:'=',random +OBJECT:'/',random # Rewards DOOR:locked,(23,12) DOOR:closed,(17,10) DOOR:closed,(17,12) DOOR:closed,(17,14) -REGION:(18,09,22,15),lit,"zoo",filled,true -OBJECT:'"',"amulet of reflection",place[0] -ENGRAVING:place[0],burn,"Elbereth" +REGION:(18,09,22,15),lit,"zoo",filled,irregular +IF [50%] { + OBJECT:('(',"bag of holding"),$place[0] +} ELSE { + OBJECT:('"',"amulet of reflection"),$place[0] +} +ENGRAVING:$place[0],burn,"Elbereth" diff --git a/dat/tower.des b/dat/tower.des index eb017247d..eeef1f46b 100644 --- a/dat/tower.des +++ b/dat/tower.des @@ -6,7 +6,7 @@ # # Upper stage of Vlad's tower MAZE:"tower1",' ' -FLAGS: noteleport,hardfloor +FLAGS: noteleport,hardfloor,solidify GEOMETRY:half-left,center MAP --- --- --- @@ -23,13 +23,13 @@ MAP ENDMAP LADDER:(11,05),down # The lord and his court -MONSTER:'V',"Vlad the Impaler",(06,05) -MONSTER:'V',random,(03,09) -MONSTER:'V',random,(07,09) -MONSTER:'V',random,(11,09) -MONSTER:'V',random,(03,01) -MONSTER:'V',random,(07,01) -MONSTER:'V',random,(11,01) +MONSTER:('V',"Vlad the Impaler"),(06,05) +MONSTER:'V',(03,09) +MONSTER:'V',(07,09) +MONSTER:'V',(11,09) +MONSTER:'V',(03,01) +MONSTER:'V',(07,01) +MONSTER:'V',(11,01) # The doors DOOR:closed,(08,03) DOOR:closed,(10,03) @@ -39,20 +39,20 @@ DOOR:locked,(08,07) DOOR:locked,(10,07) DOOR:closed,(03,06) # treasures -OBJECT:'(',"chest",(07,05) -OBJECT:'(',"chest",(03,09) -OBJECT:'(',"chest",(07,09) -OBJECT:'(',"chest",(11,09) -OBJECT:'(',"chest",(03,01) -OBJECT:'(',"chest",(07,01) -OBJECT:'(',"chest",(11,01) +OBJECT:('(',"chest"),(07,05) +OBJECT:('(',"chest"),(03,09) +OBJECT:('(',"chest"),(07,09) +OBJECT:('(',"chest"),(11,09) +OBJECT:('(',"chest"),(03,01) +OBJECT:('(',"chest"),(07,01) +OBJECT:('(',"chest"),(11,01) # We have to protect the tower against outside attacks NON_DIGGABLE:(00,00,14,10) # Intermediate stage of Vlad's tower MAZE:"tower2",' ' -FLAGS: noteleport,hardfloor +FLAGS: noteleport,hardfloor,solidify GEOMETRY:half-left,center MAP --- --- --- @@ -68,31 +68,34 @@ MAP --- --- --- ENDMAP # Random places are the 10 niches -RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03), - (01,07),(13,07),(03,09),(07,09),(11,09) +$place = { (03,01),(07,01),(11,01),(01,03),(13,03), + (01,07),(13,07),(03,09),(07,09),(11,09) } +SHUFFLE: $place LADDER:(11,05),up LADDER:(03,07),down DOOR:locked,(10,04) DOOR:locked,(09,07) -MONSTER:'&',random,place[0] -MONSTER:'&',random,place[1] -MONSTER:'d',"hell hound pup",place[2] -MONSTER:'d',"hell hound pup",place[3] -MONSTER:'d',"winter wolf",place[4] -CONTAINER:'(',"chest",place[5] -OBJECT:'"',"amulet of life saving",contained -CONTAINER:'(',"chest",place[6] -OBJECT:'"',"amulet of strangulation",contained -OBJECT:'[',"water walking boots",place[7] -OBJECT:'[',"crystal plate mail",place[8] -OBJECT:'+',"invisibility",place[9] +MONSTER:'&',$place[0] +MONSTER:'&',$place[1] +MONSTER:('d',"hell hound pup"),$place[2] +MONSTER:('d',"hell hound pup"),$place[3] +MONSTER:('d',"winter wolf"),$place[4] +CONTAINER:('(',"chest"),$place[5] { + OBJECT:('"',"amulet of life saving") +} +CONTAINER:('(',"chest"),$place[6] { + OBJECT:('"',"amulet of strangulation") +} +OBJECT:('[',"water walking boots"),$place[7] +OBJECT:('[',"crystal plate mail"),$place[8] +OBJECT:('+',"invisibility"),$place[9] # Walls in the tower are non diggable NON_DIGGABLE:(00,00,14,10) # Bottom most stage of Vlad's tower MAZE:"tower3",' ' -FLAGS: noteleport,hardfloor +FLAGS: noteleport,hardfloor,solidify GEOMETRY:half-left,center MAP --- --- --- @@ -110,29 +113,30 @@ MAP --------------- ENDMAP # Random places are the 10 niches -RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03), - (03,07),(15,07),(05,09),(09,09),(13,09) +$place = { (05,01),(09,01),(13,01),(03,03),(15,03), + (03,07),(15,07),(05,09),(09,09),(13,09) } +SHUFFLE: $place BRANCH:(02,05,02,05),(00,00,00,00) LADDER:(05,07),up # Entry door is, of course, locked DOOR:locked,(14,05) # Let's put a dragon behind the door, just for the fun... -MONSTER:'D',random,(13,05) -MONSTER:random,random,(12,04) -MONSTER:random,random,(12,06) -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -MONSTER:random,random,random -OBJECT:')',"long sword",place[0] -TRAP:random,place[0] -OBJECT:'(',"lock pick",place[1] -TRAP:random,place[1] -OBJECT:'[',"elven cloak",place[2] -TRAP:random,place[2] -OBJECT:'(',"blindfold",place[3] -TRAP:random,place[3] +MONSTER:'D',(13,05) +MONSTER:random,(12,04) +MONSTER:random,(12,06) +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +MONSTER:random,random +OBJECT:(')',"long sword"),$place[0] +TRAP:random,$place[0] +OBJECT:('(',"lock pick"),$place[1] +TRAP:random,$place[1] +OBJECT:('[',"elven cloak"),$place[2] +TRAP:random,$place[2] +OBJECT:('(',"blindfold"),$place[3] +TRAP:random,$place[3] # Walls in the tower are non diggable NON_DIGGABLE:(00,00,18,12) diff --git a/dat/yendor.des b/dat/yendor.des index 6bef30231..dcb77c986 100644 --- a/dat/yendor.des +++ b/dat/yendor.des @@ -48,29 +48,29 @@ NON_PASSWALL:(11,00,21,00) NON_PASSWALL:(11,10,27,12) NON_PASSWALL:(21,00,27,10) # The wizard and his guards -MONSTER:'@',"Wizard of Yendor",(16,05),asleep -MONSTER:'d',"hell hound",(15,05) -MONSTER:'V',"vampire lord",(17,05) +MONSTER:('@',"Wizard of Yendor"),(16,05),asleep +MONSTER:('d',"hell hound"),(15,05) +MONSTER:('V',"vampire lord"),(17,05) # The local treasure -OBJECT:'+',"Book of the Dead",(16,05) +OBJECT:('+',"Book of the Dead"),(16,05) # Surrounding terror -MONSTER:';',"kraken",(14,02) -MONSTER:';',"giant eel",(17,02) -MONSTER:';',"kraken",(13,04) -MONSTER:';',"giant eel",(13,06) -MONSTER:';',"kraken",(19,04) -MONSTER:';',"giant eel",(19,06) -MONSTER:';',"kraken",(15,08) -MONSTER:';',"giant eel",(17,08) -MONSTER:';',"piranha",(15,02) -MONSTER:';',"piranha",(19,08) +MONSTER:(';',"kraken"),(14,02) +MONSTER:(';',"giant eel"),(17,02) +MONSTER:(';',"kraken"),(13,04) +MONSTER:(';',"giant eel"),(13,06) +MONSTER:(';',"kraken"),(19,04) +MONSTER:(';',"giant eel"),(19,06) +MONSTER:(';',"kraken"),(15,08) +MONSTER:(';',"giant eel"),(17,08) +MONSTER:(';',"piranha"),(15,02) +MONSTER:(';',"piranha"),(19,08) # Random monsters -MONSTER:'D',random,random -MONSTER:'H',random,random -MONSTER:'&',random,random -MONSTER:'&',random,random -MONSTER:'&',random,random -MONSTER:'&',random,random +MONSTER:'D',random +MONSTER:'H',random +MONSTER:'&',random +MONSTER:'&',random +MONSTER:'&',random +MONSTER:'&',random # And to make things a little harder. TRAP:"board",(16,04) TRAP:"board",(16,06) @@ -82,14 +82,14 @@ TRAP:"sleep gas",random TRAP:"anti magic",random TRAP:"magic",random # Some random loot. -OBJECT:'*',"ruby",random -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random -OBJECT:'+',random,random +OBJECT:('*',"ruby"),random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'+',random +OBJECT:'+',random +OBJECT:'+',random # The middle wizard level. @@ -136,13 +136,13 @@ TRAP:"sleep gas",random TRAP:"anti magic",random TRAP:"magic",random # Some random loot. -OBJECT:'!',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'+',random,random +OBJECT:'!',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'+',random # treasures -OBJECT:'"',random,(04,06) +OBJECT:'"',(04,06) # The bottom wizard level. @@ -191,33 +191,33 @@ NON_PASSWALL:(06,00,27,02) NON_PASSWALL:(16,02,27,12) NON_PASSWALL:(06,12,16,12) # -MONSTER:'L',random,(10,07) -MONSTER:'V',"vampire lord",(12,07) +MONSTER:'L',(10,07) +MONSTER:('V',"vampire lord"),(12,07) # Some surrounding horrors -MONSTER:';',"kraken",(08,05) -MONSTER:';',"giant eel",(08,08) -MONSTER:';',"kraken",(14,05) -MONSTER:';',"giant eel",(14,08) +MONSTER:(';',"kraken"),(08,05) +MONSTER:(';',"giant eel"),(08,08) +MONSTER:(';',"kraken"),(14,05) +MONSTER:(';',"giant eel"),(14,08) # Other monsters -MONSTER:'L',random,random -MONSTER:'D',random,random -MONSTER:'D',random,(26,09) -MONSTER:'&',random,random -MONSTER:'&',random,random -MONSTER:'&',random,random +MONSTER:'L',random +MONSTER:'D',random +MONSTER:'D',(26,09) +MONSTER:'&',random +MONSTER:'&',random +MONSTER:'&',random # And to make things a little harder. TRAP:"board",(10,07) TRAP:"board",(12,07) TRAP:"board",(11,06) TRAP:"board",(11,08) # Some loot -OBJECT:')',random,random -OBJECT:'!',random,random -OBJECT:'?',random,random -OBJECT:'?',random,random -OBJECT:'(',random,random +OBJECT:')',random +OBJECT:'!',random +OBJECT:'?',random +OBJECT:'?',random +OBJECT:'(',random # treasures -OBJECT:'"',random,(11,07) +OBJECT:'"',(11,07) # The former decoy wizard levels. @@ -241,10 +241,10 @@ BRANCH:levregion(01,00,79,20),(0,0,8,7) TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6) PORTAL:(4,4,4,4),(0,0,0,0),"wizard3" MAZEWALK:(08,05),east -REGION:(04,03,06,06),unlit,"ordinary",unfilled,true -MONSTER:'L',random,(04,04) -MONSTER:'V',"vampire lord",(03,04) -MONSTER:';',"kraken",(06,06) +REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular +MONSTER:'L',(04,04) +MONSTER:('V',"vampire lord"),(03,04) +MONSTER:(';',"kraken"),(06,06) # And to make things a little harder. TRAP:"board",(04,03) TRAP:"board",(04,05) @@ -269,14 +269,14 @@ STAIR:levregion(01,00,79,20),(0,0,8,7),down BRANCH:levregion(01,00,79,20),(0,0,8,7) TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6) MAZEWALK:(08,05),east -REGION:(04,03,06,06),unlit,"ordinary",unfilled,true -MONSTER:'L',random,(04,04) -MONSTER:'V',"vampire lord",(03,04) -MONSTER:';',"kraken",(06,06) +REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular +MONSTER:'L',(04,04) +MONSTER:('V',"vampire lord"),(03,04) +MONSTER:(';',"kraken"),(06,06) # And to make things a little harder. TRAP:"board",(04,03) TRAP:"board",(04,05) TRAP:"board",(03,04) TRAP:"board",(05,04) # treasures -OBJECT:'"',random,(04,04) +OBJECT:'"',(04,04) diff --git a/doc/.gitattributes b/doc/.gitattributes index 9ca881076..a9a06f4c8 100644 --- a/doc/.gitattributes +++ b/doc/.gitattributes @@ -1,5 +1,5 @@ -*.mn filter=NHtext merge=NHsubst -*.6 filter=NHtext merge=NHsubst -fixes.* filter=NHtext merge=NHsubst -window.doc filter=NHtext merge=NHsubst +*.mn NHSUBST +*.6 NHSUBST +fixes.* NHSUBST +window.doc NHSUBST diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 496d588de..4293fdb3e 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1921,6 +1921,8 @@ quality of the weapon; you are free to manually fill your quiver or quiver sack or make ready with the `Q' command instead. If no weapon is found or the option is false, the `t' (throw) command is executed instead. (default false) +.lp blind +Start the character permanently blind. (default false) .lp bones Allow saving and loading bones files. (default true) .lp boulder @@ -2143,6 +2145,8 @@ Cannot be set with the `O' command. Read the NetHack news file, if present (default on). Since the news is shown at the beginning of the game, there's no point in setting this with the `O' command. +.lp nudist +Start the character with no armor (default false). .lp "null " Send padding nulls to the terminal (default on). .lp number_pad @@ -2918,6 +2922,10 @@ SHELLERS A list of users who are allowed to use the shell escape command (!). The syntax is the same as WIZARDS. .lp +EXPLORERS +A list of users who are allowed to use the explore mode. The +syntax is the same as WIZARDS. +.lp MAXPLAYERS Limit the maximum number of games that can be running at the same time. .lp diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 6c3ccbded..5f1ae5e4b 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -2322,6 +2322,9 @@ or make ready with the `Q' command instead. If no weapon is found or the option is false, the `t' (throw) command is executed instead. (default false) %.lp +\item[\ib{blind}] +Start the character permanently blind. (default false) +%.lp \item[\ib{bones}] Allow saving and loading bones files. (default true) %.lp @@ -2576,6 +2579,9 @@ Read the {\it NetHack\/} news file, if present (default on). Since the news is shown at the beginning of the game, there's no point in setting this with the `{\tt O}' command. %.lp +\item[\ib{nudist}] +Start the character with no armor (default false). +%.lp \item[\ib{null}] Send padding nulls to the terminal (default on). %.lp @@ -3488,6 +3494,10 @@ asterisk (*) allows anyone to start a game in wizard mode. A list of users who are allowed to use the shell escape command (!). The syntax is the same as WIZARDS. %.lp +\item[\ib{EXPLORERS}] +A list of users who are allowed to use the explore mode. +The syntax is the same as WIZARDS. +%.lp \item[\ib{MAXPLAYERS}] Limit the maximum number of games taht can be running at the same time. %.lp diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 03cb10a96..46b87d58f 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -893,6 +893,7 @@ boomerang makes noise when hitting a sink non-pet rust monsters would eat rust-proofed non-digestibles but ignore those non-digestibles otherwise kicking a grave may topple the gravestone +allow showing legal jumping positions when asked for location to jump to Platform- and/or Interface-Specific Fixes @@ -1108,6 +1109,9 @@ allow reading many more items when you're hiding under something a zap downward should not hit that something, while a zap upward should show more explicit reason why player was helpless at death +added new hallucinatory-only gods +options to create the character blind or nudist +moving clouds on the plane of air Platform- and/or Interface-Specific New Features diff --git a/include/.gitignore b/include/.gitignore index b9bd5d8ab..cb5a92532 100644 --- a/include/.gitignore +++ b/include/.gitignore @@ -5,3 +5,4 @@ pm.h vis_tab.h dgn_comp.h lev_comp.h +tile.h diff --git a/include/extern.h b/include/extern.h index eac97270d..c88f61ce9 100644 --- a/include/extern.h +++ b/include/extern.h @@ -276,7 +276,7 @@ E int FDECL(use_pick_axe2, (struct obj *)); E boolean FDECL(mdig_tunnel, (struct monst *)); E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E void NDECL(zap_dig); -E struct obj *FDECL(bury_an_obj, (struct obj *)); +E struct obj *FDECL(bury_an_obj, (struct obj *, boolean *)); E void FDECL(bury_objs, (int,int)); E void FDECL(unearth_objs, (int,int)); E void FDECL(rot_organic, (ANY_P *, long)); @@ -828,6 +828,7 @@ E char *FDECL(sitoa, (int)); E int FDECL(sgn, (int)); E int FDECL(rounddiv, (long,int)); E int FDECL(dist2, (int,int,int,int)); +E int FDECL(isqrt, (int)); E int FDECL(distmin, (int,int,int,int)); E boolean FDECL(online2, (int,int,int,int)); E boolean FDECL(pmatch, (const char *,const char *)); @@ -1138,6 +1139,7 @@ E void FDECL(dodoor, (int,int,struct mkroom *)); E void FDECL(mktrap, (int,int,struct mkroom *,coord*)); E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *)); E void NDECL(mkinvokearea); +E void FDECL(mineralize, (int, int, int, int, BOOLEAN_P)); /* ### mkmap.c ### */ @@ -1147,7 +1149,7 @@ void FDECL(remove_rooms, (int,int,int,int)); /* ### mkmaze.c ### */ E void FDECL(wallification, (int,int,int,int)); -E void FDECL(walkfrom, (int,int)); +E void FDECL(walkfrom, (int,int,SCHAR_P)); E void FDECL(makemaz, (const char *)); E void FDECL(mazexy, (coord *)); E void NDECL(bound_digging); diff --git a/include/mkroom.h b/include/mkroom.h index e9952ddfa..45f49305f 100644 --- a/include/mkroom.h +++ b/include/mkroom.h @@ -13,6 +13,8 @@ struct mkroom { schar rtype; /* type of room (zoo, throne, etc...) */ schar orig_rtype; /* same as rtype, but not zeroed later */ schar rlit; /* is the room lit ? */ + schar needfill; /* sp_lev: does the room need filling? */ + schar needjoining; /* sp_lev */ schar doorct; /* door count */ schar fdoor; /* index for the first door of the room */ schar nsubrooms; /* number of subrooms */ diff --git a/include/ntconf.h b/include/ntconf.h index b51459151..3a02905e5 100644 --- a/include/ntconf.h +++ b/include/ntconf.h @@ -127,8 +127,15 @@ extern void FDECL(interject, (int)); #define strncmpi(a,b,c) strnicmp(a,b,c) #endif +/* Visual Studio defines this in their own headers, which we don't use */ +#ifndef snprintf +#define snprintf _snprintf +#pragma warning(disable:4996) /* deprecation warning suggesting snprintf_s */ +#endif + #include #include +#include #ifdef __BORLANDC__ #undef randomize #undef random diff --git a/include/obj.h b/include/obj.h index 1b91ee479..a0dad66db 100644 --- a/include/obj.h +++ b/include/obj.h @@ -1,4 +1,4 @@ -/* NetHack 3.5 obj.h $NHDT-Date: 1426949157 2015/03/21 14:45:57 $ $NHDT-Branch: master $:$NHDT-Revision: 1.36 $ */ +/* NetHack 3.5 obj.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* NetHack 3.5 obj.h $Date: 2012/01/10 17:47:16 $ $Revision: 1.31 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ diff --git a/include/patchlevel.h b/include/patchlevel.h index 1b0ebf241..76d514afa 100644 --- a/include/patchlevel.h +++ b/include/patchlevel.h @@ -1,4 +1,4 @@ -/* NetHack 3.5 patchlevel.h $NHDT-Date: 1426948844 2015/03/21 14:40:44 $ $NHDT-Branch: master $:$NHDT-Revision: 1.95 $ */ +/* NetHack 3.5 patchlevel.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* NetHack 3.5 patchlevel.h $Date: 2012/04/14 08:31:03 $ $Revision: 1.93 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -14,7 +14,7 @@ * Incrementing EDITLEVEL can be used to force invalidation of old bones * and save files. */ -#define EDITLEVEL 59 +#define EDITLEVEL 60 #define COPYRIGHT_BANNER_A \ "NetHack, Copyright 1985-2015" diff --git a/include/rm.h b/include/rm.h index c007f6a4f..00f0bc4c5 100644 --- a/include/rm.h +++ b/include/rm.h @@ -291,6 +291,7 @@ extern struct symsetentry symset[NUM_GRAPHICS]; /* from drawing.c */ #define D_CLOSED 4 #define D_LOCKED 8 #define D_TRAPPED 16 +#define D_SECRET 32 /* only used by sp_lev.c, NOT in rm-struct */ /* * Some altars are considered as shrines, so we need a flag. @@ -393,6 +394,19 @@ struct rm { Bitfield(candig,1); /* Exception to Can_dig_down; was a trapdoor */ }; + +#define SET_TYPLIT(x,y,ttyp,llit) \ +{ \ + if ((x) >= 0 && (y) >= 0 && (x) < COLNO && (y) < ROWNO) { \ + if ((ttyp) < MAX_TYPE) levl[(x)][(y)].typ = (ttyp); \ + if ((ttyp) == LAVAPOOL) levl[(x)][(y)].lit = 1; \ + else if ((schar)(llit) != -2) { \ + if ((schar)(llit) == -1) levl[(x)][(y)].lit = rn2(2); \ + else levl[(x)][(y)].lit = (llit); \ + } \ + } \ +} + /* * Add wall angle viewing by defining "modes" for each wall type. Each * mode describes which parts of a wall are finished (seen as as wall) diff --git a/include/sp_lev.h b/include/sp_lev.h index 0a1d22173..3d4d961c6 100644 --- a/include/sp_lev.h +++ b/include/sp_lev.h @@ -19,92 +19,378 @@ #define MAP_Y_LIM 21 /* Per level flags */ -#define NOTELEPORT 1 -#define HARDFLOOR 2 -#define NOMMAP 4 -#define SHORTSIGHTED 8 -#define ARBOREAL 16 +#define NOTELEPORT 0x00000001L +#define HARDFLOOR 0x00000002L +#define NOMMAP 0x00000004L +#define SHORTSIGHTED 0x00000008L +#define ARBOREAL 0x00000010L +#define MAZELEVEL 0x00000020L +#define PREMAPPED 0x00000040L /* premapped level & sokoban rules */ +#define SHROUD 0x00000080L +#define GRAVEYARD 0x00000100L +#define ICEDPOOLS 0x00000200L /* for ice locations: ICED_POOL vs ICED_MOAT */ +#define SOLIDIFY 0x00000400L /* outer areas are nondiggable & nonpasswall */ - /* special level types */ -#define SP_LEV_ROOMS 1 -#define SP_LEV_MAZE 2 +/* different level layout initializers */ +#define LVLINIT_NONE 0 +#define LVLINIT_SOLIDFILL 1 +#define LVLINIT_MAZEGRID 2 +#define LVLINIT_MINES 3 +#define LVLINIT_ROGUE 4 + +/* max. layers of object containment */ +#define MAX_CONTAINMENT 10 + +/* max. # of random registers */ +#define MAX_REGISTERS 10 + +/* max. nested depth of subrooms */ +#define MAX_NESTED_ROOMS 5 + +/* max. # of opcodes per special level */ +#define SPCODER_MAX_RUNTIME 65536 + +/* Opcodes for creating the level + * If you change these, also change opcodestr[] in util/lev_main.c + */ +enum opcode_defs { + SPO_NULL = 0, + SPO_MESSAGE, + SPO_MONSTER, + SPO_OBJECT, + SPO_ENGRAVING, + SPO_ROOM, + SPO_SUBROOM, + SPO_DOOR, + SPO_STAIR, + SPO_LADDER, + SPO_ALTAR, + SPO_FOUNTAIN, + SPO_SINK, + SPO_POOL, + SPO_TRAP, + SPO_GOLD, + SPO_CORRIDOR, + SPO_LEVREGION, + SPO_DRAWBRIDGE, + SPO_MAZEWALK, + SPO_NON_DIGGABLE, + SPO_NON_PASSWALL, + SPO_WALLIFY, + SPO_MAP, + SPO_ROOM_DOOR, + SPO_REGION, + SPO_MINERALIZE, + SPO_CMP, + SPO_JMP, + SPO_JL, + SPO_JLE, + SPO_JG, + SPO_JGE, + SPO_JE, + SPO_JNE, + SPO_TERRAIN, + SPO_REPLACETERRAIN, + SPO_EXIT, + SPO_ENDROOM, + SPO_POP_CONTAINER, + SPO_PUSH, + SPO_POP, + SPO_RN2, + SPO_DEC, + SPO_INC, + SPO_MATH_ADD, + SPO_MATH_SUB, + SPO_MATH_MUL, + SPO_MATH_DIV, + SPO_MATH_MOD, + SPO_MATH_SIGN, + SPO_COPY, + SPO_END_MONINVENT, + SPO_GRAVE, + SPO_FRAME_PUSH, + SPO_FRAME_POP, + SPO_CALL, + SPO_RETURN, + SPO_INITLEVEL, + SPO_LEVEL_FLAGS, + SPO_VAR_INIT, /* variable_name data */ + SPO_SHUFFLE_ARRAY, + SPO_DICE, + + SPO_SEL_ADD, + SPO_SEL_POINT, + SPO_SEL_RECT, + SPO_SEL_FILLRECT, + SPO_SEL_LINE, + SPO_SEL_RNDLINE, + SPO_SEL_GROW, + SPO_SEL_FLOOD, + SPO_SEL_RNDCOORD, + SPO_SEL_ELLIPSE, + SPO_SEL_FILTER, + SPO_SEL_GRADIENT, + SPO_SEL_COMPLEMENT, + + MAX_SP_OPCODES +}; + +/* MONSTER and OBJECT can take a variable number of parameters, + * they also pop different # of values from the stack. So, + * first we pop a value that tells what the _next_ value will + * mean. + */ +/* MONSTER */ +#define SP_M_V_PEACEFUL 0 +#define SP_M_V_ALIGN 1 +#define SP_M_V_ASLEEP 2 +#define SP_M_V_APPEAR 3 +#define SP_M_V_NAME 4 + +#define SP_M_V_FEMALE 5 +#define SP_M_V_INVIS 6 +#define SP_M_V_CANCELLED 7 +#define SP_M_V_REVIVED 8 +#define SP_M_V_AVENGE 9 +#define SP_M_V_FLEEING 10 +#define SP_M_V_BLINDED 11 +#define SP_M_V_PARALYZED 12 +#define SP_M_V_STUNNED 13 +#define SP_M_V_CONFUSED 14 +#define SP_M_V_SEENTRAPS 15 + +#define SP_M_V_END 16 /* end of variable parameters */ + +/* OBJECT */ +#define SP_O_V_SPE 0 +#define SP_O_V_CURSE 1 +#define SP_O_V_CORPSENM 2 +#define SP_O_V_NAME 3 +#define SP_O_V_QUAN 4 +#define SP_O_V_BURIED 5 +#define SP_O_V_LIT 6 +#define SP_O_V_ERODED 7 +#define SP_O_V_LOCKED 8 +#define SP_O_V_TRAPPED 9 +#define SP_O_V_RECHARGED 10 +#define SP_O_V_INVIS 11 +#define SP_O_V_GREASED 12 +#define SP_O_V_BROKEN 13 +#define SP_O_V_COORD 14 +#define SP_O_V_END 15 /* end of variable parameters */ + + +/* When creating objects, we need to know whether + * it's a container and/or contents. + */ +#define SP_OBJ_CONTENT 0x1 +#define SP_OBJ_CONTAINER 0x2 + + +/* SPO_FILTER types */ +#define SPOFILTER_PERCENT 0 +#define SPOFILTER_SELECTION 1 +#define SPOFILTER_MAPCHAR 2 + +/* gradient filter types */ +#define SEL_GRADIENT_RADIAL 0 +#define SEL_GRADIENT_SQUARE 1 + +/* variable types */ +#define SPOVAR_NULL 0x00 +#define SPOVAR_INT 0x01 /* l */ +#define SPOVAR_STRING 0x02 /* str */ +#define SPOVAR_VARIABLE 0x03 /* str (contains the variable name) */ +#define SPOVAR_COORD 0x04 /* coordinate, encoded in l; use SP_COORD_X() and SP_COORD_Y() */ +#define SPOVAR_REGION 0x05 /* region, encoded in l; use SP_REGION_X1() etc */ +#define SPOVAR_MAPCHAR 0x06 /* map char, in l */ +#define SPOVAR_MONST 0x07 /* monster class & specific monster, encoded in l; use SP_MONST_... */ +#define SPOVAR_OBJ 0x08 /* object class & specific object type, encoded in l; use SP_OBJ_... */ +#define SPOVAR_SEL 0x09 /* selection. char[COLNO][ROWNO] in str */ +#define SPOVAR_ARRAY 0x40 /* used in splev_var & lc_vardefs, not in opvar */ + +#define SP_COORD_IS_RANDOM 0x01000000 +/* Humidity flags for get_location() and friends, used with SP_COORD_PACK_RANDOM() */ +#define DRY 0x1 +#define WET 0x2 +#define HOT 0x4 +#define SOLID 0x8 +#define ANY_LOC 0x10 /* even outside the level */ +#define NO_LOC_WARN 0x20 /* no complaints and set x & y to -1, if no loc */ + +#define SP_COORD_X(l) (l & 0xff) +#define SP_COORD_Y(l) ((l >> 16) & 0xff) +#define SP_COORD_PACK(x,y) ((( x ) & 0xff) + ((( y ) & 0xff) << 16)) +#define SP_COORD_PACK_RANDOM(f) (SP_COORD_IS_RANDOM | (f)) + +#define SP_REGION_X1(l) (l & 0xff) +#define SP_REGION_Y1(l) ((l >> 8) & 0xff) +#define SP_REGION_X2(l) ((l >> 16) & 0xff) +#define SP_REGION_Y2(l) ((l >> 24) & 0xff) +#define SP_REGION_PACK(x1,y1,x2,y2) ((( x1 ) & 0xff) + ((( y1 ) & 0xff) << 8) + ((( x2 ) & 0xff) << 16) + ((( y2 ) & 0xff) << 24)) + +#define SP_MONST_CLASS(l) (l & 0xff) +#define SP_MONST_PM(l) ((l >> 8) & 0xffff) +#define SP_MONST_PACK(m,c) ((( m ) << 8) + ((char)( c ))) + +#define SP_OBJ_CLASS(l) (l & 0xff) +#define SP_OBJ_TYP(l) ((l >> 8) & 0xffff) +#define SP_OBJ_PACK(o,c) ((( o ) << 8) + ((char)( c ))) + +#define SP_MAPCHAR_TYP(l) (l & 0xff) +#define SP_MAPCHAR_LIT(l) ((l >> 8) & 0xff) +#define SP_MAPCHAR_PACK(typ,lit) ((( lit ) << 8) + ((char)( typ ))) + + +struct opvar { + xchar spovartyp; /* one of SPOVAR_foo */ + union { + char *str; + long l; + } vardata; +}; + +struct splev_var { + struct splev_var *next; + char *name; + xchar svtyp; /* SPOVAR_foo */ + union { + struct opvar *value; + struct opvar **arrayvalues; + } data; + long array_len; +}; + +struct splevstack { + long depth; + long depth_alloc; + struct opvar **stackdata; +}; + + +struct sp_frame { + struct sp_frame *next; + struct splevstack *stack; + struct splev_var *variables; + long n_opcode; +}; + + +struct sp_coder { + struct splevstack *stack; + struct sp_frame *frame; + int premapped; + boolean solidify; + struct mkroom *croom; + struct mkroom *tmproomlist[MAX_NESTED_ROOMS+1]; + boolean failed_room[MAX_NESTED_ROOMS+1]; + int n_subroom; + boolean exit_script; + int lvl_is_joined; + + int opcode; /* current opcode */ + struct opvar *opdat; /* current push data (req. opcode == SPO_PUSH) */ +}; + +/* special level coder CPU flags */ +#define SP_CPUFLAG_LT 1 +#define SP_CPUFLAG_GT 2 +#define SP_CPUFLAG_EQ 4 +#define SP_CPUFLAG_ZERO 8 /* * Structures manipulated by the special levels loader & compiler */ +#define packed_coord long +typedef struct { + xchar is_random; + long getloc_flags; + int x, y; +} unpacked_coord; + +typedef struct { + int cmp_what; + int cmp_val; +} opcmp; + +typedef struct { + long jmp_target; +} opjmp; + + typedef union str_or_len { char *str; int len; } Str_or_Len; typedef struct { + xchar init_style; /* one of LVLINIT_foo */ + long flags; + schar filling; boolean init_present, padding; char fg, bg; boolean smoothed, joined; xchar lit, walled; - boolean icedpools; /* for ice locations: ICED_POOL vs ICED_MOAT */ + boolean icedpools; } lev_init; -typedef struct { - xchar x, y, mask; -} door; - typedef struct { xchar wall, pos, secret, mask; } room_door; typedef struct { - xchar x, y, chance, type; + packed_coord coord; + xchar x, y, type; } trap; typedef struct { Str_or_Len name, appear_as; short id; aligntyp align; - xchar x, y, chance, class, appear; + packed_coord coord; + xchar x, y, class, appear; schar peaceful, asleep; + short female, invis, cancelled, revived, avenge, fleeing, blinded, paralyzed, stunned, confused; + long seentraps; + short has_invent; } monster; typedef struct { Str_or_Len name; int corpsenm; short id, spe; - xchar x, y, chance, class, containment; + packed_coord coord; + xchar x, y, class, containment; schar curse_state; + int quan; + short buried; + short lit; + short eroded, locked, trapped, recharged, invis, greased, broken; } object; typedef struct { + packed_coord coord; xchar x, y; aligntyp align; xchar shrine; } altar; -typedef struct { - xchar x, y, dir, db_open; -} drawbridge; - -typedef struct { - xchar x, y, dir; -} walk; - -typedef struct { - xchar x1, y1, x2, y2; -} digpos; - -typedef struct { - xchar x, y, up; -} lad; - -typedef struct { - xchar x, y, up; -} stair; - typedef struct { xchar x1, y1, x2, y2; xchar rtype, rlit, rirreg; } region; +typedef struct { + xchar ter, tlit; +} terrain; + +typedef struct { + xchar chance; + xchar x1,y1,x2,y2; + xchar fromter, toter, tolit; +} replaceterrain; + /* values for rtype are defined in dungeon.h */ typedef struct { struct { xchar x1, y1, x2, y2; } inarea; @@ -114,116 +400,6 @@ typedef struct { Str_or_Len rname; } lev_region; -typedef struct { - xchar x, y; - int amount; -} gold; - -typedef struct { - xchar x, y; - Str_or_Len engr; - xchar etype; -} engraving; - -typedef struct { - xchar x, y; -} fountain; - -typedef struct { - xchar x, y; -} sink; - -typedef struct { - xchar x, y; -} pool; - -typedef struct { - char halign, valign; - char xsize, ysize; - char **map; - char nrobjects; - char *robjects; - char nloc; - char *rloc_x; - char *rloc_y; - char nrmonst; - char *rmonst; - char nreg; - region **regions; - char nlreg; - lev_region **lregions; - char ndoor; - door **doors; - char ntrap; - trap **traps; - char nmonster; - monster **monsters; - char nobject; - object **objects; - char ndrawbridge; - drawbridge **drawbridges; - char nwalk; - walk **walks; - char ndig; - digpos **digs; - char npass; - digpos **passs; - char nlad; - lad **lads; - char nstair; - stair **stairs; - char naltar; - altar **altars; - char ngold; - gold **golds; - char nengraving; - engraving **engravings; - char nfountain; - fountain **fountains; -} mazepart; - -typedef struct { - long flags; - lev_init init_lev; - schar filling; - char numpart; - mazepart **parts; -} specialmaze; - -typedef struct _room { - char *name; - char *parent; - xchar x, y, w, h; - xchar xalign, yalign; - xchar rtype, chance, rlit, filled; - char ndoor; - room_door **doors; - char ntrap; - trap **traps; - char nmonster; - monster **monsters; - char nobject; - object **objects; - char naltar; - altar **altars; - char nstair; - stair **stairs; - char ngold; - gold **golds; - char nengraving; - engraving **engravings; - char nfountain; - fountain **fountains; - char nsink; - sink **sinks; - char npool; - pool **pools; - /* These three fields are only used when loading the level... */ - int nsubroom; - struct _room *subrooms[MAX_SUBROOMS]; - struct mkroom *mkr; -} room; - typedef struct { struct { xchar room; @@ -232,18 +408,66 @@ typedef struct { } src, dest; } corridor; -/* used only by lev_comp */ +typedef struct _room { + Str_or_Len name; + Str_or_Len parent; + xchar x, y, w, h; + xchar xalign, yalign; + xchar rtype, chance, rlit, filled, joined; +} room; + typedef struct { - long flags; - lev_init init_lev; - char nrobjects; - char *robjects; - char nrmonst; - char *rmonst; - xchar nroom; - room **rooms; - xchar ncorr; - corridor **corrs; -} splev; + schar zaligntyp; + schar keep_region; + schar halign, valign; + char xsize, ysize; + char **map; +} mazepart; + +typedef struct { + int opcode; + struct opvar *opdat; +} _opcode; + +typedef struct { + _opcode *opcodes; + long n_opcodes; +} sp_lev; + +typedef struct { + xchar x, y, direction, count, lit; + char typ; +} spill; + + +/* only used by lev_comp */ +struct lc_funcdefs_parm { + char *name; + char parmtype; + struct lc_funcdefs_parm *next; +}; + +struct lc_funcdefs { + struct lc_funcdefs *next; + char *name; + long addr; + sp_lev code; + long n_called; + struct lc_funcdefs_parm *params; + long n_params; +}; + +struct lc_vardefs { + struct lc_vardefs *next; + char *name; + long var_type; /* SPOVAR_foo */ + long n_used; +}; + +struct lc_breakdef { + struct lc_breakdef *next; + struct opvar *breakpoint; + int break_depth; +}; #endif /* SP_LEV_H */ diff --git a/include/sys.h b/include/sys.h index b97f7ca80..84d42b5b6 100644 --- a/include/sys.h +++ b/include/sys.h @@ -10,6 +10,7 @@ struct sysopt { char *support; /* local support contact */ char *recover; /* how to run recover - may be overridden by win port */ char *wizards; + char *explorers; char *shellers; /* like wizards, for ! command (-DSHELL) */ char *debugfiles; /* files to show debugplines in. '*' is all. */ int env_dbgfl; /* 1: debugfiles comes from getenv("DEBUGFILES") diff --git a/include/you.h b/include/you.h index 0fc5c6073..a69fe4de3 100644 --- a/include/you.h +++ b/include/you.h @@ -92,6 +92,11 @@ struct u_conduct { /* number of times... */ /* genocides already listed at end of game */ }; +struct u_roleplay { + boolean blind; /* permanently blind */ + boolean nudist; /* has not worn any armor, ever */ +}; + /*** Unified structure containing role information ***/ struct Role { /*** Strings that name various things ***/ @@ -330,6 +335,7 @@ struct you { struct u_event uevent; /* certain events have happened */ struct u_have uhave; /* you're carrying special objects */ struct u_conduct uconduct; /* KMH, conduct */ + struct u_roleplay uroleplay; struct attribs acurr, /* your current attributes (eg. str)*/ aexe, /* for gain/loss via "exercise" */ abon, /* your bonus attributes (eg. str) */ diff --git a/include/youprop.h b/include/youprop.h index 1dfe3a9e9..cdecb6c82 100644 --- a/include/youprop.h +++ b/include/youprop.h @@ -91,7 +91,7 @@ #define Blinded u.uprops[BLINDED].intrinsic #define Blindfolded (ublindf && ublindf->otyp != LENSES) /* ...means blind because of a cover */ -#define Blind ((Blinded || Blindfolded || !haseyes(youmonst.data)) && \ +#define Blind ((u.uroleplay.blind || Blinded || Blindfolded || !haseyes(youmonst.data)) && \ !(ublindf && ublindf->oartifact == ART_EYES_OF_THE_OVERWORLD)) /* ...the Eyes operate even when you really are blind or don't have any eyes */ diff --git a/src/allmain.c b/src/allmain.c index 45c319037..5f5ab44c7 100644 --- a/src/allmain.c +++ b/src/allmain.c @@ -292,7 +292,7 @@ boolean resuming; } restore_attrib(); /* underwater and waterlevel vision are done here */ - if (Is_waterlevel(&u.uz)) + if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); diff --git a/src/apply.c b/src/apply.c index 386365f49..65482c337 100644 --- a/src/apply.c +++ b/src/apply.c @@ -20,6 +20,7 @@ STATIC_DCL void FDECL(use_candelabrum, (struct obj *)); STATIC_DCL void FDECL(use_candle, (struct obj **)); STATIC_DCL void FDECL(use_lamp, (struct obj *)); STATIC_DCL void FDECL(light_cocktail, (struct obj *)); +STATIC_PTR void FDECL(display_jump_positions, (int)); STATIC_DCL void FDECL(use_tinning_kit, (struct obj *)); STATIC_DCL void FDECL(use_figurine, (struct obj **)); STATIC_DCL void FDECL(use_grease, (struct obj *)); @@ -1361,6 +1362,53 @@ dojump() return jump(0); } +boolean +is_valid_jump_pos(x,y, magic, showmsg) +int x,y, magic; +boolean showmsg; +{ + if (!magic && !(HJumping & ~INTRINSIC) && !EJumping && + distu(x, y) != 5) { + /* The Knight jumping restriction still applies when riding a + * horse. After all, what shape is the knight piece in chess? + */ + if (showmsg) pline("Illegal move!"); + return FALSE; + } else if (distu(x, y) > (magic ? 6+magic*3 : 9)) { + if (showmsg) pline("Too far!"); + return FALSE; + } else if (!cansee(x, y)) { + if (showmsg) You("cannot see where to land!"); + return FALSE; + } else if (!isok(x, y)) { + if (showmsg) You("cannot jump there!"); + return FALSE; + } + return TRUE; +} + +int jumping_is_magic; + +void +display_jump_positions(state) +int state; +{ + if (state == 0) { + tmp_at(DISP_BEAM, cmap_to_glyph(S_flashbeam)); + } else if (state == 1) { + int x,y, dx, dy; + for (dx = -4; dx <= 4; dx++) + for (dy = -4; dy <= 4; dy++) { + x = dx + (int)u.ux; + y = dy + (int)u.uy; + if (isok(x,y) && is_valid_jump_pos(x,y, jumping_is_magic, FALSE)) + tmp_at(x,y); + } + } else { + tmp_at(DISP_END, 0); + } +} + int jump(magic) int magic; /* 0=Physical, otherwise skill level */ @@ -1440,24 +1488,12 @@ int magic; /* 0=Physical, otherwise skill level */ pline("Where do you want to jump?"); cc.x = u.ux; cc.y = u.uy; + jumping_is_magic = magic; + getpos_sethilite(display_jump_positions); if (getpos(&cc, TRUE, "the desired position") < 0) return 0; /* user pressed ESC */ - if (!magic && !(HJumping & ~INTRINSIC) && !EJumping && - distu(cc.x, cc.y) != 5) { - /* The Knight jumping restriction still applies when riding a - * horse. After all, what shape is the knight piece in chess? - */ - pline("Illegal move!"); - return 0; - } else if (distu(cc.x, cc.y) > (magic ? 6+magic*3 : 9)) { - pline("Too far!"); - return 0; - } else if (!cansee(cc.x, cc.y)) { - You("cannot see where to land!"); - return 0; - } else if (!isok(cc.x, cc.y)) { - You("cannot jump there!"); - return 0; + if (!is_valid_jump_pos(cc.x, cc.y, magic, TRUE)) { + return 0; } else { coord uc; int range, temp; diff --git a/src/attrib.c b/src/attrib.c index b9ce67596..f7af4fee8 100644 --- a/src/attrib.c +++ b/src/attrib.c @@ -691,6 +691,8 @@ int propidx; /* special cases can have negative values */ Sprintf(buf, because_of, obj->oartifact ? bare_artifactname(obj) : ysimple_name(obj)); + else if (propidx == BLINDED && u.uroleplay.blind) + Sprintf(buf, " from birth"); else if (propidx == BLINDED && Blindfolded_only) Sprintf(buf, because_of, ysimple_name(ublindf)); diff --git a/src/cmd.c b/src/cmd.c index 5d9bcfc27..3798a4fb0 100644 --- a/src/cmd.c +++ b/src/cmd.c @@ -509,6 +509,16 @@ enter_explore_mode(VOID_ARGS) } else if (discover) { You("are already in explore mode."); } else { +#ifdef SYSCF +# if defined(UNIX) + if (!sysopt.explorers || + !sysopt.explorers[0] || + !check_user_string(sysopt.explorers)) { + You("cannot access explore mode."); + return 0; + } +# endif +#endif pline( "Beware! From explore mode there will be no return to normal game."); if (paranoid_query(ParanoidQuit, @@ -997,11 +1007,8 @@ wiz_levltyp_legend(VOID_ARGS) STATIC_PTR int wiz_smell(VOID_ARGS) { - char out_str[BUFSZ]; - struct permonst *pm = 0; int ans = 0; int mndx; /* monster index */ - int found; /* count of matching mndxs found */ coord cc; /* screen pos of unknown glyph */ int glyph; /* glyph at selected position */ @@ -1015,11 +1022,6 @@ wiz_smell(VOID_ARGS) pline("You can move the cursor to a monster that you want to smell."); do { - /* Reset some variables. */ - pm = (struct permonst *)0; - found = 0; - out_str[0] = '\0'; - pline("Pick a monster to smell."); ans = getpos(&cc, TRUE, "a monster"); if (ans < 0 || cc.x < 0) { @@ -2246,6 +2248,9 @@ int final; en_win = create_nhwindow(NHW_MENU); putstr(en_win, 0, "Voluntary challenges:"); + if (u.uroleplay.blind) you_have_been("blind from birth"); + if (u.uroleplay.nudist) you_have_been("faithfully nudist"); + if (!u.uconduct.food) enl_msg(You_, "have gone", "went", " without food", ""); /* But beverages are okay */ diff --git a/src/dig.c b/src/dig.c index f50d8aa76..1d7d5dd7a 100644 --- a/src/dig.c +++ b/src/dig.c @@ -1284,7 +1284,7 @@ zap_dig() struct monst *mtmp; struct obj *otmp; struct trap *trap_with_u = (struct trap *)0; - int zx, zy, diridx, digdepth, flow_x, flow_y; + int zx, zy, diridx = 8, digdepth, flow_x = -1, flow_y = -1; boolean shopdoor, shopwall, maze_dig, pitdig = FALSE, pitflow = FALSE; /* @@ -1462,7 +1462,7 @@ zap_dig() } /* while */ tmp_at(DISP_END,0); /* closing call */ - if (pitflow) { + if (pitflow && isok(flow_x, flow_y)) { struct trap *ttmp = t_at(flow_x, flow_y); if (ttmp && (ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT)) { schar filltyp = fillholetyp(ttmp->tx, ttmp->ty, TRUE); @@ -1684,13 +1684,15 @@ buried_ball_to_freedom() /* move objects from fobj/nexthere lists to buriedobjlist, keeping position */ /* information */ struct obj * -bury_an_obj(otmp) +bury_an_obj(otmp, dealloced) struct obj *otmp; + boolean *dealloced; { struct obj *otmp2; boolean under_ice; debugpline1("bury_an_obj: %s", xname(otmp)); + if (dealloced) *dealloced = FALSE; if (otmp == uball) { unpunish(); u.utrap = rn1(50,20); @@ -1721,6 +1723,7 @@ bury_an_obj(otmp) under_ice = is_ice(otmp->ox, otmp->oy); if (otmp->otyp == ROCK && !under_ice) { /* merges into burying material */ + if (dealloced) *dealloced = TRUE; obfree(otmp, (struct obj *)0); return(otmp2); } @@ -1755,7 +1758,7 @@ int x, y; if(level.objects[x][y] != (struct obj *)0) debugpline2("bury_objs: at <%d,%d>", x, y); for (otmp = level.objects[x][y]; otmp; otmp = otmp2) - otmp2 = bury_an_obj(otmp); + otmp2 = bury_an_obj(otmp, NULL); /* don't expect any engravings here, but just in case */ del_engr_at(x, y); @@ -1815,7 +1818,7 @@ long timeout UNUSED; /* Everything which can be held in a container can also be buried, so bury_an_obj's use of obj_extract_self insures that Has_contents(obj) will eventually become false. */ - (void)bury_an_obj(obj->cobj); + (void)bury_an_obj(obj->cobj, NULL); } obj_extract_self(obj); obfree(obj, (struct obj *) 0); diff --git a/src/do.c b/src/do.c index d253af133..fcb77525e 100644 --- a/src/do.c +++ b/src/do.c @@ -1294,7 +1294,7 @@ boolean at_stairs, falling, portal; } /* initial movement of bubbles just before vision_recalc */ - if (Is_waterlevel(&u.uz)) + if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) movebubbles(); if (level_info[new_ledger].flags & FORGOTTEN) { diff --git a/src/dog.c b/src/dog.c index fcc258b86..10e33677f 100644 --- a/src/dog.c +++ b/src/dog.c @@ -423,7 +423,7 @@ boolean with_you; * probably because the level is full. * Dump the monster's cargo and leave the monster dead. */ - struct obj *obj, *corpse; + struct obj *obj; while ((obj = mtmp->minvent) != 0) { obj_extract_self(obj); obj_no_longer_held(obj); @@ -437,7 +437,7 @@ boolean with_you; impossible("Can't find relocated object."); } } - corpse = mkcorpstat(CORPSE, (struct monst *)0, mtmp->data, + (void) mkcorpstat(CORPSE, (struct monst *)0, mtmp->data, xlocale, ylocale, CORPSTAT_NONE); mongone(mtmp); } diff --git a/src/eat.c b/src/eat.c index cc87f399e..cb92f16c1 100644 --- a/src/eat.c +++ b/src/eat.c @@ -1574,6 +1574,8 @@ eatcorpse(otmp) /* called when a corpse is selected as food */ } else if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE) && (Stone_resistance || Hallucination)) { pline("This tastes just like chicken!"); + } else if (mnum == PM_FLOATING_EYE && u.umonnum == PM_RAVEN) { + You("peck the eyeball with delight."); } else { /* [is this right? omnivores end up always disliking the taste] */ boolean yummy = (vegan(&mons[mnum]) ? diff --git a/src/files.c b/src/files.c index e80799ed1..02843bd1f 100644 --- a/src/files.c +++ b/src/files.c @@ -2182,6 +2182,9 @@ int src; } else if (src == SET_IN_SYS && match_varname(buf, "SHELLERS", 8)) { if (sysopt.shellers) free(sysopt.shellers); sysopt.shellers = dupstr(bufp); + } else if (src == SET_IN_SYS && match_varname(buf, "EXPLORERS", 7)) { + if (sysopt.explorers) free(sysopt.explorers); + sysopt.explorers = dupstr(bufp); } else if (src == SET_IN_SYS && match_varname(buf, "DEBUGFILES", 5)) { if (sysopt.debugfiles) free(sysopt.debugfiles); /* if showdebug() has already been called (perhaps we've added diff --git a/src/hack.c b/src/hack.c index ef8c90a52..ebf1ce891 100644 --- a/src/hack.c +++ b/src/hack.c @@ -1104,7 +1104,7 @@ domove() register struct monst *mtmp; register struct rm *tmpr; register xchar x,y; - struct trap *trap = NULL; + struct trap *trap = (struct trap *)0; int wtcap; boolean on_ice; xchar chainx, chainy, ballx, bally; /* ball&chain new positions */ diff --git a/src/hacklib.c b/src/hacklib.c index 1c091b8f6..a9c31d42d 100644 --- a/src/hacklib.c +++ b/src/hacklib.c @@ -432,6 +432,28 @@ dist2(x0, y0, x1, y1) /* square of euclidean distance between pair of pts */ return dx * dx + dy * dy; } +/* Integer square root function without using floating point. + * This could be replaced by a faster algorithm, but has not been because: + * + the simple algorithm is easy to read + * + this algorithm does not require 64-bit support + * + in current usage, the values passed to isqrt() are not really that + * large, so the performance difference is negligible + * + isqrt() is used in only few places, which are not bottle-necks + */ +int +isqrt(val) +int val; +{ + int rt = 0; + int odd = 1; + while(val >= odd) { + val = val-odd; + odd = odd+2; + rt = rt + 1; + } + return rt; +} + boolean online2(x0, y0, x1, y1) /* are two points lined up (on a straight line)? */ int x0, y0, x1, y1; diff --git a/src/mail.c b/src/mail.c index cc01b97d3..c4cf8f61c 100644 --- a/src/mail.c +++ b/src/mail.c @@ -437,6 +437,11 @@ struct obj *otmp; "Only Amiga makes it possible.", "CATS have all the answers.", #endif + "This mail complies with the Yendorian Anti-Spam Act (YASA)", + "Please find enclosed a small token to represent your Owlbear", + "**FR33 P0T10N 0F FULL H34L1NG**", + "Please return to sender (Asmodeus)", + "Buy a potion of gain level for only $19.99! Guaranteed to be blessed!", "Invitation: Visit the NetHack web site at http://www.nethack.org!" }; diff --git a/src/mklev.c b/src/mklev.c index 4412d68aa..5b4c9634a 100644 --- a/src/mklev.c +++ b/src/mklev.c @@ -17,7 +17,6 @@ STATIC_DCL void FDECL(mkgrave,(struct mkroom *)); STATIC_DCL void NDECL(makevtele); STATIC_DCL void NDECL(clear_level_structures); STATIC_DCL void NDECL(makelevel); -STATIC_DCL void NDECL(mineralize); STATIC_DCL boolean FDECL(bydoor,(XCHAR_P,XCHAR_P)); STATIC_DCL struct mkroom *FDECL(find_branch_room, (coord *)); STATIC_DCL struct mkroom *FDECL(pos_to_room, (XCHAR_P, XCHAR_P)); @@ -814,43 +813,50 @@ skip0: * Place deposits of minerals (gold and misc gems) in the stone * surrounding the rooms on the map. * Also place kelp in water. + * mineralize(-1, -1, -1, -1, FALSE); => "default" behaviour */ -STATIC_OVL void -mineralize() +void +mineralize(kelp_pool, kelp_moat, goldprob, gemprob, skip_lvl_checks) +int kelp_pool, kelp_moat, goldprob, gemprob; +boolean skip_lvl_checks; { s_level *sp; struct obj *otmp; - int goldprob, gemprob, x, y, cnt; + int x, y, cnt; + if (kelp_pool < 0) kelp_pool = 10; + if (kelp_moat < 0) kelp_moat = 30; /* Place kelp, except on the plane of water */ - if (In_endgame(&u.uz)) return; + if (!skip_lvl_checks && In_endgame(&u.uz)) return; for (x = 2; x < (COLNO - 2); x++) for (y = 1; y < (ROWNO - 1); y++) - if ((levl[x][y].typ == POOL && !rn2(10)) || - (levl[x][y].typ == MOAT && !rn2(30))) + if ((kelp_pool && levl[x][y].typ == POOL && !rn2(kelp_pool)) || + (kelp_moat && levl[x][y].typ == MOAT && !rn2(kelp_moat))) (void) mksobj_at(KELP_FROND, x, y, TRUE, FALSE); /* determine if it is even allowed; almost all special levels are excluded */ - if (In_hell(&u.uz) || In_V_tower(&u.uz) || + if (!skip_lvl_checks && (In_hell(&u.uz) || In_V_tower(&u.uz) || Is_rogue_level(&u.uz) || level.flags.arboreal || ((sp = Is_special(&u.uz)) != 0 && !Is_oracle_level(&u.uz) && (!In_mines(&u.uz) || sp->flags.town) - )) return; + ))) return; /* basic level-related probabilities */ - goldprob = 20 + depth(&u.uz) / 3; - gemprob = goldprob / 4; + if (goldprob < 0) goldprob = 20 + depth(&u.uz) / 3; + if (gemprob < 0) gemprob = goldprob / 4; /* mines have ***MORE*** goodies - otherwise why mine? */ - if (In_mines(&u.uz)) { - goldprob *= 2; - gemprob *= 3; - } else if (In_quest(&u.uz)) { - goldprob /= 4; - gemprob /= 6; + if (!skip_lvl_checks) { + if (In_mines(&u.uz)) { + goldprob *= 2; + gemprob *= 3; + } else if (In_quest(&u.uz)) { + goldprob /= 4; + gemprob /= 6; + } } /* @@ -905,7 +911,7 @@ mklev() in_mklev = TRUE; makelevel(); bound_digging(); - mineralize(); + mineralize(-1, -1, -1, -1, FALSE); in_mklev = FALSE; /* has_morgue gets cleared once morgue is entered; graveyard stays set (graveyard might already be set even when has_morgue is clear diff --git a/src/mkmaze.c b/src/mkmaze.c index 87a3a870b..fcd6a2df5 100644 --- a/src/mkmaze.c +++ b/src/mkmaze.c @@ -344,7 +344,8 @@ fixup_special() was_waterlevel = FALSE; u.uinwater = 0; unsetup_waterlevel(); - } else if (Is_waterlevel(&u.uz)) { + } + if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) { level.flags.hero_memory = 0; was_waterlevel = TRUE; /* water level is an odd beast - it has to be set up @@ -406,10 +407,6 @@ fixup_special() place_lregion(0,0,0,0,0,0,0,0,LR_BRANCH,(d_level *)0); } - /* KMH -- Sokoban levels */ - if(In_sokoban(&u.uz)) - sokoban_detect(); - /* Still need to add some stuff to level file */ if (Is_medusa_level(&u.uz)) { struct obj *otmp; @@ -556,7 +553,7 @@ register const char *s; #endif maze0xy(&mm); - walkfrom((int) mm.x, (int) mm.y); + walkfrom((int) mm.x, (int) mm.y, 0); /* put a boulder at the maze center */ (void) mksobj_at(BOULDER, (int) mm.x, (int) mm.y, TRUE, FALSE); @@ -644,14 +641,21 @@ register const char *s; * that is totally safe. */ void -walkfrom(x,y) +walkfrom(x,y,typ) int x,y; +schar typ; { #define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */ char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */ int q, a, dir, pos; int dirs[4]; +#ifndef WALLIFIED_MAZE + if (!typ) typ = CORR; +#else + if (!typ) typ = ROOM; +#endif + pos = 1; mazex[pos] = (char) x; mazey[pos] = (char) y; @@ -660,11 +664,7 @@ int x,y; y = (int) mazey[pos]; if(!IS_DOOR(levl[x][y].typ)) { /* might still be on edge of MAP, so don't overwrite */ -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif + levl[x][y].typ = typ; levl[x][y].flags = 0; } q = 0; @@ -675,11 +675,7 @@ int x,y; else { dir = dirs[rn2(q)]; move(&x, &y, dir); -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif + levl[x][y].typ = typ; move(&x, &y, dir); pos++; if (pos > CELLS) @@ -692,19 +688,22 @@ int x,y; #else void -walkfrom(x,y) +walkfrom(x,y,typ) int x,y; +schar typ; { register int q,a,dir; int dirs[4]; +#ifndef WALLIFIED_MAZE + if (!typ) typ = CORR; +#else + if (!typ) typ = ROOM; +#endif + if(!IS_DOOR(levl[x][y].typ)) { /* might still be on edge of MAP, so don't overwrite */ -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif + levl[x][y].typ = typ; levl[x][y].flags = 0; } @@ -715,13 +714,9 @@ int x,y; if(!q) return; dir = dirs[rn2(q)]; move(&x,&y,dir); -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif + levl[x][y].typ = typ; move(&x,&y,dir); - walkfrom(x,y); + walkfrom(x,y,typ); } } #endif /* MICRO */ @@ -922,98 +917,110 @@ movebubbles() struct trap *btrap; static const struct rm water_pos = { cmap_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0 }; + static const struct rm air_pos = + { cmap_to_glyph(S_cloud), AIR, 0, 0, 0, 1, 0, 0, 0 }; /* set up the portal the first time bubbles are moved */ if (!wportal) set_wportal(); vision_recalc(2); - /* keep attached ball&chain separate from bubble objects */ - if (Punished) unplacebc(); - /* - * Pick up everything inside of a bubble then fill all bubble - * locations. - */ + if (Is_waterlevel(&u.uz)) { - for (b = up ? bbubbles : ebubbles; b; b = up ? b->next : b->prev) { - if (b->cons) panic("movebubbles: cons != null"); - for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++) - for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++) - if (b->bm[j + 2] & (1 << i)) { - if (!isok(x,y)) { - impossible("movebubbles: bad pos (%d,%d)", x,y); - continue; - } + /* keep attached ball&chain separate from bubble objects */ + if (Punished) unplacebc(); - /* pick up objects, monsters, hero, and traps */ - if (OBJ_AT(x,y)) { - struct obj *olist = (struct obj *) 0, *otmp; - struct container *cons = (struct container *) - alloc(sizeof(struct container)); + /* + * Pick up everything inside of a bubble then fill all bubble + * locations. + */ - while ((otmp = level.objects[x][y]) != 0) { - remove_object(otmp); - otmp->ox = otmp->oy = 0; - otmp->nexthere = olist; - olist = otmp; + for (b = up ? bbubbles : ebubbles; b; b = up ? b->next : b->prev) { + if (b->cons) panic("movebubbles: cons != null"); + for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++) + for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++) + if (b->bm[j + 2] & (1 << i)) { + if (!isok(x,y)) { + impossible("movebubbles: bad pos (%d,%d)", x,y); + continue; } - cons->x = x; - cons->y = y; - cons->what = CONS_OBJ; - cons->list = (genericptr_t) olist; - cons->next = b->cons; - b->cons = cons; + /* pick up objects, monsters, hero, and traps */ + if (OBJ_AT(x,y)) { + struct obj *olist = (struct obj *) 0, *otmp; + struct container *cons = (struct container *) + alloc(sizeof(struct container)); + + while ((otmp = level.objects[x][y]) != 0) { + remove_object(otmp); + otmp->ox = otmp->oy = 0; + otmp->nexthere = olist; + olist = otmp; + } + + cons->x = x; + cons->y = y; + cons->what = CONS_OBJ; + cons->list = (genericptr_t) olist; + cons->next = b->cons; + b->cons = cons; + } + if (MON_AT(x,y)) { + struct monst *mon = m_at(x,y); + struct container *cons = (struct container *) + alloc(sizeof(struct container)); + + cons->x = x; + cons->y = y; + cons->what = CONS_MON; + cons->list = (genericptr_t) mon; + + cons->next = b->cons; + b->cons = cons; + + if(mon->wormno) + remove_worm(mon); + else + remove_monster(x, y); + + newsym(x,y); /* clean up old position */ + mon->mx = mon->my = 0; + } + if (!u.uswallow && x == u.ux && y == u.uy) { + struct container *cons = (struct container *) + alloc(sizeof(struct container)); + + cons->x = x; + cons->y = y; + cons->what = CONS_HERO; + cons->list = (genericptr_t) 0; + + cons->next = b->cons; + b->cons = cons; + } + if ((btrap = t_at(x,y)) != 0) { + struct container *cons = (struct container *) + alloc(sizeof(struct container)); + + cons->x = x; + cons->y = y; + cons->what = CONS_TRAP; + cons->list = (genericptr_t) btrap; + + cons->next = b->cons; + b->cons = cons; + } + + levl[x][y] = water_pos; + block_point(x,y); } - if (MON_AT(x,y)) { - struct monst *mon = m_at(x,y); - struct container *cons = (struct container *) - alloc(sizeof(struct container)); - - cons->x = x; - cons->y = y; - cons->what = CONS_MON; - cons->list = (genericptr_t) mon; - - cons->next = b->cons; - b->cons = cons; - - if(mon->wormno) - remove_worm(mon); - else - remove_monster(x, y); - - newsym(x,y); /* clean up old position */ - mon->mx = mon->my = 0; - } - if (!u.uswallow && x == u.ux && y == u.uy) { - struct container *cons = (struct container *) - alloc(sizeof(struct container)); - - cons->x = x; - cons->y = y; - cons->what = CONS_HERO; - cons->list = (genericptr_t) 0; - - cons->next = b->cons; - b->cons = cons; - } - if ((btrap = t_at(x,y)) != 0) { - struct container *cons = (struct container *) - alloc(sizeof(struct container)); - - cons->x = x; - cons->y = y; - cons->what = CONS_TRAP; - cons->list = (genericptr_t) btrap; - - cons->next = b->cons; - b->cons = cons; - } - - levl[x][y] = water_pos; - block_point(x,y); - } + } + } else if (Is_airlevel(&u.uz)) { + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) { + levl[x][y] = air_pos; + unblock_point(x,y); + } } /* @@ -1032,7 +1039,7 @@ movebubbles() } /* put attached ball&chain back */ - if (Punished) placebc(); + if (Is_waterlevel(&u.uz) && Punished) placebc(); vision_full_recalc = 1; } @@ -1076,7 +1083,7 @@ int fd, mode; { register struct bubble *b; - if (!Is_waterlevel(&u.uz)) return; + if (!Is_waterlevel(&u.uz) && !Is_airlevel(&u.uz)) return; if (perform_bwrite(mode)) { int n = 0; @@ -1101,7 +1108,7 @@ register int fd; register int i; int n; - if (!Is_waterlevel(&u.uz)) return; + if (!Is_waterlevel(&u.uz) && !Is_airlevel(&u.uz)) return; set_wportal(); mread(fd,(genericptr_t)&n,sizeof(int)); @@ -1177,6 +1184,7 @@ setup_waterlevel() register int x, y; register int xskip, yskip; register int water_glyph = cmap_to_glyph(S_water); + register int air_glyph = cmap_to_glyph(S_air); /* ouch, hardcoded... */ @@ -1189,12 +1197,18 @@ setup_waterlevel() for (x = xmin; x <= xmax; x++) for (y = ymin; y <= ymax; y++) - levl[x][y].glyph = water_glyph; + levl[x][y].glyph = Is_waterlevel(&u.uz) ? water_glyph : air_glyph; /* make bubbles */ - xskip = 10 + rn2(10); - yskip = 4 + rn2(4); + if (Is_waterlevel(&u.uz)) { + xskip = 10 + rn2(10); + yskip = 4 + rn2(4); + } else { + xskip = 6 + rn2(4); + yskip = 3 + rn2(3); + } + for (x = bxmin; x <= bxmax; x += xskip) for (y = bymin; y <= bymax; y += yskip) mk_bubble(x,y,rn2(7)); @@ -1280,67 +1294,76 @@ register boolean ini; register int x, y, i, j, colli = 0; struct container *cons, *ctemp; - /* move bubble */ - if (dx < -1 || dx > 1 || dy < -1 || dy > 1) { - /* pline("mv_bubble: dx = %d, dy = %d", dx, dy); */ - dx = sgn(dx); - dy = sgn(dy); + /* clouds move slowly */ + if (!Is_airlevel(&u.uz) || !rn2(6)) { + /* move bubble */ + if (dx < -1 || dx > 1 || dy < -1 || dy > 1) { + /* pline("mv_bubble: dx = %d, dy = %d", dx, dy); */ + dx = sgn(dx); + dy = sgn(dy); + } + + /* + * collision with level borders? + * 1 = horizontal border, 2 = vertical, 3 = corner + */ + if (b->x <= bxmin) colli |= 2; + if (b->y <= bymin) colli |= 1; + if ((int) (b->x + b->bm[0] - 1) >= bxmax) colli |= 2; + if ((int) (b->y + b->bm[1] - 1) >= bymax) colli |= 1; + + if (b->x < bxmin) { + pline("bubble xmin: x = %d, xmin = %d", b->x, bxmin); + b->x = bxmin; + } + if (b->y < bymin) { + pline("bubble ymin: y = %d, ymin = %d", b->y, bymin); + b->y = bymin; + } + if ((int) (b->x + b->bm[0] - 1) > bxmax) { + pline("bubble xmax: x = %d, xmax = %d", + b->x + b->bm[0] - 1, bxmax); + b->x = bxmax - b->bm[0] + 1; + } + if ((int) (b->y + b->bm[1] - 1) > bymax) { + pline("bubble ymax: y = %d, ymax = %d", + b->y + b->bm[1] - 1, bymax); + b->y = bymax - b->bm[1] + 1; + } + + /* bounce if we're trying to move off the border */ + if (b->x == bxmin && dx < 0) dx = -dx; + if (b->x + b->bm[0] - 1 == bxmax && dx > 0) dx = -dx; + if (b->y == bymin && dy < 0) dy = -dy; + if (b->y + b->bm[1] - 1 == bymax && dy > 0) dy = -dy; + + b->x += dx; + b->y += dy; } - /* - * collision with level borders? - * 1 = horizontal border, 2 = vertical, 3 = corner - */ - if (b->x <= bxmin) colli |= 2; - if (b->y <= bymin) colli |= 1; - if ((int) (b->x + b->bm[0] - 1) >= bxmax) colli |= 2; - if ((int) (b->y + b->bm[1] - 1) >= bymax) colli |= 1; - - if (b->x < bxmin) { - pline("bubble xmin: x = %d, xmin = %d", b->x, bxmin); - b->x = bxmin; - } - if (b->y < bymin) { - pline("bubble ymin: y = %d, ymin = %d", b->y, bymin); - b->y = bymin; - } - if ((int) (b->x + b->bm[0] - 1) > bxmax) { - pline("bubble xmax: x = %d, xmax = %d", - b->x + b->bm[0] - 1, bxmax); - b->x = bxmax - b->bm[0] + 1; - } - if ((int) (b->y + b->bm[1] - 1) > bymax) { - pline("bubble ymax: y = %d, ymax = %d", - b->y + b->bm[1] - 1, bymax); - b->y = bymax - b->bm[1] + 1; - } - - /* bounce if we're trying to move off the border */ - if (b->x == bxmin && dx < 0) dx = -dx; - if (b->x + b->bm[0] - 1 == bxmax && dx > 0) dx = -dx; - if (b->y == bymin && dy < 0) dy = -dy; - if (b->y + b->bm[1] - 1 == bymax && dy > 0) dy = -dy; - - b->x += dx; - b->y += dy; - - /* void positions inside bubble */ - + /* draw the bubbles */ for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++) for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++) if (b->bm[j + 2] & (1 << i)) { + if (Is_waterlevel(&u.uz)) { levl[x][y].typ = AIR; levl[x][y].lit = 1; unblock_point(x,y); + } else if (Is_airlevel(&u.uz)) { + levl[x][y].typ = CLOUD; + levl[x][y].lit = 1; + block_point(x,y); + } } - /* replace contents of bubble */ - for (cons = b->cons; cons; cons = ctemp) { - ctemp = cons->next; - cons->x += dx; - cons->y += dy; + if (Is_waterlevel(&u.uz)) { + /* replace contents of bubble */ + for (cons = b->cons; cons; cons = ctemp) { + ctemp = cons->next; + cons->x += dx; + cons->y += dy; - switch(cons->what) { + switch(cons->what) { case CONS_OBJ: { struct obj *olist, *otmp; @@ -1381,13 +1404,13 @@ register boolean ini; default: impossible("mv_bubble: unknown bubble contents"); break; + } + free((genericptr_t)cons); } - free((genericptr_t)cons); + b->cons = 0; } - b->cons = 0; /* boing? */ - switch (colli) { case 1: b->dy = -b->dy; break; case 3: b->dy = -b->dy; /* fall through */ diff --git a/src/mkroom.c b/src/mkroom.c index 2581ce996..6ef03054a 100644 --- a/src/mkroom.c +++ b/src/mkroom.c @@ -219,14 +219,10 @@ struct mkroom *sroom; { struct monst *mon; register int sx,sy,i; - int sh, tx, ty, goldlim, type = sroom->rtype; + int sh, tx = 0, ty = 0, goldlim = 0, type = sroom->rtype; int rmno = (int)((sroom - rooms) + ROOMOFFSET); coord mm; -#ifdef GCC_WARN - tx = ty = goldlim = 0; -#endif - sh = sroom->fdoor; switch(type) { case COURT: diff --git a/src/mon.c b/src/mon.c index 9e511670b..93fef1b0c 100644 --- a/src/mon.c +++ b/src/mon.c @@ -297,9 +297,10 @@ unsigned corpseflags; obj = mkcorpstat(CORPSE, KEEPTRAITS(mtmp) ? mtmp : 0, mdat, x, y, corpstatflags); if (burythem) { - (void) bury_an_obj(obj); + boolean dealloc; + (void) bury_an_obj(obj, &dealloc); newsym(x, y); - return obj; + return (dealloc ? NULL : obj); } } break; diff --git a/src/options.c b/src/options.c index e1ff15ff0..742958fc3 100644 --- a/src/options.c +++ b/src/options.c @@ -85,6 +85,7 @@ static struct Bool_Opt #else {"BIOS", (boolean *)0, FALSE, SET_IN_FILE}, #endif + {"blind", &u.uroleplay.blind, FALSE, DISP_IN_GAME}, {"bones", &flags.bones, TRUE, SET_IN_FILE}, #ifdef INSURANCE {"checkpoint", &flags.ins_chkpt, TRUE, SET_IN_GAME}, @@ -149,6 +150,7 @@ static struct Bool_Opt #else {"news", (boolean *)0, FALSE, SET_IN_FILE}, #endif + {"nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME}, {"null", &flags.null, TRUE, SET_IN_GAME}, #if defined(SYSFLAGS) && defined(MAC) {"page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME}, diff --git a/src/pager.c b/src/pager.c index f2f5b9968..4c0f69d17 100644 --- a/src/pager.c +++ b/src/pager.c @@ -679,7 +679,7 @@ do_look(mode, click_cc) char out_str[BUFSZ]; const char *firstmatch = 0; struct permonst *pm = 0; - int i, ans = 0; + int i = '\0', ans = 0; int sym; /* typed symbol or converted glyph */ int found; /* count of matching syms found */ coord cc; /* screen pos of unknown glyph */ @@ -689,25 +689,68 @@ do_look(mode, click_cc) if (!clicklook) { if (quick) { from_screen = TRUE; /* yes, we want to use the cursor */ - } else { - i = ynq("Specify unknown object by cursor?"); - if (i == 'q') return 0; - from_screen = (i == 'y'); + i = 'y'; + } + + if (i != 'y') { + menu_item *pick_list = (menu_item *)0; + winid win; + anything any; + win = create_nhwindow(NHW_MENU); + start_menu(win); + any.a_void = 0; any.a_char ='a'; + /* 'y' and 'n' to keep backwards compat with previous versions */ + add_menu(win, NO_GLYPH, &any, 'a', 'y', ATR_NONE, "something on the map", MENU_UNSELECTED); + any.a_void = 0; any.a_char ='b'; + add_menu(win, NO_GLYPH, &any, 'b', 0, ATR_NONE, "something you're carrying", MENU_UNSELECTED); + any.a_void = 0; any.a_char ='c'; + add_menu(win, NO_GLYPH, &any, 'c', 'n', ATR_NONE, "something else", MENU_UNSELECTED); + end_menu(win, "What do you want to look at:"); + if (select_menu(win, PICK_ONE, &pick_list) > 0) { + i = pick_list->item.a_char; + free((genericptr_t)pick_list); + } + destroy_nhwindow(win); } - if (from_screen) { - cc.x = u.ux; - cc.y = u.uy; - sym = 0; /* gcc -Wall lint */ - } else { - getlin("Specify what? (type the word)", out_str); - if (out_str[0] == '\0' || out_str[0] == '\033') - return 0; - if (out_str[1]) { /* user typed in a complete string */ - checkfile(out_str, pm, TRUE, TRUE); - return 0; - } - sym = out_str[0]; + switch (i) { + default: + case 'q': return 0; + case 'y': + case 'a': + from_screen = TRUE; + sym = 0; + cc.x = u.ux; + cc.y = u.uy; + break; + case 'b': + { + char invlet; + struct obj *invobj; + invlet = display_inventory(NULL, TRUE); + if (!invlet) return 0; + for (invobj = invent; invobj; invobj = invobj->nobj) + if (invobj->invlet == invlet) { + strcpy(out_str, singular(invobj, xname)); + break; + } + if (!out_str[1]) return 0; + checkfile(out_str, pm, TRUE, TRUE); + return 0; + } + break; + case 'c': + from_screen = FALSE; + getlin("Specify what? (type the word)", out_str); + if (out_str[0] == '\0' || out_str[0] == '\033') + return 0; + + if (out_str[1]) { /* user typed in a complete string */ + checkfile(out_str, pm, TRUE, TRUE); + return 0; + } + sym = out_str[0]; + break; } } else { /* clicklook */ cc.x = click_cc->x; diff --git a/src/potion.c b/src/potion.c index d32c65b65..86fdcdff8 100644 --- a/src/potion.c +++ b/src/potion.c @@ -1055,7 +1055,7 @@ boolean useeit; const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */ { void FDECL((*func), (OBJ_P)) = 0; - const char *how = 0, *glowcolor = 0; + const char *glowcolor = 0; #define COST_alter (-2) #define COST_none (-1) int costchange = COST_none; @@ -1064,7 +1064,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */ if (!potion || potion->otyp != POT_WATER) return FALSE; if (potion->blessed) { - how = "softly glow"; if (targobj->cursed) { func = uncurse; glowcolor = NH_AMBER; @@ -1076,7 +1075,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */ altfmt = TRUE; /* "with a aura" */ } } else if (potion->cursed) { - how = "glow"; if (targobj->blessed) { func = unbless; glowcolor = "brown"; diff --git a/src/pray.c b/src/pray.c index bd95018c4..20e5d348d 100644 --- a/src/pray.c +++ b/src/pray.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 pray.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 pray.c $NHDT-Date: 1427670643 2015/03/29 23:10:43 $ $NHDT-Branch: master $:$NHDT-Revision: 1.69 $ */ /* NetHack 3.5 pray.c $Date: 2012/05/07 01:44:38 $ $Revision: 1.62 $ */ /* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1863,26 +1863,70 @@ aligntyp alignment; return gnam; } +static const char *hallu_gods[] = { + "the Flying Spaghetti Monster", /* Church of the FSM */ + "Eris", /* Discordianism */ + "the Martians", /* every science fiction ever */ + "Xom", /* Crawl */ + "AnDoR dRaKoN", /* ADOM */ + "the Central Bank of Yendor", /* economics */ + "Tooth Fairy", /* real world(?) */ + "Om", /* Discworld */ + "Yawgmoth", /* Magic: the Gathering */ + "Morgoth", /* LoTR */ + "Cthulhu", /* Lovecraft */ + "the Ori", /* Stargate */ + "destiny", /* why not? */ + "your Friend the Computer", /* Paranoia */ +}; + /* hallucination handling for priest/minion names: select a random god iff character is hallucinating */ const char * halu_gname(alignment) aligntyp alignment; { - const char *gnam; + const char *gnam = NULL; int which; - if (!Hallucination) return align_gname(alignment); + if (!Hallucination) + return align_gname(alignment); - which = randrole(); - switch (rn2(3)) { - case 0: gnam = roles[which].lgod; break; - case 1: gnam = roles[which].ngod; break; - case 2: gnam = roles[which].cgod; break; - default: gnam = 0; break; /* lint suppression */ + /* The priest may not have initialized god names. If this is the + * case, and we roll priest, we need to try again. */ + do + which = randrole(); + while (!roles[which].lgod); + + switch (rn2(9)) { + case 0: + case 1: + gnam = roles[which].lgod; + break; + case 2: + case 3: + gnam = roles[which].ngod; + break; + case 4: + case 5: + gnam = roles[which].cgod; + break; + case 6: + case 7: + gnam = hallu_gods[rn2(sizeof hallu_gods / sizeof *hallu_gods)]; + break; + case 8: + gnam = Moloch; + break; + default: + impossible("rn2 broken in halu_gname?!?"); } - if (!gnam) gnam = Moloch; - if (*gnam == '_') ++gnam; + if (!gnam) { + impossible("No random god name?"); + gnam = "your Friend the Computer"; /* Paranoia */ + } + if (*gnam == '_') + ++gnam; return gnam; } diff --git a/src/read.c b/src/read.c index cbaa5bffd..7d35620bc 100644 --- a/src/read.c +++ b/src/read.c @@ -88,6 +88,55 @@ char *buf; "Don't Panic", /* HHGTTG */ "Furinkan High School Athletic Dept.", /* Ranma 1/2 */ "Hel-LOOO, Nurse!", /* Animaniacs */ + "=^.^=", + "100% goblin hair - do not wash", + "Aberzombie and Fitch", + "cK -- Cockatrice touches the Kop", + "Don't ask me, I only adventure here", + "Down with pants!", + "d, your dog or a killer?", + "FREE PUG AND NEWT!", + "Go team ant!", + "Got newt?", + "Hello, my darlings!", /* Charlie Drake */ + "Hey! Nymphs! Steal This T-Shirt!", + "I <3 Dungeon of Doom", + "I <3 Maud", + "I am a Valkyrie. If you see me running, try to keep up.", + "I am not a pack rat - I am a collector", + "I bounced off a rubber tree", /* Monkey Island */ + "Plunder Island Brimstone Beach Club", /* Monkey Island */ + "If you can read this, I can hit you with my polearm", + "I'm confused!", + "I scored with the princess", + "I want to live forever or die in the attempt.", + "Lichen Park", + "LOST IN THOUGHT - please send search party", + "Meat is Mordor", + "Minetown Better Business Bureau", + "Minetown Watch", + "Ms. Palm's House of Negotiable Affection -- A Very Reputable House Of Disrepute", + "Protection Racketeer", + "Real men love Crom", + "Somebody stole my Mojo!", + "The Hellhound Gang", + "The Werewolves", + "They Might Be Storm Giants", + "Weapons don't kill people, I kill people", + "White Zombie", + "You're killing me!", + "Anhur State University - Home of the Fighting Fire Ants!", + "FREE HUGS", + "Serial Ascender", + "Real men are valkyries", + "Young Men's Cavedigging Association", + "Occupy Fort Ludios", + "I couldn't afford this T-shirt so I stole it!", + "Mind flayers suck", + "I'm not wearing any pants", + "Down with the living!", + "Pudding farmer", + "Vegetarian", }; Strcpy(buf, shirt_msgs[tshirt->o_id % SIZE(shirt_msgs)]); return erode_obj_text(tshirt, buf); @@ -238,7 +287,7 @@ doread() && scroll->oclass != SPBOOK_CLASS) { pline(silly_thing_to, "read"); return(0); - } else if (Blind) { + } else if (Blind && (scroll->otyp != SPE_BOOK_OF_THE_DEAD)) { const char *what = 0; if (scroll->oclass == SPBOOK_CLASS) what = "mystic runes"; diff --git a/src/restore.c b/src/restore.c index be1126be8..4c4b049ce 100644 --- a/src/restore.c +++ b/src/restore.c @@ -1144,9 +1144,9 @@ get_plname_from_file(fd, plbuf) int fd; char *plbuf; { - int rlen, pltmpsiz = 0; - rlen = read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz)); - rlen = read(fd, (genericptr_t) plbuf, pltmpsiz); + int pltmpsiz = 0; + (void) read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz)); + (void) read(fd, (genericptr_t) plbuf, pltmpsiz); return; } diff --git a/src/sp_lev.c b/src/sp_lev.c index c495d5c99..8bb22fdbb 100644 --- a/src/sp_lev.c +++ b/src/sp_lev.c @@ -18,25 +18,24 @@ extern void FDECL(mkmap, (lev_init *)); STATIC_DCL void FDECL(get_room_loc, (schar *, schar *, struct mkroom *)); -STATIC_DCL void FDECL(get_free_room_loc, (schar *, schar *, struct mkroom *)); +STATIC_DCL void FDECL(get_free_room_loc, (schar *, schar *, struct mkroom *, packed_coord)); STATIC_DCL void FDECL(create_trap, (trap *, struct mkroom *)); STATIC_DCL int FDECL(noncoalignment, (ALIGNTYP_P)); STATIC_DCL boolean FDECL(m_bad_boulder_spot, (int,int)); STATIC_DCL void FDECL(create_monster, (monster *, struct mkroom *)); STATIC_DCL void FDECL(create_object, (object *, struct mkroom *)); -STATIC_DCL void FDECL(create_engraving, (engraving *,struct mkroom *)); -STATIC_DCL void FDECL(create_stairs, (stair *, struct mkroom *)); STATIC_DCL void FDECL(create_altar, (altar *, struct mkroom *)); -STATIC_DCL void FDECL(create_gold, (gold *, struct mkroom *)); -STATIC_DCL void FDECL(create_feature, (int,int,struct mkroom *,int)); STATIC_DCL boolean FDECL(search_door, (struct mkroom *, xchar *, xchar *, XCHAR_P, int)); STATIC_DCL void NDECL(fix_stair_rooms); STATIC_DCL void FDECL(create_corridor, (corridor *)); +STATIC_DCL void NDECL(count_features); STATIC_DCL boolean FDECL(create_subroom, (struct mkroom *, XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P)); +long FDECL(opvar_array_length, (struct sp_coder *)); + #define LEFT 1 #define H_LEFT 2 #define CENTER 3 @@ -57,11 +56,13 @@ STATIC_DCL boolean FDECL(create_subroom, (struct mkroom *, XCHAR_P, XCHAR_P, #define NewTab(type, size) (type **) alloc(sizeof(type *) * (unsigned)size) #define Free(ptr) if(ptr) free((genericptr_t) (ptr)) -static NEARDATA walk walklist[50]; +extern struct engr *head_engr; + extern int min_rx, max_rx, min_ry, max_ry; /* from mkmap.c */ -static char Map[COLNO][ROWNO]; -static char robjects[10], rloc_x[10], rloc_y[10], rmonst[10]; +/* positions touched by level elements explicitly defined in the des-file */ +static char SpLev_Map[COLNO][ROWNO]; + static aligntyp ralign[3] = { AM_CHAOTIC, AM_NEUTRAL, AM_LAWFUL }; static NEARDATA xchar xstart, ystart; static NEARDATA char xsize, ysize; @@ -69,24 +70,387 @@ static NEARDATA char xsize, ysize; STATIC_DCL void FDECL(set_wall_property, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,int)); STATIC_DCL int NDECL(rnddoor); STATIC_DCL int NDECL(rndtrap); -STATIC_DCL void FDECL(get_location, (schar *,schar *,int)); -STATIC_DCL void FDECL(sp_lev_shuffle, (char *,char *,int)); +STATIC_DCL void FDECL(get_location, (schar *,schar *,int, struct mkroom *)); STATIC_DCL void FDECL(light_region, (region *)); -STATIC_DCL void FDECL(load_common_data, (dlb *,int)); -STATIC_DCL void FDECL(load_one_monster, (dlb *,monster *)); -STATIC_DCL void FDECL(load_one_object, (dlb *,object *)); -STATIC_DCL void FDECL(load_one_engraving, (dlb *,engraving *)); -STATIC_DCL boolean FDECL(load_rooms, (dlb *)); STATIC_DCL void FDECL(maze1xy, (coord *,int)); -STATIC_DCL boolean FDECL(load_maze, (dlb *)); +STATIC_DCL boolean FDECL(sp_level_loader, (dlb *, sp_lev *)); STATIC_DCL void FDECL(create_door, (room_door *, struct mkroom *)); -STATIC_DCL void FDECL(free_rooms,(room **, int)); -STATIC_DCL void FDECL(build_room, (room *, room*)); +struct mkroom * FDECL(build_room, (room *, struct mkroom *)); char *lev_message = 0; lev_region *lregions = 0; int num_lregions = 0; -lev_init init_lev; +boolean splev_init_present = FALSE; +boolean icedpools = FALSE; + +struct obj *container_obj[MAX_CONTAINMENT]; +int container_idx = 0; + +struct monst *invent_carrying_monster = NULL; + +#define SPLEV_STACK_RESERVE 128 + +void +solidify_map() +{ + xchar x, y; + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (IS_STWALL(levl[x][y].typ) && !SpLev_Map[x][y]) + levl[x][y].wall_info |= (W_NONDIGGABLE|W_NONPASSWALL); +} + +void +splev_stack_init(st) + struct splevstack *st; +{ + if (st) { + st->depth = 0; + st->depth_alloc = SPLEV_STACK_RESERVE; + st->stackdata = (struct opvar **)alloc(st->depth_alloc * sizeof(struct opvar *)); + if (!st->stackdata) panic("stack init alloc"); + } +} + +void +splev_stack_done(st) + struct splevstack *st; +{ + if (st) { + int i; + + if (st->stackdata && st->depth) + for (i = 0; i < st->depth; i++) { + switch (st->stackdata[i]->spovartyp) { + default: + case SPOVAR_NULL: + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + case SPOVAR_SEL: + if (st->stackdata[i]->vardata.str) Free(st->stackdata[i]->vardata.str); + st->stackdata[i]->vardata.str = NULL; + break; + } + Free(st->stackdata[i]); + st->stackdata[i] = NULL; + } + + Free(st->stackdata); + st->stackdata = NULL; + st->depth = st->depth_alloc = 0; + Free(st); + } +} + +void +splev_stack_push(st, v) + struct splevstack *st; + struct opvar *v; +{ + if (!st || !v) return; + if (!st->stackdata) panic("splev_stack_push: no stackdata allocated?"); + + if (st->depth >= st->depth_alloc) { + struct opvar **tmp = (struct opvar **)alloc((st->depth_alloc + SPLEV_STACK_RESERVE) * sizeof(struct opvar *)); + if (!tmp) panic("stack push alloc"); + (void)memcpy(tmp, st->stackdata, st->depth_alloc * sizeof(struct opvar *)); + Free(st->stackdata); + st->stackdata = tmp; + st->depth_alloc += SPLEV_STACK_RESERVE; + } + + st->stackdata[st->depth] = v; + st->depth++; +} + +struct opvar * +splev_stack_pop(st) + struct splevstack *st; +{ + struct opvar *ret = NULL; + if (!st) return ret; + if (!st->stackdata) panic("splev_stack_pop: no stackdata allocated?"); + + if (st->depth) { + st->depth--; + ret = st->stackdata[st->depth]; + st->stackdata[st->depth] = NULL; + return ret; + } else impossible("splev_stack_pop: empty stack?"); + return ret; +} + +struct splevstack * +splev_stack_reverse(st) + struct splevstack *st; +{ + long i; + struct opvar *tmp; + if (!st) return NULL; + if (!st->stackdata) panic("splev_stack_reverse: no stackdata allocated?"); + for (i = 0; i < (st->depth / 2); i++) { + tmp = st->stackdata[i]; + st->stackdata[i] = st->stackdata[st->depth - i - 1]; + st->stackdata[st->depth - i - 1] = tmp; + } + return st; +} + +#define OV_typ(o) (o->spovartyp) +#define OV_i(o) (o->vardata.l) +#define OV_s(o) (o->vardata.str) + +#define OV_pop_i(x) (x = splev_stack_getdat(coder, SPOVAR_INT)) +#define OV_pop_c(x) (x = splev_stack_getdat(coder, SPOVAR_COORD)) +#define OV_pop_r(x) (x = splev_stack_getdat(coder, SPOVAR_REGION)) +#define OV_pop_s(x) (x = splev_stack_getdat(coder, SPOVAR_STRING)) +#define OV_pop(x) (x = splev_stack_getdat_any(coder)) +#define OV_pop_typ(x,typ) (x = splev_stack_getdat(coder, typ)) + + +struct opvar * +opvar_new_str(s) + char *s; +{ + struct opvar *tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + tmpov->spovartyp = SPOVAR_STRING; + if (s) { + int len = strlen(s); + tmpov->vardata.str = (char *)alloc(len + 1); + if (!tmpov->vardata.str) panic("opvar new str alloc"); + (void)memcpy((genericptr_t)tmpov->vardata.str, + (genericptr_t)s, len); + tmpov->vardata.str[len] = '\0'; + } else + tmpov->vardata.str = NULL; + return tmpov; +} + +struct opvar * +opvar_new_int(i) + long i; +{ + struct opvar *tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + tmpov->spovartyp = SPOVAR_INT; + tmpov->vardata.l = i; + return tmpov; +} + +struct opvar * +opvar_new_coord(x,y) + int x,y; +{ + struct opvar *tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + tmpov->spovartyp = SPOVAR_COORD; + tmpov->vardata.l = SP_COORD_PACK(x,y); + return tmpov; +} + +struct opvar * +opvar_new_region(x1,y1,x2,y2) + int x1,y1,x2,y2; +{ + struct opvar *tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + tmpov->spovartyp = SPOVAR_REGION; + tmpov->vardata.l = SP_REGION_PACK(x1,y1,x2,y2); + return tmpov; +} + +void +opvar_free_x(ov) + struct opvar *ov; +{ + if (!ov) return; + switch (ov->spovartyp) { + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + case SPOVAR_SEL: + Free(ov->vardata.str); + break; + default: impossible("Unknown opvar value type (%i)!", ov->spovartyp); + } + Free(ov); +} + +#define opvar_free(ov) { if (ov) { opvar_free_x(ov); ov = NULL; } else impossible("opvar_free(), %s", __FUNCTION__); } + +struct opvar * +opvar_clone(ov) + struct opvar *ov; +{ + struct opvar *tmpov; + if (!ov) panic("no opvar to clone"); + tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + tmpov->spovartyp = ov->spovartyp; + switch (ov->spovartyp) { + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + tmpov->vardata.l = ov->vardata.l; + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + case SPOVAR_SEL: + tmpov->vardata.str = strdup(ov->vardata.str); + break; + default: impossible("Unknown push value type (%i)!", ov->spovartyp); + } + return tmpov; +} + + +struct opvar * +opvar_var_conversion(coder, ov) + struct sp_coder *coder; + struct opvar *ov; +{ + struct splev_var *tmp; + struct opvar *tmpov; + struct opvar *array_idx = NULL; + if (!coder || !ov) return NULL; + if (ov->spovartyp != SPOVAR_VARIABLE) return ov; + tmp = coder->frame->variables; + while (tmp) { + if (!strcmp(tmp->name, OV_s(ov))) { + if ((tmp->svtyp & SPOVAR_ARRAY)) { + array_idx = opvar_var_conversion(coder, splev_stack_pop(coder->stack)); + if (!array_idx || OV_typ(array_idx) != SPOVAR_INT) + panic("array idx not an int"); + if (tmp->array_len < 1) panic("array len < 1"); + OV_i(array_idx) = (OV_i(array_idx) % tmp->array_len); + tmpov = opvar_clone(tmp->data.arrayvalues[OV_i(array_idx)]); + return tmpov; + } else { + tmpov = opvar_clone(tmp->data.value); + return tmpov; + } + } + tmp = tmp->next; + } + return NULL; +} + +struct splev_var * +opvar_var_defined(coder, name) + struct sp_coder *coder; + char *name; +{ + struct splev_var *tmp; + if (!coder) return NULL; + tmp = coder->frame->variables; + while (tmp) { + if (!strcmp(tmp->name, name)) return tmp; + tmp = tmp->next; + } + return NULL; +} + +struct opvar * +splev_stack_getdat(coder, typ) + struct sp_coder *coder; + xchar typ; +{ + if (coder && coder->stack) { + struct opvar *tmp = splev_stack_pop(coder->stack); + if (!tmp) panic("no value type %i in stack.", typ); + if (tmp->spovartyp == SPOVAR_VARIABLE) + tmp = opvar_var_conversion(coder, tmp); + if (tmp->spovartyp == typ) + return tmp; + } + return NULL; +} + +struct opvar * +splev_stack_getdat_any(coder) + struct sp_coder *coder; +{ + if (coder && coder->stack) { + struct opvar *tmp = splev_stack_pop(coder->stack); + if (tmp && tmp->spovartyp == SPOVAR_VARIABLE) + tmp = opvar_var_conversion(coder, tmp); + return tmp; + } + return NULL; +} + + + +void +variable_list_del(varlist) + struct splev_var *varlist; +{ + struct splev_var *tmp = varlist; + if (!tmp) return; + while (tmp) { + Free(tmp->name); + if ((tmp->svtyp & SPOVAR_ARRAY)) { + long idx = tmp->array_len; + while (idx-- > 0) { + opvar_free(tmp->data.arrayvalues[idx]); + }; + Free(tmp->data.arrayvalues); + } else { + opvar_free(tmp->data.value); + } + tmp = varlist->next; + Free(varlist); + varlist = tmp; + } +} + +void +lvlfill_maze_grid(x1,y1,x2,y2,filling) +int x1,y1,x2,y2; +schar filling; +{ + int x,y; + + for (x = x1; x <= x2; x++) + for (y = y1; y <= y2; y++) { +#ifndef WALLIFIED_MAZE + levl[x][y].typ = STONE; +#else + levl[x][y].typ = + (y < 2 || ((x % 2) && (y % 2))) ? STONE : filling; +#endif + } +} + +void +lvlfill_solid(filling,lit) +schar filling; +schar lit; +{ + int x,y; + for (x = 2; x <= x_maze_max; x++) + for (y = 0; y <= y_maze_max; y++) { + SET_TYPLIT(x,y,filling,lit); + } +} + /* * Make walls of the area (x1, y1, x2, y2) non diggable/non passwall-able @@ -99,12 +463,106 @@ int prop; { register xchar x, y; - for(y = y1; y <= y2; y++) - for(x = x1; x <= x2; x++) - if(IS_STWALL(levl[x][y].typ)) + for(y = max(y1,0); y <= min(y2, ROWNO-1); y++) + for(x = max(x1,0); x <= min(x2,COLNO-1); x++) + if(IS_STWALL(levl[x][y].typ) || IS_TREE(levl[x][y].typ)) levl[x][y].wall_info |= prop; } +STATIC_OVL void +shuffle_alignments() +{ + int i; + aligntyp atmp; + /* shuffle 3 alignments */ + i = rn2(3); atmp=ralign[2]; ralign[2]=ralign[i]; ralign[i]=atmp; + if (rn2(2)) { atmp=ralign[1]; ralign[1]=ralign[0]; ralign[0]=atmp; } +} + +/* + * Count the different features (sinks, fountains) in the level. + */ +STATIC_OVL void +count_features() +{ + xchar x,y; + level.flags.nfountains = level.flags.nsinks = 0; + for (y = 0; y < ROWNO; y++) + for (x = 0; x < COLNO; x++) { + int typ = levl[x][y].typ; + if (typ == FOUNTAIN) + level.flags.nfountains++; + else if (typ == SINK) + level.flags.nsinks++; + } +} + +void +remove_boundary_syms() +{ + /* + * If any CROSSWALLs are found, must change to ROOM after REGION's + * are laid out. CROSSWALLS are used to specify "invisible" + * boundaries where DOOR syms look bad or aren't desirable. + */ + xchar x,y; + boolean has_bounds = FALSE; + for (x = 0; x < COLNO-1; x++) + for (y = 0; y < ROWNO-1; y++) + if (levl[x][y].typ == CROSSWALL) { + has_bounds = TRUE; + break; + } + if (has_bounds) { + for(x = 0; x < x_maze_max; x++) + for(y = 0; y < y_maze_max; y++) + if ((levl[x][y].typ == CROSSWALL) && SpLev_Map[x][y]) + levl[x][y].typ = ROOM; + } +} + + +void +maybe_add_door(x,y, droom, i,s) +int x,y; +struct mkroom *droom; +int i,s; +{ + if (droom->hx >= 0 && doorindex < DOORMAX && inside_room(droom, x,y)) + add_door(x, y, droom); +} + +void +link_doors_rooms() +{ + int x,y; + int tmpi, m; + for (y = 0; y < ROWNO; y++) + for (x = 0; x < COLNO; x++) + if (IS_DOOR(levl[x][y].typ) || levl[x][y].typ == SDOOR) { + for (tmpi = 0; tmpi < nroom; tmpi++) { + maybe_add_door(x,y, &rooms[tmpi], tmpi,-1); + for (m = 0; m < rooms[tmpi].nsubrooms; m++) { + maybe_add_door(x,y, rooms[tmpi].sbrooms[m], tmpi,m); + } + } + } +} + +void +fill_rooms() +{ + int tmpi; + for (tmpi = 0; tmpi < nroom; tmpi++) { + int m; + if (rooms[tmpi].needfill) + fill_room(&rooms[tmpi], (rooms[tmpi].needfill == 2)); + for (m = 0; m < rooms[tmpi].nsubrooms; m++) + if (rooms[tmpi].sbrooms[m]->needfill) + fill_room(rooms[tmpi].sbrooms[m], FALSE); + } +} + /* * Choose randomly the state (nodoor, open, closed or locked) for a door */ @@ -146,55 +604,74 @@ rndtrap() /* * Coordinates in special level files are handled specially: * - * if x or y is -11, we generate a random coordinate. - * if x or y is between -1 and -10, we read one from the corresponding - * register (x0, x1, ... x9). - * if x or y is nonnegative, we convert it from relative to the local map - * to global coordinates. + * if x or y is < 0, we generate a random coordinate. * The "humidity" flag is used to insure that engravings aren't * created underwater, or eels on dry land. */ -#define DRY 0x1 -#define WET 0x2 - STATIC_DCL boolean FDECL(is_ok_location, (SCHAR_P, SCHAR_P, int)); STATIC_OVL void -get_location(x, y, humidity) +get_location(x, y, humidity, croom) schar *x, *y; int humidity; +struct mkroom *croom; { int cpt = 0; + int mx, my, sx, sy; + + if (croom) { + mx = croom->lx; + my = croom->ly; + sx = croom->hx - mx + 1; + sy = croom->hy - my + 1; + } else { + mx = xstart; + my = ystart; + sx = xsize; + sy = ysize; + } if (*x >= 0) { /* normal locations */ - *x += xstart; - *y += ystart; - } else if (*x > -11) { /* special locations */ - *y = ystart + rloc_y[ - *y - 1]; - *x = xstart + rloc_x[ - *x - 1]; + *x += mx; + *y += my; } else { /* random location */ do { - *x = xstart + rn2((int)xsize); - *y = ystart + rn2((int)ysize); + if (croom) { /* handle irregular areas */ + coord tmpc; + somexy(croom, &tmpc); + *x = tmpc.x; + *y = tmpc.y; + } else { + *x = mx + rn2((int)sx); + *y = my + rn2((int)sy); + } if (is_ok_location(*x,*y,humidity)) break; } while (++cpt < 100); if (cpt >= 100) { register int xx, yy; /* last try */ - for (xx = 0; xx < xsize; xx++) - for (yy = 0; yy < ysize; yy++) { - *x = xstart + xx; - *y = ystart + yy; + for (xx = 0; xx < sx; xx++) + for (yy = 0; yy < sy; yy++) { + *x = mx + xx; + *y = my + yy; if (is_ok_location(*x,*y,humidity)) goto found_it; } - panic("get_location: can't find a place!"); + if (!(humidity & NO_LOC_WARN)) { + impossible("get_location: can't find a place!"); + } else { + *x = *y = -1; + } } } found_it:; - if (!isok(*x,*y)) { - impossible("get_location: (%d,%d) out of bounds", *x, *y); - *x = x_maze_max; *y = y_maze_max; + if (!(humidity & ANY_LOC) && !isok(*x,*y)) { + if (!(humidity & NO_LOC_WARN)) { + /*warning("get_location: (%d,%d) out of bounds", *x, *y);*/ + *x = x_maze_max; *y = y_maze_max; + } else { + *x = *y = -1; + } } } @@ -207,42 +684,58 @@ register int humidity; if (Is_waterlevel(&u.uz)) return TRUE; /* accept any spot */ + /* TODO: Should perhaps check if wall is diggable/passwall? */ + if (humidity & ANY_LOC) return TRUE; + + if ((humidity & SOLID) && IS_ROCK(levl[x][y].typ)) return TRUE; + if (humidity & DRY) { typ = levl[x][y].typ; if (typ == ROOM || typ == AIR || typ == CLOUD || typ == ICE || typ == CORR) return TRUE; } - if (humidity & WET) { - if (is_pool(x,y) || ((humidity & DRY) && is_lava(x,y))) - return TRUE; - } + if ((humidity & WET) && is_pool(x,y)) return TRUE; + if ((humidity & HOT) && is_lava(x,y)) return TRUE; return FALSE; } -/* - * Shuffle the registers for locations, objects or monsters - */ + +unpacked_coord +get_unpacked_coord(loc, defhumidity) + long loc; + int defhumidity; +{ + static unpacked_coord c; + + if (loc & SP_COORD_IS_RANDOM) { + c.x = c.y = -1; + c.is_random = 1; + c.getloc_flags = (loc & ~SP_COORD_IS_RANDOM); + if (!c.getloc_flags) c.getloc_flags = defhumidity; + } else { + c.is_random = 0; + c.getloc_flags = defhumidity; + c.x = SP_COORD_X(loc); + c.y = SP_COORD_Y(loc); + } + return c; +} STATIC_OVL void -sp_lev_shuffle(list1, list2, n) -char list1[], list2[]; -int n; +get_location_coord(x, y, humidity, croom, crd) +schar *x, *y; +int humidity; +struct mkroom *croom; +long crd; { - register int i, j; - register char k; - - for (i = n - 1; i > 0; i--) { - if ((j = rn2(i + 1)) == i) continue; - k = list1[j]; - list1[j] = list1[i]; - list1[i] = k; - if (list2) { - k = list2[j]; - list2[j] = list2[i]; - list2[i] = k; - } - } + unpacked_coord c; + c = get_unpacked_coord(crd, humidity); + *x = c.x; + *y = c.y; + get_location(x, y, c.getloc_flags | (c.is_random ? NO_LOC_WARN : 0), croom); + if (*x == -1 && *y == -1 && c.is_random) + get_location(x,y, humidity, croom); } /* @@ -279,20 +772,24 @@ struct mkroom *croom; */ STATIC_OVL void -get_free_room_loc(x,y, croom) +get_free_room_loc(x,y, croom, pos) schar *x, *y; struct mkroom *croom; +packed_coord pos; { schar try_x, try_y; register int trycnt = 0; - do { - try_x = *x, try_y = *y; - get_room_loc(&try_x, &try_y, croom); - } while (levl[try_x][try_y].typ != ROOM && ++trycnt <= 100); + get_location_coord(&try_x, &try_y, DRY, croom, pos); + if (levl[try_x][try_y].typ != ROOM) { + do { + try_x = *x, try_y = *y; + get_room_loc(&try_x, &try_y, croom); + } while (levl[try_x][try_y].typ != ROOM && ++trycnt <= 100); - if (trycnt > 100) - panic("get_free_room_loc: can't find a place!"); + if (trycnt > 100) + panic("get_free_room_loc: can't find a place!"); + } *x = try_x, *y = try_y; } @@ -390,7 +887,7 @@ xchar rtype, rlit; xtmp = x; ytmp = y; xaltmp = xal; yaltmp = yal; - /* First case : a totaly random room */ + /* First case : a totally random room */ if((xtmp < 0 && ytmp <0 && wtmp < 0 && xaltmp < 0 && yaltmp < 0) || vault) { @@ -571,8 +1068,8 @@ create_door(dd, broom) room_door *dd; struct mkroom *broom; { - int x, y; - int trycnt = 0; + int x = 0, y = 0; + int trycnt = 0, wtry = 0; if (dd->secret == -1) dd->secret = rn2(2); @@ -607,43 +1104,48 @@ struct mkroom *broom; dwall = 1 << rn2(4); dpos = dd->pos; - if (dpos == -1) /* The position is RANDOM */ - dpos = rn2((dwall == W_WEST || dwall == W_EAST) ? - (broom->hy - broom->ly + 1) : - (broom->hx - broom->lx + 1)); /* Convert wall and pos into an absolute coordinate! */ - - switch (dwall) { - case W_NORTH: + wtry = rn2(4); + switch (wtry) { + case 0: + if (!(dwall & W_NORTH)) goto redoloop; y = broom->ly - 1; - x = broom->lx + dpos; - break; - case W_SOUTH: + x = broom->lx + ((dpos == -1) ? rn2(1+(broom->hx - broom->lx)) : dpos); + if (IS_ROCK(levl[x][y-1].typ)) goto redoloop; + goto outdirloop; + case 1: + if (!(dwall & W_SOUTH)) goto redoloop; y = broom->hy + 1; - x = broom->lx + dpos; - break; - case W_WEST: + x = broom->lx + ((dpos == -1) ? rn2(1+(broom->hx - broom->lx)) : dpos); + if (IS_ROCK(levl[x][y+1].typ)) goto redoloop; + goto outdirloop; + case 2: + if (!(dwall & W_WEST)) goto redoloop; x = broom->lx - 1; - y = broom->ly + dpos; - break; - case W_EAST: + y = broom->ly + ((dpos == -1) ? rn2(1+(broom->hy - broom->ly)) : dpos); + if (IS_ROCK(levl[x-1][y].typ)) goto redoloop; + goto outdirloop; + case 3: + if (!(dwall & W_EAST)) goto redoloop; x = broom->hx + 1; - y = broom->ly + dpos; - break; + y = broom->ly + ((dpos == -1) ? rn2(1+(broom->hy - broom->ly)) : dpos); + if (IS_ROCK(levl[x+1][y].typ)) goto redoloop; + goto outdirloop; default: x = y = 0; panic("create_door: No wall for door!"); - break; + goto outdirloop; } +outdirloop: if (okdoor(x,y)) break; +redoloop: ; } while (++trycnt <= 100); if (trycnt > 100) { impossible("create_door: Can't find a proper place!"); return; } - add_door(x,y,broom); levl[x][y].typ = (dd->secret ? SDOOR : DOOR); levl[x][y].doormask = dd->mask; } @@ -681,7 +1183,6 @@ create_secret_door(croom, walls) if(okdoor(sx,sy)) { levl[sx][sy].typ = SDOOR; levl[sx][sy].doormask = D_CLOSED; - add_door(sx,sy,croom); return; } } @@ -701,19 +1202,20 @@ struct mkroom *croom; schar x,y; coord tm; - if (rn2(100) < t->chance) { - x = t->x; - y = t->y; - if (croom) - get_free_room_loc(&x, &y, croom); - else - get_location(&x, &y, DRY); + if (croom) + get_free_room_loc(&x, &y, croom, t->coord); + else { + int trycnt = 0; + do { + get_location_coord(&x, &y, DRY, croom, t->coord); + } while ((levl[x][y].typ == STAIRS || levl[x][y].typ == LADDER) && ++trycnt <= 100); + if (trycnt > 100) return; + } tm.x = x; tm.y = y; mktrap(t->type, 1, (struct mkroom*) 0, &tm); - } } /* @@ -765,12 +1267,9 @@ struct mkroom *croom; struct permonst *pm; unsigned g_mvflags; - if (rn2(100) < m->chance) { if (m->class >= 0) class = (char) def_char_to_monclass((char)m->class); - else if (m->class > -11) - class = (char) def_char_to_monclass(rmonst[- m->class - 1]); else class = 0; @@ -781,7 +1280,7 @@ struct mkroom *croom; Align2amask(u.ualignbase[A_ORIGINAL]) : (m->align == AM_SPLEV_NONCO) ? Align2amask(noncoalignment(u.ualignbase[A_ORIGINAL])) : - (m->align <= -11) ? induced_align(80) : + (m->align <= -(MAX_REGISTERS+1)) ? induced_align(80) : (m->align < 0 ? ralign[-m->align-1] : m->align); if (!class) @@ -790,7 +1289,7 @@ struct mkroom *croom; pm = &mons[m->id]; g_mvflags = (unsigned) mvitals[monsndx(pm)].mvflags; if ((pm->geno & G_UNIQ) && (g_mvflags & G_EXTINCT)) - goto m_done; + return; else if (g_mvflags & G_GONE) /* genocided or extinct */ pm = (struct permonst *) 0; /* make random monster */ } else { @@ -802,23 +1301,27 @@ struct mkroom *croom; (Race_if(PM_DWARF) || Race_if(PM_GNOME)) && rn2(3)) pm = (struct permonst *) 0; - x = m->x; - y = m->y; - if (croom) - get_room_loc(&x, &y, croom); - else { - if (!pm || !is_swimmer(pm)) - get_location(&x, &y, DRY); - else if (pm->mlet == S_EEL) - get_location(&x, &y, WET); - else - get_location(&x, &y, DRY|WET); + if (pm) { + int loc = DRY; + if (pm->mlet == S_EEL || amphibious(pm) || is_swimmer(pm)) loc = WET; + if (is_flyer(pm) || is_floater(pm)) loc |= (HOT | WET); + if (passes_walls(pm) || noncorporeal(pm)) loc |= SOLID; + if (flaming(pm)) loc |= HOT; + /* If water-liking monster, first try is without DRY */ + get_location_coord(&x, &y, loc|NO_LOC_WARN, croom, m->coord); + if (x == -1 && y == -1) { + loc |= DRY; + get_location_coord(&x, &y, loc, croom, m->coord); + } + } else { + get_location_coord(&x, &y, DRY, croom, m->coord); } + /* try to find a close place if someone else is already there */ if (MON_AT(x,y) && enexto(&cc, x, y, pm)) x = cc.x, y = cc.y; - if(m->align != -12) + if(m->align != -(MAX_REGISTERS+2)) mtmp = mk_roamer(pm, Amask2align(amask), x, y, m->peaceful); else if(PM_ARCHEOLOGIST <= m->id && m->id <= PM_WIZARD) mtmp = mk_mplayer(pm, x, y, FALSE); @@ -826,6 +1329,7 @@ struct mkroom *croom; if (mtmp) { x = mtmp->mx, y = mtmp->my; /* sanity precaution */ + m->x = x, m->y = y; /* handle specific attributes for some special monsters */ if (m->name.str) mtmp = christen_monst(mtmp, m->name.str); @@ -833,7 +1337,7 @@ struct mkroom *croom; * This is currently hardwired for mimics only. It should * eventually be expanded. */ - if (m->appear_as.str && mtmp->data->mlet == S_MIMIC) { + if (m->appear_as.str && ((mtmp->data->mlet == S_MIMIC) || mtmp->cham)) { int i; switch (m->appear) { @@ -879,10 +1383,7 @@ struct mkroom *croom; do { x = m->x; y = m->y; - if (croom) - get_room_loc(&x, &y, croom); - else - get_location(&x, &y, DRY); + get_location(&x, &y, DRY, croom); if (MON_AT(x,y) && enexto(&cc, x, y, pm)) x = cc.x, y = cc.y; } while (m_bad_boulder_spot(x, y) && @@ -896,8 +1397,38 @@ struct mkroom *croom; break; case M_AP_MONSTER: - /* note: mimics don't appear as monsters! */ - /* (but chameleons can :-) */ + { + int mndx; + if (!strcmpi(m->appear_as.str, "random")) + mndx = select_newcham_form(mtmp); + else + mndx = name_to_mon(m->appear_as.str); + if ((mndx != NON_PM) && (&mons[mndx] != mtmp->data)) { + struct permonst *mdat = &mons[mndx]; + struct permonst *olddata = mtmp->data; + /* this code duplicated from newcham() */ + if(is_male(mdat)) { + if(mtmp->female) mtmp->female = FALSE; + } else if (is_female(mdat)) { + if(!mtmp->female) mtmp->female = TRUE; + } else if (!is_neuter(mdat)) { + if(!rn2(10)) mtmp->female = !mtmp->female; + } + set_mon_data(mtmp, mdat, 0); + if (emits_light(olddata) != emits_light(mtmp->data)) { + /* used to give light, now doesn't, or vice versa, + or light's range has changed */ + if (emits_light(olddata)) + del_light_source(LS_MONSTER, (genericptr_t)mtmp); + if (emits_light(mtmp->data)) + new_light_source(mtmp->mx, mtmp->my, emits_light(mtmp->data), + LS_MONSTER, (genericptr_t)mtmp); + } + if (!mtmp->perminvis || pm_invisible(olddata)) + mtmp->perminvis = pm_invisible(mdat); + } + } + break; default: impossible( "create_monster: unimplemented mon appear type [%d,\"%s\"]", @@ -924,12 +1455,35 @@ struct mkroom *croom; mtmp->msleeping = m->asleep; #endif } + if (m->seentraps) mtmp->mtrapseen = m->seentraps; + if (m->female) mtmp->female = 1; + if (m->cancelled) mtmp->mcan = 1; + if (m->revived) mtmp->mrevived = 1; + if (m->avenge) mtmp->mavenge = 1; + if (m->stunned) mtmp->mstun = 1; + if (m->confused) mtmp->mconf = 1; + if (m->invis) { + mtmp->minvis = mtmp->perminvis = 1; + } + if (m->blinded) { + mtmp->mcansee = 0; + mtmp->mblinded = (m->blinded % 127); + } + if (m->paralyzed) { + mtmp->mcanmove = 0; + mtmp->mfrozen = (m->paralyzed % 127); + } + if (m->fleeing) { + mtmp->mflee = 1; + mtmp->mfleetim = (m->fleeing % 127); + } + + if (m->has_invent) { + discard_minvent(mtmp); + invent_carrying_monster = mtmp; + } } - } /* if (rn2(100) < m->chance) */ - m_done: - Free(m->name.str); - Free(m->appear_as.str); } /* @@ -946,19 +1500,12 @@ struct mkroom *croom; char c; boolean named; /* has a name been supplied in level description? */ - if (rn2(100) < o->chance) { named = o->name.str ? TRUE : FALSE; - x = o->x; y = o->y; - if (croom) - get_room_loc(&x, &y, croom); - else - get_location(&x, &y, DRY); + get_location_coord(&x, &y, DRY, croom, o->coord); if (o->class >= 0) c = o->class; - else if (o->class > -11) - c = robjects[ -(o->class+1)]; else c = 0; @@ -998,34 +1545,85 @@ struct mkroom *croom; if (o->corpsenm != NON_PM) { if (o->corpsenm == NON_PM - 1) set_corpsenm(otmp, rndmonnum()); - else set_corpsenm(otmp, o->corpsenm); + else set_corpsenm(otmp, o->corpsenm); } /* set_corpsenm() took care of egg hatch and corpse timers */ if (named) otmp = oname(otmp, o->name.str); - switch(o->containment) { - static struct obj *container = 0; + if (o->eroded) { + if (o->eroded < 0) otmp->oerodeproof = 1; + else { + otmp->oeroded = (o->eroded % 4); + otmp->oeroded2 = ((o->eroded >> 2) % 4); + } + } + if (o->recharged) otmp->recharged = (o->recharged % 8); + if (o->locked) otmp->olocked = 1; + else if (o->broken) { + otmp->obroken = 1; + otmp->olocked = 0; /* obj generation may set */ + } + if (o->trapped) otmp->otrapped = 1; + if (o->greased) otmp->greased = 1; +#ifdef INVISIBLE_OBJECTS + if (o->invis) otmp->oinvis = 1; +#endif - /* contents */ - case 1: - if (!container) { - impossible("create_object: no container"); - break; + if ((o->quan > 0) && objects[otmp->otyp].oc_merge) { + otmp->quan = o->quan; + otmp->owt = weight(otmp); + } + + /* contents */ + if (o->containment & SP_OBJ_CONTENT) { + if (!container_idx) { + if (!invent_carrying_monster) { + /*impossible("create_object: no container");*/ + /* don't complain, the monster may be gone legally (eg. unique demon already generated) + TODO: In the case of unique demon lords, they should get their inventories even when + they get generated outside the des-file. Maybe another data file that determines what + inventories monsters get by default? + */ + } else { + int c; + struct obj *objcheck = otmp; + int inuse = -1; + for (c = 0; c < container_idx; c++) + if (container_obj[c] == objcheck) + inuse = c; + remove_object(otmp); + if (mpickobj(invent_carrying_monster, otmp)) { + if (inuse > -1) { + impossible("container given to monster was merged or deallocated."); + for (c = inuse; c < container_idx-1; c++) + container_obj[c] = container_obj[c+1]; + container_obj[container_idx] = NULL; + container_idx--; + } + /* we lost track of it. */ + return; + } } + } else { remove_object(otmp); - (void) add_to_container(container, otmp); - goto o_done; /* don't stack, but do other cleanup */ - /* container */ - case 2: - delete_contents(otmp); - container = otmp; - break; - /* nothing */ - case 0: break; - - default: impossible("containment type %d?", (int) o->containment); + if (container_obj[container_idx-1]) + (void) add_to_container(container_obj[container_idx-1], otmp); + else { + obj_extract_self(otmp); + obfree(otmp, NULL); + return; + } + } + } + /* container */ + if (o->containment & SP_OBJ_CONTAINER) { + delete_contents(otmp); + if (container_idx < MAX_CONTAINMENT) { + container_obj[container_idx] = otmp; + container_idx++; + } else impossible("create_object: too deeply nested containers."); } /* Medusa level special case: statues are petrified monsters, so they @@ -1037,29 +1635,35 @@ struct mkroom *croom; struct monst *was; struct obj *obj; int wastyp; + int i = 0; /* prevent endless loop in case makemon always fails */ /* Named random statues are of player types, and aren't stone- * resistant (if they were, we'd have to reset the name as well as * setting corpsenm). */ - for (wastyp = otmp->corpsenm; ; wastyp = rndmonnum()) { + for (wastyp = otmp->corpsenm; i < 1000 ; i++, wastyp = rndmonnum()) { /* makemon without rndmonst() might create a group */ was = makemon(&mons[wastyp], 0, 0, MM_NOCOUNTBIRTH); - if (!resists_ston(was)) { + if (was) { + if (!resists_ston(was)) { (void) propagate(wastyp, TRUE, FALSE); break; + } + mongone(was); + was = NULL; } + } + if (was) { + set_corpsenm(otmp, wastyp); + while(was->minvent) { + obj = was->minvent; + obj->owornmask = 0; + obj_extract_self(obj); + (void) add_to_container(otmp, obj); + } + otmp->owt = weight(otmp); mongone(was); } - set_corpsenm(otmp, wastyp); - while(was->minvent) { - obj = was->minvent; - obj->owornmask = 0; - obj_extract_self(obj); - (void) add_to_container(otmp, obj); - } - otmp->owt = weight(otmp); - mongone(was); } /* Nasty hack here: try to determine if this is the Mines or Sokoban @@ -1076,46 +1680,18 @@ struct mkroom *croom; stackobj(otmp); - } /* if (rn2(100) < o->chance) */ - o_done: - Free(o->name.str); -} + if (o->lit) { + begin_burn(otmp, FALSE); + } -/* - * Randomly place a specific engraving, then release its memory. - */ -STATIC_OVL void -create_engraving(e, croom) -engraving *e; -struct mkroom *croom; -{ - xchar x, y; + if (o->buried) { + boolean dealloced; + (void) bury_an_obj(otmp, &dealloced); + if (dealloced && container_idx) { + container_obj[container_idx-1] = NULL; + } + } - x = e->x, y = e->y; - if (croom) - get_room_loc(&x, &y, croom); - else - get_location(&x, &y, DRY); - - make_engr_at(x, y, e->engr.str, 0L, e->etype); - free((genericptr_t) e->engr.str); -} - -/* - * Create stairs in a room. - * - */ - -STATIC_OVL void -create_stairs(s,croom) -stair *s; -struct mkroom *croom; -{ - schar x,y; - - x = s->x; y = s->y; - get_free_room_loc(&x, &y, croom); - mkstairs(x,y,(char)s->up, croom); } /* @@ -1130,16 +1706,14 @@ create_altar(a, croom) schar sproom,x,y; aligntyp amask; boolean croom_is_temple = TRUE; - int oldtyp; - - x = a->x; y = a->y; + int oldtyp; if (croom) { - get_free_room_loc(&x, &y, croom); + get_free_room_loc(&x, &y, croom, a->coord); if (croom->rtype != TEMPLE) croom_is_temple = FALSE; } else { - get_location(&x, &y, DRY); + get_location_coord(&x, &y, DRY, croom, a->coord); if ((sproom = (schar) *in_rooms(x, y, TEMPLE)) != 0) croom = &rooms[sproom - ROOMOFFSET]; else @@ -1151,9 +1725,6 @@ create_altar(a, croom) if (oldtyp == STAIRS || oldtyp == LADDER) return; - a->x = x; - a->y = y; - /* Is the alignment random ? * If so, it's an 80% chance that the altar will be co-aligned. * @@ -1166,7 +1737,7 @@ create_altar(a, croom) Align2amask(u.ualignbase[A_ORIGINAL]) : (a->align == AM_SPLEV_NONCO) ? Align2amask(noncoalignment(u.ualignbase[A_ORIGINAL])) : - (a->align == -11) ? induced_align(80) : + (a->align == -(MAX_REGISTERS+1)) ? induced_align(80) : (a->align < 0 ? ralign[-a->align-1] : a->align); levl[x][y].typ = ALTAR; @@ -1174,11 +1745,6 @@ create_altar(a, croom) if (a->shrine < 0) a->shrine = rn2(2); /* handle random case */ - if (oldtyp == FOUNTAIN) - level.flags.nfountains--; - else if (oldtyp == SINK) - level.flags.nsinks--; - if (!croom_is_temple || !a->shrine) return; if (a->shrine) { /* Is it a shrine or sanctum? */ @@ -1188,68 +1754,29 @@ create_altar(a, croom) } } -/* - * Create a gold pile in a room. - */ -STATIC_OVL void -create_gold(g,croom) -gold *g; -struct mkroom *croom; +void +replace_terrain(terr, croom) +replaceterrain *terr; +struct mkroom *croom; { - schar x,y; + schar x, y, x1, y1, x2, y2; - x = g->x; y= g->y; - if (croom) - get_room_loc(&x, &y, croom); - else - get_location(&x, &y, DRY); + if (terr->toter >= MAX_TYPE) return; - if (g->amount == -1) - g->amount = rnd(200); - (void) mkgold((long) g->amount, x, y); + x1 = terr->x1; y1 = terr->y1; + get_location(&x1, &y1, ANY_LOC, croom); + + x2 = terr->x2; y2 = terr->y2; + get_location(&x2, &y2, ANY_LOC, croom); + + for (x = max(x1,0); x <= min(x2,COLNO-1); x++) + for (y = max(y1,0); y <= min(y2,ROWNO-1); y++) + if ((levl[x][y].typ == terr->fromter) && (rn2(100) < terr->chance)) { + SET_TYPLIT(x,y, terr->toter, terr->tolit); + } } -/* - * Create a feature (e.g a fountain) in a room. - */ - -STATIC_OVL void -create_feature(fx, fy, croom, typ) -int fx, fy; -struct mkroom *croom; -int typ; -{ - schar x,y; - int trycnt = 0; - - x = fx; y = fy; - if (croom) { - if (x < 0 && y < 0) - do { - x = -1; y = -1; - get_room_loc(&x, &y, croom); - } while (++trycnt <= 200 && occupied(x,y)); - else - get_room_loc(&x, &y, croom); - if(trycnt > 200) - return; - } else { - get_location(&x, &y, DRY); - } - /* Don't cover up an existing feature (particularly randomly - placed stairs). However, if the _same_ feature is already - here, it came from the map drawing and we still need to - update the special counters. */ - if (IS_FURNITURE(levl[x][y].typ) && levl[x][y].typ != typ) - return; - - levl[x][y].typ = typ; - if (typ == FOUNTAIN) - level.flags.nfountains++; - else if (typ == SINK) - level.flags.nsinks++; -} /* * Search for a door in a room on a specified wall. @@ -1463,9 +1990,8 @@ corridor *c; coord org, dest; if (c->src.room == -1) { - sort_rooms(); fix_stair_rooms(); - makecorridors(); + makecorridors(); /*makecorridors(c->src.door);*/ return; } @@ -1559,154 +2085,37 @@ boolean prefilled; } } -STATIC_OVL void -free_rooms(ro, n) -room **ro; -int n; -{ - short j; - room *r; - while(n--) { - r = ro[n]; - Free(r->name); - Free(r->parent); - if ((j = r->ndoor) != 0) { - while(j--) - Free(r->doors[j]); - Free(r->doors); - } - if ((j = r->nstair) != 0) { - while(j--) - Free(r->stairs[j]); - Free(r->stairs); - } - if ((j = r->naltar) != 0) { - while (j--) - Free(r->altars[j]); - Free(r->altars); - } - if ((j = r->nfountain) != 0) { - while(j--) - Free(r->fountains[j]); - Free(r->fountains); - } - if ((j = r->nsink) != 0) { - while(j--) - Free(r->sinks[j]); - Free(r->sinks); - } - if ((j = r->npool) != 0) { - while(j--) - Free(r->pools[j]); - Free(r->pools); - } - if ((j = r->ntrap) != 0) { - while (j--) - Free(r->traps[j]); - Free(r->traps); - } - if ((j = r->nmonster) != 0) { - while (j--) - Free(r->monsters[j]); - Free(r->monsters); - } - if ((j = r->nobject) != 0) { - while (j--) - Free(r->objects[j]); - Free(r->objects); - } - if ((j = r->ngold) != 0) { - while(j--) - Free(r->golds[j]); - Free(r->golds); - } - if ((j = r->nengraving) != 0) { - while (j--) - Free(r->engravings[j]); - Free(r->engravings); - } - Free(r); - } - Free(ro); -} - -STATIC_OVL void -build_room(r, pr) -room *r, *pr; +struct mkroom * +build_room(r, mkr) +room *r; +struct mkroom *mkr; { boolean okroom; struct mkroom *aroom; - short i; xchar rtype = (!r->chance || rn2(100) < r->chance) ? r->rtype : OROOM; - if(pr) { + if(mkr) { aroom = &subrooms[nsubroom]; - okroom = create_subroom(pr->mkr, r->x, r->y, r->w, r->h, + okroom = create_subroom(mkr, r->x, r->y, r->w, r->h, rtype, r->rlit); } else { aroom = &rooms[nroom]; okroom = create_room(r->x, r->y, r->w, r->h, r->xalign, r->yalign, rtype, r->rlit); - r->mkr = aroom; } if (okroom) { - /* Create subrooms if necessary... */ - for(i=0; i < r->nsubroom; i++) - build_room(r->subrooms[i], r); - /* And now we can fill the room! */ - - /* Priority to the stairs */ - - for(i=0; i nstair; i++) - create_stairs(r->stairs[i], aroom); - - /* Then to the various elements (sinks, etc..) */ - for(i = 0; insink; i++) - create_feature(r->sinks[i]->x, r->sinks[i]->y, aroom, SINK); - for(i = 0; inpool; i++) - create_feature(r->pools[i]->x, r->pools[i]->y, aroom, POOL); - for(i = 0; infountain; i++) - create_feature(r->fountains[i]->x, r->fountains[i]->y, - aroom, FOUNTAIN); - for(i = 0; inaltar; i++) - create_altar(r->altars[i], aroom); - for(i = 0; indoor; i++) - create_door(r->doors[i], aroom); - - /* The traps */ - for(i = 0; intrap; i++) - create_trap(r->traps[i], aroom); - - /* The monsters */ - for(i = 0; inmonster; i++) - create_monster(r->monsters[i], aroom); - - /* The objects */ - for(i = 0; inobject; i++) - create_object(r->objects[i], aroom); - - /* The gold piles */ - for(i = 0; ingold; i++) - create_gold(r->golds[i], aroom); - - /* The engravings */ - for (i = 0; i < r->nengraving; i++) - create_engraving(r->engravings[i], aroom); - #ifdef SPECIALIZATION - topologize(aroom,FALSE); /* set roomno */ + topologize(aroom,FALSE); /* set roomno */ #else - topologize(aroom); /* set roomno */ + topologize(aroom); /* set roomno */ #endif - /* MRS - 07/04/91 - This is temporary but should result - * in proper filling of shops, etc. - * DLC - this can fail if corridors are added to this room - * at a later point. Currently no good way to fix this. - */ - if(aroom->rtype != OROOM && r->filled) fill_room(aroom, FALSE); + aroom->needfill = r->filled; + aroom->needjoining = r->joined; + return aroom; } + return (struct mkroom *)0; } /* @@ -1740,328 +2149,29 @@ light_region(tmpregion) } } -/* initialization common to all special levels */ -STATIC_OVL void -load_common_data(fd, typ) -dlb *fd; -int typ; +void +wallify_map(x1,y1,x2,y2) +int x1,y1,x2,y2; { - uchar n; - long lev_flags; - int i; + int x, y, xx, yy, lo_xx, lo_yy, hi_xx, hi_yy; - { - aligntyp atmp; - /* shuffle 3 alignments; can't use sp_lev_shuffle() on aligntyp's */ - i = rn2(3); atmp=ralign[2]; ralign[2]=ralign[i]; ralign[i]=atmp; - if (rn2(2)) { atmp=ralign[1]; ralign[1]=ralign[0]; ralign[0]=atmp; } - } - - level.flags.is_maze_lev = typ == SP_LEV_MAZE; - - /* Read the level initialization data */ - Fread((genericptr_t) &init_lev, 1, sizeof(lev_init), fd); - if(init_lev.init_present) { - if(init_lev.lit < 0) - init_lev.lit = rn2(2); - mkmap(&init_lev); - } - - /* Read the per level flags */ - Fread((genericptr_t) &lev_flags, 1, sizeof(lev_flags), fd); - if (lev_flags & NOTELEPORT) - level.flags.noteleport = 1; - if (lev_flags & HARDFLOOR) - level.flags.hardfloor = 1; - if (lev_flags & NOMMAP) - level.flags.nommap = 1; - if (lev_flags & SHORTSIGHTED) - level.flags.shortsighted = 1; - if (lev_flags & ARBOREAL) - level.flags.arboreal = 1; - - /* Read message */ - Fread((genericptr_t) &n, 1, sizeof(n), fd); - if (n) { - lev_message = (char *) alloc(n + 1); - Fread((genericptr_t) lev_message, 1, (int) n, fd); - lev_message[n] = 0; - } -} - -STATIC_OVL void -load_one_monster(fd, m) -dlb *fd; -monster *m; -{ - int size; - - Fread((genericptr_t) m, 1, sizeof *m, fd); - if ((size = m->name.len) != 0) { - m->name.str = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) m->name.str, 1, size, fd); - m->name.str[size] = '\0'; - } else - m->name.str = (char *) 0; - if ((size = m->appear_as.len) != 0) { - m->appear_as.str = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) m->appear_as.str, 1, size, fd); - m->appear_as.str[size] = '\0'; - } else - m->appear_as.str = (char *) 0; -} - -STATIC_OVL void -load_one_object(fd, o) -dlb *fd; -object *o; -{ - int size; - - Fread((genericptr_t) o, 1, sizeof *o, fd); - if ((size = o->name.len) != 0) { - o->name.str = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) o->name.str, 1, size, fd); - o->name.str[size] = '\0'; - } else - o->name.str = (char *) 0; -} - -STATIC_OVL void -load_one_engraving(fd, e) -dlb *fd; -engraving *e; -{ - int size; - - Fread((genericptr_t) e, 1, sizeof *e, fd); - size = e->engr.len; - e->engr.str = (char *) alloc((unsigned)size+1); - Fread((genericptr_t) e->engr.str, 1, size, fd); - e->engr.str[size] = '\0'; -} - -STATIC_OVL boolean -load_rooms(fd) -dlb *fd; -{ - xchar nrooms, ncorr; - char n; - short size; - corridor tmpcor; - room** tmproom; - int i, j; - - load_common_data(fd, SP_LEV_ROOMS); - - Fread((genericptr_t) &n, 1, sizeof(n), fd); /* nrobjects */ - if (n) { - Fread((genericptr_t)robjects, sizeof(*robjects), n, fd); - sp_lev_shuffle(robjects, (char *)0, (int)n); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); /* nrmonst */ - if (n) { - Fread((genericptr_t)rmonst, sizeof(*rmonst), n, fd); - sp_lev_shuffle(rmonst, (char *)0, (int)n); - } - - Fread((genericptr_t) &nrooms, 1, sizeof(nrooms), fd); - /* Number of rooms to read */ - tmproom = NewTab(room,nrooms); - for (i=0;i 0) { /* Yup, it does! */ - r->name = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) r->name, 1, size, fd); - r->name[size] = 0; - } else - r->name = (char *) 0; - - /* Let's see if this room has a parent */ - Fread((genericptr_t) &size, 1, sizeof(size), fd); - if (size > 0) { /* Yup, it does! */ - r->parent = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) r->parent, 1, size, fd); - r->parent[size] = 0; - } else - r->parent = (char *) 0; - - Fread((genericptr_t) &r->x, 1, sizeof(r->x), fd); - /* x pos on the grid (1-5) */ - Fread((genericptr_t) &r->y, 1, sizeof(r->y), fd); - /* y pos on the grid (1-5) */ - Fread((genericptr_t) &r->w, 1, sizeof(r->w), fd); - /* width of the room */ - Fread((genericptr_t) &r->h, 1, sizeof(r->h), fd); - /* height of the room */ - Fread((genericptr_t) &r->xalign, 1, sizeof(r->xalign), fd); - /* horizontal alignment */ - Fread((genericptr_t) &r->yalign, 1, sizeof(r->yalign), fd); - /* vertical alignment */ - Fread((genericptr_t) &r->rtype, 1, sizeof(r->rtype), fd); - /* type of room (zoo, shop, etc.) */ - Fread((genericptr_t) &r->chance, 1, sizeof(r->chance), fd); - /* chance of room being special. */ - Fread((genericptr_t) &r->rlit, 1, sizeof(r->rlit), fd); - /* lit or not ? */ - Fread((genericptr_t) &r->filled, 1, sizeof(r->filled), fd); - /* to be filled? */ - r->nsubroom= 0; - - /* read the doors */ - Fread((genericptr_t) &r->ndoor, 1, sizeof(r->ndoor), fd); - if ((n = r->ndoor) != 0) - r->doors = NewTab(room_door, n); - while(n--) { - r->doors[(int)n] = New(room_door); - Fread((genericptr_t) r->doors[(int)n], 1, - sizeof(room_door), fd); - } - - /* read the stairs */ - Fread((genericptr_t) &r->nstair, 1, sizeof(r->nstair), fd); - if ((n = r->nstair) != 0) - r->stairs = NewTab(stair, n); - while (n--) { - r->stairs[(int)n] = New(stair); - Fread((genericptr_t) r->stairs[(int)n], 1, - sizeof(stair), fd); - } - - /* read the altars */ - Fread((genericptr_t) &r->naltar, 1, sizeof(r->naltar), fd); - if ((n = r->naltar) != 0) - r->altars = NewTab(altar, n); - while (n--) { - r->altars[(int)n] = New(altar); - Fread((genericptr_t) r->altars[(int)n], 1, - sizeof(altar), fd); - } - - /* read the fountains */ - Fread((genericptr_t) &r->nfountain, 1, - sizeof(r->nfountain), fd); - if ((n = r->nfountain) != 0) - r->fountains = NewTab(fountain, n); - while (n--) { - r->fountains[(int)n] = New(fountain); - Fread((genericptr_t) r->fountains[(int)n], 1, - sizeof(fountain), fd); - } - - /* read the sinks */ - Fread((genericptr_t) &r->nsink, 1, sizeof(r->nsink), fd); - if ((n = r->nsink) != 0) - r->sinks = NewTab(sink, n); - while (n--) { - r->sinks[(int)n] = New(sink); - Fread((genericptr_t) r->sinks[(int)n], 1, sizeof(sink), fd); - } - - /* read the pools */ - Fread((genericptr_t) &r->npool, 1, sizeof(r->npool), fd); - if ((n = r->npool) != 0) - r->pools = NewTab(pool,n); - while (n--) { - r->pools[(int)n] = New(pool); - Fread((genericptr_t) r->pools[(int)n], 1, sizeof(pool), fd); - } - - /* read the traps */ - Fread((genericptr_t) &r->ntrap, 1, sizeof(r->ntrap), fd); - if ((n = r->ntrap) != 0) - r->traps = NewTab(trap, n); - while(n--) { - r->traps[(int)n] = New(trap); - Fread((genericptr_t) r->traps[(int)n], 1, sizeof(trap), fd); - } - - /* read the monsters */ - Fread((genericptr_t) &r->nmonster, 1, sizeof(r->nmonster), fd); - if ((n = r->nmonster) != 0) { - r->monsters = NewTab(monster, n); - while(n--) { - r->monsters[(int)n] = New(monster); - load_one_monster(fd, r->monsters[(int)n]); - } - } else - r->monsters = 0; - - /* read the objects, in same order as mazes */ - Fread((genericptr_t) &r->nobject, 1, sizeof(r->nobject), fd); - if ((n = r->nobject) != 0) { - r->objects = NewTab(object, n); - for (j = 0; j < n; ++j) { - r->objects[j] = New(object); - load_one_object(fd, r->objects[j]); - } - } else - r->objects = 0; - - /* read the gold piles */ - Fread((genericptr_t) &r->ngold, 1, sizeof(r->ngold), fd); - if ((n = r->ngold) != 0) - r->golds = NewTab(gold, n); - while (n--) { - r->golds[(int)n] = New(gold); - Fread((genericptr_t) r->golds[(int)n], 1, sizeof(gold), fd); - } - - /* read the engravings */ - Fread((genericptr_t) &r->nengraving, 1, - sizeof(r->nengraving), fd); - if ((n = r->nengraving) != 0) { - r->engravings = NewTab(engraving,n); - while (n--) { - r->engravings[(int)n] = New(engraving); - load_one_engraving(fd, r->engravings[(int)n]); - } - } else - r->engravings = 0; - - } - - /* Now that we have loaded all the rooms, search the - * subrooms and create the links. - */ - - for (i = 0; iparent) { - /* Search the parent room */ - for(j=0; jname && !strcmp(tmproom[j]->name, - tmproom[i]->parent)) { - n = tmproom[j]->nsubroom++; - tmproom[j]->subrooms[(int)n] = tmproom[i]; - break; + for (y = y1; y <= y2; y++) { + lo_yy = (y > 0) ? y - 1 : 0; + hi_yy = (y < y2) ? y + 1 : y2; + for (x = x1; x <= x2; x++) { + if (levl[x][y].typ != STONE) continue; + lo_xx = (x > 0) ? x - 1 : 0; + hi_xx = (x < x2) ? x + 1 : x2; + for (yy = lo_yy; yy <= hi_yy; yy++) + for (xx = lo_xx; xx <= hi_xx; xx++) + if (IS_ROOM(levl[xx][yy].typ) || + levl[xx][yy].typ == CROSSWALL) { + levl[x][y].typ = (yy != y) ? HWALL : VWALL; + yy = hi_yy; /* end `yy' loop */ + break; /* end `xx' loop */ } } - - /* - * Create the rooms now... - */ - - for (i=0; i < nrooms; i++) - if(!tmproom[i]->parent) - build_room(tmproom[i], (room *) 0); - - free_rooms(tmproom, nrooms); - - /* read the corridors */ - - Fread((genericptr_t) &ncorr, sizeof(ncorr), 1, fd); - for (i=0; ix = (xchar)x, m->y = (xchar)y; } /* - * The Big Thing: special maze loader + * If there's a significant portion of maze unused by the special level, + * we don't want it empty. * - * Could be cleaner, but it works. + * Makes the number of traps, monsters, etc. proportional + * to the size of the maze. */ - -STATIC_OVL boolean -load_maze(fd) -dlb *fd; +STATIC_OVL void +fill_empty_maze() { - xchar x, y, typ; - boolean prefilled, room_not_needed; + int mapcountmax, mapcount, mapfact; + xchar x,y; + coord mm; - char n, numpart = 0; - xchar nwalk = 0, nwalk_sav; - schar filling; - char halign, valign; - - int xi, dir, size; - coord mm; - int mapcount, mapcountmax, mapfact; - - lev_region tmplregion; - region tmpregion; - door tmpdoor; - trap tmptrap; - monster tmpmons; - object tmpobj; - drawbridge tmpdb; - walk tmpwalk; - digpos tmpdig; - lad tmplad; - stair tmpstair, prevstair; - altar tmpaltar; - gold tmpgold; - fountain tmpfountain; - engraving tmpengraving; - xchar mustfill[(MAXNROFROOMS+1)*2]; - struct trap *badtrap; - boolean has_bounds; - boolean bounds_nodigpass; - - (void) memset((genericptr_t)&Map[0][0], 0, sizeof Map); - load_common_data(fd, SP_LEV_MAZE); - - /* Initialize map */ - Fread((genericptr_t) &filling, 1, sizeof(filling), fd); - if (!init_lev.init_present) { /* don't init if mkmap() has been called */ - for(x = 2; x <= x_maze_max; x++) - for(y = 0; y <= y_maze_max; y++) - if (filling == -1) { -#ifndef WALLIFIED_MAZE - levl[x][y].typ = STONE; -#else - levl[x][y].typ = - (y < 2 || ((x % 2) && (y % 2))) ? STONE : HWALL; -#endif - } else { - levl[x][y].typ = filling; - } - } - - /* if filling with stone, surrounding stone may all be nondig, nonpass */ - bounds_nodigpass = (filling == STONE); - - /* Start reading the file */ - Fread((genericptr_t) &numpart, 1, sizeof(numpart), fd); - /* Number of parts */ - if (!numpart || numpart > 9) - panic("load_maze error: numpart = %d", (int) numpart); - - while (numpart--) { - Fread((genericptr_t) &halign, 1, sizeof(halign), fd); - /* Horizontal alignment */ - Fread((genericptr_t) &valign, 1, sizeof(valign), fd); - /* Vertical alignment */ - Fread((genericptr_t) &xsize, 1, sizeof(xsize), fd); - /* size in X */ - Fread((genericptr_t) &ysize, 1, sizeof(ysize), fd); - /* size in Y */ - switch((int) halign) { - /* mkmap always creates levels starting at x==1 */ - case LEFT: xstart = init_lev.init_present ? 1 : 3; break; - case H_LEFT: xstart = 2+((x_maze_max-2-xsize)/4); break; - case CENTER: xstart = 2+((x_maze_max-2-xsize)/2); break; - case H_RIGHT: xstart = 2+((x_maze_max-2-xsize)*3/4); break; - case RIGHT: xstart = x_maze_max-xsize-1; break; - } - switch((int) valign) { - case TOP: ystart = 3; break; - case CENTER: ystart = 2+((y_maze_max-2-ysize)/2); break; - case BOTTOM: ystart = y_maze_max-ysize-1; break; - } - if (!(xstart % 2)) xstart++; - if (!(ystart % 2)) ystart++; - if ((ystart < 0) || (ystart + ysize > ROWNO)) { - /* try to move the start a bit */ - ystart += (ystart > 0) ? -2 : 2; - if(ysize == ROWNO) ystart = 0; - if(ystart < 0 || ystart + ysize > ROWNO) - panic("reading special level with ysize too large"); - } - - /* - * If any CROSSWALLs are found, must change to ROOM after REGION's - * are laid out. CROSSWALLS are used to specify "invisible" - * boundaries where DOOR syms look bad or aren't desirable. - */ - has_bounds = FALSE; - - if(init_lev.init_present && xsize <= 1 && ysize <= 1) { - xstart = 1; - ystart = 0; - xsize = COLNO-1; - ysize = ROWNO; - bounds_nodigpass = FALSE; - } else { - /* Load the map */ - for(y = ystart; y < ystart+ysize; y++) - for(x = xstart; x < xstart+xsize; x++) { - levl[x][y].typ = Fgetc(fd); - levl[x][y].lit = FALSE; - /* clear out levl: load_common_data may set them */ - levl[x][y].flags = 0; - levl[x][y].horizontal = 0; - levl[x][y].roomno = 0; - levl[x][y].edge = 0; - /* - * Note: Even though levl[x][y].typ is type schar, - * lev_comp.y saves it as type char. Since schar != char - * all the time we must make this exception or hack - * through lev_comp.y to fix. - */ - - /* - * Set secret doors to closed (why not trapped too?). Set - * the horizontal bit. - */ - if (levl[x][y].typ == SDOOR || IS_DOOR(levl[x][y].typ)) { - if(levl[x][y].typ == SDOOR) - levl[x][y].doormask = D_CLOSED; - /* - * If there is a wall to the left that connects to a - * (secret) door, then it is horizontal. This does - * not allow (secret) doors to be corners of rooms. - */ - if (x != xstart && (IS_WALL(levl[x-1][y].typ) || - levl[x-1][y].horizontal)) - levl[x][y].horizontal = 1; - } else if(levl[x][y].typ == HWALL || - levl[x][y].typ == IRONBARS) - levl[x][y].horizontal = 1; - else if(levl[x][y].typ == LAVAPOOL) - levl[x][y].lit = 1; - else if (init_lev.init_present && levl[x][y].typ == ICE) - levl[x][y].icedpool = init_lev.icedpools ? ICED_POOL : - ICED_MOAT; - else if(levl[x][y].typ == CROSSWALL) - has_bounds = TRUE; - Map[x][y] = 1; - } - if (init_lev.init_present && init_lev.joined) - remove_rooms(xstart, ystart, xstart+xsize, ystart+ysize); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of level regions */ - if(n) { - if(num_lregions) { - /* realloc the lregion space to add the new ones */ - /* don't really free it up until the whole level is done */ - lev_region *newl = (lev_region *) alloc(sizeof(lev_region) * - (unsigned)(n+num_lregions)); - (void) memcpy((genericptr_t)(newl+n), (genericptr_t)lregions, - sizeof(lev_region) * num_lregions); - Free(lregions); - num_lregions += n; - lregions = newl; - } else { - num_lregions = n; - lregions = (lev_region *) - alloc(sizeof(lev_region) * (unsigned)n); - } - } - - while(n--) { - Fread((genericptr_t) &tmplregion, sizeof(tmplregion), 1, fd); - if ((size = tmplregion.rname.len) != 0) { - tmplregion.rname.str = (char *) alloc((unsigned)size + 1); - Fread((genericptr_t) tmplregion.rname.str, size, 1, fd); - tmplregion.rname.str[size] = '\0'; - } else - tmplregion.rname.str = (char *) 0; - if(!tmplregion.in_islev) { - get_location(&tmplregion.inarea.x1, &tmplregion.inarea.y1, - DRY|WET); - get_location(&tmplregion.inarea.x2, &tmplregion.inarea.y2, - DRY|WET); - } - if(!tmplregion.del_islev) { - get_location(&tmplregion.delarea.x1, &tmplregion.delarea.y1, - DRY|WET); - get_location(&tmplregion.delarea.x2, &tmplregion.delarea.y2, - DRY|WET); - } - lregions[(int)n] = tmplregion; - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Random objects */ - if(n) { - Fread((genericptr_t)robjects, sizeof(*robjects), (int) n, fd); - sp_lev_shuffle(robjects, (char *)0, (int)n); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Random locations */ - if(n) { - Fread((genericptr_t)rloc_x, sizeof(*rloc_x), (int) n, fd); - Fread((genericptr_t)rloc_y, sizeof(*rloc_y), (int) n, fd); - sp_lev_shuffle(rloc_x, rloc_y, (int)n); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Random monsters */ - if(n) { - Fread((genericptr_t)rmonst, sizeof(*rmonst), (int) n, fd); - sp_lev_shuffle(rmonst, (char *)0, (int)n); - } - - (void) memset((genericptr_t)mustfill, 0, sizeof(mustfill)); - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of subrooms */ - while(n--) { - register struct mkroom *troom; - - Fread((genericptr_t)&tmpregion, 1, sizeof(tmpregion), fd); - - if(tmpregion.rtype > MAXRTYPE) { - tmpregion.rtype -= MAXRTYPE+1; - prefilled = TRUE; - } else - prefilled = FALSE; - - if(tmpregion.rlit < 0) - tmpregion.rlit = (rnd(1+abs(depth(&u.uz))) < 11 && rn2(77)) - ? TRUE : FALSE; - - get_location(&tmpregion.x1, &tmpregion.y1, DRY|WET); - get_location(&tmpregion.x2, &tmpregion.y2, DRY|WET); - - /* for an ordinary room, `prefilled' is a flag to force - an actual room to be created (such rooms are used to - control placement of migrating monster arrivals) */ - room_not_needed = (tmpregion.rtype == OROOM && - !tmpregion.rirreg && !prefilled); - if (room_not_needed || nroom >= MAXNROFROOMS) { - if (!room_not_needed) - impossible("Too many rooms on new level!"); - light_region(&tmpregion); - continue; - } - - troom = &rooms[nroom]; - - /* mark rooms that must be filled, but do it later */ - if (tmpregion.rtype != OROOM) - mustfill[nroom] = (prefilled ? 2 : 1); - - if(tmpregion.rirreg) { - min_rx = max_rx = tmpregion.x1; - min_ry = max_ry = tmpregion.y1; - flood_fill_rm(tmpregion.x1, tmpregion.y1, - nroom+ROOMOFFSET, tmpregion.rlit, TRUE); - add_room(min_rx, min_ry, max_rx, max_ry, - FALSE, tmpregion.rtype, TRUE); - troom->rlit = tmpregion.rlit; - troom->irregular = TRUE; - } else { - add_room(tmpregion.x1, tmpregion.y1, - tmpregion.x2, tmpregion.y2, - tmpregion.rlit, tmpregion.rtype, TRUE); -#ifdef SPECIALIZATION - topologize(troom,FALSE); /* set roomno */ -#else - topologize(troom); /* set roomno */ -#endif - } - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of doors */ - while(n--) { - struct mkroom *croom = &rooms[0]; - - Fread((genericptr_t)&tmpdoor, 1, sizeof(tmpdoor), fd); - - x = tmpdoor.x; y = tmpdoor.y; - typ = tmpdoor.mask == -1 ? rnddoor() : tmpdoor.mask; - - get_location(&x, &y, DRY); - if(levl[x][y].typ != SDOOR) - levl[x][y].typ = DOOR; - else { - if(typ < D_CLOSED) - typ = D_CLOSED; /* force it to be closed */ - } - levl[x][y].doormask = typ; - - /* Now the complicated part, list it with each subroom */ - /* The dog move and mail daemon routines use this */ - while(croom->hx >= 0 && doorindex < DOORMAX) { - if(croom->hx >= x-1 && croom->lx <= x+1 && - croom->hy >= y-1 && croom->ly <= y+1) { - /* Found it */ - add_door(x, y, croom); - } - croom++; - } - } - - /* now that we have rooms _and_ associated doors, fill the rooms */ - for(n = 0; n < SIZE(mustfill); n++) - if(mustfill[(int)n]) - fill_room(&rooms[(int)n], (mustfill[(int)n] == 2)); - - /* if special boundary syms (CROSSWALL) in map, remove them now */ - if(has_bounds) { - for(x = xstart; x < xstart+xsize; x++) - for(y = ystart; y < ystart+ysize; y++) - if(levl[x][y].typ == CROSSWALL) - levl[x][y].typ = ROOM; - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of drawbridges */ - while(n--) { - Fread((genericptr_t)&tmpdb, 1, sizeof(tmpdb), fd); - - x = tmpdb.x; y = tmpdb.y; - get_location(&x, &y, DRY|WET); - - typ = tmpdb.db_open; - if (typ == 127) typ = rn2(2); /* 0 => closed, 1 => open */ - if (!create_drawbridge(x, y, tmpdb.dir, typ)) - impossible("Cannot create drawbridge."); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of mazewalks */ - while(n--) { - Fread((genericptr_t)&tmpwalk, 1, sizeof(tmpwalk), fd); - - get_location(&tmpwalk.x, &tmpwalk.y, DRY|WET); - - walklist[nwalk++] = tmpwalk; - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of non_diggables */ - while(n--) { - Fread((genericptr_t)&tmpdig, 1, sizeof(tmpdig), fd); - - get_location(&tmpdig.x1, &tmpdig.y1, DRY|WET); - get_location(&tmpdig.x2, &tmpdig.y2, DRY|WET); - - set_wall_property(tmpdig.x1, tmpdig.y1, - tmpdig.x2, tmpdig.y2, W_NONDIGGABLE); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of non_passables */ - while(n--) { - Fread((genericptr_t)&tmpdig, 1, sizeof(tmpdig), fd); - - get_location(&tmpdig.x1, &tmpdig.y1, DRY|WET); - get_location(&tmpdig.x2, &tmpdig.y2, DRY|WET); - - set_wall_property(tmpdig.x1, tmpdig.y1, - tmpdig.x2, tmpdig.y2, W_NONPASSWALL); - } - - /* walk bounds, reset bounds_nodigpass diggable or passable */ - if (bounds_nodigpass) { - for (x = xstart; x < xstart+xsize; x++) { - if (!IS_STWALL(levl[x][ystart].typ) || - (levl[x][ystart].wall_info & - (W_NONDIGGABLE|W_NONPASSWALL)) != - (W_NONDIGGABLE|W_NONPASSWALL) || - !IS_STWALL(levl[x][ystart+ysize-1].typ) || - (levl[x][ystart+ysize-1].wall_info & - (W_NONDIGGABLE|W_NONPASSWALL)) != - (W_NONDIGGABLE|W_NONPASSWALL)) { - bounds_nodigpass = FALSE; - break; - } - } - } - if (bounds_nodigpass) { - for(y = ystart; y < ystart+ysize; y++) { - if (!IS_STWALL(levl[xstart][y].typ) || - (levl[xstart][y].wall_info & - (W_NONDIGGABLE|W_NONPASSWALL)) != - (W_NONDIGGABLE|W_NONPASSWALL) || - !IS_STWALL(levl[xstart+xsize-1][y].typ) || - (levl[xstart+xsize-1][y].wall_info & - (W_NONDIGGABLE|W_NONPASSWALL)) != - (W_NONDIGGABLE|W_NONPASSWALL)) { - bounds_nodigpass = FALSE; - break; - } - } - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of ladders */ - while(n--) { - Fread((genericptr_t)&tmplad, 1, sizeof(tmplad), fd); - - x = tmplad.x; y = tmplad.y; - get_location(&x, &y, DRY); - - levl[x][y].typ = LADDER; - if (tmplad.up == 1) { - xupladder = x; yupladder = y; - levl[x][y].ladder = LA_UP; - } else { - xdnladder = x; ydnladder = y; - levl[x][y].ladder = LA_DOWN; - } - } - - prevstair.x = prevstair.y = 0; - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of stairs */ - while(n--) { - Fread((genericptr_t)&tmpstair, 1, sizeof(tmpstair), fd); - - xi = 0; - do { - x = tmpstair.x; y = tmpstair.y; - get_location(&x, &y, DRY); - } while(prevstair.x && xi++ < 100 && - distmin(x,y,prevstair.x,prevstair.y) <= 8); - if ((badtrap = t_at(x,y)) != 0) deltrap(badtrap); - mkstairs(x, y, (char)tmpstair.up, (struct mkroom *)0); - prevstair.x = x; - prevstair.y = y; - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of altars */ - while(n--) { - Fread((genericptr_t)&tmpaltar, 1, sizeof(tmpaltar), fd); - - create_altar(&tmpaltar, (struct mkroom *)0); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of fountains */ - while (n--) { - Fread((genericptr_t)&tmpfountain, 1, sizeof(tmpfountain), fd); - - create_feature(tmpfountain.x, tmpfountain.y, - (struct mkroom *)0, FOUNTAIN); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of traps */ - while(n--) { - Fread((genericptr_t)&tmptrap, 1, sizeof(tmptrap), fd); - - create_trap(&tmptrap, (struct mkroom *)0); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of monsters */ - while(n--) { - load_one_monster(fd, &tmpmons); - - create_monster(&tmpmons, (struct mkroom *)0); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of objects */ - while(n--) { - load_one_object(fd, &tmpobj); - - create_object(&tmpobj, (struct mkroom *)0); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of gold piles */ - while (n--) { - Fread((genericptr_t)&tmpgold, 1, sizeof(tmpgold), fd); - - create_gold(&tmpgold, (struct mkroom *)0); - } - - Fread((genericptr_t) &n, 1, sizeof(n), fd); - /* Number of engravings */ - while(n--) { - load_one_engraving(fd, &tmpengraving); - - create_engraving(&tmpengraving, (struct mkroom *)0); - } - - } /* numpart loop */ - - nwalk_sav = nwalk; - while(nwalk--) { - x = (xchar) walklist[nwalk].x; - y = (xchar) walklist[nwalk].y; - dir = walklist[nwalk].dir; - - /* don't use move() - it doesn't use W_NORTH, etc. */ - switch (dir) { - case W_NORTH: --y; break; - case W_SOUTH: y++; break; - case W_EAST: x++; break; - case W_WEST: --x; break; - default: panic("load_maze: bad MAZEWALK direction"); - } - - if(!IS_DOOR(levl[x][y].typ)) { -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif - levl[x][y].flags = 0; - } - - /* - * We must be sure that the parity of the coordinates for - * walkfrom() is odd. But we must also take into account - * what direction was chosen. - */ - if(!(x % 2)) { - if (dir == W_EAST) - x++; - else - x--; - - /* no need for IS_DOOR check; out of map bounds */ -#ifndef WALLIFIED_MAZE - levl[x][y].typ = CORR; -#else - levl[x][y].typ = ROOM; -#endif - levl[x][y].flags = 0; - } - - if (!(y % 2)) { - if (dir == W_SOUTH) - y++; - else - y--; - } - - walkfrom(x, y); - } - wallification(1, 0, COLNO-1, ROWNO-1); - - /* - * If there's a significant portion of maze unused by the special level, - * we don't want it empty. - * - * Makes the number of traps, monsters, etc. proportional - * to the size of the maze. - */ mapcountmax = mapcount = (x_maze_max - 2) * (y_maze_max - 2); + mapcountmax = mapcountmax / 2; for(x = 2; x < x_maze_max; x++) for(y = 0; y < y_maze_max; y++) - if(Map[x][y]) mapcount--; + if(SpLev_Map[x][y]) mapcount--; - if (nwalk_sav && (mapcount > (int) (mapcountmax / 10))) { + if ((mapcount > (int) (mapcountmax / 10))) { mapfact = (int) ((mapcount * 100L) / mapcountmax); for(x = rnd((int) (20 * mapfact) / 100); x; x--) { maze1xy(&mm, DRY); @@ -2684,7 +2238,7 @@ dlb *fd; (void) makemon(&mons[PM_MINOTAUR], mm.x, mm.y, NO_MM_FLAGS); } for(x = rnd((int) (12 * mapfact) / 100); x; x--) { - maze1xy(&mm, WET|DRY); + maze1xy(&mm, DRY); (void) makemon((struct permonst *) 0, mm.x, mm.y, NO_MM_FLAGS); } for(x = rn2((int) (15 * mapfact) / 100); x; x--) { @@ -2703,17 +2257,2827 @@ dlb *fd; (void) maketrap(mm.x, mm.y, trytrap); } } +} + +/* + * special level loader + */ +STATIC_OVL boolean +sp_level_loader(fd, lvl) +dlb *fd; +sp_lev *lvl; +{ + long n_opcode = 0; + struct opvar *opdat; + int opcode; + + Fread((genericptr_t)&(lvl->n_opcodes), 1, sizeof(lvl->n_opcodes), fd); + + lvl->opcodes = (_opcode *)alloc(sizeof(_opcode) * (lvl->n_opcodes)); + if (!lvl->opcodes) panic("sp lvl load opcodes alloc"); + while (n_opcode < lvl->n_opcodes) { + + Fread((genericptr_t) &lvl->opcodes[n_opcode].opcode, 1, + sizeof(lvl->opcodes[n_opcode].opcode), fd); + opcode = lvl->opcodes[n_opcode].opcode; + + opdat = NULL; + + if (opcode < SPO_NULL || opcode >= MAX_SP_OPCODES) + panic("sp_level_loader: impossible opcode %i.", opcode); + + if (opcode == SPO_PUSH) { + struct opvar *ov = (opdat = (struct opvar *)alloc(sizeof(struct opvar))); + int nsize; + + if (!ov) panic("push ov alloc"); + ov->spovartyp = SPO_NULL; + ov->vardata.l = 0; + Fread((genericptr_t)&(ov->spovartyp), 1, sizeof(ov->spovartyp), fd); + + switch (ov->spovartyp) { + case SPOVAR_NULL: break; + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + Fread((genericptr_t)&(ov->vardata.l), 1, sizeof(ov->vardata.l), fd); + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + case SPOVAR_SEL: + { + char *opd; + Fread((genericptr_t) &nsize, 1, sizeof(nsize), fd); + opd = (char *)alloc(nsize + 1); + if (!opd) panic("sp lvl load opd alloc"); + if (nsize) Fread(opd, 1, nsize, fd); + opd[nsize] = 0; + ov->vardata.str = opd; + } + break; + default: + panic("sp_level_loader: unknown opvar type %i", ov->spovartyp); + } + } + + lvl->opcodes[n_opcode].opdat = opdat; + n_opcode++; + } /*while*/ + + return TRUE; +} + + +/* Frees the memory allocated for special level creation structs */ +STATIC_OVL boolean +sp_level_free(lvl) +sp_lev *lvl; +{ + long n_opcode = 0; + + while (n_opcode < lvl->n_opcodes) { + int opcode = lvl->opcodes[n_opcode].opcode; + struct opvar *opdat = lvl->opcodes[n_opcode].opdat; + + if (opcode < SPO_NULL || opcode >= MAX_SP_OPCODES) + panic("sp_level_free: unknown opcode %i", opcode); + + if (opdat) opvar_free(opdat); + n_opcode++; + } + Free(lvl->opcodes); + lvl->opcodes = NULL; + return TRUE; +} + +void +splev_initlev(linit) +lev_init *linit; +{ + switch (linit->init_style) { + default: impossible("Unrecognized level init style."); break; + case LVLINIT_NONE: break; + case LVLINIT_SOLIDFILL: + if (linit->lit == -1) linit->lit = rn2(2); + lvlfill_solid(linit->filling, linit->lit); + break; + case LVLINIT_MAZEGRID: + lvlfill_maze_grid(2,0, x_maze_max,y_maze_max, linit->filling); + break; +#ifdef REINCARNATION + case LVLINIT_ROGUE: + makeroguerooms(); + break; +#endif + case LVLINIT_MINES: + if (linit->lit == -1) linit->lit = rn2(2); + if (linit->filling > -1) lvlfill_solid(linit->filling, 0); + linit->icedpools = icedpools; + mkmap(linit); + break; + } +} + +struct sp_frame * +frame_new(execptr) + long execptr; +{ + struct sp_frame *frame = (struct sp_frame *)alloc(sizeof(struct sp_frame)); + if (!frame) panic("could not create execution frame."); + frame->next = NULL; + frame->variables = NULL; + frame->n_opcode = execptr; + frame->stack = (struct splevstack *)alloc(sizeof(struct splevstack)); + if (!frame->stack) panic("could not create execution frame stack."); + splev_stack_init(frame->stack); + return frame; +} + +void +frame_del(frame) + struct sp_frame *frame; +{ + if (!frame) return; + if (frame->stack) { + splev_stack_done(frame->stack); + frame->stack = NULL; + } + if (frame->variables) { + variable_list_del(frame->variables); + frame->variables = NULL; + } + Free(frame); +} + +void +spo_frame_push(coder) + struct sp_coder *coder; +{ + struct sp_frame *tmpframe = frame_new(coder->frame->n_opcode); + tmpframe->next = coder->frame; + coder->frame = tmpframe; +} + +void +spo_frame_pop(coder) + struct sp_coder *coder; +{ + if (coder->frame && coder->frame->next) { + struct sp_frame *tmpframe = coder->frame->next; + frame_del(coder->frame); + coder->frame = tmpframe; + coder->stack = coder->frame->stack; + } +} + +long +sp_code_jmpaddr(curpos, jmpaddr) + long curpos, jmpaddr; +{ + return (curpos + jmpaddr); +} + +void +spo_call(coder) + struct sp_coder *coder; +{ + struct opvar *addr; + struct opvar *params; + struct sp_frame *tmpframe; + + if (!OV_pop_i(addr) || !OV_pop_i(params)) return; + if (OV_i(params) < 0) return; + + tmpframe = frame_new(sp_code_jmpaddr(coder->frame->n_opcode, OV_i(addr)-1)); + + while (OV_i(params)-- > 0) { + splev_stack_push(tmpframe->stack, splev_stack_getdat_any(coder)); + } + splev_stack_reverse(tmpframe->stack); + + /* push a frame */ + tmpframe->next = coder->frame; + coder->frame = tmpframe; + + opvar_free(addr); + opvar_free(params); +} + +void +spo_return(coder) + struct sp_coder *coder; +{ + struct opvar *params; + if (!coder->frame || !coder->frame->next) panic("return: no frame."); + if (!OV_pop_i(params)) return; + if (OV_i(params) < 0) return; + + while (OV_i(params)-- > 0) { + splev_stack_push(coder->frame->next->stack, splev_stack_pop(coder->stack)); + } + + /* pop the frame */ + if (coder->frame->next) { + struct sp_frame *tmpframe = coder->frame->next; + frame_del(coder->frame); + coder->frame = tmpframe; + coder->stack = coder->frame->stack; + } + + opvar_free(params); +} + +void +spo_end_moninvent(coder) + struct sp_coder *coder; +{ + if (invent_carrying_monster) + m_dowear(invent_carrying_monster, TRUE); + invent_carrying_monster = NULL; +} + +void +spo_pop_container(coder) + struct sp_coder *coder; +{ + if (container_idx > 0) { + container_idx--; + container_obj[container_idx] = NULL; + } +} + + +void +spo_message(coder) + struct sp_coder *coder; +{ + struct opvar *op; + char *msg, *levmsg; + int old_n, n; + if (!OV_pop_s(op)) return; + msg = OV_s(op); + if (!msg) return; + + old_n = lev_message ? (strlen(lev_message)+1) : 0; + n = strlen(msg); + + levmsg = (char *) alloc(old_n+n+1); + if (!levmsg) panic("spo_message alloc"); + if (old_n) levmsg[old_n-1] = '\n'; + if (lev_message) + (void) memcpy((genericptr_t)levmsg, (genericptr_t)lev_message, old_n-1); + (void) memcpy((genericptr_t)&levmsg[old_n], msg, n); + levmsg[old_n+n] = '\0'; + Free(lev_message); + lev_message = levmsg; + opvar_free(op); +} + +void +spo_monster(coder) + struct sp_coder *coder; +{ + int nparams = 0; + + struct opvar *varparam; + struct opvar *id, *coord, *has_inv; + monster tmpmons; + + tmpmons.peaceful = -1; + tmpmons.asleep = -1; + tmpmons.name.str = (char *)0; + tmpmons.appear = 0; + tmpmons.appear_as.str = (char *)0; + tmpmons.align = - MAX_REGISTERS - 2; + tmpmons.female = 0; + tmpmons.invis = 0; + tmpmons.cancelled = 0; + tmpmons.revived = 0; + tmpmons.avenge = 0; + tmpmons.fleeing = 0; + tmpmons.blinded = 0; + tmpmons.paralyzed = 0; + tmpmons.stunned = 0; + tmpmons.confused = 0; + tmpmons.seentraps = 0; + tmpmons.has_invent = 0; + + if (!OV_pop_i(has_inv)) return; + + if (!OV_pop_i(varparam)) return; + + while ((nparams++ < (SP_M_V_END+1)) && + (OV_typ(varparam) == SPOVAR_INT) && + (OV_i(varparam) >= 0) && + (OV_i(varparam) < SP_M_V_END)) { + struct opvar *parm = NULL; + OV_pop(parm); + switch (OV_i(varparam)) { + case SP_M_V_NAME: + if ((OV_typ(parm) == SPOVAR_STRING) && + !tmpmons.name.str) + tmpmons.name.str = strdup(OV_s(parm)); + break; + case SP_M_V_APPEAR: + if ((OV_typ(parm) == SPOVAR_INT) && + !tmpmons.appear_as.str) { + tmpmons.appear = OV_i(parm); + opvar_free(parm); + OV_pop(parm); + tmpmons.appear_as.str = strdup(OV_s(parm)); + } + break; + case SP_M_V_ASLEEP: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.asleep = OV_i(parm); + break; + case SP_M_V_ALIGN: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.align = OV_i(parm); + break; + case SP_M_V_PEACEFUL: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.peaceful = OV_i(parm); + break; + case SP_M_V_FEMALE: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.female = OV_i(parm); + break; + case SP_M_V_INVIS: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.invis = OV_i(parm); + break; + case SP_M_V_CANCELLED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.cancelled = OV_i(parm); + break; + case SP_M_V_REVIVED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.revived = OV_i(parm); + break; + case SP_M_V_AVENGE: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.avenge = OV_i(parm); + break; + case SP_M_V_FLEEING: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.fleeing = OV_i(parm); + break; + case SP_M_V_BLINDED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.blinded = OV_i(parm); + break; + case SP_M_V_PARALYZED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.paralyzed = OV_i(parm); + break; + case SP_M_V_STUNNED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.stunned = OV_i(parm); + break; + case SP_M_V_CONFUSED: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.confused = OV_i(parm); + break; + case SP_M_V_SEENTRAPS: + if (OV_typ(parm) == SPOVAR_INT) + tmpmons.seentraps = OV_i(parm); + break; + case SP_M_V_END: + nparams = SP_M_V_END+1; + break; + default: + impossible("MONSTER with unknown variable param type!"); + break; + } + opvar_free(parm); + if (OV_i(varparam) != SP_M_V_END) { + opvar_free(varparam); + OV_pop(varparam); + } + } + + if (!OV_pop_c(coord)) panic("no monster coord?"); + + if (!OV_pop_typ(id, SPOVAR_MONST)) panic("no mon type"); + + tmpmons.id = SP_MONST_PM(OV_i(id)); + tmpmons.class = SP_MONST_CLASS(OV_i(id)); + tmpmons.coord = OV_i(coord); + tmpmons.has_invent = OV_i(has_inv); + + create_monster(&tmpmons, coder->croom); + + Free(tmpmons.name.str); + Free(tmpmons.appear_as.str); + + opvar_free(id); + opvar_free(coord); + opvar_free(has_inv); + opvar_free(varparam); +} + +void +spo_object(coder) + struct sp_coder *coder; +{ + int nparams = 0; + long quancnt; + + struct opvar *varparam; + struct opvar *id, *containment; + + object tmpobj; + + tmpobj.spe = -127; + tmpobj.curse_state = -1; + tmpobj.corpsenm = NON_PM; + tmpobj.name.str = (char *)0; + tmpobj.quan = -1; + tmpobj.buried = 0; + tmpobj.lit = 0; + tmpobj.eroded = 0; + tmpobj.locked = 0; + tmpobj.trapped = 0; + tmpobj.recharged = 0; + tmpobj.invis = 0; + tmpobj.greased = 0; + tmpobj.broken = 0; + tmpobj.coord = SP_COORD_PACK_RANDOM(0); + + if (!OV_pop_i(containment)) return; + + if (!OV_pop_i(varparam)) return; + + while ((nparams++ < (SP_O_V_END+1)) && + (OV_typ(varparam) == SPOVAR_INT) && + (OV_i(varparam) >= 0) && + (OV_i(varparam) < SP_O_V_END)) { + struct opvar *parm; + OV_pop(parm); + switch (OV_i(varparam)) { + case SP_O_V_NAME: + if ((OV_typ(parm) == SPOVAR_STRING) && + !tmpobj.name.str) + tmpobj.name.str = strdup(OV_s(parm)); + break; + case SP_O_V_CORPSENM: + if (OV_typ(parm) == SPOVAR_MONST) { + char monclass = SP_MONST_CLASS(OV_i(parm)); + int monid = SP_MONST_PM(OV_i(parm)); + if (monid >= 0 && monid < NUMMONS) { + tmpobj.corpsenm = monid; + break; /* we're done! */ + } else { + struct permonst *pm = (struct permonst *)0; + if (def_char_to_monclass(monclass) != MAXMCLASSES) { + pm = mkclass(def_char_to_monclass(monclass), G_NOGEN); + } else { + pm = rndmonst(); + } + if (pm) + tmpobj.corpsenm = monsndx(pm); + } + } + break; + case SP_O_V_CURSE: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.curse_state = OV_i(parm); + break; + case SP_O_V_SPE: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.spe = OV_i(parm); + break; + case SP_O_V_QUAN: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.quan = OV_i(parm); + break; + case SP_O_V_BURIED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.buried = OV_i(parm); + break; + case SP_O_V_LIT: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.lit = OV_i(parm); + break; + case SP_O_V_ERODED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.eroded = OV_i(parm); + break; + case SP_O_V_LOCKED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.locked = OV_i(parm); + break; + case SP_O_V_TRAPPED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.trapped = OV_i(parm); + break; + case SP_O_V_RECHARGED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.recharged = OV_i(parm); + break; + case SP_O_V_INVIS: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.invis = OV_i(parm); + break; + case SP_O_V_GREASED: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.greased = OV_i(parm); + break; + case SP_O_V_BROKEN: + if (OV_typ(parm) == SPOVAR_INT) + tmpobj.broken = OV_i(parm); + break; + case SP_O_V_COORD: + if (OV_typ(parm) != SPOVAR_COORD) + panic("no coord for obj?"); + tmpobj.coord = OV_i(parm); + break; + case SP_O_V_END: + nparams = SP_O_V_END+1; + break; + default: + impossible("OBJECT with unknown variable param type!"); + break; + } + opvar_free(parm); + if (OV_i(varparam) != SP_O_V_END) { + opvar_free(varparam); + OV_pop(varparam); + } + } + + if (!OV_pop_typ(id, SPOVAR_OBJ)) panic("no obj type"); + + tmpobj.id = SP_OBJ_TYP(OV_i(id)); + tmpobj.class = SP_OBJ_CLASS(OV_i(id)); + tmpobj.containment = OV_i(containment); + + quancnt = (tmpobj.id > STRANGE_OBJECT) ? tmpobj.quan : 0; + + do { + create_object(&tmpobj, coder->croom); + quancnt--; + } while ((quancnt > 0) && + ((tmpobj.id > STRANGE_OBJECT) && + !objects[tmpobj.id].oc_merge)); + + Free(tmpobj.name.str); + + opvar_free(varparam); + opvar_free(id); + opvar_free(containment); +} + +void +spo_level_flags(coder) + struct sp_coder *coder; +{ + struct opvar *flagdata; + long flags; + + if (!OV_pop_i(flagdata)) return; + flags = OV_i(flagdata); + + if (flags & NOTELEPORT) level.flags.noteleport = 1; + if (flags & HARDFLOOR) level.flags.hardfloor = 1; + if (flags & NOMMAP) level.flags.nommap = 1; + if (flags & SHORTSIGHTED) level.flags.shortsighted = 1; + if (flags & ARBOREAL) level.flags.arboreal = 1; + if (flags & MAZELEVEL) level.flags.is_maze_lev = 1; + if (flags & PREMAPPED) coder->premapped = TRUE; + if (flags & SHROUD) level.flags.hero_memory = 0; + if (flags & GRAVEYARD) level.flags.graveyard = 1; + if (flags & ICEDPOOLS) icedpools = TRUE; + if (flags & SOLIDIFY) coder->solidify = TRUE; + + opvar_free(flagdata); +} + +void +spo_initlevel(coder) + struct sp_coder *coder; +{ + lev_init init_lev; + struct opvar *init_style, *fg, *bg, *smoothed, *joined, *lit, *walled, *filling; + + if (!OV_pop_i(fg) || + !OV_pop_i(bg) || + !OV_pop_i(smoothed) || + !OV_pop_i(joined) || + !OV_pop_i(lit) || + !OV_pop_i(walled) || + !OV_pop_i(filling) || + !OV_pop_i(init_style)) return; + + splev_init_present = TRUE; + + init_lev.init_style = OV_i(init_style); + init_lev.fg = OV_i(fg); + init_lev.bg = OV_i(bg); + init_lev.smoothed = OV_i(smoothed); + init_lev.joined = OV_i(joined); + init_lev.lit = OV_i(lit); + init_lev.walled = OV_i(walled); + init_lev.filling = OV_i(filling); + + coder->lvl_is_joined = OV_i(joined); + + splev_initlev(&init_lev); + + opvar_free(init_style); + opvar_free(fg); + opvar_free(bg); + opvar_free(smoothed); + opvar_free(joined); + opvar_free(lit); + opvar_free(walled); + opvar_free(filling); +} + +void +spo_engraving(coder) + struct sp_coder *coder; +{ + struct opvar *etyp, *txt, *coord; + xchar x,y; + + if (!OV_pop_i(etyp) || + !OV_pop_s(txt) || + !OV_pop_c(coord)) return; + + get_location_coord(&x, &y, DRY, coder->croom, OV_i(coord)); + make_engr_at(x, y, OV_s(txt), 0L, OV_i(etyp)); + + opvar_free(etyp); + opvar_free(txt); + opvar_free(coord); +} + +void +spo_mineralize(coder) + struct sp_coder *coder; +{ + struct opvar *kelp_pool, *kelp_moat, *gold_prob, *gem_prob; + + if (!OV_pop_i(gem_prob) || + !OV_pop_i(gold_prob) || + !OV_pop_i(kelp_moat) || + !OV_pop_i(kelp_pool)) return; + + mineralize(OV_i(kelp_pool), OV_i(kelp_moat), OV_i(gold_prob), OV_i(gem_prob), TRUE); + + opvar_free(gem_prob); + opvar_free(gold_prob); + opvar_free(kelp_moat); + opvar_free(kelp_pool); +} + +void +spo_room(coder) + struct sp_coder *coder; +{ + if (coder->n_subroom > MAX_NESTED_ROOMS) + panic("Too deeply nested rooms?!"); + else { + struct opvar *flags, *h, *w, *yalign, *xalign, + *y, *x, *rlit, *chance, *rtype; + + room tmproom; + struct mkroom *tmpcr; + + if (!OV_pop_i(h) || + !OV_pop_i(w) || + !OV_pop_i(y) || + !OV_pop_i(x) || + !OV_pop_i(yalign) || + !OV_pop_i(xalign) || + !OV_pop_i(flags) || + !OV_pop_i(rlit) || + !OV_pop_i(chance) || + !OV_pop_i(rtype)) return; + + + tmproom.x = OV_i(x); + tmproom.y = OV_i(y); + tmproom.w = OV_i(w); + tmproom.h = OV_i(h); + tmproom.xalign = OV_i(xalign); + tmproom.yalign = OV_i(yalign); + tmproom.rtype = OV_i(rtype); + tmproom.chance = OV_i(chance); + tmproom.rlit = OV_i(rlit); + tmproom.filled = (OV_i(flags) & (1 << 0)); + /*tmproom.irregular = (OV_i(flags) & (1 << 1));*/ + tmproom.joined = !(OV_i(flags) & (1 << 2)); + + opvar_free(x); + opvar_free(y); + opvar_free(w); + opvar_free(h); + opvar_free(xalign); + opvar_free(yalign); + opvar_free(rtype); + opvar_free(chance); + opvar_free(rlit); + opvar_free(flags); + + if (!coder->failed_room[coder->n_subroom-1]) { + tmpcr = build_room(&tmproom, coder->croom); + if (tmpcr) { + coder->tmproomlist[coder->n_subroom] = tmpcr; + coder->failed_room[coder->n_subroom] = FALSE; + coder->n_subroom++; + return; + } + } /* failed to create parent room, so fail this too */ + } + coder->tmproomlist[coder->n_subroom] = (struct mkroom *)0; + coder->failed_room[coder->n_subroom] = TRUE; + coder->n_subroom++; +} + +void +spo_endroom(coder) + struct sp_coder *coder; +{ + if (coder->n_subroom > 1) { + coder->n_subroom--; + coder->tmproomlist[coder->n_subroom] = NULL; + coder->failed_room[coder->n_subroom] = TRUE; + } else { + /* no subroom, get out of top-level room */ + /* Need to ensure xstart/ystart/xsize/ysize have something sensible, + in case there's some stuff to be created outside the outermost room, + and there's no MAP. + */ + if(xsize <= 1 && ysize <= 1) { + xstart = 1; + ystart = 0; + xsize = COLNO-1; + ysize = ROWNO; + } + } +} + +void +spo_stair(coder) + struct sp_coder *coder; +{ + xchar x,y; + struct opvar *up, *coord; + struct trap *badtrap; + + if (!OV_pop_i(up) || + !OV_pop_c(coord)) return; + + get_location_coord(&x, &y, DRY, coder->croom, OV_i(coord)); + if ((badtrap = t_at(x,y)) != 0) deltrap(badtrap); + mkstairs(x, y, (char)OV_i(up), coder->croom); + SpLev_Map[x][y] = 1; + + opvar_free(coord); + opvar_free(up); +} + +void +spo_ladder(coder) + struct sp_coder *coder; +{ + xchar x,y; + struct opvar *up, *coord; + + if (!OV_pop_i(up) || + !OV_pop_c(coord)) return; + + get_location_coord(&x, &y, DRY, coder->croom, OV_i(coord)); + + levl[x][y].typ = LADDER; + SpLev_Map[x][y] = 1; + if (OV_i(up)) { + xupladder = x; yupladder = y; + levl[x][y].ladder = LA_UP; + } else { + xdnladder = x; ydnladder = y; + levl[x][y].ladder = LA_DOWN; + } + opvar_free(coord); + opvar_free(up); +} + +void +spo_grave(coder) + struct sp_coder *coder; +{ + struct opvar *coord, *typ, *txt; + schar x,y; + if (!OV_pop_i(typ) || + !OV_pop_s(txt) || + !OV_pop_c(coord)) return; + + get_location_coord(&x, &y, DRY, coder->croom, OV_i(coord)); + + if (isok(x, y) && !t_at(x, y)) { + levl[x][y].typ = GRAVE; + switch (OV_i(typ)) { + case 2: make_grave(x, y, OV_s(txt)); break; + case 1: make_grave(x, y, NULL); break; + default: del_engr_at(x, y); break; + } + } + + opvar_free(coord); + opvar_free(typ); + opvar_free(txt); +} + +void +spo_altar(coder) + struct sp_coder *coder; +{ + struct opvar *al, *shrine, *coord; + altar tmpaltar; + + if (!OV_pop_i(al) || + !OV_pop_i(shrine) || + !OV_pop_c(coord)) return; + + tmpaltar.coord = OV_i(coord); + tmpaltar.align = OV_i(al); + tmpaltar.shrine = OV_i(shrine); + + create_altar(&tmpaltar, coder->croom); + + opvar_free(coord); + opvar_free(shrine); + opvar_free(al); +} + +void +spo_trap(coder) + struct sp_coder *coder; +{ + struct opvar *type; + struct opvar *coord; + trap tmptrap; + + if (!OV_pop_i(type) || + !OV_pop_c(coord)) return; + + tmptrap.coord = OV_i(coord); + tmptrap.type = OV_i(type); + + create_trap(&tmptrap, coder->croom); + opvar_free(coord); + opvar_free(type); +} + +void +spo_gold(coder) + struct sp_coder *coder; +{ + struct opvar *coord, *amt; + schar x,y; + long amount; + if (!OV_pop_c(coord) || !OV_pop_i(amt)) return; + amount = OV_i(amt); + get_location_coord(&x, &y, DRY, coder->croom, OV_i(coord)); + if (amount == -1) amount = rnd(200); + mkgold(amount, x,y); + opvar_free(coord); + opvar_free(amt); +} + +void +spo_corridor(coder) + struct sp_coder *coder; +{ + struct opvar *deswall, *desdoor, *desroom, + *srcwall, *srcdoor, *srcroom; + corridor tc; + + if (!OV_pop_i(deswall) || + !OV_pop_i(desdoor) || + !OV_pop_i(desroom) || + !OV_pop_i(srcwall) || + !OV_pop_i(srcdoor) || + !OV_pop_i(srcroom)) return; + + tc.src.room = OV_i(srcroom); + tc.src.door = OV_i(srcdoor); + tc.src.wall = OV_i(srcwall); + tc.dest.room = OV_i(desroom); + tc.dest.door = OV_i(desdoor); + tc.dest.wall = OV_i(deswall); + + create_corridor(&tc); + + opvar_free(deswall); + opvar_free(desdoor); + opvar_free(desroom); + opvar_free(srcwall); + opvar_free(srcdoor); + opvar_free(srcroom); +} + + +struct opvar * +selection_opvar(nbuf) + char *nbuf; +{ + struct opvar *ov; + char buf[(COLNO*ROWNO)+1]; + + if (!nbuf) { + (void) memset(buf, 1, sizeof(buf)); + buf[(COLNO*ROWNO)] = '\0'; + ov = opvar_new_str(buf); + } else { + ov = opvar_new_str(nbuf); + } + ov->spovartyp = SPOVAR_SEL; + return ov; +} + +char +selection_getpoint(x,y,ov) + int x,y; + struct opvar *ov; +{ + if (!ov || ov->spovartyp != SPOVAR_SEL) return 0; + if (x < 0 || y < 0 || x >= COLNO || y >= ROWNO) return 0; + + return (ov->vardata.str[COLNO*y + x] - 1); +} + +void +selection_setpoint(x,y,ov, c) + int x,y; + struct opvar *ov; + char c; +{ + if (!ov || ov->spovartyp != SPOVAR_SEL) return; + if (x < 0 || y < 0 || x >= COLNO || y >= ROWNO) return; + + ov->vardata.str[COLNO*y + x] = (c + 1); +} + +struct opvar * +selection_not(s) + struct opvar *s; +{ + struct opvar *ov; + int x,y; + ov = selection_opvar(NULL); + if (!ov) return NULL; + + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (!selection_getpoint(x,y,s)) + selection_setpoint(x,y,ov,1); + + return ov; +} + +struct opvar * +selection_logical_oper(s1, s2, oper) + struct opvar *s1, *s2; + char oper; +{ + struct opvar *ov; + int x,y; + + ov = selection_opvar(NULL); + if (!ov) return NULL; + + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) { + switch (oper) { + default: + case '|': + if (selection_getpoint(x,y,s1) || selection_getpoint(x,y,s2)) + selection_setpoint(x,y,ov,1); + break; + case '&': + if (selection_getpoint(x,y,s1) && selection_getpoint(x,y,s2)) + selection_setpoint(x,y,ov,1); + break; + } + } + + return ov; +} + +struct opvar * +selection_filter_mapchar(ov, mc) + struct opvar *ov; + struct opvar *mc; +{ + int x,y; + schar mapc; + xchar lit; + struct opvar *ret = selection_opvar(NULL); + if (!ov || !mc || !ret) return NULL; + mapc = SP_MAPCHAR_TYP(OV_i(mc)); + lit = SP_MAPCHAR_LIT(OV_i(mc)); + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (selection_getpoint(x,y,ov) && (levl[x][y].typ == mapc)) { + switch (lit) { + default: + case -2: selection_setpoint(x,y,ret, 1); break; + case -1: selection_setpoint(x,y,ret, rn2(2)); break; + case 0: + case 1: if (levl[x][y].lit == lit) selection_setpoint(x,y,ret, 1); break; + } + } + return ret; +} + + +void +selection_filter_percent(ov, percent) + struct opvar *ov; + int percent; +{ + int x,y; + if (!ov) return; + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (selection_getpoint(x,y,ov) && (rn2(100) >= percent)) + selection_setpoint(x,y,ov,0); +} + +int +selection_rndcoord(ov, x,y) + struct opvar *ov; + schar *x, *y; +{ + int idx = 0; + int c; + int dx,dy; + + for (dx = 0; dx < COLNO; dx++) + for (dy = 0; dy < ROWNO; dy++) + if (isok(dx,dy) && selection_getpoint(dx,dy,ov)) idx++; + + if (idx) { + c = rn2(idx); + for (dx = 0; dx < COLNO; dx++) + for (dy = 0; dy < ROWNO; dy++) + if (isok(dx,dy) && selection_getpoint(dx,dy, ov)) { + if (!c) { + *x = dx; + *y = dy; + return 1; + } + c--; + } + } + *x = *y = -1; + return 0; +} + +void +selection_do_grow(ov, dir) + struct opvar *ov; + int dir; +{ + int x,y, c; + char tmp[COLNO][ROWNO]; + + if (ov->spovartyp != SPOVAR_SEL) return; + if (!ov) return; + + (void) memset(tmp, 0, sizeof(tmp)); + + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) { + c = 0; + if ((dir & W_WEST) && (x > 0) && (selection_getpoint(x-1,y, ov))) c++; + if ((dir & (W_WEST|W_NORTH)) && (x > 0) && (y > 0) && (selection_getpoint(x-1,y-1, ov))) c++; + if ((dir & W_NORTH) && (y > 0) && (selection_getpoint(x,y-1, ov))) c++; + if ((dir & (W_NORTH|W_EAST)) && (y > 0) && (x < COLNO-1) && (selection_getpoint(x+1,y-1, ov))) c++; + if ((dir & W_EAST) && (x < COLNO-1) && (selection_getpoint(x+1,y, ov))) c++; + if ((dir & (W_EAST|W_SOUTH)) && (x < COLNO-1) && (y < ROWNO-1) && (selection_getpoint(x+1,y+1, ov))) c++; + if ((dir & W_SOUTH) && (y < ROWNO-1) && (selection_getpoint(x,y+1, ov))) c++; + if ((dir & (W_SOUTH|W_WEST)) && (y < ROWNO-1) && (x > 0) && (selection_getpoint(x-1,y+1, ov))) c++; + if (c) tmp[x][y] = 1; + } + + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (tmp[x][y]) selection_setpoint(x,y,ov,1); +} + +void +selection_floodfill(ov, x,y) + struct opvar *ov; + int x,y; +{ + struct opvar *tmp = selection_opvar(NULL); +#define SEL_FLOOD_STACK (COLNO*ROWNO) +#define SEL_FLOOD(nx,ny) {if (idx 0); +#undef SEL_FLOOD +#undef SEL_FLOOD_STACK + opvar_free(tmp); +} + +/* McIlroy's Ellipse Algorithm */ +void +selection_do_ellipse(ov, xc,yc, a,b, filled) + struct opvar *ov; + int xc,yc,a,b,filled; +{ /* e(x,y) = b^2*x^2 + a^2*y^2 - a^2*b^2 */ + int x = 0, y = b; + long a2 = (long)a*a, b2 = (long)b*b; + long crit1 = -(a2/4 + a%2 + b2); + long crit2 = -(b2/4 + b%2 + a2); + long crit3 = -(b2/4 + b%2); + long t = -a2*y; /* e(x+1/2,y-1/2) - (a^2+b^2)/4 */ + long dxt = 2*b2*x, dyt = -2*a2*y; + long d2xt = 2*b2, d2yt = 2*a2; + long width = 1; + long i; + + if (!ov) return; + + filled = !filled; + + if (!filled) { + while (y>=0 && x<=a) { + selection_setpoint(xc+x, yc+y, ov, 1); + if (x!=0 || y!=0) + selection_setpoint(xc-x, yc-y, ov, 1); + if (x!=0 && y!=0) { + selection_setpoint(xc+x, yc-y, ov, 1); + selection_setpoint(xc-x, yc+y, ov, 1); + } + if (t + b2*x <= crit1 || /* e(x+1,y-1/2) <= 0 */ + t + a2*y <= crit3) { /* e(x+1/2,y) <= 0 */ + x++; dxt += d2xt; t += dxt; + } else if (t - a2*y > crit2) { /* e(x+1/2,y-1) > 0 */ + y--; dyt += d2yt; t += dyt; + } else { + x++; dxt += d2xt; t += dxt; + y--; dyt += d2yt; t += dyt; + } + } + } else { + while (y>=0 && x<=a) { + if (t + b2*x <= crit1 || /* e(x+1,y-1/2) <= 0 */ + t + a2*y <= crit3) { /* e(x+1/2,y) <= 0 */ + x++; dxt += d2xt; t += dxt; + width += 2; + } else if (t - a2*y > crit2) { /* e(x+1/2,y-1) > 0 */ + for (i = 0; i < width; i++) selection_setpoint(xc-x+i, yc-y, ov, 1); + if (y!=0) + for (i = 0; i < width; i++) selection_setpoint(xc-x+i, yc+y, ov, 1); + y--; dyt += d2yt; t += dyt; + } else { + for (i = 0; i < width; i++) selection_setpoint(xc-x+i, yc-y, ov, 1); + if (y!=0) + for (i = 0; i < width; i++) selection_setpoint(xc-x+i, yc+y, ov, 1); + x++; dxt += d2xt; t += dxt; + y--; dyt += d2yt; t += dyt; + width += 2; + } + } + } +} + +/* distance from line segment (x1,y1, x2,y2) to point (x3,y3) */ +long +line_dist_coord(x1,y1, x2,y2, x3,y3) + long x1,y1,x2,y2,x3,y3; +{ + long px = x2-x1; + long py = y2-y1; + long s = px*px + py*py; + long x, y, dx, dy, dist = 0; + float u = 0; + + if (x1 == x2 && y1 == y2) return isqrt(dist2(x1,y1, x3,y3)); + + u = ((x3 - x1) * px + (y3 - y1) * py) / (float)s; + if (u > 1) u = 1; + else if (u < 0) u = 0; + + x = x1 + u * px; + y = y1 + u * py; + dx = x - x3; + dy = y - y3; + dist = isqrt(dx*dx + dy*dy); + + return dist; +} + +void +selection_do_gradient(ov, x,y, x2,y2, gtyp, mind, maxd, limit) + struct opvar *ov; + long x, y, x2,y2, gtyp, mind, maxd, limit; +{ + long dx,dy, dofs; + + if (mind > maxd) { + long tmp = mind; + mind = maxd; + maxd = tmp; + } + + dofs = maxd - mind; + if (dofs < 1) dofs = 1; + + switch (gtyp) { + default: + case SEL_GRADIENT_RADIAL: + { + for (dx = 0; dx < COLNO; dx++) + for (dy = 0; dy < ROWNO; dy++) { + long d = line_dist_coord(x,y, x2,y2, dx,dy); + if (d >= mind && (!limit || (d <= maxd))) { + if ((d - mind) > rn2(dofs)) + selection_setpoint(dx,dy, ov, 1); + } + } + } + break; + case SEL_GRADIENT_SQUARE: + { + for (dx = 0; dx < COLNO; dx++) + for (dy = 0; dy < ROWNO; dy++) { + long d1 = line_dist_coord(x,y, x2,y2, x,dy); + long d2 = line_dist_coord(x,y, x2,y2, dx,y); + long d3 = line_dist_coord(x,y, x2,y2, x2,dy); + long d4 = line_dist_coord(x,y, x2,y2, dx,y2); + long d5 = line_dist_coord(x,y, x2,y2, dx,dy); + long d = min(d5, min(max(d1, d2),max(d3,d4))); + + if (d >= mind && (!limit || (d <= maxd))) { + if ((d - mind) > rn2(dofs)) + selection_setpoint(dx,dy, ov, 1); + } + } + } + break; + } +} + +void +selection_do_line(x1,y1,x2,y2, ov) /* bresenham line algo */ + schar x1,y1,x2,y2; + struct opvar *ov; +{ + int d,dx,dy,ai,bi,xi,yi; + + if (x1 < x2) { + xi = 1; + dx = x2 - x1; + } else { + xi = - 1; + dx = x1 - x2; + } + + if (y1 < y2) { + yi = 1; + dy = y2 - y1; + } else { + yi = - 1; + dy = y1 - y2; + } + + selection_setpoint(x1,y1, ov, 1); + + if (dx > dy) { + ai = (dy - dx) * 2; + bi = dy * 2; + d = bi - dx; + do { + if (d >= 0) { + y1 += yi; + d += ai; + } else d += bi; + x1 += xi; + selection_setpoint(x1,y1, ov, 1); + } while (x1 != x2); + } else { + ai = (dx - dy) * 2; + bi = dx * 2; + d = bi - dy; + do { + if (d >= 0) { + x1 += xi; + d += ai; + } else d += bi; + y1 += yi; + selection_setpoint(x1,y1, ov, 1); + } while (y1 != y2); + } +} + +void +selection_do_randline(x1,y1,x2,y2,rough, rec, ov) + schar x1,y1,x2,y2,rough,rec; + struct opvar *ov; +{ + int mx, my; + int dx, dy; + + if (rec < 1) { + return; + } + + if ((x2 == x1) && (y2 == y1)) { + selection_setpoint(x1,y1, ov, 1); + return; + } + + if (rough > max(abs(x2-x1), abs(y2-y1))) + rough = max(abs(x2-x1), abs(y2-y1)); + + if (rough < 2) { + mx = ((x1 + x2) / 2); + my = ((y1 + y2) / 2); + } else { + do { + dx = (rand() % rough) - (rough / 2); + dy = (rand() % rough) - (rough / 2); + mx = ((x1 + x2) / 2) + dx; + my = ((y1 + y2) / 2) + dy; + } while ((mx > COLNO-1 || mx < 0 || my < 0 || my > ROWNO-1)); + } + + selection_setpoint(mx,my, ov, 1); + + rough = (rough * 2) / 3; + + rec--; + + selection_do_randline(x1,y1,mx,my, rough, rec, ov); + selection_do_randline(mx,my,x2,y2, rough, rec, ov); +} + + +void +selection_iterate(ov, func, arg) + struct opvar *ov; + void FDECL((*func), (int,int,genericptr_t)); + genericptr_t arg; +{ + int x,y; + /* yes, this is very naive, but it's not _that_ expensive. */ + for (x = 0; x < COLNO; x++) + for (y = 0; y < ROWNO; y++) + if (selection_getpoint(x,y, ov)) (*func)(x,y, arg); +} + +void +sel_set_ter(x,y,arg) + int x,y; + genericptr_t arg; +{ + terrain terr; + terr = (*(terrain *)arg); + SET_TYPLIT(x,y, terr.ter, terr.tlit); + /* handle doors and secret doors */ + if (levl[x][y].typ == SDOOR || IS_DOOR(levl[x][y].typ)) { + if(levl[x][y].typ == SDOOR) + levl[x][y].doormask = D_CLOSED; + if (x && (IS_WALL(levl[x-1][y].typ) || + levl[x-1][y].horizontal)) + levl[x][y].horizontal = 1; + } +} + +void +sel_set_feature(x,y,arg) + int x,y; + genericptr_t arg; +{ + if (IS_FURNITURE(levl[x][y].typ)) return; + levl[x][y].typ = (*(int *)arg); +} + +void +sel_set_door(dx,dy,arg) + int dx,dy; + genericptr_t arg; +{ + xchar typ = (*(xchar *)arg); + xchar x = dx; + xchar y = dy; + if (!IS_DOOR(levl[x][y].typ) && levl[x][y].typ != SDOOR) + levl[x][y].typ = (typ & D_SECRET) ? SDOOR : DOOR; + if (typ & D_SECRET) { + typ &= ~D_SECRET; + if (typ < D_CLOSED) + typ = D_CLOSED; + } + levl[x][y].doormask = typ; + SpLev_Map[x][y] = 1; +} + + + +void +spo_door(coder) + struct sp_coder *coder; +{ + struct opvar *msk, *sel; + xchar typ; + + if (!OV_pop_i(msk) || + !OV_pop_typ(sel, SPOVAR_SEL)) return; + + typ = OV_i(msk) == -1 ? rnddoor() : (xchar)OV_i(msk); + + selection_iterate(sel, sel_set_door, (genericptr_t)&typ); + + opvar_free(sel); + opvar_free(msk); +} + +void +spo_feature(coder) + struct sp_coder *coder; +{ + struct opvar *sel; + int typ; + + if (!OV_pop_typ(sel, SPOVAR_SEL)) return; + + switch (coder->opcode) { + default: impossible("spo_feature called with wrong opcode %i.", coder->opcode); break; + case SPO_FOUNTAIN: typ = FOUNTAIN; break; + case SPO_SINK: typ = SINK; break; + case SPO_POOL: typ = POOL; break; + } + selection_iterate(sel, sel_set_feature, (genericptr_t)&typ); + opvar_free(sel); +} + +void +spo_terrain(coder) + struct sp_coder *coder; +{ + terrain tmpterrain; + struct opvar *ter, *sel; + + if (!OV_pop_typ(ter, SPOVAR_MAPCHAR) || + !OV_pop_typ(sel, SPOVAR_SEL)) return; + + tmpterrain.ter = SP_MAPCHAR_TYP(OV_i(ter)); + tmpterrain.tlit = SP_MAPCHAR_LIT(OV_i(ter)); + selection_iterate(sel, sel_set_ter, (genericptr_t)&tmpterrain); + + opvar_free(ter); + opvar_free(sel); +} + +void +spo_replace_terrain(coder) + struct sp_coder *coder; +{ + replaceterrain rt; + struct opvar *reg,*from_ter,*to_ter,*chance; + + if (!OV_pop_i(chance) || + !OV_pop_typ(to_ter, SPOVAR_MAPCHAR) || + !OV_pop_typ(from_ter, SPOVAR_MAPCHAR) || + !OV_pop_r(reg)) return; + + rt.chance = OV_i(chance); + rt.tolit = SP_MAPCHAR_LIT(OV_i(to_ter)); + rt.toter = SP_MAPCHAR_TYP(OV_i(to_ter)); + rt.fromter = SP_MAPCHAR_TYP(OV_i(from_ter)); + /* TODO: use SP_MAPCHAR_LIT(OV_i(from_ter)) too */ + rt.x1 = SP_REGION_X1(OV_i(reg)); + rt.y1 = SP_REGION_Y1(OV_i(reg)); + rt.x2 = SP_REGION_X2(OV_i(reg)); + rt.y2 = SP_REGION_Y2(OV_i(reg)); + + replace_terrain(&rt, coder->croom); + + opvar_free(reg); + opvar_free(from_ter); + opvar_free(to_ter); + opvar_free(chance); +} + +void +spo_levregion(coder) + struct sp_coder *coder; +{ + struct opvar *rname, *padding, *rtype, + *del_islev, *dy2, *dx2, *dy1, *dx1, + *in_islev, *iy2, *ix2, *iy1, *ix1; + + lev_region *tmplregion; + + if (!OV_pop_s(rname) || + !OV_pop_i(padding) || + !OV_pop_i(rtype) || + !OV_pop_i(del_islev) || + !OV_pop_i(dy2) || + !OV_pop_i(dx2) || + !OV_pop_i(dy1) || + !OV_pop_i(dx1) || + !OV_pop_i(in_islev) || + !OV_pop_i(iy2) || + !OV_pop_i(ix2) || + !OV_pop_i(iy1) || + !OV_pop_i(ix1)) return; + + tmplregion = (lev_region *)alloc(sizeof(lev_region)); + if (!tmplregion) panic("levreg alloc"); + tmplregion->inarea.x1 = OV_i(ix1); + tmplregion->inarea.y1 = OV_i(iy1); + tmplregion->inarea.x2 = OV_i(ix2); + tmplregion->inarea.y2 = OV_i(iy2); + + tmplregion->delarea.x1 = OV_i(dx1); + tmplregion->delarea.y1 = OV_i(dy1); + tmplregion->delarea.x2 = OV_i(dx2); + tmplregion->delarea.y2 = OV_i(dy2); + + tmplregion->in_islev = OV_i(in_islev); + tmplregion->del_islev = OV_i(del_islev); + tmplregion->rtype = OV_i(rtype); + tmplregion->padding = OV_i(padding); + tmplregion->rname.str = strdup(OV_s(rname)); + + if(!tmplregion->in_islev) { + get_location(&tmplregion->inarea.x1, &tmplregion->inarea.y1, + ANY_LOC, (struct mkroom *)0); + get_location(&tmplregion->inarea.x2, &tmplregion->inarea.y2, + ANY_LOC, (struct mkroom *)0); + } + + if(!tmplregion->del_islev) { + get_location(&tmplregion->delarea.x1, &tmplregion->delarea.y1, + ANY_LOC, (struct mkroom *)0); + get_location(&tmplregion->delarea.x2, &tmplregion->delarea.y2, + ANY_LOC, (struct mkroom *)0); + } + if(num_lregions) { + /* realloc the lregion space to add the new one */ + lev_region *newl = (lev_region *) alloc(sizeof(lev_region) * + (unsigned)(1+num_lregions)); + if (!newl) panic("levreg newl alloc"); + (void) memcpy((genericptr_t)(newl), (genericptr_t)lregions, + sizeof(lev_region) * num_lregions); + Free(lregions); + num_lregions++; + lregions = newl; + } else { + num_lregions = 1; + lregions = (lev_region *) alloc(sizeof(lev_region)); + if (!lregions) panic("lregions alloc"); + } + (void) memcpy(&lregions[num_lregions-1], tmplregion, sizeof(lev_region)); + + opvar_free(dx1); + opvar_free(dy1); + opvar_free(dx2); + opvar_free(dy2); + + opvar_free(ix1); + opvar_free(iy1); + opvar_free(ix2); + opvar_free(iy2); + + opvar_free(del_islev); + opvar_free(in_islev); + opvar_free(rname); + opvar_free(rtype); + opvar_free(padding); +} + +void +spo_region(coder) + struct sp_coder *coder; +{ + struct opvar *rtype, *rlit, *flags, *area; + xchar dx1,dy1,dx2,dy2; + register struct mkroom *troom; + boolean prefilled, room_not_needed, irregular, joined; + + if (!OV_pop_i(flags) || + !OV_pop_i(rtype) || + !OV_pop_i(rlit) || + !OV_pop_r(area)) return; + + prefilled = !(OV_i(flags) & (1 << 0)); + irregular = (OV_i(flags) & (1 << 1)); + joined = !(OV_i(flags) & (1 << 2)); + + if(OV_i(rtype) > MAXRTYPE) { + OV_i(rtype) -= MAXRTYPE+1; + prefilled = TRUE; + } else + prefilled = FALSE; + + if(OV_i(rlit) < 0) + OV_i(rlit) = (rnd(1+abs(depth(&u.uz))) < 11 && rn2(77)) + ? TRUE : FALSE; + + dx1 = SP_REGION_X1(OV_i(area)); + dy1 = SP_REGION_Y1(OV_i(area)); + dx2 = SP_REGION_X2(OV_i(area)); + dy2 = SP_REGION_Y2(OV_i(area)); + + get_location(&dx1, &dy1, ANY_LOC, (struct mkroom *)0); + get_location(&dx2, &dy2, ANY_LOC, (struct mkroom *)0); + + /* for an ordinary room, `prefilled' is a flag to force + an actual room to be created (such rooms are used to + control placement of migrating monster arrivals) */ + room_not_needed = (OV_i(rtype) == OROOM && + !irregular && !prefilled); + if (room_not_needed || nroom >= MAXNROFROOMS) { + region tmpregion; + if (!room_not_needed) + impossible("Too many rooms on new level!"); + tmpregion.rlit = OV_i(rlit); + tmpregion.x1 = dx1; + tmpregion.y1 = dy1; + tmpregion.x2 = dx2; + tmpregion.y2 = dy2; + light_region(&tmpregion); + + opvar_free(area); + opvar_free(flags); + opvar_free(rlit); + opvar_free(rtype); + + return; + } + + troom = &rooms[nroom]; + + /* mark rooms that must be filled, but do it later */ + if (OV_i(rtype) != OROOM) + troom->needfill = (prefilled ? 2 : 1); + + troom->needjoining = joined; + + if (irregular) { + min_rx = max_rx = dx1; + min_ry = max_ry = dy1; + smeq[nroom] = nroom; + flood_fill_rm(dx1, dy1, nroom+ROOMOFFSET, + OV_i(rlit), TRUE); + add_room(min_rx, min_ry, max_rx, max_ry, + FALSE, OV_i(rtype), TRUE); + troom->rlit = OV_i(rlit); + troom->irregular = TRUE; + } else { + add_room(dx1, dy1, dx2, dy2, + OV_i(rlit), OV_i(rtype), TRUE); +#ifdef SPECIALIZATION + topologize(troom,FALSE); /* set roomno */ +#else + topologize(troom); /* set roomno */ +#endif + } + + if (!room_not_needed) { + if (coder->n_subroom > 1) + impossible("region as subroom"); + else { + coder->tmproomlist[coder->n_subroom] = troom; + coder->failed_room[coder->n_subroom] = FALSE; + coder->n_subroom++; + } + } + + opvar_free(area); + opvar_free(flags); + opvar_free(rlit); + opvar_free(rtype); +} + +void +spo_drawbridge(coder) + struct sp_coder *coder; +{ + xchar x,y; + struct opvar *dir, *db_open, *coord; + + if (!OV_pop_i(dir) || + !OV_pop_i(db_open) || + !OV_pop_c(coord)) return; + + get_location_coord(&x, &y, DRY|WET|HOT, coder->croom, OV_i(coord)); + if (!create_drawbridge(x, y, OV_i(dir), OV_i(db_open))) + impossible("Cannot create drawbridge."); + SpLev_Map[x][y] = 1; + + opvar_free(coord); + opvar_free(db_open); + opvar_free(dir); +} + +void +spo_mazewalk(coder) + struct sp_coder *coder; +{ + xchar x,y; + struct opvar *ftyp, *fstocked,*fdir, *coord; + int dir; + + if (!OV_pop_i(ftyp) || + !OV_pop_i(fstocked) || + !OV_pop_i(fdir) || + !OV_pop_c(coord)) return; + + dir = OV_i(fdir); + + get_location_coord(&x, &y, ANY_LOC, coder->croom, OV_i(coord)); + if (!isok(x,y)) return; + + if (OV_i(ftyp) < 1) { +#ifndef WALLIFIED_MAZE + OV_i(ftyp) = CORR; +#else + OV_i(ftyp) = ROOM; +#endif + } + + /* don't use move() - it doesn't use W_NORTH, etc. */ + switch (dir) { + case W_NORTH: --y; break; + case W_SOUTH: y++; break; + case W_EAST: x++; break; + case W_WEST: --x; break; + default: + impossible("sp_level_coder: Bad MAZEWALK direction"); + } + + if(!IS_DOOR(levl[x][y].typ)) { + levl[x][y].typ = OV_i(ftyp); + levl[x][y].flags = 0; + } /* - * If bounds_nodigpass, and no mazewalks, mark all locations outside - * the map are mapped as nodig and nopass as well. This avoids passwall - * monsters like Xorns from appearing outside the accessible area. + * We must be sure that the parity of the coordinates for + * walkfrom() is odd. But we must also take into account + * what direction was chosen. */ - if (bounds_nodigpass && !nwalk_sav) { - for(x = 1; x < COLNO; x++) - for(y = 0; y < ROWNO; y++) - if(!Map[x][y]) - levl[x][y].wall_info |= W_NONDIGGABLE|W_NONPASSWALL; + if(!(x % 2)) { + if (dir == W_EAST) + x++; + else + x--; + + /* no need for IS_DOOR check; out of map bounds */ + levl[x][y].typ = OV_i(ftyp); + levl[x][y].flags = 0; + } + + if (!(y % 2)) { + if (dir == W_SOUTH) + y++; + else + y--; + } + + walkfrom(x, y, OV_i(ftyp)); + if (OV_i(fstocked)) fill_empty_maze(); + + opvar_free(coord); + opvar_free(fdir); + opvar_free(fstocked); + opvar_free(ftyp); +} + +void +spo_wall_property(coder) + struct sp_coder *coder; +{ + struct opvar *r; + xchar dx1,dy1,dx2,dy2; + int wprop = (coder->opcode == SPO_NON_DIGGABLE) ? W_NONDIGGABLE : W_NONPASSWALL; + + if (!OV_pop_r(r)) return; + + dx1 = SP_REGION_X1(OV_i(r)); + dy1 = SP_REGION_Y1(OV_i(r)); + dx2 = SP_REGION_X2(OV_i(r)); + dy2 = SP_REGION_Y2(OV_i(r)); + + get_location(&dx1, &dy1, ANY_LOC, (struct mkroom *)0); + get_location(&dx2, &dy2, ANY_LOC, (struct mkroom *)0); + + set_wall_property(dx1, dy1, dx2, dy2, wprop); + + opvar_free(r); +} + +void +spo_room_door(coder) + struct sp_coder *coder; +{ + struct opvar *wall, *secret, *mask, *pos; + room_door tmpd; + + if (!OV_pop_i(wall) || + !OV_pop_i(secret) || + !OV_pop_i(mask) || + !OV_pop_i(pos) || + !coder->croom) return; + + tmpd.secret = OV_i(secret); + tmpd.mask = OV_i(mask); + tmpd.pos = OV_i(pos); + tmpd.wall = OV_i(wall); + + create_door(&tmpd, coder->croom); + + opvar_free(wall); + opvar_free(secret); + opvar_free(mask); + opvar_free(pos); +} + +void +sel_set_wallify(x,y,arg) + int x, y; + genericptr_t arg; +{ + wallify_map(x,y, x,y); +} + +void +spo_wallify(coder) + struct sp_coder *coder; +{ + struct opvar *typ, *r; + int dx1,dy1,dx2,dy2; + if (!OV_pop_i(typ)) return; + switch (OV_i(typ)) { + default: + case 0: + { + if (!OV_pop_r(r)) return; + dx1 = (xchar)SP_REGION_X1(OV_i(r)); + dy1 = (xchar)SP_REGION_Y1(OV_i(r)); + dx2 = (xchar)SP_REGION_X2(OV_i(r)); + dy2 = (xchar)SP_REGION_Y2(OV_i(r)); + wallify_map(dx1 < 0 ? xstart : dx1, + dy1 < 0 ? ystart : dy1, + dx2 < 0 ? xstart+xsize : dx2, + dy2 < 0 ? ystart+ysize : dy2); + } + break; + case 1: + { + if (!OV_pop_typ(r, SPOVAR_SEL)) return; + selection_iterate(r, sel_set_wallify, NULL); + } + break; + } + opvar_free(r); +} + +void +spo_map(coder) + struct sp_coder *coder; +{ + mazepart tmpmazepart; + struct opvar *mpxs, *mpys, *mpmap, *mpa, *mpkeepr, *mpzalign; + xchar halign, valign; + xchar tmpxstart, tmpystart, tmpxsize, tmpysize; + unpacked_coord upc; + + if (!OV_pop_i(mpxs) || + !OV_pop_i(mpys) || + !OV_pop_s(mpmap) || + !OV_pop_i(mpkeepr) || + !OV_pop_i(mpzalign) || + !OV_pop_c(mpa)) return; + + tmpmazepart.xsize = OV_i(mpxs); + tmpmazepart.ysize = OV_i(mpys); + tmpmazepart.zaligntyp = OV_i(mpzalign); + + upc = get_unpacked_coord(OV_i(mpa), ANY_LOC); + tmpmazepart.halign = upc.x; + tmpmazepart.valign = upc.y; + + tmpxsize = xsize; tmpysize = ysize; + tmpxstart = xstart; tmpystart = ystart; + + halign = tmpmazepart.halign; + valign = tmpmazepart.valign; + xsize = tmpmazepart.xsize; + ysize = tmpmazepart.ysize; + switch (tmpmazepart.zaligntyp) { + default: + case 0: + break; + case 1: + switch((int) halign) { + case LEFT: xstart = splev_init_present ? 1 : 3; break; + case H_LEFT: xstart = 2+((x_maze_max-2-xsize)/4); break; + case CENTER: xstart = 2+((x_maze_max-2-xsize)/2); break; + case H_RIGHT: xstart = 2+((x_maze_max-2-xsize)*3/4); break; + case RIGHT: xstart = x_maze_max-xsize-1; break; + } + switch((int) valign) { + case TOP: ystart = 3; break; + case CENTER: ystart = 2+((y_maze_max-2-ysize)/2); break; + case BOTTOM: ystart = y_maze_max-ysize-1; break; + } + if (!(xstart % 2)) xstart++; + if (!(ystart % 2)) ystart++; + break; + case 2: + if (!coder->croom) { + xstart = 1; + ystart = 0; + xsize = COLNO-1-tmpmazepart.xsize; + ysize = ROWNO-tmpmazepart.ysize; + } + get_location_coord(&halign, &valign, ANY_LOC, coder->croom, OV_i(mpa)); + xsize = tmpmazepart.xsize; + ysize = tmpmazepart.ysize; + xstart = halign; + ystart = valign; + break; + } + if ((ystart < 0) || (ystart + ysize > ROWNO)) { + /* try to move the start a bit */ + ystart += (ystart > 0) ? -2 : 2; + if(ysize == ROWNO) ystart = 0; + if(ystart < 0 || ystart + ysize > ROWNO) + panic("reading special level with ysize too large"); + } + if (xsize <= 1 && ysize <= 1) { + xstart = 1; + ystart = 0; + xsize = COLNO-1; + ysize = ROWNO; + } else { + xchar x,y; + /* Load the map */ + for(y = ystart; y < ystart+ysize; y++) + for(x = xstart; x < xstart+xsize; x++) { + xchar mptyp = (mpmap->vardata.str[(y-ystart) * xsize + (x-xstart)] - 1); + if (mptyp >= MAX_TYPE) continue; + levl[x][y].typ = mptyp; + levl[x][y].lit = FALSE; + /* clear out levl: load_common_data may set them */ + levl[x][y].flags = 0; + levl[x][y].horizontal = 0; + levl[x][y].roomno = 0; + levl[x][y].edge = 0; + SpLev_Map[x][y] = 1; + /* + * Set secret doors to closed (why not trapped too?). Set + * the horizontal bit. + */ + if (levl[x][y].typ == SDOOR || IS_DOOR(levl[x][y].typ)) { + if(levl[x][y].typ == SDOOR) + levl[x][y].doormask = D_CLOSED; + /* + * If there is a wall to the left that connects to a + * (secret) door, then it is horizontal. This does + * not allow (secret) doors to be corners of rooms. + */ + if (x != xstart && (IS_WALL(levl[x-1][y].typ) || + levl[x-1][y].horizontal)) + levl[x][y].horizontal = 1; + } else if(levl[x][y].typ == HWALL || + levl[x][y].typ == IRONBARS) + levl[x][y].horizontal = 1; + else if(levl[x][y].typ == LAVAPOOL) + levl[x][y].lit = 1; + else if (splev_init_present && levl[x][y].typ == ICE) + levl[x][y].icedpool = icedpools ? ICED_POOL : ICED_MOAT; + } + if (coder->lvl_is_joined) + remove_rooms(xstart, ystart, xstart+xsize, ystart+ysize); + } + if (!OV_i(mpkeepr)) { + xstart = tmpxstart; ystart = tmpystart; + xsize = tmpxsize; ysize = tmpysize; + } + + opvar_free(mpxs); + opvar_free(mpys); + opvar_free(mpmap); + opvar_free(mpa); + opvar_free(mpkeepr); + opvar_free(mpzalign); +} + +void +spo_jmp(coder, lvl) + struct sp_coder *coder; + sp_lev *lvl; +{ + struct opvar *tmpa; + long a; + if (!OV_pop_i(tmpa)) return; + a = sp_code_jmpaddr(coder->frame->n_opcode, (OV_i(tmpa) - 1)); + if ((a >= 0) && (a < lvl->n_opcodes) && + (a != coder->frame->n_opcode)) + coder->frame->n_opcode = a; + opvar_free(tmpa); +} + +void +spo_conditional_jump(coder,lvl) + struct sp_coder *coder; + sp_lev *lvl; +{ + struct opvar *oa, *oc; + long a,c; + int test = 0; + if (!OV_pop_i(oa) || !OV_pop_i(oc)) return; + + a = sp_code_jmpaddr(coder->frame->n_opcode, (OV_i(oa) - 1)); + c = OV_i(oc); + + switch (coder->opcode) { + default: impossible("spo_conditional_jump: illegal opcode"); break; + case SPO_JL: test = (c & SP_CPUFLAG_LT); break; + case SPO_JLE: test = (c & (SP_CPUFLAG_LT|SP_CPUFLAG_EQ)); break; + case SPO_JG: test = (c & SP_CPUFLAG_GT); break; + case SPO_JGE: test = (c & (SP_CPUFLAG_GT|SP_CPUFLAG_EQ)); break; + case SPO_JE: test = (c & SP_CPUFLAG_EQ); break; + case SPO_JNE: test = (c & ~SP_CPUFLAG_EQ); break; + } + + if ((test) && (a >= 0) && + (a < lvl->n_opcodes) && + (a != coder->frame->n_opcode)) + coder->frame->n_opcode = a; + + opvar_free(oa); + opvar_free(oc); +} + + +void +spo_var_init(coder) + struct sp_coder *coder; +{ + struct opvar *vname; + struct opvar *arraylen; + struct opvar *vvalue; + struct splev_var *tmpvar; + struct splev_var *tmp2; + long idx; + + OV_pop_s(vname); + OV_pop_i(arraylen); + + if (!vname || !arraylen) + panic("no values for SPO_VAR_INIT"); + + tmpvar = opvar_var_defined(coder, OV_s(vname)); + + if (tmpvar) { + /* variable redefinition */ + if (OV_i(arraylen) < 0) { + /* copy variable */ + if (tmpvar->array_len) { + idx = tmpvar->array_len; + while (idx-- > 0) { + opvar_free(tmpvar->data.arrayvalues[idx]); + } + Free(tmpvar->data.arrayvalues); + } else { + opvar_free(tmpvar->data.value); + } + tmpvar->data.arrayvalues = NULL; + goto copy_variable; + } else if (OV_i(arraylen)) { + /* redefined array */ + idx = tmpvar->array_len; + while (idx-- > 0) { + opvar_free(tmpvar->data.arrayvalues[idx]); + } + Free(tmpvar->data.arrayvalues); + tmpvar->data.arrayvalues = NULL; + goto create_new_array; + } else { + /* redefined single value */ + OV_pop(vvalue); + if (tmpvar->svtyp != vvalue->spovartyp) panic("redefining variable as different type"); + opvar_free(tmpvar->data.value); + tmpvar->data.value = vvalue; + tmpvar->array_len = 0; + } + } else { + /* new variable definition */ + tmpvar = (struct splev_var *)malloc(sizeof(struct splev_var)); + if (!tmpvar) panic("newvar tmpvar alloc"); + tmpvar->next = coder->frame->variables; + tmpvar->name = strdup(OV_s(vname)); + coder->frame->variables = tmpvar; + + if (OV_i(arraylen) < 0) { + /* copy variable */ +copy_variable: + OV_pop(vvalue); + tmp2 = opvar_var_defined(coder, OV_s(vvalue)); + if (!tmp2) panic("no copyable var"); + tmpvar->svtyp = tmp2->svtyp; + tmpvar->array_len = tmp2->array_len; + if (tmpvar->array_len) { + idx = tmpvar->array_len; + tmpvar->data.arrayvalues = (struct opvar **)malloc(sizeof(struct opvar *) * idx); + if (!tmpvar->data.arrayvalues) panic("tmpvar->data.arrayvalues alloc"); + while (idx-- > 0) { + tmpvar->data.arrayvalues[idx] = opvar_clone(tmp2->data.arrayvalues[idx]); + } + } else { + tmpvar->data.value = opvar_clone(tmp2->data.value); + } + opvar_free(vvalue); + } else if (OV_i(arraylen)) { + /* new array */ +create_new_array: + idx = OV_i(arraylen); + tmpvar->array_len = idx; + tmpvar->data.arrayvalues = (struct opvar **)malloc(sizeof(struct opvar *) * idx); + if (!tmpvar->data.arrayvalues) panic("malloc tmpvar->data.arrayvalues"); + while (idx-- > 0) { + OV_pop(vvalue); + if (!vvalue) panic("no value for arrayvariable"); + tmpvar->data.arrayvalues[idx] = vvalue; + } + tmpvar->svtyp = SPOVAR_ARRAY; + } else { + /* new single value */ + OV_pop(vvalue); + if (!vvalue) panic("no value for variable"); + tmpvar->svtyp = OV_typ(vvalue); + tmpvar->data.value = vvalue; + tmpvar->array_len = 0; + } + } + + opvar_free(vname); + opvar_free(arraylen); +} + + +long +opvar_array_length(coder) + struct sp_coder *coder; +{ + struct opvar *vname; + struct splev_var *tmp; + long len = 0; + + if (!coder) return 0; + + vname = splev_stack_pop(coder->stack); + if (!vname) return 0; + if (vname->spovartyp != SPOVAR_VARIABLE) goto pass; + + tmp = coder->frame->variables; + while (tmp) { + if (!strcmp(tmp->name, OV_s(vname))) { + if ((tmp->svtyp & SPOVAR_ARRAY)) { + len = tmp->array_len; + if (len < 1) len = 0; + } + goto pass; + } + tmp = tmp->next; + } + +pass: + opvar_free(vname); + return len; +} + + +void +spo_shuffle_array(coder) + struct sp_coder *coder; +{ + struct opvar *vname; + struct splev_var *tmp; + struct opvar *tmp2; + long i,j; + + if (!OV_pop_s(vname)) return; + + tmp = opvar_var_defined(coder, OV_s(vname)); + if (!tmp || (tmp->array_len < 1)) { + opvar_free(vname); + return; + } + for (i = tmp->array_len - 1; i > 0; i--) { + if ((j = rn2(i + 1)) == i) continue; + tmp2 = tmp->data.arrayvalues[j]; + tmp->data.arrayvalues[j] = tmp->data.arrayvalues[i]; + tmp->data.arrayvalues[i] = tmp2; + } + + opvar_free(vname); +} + + + +/* Special level coder, creates the special level from the sp_lev codes. + * Does not free the allocated memory. + */ +STATIC_OVL boolean +sp_level_coder(lvl) +sp_lev *lvl; +{ + unsigned long exec_opcodes = 0; + int tmpi; + long room_stack = 0; + unsigned long max_execution = SPCODER_MAX_RUNTIME; + struct sp_coder *coder = (struct sp_coder *)alloc(sizeof(struct sp_coder)); + if (!coder) panic("coder alloc"); + coder->frame = frame_new(0); + coder->stack = NULL; + coder->premapped = FALSE; + coder->solidify = FALSE; + coder->croom = NULL; + coder->n_subroom = 1; + coder->exit_script = FALSE; + coder->lvl_is_joined = 0; + + splev_init_present = FALSE; + icedpools = FALSE; + + if (wizard) { + char *met = nh_getenv("SPCODER_MAX_RUNTIME"); + if (met && met[0] == '1') max_execution = (1<<30) - 1; + } + + for (tmpi = 0; tmpi <= MAX_NESTED_ROOMS; tmpi++) { + coder->tmproomlist[tmpi] = (struct mkroom *)0; + coder->failed_room[tmpi] = FALSE; + } + + shuffle_alignments(); + + for (tmpi = 0; tmpi < MAX_CONTAINMENT; tmpi++) container_obj[tmpi] = NULL; + container_idx = 0; + + invent_carrying_monster = NULL; + + (void) memset((genericptr_t)&SpLev_Map[0][0], 0, sizeof SpLev_Map); + + level.flags.is_maze_lev = 0; + + xstart = 1; + ystart = 0; + xsize = COLNO-1; + ysize = ROWNO; + + while (coder->frame->n_opcode < lvl->n_opcodes && !coder->exit_script) { + coder->opcode = lvl->opcodes[coder->frame->n_opcode].opcode; + coder->opdat = lvl->opcodes[coder->frame->n_opcode].opdat; + + coder->stack = coder->frame->stack; + + if (exec_opcodes++ > max_execution) { + impossible("Level script is taking too much time, stopping."); + coder->exit_script = TRUE; + } + + if (coder->failed_room[coder->n_subroom-1] && + coder->opcode != SPO_ENDROOM && + coder->opcode != SPO_ROOM && + coder->opcode != SPO_SUBROOM) goto next_opcode; + + coder->croom = coder->tmproomlist[coder->n_subroom-1]; + + switch (coder->opcode) { + case SPO_NULL: break; + case SPO_EXIT: coder->exit_script = TRUE; break; + case SPO_FRAME_PUSH: spo_frame_push(coder); break; + case SPO_FRAME_POP: spo_frame_pop(coder); break; + case SPO_CALL: spo_call(coder); break; + case SPO_RETURN: spo_return(coder); break; + case SPO_END_MONINVENT: spo_end_moninvent(coder); break; + case SPO_POP_CONTAINER: spo_pop_container(coder); break; + case SPO_POP: + { + struct opvar *ov = splev_stack_pop(coder->stack); + opvar_free(ov); + } + break; + case SPO_PUSH: splev_stack_push(coder->stack, opvar_clone(coder->opdat)); break; + case SPO_MESSAGE: spo_message(coder); break; + case SPO_MONSTER: spo_monster(coder); break; + case SPO_OBJECT: spo_object(coder); break; + case SPO_LEVEL_FLAGS: spo_level_flags(coder); break; + case SPO_INITLEVEL: spo_initlevel(coder); break; + case SPO_ENGRAVING: spo_engraving(coder); break; + case SPO_MINERALIZE: spo_mineralize(coder); break; + case SPO_SUBROOM: + case SPO_ROOM: + if (!coder->failed_room[coder->n_subroom-1]) { + spo_room(coder); + } else room_stack++; + break; + case SPO_ENDROOM: + if (coder->failed_room[coder->n_subroom-1]) { + if (!room_stack) + spo_endroom(coder); + else + room_stack--; + } else { + spo_endroom(coder); + } + break; + case SPO_DOOR: spo_door(coder); break; + case SPO_STAIR: spo_stair(coder); break; + case SPO_LADDER: spo_ladder(coder); break; + case SPO_GRAVE: spo_grave(coder); break; + case SPO_ALTAR: spo_altar(coder); break; + case SPO_SINK: + case SPO_POOL: + case SPO_FOUNTAIN: spo_feature(coder); break; + case SPO_TRAP: spo_trap(coder); break; + case SPO_GOLD: spo_gold(coder); break; + case SPO_CORRIDOR: spo_corridor(coder); break; + case SPO_TERRAIN: spo_terrain(coder); break; + case SPO_REPLACETERRAIN: spo_replace_terrain(coder); break; + case SPO_LEVREGION: spo_levregion(coder); break; + case SPO_REGION: spo_region(coder); break; + case SPO_DRAWBRIDGE: spo_drawbridge(coder); break; + case SPO_MAZEWALK: spo_mazewalk(coder); break; + case SPO_NON_PASSWALL: + case SPO_NON_DIGGABLE: spo_wall_property(coder); break; + case SPO_ROOM_DOOR: spo_room_door(coder); break; + case SPO_WALLIFY: spo_wallify(coder); break; + case SPO_COPY: + { + struct opvar *a = splev_stack_pop(coder->stack); + splev_stack_push(coder->stack, opvar_clone(a)); + splev_stack_push(coder->stack, opvar_clone(a)); + opvar_free(a); + } + break; + case SPO_DEC: + { + struct opvar *a; + if (!OV_pop_i(a)) break; + OV_i(a)--; + splev_stack_push(coder->stack, a); + } + break; + case SPO_INC: + { + struct opvar *a; + if (!OV_pop_i(a)) break; + OV_i(a)++; + splev_stack_push(coder->stack, a); + } + break; + case SPO_MATH_SIGN: + { + struct opvar *a; + if (!OV_pop_i(a)) break; + OV_i(a) = ((OV_i(a) < 0) ? -1 : ((OV_i(a) > 0) ? 1 : 0)); + splev_stack_push(coder->stack, a); + } + break; + case SPO_MATH_ADD: + { + struct opvar *a, *b; + if (!OV_pop(b) || !OV_pop(a)) break; + if (OV_typ(b) == OV_typ(a)) { + if (OV_typ(a) == SPOVAR_INT) { + OV_i(a) = OV_i(a) + OV_i(b); + splev_stack_push(coder->stack, a); + opvar_free(b); + } else if (OV_typ(a) == SPOVAR_STRING) { + char *tmpbuf = (char *)alloc(strlen(OV_s(a)) + strlen(OV_s(b)) + 1); + if (tmpbuf) { + struct opvar *c; + (void) sprintf(tmpbuf, "%s%s", OV_s(a), OV_s(b)); + c = opvar_new_str(tmpbuf); + splev_stack_push(coder->stack, c); + opvar_free(a); + opvar_free(b); + Free(tmpbuf); + } else { + splev_stack_push(coder->stack, a); + opvar_free(b); + impossible("malloc at str concat"); + } + } else { + splev_stack_push(coder->stack, a); + opvar_free(b); + impossible("adding weird types"); + } + } else { + splev_stack_push(coder->stack, a); + opvar_free(b); + impossible("adding different types"); + } + } + break; + case SPO_MATH_SUB: + { + struct opvar *a, *b; + if (!OV_pop_i(b) || !OV_pop_i(a)) break; + OV_i(a) = OV_i(a) - OV_i(b); + splev_stack_push(coder->stack, a); + opvar_free(b); + } + break; + case SPO_MATH_MUL: + { + struct opvar *a, *b; + if (!OV_pop_i(b) || !OV_pop_i(a)) break; + OV_i(a) = OV_i(a) * OV_i(b); + splev_stack_push(coder->stack, a); + opvar_free(b); + } + break; + case SPO_MATH_DIV: + { + struct opvar *a, *b; + if (!OV_pop_i(b) || !OV_pop_i(a)) break; + if (OV_i(b) >= 1) { + OV_i(a) = OV_i(a) / OV_i(b); + } else { + OV_i(a) = 0; + } + splev_stack_push(coder->stack, a); + opvar_free(b); + } + break; + case SPO_MATH_MOD: + { + struct opvar *a, *b; + if (!OV_pop_i(b) || !OV_pop_i(a)) break; + if (OV_i(b) > 0) { + OV_i(a) = OV_i(a) % OV_i(b); + } else { + OV_i(a) = 0; + } + splev_stack_push(coder->stack, a); + opvar_free(b); + } + break; + case SPO_CMP: + { + struct opvar *a; + struct opvar *b; + struct opvar *c; + long val = 0; + + OV_pop(b); + OV_pop(a); + + if (!a || !b) { + impossible("spo_cmp: no values in stack"); + break; + } + + if (OV_typ(a) != OV_typ(b)) { + impossible("spo_cmp: trying to compare differing datatypes"); + break; + } + + switch (OV_typ(a)) { + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + if (OV_i(b) > OV_i(a)) val |= SP_CPUFLAG_LT; + if (OV_i(b) < OV_i(a)) val |= SP_CPUFLAG_GT; + if (OV_i(b) == OV_i(a)) val |= SP_CPUFLAG_EQ; + c = opvar_new_int(val); + break; + case SPOVAR_STRING: + c = opvar_new_int(((!strcmp(OV_s(b), OV_s(a))) ? SP_CPUFLAG_EQ : 0)); + break; + default: + c = opvar_new_int(0); + break; + } + splev_stack_push(coder->stack, c); + opvar_free(a); + opvar_free(b); + } + break; + case SPO_JMP: + spo_jmp(coder, lvl); break; + case SPO_JL: + case SPO_JLE: + case SPO_JG: + case SPO_JGE: + case SPO_JE: + case SPO_JNE: + spo_conditional_jump(coder, lvl); break; + case SPO_RN2: + { + struct opvar *tmpv; + struct opvar *t; + if (!OV_pop_i(tmpv)) break; + t = opvar_new_int((OV_i(tmpv) > 1) ? rn2(OV_i(tmpv)) : 0); + splev_stack_push(coder->stack, t); + opvar_free(tmpv); + } + break; + case SPO_DICE: + { + struct opvar *a, *b, *t; + if (!OV_pop_i(b) || !OV_pop_i(a)) break; + if (OV_i(b) < 1) OV_i(b) = 1; + if (OV_i(a) < 1) OV_i(a) = 1; + t = opvar_new_int(d(OV_i(a), OV_i(b))); + splev_stack_push(coder->stack, t); + opvar_free(a); + opvar_free(b); + } + break; + case SPO_MAP: + spo_map(coder); break; + case SPO_VAR_INIT: + spo_var_init(coder); break; + case SPO_SHUFFLE_ARRAY: + spo_shuffle_array(coder); break; + case SPO_SEL_ADD: /* actually, logical or */ + { + struct opvar *sel1, *sel2, *pt; + if (!OV_pop_typ(sel1, SPOVAR_SEL)) panic("no sel1 for add"); + if (!OV_pop_typ(sel2, SPOVAR_SEL)) panic("no sel1 for add"); + pt = selection_logical_oper(sel1, sel2, '|'); + opvar_free(sel1); + opvar_free(sel2); + splev_stack_push(coder->stack, pt); + } + break; + case SPO_SEL_COMPLEMENT: + { + struct opvar *sel, *pt; + if (!OV_pop_typ(sel, SPOVAR_SEL)) panic("no sel for not"); + pt = selection_not(sel); + opvar_free(sel); + splev_stack_push(coder->stack, pt); + } + break; + case SPO_SEL_FILTER: /* sorta like logical and */ + { + struct opvar *filtertype; + if (!OV_pop_i(filtertype)) panic("no sel filter type"); + switch (OV_i(filtertype)) { + case SPOFILTER_PERCENT: + { + struct opvar *tmp1, *sel; + if (!OV_pop_i(tmp1)) panic("no sel filter percent"); + if (!OV_pop_typ(sel, SPOVAR_SEL)) panic("no sel filter"); + selection_filter_percent(sel, OV_i(tmp1)); + splev_stack_push(coder->stack, sel); + opvar_free(tmp1); + } + break; + case SPOFILTER_SELECTION: /* logical and */ + { + struct opvar *pt, *sel1, *sel2; + if (!OV_pop_typ(sel1, SPOVAR_SEL)) panic("no sel filter sel1"); + if (!OV_pop_typ(sel2, SPOVAR_SEL)) panic("no sel filter sel2"); + pt = selection_logical_oper(sel1, sel2, '&'); + splev_stack_push(coder->stack, pt); + opvar_free(sel1); + opvar_free(sel2); + } + break; + case SPOFILTER_MAPCHAR: + { + struct opvar *pt, *tmp1, *sel; + if (!OV_pop_typ(sel, SPOVAR_SEL)) panic("no sel filter"); + if (!OV_pop_typ(tmp1, SPOVAR_MAPCHAR)) panic("no sel filter mapchar"); + pt = selection_filter_mapchar(sel, tmp1); + splev_stack_push(coder->stack, pt); + opvar_free(tmp1); + opvar_free(sel); + } + break; + default: panic("unknown sel filter type"); + } + opvar_free(filtertype); + } + break; + case SPO_SEL_POINT: + { + struct opvar *tmp; + struct opvar *pt = selection_opvar(NULL); + schar x,y; + if (!OV_pop_c(tmp)) panic("no ter sel coord"); + get_location_coord(&x, &y, ANY_LOC, coder->croom, OV_i(tmp)); + selection_setpoint(x,y, pt, 1); + splev_stack_push(coder->stack, pt); + opvar_free(tmp); + } + break; + case SPO_SEL_RECT: + case SPO_SEL_FILLRECT: + { + struct opvar *tmp, *pt = selection_opvar(NULL); + schar x,y,x1,y1,x2,y2; + if (!OV_pop_r(tmp)) panic("no ter sel region"); + x1 = min(SP_REGION_X1(OV_i(tmp)), SP_REGION_X2(OV_i(tmp))); + y1 = min(SP_REGION_Y1(OV_i(tmp)), SP_REGION_Y2(OV_i(tmp))); + x2 = max(SP_REGION_X1(OV_i(tmp)), SP_REGION_X2(OV_i(tmp))); + y2 = max(SP_REGION_Y1(OV_i(tmp)), SP_REGION_Y2(OV_i(tmp))); + get_location(&x1, &y1, ANY_LOC, coder->croom); + get_location(&x2, &y2, ANY_LOC, coder->croom); + x1 = (x1 < 0) ? 0 : x1; + y1 = (y1 < 0) ? 0 : y1; + x2 = (x2 >= COLNO) ? COLNO-1 : x2; + y2 = (y2 >= ROWNO) ? ROWNO-1 : y2; + if (coder->opcode == SPO_SEL_RECT) { + for (x = x1; x <= x2; x++) { + selection_setpoint(x,y1, pt, 1); + selection_setpoint(x,y2, pt, 1); + } + for (y = y1; y <= y2; y++) { + selection_setpoint(x1,y, pt, 1); + selection_setpoint(x2,y, pt, 1); + } + } else { + for (x = x1; x <= x2; x++) + for (y = y1; y <= y2; y++) + selection_setpoint(x,y, pt, 1); + } + splev_stack_push(coder->stack, pt); + opvar_free(tmp); + } + break; + case SPO_SEL_LINE: + { + struct opvar *tmp, *tmp2, *pt = selection_opvar(NULL); + schar x1,y1,x2,y2; + if (!OV_pop_c(tmp) || !OV_pop_c(tmp2)) panic("no ter sel linecoord"); + get_location_coord(&x1, &y1, ANY_LOC, coder->croom, OV_i(tmp)); + get_location_coord(&x2, &y2, ANY_LOC, coder->croom, OV_i(tmp2)); + x1 = (x1 < 0) ? 0 : x1; + y1 = (y1 < 0) ? 0 : y1; + x2 = (x2 >= COLNO) ? COLNO-1 : x2; + y2 = (y2 >= ROWNO) ? ROWNO-1 : y2; + selection_do_line(x1,y1,x2,y2, pt); + splev_stack_push(coder->stack, pt); + opvar_free(tmp); + opvar_free(tmp2); + } + break; + case SPO_SEL_RNDLINE: + { + struct opvar *tmp, *tmp2, *tmp3, *pt = selection_opvar(NULL); + schar x1,y1,x2,y2; + if (!OV_pop_i(tmp3) || !OV_pop_c(tmp) || !OV_pop_c(tmp2)) panic("no ter sel randline"); + get_location_coord(&x1, &y1, ANY_LOC, coder->croom, OV_i(tmp)); + get_location_coord(&x2, &y2, ANY_LOC, coder->croom, OV_i(tmp2)); + x1 = (x1 < 0) ? 0 : x1; + y1 = (y1 < 0) ? 0 : y1; + x2 = (x2 >= COLNO) ? COLNO-1 : x2; + y2 = (y2 >= ROWNO) ? ROWNO-1 : y2; + selection_do_randline(x1,y1,x2,y2, OV_i(tmp3), 12, pt); + splev_stack_push(coder->stack, pt); + opvar_free(tmp); + opvar_free(tmp2); + opvar_free(tmp3); + } + break; + case SPO_SEL_GROW: + { + struct opvar *dirs, *pt; + if (!OV_pop_i(dirs)) panic("no dirs for grow"); + if (!OV_pop_typ(pt, SPOVAR_SEL)) panic("no selection for grow"); + selection_do_grow(pt, OV_i(dirs)); + splev_stack_push(coder->stack, pt); + opvar_free(dirs); + } + break; + case SPO_SEL_FLOOD: + { + struct opvar *tmp; + schar x,y; + if (!OV_pop_c(tmp)) panic("no ter sel flood coord"); + get_location_coord(&x, &y, ANY_LOC, coder->croom, OV_i(tmp)); + if (isok(x,y)) { + struct opvar *pt = selection_opvar(NULL); + selection_floodfill(pt, x,y); + splev_stack_push(coder->stack, pt); + } + opvar_free(tmp); + } + break; + case SPO_SEL_RNDCOORD: + { + struct opvar *pt; + schar x,y; + if (!OV_pop_typ(pt, SPOVAR_SEL)) panic("no selection for rndcoord"); + if (selection_rndcoord(pt, &x, &y)) { + x -= xstart; + y -= ystart; + } + splev_stack_push(coder->stack, opvar_new_coord(x,y)); + opvar_free(pt); + } + break; + case SPO_SEL_ELLIPSE: + { + struct opvar *filled, *xaxis, *yaxis, *pt; + struct opvar *sel = selection_opvar(NULL); + schar x,y; + if (!OV_pop_i(filled)) panic("no filled for ellipse"); + if (!OV_pop_i(yaxis)) panic("no yaxis for ellipse"); + if (!OV_pop_i(xaxis)) panic("no xaxis for ellipse"); + if (!OV_pop_c(pt)) panic("no pt for ellipse"); + get_location_coord(&x, &y, ANY_LOC, coder->croom, OV_i(pt)); + selection_do_ellipse(sel, x,y, OV_i(xaxis), OV_i(yaxis), OV_i(filled)); + splev_stack_push(coder->stack, sel); + opvar_free(filled); + opvar_free(yaxis); + opvar_free(xaxis); + opvar_free(pt); + } + break; + case SPO_SEL_GRADIENT: + { + struct opvar *gtyp, *glim, *mind, *maxd, *coord, *coord2; + struct opvar *sel; + schar x,y, x2,y2; + if (!OV_pop_i(gtyp)) panic("no gtyp for grad"); + if (!OV_pop_i(glim)) panic("no glim for grad"); + if (!OV_pop_c(coord2)) panic("no coord2 for grad"); + if (!OV_pop_c(coord)) panic("no coord for grad"); + if (!OV_pop_i(maxd)) panic("no maxd for grad"); + if (!OV_pop_i(mind)) panic("no mind for grad"); + get_location_coord(&x, &y, ANY_LOC, coder->croom, OV_i(coord)); + get_location_coord(&x2, &y2, ANY_LOC, coder->croom, OV_i(coord2)); + + sel = selection_opvar(NULL); + selection_do_gradient(sel, x,y, x2,y2, OV_i(gtyp), OV_i(mind), OV_i(maxd), OV_i(glim)); + splev_stack_push(coder->stack, sel); + + opvar_free(gtyp); + opvar_free(glim); + opvar_free(coord); + opvar_free(coord2); + opvar_free(maxd); + opvar_free(mind); + } + break; + default: + panic("sp_level_coder: Unknown opcode %i", coder->opcode); + } + +next_opcode: + coder->frame->n_opcode++; + } /*while*/ + + link_doors_rooms(); + fill_rooms(); + remove_boundary_syms(); + wallification(1, 0, COLNO-1, ROWNO-1); + + count_features(); + + if (coder->premapped) sokoban_detect(); + if (coder->solidify) solidify_map(); + + if (coder->frame) { + struct sp_frame *tmpframe; + do { + tmpframe = coder->frame->next; + frame_del(coder->frame); + coder->frame = tmpframe; + } while (coder->frame); } return TRUE; @@ -2728,32 +5092,28 @@ load_special(name) const char *name; { dlb *fd; + sp_lev *lvl = NULL; boolean result = FALSE; - char c; struct version_info vers_info; fd = dlb_fopen(name, RDBMODE); if (!fd) return FALSE; - Fread((genericptr_t) &vers_info, sizeof vers_info, 1, fd); - if (!check_version(&vers_info, name, TRUE)) + if (!check_version(&vers_info, name, TRUE)) { + (void)dlb_fclose(fd); goto give_up; - - Fread((genericptr_t) &c, sizeof c, 1, fd); /* c Header */ - - switch (c) { - case SP_LEV_ROOMS: - result = load_rooms(fd); - break; - case SP_LEV_MAZE: - result = load_maze(fd); - break; - default: /* ??? */ - result = FALSE; } - give_up: + lvl = (sp_lev *)alloc(sizeof(sp_lev)); + if (!lvl) panic("alloc sp_lev"); + result = sp_level_loader(fd, lvl); (void)dlb_fclose(fd); + if (result) result = sp_level_coder(lvl); + sp_level_free(lvl); + Free(lvl); + + give_up: return result; } + /*sp_lev.c*/ diff --git a/src/spell.c b/src/spell.c index 5ce0a6015..2ccf7eea6 100644 --- a/src/spell.c +++ b/src/spell.c @@ -42,7 +42,6 @@ STATIC_DCL int NDECL(throwspell); STATIC_DCL void NDECL(cast_protection); STATIC_DCL void FDECL(spell_backfire, (int)); STATIC_DCL const char *FDECL(spelltypemnemonic, (int)); -STATIC_DCL int FDECL(isqrt, (int)); /* The roles[] table lists the role-specific values for tuning * percent_success(). @@ -1433,29 +1432,6 @@ int *spell_no; return FALSE; } -/* Integer square root function without using floating point. - * This could be replaced by a faster algorithm, but has not been because: - * + the simple algorithm is easy to read - * + this algorithm does not require 64-bit support - * + in current usage, the values passed to isqrt() are not really that - * large, so the performance difference is negligible - * + isqrt() is used in only one place - * + that one place is not a bottle-neck - */ -STATIC_OVL int -isqrt(val) -int val; -{ - int rt = 0; - int odd = 1; - while(val >= odd) { - val = val-odd; - odd = odd+2; - rt = rt + 1; - } - return rt; -} - STATIC_OVL int percent_success(spell) int spell; diff --git a/src/sys.c b/src/sys.c index 35e46b7c8..6ca0017f7 100644 --- a/src/sys.c +++ b/src/sys.c @@ -33,6 +33,7 @@ sys_early_init() #endif sysopt.env_dbgfl = 0; /* haven't checked getenv("DEBUGFILES") yet */ sysopt.shellers = NULL; + sysopt.explorers = NULL; sysopt.maxplayers = 0; /* XXX eventually replace MAX_NR_OF_PLAYERS */ /* record file */ diff --git a/src/topten.c b/src/topten.c index 19eaa2ed2..0614eaeed 100644 --- a/src/topten.c +++ b/src/topten.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 topten.c $NHDT-Date: 1426731079 2015/03/19 02:11:19 $ $NHDT-Branch: harder_d8 $:$NHDT-Revision: 1.25 $ */ +/* NetHack 3.5 topten.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* NetHack 3.5 topten.c $Date: 2012/01/24 04:26:15 $ $Revision: 1.23 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -397,6 +397,8 @@ encodeachieve() if(u.uachieve.mines_luckstone) r |= 1L << 9; if(u.uachieve.finish_sokoban) r |= 1L << 10; if(u.uachieve.killed_medusa) r |= 1L << 11; + if(u.uroleplay.blind) r |= 1L << 12; + if(u.uroleplay.nudist) r |= 1L << 13; return r; } diff --git a/src/trap.c b/src/trap.c index 775bca5cb..298ee2f44 100644 --- a/src/trap.c +++ b/src/trap.c @@ -946,6 +946,7 @@ unsigned trflags; } else { pline("%s bear trap closes on your %s!", A_Your[trap->madeby_u], body_part(FOOT)); + set_wounded_legs(rn2(2) ? RIGHT_SIDE : LEFT_SIDE, rn1(10,10)); if(u.umonnum == PM_OWLBEAR || u.umonnum == PM_BUGBEAR) You("howl in anger!"); losehp(Maybe_Half_Phys(dmg), "bear trap", KILLED_BY_AN); @@ -1406,13 +1407,12 @@ struct obj *otmp; { struct monst *steed = u.usteed; int tt; - boolean in_sight, trapkilled, steedhit; + boolean trapkilled, steedhit; if (!steed || !trap) return 0; tt = trap->ttyp; steed->mx = u.ux; steed->my = u.uy; - in_sight = !Blind; trapkilled = steedhit = FALSE; switch (tt) { @@ -3169,6 +3169,7 @@ struct obj *obj; const char *ostr; boolean force; { + boolean exploded = FALSE; if (!obj) return ER_NOTHING; if (snuff_lit(obj)) @@ -3575,7 +3576,7 @@ boolean bury_it; place_object(otmp, ttmp->tx, ttmp->ty); if (bury_it) { /* magical digging first disarms this trap, then will unearth it */ - (void) bury_an_obj(otmp); + (void) bury_an_obj(otmp, NULL); } else { /* Sell your own traps only... */ if (ttmp->madeby_u) sellobj(otmp, ttmp->tx, ttmp->ty); diff --git a/src/u_init.c b/src/u_init.c index 79954841c..3c32637dd 100644 --- a/src/u_init.c +++ b/src/u_init.c @@ -491,6 +491,7 @@ void u_init() { register int i; + struct u_roleplay tmpuroleplay = u.uroleplay; /* these set by rcfile options */ flags.female = flags.initgend; flags.beginner = 1; @@ -502,6 +503,8 @@ u_init() (void) memset((genericptr_t)&ubirthday, 0, sizeof(ubirthday)); (void) memset((genericptr_t)&urealtime, 0, sizeof(urealtime)); + u.uroleplay = tmpuroleplay; /* restore options set via rcfile */ + #if 0 /* documentation of more zero values as desirable */ u.usick_cause[0] = 0; u.uluck = u.moreluck = 0; @@ -922,6 +925,13 @@ register struct trobj *trop; nocreate4 = otyp; } + /* nudist gets no armor */ + if (u.uroleplay.nudist && obj->oclass == ARMOR_CLASS) { + dealloc_obj(obj); + trop++; + continue; + } + if (trop->trclass == COIN_CLASS) { /* no "blessed" or "identified" money */ obj->quan = u.umoney0; diff --git a/src/vision.c b/src/vision.c index 50570c736..64661718b 100644 --- a/src/vision.c +++ b/src/vision.c @@ -2366,6 +2366,9 @@ left_side(row, left_mark, right, limits) char *row_max = NULL; int lim_min; +#ifdef GCC_WARN + rowp = row_min = row_max = 0; +#endif nrow = row+step; deeper = good_row(nrow) && (!limits || (*limits >= *(limits+1))); if(!vis_func) { diff --git a/src/worn.c b/src/worn.c index 70ba11b3a..b810332ea 100644 --- a/src/worn.c +++ b/src/worn.c @@ -57,6 +57,7 @@ long mask; uskin = obj; /* assert( !uarm ); */ } else { + if ((mask & W_ARMOR)) u.uroleplay.nudist = FALSE; for(wp = worn; wp->w_mask; wp++) if(wp->w_mask & mask) { oobj = *(wp->w_obj); if(oobj && !(oobj->owornmask & wp->w_mask)) diff --git a/src/zap.c b/src/zap.c index b8c846be3..2852cf995 100644 --- a/src/zap.c +++ b/src/zap.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 zap.c $NHDT-Date: 1427249230 2015/03/25 02:07:10 $ $NHDT-Branch: master $:$NHDT-Revision: 1.197 $ */ +/* NetHack 3.5 zap.c $NHDT-Date: 1427782839 2015/03/31 06:20:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.200 $ */ /* NetHack 3.5 zap.c $Date: 2013/11/05 00:57:56 $ $Revision: 1.183 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1892,11 +1892,11 @@ struct obj *obj, *otmp; /* returns nonzero if something was hit */ int -bhitpile(obj,fhito,tx,ty,zdir) +bhitpile(obj, fhito, tx, ty, zz) struct obj *obj; int FDECL((*fhito), (OBJ_P,OBJ_P)); int tx, ty; - schar zdir; + schar zz; { int hitanything = 0; register struct obj *otmp, *next_obj; @@ -1916,16 +1916,12 @@ bhitpile(obj,fhito,tx,ty,zdir) poly_zapped = -1; for(otmp = level.objects[tx][ty]; otmp; otmp = next_obj) { - /* Fix for polymorph bug, Tim Wright */ next_obj = otmp->nexthere; - /* - * game flavor: if you are hiding under something, - * a zap downwards shouldn't hit that obj, so honor that. - */ - if (!(u.uundetected && (zdir > 0) && - (otmp == level.objects[u.ux][u.uy]) && - hides_under(youmonst.data))) - hitanything += (*fhito)(otmp, obj); + /* for zap downwards, don't hit object poly'd hero is hiding under */ + if (zz > 0 && u.uundetected && otmp == level.objects[u.ux][u.uy] + && hides_under(youmonst.data)) continue; + + hitanything += (*fhito)(otmp, obj); } if(poly_zapped >= 0) create_polymon(level.objects[tx][ty], poly_zapped); diff --git a/sys/amiga/.gitattributes b/sys/amiga/.gitattributes index 7a28030a9..7735c64ea 100644 --- a/sys/amiga/.gitattributes +++ b/sys/amiga/.gitattributes @@ -1 +1 @@ -*.p filter=NHtext merge=NHsubst +*.p NHSUBST diff --git a/sys/mac/.gitattributes b/sys/mac/.gitattributes index 62b9832d7..8f8defc69 100644 --- a/sys/mac/.gitattributes +++ b/sys/mac/.gitattributes @@ -1 +1 @@ -NHDeflts filter=NHtext merge=NHsubst +NHDeflts NHSUBST diff --git a/sys/msdos/.gitattributes b/sys/msdos/.gitattributes index baef52e46..7e8941f2d 100644 --- a/sys/msdos/.gitattributes +++ b/sys/msdos/.gitattributes @@ -1,4 +1,4 @@ -*.BC filter=NHtext merge=NHsubst -*.bat filter=NHtext merge=NHsubst -Makefile.* filter=NHtext merge=NHsubst -Install.* filter=NHtext merge=NHsubst +*.BC NHSUBST +*.bat NHSUBST +Makefile.* NHSUBST +Install.* NHSUBST diff --git a/sys/os2/.gitattributes b/sys/os2/.gitattributes index 8cffb77ae..31e18fe84 100644 --- a/sys/os2/.gitattributes +++ b/sys/os2/.gitattributes @@ -1 +1 @@ -Makefile.* filter=NHtext merge=NHsubst +Makefile.* NHSUBST diff --git a/sys/share/.gitattributes b/sys/share/.gitattributes index 8cffb77ae..31e18fe84 100644 --- a/sys/share/.gitattributes +++ b/sys/share/.gitattributes @@ -1 +1 @@ -Makefile.* filter=NHtext merge=NHsubst +Makefile.* NHSUBST diff --git a/sys/share/lev_comp.h b/sys/share/lev_comp.h index 8152d608a..bdfa23854 100644 --- a/sys/share/lev_comp.h +++ b/sys/share/lev_comp.h @@ -1,79 +1,453 @@ -#define CHAR 257 -#define INTEGER 258 -#define BOOLEAN 259 -#define PERCENT 260 -#define MESSAGE_ID 261 -#define MAZE_ID 262 -#define LEVEL_ID 263 -#define LEV_INIT_ID 264 -#define GEOMETRY_ID 265 -#define NOMAP_ID 266 -#define OBJECT_ID 267 -#define COBJECT_ID 268 -#define MONSTER_ID 269 -#define TRAP_ID 270 -#define DOOR_ID 271 -#define DRAWBRIDGE_ID 272 -#define MAZEWALK_ID 273 -#define WALLIFY_ID 274 -#define REGION_ID 275 -#define FILLING 276 -#define RANDOM_OBJECTS_ID 277 -#define RANDOM_MONSTERS_ID 278 -#define RANDOM_PLACES_ID 279 -#define ALTAR_ID 280 -#define LADDER_ID 281 -#define STAIR_ID 282 -#define NON_DIGGABLE_ID 283 -#define NON_PASSWALL_ID 284 -#define ROOM_ID 285 -#define PORTAL_ID 286 -#define TELEPRT_ID 287 -#define BRANCH_ID 288 -#define LEV 289 -#define CHANCE_ID 290 -#define CORRIDOR_ID 291 -#define GOLD_ID 292 -#define ENGRAVING_ID 293 -#define FOUNTAIN_ID 294 -#define POOL_ID 295 -#define SINK_ID 296 -#define NONE 297 -#define RAND_CORRIDOR_ID 298 -#define DOOR_STATE 299 -#define LIGHT_STATE 300 -#define CURSE_TYPE 301 -#define ENGRAVING_TYPE 302 -#define DIRECTION 303 -#define RANDOM_TYPE 304 -#define O_REGISTER 305 -#define M_REGISTER 306 -#define P_REGISTER 307 -#define A_REGISTER 308 -#define ALIGNMENT 309 -#define LEFT_OR_RIGHT 310 -#define CENTER 311 -#define TOP_OR_BOT 312 -#define ALTAR_TYPE 313 -#define UP_OR_DOWN 314 -#define SUBROOM_ID 315 -#define NAME_ID 316 -#define FLAGS_ID 317 -#define FLAG_TYPE 318 -#define MON_ATTITUDE 319 -#define MON_ALERTNESS 320 -#define MON_APPEARANCE 321 -#define CONTAINED 322 -#define STRING 323 -#define MAP_ID 324 -typedef union +/* A Bison parser, made by GNU Bison 3.0.2. */ + +/* Bison interface for Yacc-like parsers in C + + Copyright (C) 1984, 1989-1990, 2000-2013 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +#ifndef YY_YY_Y_TAB_H_INCLUDED +# define YY_YY_Y_TAB_H_INCLUDED +/* Debug traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif +#if YYDEBUG +extern int yydebug; +#endif + +/* Token type. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + enum yytokentype + { + CHAR = 258, + INTEGER = 259, + BOOLEAN = 260, + PERCENT = 261, + SPERCENT = 262, + MINUS_INTEGER = 263, + PLUS_INTEGER = 264, + MAZE_GRID_ID = 265, + SOLID_FILL_ID = 266, + MINES_ID = 267, + ROGUELEV_ID = 268, + MESSAGE_ID = 269, + MAZE_ID = 270, + LEVEL_ID = 271, + LEV_INIT_ID = 272, + GEOMETRY_ID = 273, + NOMAP_ID = 274, + OBJECT_ID = 275, + COBJECT_ID = 276, + MONSTER_ID = 277, + TRAP_ID = 278, + DOOR_ID = 279, + DRAWBRIDGE_ID = 280, + object_ID = 281, + monster_ID = 282, + terrain_ID = 283, + MAZEWALK_ID = 284, + WALLIFY_ID = 285, + REGION_ID = 286, + FILLING = 287, + IRREGULAR = 288, + JOINED = 289, + ALTAR_ID = 290, + LADDER_ID = 291, + STAIR_ID = 292, + NON_DIGGABLE_ID = 293, + NON_PASSWALL_ID = 294, + ROOM_ID = 295, + PORTAL_ID = 296, + TELEPRT_ID = 297, + BRANCH_ID = 298, + LEV = 299, + MINERALIZE_ID = 300, + CORRIDOR_ID = 301, + GOLD_ID = 302, + ENGRAVING_ID = 303, + FOUNTAIN_ID = 304, + POOL_ID = 305, + SINK_ID = 306, + NONE = 307, + RAND_CORRIDOR_ID = 308, + DOOR_STATE = 309, + LIGHT_STATE = 310, + CURSE_TYPE = 311, + ENGRAVING_TYPE = 312, + DIRECTION = 313, + RANDOM_TYPE = 314, + RANDOM_TYPE_BRACKET = 315, + A_REGISTER = 316, + ALIGNMENT = 317, + LEFT_OR_RIGHT = 318, + CENTER = 319, + TOP_OR_BOT = 320, + ALTAR_TYPE = 321, + UP_OR_DOWN = 322, + SUBROOM_ID = 323, + NAME_ID = 324, + FLAGS_ID = 325, + FLAG_TYPE = 326, + MON_ATTITUDE = 327, + MON_ALERTNESS = 328, + MON_APPEARANCE = 329, + ROOMDOOR_ID = 330, + IF_ID = 331, + ELSE_ID = 332, + TERRAIN_ID = 333, + HORIZ_OR_VERT = 334, + REPLACE_TERRAIN_ID = 335, + EXIT_ID = 336, + SHUFFLE_ID = 337, + QUANTITY_ID = 338, + BURIED_ID = 339, + LOOP_ID = 340, + FOR_ID = 341, + TO_ID = 342, + SWITCH_ID = 343, + CASE_ID = 344, + BREAK_ID = 345, + DEFAULT_ID = 346, + ERODED_ID = 347, + TRAPPED_ID = 348, + RECHARGED_ID = 349, + INVIS_ID = 350, + GREASED_ID = 351, + FEMALE_ID = 352, + CANCELLED_ID = 353, + REVIVED_ID = 354, + AVENGE_ID = 355, + FLEEING_ID = 356, + BLINDED_ID = 357, + PARALYZED_ID = 358, + STUNNED_ID = 359, + CONFUSED_ID = 360, + SEENTRAPS_ID = 361, + ALL_ID = 362, + MONTYPE_ID = 363, + GRAVE_ID = 364, + ERODEPROOF_ID = 365, + FUNCTION_ID = 366, + MSG_OUTPUT_TYPE = 367, + COMPARE_TYPE = 368, + UNKNOWN_TYPE = 369, + rect_ID = 370, + fillrect_ID = 371, + line_ID = 372, + randline_ID = 373, + grow_ID = 374, + selection_ID = 375, + flood_ID = 376, + rndcoord_ID = 377, + circle_ID = 378, + ellipse_ID = 379, + filter_ID = 380, + complement_ID = 381, + gradient_ID = 382, + GRADIENT_TYPE = 383, + LIMITED = 384, + HUMIDITY_TYPE = 385, + STRING = 386, + MAP_ID = 387, + NQSTRING = 388, + VARSTRING = 389, + CFUNC = 390, + CFUNC_INT = 391, + CFUNC_STR = 392, + CFUNC_COORD = 393, + CFUNC_REGION = 394, + VARSTRING_INT = 395, + VARSTRING_INT_ARRAY = 396, + VARSTRING_STRING = 397, + VARSTRING_STRING_ARRAY = 398, + VARSTRING_VAR = 399, + VARSTRING_VAR_ARRAY = 400, + VARSTRING_COORD = 401, + VARSTRING_COORD_ARRAY = 402, + VARSTRING_REGION = 403, + VARSTRING_REGION_ARRAY = 404, + VARSTRING_MAPCHAR = 405, + VARSTRING_MAPCHAR_ARRAY = 406, + VARSTRING_MONST = 407, + VARSTRING_MONST_ARRAY = 408, + VARSTRING_OBJ = 409, + VARSTRING_OBJ_ARRAY = 410, + VARSTRING_SEL = 411, + VARSTRING_SEL_ARRAY = 412, + METHOD_INT = 413, + METHOD_INT_ARRAY = 414, + METHOD_STRING = 415, + METHOD_STRING_ARRAY = 416, + METHOD_VAR = 417, + METHOD_VAR_ARRAY = 418, + METHOD_COORD = 419, + METHOD_COORD_ARRAY = 420, + METHOD_REGION = 421, + METHOD_REGION_ARRAY = 422, + METHOD_MAPCHAR = 423, + METHOD_MAPCHAR_ARRAY = 424, + METHOD_MONST = 425, + METHOD_MONST_ARRAY = 426, + METHOD_OBJ = 427, + METHOD_OBJ_ARRAY = 428, + METHOD_SEL = 429, + METHOD_SEL_ARRAY = 430, + DICE = 431 + }; +#endif +/* Tokens. */ +#define CHAR 258 +#define INTEGER 259 +#define BOOLEAN 260 +#define PERCENT 261 +#define SPERCENT 262 +#define MINUS_INTEGER 263 +#define PLUS_INTEGER 264 +#define MAZE_GRID_ID 265 +#define SOLID_FILL_ID 266 +#define MINES_ID 267 +#define ROGUELEV_ID 268 +#define MESSAGE_ID 269 +#define MAZE_ID 270 +#define LEVEL_ID 271 +#define LEV_INIT_ID 272 +#define GEOMETRY_ID 273 +#define NOMAP_ID 274 +#define OBJECT_ID 275 +#define COBJECT_ID 276 +#define MONSTER_ID 277 +#define TRAP_ID 278 +#define DOOR_ID 279 +#define DRAWBRIDGE_ID 280 +#define object_ID 281 +#define monster_ID 282 +#define terrain_ID 283 +#define MAZEWALK_ID 284 +#define WALLIFY_ID 285 +#define REGION_ID 286 +#define FILLING 287 +#define IRREGULAR 288 +#define JOINED 289 +#define ALTAR_ID 290 +#define LADDER_ID 291 +#define STAIR_ID 292 +#define NON_DIGGABLE_ID 293 +#define NON_PASSWALL_ID 294 +#define ROOM_ID 295 +#define PORTAL_ID 296 +#define TELEPRT_ID 297 +#define BRANCH_ID 298 +#define LEV 299 +#define MINERALIZE_ID 300 +#define CORRIDOR_ID 301 +#define GOLD_ID 302 +#define ENGRAVING_ID 303 +#define FOUNTAIN_ID 304 +#define POOL_ID 305 +#define SINK_ID 306 +#define NONE 307 +#define RAND_CORRIDOR_ID 308 +#define DOOR_STATE 309 +#define LIGHT_STATE 310 +#define CURSE_TYPE 311 +#define ENGRAVING_TYPE 312 +#define DIRECTION 313 +#define RANDOM_TYPE 314 +#define RANDOM_TYPE_BRACKET 315 +#define A_REGISTER 316 +#define ALIGNMENT 317 +#define LEFT_OR_RIGHT 318 +#define CENTER 319 +#define TOP_OR_BOT 320 +#define ALTAR_TYPE 321 +#define UP_OR_DOWN 322 +#define SUBROOM_ID 323 +#define NAME_ID 324 +#define FLAGS_ID 325 +#define FLAG_TYPE 326 +#define MON_ATTITUDE 327 +#define MON_ALERTNESS 328 +#define MON_APPEARANCE 329 +#define ROOMDOOR_ID 330 +#define IF_ID 331 +#define ELSE_ID 332 +#define TERRAIN_ID 333 +#define HORIZ_OR_VERT 334 +#define REPLACE_TERRAIN_ID 335 +#define EXIT_ID 336 +#define SHUFFLE_ID 337 +#define QUANTITY_ID 338 +#define BURIED_ID 339 +#define LOOP_ID 340 +#define FOR_ID 341 +#define TO_ID 342 +#define SWITCH_ID 343 +#define CASE_ID 344 +#define BREAK_ID 345 +#define DEFAULT_ID 346 +#define ERODED_ID 347 +#define TRAPPED_ID 348 +#define RECHARGED_ID 349 +#define INVIS_ID 350 +#define GREASED_ID 351 +#define FEMALE_ID 352 +#define CANCELLED_ID 353 +#define REVIVED_ID 354 +#define AVENGE_ID 355 +#define FLEEING_ID 356 +#define BLINDED_ID 357 +#define PARALYZED_ID 358 +#define STUNNED_ID 359 +#define CONFUSED_ID 360 +#define SEENTRAPS_ID 361 +#define ALL_ID 362 +#define MONTYPE_ID 363 +#define GRAVE_ID 364 +#define ERODEPROOF_ID 365 +#define FUNCTION_ID 366 +#define MSG_OUTPUT_TYPE 367 +#define COMPARE_TYPE 368 +#define UNKNOWN_TYPE 369 +#define rect_ID 370 +#define fillrect_ID 371 +#define line_ID 372 +#define randline_ID 373 +#define grow_ID 374 +#define selection_ID 375 +#define flood_ID 376 +#define rndcoord_ID 377 +#define circle_ID 378 +#define ellipse_ID 379 +#define filter_ID 380 +#define complement_ID 381 +#define gradient_ID 382 +#define GRADIENT_TYPE 383 +#define LIMITED 384 +#define HUMIDITY_TYPE 385 +#define STRING 386 +#define MAP_ID 387 +#define NQSTRING 388 +#define VARSTRING 389 +#define CFUNC 390 +#define CFUNC_INT 391 +#define CFUNC_STR 392 +#define CFUNC_COORD 393 +#define CFUNC_REGION 394 +#define VARSTRING_INT 395 +#define VARSTRING_INT_ARRAY 396 +#define VARSTRING_STRING 397 +#define VARSTRING_STRING_ARRAY 398 +#define VARSTRING_VAR 399 +#define VARSTRING_VAR_ARRAY 400 +#define VARSTRING_COORD 401 +#define VARSTRING_COORD_ARRAY 402 +#define VARSTRING_REGION 403 +#define VARSTRING_REGION_ARRAY 404 +#define VARSTRING_MAPCHAR 405 +#define VARSTRING_MAPCHAR_ARRAY 406 +#define VARSTRING_MONST 407 +#define VARSTRING_MONST_ARRAY 408 +#define VARSTRING_OBJ 409 +#define VARSTRING_OBJ_ARRAY 410 +#define VARSTRING_SEL 411 +#define VARSTRING_SEL_ARRAY 412 +#define METHOD_INT 413 +#define METHOD_INT_ARRAY 414 +#define METHOD_STRING 415 +#define METHOD_STRING_ARRAY 416 +#define METHOD_VAR 417 +#define METHOD_VAR_ARRAY 418 +#define METHOD_COORD 419 +#define METHOD_COORD_ARRAY 420 +#define METHOD_REGION 421 +#define METHOD_REGION_ARRAY 422 +#define METHOD_MAPCHAR 423 +#define METHOD_MAPCHAR_ARRAY 424 +#define METHOD_MONST 425 +#define METHOD_MONST_ARRAY 426 +#define METHOD_OBJ 427 +#define METHOD_OBJ_ARRAY 428 +#define METHOD_SEL 429 +#define METHOD_SEL_ARRAY 430 +#define DICE 431 + +/* Value type. */ +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE YYSTYPE; +union YYSTYPE { - int i; +#line 148 "lev_comp.y" /* yacc.c:1909 */ + + long i; char* map; struct { - xchar room; - xchar wall; - xchar door; + long room; + long wall; + long door; } corpos; -} YYSTYPE; + struct { + long area; + long x1; + long y1; + long x2; + long y2; + } lregn; + struct { + long x; + long y; + } crd; + struct { + long ter; + long lit; + } terr; + struct { + long height; + long width; + } sze; + struct { + long die; + long num; + } dice; + struct { + long cfunc; + char *varstr; + } meth; + +#line 443 "y.tab.h" /* yacc.c:1909 */ +}; +# define YYSTYPE_IS_TRIVIAL 1 +# define YYSTYPE_IS_DECLARED 1 +#endif + + extern YYSTYPE yylval; + +int yyparse (void); + +#endif /* !YY_YY_Y_TAB_H_INCLUDED */ diff --git a/sys/share/lev_lex.c b/sys/share/lev_lex.c index 929d3b3b7..91f13e8f8 100644 --- a/sys/share/lev_lex.c +++ b/sys/share/lev_lex.c @@ -1,14 +1,112 @@ -/* A lexical scanner for NetHack generated by flex */ -/* Scanner skeleton version: - * flexhack.skl 3.3.0 (from .../flex/RCS/flex.skl,v 2.85 95/04/24 10:48:47) - */ -#define FLEXHACK_SCANNER +#line 3 "lex.yy.c" + +#define YY_INT_ALIGNED short int + +/* A lexical scanner generated by flex */ + +#define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 5 +#define YY_FLEX_SUBMINOR_VERSION 39 +#if YY_FLEX_SUBMINOR_VERSION > 0 +#define FLEX_BETA +#endif -#include "config.h" -#define yyconst const /* some code inserted by flex will refer to yyconst */ +/* First, we deal with platform-specific or compiler-specific issues. */ + +/* begin standard C headers. */ +#include +#include +#include +#include + +/* end standard C headers. */ + +/* flex integer type definitions */ + +#ifndef FLEXINT_H +#define FLEXINT_H + +/* C99 systems have . Non-C99 systems may or may not. */ + +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L + +/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, + * if you want the limit (max/min) macros for int types. + */ +#ifndef __STDC_LIMIT_MACROS +#define __STDC_LIMIT_MACROS 1 +#endif + +#include +typedef int8_t flex_int8_t; +typedef uint8_t flex_uint8_t; +typedef int16_t flex_int16_t; +typedef uint16_t flex_uint16_t; +typedef int32_t flex_int32_t; +typedef uint32_t flex_uint32_t; +#else +typedef signed char flex_int8_t; +typedef short int flex_int16_t; +typedef int flex_int32_t; +typedef unsigned char flex_uint8_t; +typedef unsigned short int flex_uint16_t; +typedef unsigned int flex_uint32_t; + +/* Limits of integral types. */ +#ifndef INT8_MIN +#define INT8_MIN (-128) +#endif +#ifndef INT16_MIN +#define INT16_MIN (-32767-1) +#endif +#ifndef INT32_MIN +#define INT32_MIN (-2147483647-1) +#endif +#ifndef INT8_MAX +#define INT8_MAX (127) +#endif +#ifndef INT16_MAX +#define INT16_MAX (32767) +#endif +#ifndef INT32_MAX +#define INT32_MAX (2147483647) +#endif +#ifndef UINT8_MAX +#define UINT8_MAX (255U) +#endif +#ifndef UINT16_MAX +#define UINT16_MAX (65535U) +#endif +#ifndef UINT32_MAX +#define UINT32_MAX (4294967295U) +#endif + +#endif /* ! C99 */ + +#endif /* ! FLEXINT_H */ + +#ifdef __cplusplus + +/* The "const" storage-class-modifier is valid. */ +#define YY_USE_CONST + +#else /* ! __cplusplus */ + +/* C99 requires __STDC__ to be defined as 1. */ +#if defined (__STDC__) + +#define YY_USE_CONST + +#endif /* defined (__STDC__) */ +#endif /* ! __cplusplus */ + +#ifdef YY_USE_CONST +#define yyconst const +#else +#define yyconst +#endif /* Returned upon end-of-file. */ #define YY_NULL 0 @@ -24,55 +122,79 @@ * but we do it the disgusting crufty way forced on us by the ()-less * definition of BEGIN. */ -#define BEGIN yy_start = 1 + 2 * +#define BEGIN (yy_start) = 1 + 2 * /* Translate the current start state into a value that can be later handed * to BEGIN to return to the state. The YYSTATE alias is for lex * compatibility. */ -#define YY_START ((yy_start - 1) / 2) +#define YY_START (((yy_start) - 1) / 2) #define YYSTATE YY_START /* Action number for EOF rule of a given start state. */ #define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) /* Special action meaning "start processing a new file". */ -#define YY_NEW_FILE yyrestart( yyin ) +#define YY_NEW_FILE yyrestart(yyin ) #define YY_END_OF_BUFFER_CHAR 0 /* Size of default input buffer. */ +#ifndef YY_BUF_SIZE +#ifdef __ia64__ +/* On IA-64, the buffer size is 16k, not 8k. + * Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case. + * Ditto for the __ia64__ case accordingly. + */ +#define YY_BUF_SIZE 32768 +#else #define YY_BUF_SIZE 16384 +#endif /* __ia64__ */ +#endif +/* The state buf must be large enough to hold one state per character in the main buffer. + */ +#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) + +#ifndef YY_TYPEDEF_YY_BUFFER_STATE +#define YY_TYPEDEF_YY_BUFFER_STATE typedef struct yy_buffer_state *YY_BUFFER_STATE; +#endif + +#ifndef YY_TYPEDEF_YY_SIZE_T +#define YY_TYPEDEF_YY_SIZE_T +typedef size_t yy_size_t; +#endif + +extern yy_size_t yyleng; -extern int yyleng; extern FILE *yyin, *yyout; #define EOB_ACT_CONTINUE_SCAN 0 #define EOB_ACT_END_OF_FILE 1 #define EOB_ACT_LAST_MATCH 2 -/* Return all but the first 'n' matched characters back to the input stream. */ + #define YY_LESS_LINENO(n) + #define YY_LINENO_REWIND_TO(ptr) + +/* Return all but the first "n" matched characters back to the input stream. */ #define yyless(n) \ do \ { \ /* Undo effects of setting up yytext. */ \ - *yy_cp = yy_hold_char; \ - yy_c_buf_p = yy_cp = yy_bp + n - YY_MORE_ADJ; \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + *yy_cp = (yy_hold_char); \ + YY_RESTORE_YY_MORE_OFFSET \ + (yy_c_buf_p) = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ YY_DO_BEFORE_ACTION; /* set up yytext again */ \ } \ while ( 0 ) -#define unput(c) yyunput( c, yytext_ptr ) - -/* The following is because we cannot portably get our hands on size_t - * (without autoconf's help, which isn't available because we want - * flex-generated scanners to compile on their own). - */ -typedef unsigned int yy_size_t; - +#define unput(c) yyunput( c, (yytext_ptr) ) +#ifndef YY_STRUCT_YY_BUFFER_STATE +#define YY_STRUCT_YY_BUFFER_STATE struct yy_buffer_state { FILE *yy_input_file; @@ -88,7 +210,7 @@ struct yy_buffer_state /* Number of characters read into yy_ch_buf, not including EOB * characters. */ - int yy_n_chars; + yy_size_t yy_n_chars; /* Whether we "own" the buffer - i.e., we know we created it, * and can realloc() it to grow it, and should free() it to @@ -109,12 +231,16 @@ struct yy_buffer_state */ int yy_at_bol; + int yy_bs_lineno; /**< The line count. */ + int yy_bs_column; /**< The column count. */ + /* Whether to try to fill the input buffer when we reach the * end of it. */ int yy_fill_buffer; int yy_buffer_status; + #define YY_BUFFER_NEW 0 #define YY_BUFFER_NORMAL 1 /* When an EOF's been seen but there's still some text to process @@ -128,26 +254,38 @@ struct yy_buffer_state * just pointing yyin at a new input file. */ #define YY_BUFFER_EOF_PENDING 2 - }; -static YY_BUFFER_STATE yy_current_buffer = 0; + }; +#endif /* !YY_STRUCT_YY_BUFFER_STATE */ + +/* Stack of input buffers. */ +static size_t yy_buffer_stack_top = 0; /**< index of top of stack. */ +static size_t yy_buffer_stack_max = 0; /**< capacity of stack. */ +static YY_BUFFER_STATE * yy_buffer_stack = 0; /**< Stack as an array. */ /* We provide macros for accessing buffer states in case in the * future we want to put the buffer states in a more general * "scanner state". + * + * Returns the top of the stack, or NULL. */ -#define YY_CURRENT_BUFFER yy_current_buffer +#define YY_CURRENT_BUFFER ( (yy_buffer_stack) \ + ? (yy_buffer_stack)[(yy_buffer_stack_top)] \ + : NULL) + +/* Same as previous macro, but useful when we know that the buffer stack is not + * NULL or when we need an lvalue. For internal use only. + */ +#define YY_CURRENT_BUFFER_LVALUE (yy_buffer_stack)[(yy_buffer_stack_top)] /* yy_hold_char holds the character lost when yytext is formed. */ static char yy_hold_char; - -static int yy_n_chars; /* number of characters read into yy_ch_buf */ - -int yyleng; +static yy_size_t yy_n_chars; /* number of characters read into yy_ch_buf */ +yy_size_t yyleng; /* Points to current character in buffer. */ static char *yy_c_buf_p = (char *) 0; -static int yy_init = 1; /* whether we need to initialize */ +static int yy_init = 0; /* whether we need to initialize */ static int yy_start = 0; /* start state number */ /* Flag which is used to allow yywrap()'s to do buffer switches @@ -155,152 +293,226 @@ static int yy_start = 0; /* start state number */ */ static int yy_did_buffer_switch_on_eof; -void FDECL(yyrestart, (FILE *)); +void yyrestart (FILE *input_file ); +void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer ); +YY_BUFFER_STATE yy_create_buffer (FILE *file,int size ); +void yy_delete_buffer (YY_BUFFER_STATE b ); +void yy_flush_buffer (YY_BUFFER_STATE b ); +void yypush_buffer_state (YY_BUFFER_STATE new_buffer ); +void yypop_buffer_state (void ); -void FDECL(yy_switch_to_buffer, (YY_BUFFER_STATE)); -void NDECL(yy_load_buffer_state); -YY_BUFFER_STATE FDECL(yy_create_buffer, (FILE *,int)); -void FDECL(yy_delete_buffer, (YY_BUFFER_STATE)); -void FDECL(yy_init_buffer, (YY_BUFFER_STATE,FILE *)); -void FDECL(yy_flush_buffer, (YY_BUFFER_STATE)); -#define YY_FLUSH_BUFFER yy_flush_buffer( yy_current_buffer ) +static void yyensure_buffer_stack (void ); +static void yy_load_buffer_state (void ); +static void yy_init_buffer (YY_BUFFER_STATE b,FILE *file ); -static genericptr_t FDECL(yy_flex_alloc, (yy_size_t)); -static genericptr_t FDECL(yy_flex_realloc2, (genericptr_t,yy_size_t,int)); -static void FDECL(yy_flex_free, (genericptr_t)); +#define YY_FLUSH_BUFFER yy_flush_buffer(YY_CURRENT_BUFFER ) + +YY_BUFFER_STATE yy_scan_buffer (char *base,yy_size_t size ); +YY_BUFFER_STATE yy_scan_string (yyconst char *yy_str ); +YY_BUFFER_STATE yy_scan_bytes (yyconst char *bytes,yy_size_t len ); + +void *yyalloc (yy_size_t ); +void *yyrealloc (void *,yy_size_t ); +void yyfree (void * ); #define yy_new_buffer yy_create_buffer #define yy_set_interactive(is_interactive) \ { \ - if ( ! yy_current_buffer ) \ - yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE ); \ - yy_current_buffer->yy_is_interactive = is_interactive; \ + if ( ! YY_CURRENT_BUFFER ){ \ + yyensure_buffer_stack (); \ + YY_CURRENT_BUFFER_LVALUE = \ + yy_create_buffer(yyin,YY_BUF_SIZE ); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ } #define yy_set_bol(at_bol) \ { \ - if ( ! yy_current_buffer ) \ - yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE ); \ - yy_current_buffer->yy_at_bol = at_bol; \ + if ( ! YY_CURRENT_BUFFER ){\ + yyensure_buffer_stack (); \ + YY_CURRENT_BUFFER_LVALUE = \ + yy_create_buffer(yyin,YY_BUF_SIZE ); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ } -#define YY_AT_BOL() (yy_current_buffer->yy_at_bol) +#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) + +/* Begin user sect3 */ typedef unsigned char YY_CHAR; + FILE *yyin = (FILE *) 0, *yyout = (FILE *) 0; + typedef int yy_state_type; + +extern int yylineno; + +int yylineno = 1; + extern char *yytext; #define yytext_ptr yytext -static yy_state_type NDECL(yy_get_previous_state); -static yy_state_type FDECL(yy_try_NUL_trans, (yy_state_type)); -static int NDECL(yy_get_next_buffer); -static void FDECL(yy_fatal_error, (const char *)); +static yy_state_type yy_get_previous_state (void ); +static yy_state_type yy_try_NUL_trans (yy_state_type current_state ); +static int yy_get_next_buffer (void ); +static void yy_fatal_error (yyconst char msg[] ); /* Done after the current pattern has been matched and before the * corresponding action - sets up yytext. */ #define YY_DO_BEFORE_ACTION \ - yytext_ptr = yy_bp; \ - yyleng = (int) (yy_cp - yy_bp); \ - yy_hold_char = *yy_cp; \ + (yytext_ptr) = yy_bp; \ + yyleng = (size_t) (yy_cp - yy_bp); \ + (yy_hold_char) = *yy_cp; \ *yy_cp = '\0'; \ - yy_c_buf_p = yy_cp; + (yy_c_buf_p) = yy_cp; -#define YY_NUM_RULES 113 -#define YY_END_OF_BUFFER 114 -static yyconst short int yy_accept[643] = +#define YY_NUM_RULES 197 +#define YY_END_OF_BUFFER 198 +/* This struct is not used in this scanner, + but its presence is necessary. */ +struct yy_trans_info + { + flex_int32_t yy_verify; + flex_int32_t yy_nxt; + }; +static yyconst flex_int16_t yy_accept[1049] = { 0, - 0, 0, 0, 0, 114, 112, 109, 108, 112, 112, - 112, 112, 106, 4, 112, 112, 112, 112, 112, 112, - 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, - 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, - 112, 112, 112, 112, 112, 112, 112, 112, 112, 112, - 112, 2, 112, 109, 112, 112, 106, 112, 112, 112, - 112, 112, 112, 112, 112, 112, 112, 112, 112, 109, - 108, 0, 107, 0, 0, 106, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 198, 196, 192, 191, 196, 196, + 196, 196, 196, 196, 195, 181, 189, 196, 190, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 196, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 192, 196, 195, 2, 196, 192, 196, 196, 195, 181, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 192, 196, 195, 192, 191, 185, + 0, 182, 183, 0, 0, 179, 195, 178, 180, 181, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 87, 0, 0, 3, 0, 2, 2, 0, 109, 0, - 106, 0, 0, 0, 0, 0, 0, 0, 0, 2, - 0, 0, 111, 0, 111, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 195, 187, 186, 184, 188, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 39, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 55, 195, 195, 0, 0, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 72, 0, 0, 67, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, - 17, 0, 0, 0, 0, 0, 40, 0, 0, 0, - 6, 0, 0, 42, 0, 0, 0, 33, 0, 0, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 153, 195, 195, 192, 0, + 0, 3, 195, 2, 2, 0, 192, 0, 179, 195, + 178, 181, 195, 195, 195, 195, 195, 39, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 192, 0, 2, + 0, 0, 195, 194, 0, 194, 176, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 54, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, - 0, 36, 32, 0, 0, 0, 16, 0, 0, 105, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, - 0, 0, 0, 0, 0, 0, 88, 91, 51, 0, - 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, - 0, 94, 0, 0, 0, 0, 0, 0, 55, 0, - 0, 0, 45, 0, 0, 0, 0, 0, 0, 0, - 0, 90, 0, 0, 0, 53, 12, 0, 0, 0, - 0, 0, 25, 0, 0, 0, 0, 0, 0, 10, - 0, 0, 0, 0, 8, 0, 0, 0, 7, 0, - 0, 0, 0, 0, 0, 27, 0, 0, 0, 59, + 195, 195, 195, 0, 195, 103, 195, 83, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 79, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 81, 195, 195, 195, + 195, 138, 195, 195, 195, 195, 127, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 16, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 125, 195, - 86, 0, 0, 80, 0, 95, 0, 0, 0, 74, - 0, 0, 0, 0, 0, 89, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 50, 0, 0, 0, 58, 0, 64, 0, 0, - 0, 52, 0, 0, 68, 0, 0, 30, 43, 0, - 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, - 0, 0, 13, 28, 0, 21, 0, 0, 0, 0, - 79, 0, 66, 49, 62, 46, 0, 0, 98, 0, - 69, 0, 0, 0, 0, 0, 47, 0, 0, 0, - 0, 0, 0, 48, 102, 0, 0, 56, 0, 54, + 195, 195, 195, 195, 195, 195, 195, 80, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 193, + 195, 195, 195, 58, 195, 195, 195, 22, 195, 40, + 195, 41, 195, 195, 195, 195, 49, 195, 195, 195, + 195, 56, 6, 195, 195, 195, 53, 195, 195, 195, + 36, 195, 195, 195, 195, 42, 195, 35, 195, 195, + 195, 195, 195, 21, 195, 0, 177, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 159, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 154, + 157, 113, 195, 195, 195, 195, 195, 195, 195, 195, - 0, 0, 85, 0, 0, 1, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 5, 15, 0, 0, 0, - 37, 0, 20, 0, 96, 0, 0, 92, 0, 0, - 0, 78, 0, 0, 0, 0, 57, 73, 71, 0, - 0, 0, 84, 0, 0, 0, 0, 39, 0, 0, - 31, 11, 9, 19, 0, 0, 0, 0, 0, 0, - 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, - 83, 0, 0, 77, 0, 97, 70, 14, 0, 41, - 0, 0, 0, 0, 0, 0, 0, 75, 99, 61, - 0, 101, 44, 81, 82, 0, 0, 0, 18, 0, + 195, 195, 195, 195, 69, 195, 195, 195, 195, 195, + 195, 195, 195, 120, 195, 195, 67, 195, 195, 195, + 195, 160, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 118, 195, 195, 195, 106, 195, 195, 195, 195, + 195, 195, 195, 65, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 156, 195, 195, 195, 195, 195, 115, 15, + 0, 195, 195, 195, 195, 195, 195, 2, 0, 28, + 195, 59, 195, 195, 195, 195, 195, 13, 195, 195, + 195, 50, 195, 195, 7, 195, 195, 195, 195, 5, - 0, 0, 0, 0, 0, 0, 63, 0, 100, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, - 35, 0, 0, 0, 0, 0, 76, 104, 0, 0, - 0, 24, 0, 0, 0, 22, 0, 0, 23, 29, - 38, 0 + 195, 195, 195, 195, 195, 195, 195, 195, 195, 30, + 195, 195, 195, 195, 195, 119, 152, 195, 195, 195, + 146, 195, 195, 161, 195, 195, 195, 195, 195, 140, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 155, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 11, 195, 195, 195, 195, + 195, 195, 195, 112, 195, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 124, 195, 12, 195, + 195, 195, 195, 195, 195, 195, 82, 114, 195, 195, + + 195, 195, 195, 195, 195, 195, 128, 195, 195, 195, + 195, 195, 33, 195, 195, 195, 195, 195, 195, 195, + 195, 195, 29, 195, 195, 195, 195, 195, 195, 17, + 31, 195, 27, 195, 195, 195, 195, 57, 195, 195, + 195, 195, 145, 96, 195, 195, 126, 110, 86, 195, + 122, 72, 107, 195, 195, 195, 164, 195, 195, 87, + 195, 93, 129, 195, 74, 195, 195, 195, 195, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 134, 195, + 195, 108, 195, 195, 195, 195, 195, 195, 195, 195, + 195, 109, 167, 195, 195, 16, 195, 195, 195, 195, + + 77, 195, 116, 195, 195, 195, 195, 195, 111, 195, + 195, 195, 151, 172, 195, 195, 78, 195, 195, 195, + 195, 195, 195, 195, 195, 1, 195, 57, 195, 195, + 195, 60, 195, 195, 195, 195, 195, 195, 195, 4, + 195, 19, 195, 195, 195, 195, 195, 62, 43, 195, + 46, 26, 195, 162, 98, 195, 195, 195, 195, 73, + 158, 195, 195, 97, 195, 195, 195, 92, 195, 195, + 195, 195, 144, 195, 195, 195, 195, 135, 195, 195, + 195, 195, 195, 20, 63, 139, 137, 195, 195, 195, + 195, 195, 195, 195, 117, 195, 131, 95, 195, 150, + + 195, 195, 195, 195, 195, 100, 47, 89, 195, 195, + 195, 195, 195, 26, 195, 45, 195, 195, 34, 61, + 14, 8, 25, 195, 195, 195, 195, 195, 23, 195, + 168, 195, 195, 195, 101, 195, 66, 195, 75, 195, + 195, 195, 195, 195, 195, 195, 195, 195, 195, 195, + 149, 9, 195, 195, 195, 195, 143, 195, 85, 68, + 195, 71, 195, 195, 195, 195, 175, 163, 130, 133, + 195, 105, 18, 195, 51, 195, 195, 195, 195, 195, + 195, 94, 141, 195, 195, 70, 173, 121, 195, 166, + 195, 174, 91, 132, 84, 147, 148, 170, 195, 195, + + 99, 171, 90, 195, 64, 195, 10, 136, 24, 52, + 195, 195, 195, 195, 195, 76, 88, 123, 104, 195, + 165, 102, 195, 195, 195, 195, 195, 195, 195, 195, + 37, 38, 195, 195, 195, 142, 169, 195, 195, 195, + 195, 195, 195, 195, 48, 32, 44, 0 } ; -static yyconst int yy_ec[256] = +static yyconst flex_int32_t yy_ec[256] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 5, 1, 6, 7, 1, 8, 1, 9, 1, - 1, 1, 10, 1, 11, 12, 1, 13, 13, 13, - 13, 13, 13, 13, 13, 13, 13, 14, 1, 1, - 1, 1, 1, 1, 15, 16, 17, 18, 19, 20, - 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, - 1, 31, 32, 33, 34, 35, 36, 1, 37, 38, - 39, 40, 41, 1, 42, 1, 43, 44, 45, 46, + 1, 5, 6, 7, 8, 9, 10, 1, 11, 1, + 1, 1, 12, 1, 13, 14, 1, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 1, 1, 16, + 17, 18, 1, 1, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 1, 48, 1, 49, 50, 51, 52, - 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, - 57, 58, 1, 59, 60, 61, 62, 63, 64, 1, - 1, 1, 12, 12, 12, 1, 1, 1, 1, 1, + 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, + 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, + 73, 74, 14, 14, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, @@ -317,267 +529,413 @@ static yyconst int yy_ec[256] = 1, 1, 1, 1, 1 } ; -static yyconst int yy_meta[65] = +static yyconst flex_int32_t yy_meta[75] = { 0, - 1, 2, 3, 2, 2, 1, 2, 1, 1, 2, - 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, - 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, - 1, 2, 2, 1, 1, 2, 1, 1, 1, 2, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1 + 1, 2, 3, 2, 2, 1, 1, 2, 1, 1, + 1, 2, 4, 2, 4, 1, 1, 1, 5, 5, + 5, 6, 6, 5, 6, 5, 5, 6, 5, 5, + 5, 6, 6, 5, 6, 6, 5, 5, 5, 6, + 5, 6, 5, 6, 1, 2, 1, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, + 6, 5, 6, 6 } ; -static yyconst short int yy_base[648] = +static yyconst flex_int16_t yy_base[1056] = { 0, - 0, 58, 83, 62, 799, 800, 65, 800, 795, 791, - 756, 782, 781, 800, 767, 761, 44, 43, 763, 42, - 62, 762, 60, 63, 68, 773, 759, 92, 91, 91, - 772, 71, 72, 76, 87, 55, 84, 77, 61, 96, - 103, 95, 104, 103, 108, 111, 99, 107, 739, 782, - 151, 800, 781, 169, 173, 179, 182, 185, 194, 197, - 755, 180, 185, 193, 181, 194, 202, 214, 241, 75, - 800, 776, 800, 772, 771, 766, 745, 762, 761, 136, - 746, 759, 752, 757, 737, 741, 743, 745, 749, 731, - 727, 732, 735, 735, 151, 737, 162, 732, 738, 729, + 0, 73, 102, 77, 1287, 1288, 75, 1288, 1283, 1268, + 1277, 0, 1237, 1267, 1266, 78, 66, 1263, 1262, 1248, + 1241, 57, 63, 59, 64, 101, 0, 63, 79, 119, + 94, 1256, 1242, 128, 127, 126, 1255, 104, 109, 118, + 133, 94, 139, 151, 1207, 95, 132, 1209, 157, 164, + 154, 100, 166, 1202, 173, 175, 176, 56, 1217, 1216, + 239, 1265, 226, 1288, 1264, 252, 248, 258, 271, 157, + 162, 120, 248, 216, 274, 1251, 201, 249, 296, 140, + 306, 301, 176, 265, 346, 352, 369, 232, 1288, 1288, + 1258, 1288, 0, 1253, 1252, 1247, 0, 1246, 1288, 278, - 729, 741, 739, 728, 738, 726, 225, 224, 143, 707, - 696, 706, 192, 687, 690, 687, 689, 701, 686, 162, - 683, 677, 680, 679, 689, 683, 682, 181, 675, 670, - 199, 672, 687, 221, 672, 674, 667, 229, 676, 680, - 683, 682, 668, 674, 666, 211, 659, 662, 657, 235, - 800, 658, 714, 800, 204, 800, 800, 713, 277, 264, - 274, 269, 279, 274, 282, 287, 285, 295, 293, 800, - 712, 0, 800, 705, 704, 697, 683, 682, 676, 677, - 676, 670, 674, 683, 675, 675, 683, 667, 681, 679, - 678, 664, 663, 675, 678, 650, 672, 664, 656, 670, + 1245, 1288, 1288, 1288, 1288, 1221, 246, 1221, 234, 1233, + 1223, 1236, 1217, 1228, 1225, 1232, 260, 1218, 1216, 1218, + 1228, 0, 1219, 1223, 1204, 1210, 1198, 1204, 1208, 1207, + 1207, 246, 1209, 270, 1204, 301, 1202, 1195, 1201, 1213, + 1211, 1203, 306, 0, 1210, 1198, 347, 208, 301, 1154, + 1176, 1165, 1171, 1174, 317, 1154, 1158, 1154, 1157, 1156, + 1168, 1150, 1152, 338, 1148, 1142, 1139, 1144, 1143, 1149, + 1153, 1144, 1146, 1144, 1144, 300, 348, 280, 337, 1150, + 1132, 1135, 1143, 1128, 217, 345, 1147, 314, 26, 1135, + 1134, 1134, 1125, 360, 1135, 1139, 1125, 1141, 1136, 1139, - 664, 659, 660, 661, 652, 663, 651, 654, 295, 630, - 635, 620, 629, 622, 614, 616, 611, 618, 614, 608, - 611, 607, 612, 604, 604, 607, 601, 600, 601, 599, - 604, 609, 610, 594, 800, 593, 594, 800, 599, 604, - 593, 605, 595, 587, 585, 591, 587, 588, 273, 581, - 594, 593, 583, 593, 592, 590, 585, 589, 574, 581, - 570, 800, 583, 567, 577, 576, 565, 256, 306, 301, - 598, 304, 309, 315, 800, 593, 606, 605, 606, 597, - 800, 603, 603, 585, 583, 596, 800, 572, 594, 586, - 575, 595, 576, 800, 578, 309, 590, 800, 591, 576, + 356, 359, 1132, 1134, 1130, 1122, 372, 259, 325, 1114, + 1113, 1115, 1116, 366, 376, 0, 1113, 349, 435, 1175, + 1174, 1288, 397, 1288, 1288, 1173, 442, 446, 449, 1160, + 0, 423, 404, 424, 316, 439, 440, 1159, 305, 441, + 442, 444, 445, 447, 448, 170, 450, 484, 0, 1288, + 1170, 0, 456, 1288, 1161, 1160, 1155, 1150, 1136, 1148, + 1143, 1127, 1128, 1144, 1126, 1120, 1137, 1123, 1120, 1132, + 0, 1124, 1134, 1123, 1131, 1112, 1113, 1128, 1126, 1114, + 1124, 1109, 1122, 1107, 1120, 1123, 1093, 1117, 1109, 1100, + 1115, 1109, 1105, 1103, 1109, 1103, 1104, 1094, 1091, 1105, - 575, 800, 800, 572, 573, 571, 800, 577, 307, 800, - 543, 539, 538, 549, 548, 534, 547, 535, 544, 800, - 543, 529, 541, 536, 543, 538, 800, 800, 800, 541, - 536, 535, 570, 532, 528, 800, 531, 530, 533, 519, - 522, 800, 512, 513, 520, 513, 526, 511, 800, 517, - 512, 520, 800, 517, 516, 505, 500, 499, 498, 502, - 507, 800, 497, 501, 493, 800, 800, 550, 318, 537, - 321, 331, 800, 529, 531, 526, 530, 516, 511, 800, - 530, 511, 516, 511, 800, 526, 519, 520, 800, 515, - 522, 503, 509, 507, 505, 800, 503, 502, 510, 800, + 1091, 1092, 1095, 462, 1069, 0, 1074, 0, 1059, 1068, + 1058, 1060, 1051, 1055, 1053, 1047, 1055, 416, 1062, 1044, + 1048, 1059, 1042, 1048, 1043, 1052, 1038, 1042, 0, 1035, + 1034, 1044, 1034, 1047, 1031, 1048, 416, 1043, 1032, 427, + 1045, 1022, 1038, 1039, 1033, 1021, 0, 1036, 1030, 1033, + 1023, 0, 1016, 1017, 1025, 1028, 0, 1021, 1026, 1015, + 1027, 1017, 1022, 1021, 402, 1020, 1004, 1011, 1007, 1008, + 440, 1000, 1014, 1013, 1003, 1015, 1012, 1001, 999, 1003, + 1007, 426, 989, 1000, 1000, 1004, 985, 1002, 986, 989, + 997, 983, 438, 991, 979, 997, 983, 978, 0, 979, - 800, 482, 470, 800, 480, 800, 471, 469, 465, 800, - 477, 473, 470, 474, 456, 800, 472, 196, 463, 462, - 466, 468, 452, 452, 464, 463, 466, 459, 448, 448, - 462, 800, 457, 442, 454, 800, 446, 800, 438, 439, - 451, 800, 437, 442, 800, 465, 335, 800, 800, 466, - 464, 469, 468, 467, 458, 473, 800, 461, 467, 454, - 463, 451, 800, 800, 440, 800, 454, 449, 442, 435, - 800, 431, 800, 800, 800, 800, 420, 419, 800, 427, - 800, 426, 421, 414, 423, 418, 800, 406, 406, 421, - 406, 410, 407, 800, 800, 408, 403, 800, 398, 800, + 989, 972, 983, 976, 981, 969, 968, 0, 495, 487, + 481, 1004, 488, 490, 492, 493, 495, 496, 512, 1288, + 998, 1012, 1003, 0, 1012, 1003, 990, 0, 1008, 0, + 1008, 0, 989, 987, 986, 1000, 0, 999, 973, 997, + 989, 0, 977, 998, 980, 977, 0, 980, 490, 992, + 0, 993, 978, 977, 990, 986, 983, 0, 970, 972, + 983, 969, 983, 0, 974, 476, 1288, 938, 933, 932, + 944, 941, 942, 927, 941, 940, 928, 937, 936, 0, + 935, 934, 919, 925, 931, 926, 922, 912, 927, 0, + 0, 0, 915, 929, 924, 923, 915, 464, 921, 916, - 404, 407, 800, 410, 409, 800, 329, 436, 423, 435, - 424, 423, 413, 419, 423, 800, 800, 426, 414, 342, - 800, 412, 800, 390, 800, 396, 395, 800, 393, 391, - 382, 800, 381, 378, 389, 374, 800, 800, 800, 383, - 376, 378, 800, 382, 384, 383, 397, 800, 406, 405, - 800, 800, 800, 800, 410, 388, 394, 393, 405, 394, - 377, 800, 372, 371, 355, 365, 355, 357, 365, 352, - 800, 361, 350, 800, 358, 800, 800, 800, 388, 800, - 390, 390, 373, 375, 378, 386, 369, 800, 800, 800, - 338, 800, 800, 800, 800, 342, 336, 335, 800, 369, + 920, 914, 917, 902, 0, 955, 913, 892, 908, 900, + 896, 907, 908, 0, 907, 891, 0, 905, 908, 894, + 897, 0, 465, 887, 885, 879, 885, 893, 886, 899, + 884, 0, 890, 885, 893, 0, 883, 889, 892, 872, + 890, 458, 889, 0, 877, 866, 867, 871, 880, 864, + 878, 882, 878, 860, 865, 857, 873, 868, 857, 860, + 872, 856, 0, 853, 858, 860, 467, 859, 0, 1288, + 912, 507, 895, 516, 517, 521, 519, 1288, 910, 0, + 886, 0, 884, 888, 879, 872, 867, 0, 887, 878, + 866, 0, 872, 866, 0, 882, 875, 880, 875, 0, - 368, 362, 360, 372, 373, 370, 800, 341, 800, 340, - 367, 359, 347, 335, 350, 346, 342, 316, 315, 800, - 800, 338, 327, 312, 310, 311, 800, 800, 236, 210, - 188, 800, 161, 138, 123, 800, 101, 69, 800, 800, - 800, 800, 372, 375, 377, 379, 382 + 870, 877, 857, 864, 862, 860, 870, 857, 859, 0, + 855, 861, 853, 858, 860, 0, 0, 830, 818, 828, + 0, 827, 826, 0, 817, 815, 824, 815, 808, 0, + 820, 820, 816, 817, 802, 816, 800, 796, 485, 0, + 812, 812, 810, 796, 799, 806, 806, 785, 804, 478, + 796, 792, 794, 790, 795, 782, 798, 794, 795, 795, + 778, 778, 791, 777, 789, 0, 788, 776, 790, 783, + 771, 772, 786, 0, 781, 765, 759, 777, 766, 772, + 768, 770, 765, 759, 775, 770, 0, 759, 0, 752, + 752, 751, 750, 750, 763, 763, 491, 0, 761, 760, + + 755, 758, 743, 749, 746, 750, 0, 755, 771, 524, + 526, 532, 0, 772, 770, 764, 774, 773, 772, 765, + 761, 777, 0, 765, 771, 763, 756, 766, 750, 0, + 0, 720, 0, 88, 261, 336, 519, 0, 515, 523, + 514, 509, 0, 0, 507, 508, 0, 0, 0, 501, + 0, 0, 0, 500, 502, 511, 0, 512, 513, 0, + 501, 0, 0, 517, 0, 514, 513, 509, 523, 521, + 521, 518, 513, 515, 525, 516, 530, 521, 0, 525, + 531, 0, 515, 517, 535, 530, 518, 523, 537, 531, + 530, 0, 0, 533, 530, 0, 521, 527, 533, 530, + + 0, 537, 555, 546, 536, 551, 538, 544, 0, 540, + 550, 551, 0, 0, 552, 556, 0, 559, 550, 561, + 561, 562, 563, 549, 569, 0, 604, 605, 606, 599, + 587, 0, 602, 593, 594, 596, 586, 596, 602, 0, + 605, 0, 608, 597, 614, 588, 601, 0, 0, 600, + 0, 0, 579, 0, 0, 587, 588, 589, 591, 0, + 0, 581, 577, 0, 586, 579, 582, 0, 596, 596, + 589, 585, 0, 594, 595, 607, 594, 0, 592, 606, + 592, 609, 609, 0, 0, 0, 0, 606, 601, 612, + 606, 614, 595, 616, 1288, 617, 0, 0, 619, 0, + + 623, 610, 619, 615, 603, 0, 0, 0, 625, 626, + 627, 627, 621, 667, 647, 0, 659, 660, 0, 0, + 0, 0, 0, 642, 668, 647, 656, 652, 0, 643, + 0, 640, 641, 632, 0, 632, 0, 636, 0, 645, + 630, 643, 634, 652, 635, 650, 638, 643, 653, 641, + 0, 0, 648, 654, 644, 659, 0, 660, 0, 0, + 661, 0, 650, 653, 660, 657, 0, 0, 0, 0, + 666, 0, 0, 696, 0, 697, 701, 703, 687, 701, + 689, 0, 0, 658, 673, 0, 0, 0, 660, 0, + 669, 0, 0, 0, 0, 0, 0, 0, 668, 663, + + 0, 0, 0, 665, 0, 665, 0, 0, 0, 0, + 704, 705, 700, 701, 715, 0, 0, 0, 0, 686, + 0, 0, 687, 718, 712, 716, 708, 720, 694, 695, + 0, 0, 726, 730, 723, 0, 0, 718, 725, 720, + 718, 723, 724, 720, 0, 0, 0, 1288, 757, 759, + 765, 768, 774, 779, 784 } ; -static yyconst short int yy_def[648] = +static yyconst flex_int16_t yy_def[1056] = { 0, - 642, 1, 1, 3, 642, 642, 642, 642, 642, 643, - 644, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 645, - 642, 642, 642, 646, 646, 646, 646, 646, 646, 646, - 642, 60, 60, 60, 60, 60, 60, 60, 645, 642, - 642, 643, 642, 642, 647, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1048, 1, 1, 3, 1048, 1048, 1048, 1048, 1048, 1048, + 1049, 1050, 1051, 1048, 1052, 1052, 1048, 1048, 1048, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1048, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1048, 1053, 1052, 1048, 1048, 1054, 1054, 1054, 1052, 69, + 69, 69, 69, 1052, 69, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 1054, 1053, 69, 1048, 1048, 1048, + 1049, 1048, 1050, 1048, 1055, 1048, 1052, 1052, 1048, 1052, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 645, 642, 642, 642, 642, 642, 60, 60, - 60, 60, 60, 642, 60, 60, 60, 60, 60, 642, - 645, 69, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1052, 1048, 1048, 1048, 1048, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1048, 1048, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 60, 60, - 642, 60, 60, 60, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1048, 1053, + 1053, 1048, 1052, 1048, 1048, 1048, 1054, 1054, 1054, 69, + 69, 69, 69, 69, 1052, 69, 69, 69, 69, 69, + 69, 69, 69, 69, 69, 69, 69, 1054, 86, 1048, + 1053, 86, 69, 1048, 1048, 1048, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 60, 642, - 60, 60, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1052, 1052, 1052, 1048, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 60, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 69, + 69, 1052, 69, 69, 69, 69, 69, 69, 69, 1048, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1048, 1048, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, - 642, 642, 642, 642, 642, 642, 60, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1048, + 1048, 69, 1052, 69, 69, 69, 69, 1048, 1048, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 0, 642, 642, 642, 642, 642 + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 69, + 69, 69, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 69, 69, 69, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1048, 1052, 1052, 1052, 1052, 1052, + + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 69, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, 1052, + 1052, 1052, 1052, 1052, 1052, 1052, 1052, 0, 1048, 1048, + 1048, 1048, 1048, 1048, 1048 } ; -static yyconst short int yy_nxt[865] = +static yyconst flex_int16_t yy_nxt[1363] = { 0, - 6, 7, 8, 9, 7, 10, 6, 6, 11, 12, - 12, 6, 13, 14, 15, 16, 17, 18, 19, 20, - 21, 6, 22, 6, 6, 23, 24, 25, 26, 27, - 28, 29, 30, 6, 6, 31, 6, 6, 32, 6, - 6, 6, 33, 34, 35, 36, 37, 38, 6, 39, - 6, 6, 6, 40, 41, 42, 43, 44, 45, 46, - 47, 48, 6, 49, 50, 79, 70, 84, 69, 70, - 85, 81, 80, 82, 89, 107, 70, 91, 90, 70, - 86, 92, 94, 108, 51, 52, 53, 54, 51, 55, - 87, 93, 56, 56, 55, 57, 95, 58, 59, 60, + 6, 7, 8, 9, 7, 10, 11, 6, 12, 6, + 13, 14, 15, 6, 16, 17, 18, 19, 20, 21, + 22, 23, 24, 25, 26, 27, 28, 27, 27, 29, + 30, 31, 32, 33, 27, 34, 35, 36, 27, 27, + 37, 27, 27, 27, 38, 6, 6, 27, 39, 40, + 41, 42, 43, 44, 45, 46, 47, 48, 27, 49, + 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, + 60, 27, 27, 27, 61, 108, 88, 61, 61, 88, + 62, 85, 102, 103, 86, 110, 122, 99, 113, 109, + 114, 362, 100, 116, 123, 111, 117, 124, 112, 363, - 641, 61, 62, 128, 55, 63, 98, 55, 64, 104, - 99, 122, 65, 101, 66, 67, 123, 129, 68, 126, - 100, 105, 55, 102, 103, 109, 124, 127, 640, 113, - 110, 111, 114, 117, 115, 112, 118, 116, 130, 125, - 119, 137, 131, 120, 134, 135, 132, 139, 121, 141, - 143, 138, 133, 145, 639, 148, 142, 149, 144, 136, - 146, 140, 150, 179, 151, 155, 180, 147, 638, 92, - 70, 157, 158, 159, 642, 157, 158, 195, 196, 93, - 642, 157, 158, 642, 157, 158, 642, 157, 158, 637, - 198, 161, 199, 210, 161, 642, 157, 158, 642, 157, + 115, 125, 118, 63, 64, 65, 66, 87, 147, 67, + 846, 126, 131, 68, 69, 67, 70, 215, 148, 216, + 71, 72, 73, 119, 74, 75, 132, 76, 77, 101, + 76, 78, 79, 120, 230, 80, 121, 127, 81, 82, + 76, 128, 83, 178, 76, 129, 135, 67, 143, 195, + 136, 130, 138, 139, 230, 107, 166, 179, 144, 167, + 137, 145, 168, 196, 140, 141, 99, 142, 149, 84, + 150, 232, 134, 76, 151, 152, 230, 155, 153, 154, + 156, 159, 180, 157, 230, 160, 158, 169, 161, 162, + 230, 233, 163, 181, 247, 164, 417, 182, 170, 173, - 158, 160, 160, 211, 223, 165, 160, 166, 85, 97, - 162, 90, 88, 642, 160, 160, 167, 224, 163, 636, - 104, 642, 642, 160, 78, 80, 168, 103, 169, 107, - 642, 209, 105, 268, 232, 160, 108, 108, 215, 233, - 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160, 269, 642, 160, 189, 642, 160, 642, 160, 273, - 642, 309, 203, 642, 160, 642, 160, 348, 274, 349, - 369, 642, 160, 642, 284, 160, 390, 160, 278, 642, - 160, 371, 642, 633, 642, 310, 160, 642, 391, 160, - 372, 632, 160, 642, 631, 630, 642, 310, 373, 642, - 160, 396, 160, 447, 507, 629, 160, 642, 557, 642, - 628, 627, 626, 642, 625, 523, 624, 623, 558, 622, - 559, 560, 72, 72, 72, 74, 74, 153, 153, 153, - 160, 160, 174, 174, 621, 620, 619, 618, 617, 616, 615, 614, 613, 612, 611, 610, 609, 608, 607, 606, + 605, 604, 603, 600, 599, 598, 597, 596, 595, 594, + 593, 592, 591, 590, 589, 588, 587, 586, 585, 584, + 583, 582, 581, 580, 573, 569, 568, 567, 566, 565, + 564, 563, 562, 561, 560, 559, 558, 557, 554, 553, + 552, 551, 550, 549, 548, 547, 546, 545, 542, 541, + 540, 539, 538, 537, 536, 535, 534, 533, 530, 529, + 528, 527, 447, 524, 523, 522, 521, 520, 519, 518, + 517, 516, 515, 514, 513, 512, 511, 510, 509, 508, + 507, 506, 505, 504, 501, 500, 497, 496, 495, 494, - 605, 604, 603, 602, 601, 600, 599, 598, 597, 596, - 595, 594, 593, 592, 591, 590, 589, 588, 587, 586, - 585, 584, 583, 582, 581, 580, 579, 578, 577, 576, - 575, 574, 573, 572, 571, 570, 569, 568, 567, 566, - 565, 564, 563, 562, 561, 556, 555, 554, 553, 552, - 551, 550, 549, 548, 547, 546, 545, 544, 543, 542, - 541, 540, 539, 538, 537, 536, 535, 534, 533, 532, - 531, 530, 529, 528, 527, 526, 525, 524, 523, 522, - 521, 520, 519, 518, 517, 516, 515, 514, 513, 512, - 511, 510, 509, 508, 506, 505, 504, 503, 502, 501, + 493, 492, 491, 490, 489, 488, 487, 486, 485, 484, + 483, 482, 481, 478, 477, 476, 475, 474, 473, 472, + 471, 470, 469, 468, 465, 464, 463, 462, 461, 460, + 459, 458, 457, 456, 455, 454, 453, 452, 451, 450, + 449, 448, 447, 446, 445, 444, 443, 442, 441, 440, + 439, 438, 437, 436, 435, 434, 433, 432, 431, 430, + 429, 428, 427, 426, 425, 424, 423, 422, 421, 257, + 420, 420, 250, 230, 230, 225, 222, 222, 406, 399, + 398, 397, 396, 388, 387, 386, 385, 379, 378, 377, + 376, 375, 374, 367, 366, 365, 364, 358, 352, 351, - 500, 499, 498, 497, 496, 495, 494, 493, 492, 491, - 490, 489, 488, 487, 486, 485, 484, 481, 480, 479, - 478, 477, 476, 475, 474, 473, 472, 471, 470, 469, - 468, 467, 466, 465, 464, 463, 462, 461, 460, 459, - 458, 457, 456, 455, 454, 453, 452, 451, 450, 449, - 448, 446, 367, 445, 444, 443, 442, 441, 440, 439, - 438, 437, 436, 435, 434, 433, 432, 431, 430, 429, - 428, 427, 426, 425, 424, 423, 422, 421, 420, 419, - 418, 417, 416, 415, 414, 413, 412, 411, 410, 409, - 408, 407, 406, 405, 404, 403, 402, 401, 400, 399, + 350, 349, 348, 337, 336, 335, 334, 333, 332, 331, + 330, 329, 328, 327, 323, 322, 321, 320, 319, 318, + 317, 316, 312, 311, 310, 309, 308, 303, 302, 299, + 298, 297, 296, 295, 294, 291, 288, 285, 284, 283, + 282, 281, 280, 279, 278, 277, 276, 275, 274, 273, + 270, 269, 268, 267, 266, 265, 264, 261, 258, 257, + 98, 96, 256, 254, 92, 230, 224, 222, 218, 217, + 200, 183, 177, 146, 134, 133, 107, 106, 105, 104, + 98, 96, 95, 92, 90, 89, 1048, 5, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, - 398, 397, 396, 395, 394, 393, 392, 389, 388, 387, - 386, 385, 384, 383, 382, 381, 380, 379, 378, 377, - 376, 375, 374, 373, 370, 366, 365, 364, 363, 362, - 361, 360, 359, 358, 357, 356, 355, 354, 353, 352, - 351, 350, 347, 346, 345, 344, 343, 342, 341, 340, - 339, 338, 337, 336, 335, 334, 333, 332, 331, 330, - 329, 328, 327, 326, 325, 324, 323, 322, 321, 320, - 319, 318, 317, 316, 315, 314, 313, 312, 311, 308, - 307, 306, 305, 304, 303, 302, 301, 300, 299, 298, - 297, 296, 295, 294, 293, 292, 291, 290, 289, 288, - - 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, - 277, 276, 275, 275, 170, 157, 154, 267, 263, 262, - 261, 258, 257, 256, 255, 254, 253, 252, 245, 244, - 243, 239, 238, 235, 234, 231, 230, 229, 228, 227, - 226, 225, 222, 221, 220, 219, 218, 217, 214, 213, - 212, 208, 207, 206, 205, 204, 203, 202, 201, 200, - 197, 194, 193, 192, 191, 190, 189, 188, 187, 186, - 185, 184, 183, 182, 181, 178, 177, 176, 76, 175, - 173, 73, 164, 156, 154, 152, 106, 97, 96, 88, - 83, 78, 77, 76, 76, 75, 73, 71, 642, 5, - - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642 + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048 } ; -static yyconst short int yy_chk[865] = +static yyconst flex_int16_t yy_chk[1363] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, @@ -585,109 +943,170 @@ static yyconst short int yy_chk[865] = 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 2, 17, 7, 20, 4, 7, - 20, 18, 17, 18, 23, 32, 70, 24, 23, 70, - 21, 24, 25, 32, 2, 3, 3, 3, 4, 3, - 21, 24, 3, 3, 3, 3, 25, 3, 3, 3, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 2, 22, 7, 2, 4, 7, + 2, 4, 17, 17, 4, 23, 28, 16, 24, 22, + 24, 189, 16, 25, 28, 23, 25, 29, 23, 189, - 638, 3, 3, 39, 3, 3, 28, 3, 3, 30, - 28, 36, 3, 29, 3, 3, 36, 39, 3, 38, - 28, 30, 3, 29, 29, 33, 37, 38, 637, 34, - 33, 33, 34, 35, 34, 33, 35, 34, 40, 37, - 35, 42, 40, 35, 41, 41, 40, 43, 35, 44, - 45, 42, 40, 46, 635, 47, 44, 47, 45, 41, - 46, 43, 48, 80, 48, 51, 80, 46, 634, 51, - 54, 54, 54, 54, 55, 55, 55, 95, 95, 51, - 56, 56, 56, 57, 57, 57, 58, 58, 58, 633, - 97, 56, 97, 109, 57, 59, 59, 59, 60, 60, + 24, 29, 25, 2, 3, 3, 3, 4, 38, 3, + 734, 29, 31, 3, 3, 3, 3, 58, 38, 58, + 3, 3, 3, 26, 3, 3, 31, 3, 3, 16, + 3, 3, 3, 26, 72, 3, 26, 30, 3, 3, + 3, 30, 3, 46, 3, 30, 34, 3, 36, 52, + 34, 30, 35, 35, 80, 72, 42, 46, 36, 42, + 34, 36, 42, 52, 35, 35, 70, 35, 39, 3, + 39, 70, 80, 3, 39, 39, 71, 40, 39, 39, + 40, 41, 47, 40, 246, 41, 40, 43, 41, 41, + 83, 71, 41, 47, 83, 41, 246, 47, 43, 44, - 60, 62, 65, 109, 120, 62, 63, 64, 62, 65, - 58, 64, 63, 63, 64, 66, 66, 120, 60, 631, - 67, 64, 66, 67, 59, 60, 66, 66, 68, 107, - 67, 108, 67, 155, 128, 68, 108, 107, 113, 128, - 630, 155, 68, 69, 69, 69, 131, 69, 113, 418, - 69, 69, 69, 69, 418, 69, 69, 69, 268, 268, - 69, 131, 69, 69, 629, 69, 69, 146, 134, 146, - 69, 138, 69, 69, 138, 134, 69, 134, 159, 150, - 69, 159, 150, 138, 138, 160, 161, 138, 150, 138, - 162, 164, 160, 163, 164, 161, 165, 162, 159, 209, + 43, 41, 51, 44, 43, 49, 51, 44, 70, 49, + 44, 50, 50, 49, 53, 77, 51, 148, 53, 49, + 50, 55, 148, 56, 77, 55, 50, 56, 57, 55, + 56, 53, 77, 88, 55, 55, 88, 56, 57, 56, + 61, 57, 56, 61, 63, 74, 61, 74, 63, 67, + 67, 67, 63, 66, 66, 66, 66, 74, 63, 68, + 68, 68, 73, 78, 107, 109, 73, 78, 107, 109, + 185, 78, 68, 69, 69, 69, 132, 132, 69, 84, + 73, 78, 69, 69, 69, 69, 185, 100, 75, 69, + 69, 69, 100, 735, 69, 117, 69, 69, 117, 69, - 163, 162, 161, 165, 166, 159, 167, 163, 166, 168, - 165, 309, 167, 167, 169, 166, 168, 249, 169, 249, - 269, 169, 270, 168, 272, 272, 296, 269, 270, 270, - 273, 273, 272, 626, 269, 209, 274, 273, 296, 369, - 274, 625, 371, 274, 624, 623, 369, 309, 369, 371, - 507, 371, 372, 372, 447, 622, 447, 507, 520, 372, - 619, 618, 617, 447, 616, 507, 615, 614, 520, 613, - 520, 520, 643, 643, 643, 644, 644, 645, 645, 645, - 646, 646, 647, 647, 612, 611, 610, 608, 606, 605, - 604, 603, 602, 601, 600, 598, 597, 596, 591, 587, + 69, 69, 134, 75, 69, 134, 75, 69, 69, 69, + 79, 69, 75, 69, 79, 82, 69, 84, 79, 239, + 81, 208, 79, 82, 208, 136, 239, 84, 79, 100, + 84, 81, 81, 82, 136, 143, 82, 235, 69, 178, + 235, 143, 69, 81, 81, 178, 81, 85, 85, 85, + 85, 147, 176, 85, 86, 86, 86, 149, 736, 86, + 149, 147, 176, 86, 86, 86, 86, 188, 149, 155, + 86, 86, 86, 155, 188, 86, 188, 86, 86, 155, + 86, 86, 86, 87, 209, 86, 164, 87, 86, 86, + 86, 87, 86, 209, 86, 87, 177, 86, 164, 164, - 586, 585, 584, 583, 582, 581, 579, 575, 573, 572, - 570, 569, 568, 567, 566, 565, 564, 563, 561, 560, - 559, 558, 557, 556, 555, 550, 549, 547, 546, 545, - 544, 542, 541, 540, 536, 535, 534, 533, 531, 530, - 529, 527, 526, 524, 522, 519, 518, 515, 514, 513, - 512, 511, 510, 509, 508, 505, 504, 502, 501, 499, - 497, 496, 493, 492, 491, 490, 489, 488, 486, 485, - 484, 483, 482, 480, 478, 477, 472, 470, 469, 468, - 467, 465, 462, 461, 460, 459, 458, 456, 455, 454, - 453, 452, 451, 450, 446, 444, 443, 441, 440, 439, + 177, 87, 179, 179, 179, 186, 186, 201, 194, 202, + 177, 194, 186, 202, 214, 218, 218, 201, 233, 86, + 194, 194, 207, 86, 207, 194, 215, 194, 202, 215, + 223, 207, 232, 215, 214, 215, 219, 232, 234, 219, + 223, 233, 219, 227, 227, 227, 227, 228, 228, 228, + 229, 229, 229, 236, 237, 240, 241, 236, 242, 243, + 234, 244, 245, 229, 247, 244, 304, 245, 365, 365, + 253, 237, 318, 241, 232, 337, 243, 318, 340, 247, + 466, 382, 242, 337, 240, 248, 248, 248, 248, 253, + 371, 248, 371, 382, 393, 411, 340, 409, 409, 253, - 437, 435, 434, 433, 431, 430, 429, 428, 427, 426, - 425, 424, 423, 422, 421, 420, 419, 417, 415, 414, - 413, 412, 411, 409, 408, 407, 405, 403, 402, 399, - 398, 397, 395, 394, 393, 392, 391, 390, 388, 387, - 386, 384, 383, 382, 381, 379, 378, 377, 376, 375, - 374, 370, 368, 365, 364, 363, 361, 360, 359, 358, - 357, 356, 355, 354, 352, 351, 350, 348, 347, 346, - 345, 344, 343, 341, 340, 339, 338, 337, 335, 334, - 333, 332, 331, 330, 326, 325, 324, 323, 322, 321, - 319, 318, 317, 316, 315, 314, 313, 312, 311, 308, + 393, 410, 413, 411, 414, 410, 415, 416, 304, 417, + 418, 449, 413, 414, 419, 419, 498, 542, 415, 523, + 542, 572, 466, 449, 523, 418, 419, 567, 416, 498, + 574, 575, 417, 577, 567, 576, 639, 650, 710, 574, + 711, 576, 572, 650, 697, 577, 712, 697, 639, 737, + 739, 711, 575, 710, 740, 712, 741, 742, 745, 746, + 750, 754, 755, 756, 758, 759, 761, 764, 766, 767, + 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, + 778, 780, 781, 783, 784, 785, 786, 787, 788, 789, + 790, 791, 794, 795, 797, 798, 799, 800, 802, 803, - 306, 305, 304, 301, 300, 299, 297, 295, 293, 292, - 291, 290, 289, 288, 286, 285, 284, 283, 282, 280, - 279, 278, 277, 276, 271, 267, 266, 265, 264, 263, - 261, 260, 259, 258, 257, 256, 255, 254, 253, 252, - 251, 250, 248, 247, 246, 245, 244, 243, 242, 241, - 240, 239, 237, 236, 234, 233, 232, 231, 230, 229, - 228, 227, 226, 225, 224, 223, 222, 221, 220, 219, - 218, 217, 216, 215, 214, 213, 212, 211, 210, 208, - 207, 206, 205, 204, 203, 202, 201, 200, 199, 198, - 197, 196, 195, 194, 193, 192, 191, 190, 189, 188, + 804, 805, 806, 807, 808, 810, 811, 812, 815, 816, + 818, 819, 820, 821, 822, 823, 824, 825, 827, 828, + 829, 830, 831, 833, 834, 835, 827, 836, 837, 838, + 839, 841, 843, 844, 845, 846, 847, 850, 853, 856, + 857, 858, 859, 862, 863, 865, 866, 867, 829, 869, + 870, 871, 872, 874, 875, 876, 877, 879, 880, 881, + 882, 883, 888, 889, 890, 891, 892, 893, 894, 896, + 899, 901, 902, 903, 904, 905, 909, 910, 911, 912, + 913, 914, 915, 917, 918, 924, 925, 926, 927, 928, + 930, 932, 933, 934, 936, 938, 940, 941, 942, 943, - 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, - 177, 176, 175, 174, 171, 158, 153, 152, 149, 148, - 147, 145, 144, 143, 142, 141, 140, 139, 137, 136, - 135, 133, 132, 130, 129, 127, 126, 125, 124, 123, - 122, 121, 119, 118, 117, 116, 115, 114, 112, 111, - 110, 106, 105, 104, 103, 102, 101, 100, 99, 98, - 96, 94, 93, 92, 91, 90, 89, 88, 87, 86, - 85, 84, 83, 82, 81, 79, 78, 77, 76, 75, - 74, 72, 61, 53, 50, 49, 31, 27, 26, 22, - 19, 16, 15, 13, 12, 11, 10, 9, 5, 642, + 944, 945, 946, 947, 948, 949, 950, 953, 954, 955, + 956, 958, 961, 963, 964, 965, 966, 971, 974, 976, + 977, 978, 979, 980, 981, 984, 985, 989, 991, 999, + 1000, 1004, 1006, 1011, 1012, 1013, 1014, 1015, 1020, 1023, + 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1033, 1034, 1035, + 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1049, 1049, 1049, + 1049, 1049, 1049, 1050, 1050, 1051, 1051, 732, 1051, 1051, + 1051, 1052, 1052, 1052, 1053, 1053, 1053, 1053, 1053, 1053, + 1054, 1054, 1054, 1054, 1055, 1055, 729, 1055, 1055, 1055, + 728, 727, 726, 725, 724, 722, 721, 720, 719, 718, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642, 642, 642, 642, 642, 642, 642, - 642, 642, 642, 642 + 717, 716, 715, 714, 709, 708, 706, 705, 704, 703, + 702, 701, 700, 699, 696, 695, 694, 693, 692, 691, + 690, 688, 686, 685, 684, 683, 682, 681, 680, 679, + 678, 677, 676, 675, 673, 672, 671, 670, 669, 668, + 667, 665, 664, 663, 662, 661, 660, 659, 658, 657, + 656, 655, 654, 653, 652, 651, 649, 648, 647, 646, + 645, 644, 643, 642, 641, 638, 637, 636, 635, 634, + 633, 632, 631, 629, 628, 627, 626, 625, 623, 622, + 620, 619, 618, 615, 614, 613, 612, 611, 609, 608, + 607, 606, 605, 604, 603, 602, 601, 599, 598, 597, + + 596, 594, 593, 591, 590, 589, 587, 586, 585, 584, + 583, 581, 579, 573, 571, 568, 566, 565, 564, 562, + 561, 560, 559, 558, 557, 556, 555, 554, 553, 552, + 551, 550, 549, 548, 547, 546, 545, 543, 541, 540, + 539, 538, 537, 535, 534, 533, 531, 530, 529, 528, + 527, 526, 525, 524, 521, 520, 519, 518, 516, 515, + 513, 512, 511, 510, 509, 508, 507, 506, 504, 503, + 502, 501, 500, 499, 497, 496, 495, 494, 493, 489, + 488, 487, 486, 485, 484, 483, 482, 481, 479, 478, + 477, 476, 475, 474, 473, 472, 471, 470, 469, 468, + + 465, 463, 462, 461, 460, 459, 457, 456, 455, 454, + 453, 452, 450, 448, 446, 445, 444, 443, 441, 440, + 439, 438, 436, 435, 434, 433, 431, 429, 427, 426, + 425, 423, 422, 421, 412, 407, 406, 405, 404, 403, + 402, 401, 400, 398, 397, 396, 395, 394, 392, 391, + 390, 389, 388, 387, 386, 385, 384, 383, 381, 380, + 379, 378, 377, 376, 375, 374, 373, 372, 370, 369, + 368, 367, 366, 364, 363, 362, 361, 360, 359, 358, + 356, 355, 354, 353, 351, 350, 349, 348, 346, 345, + 344, 343, 342, 341, 339, 338, 336, 335, 334, 333, + + 332, 331, 330, 328, 327, 326, 325, 324, 323, 322, + 321, 320, 319, 317, 316, 315, 314, 313, 312, 311, + 310, 309, 307, 305, 303, 302, 301, 300, 299, 298, + 297, 296, 295, 294, 293, 292, 291, 290, 289, 288, + 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, + 277, 276, 275, 274, 273, 272, 270, 269, 268, 267, + 266, 265, 264, 263, 262, 261, 260, 259, 258, 257, + 256, 255, 251, 238, 230, 226, 221, 220, 217, 213, + 212, 211, 210, 206, 205, 204, 203, 200, 199, 198, + 197, 196, 195, 193, 192, 191, 190, 187, 184, 183, + + 182, 181, 180, 175, 174, 173, 172, 171, 170, 169, + 168, 167, 166, 165, 163, 162, 161, 160, 159, 158, + 157, 156, 154, 153, 152, 151, 150, 146, 145, 142, + 141, 140, 139, 138, 137, 135, 133, 131, 130, 129, + 128, 127, 126, 125, 124, 123, 121, 120, 119, 118, + 116, 115, 114, 113, 112, 111, 110, 108, 106, 101, + 98, 96, 95, 94, 91, 76, 65, 62, 60, 59, + 54, 48, 45, 37, 33, 32, 21, 20, 19, 18, + 15, 14, 13, 11, 10, 9, 5, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, 1048, + 1048, 1048 } ; static yy_state_type yy_last_accepting_state; static char *yy_last_accepting_cpos; +extern int yy_flex_debug; +int yy_flex_debug = 0; + /* The intent behind this definition is that it'll catch * any uses of REJECT which flex missed. */ #define REJECT reject_used_but_not_detected #define yymore() yymore_used_but_not_detected #define YY_MORE_ADJ 0 +#define YY_RESTORE_YY_MORE_OFFSET char *yytext; -#define INITIAL 0 -/* NetHack 3.5 lev_comp.l $Date: 2009/05/11 22:53:51 $ $Revision: 1.12 $ */ +#line 1 "lev_comp.l" +#line 2 "lev_comp.l" +/* NetHack 3.5 lev_comp.l $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 lev_comp.l $Date: 2009/05/06 10:54:31 $ $Revision: 1.9 $ */ /* SCCS Id: @(#)lev_lex.c 3.5 2002/03/27 */ /* Copyright (c) 1989 by Jean-Christophe Collet */ /* NetHack may be freely redistributed. See license for details. */ @@ -753,51 +1172,133 @@ int FDECL(yyoutput, (int)); void FDECL(init_yyin, (FILE *)); void FDECL(init_yyout, (FILE *)); +long NDECL(handle_varstring_check); +long FDECL(corefunc_str_check, (char *, long)); + +extern struct lc_vardefs *FDECL(vardef_defined,(struct lc_vardefs *,char *, int)); + +extern struct lc_vardefs *variable_definitions; + +extern long FDECL(method_defined, (char *, long, long *)); + +void FDECL(savetoken, (char *)); +void NDECL(newline); +void FDECL(advancepos, (char *)); + /* * This doesn't always get put in lev_comp.h * (esp. when using older versions of bison). */ extern YYSTYPE yylval; -int nh_line_number = 1, colon_line_number = 1; +int nh_line_number = 1; +int token_start_pos = 0; +char curr_token[512]; static char map[4096]; static int map_cnt = 0; +FILE *orig_yyin = NULL; + +#define ST_RET(x) do { savetoken(yytext); return x; } while (0); +#define ST_RETF(y, x) do { savetoken(yytext); y; return x; } while (0); + + +#line 1207 "lex.yy.c" + +#define INITIAL 0 #define MAPC 1 +#ifndef YY_NO_UNISTD_H +/* Special case for "unistd.h", since it is non-ANSI. We include it way + * down here because we want the user's section 1 to have been scanned first. + * The user has a chance to override it with an option. + */ +#include +#endif + +#ifndef YY_EXTRA_TYPE +#define YY_EXTRA_TYPE void * +#endif + +static int yy_init_globals (void ); + +/* Accessor methods to globals. + These are made visible to non-reentrant scanners for convenience. */ + +int yylex_destroy (void ); + +int yyget_debug (void ); + +void yyset_debug (int debug_flag ); + +YY_EXTRA_TYPE yyget_extra (void ); + +void yyset_extra (YY_EXTRA_TYPE user_defined ); + +FILE *yyget_in (void ); + +void yyset_in (FILE * in_str ); + +FILE *yyget_out (void ); + +void yyset_out (FILE * out_str ); + +yy_size_t yyget_leng (void ); + +char *yyget_text (void ); + +int yyget_lineno (void ); + +void yyset_lineno (int line_number ); /* Macros after this point can all be overridden by user definitions in * section 1. */ #ifndef YY_SKIP_YYWRAP -extern int NDECL(yywrap); -#endif - -#ifndef YY_NO_UNPUT -static void FDECL(yyunput, (int,char *)); +#ifdef __cplusplus +extern "C" int yywrap (void ); +#else +extern int yywrap (void ); +#endif #endif + static void yyunput (int c,char *buf_ptr ); + #ifndef yytext_ptr -static void FDECL(yy_flex_strncpy, (char *,const char *,int)); +static void yy_flex_strncpy (char *,yyconst char *,int ); +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * ); #endif #ifndef YY_NO_INPUT -static int NDECL(input); + +#ifdef __cplusplus +static int yyinput (void ); +#else +static int input (void ); +#endif + #endif /* Amount of stuff to slurp up with each read. */ #ifndef YY_READ_BUF_SIZE +#ifdef __ia64__ +/* On IA-64, the buffer size is 16k, not 8k */ +#define YY_READ_BUF_SIZE 16384 +#else #define YY_READ_BUF_SIZE 8192 +#endif /* __ia64__ */ #endif /* Copy whatever the last rule matched to the standard output. */ - #ifndef ECHO /* This used to be an fputs(), but since the string might contain NUL's, * we now use fwrite(). */ -#define ECHO (void) fwrite( yytext, yyleng, 1, yyout ) +#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0) #endif /* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, @@ -805,9 +1306,10 @@ static int NDECL(input); */ #ifndef YY_INPUT #define YY_INPUT(buf,result,max_size) \ - if ( yy_current_buffer->yy_is_interactive ) \ + if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ { \ - int c = '*', n; \ + int c = '*'; \ + size_t n; \ for ( n = 0; n < max_size && \ (c = getc( yyin )) != EOF && c != '\n'; ++n ) \ buf[n] = (char) c; \ @@ -817,9 +1319,22 @@ static int NDECL(input); YY_FATAL_ERROR( "input in flex scanner failed" ); \ result = n; \ } \ - else if ( ((result = fread( buf, 1, max_size, yyin )) == 0) \ - && ferror( yyin ) ) \ - YY_FATAL_ERROR( "input in flex scanner failed" ); + else \ + { \ + errno=0; \ + while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \ + { \ + if( errno != EINTR) \ + { \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + break; \ + } \ + errno=0; \ + clearerr(yyin); \ + } \ + }\ +\ + #endif /* No semi-colon after return; correct usage is to write "yyterminate();" - @@ -840,6 +1355,19 @@ static int NDECL(input); #define YY_FATAL_ERROR(msg) yy_fatal_error( msg ) #endif +/* end tables serialization structures and prototypes */ + +/* Default declaration of generated scanner - a define so the user can + * easily add parameters. + */ +#ifndef YY_DECL +#define YY_DECL_IS_OURS 1 + +extern int yylex (void); + +#define YY_DECL int yylex (void) +#endif /* !YY_DECL */ + /* Code executed at the beginning of each rule, after yytext and yyleng * have been set up. */ @@ -854,29 +1382,28 @@ static int NDECL(input); #define YY_RULE_SETUP \ if ( yyleng > 0 ) \ - yy_current_buffer->yy_at_bol = \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \ (yytext[yyleng - 1] == '\n'); \ YY_USER_ACTION -int NDECL(yylex); -int yylex() - { +/** The main scanner function which does all the work. + */ +YY_DECL +{ register yy_state_type yy_current_state; register char *yy_cp, *yy_bp; register int yy_act; - - - - if ( yy_init ) + + if ( !(yy_init) ) { - yy_init = 0; + (yy_init) = 1; #ifdef YY_USER_INIT YY_USER_INIT; #endif - if ( ! yy_start ) - yy_start = 1; /* first start state */ + if ( ! (yy_start) ) + (yy_start) = 1; /* first start state */ if ( ! yyin ) yyin = stdin; @@ -884,74 +1411,81 @@ int yylex() if ( ! yyout ) yyout = stdout; - if ( ! yy_current_buffer ) - yy_current_buffer = - yy_create_buffer( yyin, YY_BUF_SIZE ); - - yy_load_buffer_state(); + if ( ! YY_CURRENT_BUFFER ) { + yyensure_buffer_stack (); + YY_CURRENT_BUFFER_LVALUE = + yy_create_buffer(yyin,YY_BUF_SIZE ); } + yy_load_buffer_state( ); + } + + { +#line 104 "lev_comp.l" + +#line 1427 "lex.yy.c" + while ( 1 ) /* loops until end-of-file is reached */ { - yy_cp = yy_c_buf_p; + yy_cp = (yy_c_buf_p); /* Support of yytext. */ - *yy_cp = yy_hold_char; + *yy_cp = (yy_hold_char); /* yy_bp points to the position in yy_ch_buf of the start of * the current run. */ yy_bp = yy_cp; - yy_current_state = yy_start; + yy_current_state = (yy_start); yy_current_state += YY_AT_BOL(); yy_match: do { - register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; + register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)] ; if ( yy_accept[yy_current_state] ) { - yy_last_accepting_state = yy_current_state; - yy_last_accepting_cpos = yy_cp; + (yy_last_accepting_state) = yy_current_state; + (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 643 ) + if ( yy_current_state >= 1049 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; ++yy_cp; } - while ( yy_base[yy_current_state] != 800 ); + while ( yy_base[yy_current_state] != 1288 ); yy_find_action: yy_act = yy_accept[yy_current_state]; if ( yy_act == 0 ) { /* have to back up */ - yy_cp = yy_last_accepting_cpos; - yy_current_state = yy_last_accepting_state; + yy_cp = (yy_last_accepting_cpos); + yy_current_state = (yy_last_accepting_state); yy_act = yy_accept[yy_current_state]; } YY_DO_BEFORE_ACTION; - do_action: /* This label is used only to access EOF actions. */ - switch ( yy_act ) { /* beginning of action switch */ case 0: /* must back up */ /* undo the effects of YY_DO_BEFORE_ACTION */ - *yy_cp = yy_hold_char; - yy_cp = yy_last_accepting_cpos; - yy_current_state = yy_last_accepting_state; + *yy_cp = (yy_hold_char); + yy_cp = (yy_last_accepting_cpos); + yy_current_state = (yy_last_accepting_state); goto yy_find_action; case 1: YY_RULE_SETUP +#line 105 "lev_comp.l" { + savetoken(yytext); BEGIN(INITIAL); yylval.map = (char *) alloc(map_cnt + 1); (void) strncpy(yylval.map, map, map_cnt); @@ -961,465 +1495,1020 @@ YY_RULE_SETUP } YY_BREAK case 2: +/* rule 2 can match eol */ YY_RULE_SETUP +#line 114 "lev_comp.l" { int len = yyleng; + savetoken(yytext); /* convert \r\n to \n */ if (len >= 2 && yytext[len - 2] == '\r') len -= 1; - nh_line_number++; (void) strncpy(map + map_cnt, yytext, len); map_cnt += len; map[map_cnt - 1] = '\n'; map[map_cnt] = '\0'; + newline(); } YY_BREAK case 3: +/* rule 3 can match eol */ YY_RULE_SETUP -{ nh_line_number++; } +#line 125 "lev_comp.l" +{ savetoken(yytext); newline(); } YY_BREAK case 4: YY_RULE_SETUP -{ colon_line_number = nh_line_number; return ':'; } +#line 126 "lev_comp.l" +ST_RET(MESSAGE_ID); YY_BREAK case 5: YY_RULE_SETUP -return MESSAGE_ID; +#line 127 "lev_comp.l" +ST_RET(NOMAP_ID); YY_BREAK case 6: YY_RULE_SETUP -return MAZE_ID; +#line 128 "lev_comp.l" +ST_RET(MAZE_ID); YY_BREAK case 7: YY_RULE_SETUP -return NOMAP_ID; +#line 129 "lev_comp.l" +ST_RET(LEVEL_ID); YY_BREAK case 8: YY_RULE_SETUP -return LEVEL_ID; +#line 130 "lev_comp.l" +ST_RET(LEV_INIT_ID); YY_BREAK case 9: YY_RULE_SETUP -return LEV_INIT_ID; +#line 131 "lev_comp.l" +ST_RET(MAZE_GRID_ID); YY_BREAK case 10: YY_RULE_SETUP -return FLAGS_ID; +#line 132 "lev_comp.l" +ST_RET(SOLID_FILL_ID); YY_BREAK case 11: YY_RULE_SETUP -return GEOMETRY_ID; +#line 133 "lev_comp.l" +ST_RET(MINES_ID); YY_BREAK case 12: YY_RULE_SETUP -{ BEGIN(MAPC); nh_line_number++; } +#line 134 "lev_comp.l" +ST_RET(ROGUELEV_ID); YY_BREAK case 13: YY_RULE_SETUP -return OBJECT_ID; +#line 135 "lev_comp.l" +ST_RET(FLAGS_ID); YY_BREAK case 14: YY_RULE_SETUP -return COBJECT_ID; +#line 136 "lev_comp.l" +ST_RET(GEOMETRY_ID); YY_BREAK case 15: +/* rule 15 can match eol */ YY_RULE_SETUP -return MONSTER_ID; +#line 137 "lev_comp.l" +{ savetoken(yytext); BEGIN(MAPC); newline(); } YY_BREAK case 16: YY_RULE_SETUP -return TRAP_ID; +#line 138 "lev_comp.l" +ST_RET(object_ID); YY_BREAK case 17: YY_RULE_SETUP -return DOOR_ID; +#line 139 "lev_comp.l" +ST_RET(OBJECT_ID); YY_BREAK case 18: YY_RULE_SETUP -return DRAWBRIDGE_ID; +#line 140 "lev_comp.l" +ST_RET(COBJECT_ID); YY_BREAK case 19: YY_RULE_SETUP -return MAZEWALK_ID; +#line 141 "lev_comp.l" +ST_RET(MONSTER_ID); YY_BREAK case 20: YY_RULE_SETUP -return WALLIFY_ID; +#line 142 "lev_comp.l" +ST_RET(monster_ID); YY_BREAK case 21: YY_RULE_SETUP -return REGION_ID; +#line 143 "lev_comp.l" +ST_RET(TRAP_ID); YY_BREAK case 22: YY_RULE_SETUP -return RANDOM_OBJECTS_ID; +#line 144 "lev_comp.l" +ST_RET(DOOR_ID); YY_BREAK case 23: YY_RULE_SETUP -return RANDOM_MONSTERS_ID; +#line 145 "lev_comp.l" +ST_RET(ROOMDOOR_ID); YY_BREAK case 24: YY_RULE_SETUP -return RANDOM_PLACES_ID; +#line 146 "lev_comp.l" +ST_RET(DRAWBRIDGE_ID); YY_BREAK case 25: YY_RULE_SETUP -return ALTAR_ID; +#line 147 "lev_comp.l" +ST_RET(MAZEWALK_ID); YY_BREAK case 26: YY_RULE_SETUP -return LADDER_ID; +#line 148 "lev_comp.l" +ST_RET(WALLIFY_ID); YY_BREAK case 27: YY_RULE_SETUP -return STAIR_ID; +#line 149 "lev_comp.l" +ST_RET(REGION_ID); YY_BREAK case 28: YY_RULE_SETUP -return PORTAL_ID; +#line 150 "lev_comp.l" +ST_RET(ALTAR_ID); YY_BREAK case 29: YY_RULE_SETUP -return TELEPRT_ID; +#line 151 "lev_comp.l" +ST_RET(LADDER_ID); YY_BREAK case 30: YY_RULE_SETUP -return BRANCH_ID; +#line 152 "lev_comp.l" +ST_RET(STAIR_ID); YY_BREAK case 31: YY_RULE_SETUP -return FOUNTAIN_ID; +#line 153 "lev_comp.l" +ST_RET(PORTAL_ID); YY_BREAK case 32: YY_RULE_SETUP -return SINK_ID; +#line 154 "lev_comp.l" +ST_RET(TELEPRT_ID); YY_BREAK case 33: YY_RULE_SETUP -return POOL_ID; +#line 155 "lev_comp.l" +ST_RET(BRANCH_ID); YY_BREAK case 34: YY_RULE_SETUP -return NON_DIGGABLE_ID; +#line 156 "lev_comp.l" +ST_RET(FOUNTAIN_ID); YY_BREAK case 35: YY_RULE_SETUP -return NON_PASSWALL_ID; +#line 157 "lev_comp.l" +ST_RET(SINK_ID); YY_BREAK case 36: YY_RULE_SETUP -return ROOM_ID; +#line 158 "lev_comp.l" +ST_RET(POOL_ID); YY_BREAK case 37: YY_RULE_SETUP -return SUBROOM_ID; +#line 159 "lev_comp.l" +ST_RET(NON_DIGGABLE_ID); YY_BREAK case 38: YY_RULE_SETUP -return RAND_CORRIDOR_ID; +#line 160 "lev_comp.l" +ST_RET(NON_PASSWALL_ID); YY_BREAK case 39: YY_RULE_SETUP -return CORRIDOR_ID; +#line 161 "lev_comp.l" +ST_RET(IF_ID); YY_BREAK case 40: YY_RULE_SETUP -return GOLD_ID; +#line 162 "lev_comp.l" +ST_RET(ELSE_ID); YY_BREAK case 41: YY_RULE_SETUP -return ENGRAVING_ID; +#line 163 "lev_comp.l" +ST_RET(EXIT_ID); YY_BREAK case 42: YY_RULE_SETUP -return NAME_ID; +#line 164 "lev_comp.l" +ST_RET(ROOM_ID); YY_BREAK case 43: YY_RULE_SETUP -return CHANCE_ID; +#line 165 "lev_comp.l" +ST_RET(SUBROOM_ID); YY_BREAK case 44: YY_RULE_SETUP -return LEV; +#line 166 "lev_comp.l" +ST_RET(RAND_CORRIDOR_ID); YY_BREAK case 45: YY_RULE_SETUP -{ yylval.i=D_ISOPEN; return DOOR_STATE; } +#line 167 "lev_comp.l" +ST_RET(CORRIDOR_ID); YY_BREAK case 46: YY_RULE_SETUP -{ yylval.i=D_CLOSED; return DOOR_STATE; } +#line 168 "lev_comp.l" +ST_RET(TERRAIN_ID); YY_BREAK case 47: YY_RULE_SETUP -{ yylval.i=D_LOCKED; return DOOR_STATE; } +#line 169 "lev_comp.l" +ST_RET(terrain_ID); YY_BREAK case 48: YY_RULE_SETUP -{ yylval.i=D_NODOOR; return DOOR_STATE; } +#line 170 "lev_comp.l" +ST_RET(REPLACE_TERRAIN_ID); YY_BREAK case 49: YY_RULE_SETUP -{ yylval.i=D_BROKEN; return DOOR_STATE; } +#line 171 "lev_comp.l" +ST_RET(GOLD_ID); YY_BREAK case 50: YY_RULE_SETUP -{ yylval.i=W_NORTH; return DIRECTION; } +#line 172 "lev_comp.l" +ST_RET(GRAVE_ID); YY_BREAK case 51: YY_RULE_SETUP -{ yylval.i=W_EAST; return DIRECTION; } +#line 173 "lev_comp.l" +ST_RET(ENGRAVING_ID); YY_BREAK case 52: YY_RULE_SETUP -{ yylval.i=W_SOUTH; return DIRECTION; } +#line 174 "lev_comp.l" +ST_RET(MINERALIZE_ID); YY_BREAK case 53: YY_RULE_SETUP -{ yylval.i=W_WEST; return DIRECTION; } +#line 175 "lev_comp.l" +ST_RET(NAME_ID); YY_BREAK case 54: YY_RULE_SETUP -{ yylval.i = -1; return RANDOM_TYPE; } +#line 176 "lev_comp.l" +ST_RET(FOR_ID); YY_BREAK case 55: YY_RULE_SETUP -{ yylval.i = -2; return NONE; } +#line 177 "lev_comp.l" +ST_RET(TO_ID); YY_BREAK case 56: YY_RULE_SETUP -return O_REGISTER; +#line 178 "lev_comp.l" +ST_RET(LOOP_ID); YY_BREAK case 57: YY_RULE_SETUP -return M_REGISTER; +#line 179 "lev_comp.l" +ST_RET(SWITCH_ID); YY_BREAK case 58: YY_RULE_SETUP -return P_REGISTER; +#line 180 "lev_comp.l" +ST_RET(CASE_ID); YY_BREAK case 59: YY_RULE_SETUP -return A_REGISTER; +#line 181 "lev_comp.l" +ST_RET(BREAK_ID); YY_BREAK case 60: YY_RULE_SETUP -{ yylval.i=1; return LEFT_OR_RIGHT; } +#line 182 "lev_comp.l" +ST_RET(DEFAULT_ID); YY_BREAK case 61: YY_RULE_SETUP -{ yylval.i=2; return LEFT_OR_RIGHT; } +#line 183 "lev_comp.l" +ST_RET(FUNCTION_ID); YY_BREAK case 62: YY_RULE_SETUP -{ yylval.i=3; return CENTER; } +#line 184 "lev_comp.l" +ST_RET(SHUFFLE_ID); YY_BREAK case 63: YY_RULE_SETUP -{ yylval.i=4; return LEFT_OR_RIGHT; } +#line 185 "lev_comp.l" +ST_RET(MONTYPE_ID); YY_BREAK case 64: YY_RULE_SETUP -{ yylval.i=5; return LEFT_OR_RIGHT; } +#line 186 "lev_comp.l" +ST_RET(selection_ID); YY_BREAK case 65: YY_RULE_SETUP -{ yylval.i=1; return TOP_OR_BOT; } +#line 187 "lev_comp.l" +ST_RET(rect_ID); YY_BREAK case 66: YY_RULE_SETUP -{ yylval.i=5; return TOP_OR_BOT; } +#line 188 "lev_comp.l" +ST_RET(fillrect_ID); YY_BREAK case 67: YY_RULE_SETUP -{ yylval.i=1; return LIGHT_STATE; } +#line 189 "lev_comp.l" +ST_RET(line_ID); YY_BREAK case 68: YY_RULE_SETUP -{ yylval.i=0; return LIGHT_STATE; } +#line 190 "lev_comp.l" +ST_RET(randline_ID); YY_BREAK case 69: YY_RULE_SETUP -{ yylval.i=0; return FILLING; } +#line 191 "lev_comp.l" +ST_RET(grow_ID); YY_BREAK case 70: YY_RULE_SETUP -{ yylval.i=1; return FILLING; } +#line 192 "lev_comp.l" +ST_RET(flood_ID); YY_BREAK case 71: YY_RULE_SETUP -{ yylval.i= AM_NONE; return ALIGNMENT; } +#line 193 "lev_comp.l" +ST_RET(rndcoord_ID); YY_BREAK case 72: YY_RULE_SETUP -{ yylval.i= AM_LAWFUL; return ALIGNMENT; } +#line 194 "lev_comp.l" +ST_RET(circle_ID); YY_BREAK case 73: YY_RULE_SETUP -{ yylval.i= AM_NEUTRAL; return ALIGNMENT; } +#line 195 "lev_comp.l" +ST_RET(ellipse_ID); YY_BREAK case 74: YY_RULE_SETUP -{ yylval.i= AM_CHAOTIC; return ALIGNMENT; } +#line 196 "lev_comp.l" +ST_RET(filter_ID); YY_BREAK case 75: YY_RULE_SETUP -{ yylval.i= AM_SPLEV_CO; return ALIGNMENT; } +#line 197 "lev_comp.l" +ST_RET(gradient_ID); YY_BREAK case 76: YY_RULE_SETUP -{ yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; } +#line 198 "lev_comp.l" +ST_RET(complement_ID); YY_BREAK case 77: YY_RULE_SETUP -{ yylval.i=1; return MON_ATTITUDE; } +#line 199 "lev_comp.l" +{ savetoken(yytext); yylval.i=SEL_GRADIENT_RADIAL; return GRADIENT_TYPE; } YY_BREAK case 78: YY_RULE_SETUP -{ yylval.i=0; return MON_ATTITUDE; } +#line 200 "lev_comp.l" +{ savetoken(yytext); yylval.i=SEL_GRADIENT_SQUARE; return GRADIENT_TYPE; } YY_BREAK case 79: YY_RULE_SETUP -{ yylval.i=1; return MON_ALERTNESS; } +#line 201 "lev_comp.l" +{ savetoken(yytext); yylval.i=DRY; return HUMIDITY_TYPE; } YY_BREAK case 80: YY_RULE_SETUP -{ yylval.i=0; return MON_ALERTNESS; } +#line 202 "lev_comp.l" +{ savetoken(yytext); yylval.i=WET; return HUMIDITY_TYPE; } YY_BREAK case 81: YY_RULE_SETUP -{ yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; } +#line 203 "lev_comp.l" +{ savetoken(yytext); yylval.i=HOT; return HUMIDITY_TYPE; } YY_BREAK case 82: YY_RULE_SETUP -{ yylval.i= M_AP_MONSTER; return MON_APPEARANCE; } +#line 204 "lev_comp.l" +{ savetoken(yytext); yylval.i=SOLID; return HUMIDITY_TYPE; } YY_BREAK case 83: YY_RULE_SETUP -{ yylval.i= M_AP_OBJECT; return MON_APPEARANCE; } +#line 205 "lev_comp.l" +{ savetoken(yytext); yylval.i=ANY_LOC; return HUMIDITY_TYPE; } YY_BREAK case 84: YY_RULE_SETUP -{ yylval.i=2; return ALTAR_TYPE; } +#line 206 "lev_comp.l" +ST_RET(LEV); YY_BREAK case 85: YY_RULE_SETUP -{ yylval.i=1; return ALTAR_TYPE; } +#line 207 "lev_comp.l" +ST_RET(QUANTITY_ID); YY_BREAK case 86: YY_RULE_SETUP -{ yylval.i=0; return ALTAR_TYPE; } +#line 208 "lev_comp.l" +ST_RET(BURIED_ID); YY_BREAK case 87: YY_RULE_SETUP -{ yylval.i=1; return UP_OR_DOWN; } +#line 209 "lev_comp.l" +ST_RET(ERODED_ID); YY_BREAK case 88: YY_RULE_SETUP -{ yylval.i=0; return UP_OR_DOWN; } +#line 210 "lev_comp.l" +ST_RET(ERODEPROOF_ID); YY_BREAK case 89: YY_RULE_SETUP -{ yylval.i=0; return BOOLEAN; } +#line 211 "lev_comp.l" +ST_RET(TRAPPED_ID); YY_BREAK case 90: YY_RULE_SETUP -{ yylval.i=1; return BOOLEAN; } +#line 212 "lev_comp.l" +ST_RET(RECHARGED_ID); YY_BREAK case 91: YY_RULE_SETUP -{ yylval.i=DUST; return ENGRAVING_TYPE; } +#line 213 "lev_comp.l" +ST_RET(INVIS_ID); YY_BREAK case 92: YY_RULE_SETUP -{ yylval.i=ENGRAVE; return ENGRAVING_TYPE; } +#line 214 "lev_comp.l" +ST_RET(GREASED_ID); YY_BREAK case 93: YY_RULE_SETUP -{ yylval.i=BURN; return ENGRAVING_TYPE; } +#line 215 "lev_comp.l" +ST_RET(FEMALE_ID); YY_BREAK case 94: YY_RULE_SETUP -{ yylval.i=MARK; return ENGRAVING_TYPE; } +#line 216 "lev_comp.l" +ST_RET(CANCELLED_ID); YY_BREAK case 95: YY_RULE_SETUP -{ yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; } +#line 217 "lev_comp.l" +ST_RET(REVIVED_ID); YY_BREAK case 96: YY_RULE_SETUP -{ yylval.i=1; return CURSE_TYPE; } +#line 218 "lev_comp.l" +ST_RET(AVENGE_ID); YY_BREAK case 97: YY_RULE_SETUP -{ yylval.i=2; return CURSE_TYPE; } +#line 219 "lev_comp.l" +ST_RET(FLEEING_ID); YY_BREAK case 98: YY_RULE_SETUP -{ yylval.i=3; return CURSE_TYPE; } +#line 220 "lev_comp.l" +ST_RET(BLINDED_ID); YY_BREAK case 99: YY_RULE_SETUP -{ return CONTAINED; } +#line 221 "lev_comp.l" +ST_RET(PARALYZED_ID); YY_BREAK case 100: YY_RULE_SETUP -{ yylval.i=NOTELEPORT; return FLAG_TYPE; } +#line 222 "lev_comp.l" +ST_RET(STUNNED_ID); YY_BREAK case 101: YY_RULE_SETUP -{ yylval.i=HARDFLOOR; return FLAG_TYPE; } +#line 223 "lev_comp.l" +ST_RET(CONFUSED_ID); YY_BREAK case 102: YY_RULE_SETUP -{ yylval.i=NOMMAP; return FLAG_TYPE; } +#line 224 "lev_comp.l" +ST_RET(SEENTRAPS_ID); YY_BREAK case 103: YY_RULE_SETUP -{ yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */ +#line 225 "lev_comp.l" +ST_RET(ALL_ID); YY_BREAK case 104: YY_RULE_SETUP -{ yylval.i=SHORTSIGHTED; return FLAG_TYPE; } +#line 226 "lev_comp.l" +ST_RETF((yylval.i=1), HORIZ_OR_VERT); YY_BREAK case 105: YY_RULE_SETUP -{ yylval.i = atoi(yytext + 1); return PERCENT; } +#line 227 "lev_comp.l" +{ savetoken(yytext); yylval.i=2; return HORIZ_OR_VERT; } YY_BREAK case 106: YY_RULE_SETUP -{ yylval.i=atoi(yytext); return INTEGER; } +#line 228 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_ISOPEN; return DOOR_STATE; } YY_BREAK case 107: YY_RULE_SETUP -{ yytext[yyleng-1] = 0; /* Discard the trailing \" */ +#line 229 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_CLOSED; return DOOR_STATE; } + YY_BREAK +case 108: +YY_RULE_SETUP +#line 230 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_LOCKED; return DOOR_STATE; } + YY_BREAK +case 109: +YY_RULE_SETUP +#line 231 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_NODOOR; return DOOR_STATE; } + YY_BREAK +case 110: +YY_RULE_SETUP +#line 232 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_BROKEN; return DOOR_STATE; } + YY_BREAK +case 111: +YY_RULE_SETUP +#line 233 "lev_comp.l" +{ savetoken(yytext); yylval.i=D_SECRET; return DOOR_STATE; } + YY_BREAK +case 112: +YY_RULE_SETUP +#line 234 "lev_comp.l" +{ savetoken(yytext); yylval.i=W_NORTH; return DIRECTION; } + YY_BREAK +case 113: +YY_RULE_SETUP +#line 235 "lev_comp.l" +{ savetoken(yytext); yylval.i=W_EAST; return DIRECTION; } + YY_BREAK +case 114: +YY_RULE_SETUP +#line 236 "lev_comp.l" +{ savetoken(yytext); yylval.i=W_SOUTH; return DIRECTION; } + YY_BREAK +case 115: +YY_RULE_SETUP +#line 237 "lev_comp.l" +{ savetoken(yytext); yylval.i=W_WEST; return DIRECTION; } + YY_BREAK +case 116: +YY_RULE_SETUP +#line 238 "lev_comp.l" +{ savetoken(yytext); yylval.i = -1; return RANDOM_TYPE; } + YY_BREAK +case 117: +YY_RULE_SETUP +#line 239 "lev_comp.l" +{ savetoken(yytext); yylval.i = -1; return RANDOM_TYPE_BRACKET; } + YY_BREAK +case 118: +YY_RULE_SETUP +#line 240 "lev_comp.l" +{ savetoken(yytext); yylval.i = -2; return NONE; } + YY_BREAK +case 119: +YY_RULE_SETUP +#line 241 "lev_comp.l" +ST_RET(A_REGISTER); + YY_BREAK +case 120: +YY_RULE_SETUP +#line 242 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return LEFT_OR_RIGHT; } + YY_BREAK +case 121: +YY_RULE_SETUP +#line 243 "lev_comp.l" +{ savetoken(yytext); yylval.i=2; return LEFT_OR_RIGHT; } + YY_BREAK +case 122: +YY_RULE_SETUP +#line 244 "lev_comp.l" +{ savetoken(yytext); yylval.i=3; return CENTER; } + YY_BREAK +case 123: +YY_RULE_SETUP +#line 245 "lev_comp.l" +{ savetoken(yytext); yylval.i=4; return LEFT_OR_RIGHT; } + YY_BREAK +case 124: +YY_RULE_SETUP +#line 246 "lev_comp.l" +{ savetoken(yytext); yylval.i=5; return LEFT_OR_RIGHT; } + YY_BREAK +case 125: +YY_RULE_SETUP +#line 247 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return TOP_OR_BOT; } + YY_BREAK +case 126: +YY_RULE_SETUP +#line 248 "lev_comp.l" +{ savetoken(yytext); yylval.i=5; return TOP_OR_BOT; } + YY_BREAK +case 127: +YY_RULE_SETUP +#line 249 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return LIGHT_STATE; } + YY_BREAK +case 128: +YY_RULE_SETUP +#line 250 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return LIGHT_STATE; } + YY_BREAK +case 129: +YY_RULE_SETUP +#line 251 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return FILLING; } + YY_BREAK +case 130: +YY_RULE_SETUP +#line 252 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return FILLING; } + YY_BREAK +case 131: +YY_RULE_SETUP +#line 253 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return IRREGULAR; } + YY_BREAK +case 132: +YY_RULE_SETUP +#line 254 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return IRREGULAR; } + YY_BREAK +case 133: +YY_RULE_SETUP +#line 255 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return JOINED; } + YY_BREAK +case 134: +YY_RULE_SETUP +#line 256 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return JOINED; } + YY_BREAK +case 135: +YY_RULE_SETUP +#line 257 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return LIMITED; } + YY_BREAK +case 136: +YY_RULE_SETUP +#line 258 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return LIMITED; } + YY_BREAK +case 137: +YY_RULE_SETUP +#line 259 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_NONE; return ALIGNMENT; } + YY_BREAK +case 138: +YY_RULE_SETUP +#line 260 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_LAWFUL; return ALIGNMENT; } + YY_BREAK +case 139: +YY_RULE_SETUP +#line 261 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_NEUTRAL; return ALIGNMENT; } + YY_BREAK +case 140: +YY_RULE_SETUP +#line 262 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_CHAOTIC; return ALIGNMENT; } + YY_BREAK +case 141: +YY_RULE_SETUP +#line 263 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_SPLEV_CO; return ALIGNMENT; } + YY_BREAK +case 142: +YY_RULE_SETUP +#line 264 "lev_comp.l" +{ savetoken(yytext); yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; } + YY_BREAK +case 143: +YY_RULE_SETUP +#line 265 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return MON_ATTITUDE; } + YY_BREAK +case 144: +YY_RULE_SETUP +#line 266 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return MON_ATTITUDE; } + YY_BREAK +case 145: +YY_RULE_SETUP +#line 267 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return MON_ALERTNESS; } + YY_BREAK +case 146: +YY_RULE_SETUP +#line 268 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return MON_ALERTNESS; } + YY_BREAK +case 147: +YY_RULE_SETUP +#line 269 "lev_comp.l" +{ savetoken(yytext); yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; } + YY_BREAK +case 148: +YY_RULE_SETUP +#line 270 "lev_comp.l" +{ savetoken(yytext); yylval.i= M_AP_MONSTER; return MON_APPEARANCE; } + YY_BREAK +case 149: +YY_RULE_SETUP +#line 271 "lev_comp.l" +{ savetoken(yytext); yylval.i= M_AP_OBJECT; return MON_APPEARANCE; } + YY_BREAK +case 150: +YY_RULE_SETUP +#line 272 "lev_comp.l" +{ savetoken(yytext); yylval.i=2; return ALTAR_TYPE; } + YY_BREAK +case 151: +YY_RULE_SETUP +#line 273 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return ALTAR_TYPE; } + YY_BREAK +case 152: +YY_RULE_SETUP +#line 274 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return ALTAR_TYPE; } + YY_BREAK +case 153: +YY_RULE_SETUP +#line 275 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return UP_OR_DOWN; } + YY_BREAK +case 154: +YY_RULE_SETUP +#line 276 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return UP_OR_DOWN; } + YY_BREAK +case 155: +YY_RULE_SETUP +#line 277 "lev_comp.l" +{ savetoken(yytext); yylval.i=0; return BOOLEAN; } + YY_BREAK +case 156: +YY_RULE_SETUP +#line 278 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return BOOLEAN; } + YY_BREAK +case 157: +YY_RULE_SETUP +#line 279 "lev_comp.l" +{ savetoken(yytext); yylval.i=DUST; return ENGRAVING_TYPE; } + YY_BREAK +case 158: +YY_RULE_SETUP +#line 280 "lev_comp.l" +{ savetoken(yytext); yylval.i=ENGRAVE; return ENGRAVING_TYPE; } + YY_BREAK +case 159: +YY_RULE_SETUP +#line 281 "lev_comp.l" +{ savetoken(yytext); yylval.i=BURN; return ENGRAVING_TYPE; } + YY_BREAK +case 160: +YY_RULE_SETUP +#line 282 "lev_comp.l" +{ savetoken(yytext); yylval.i=MARK; return ENGRAVING_TYPE; } + YY_BREAK +case 161: +YY_RULE_SETUP +#line 283 "lev_comp.l" +{ savetoken(yytext); yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; } + YY_BREAK +case 162: +YY_RULE_SETUP +#line 284 "lev_comp.l" +{ savetoken(yytext); yylval.i=1; return CURSE_TYPE; } + YY_BREAK +case 163: +YY_RULE_SETUP +#line 285 "lev_comp.l" +{ savetoken(yytext); yylval.i=2; return CURSE_TYPE; } + YY_BREAK +case 164: +YY_RULE_SETUP +#line 286 "lev_comp.l" +{ savetoken(yytext); yylval.i=3; return CURSE_TYPE; } + YY_BREAK +case 165: +YY_RULE_SETUP +#line 287 "lev_comp.l" +{ savetoken(yytext); yylval.i=NOTELEPORT; return FLAG_TYPE; } + YY_BREAK +case 166: +YY_RULE_SETUP +#line 288 "lev_comp.l" +{ savetoken(yytext); yylval.i=HARDFLOOR; return FLAG_TYPE; } + YY_BREAK +case 167: +YY_RULE_SETUP +#line 289 "lev_comp.l" +{ savetoken(yytext); yylval.i=NOMMAP; return FLAG_TYPE; } + YY_BREAK +case 168: +YY_RULE_SETUP +#line 290 "lev_comp.l" +{ savetoken(yytext); yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */ + YY_BREAK +case 169: +YY_RULE_SETUP +#line 291 "lev_comp.l" +{ savetoken(yytext); yylval.i=SHORTSIGHTED; return FLAG_TYPE; } + YY_BREAK +case 170: +YY_RULE_SETUP +#line 292 "lev_comp.l" +{ savetoken(yytext); yylval.i=MAZELEVEL; return FLAG_TYPE; } + YY_BREAK +case 171: +YY_RULE_SETUP +#line 293 "lev_comp.l" +{ savetoken(yytext); yylval.i=PREMAPPED; return FLAG_TYPE; } + YY_BREAK +case 172: +YY_RULE_SETUP +#line 294 "lev_comp.l" +{ savetoken(yytext); yylval.i=SHROUD; return FLAG_TYPE; } + YY_BREAK +case 173: +YY_RULE_SETUP +#line 295 "lev_comp.l" +{ savetoken(yytext); yylval.i=GRAVEYARD; return FLAG_TYPE; } + YY_BREAK +case 174: +YY_RULE_SETUP +#line 296 "lev_comp.l" +{ savetoken(yytext); yylval.i=ICEDPOOLS; return FLAG_TYPE; } + YY_BREAK +case 175: +YY_RULE_SETUP +#line 297 "lev_comp.l" +{ savetoken(yytext); yylval.i=SOLIDIFY; return FLAG_TYPE; } + YY_BREAK +case 176: +YY_RULE_SETUP +#line 298 "lev_comp.l" +{ char *p = strchr(yytext, 'd'); + savetoken(yytext); + if (p) { + *p = '\0'; + p++; + yylval.dice.num=atoi(yytext); + yylval.dice.die=atoi(p); + } else { yylval.dice.num = yylval.dice.die = 1; } + return DICE; + } + YY_BREAK +case 177: +YY_RULE_SETUP +#line 308 "lev_comp.l" +{ savetoken(yytext); yylval.i = atoi(yytext + 1); + if (yylval.i < 0 || yylval.i > 100) + lc_error("Unexpected percentile '%li%%'", yylval.i); + return PERCENT; } + YY_BREAK +case 178: +YY_RULE_SETUP +#line 312 "lev_comp.l" +{ savetoken(yytext); yylval.i=atoi(yytext); return MINUS_INTEGER; } + YY_BREAK +case 179: +YY_RULE_SETUP +#line 313 "lev_comp.l" +{ savetoken(yytext); yylval.i=atoi(yytext); return PLUS_INTEGER; } + YY_BREAK +case 180: +YY_RULE_SETUP +#line 314 "lev_comp.l" +{ savetoken(yytext); yylval.i = atoi(yytext); + if (yylval.i < 0 || yylval.i > 100) + lc_error("Unexpected percentile '%li%%'", yylval.i); + return SPERCENT; } + YY_BREAK +case 181: +YY_RULE_SETUP +#line 318 "lev_comp.l" +{ savetoken(yytext); yylval.i=atoi(yytext); return INTEGER; } + YY_BREAK +case 182: +/* rule 182 can match eol */ +YY_RULE_SETUP +#line 319 "lev_comp.l" +{ savetoken(yytext); + yytext[yyleng-1] = 0; /* Discard the trailing \" */ yylval.map = (char *) alloc(strlen(yytext+1)+1); Strcpy(yylval.map, yytext+1); /* Discard the first \" */ return STRING; } YY_BREAK -case 108: +case 183: YY_RULE_SETUP -{ nh_line_number++; } +#line 324 "lev_comp.l" +{ savetoken(yytext); return handle_varstring_check(); } YY_BREAK -case 109: +case 184: YY_RULE_SETUP -; +#line 325 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JE; return COMPARE_TYPE; } YY_BREAK -case 110: +case 185: YY_RULE_SETUP -{ yylval.i = yytext[2]; return CHAR; } +#line 326 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JNE; return COMPARE_TYPE; } YY_BREAK -case 111: +case 186: YY_RULE_SETUP -{ yylval.i = yytext[1]; return CHAR; } +#line 327 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JNE; return COMPARE_TYPE; } YY_BREAK -case 112: +case 187: YY_RULE_SETUP -{ return yytext[0]; } +#line 328 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JLE; return COMPARE_TYPE; } YY_BREAK -case 113: +case 188: YY_RULE_SETUP +#line 329 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JGE; return COMPARE_TYPE; } + YY_BREAK +case 189: +YY_RULE_SETUP +#line 330 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JL; return COMPARE_TYPE; } + YY_BREAK +case 190: +YY_RULE_SETUP +#line 331 "lev_comp.l" +{ savetoken(yytext); yylval.i = SPO_JG; return COMPARE_TYPE; } + YY_BREAK +case 191: +/* rule 191 can match eol */ +YY_RULE_SETUP +#line 332 "lev_comp.l" +{ newline(); } + YY_BREAK +case 192: +YY_RULE_SETUP +#line 333 "lev_comp.l" +{ advancepos(yytext); } + YY_BREAK +case 193: +YY_RULE_SETUP +#line 334 "lev_comp.l" +{ savetoken(yytext); yylval.i = yytext[2]; return CHAR; } + YY_BREAK +case 194: +YY_RULE_SETUP +#line 335 "lev_comp.l" +{ savetoken(yytext); yylval.i = yytext[1]; return CHAR; } + YY_BREAK +case 195: +YY_RULE_SETUP +#line 336 "lev_comp.l" +ST_RET(UNKNOWN_TYPE); + YY_BREAK +case 196: +YY_RULE_SETUP +#line 337 "lev_comp.l" +{ savetoken(yytext); return yytext[0]; } + YY_BREAK +case 197: +YY_RULE_SETUP +#line 338 "lev_comp.l" ECHO; YY_BREAK +#line 2512 "lex.yy.c" case YY_STATE_EOF(INITIAL): case YY_STATE_EOF(MAPC): yyterminate(); @@ -1427,25 +2516,26 @@ case YY_STATE_EOF(MAPC): case YY_END_OF_BUFFER: { /* Amount of text matched not including the EOB char. */ - int yy_amount_of_matched_text = (int) (yy_cp - yytext_ptr) - 1; + int yy_amount_of_matched_text = (int) (yy_cp - (yytext_ptr)) - 1; /* Undo the effects of YY_DO_BEFORE_ACTION. */ - *yy_cp = yy_hold_char; + *yy_cp = (yy_hold_char); + YY_RESTORE_YY_MORE_OFFSET - if ( yy_current_buffer->yy_buffer_status == YY_BUFFER_NEW ) + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) { /* We're scanning a new file or input source. It's * possible that this happened because the user * just pointed yyin at a new source and called * yylex(). If so, then we have to assure - * consistency between yy_current_buffer and our + * consistency between YY_CURRENT_BUFFER and our * globals. Here is the right place to do so, because * this is the first action (other than possibly a * back-up) that will match for the new input source. */ - yy_n_chars = yy_current_buffer->yy_n_chars; - yy_current_buffer->yy_input_file = yyin; - yy_current_buffer->yy_buffer_status = YY_BUFFER_NORMAL; + (yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; } /* Note that here we test for yy_c_buf_p "<=" to the position @@ -1455,13 +2545,13 @@ case YY_STATE_EOF(MAPC): * end-of-buffer state). Contrast this with the test * in input(). */ - if ( yy_c_buf_p <= &yy_current_buffer->yy_ch_buf[yy_n_chars] ) + if ( (yy_c_buf_p) <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] ) { /* This was really a NUL. */ yy_state_type yy_next_state; - yy_c_buf_p = yytext_ptr + yy_amount_of_matched_text; + (yy_c_buf_p) = (yytext_ptr) + yy_amount_of_matched_text; - yy_current_state = yy_get_previous_state(); + yy_current_state = yy_get_previous_state( ); /* Okay, we're now positioned to make the NUL * transition. We couldn't have @@ -1474,30 +2564,30 @@ case YY_STATE_EOF(MAPC): yy_next_state = yy_try_NUL_trans( yy_current_state ); - yy_bp = yytext_ptr + YY_MORE_ADJ; + yy_bp = (yytext_ptr) + YY_MORE_ADJ; if ( yy_next_state ) { /* Consume the NUL. */ - yy_cp = ++yy_c_buf_p; + yy_cp = ++(yy_c_buf_p); yy_current_state = yy_next_state; goto yy_match; } else { - yy_cp = yy_c_buf_p; + yy_cp = (yy_c_buf_p); goto yy_find_action; } } - else switch ( yy_get_next_buffer() ) + else switch ( yy_get_next_buffer( ) ) { case EOB_ACT_END_OF_FILE: { - yy_did_buffer_switch_on_eof = 0; + (yy_did_buffer_switch_on_eof) = 0; - if ( yywrap() ) + if ( yywrap( ) ) { /* Note: because we've taken care in * yy_get_next_buffer() to have set up @@ -1508,7 +2598,7 @@ case YY_STATE_EOF(MAPC): * YY_NULL, it'll still work - another * YY_NULL will get returned. */ - yy_c_buf_p = yytext_ptr + YY_MORE_ADJ; + (yy_c_buf_p) = (yytext_ptr) + YY_MORE_ADJ; yy_act = YY_STATE_EOF(YY_START); goto do_action; @@ -1516,30 +2606,30 @@ case YY_STATE_EOF(MAPC): else { - if ( ! yy_did_buffer_switch_on_eof ) + if ( ! (yy_did_buffer_switch_on_eof) ) YY_NEW_FILE; } break; } case EOB_ACT_CONTINUE_SCAN: - yy_c_buf_p = - yytext_ptr + yy_amount_of_matched_text; + (yy_c_buf_p) = + (yytext_ptr) + yy_amount_of_matched_text; - yy_current_state = yy_get_previous_state(); + yy_current_state = yy_get_previous_state( ); - yy_cp = yy_c_buf_p; - yy_bp = yytext_ptr + YY_MORE_ADJ; + yy_cp = (yy_c_buf_p); + yy_bp = (yytext_ptr) + YY_MORE_ADJ; goto yy_match; case EOB_ACT_LAST_MATCH: - yy_c_buf_p = - &yy_current_buffer->yy_ch_buf[yy_n_chars]; + (yy_c_buf_p) = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)]; - yy_current_state = yy_get_previous_state(); + yy_current_state = yy_get_previous_state( ); - yy_cp = yy_c_buf_p; - yy_bp = yytext_ptr + YY_MORE_ADJ; + yy_cp = (yy_c_buf_p); + yy_bp = (yytext_ptr) + YY_MORE_ADJ; goto yy_find_action; } break; @@ -1550,8 +2640,8 @@ case YY_STATE_EOF(MAPC): "fatal flex scanner internal error--no action found" ); } /* end of action switch */ } /* end of scanning one token */ - } /* end of yylex */ - + } /* end of user's declarations */ +} /* end of yylex */ /* yy_get_next_buffer - try to read in a new buffer * @@ -1560,23 +2650,22 @@ case YY_STATE_EOF(MAPC): * EOB_ACT_CONTINUE_SCAN - continue scanning from current position * EOB_ACT_END_OF_FILE - end of file */ - -static int yy_get_next_buffer() - { - register char *dest = yy_current_buffer->yy_ch_buf; - register char *source = yytext_ptr; +static int yy_get_next_buffer (void) +{ + register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; + register char *source = (yytext_ptr); register int number_to_move, i; int ret_val; - if ( yy_c_buf_p > &yy_current_buffer->yy_ch_buf[yy_n_chars + 1] ) + if ( (yy_c_buf_p) > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] ) YY_FATAL_ERROR( "fatal flex scanner internal error--end of buffer missed" ); - if ( yy_current_buffer->yy_fill_buffer == 0 ) + if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) { /* Don't try to fill the buffer, so this is an EOF. */ - if ( yy_c_buf_p - yytext_ptr - YY_MORE_ADJ == 1 ) + if ( (yy_c_buf_p) - (yytext_ptr) - YY_MORE_ADJ == 1 ) { - /* We matched a singled characater, the EOB, so + /* We matched a single character, the EOB, so * treat this as a final EOF. */ return EOB_ACT_END_OF_FILE; @@ -1594,39 +2683,34 @@ static int yy_get_next_buffer() /* Try to read more data. */ /* First move last chars to start of buffer. */ - number_to_move = (int) (yy_c_buf_p - yytext_ptr) - 1; + number_to_move = (int) ((yy_c_buf_p) - (yytext_ptr)) - 1; for ( i = 0; i < number_to_move; ++i ) *(dest++) = *(source++); - if ( yy_current_buffer->yy_buffer_status == YY_BUFFER_EOF_PENDING ) + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) /* don't do the read, it's not guaranteed to return an EOF, * just force an EOF */ - yy_n_chars = 0; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars) = 0; else { - int num_to_read = - yy_current_buffer->yy_buf_size - number_to_move - 1; + yy_size_t num_to_read = + YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; while ( num_to_read <= 0 ) { /* Not enough room in the buffer - grow it. */ -#ifdef YY_USES_REJECT - YY_FATAL_ERROR( -"input buffer overflow, can't enlarge buffer because scanner uses REJECT" ); -#else /* just a shorter name for the current buffer */ - YY_BUFFER_STATE b = yy_current_buffer; + YY_BUFFER_STATE b = YY_CURRENT_BUFFER_LVALUE; int yy_c_buf_p_offset = - (int) (yy_c_buf_p - b->yy_ch_buf); + (int) ((yy_c_buf_p) - b->yy_ch_buf); if ( b->yy_is_our_buffer ) { - int old_size = b->yy_buf_size + 2; - int new_size = b->yy_buf_size * 2; + yy_size_t new_size = b->yy_buf_size * 2; if ( new_size <= 0 ) b->yy_buf_size += b->yy_buf_size / 8; @@ -1635,8 +2719,7 @@ static int yy_get_next_buffer() b->yy_ch_buf = (char *) /* Include room in for 2 EOB chars. */ - yy_flex_realloc2( (genericptr_t) b->yy_ch_buf, - b->yy_buf_size + 2, old_size ); + yyrealloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ); } else /* Can't grow it, we don't own it. */ @@ -1646,33 +2729,35 @@ static int yy_get_next_buffer() YY_FATAL_ERROR( "fatal error - scanner input buffer overflow" ); - yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset]; + (yy_c_buf_p) = &b->yy_ch_buf[yy_c_buf_p_offset]; - num_to_read = yy_current_buffer->yy_buf_size - + num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; -#endif + } if ( num_to_read > YY_READ_BUF_SIZE ) num_to_read = YY_READ_BUF_SIZE; /* Read in more data. */ - YY_INPUT( (&yy_current_buffer->yy_ch_buf[number_to_move]), - yy_n_chars, num_to_read ); + YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), + (yy_n_chars), num_to_read ); + + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); } - if ( yy_n_chars == 0 ) + if ( (yy_n_chars) == 0 ) { if ( number_to_move == YY_MORE_ADJ ) { ret_val = EOB_ACT_END_OF_FILE; - yyrestart( yyin ); + yyrestart(yyin ); } else { ret_val = EOB_ACT_LAST_MATCH; - yy_current_buffer->yy_buffer_status = + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_EOF_PENDING; } } @@ -1680,229 +2765,266 @@ static int yy_get_next_buffer() else ret_val = EOB_ACT_CONTINUE_SCAN; - yy_n_chars += number_to_move; - yy_current_buffer->yy_ch_buf[yy_n_chars] = YY_END_OF_BUFFER_CHAR; - yy_current_buffer->yy_ch_buf[yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR; - - yytext_ptr = &yy_current_buffer->yy_ch_buf[0]; - - return ret_val; + if ((yy_size_t) ((yy_n_chars) + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { + /* Extend the array by 50%, plus the number we really need. */ + yy_size_t new_size = (yy_n_chars) + number_to_move + ((yy_n_chars) >> 1); + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) yyrealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ); + if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); } + (yy_n_chars) += number_to_move; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] = YY_END_OF_BUFFER_CHAR; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] = YY_END_OF_BUFFER_CHAR; + + (yytext_ptr) = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; + + return ret_val; +} /* yy_get_previous_state - get the state just before the EOB char was reached */ -static yy_state_type yy_get_previous_state() - { + static yy_state_type yy_get_previous_state (void) +{ register yy_state_type yy_current_state; register char *yy_cp; - - yy_current_state = yy_start; + + yy_current_state = (yy_start); yy_current_state += YY_AT_BOL(); - for ( yy_cp = yytext_ptr + YY_MORE_ADJ; yy_cp < yy_c_buf_p; ++yy_cp ) + for ( yy_cp = (yytext_ptr) + YY_MORE_ADJ; yy_cp < (yy_c_buf_p); ++yy_cp ) { register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); if ( yy_accept[yy_current_state] ) { - yy_last_accepting_state = yy_current_state; - yy_last_accepting_cpos = yy_cp; + (yy_last_accepting_state) = yy_current_state; + (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 643 ) + if ( yy_current_state >= 1049 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; } return yy_current_state; - } - +} /* yy_try_NUL_trans - try to make a transition on the NUL character * * synopsis * next_state = yy_try_NUL_trans( current_state ); */ - -static yy_state_type yy_try_NUL_trans( yy_current_state ) -yy_state_type yy_current_state; - { + static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state ) +{ register int yy_is_jam; - register char *yy_cp = yy_c_buf_p; + register char *yy_cp = (yy_c_buf_p); register YY_CHAR yy_c = 1; if ( yy_accept[yy_current_state] ) { - yy_last_accepting_state = yy_current_state; - yy_last_accepting_cpos = yy_cp; + (yy_last_accepting_state) = yy_current_state; + (yy_last_accepting_cpos) = yy_cp; } while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) { yy_current_state = (int) yy_def[yy_current_state]; - if ( yy_current_state >= 643 ) + if ( yy_current_state >= 1049 ) yy_c = yy_meta[(unsigned int) yy_c]; } yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; - yy_is_jam = (yy_current_state == 642); + yy_is_jam = (yy_current_state == 1048); - return yy_is_jam ? 0 : yy_current_state; - } + return yy_is_jam ? 0 : yy_current_state; +} - -#ifndef YY_NO_UNPUT -static void yyunput( c, yy_bp ) -int c; -register char *yy_bp; - { - register char *yy_cp = yy_c_buf_p; + static void yyunput (int c, register char * yy_bp ) +{ + register char *yy_cp; + + yy_cp = (yy_c_buf_p); /* undo effects of setting up yytext */ - *yy_cp = yy_hold_char; + *yy_cp = (yy_hold_char); - if ( yy_cp < yy_current_buffer->yy_ch_buf + 2 ) + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) { /* need to shift things up to make room */ /* +2 for EOB chars. */ - register int number_to_move = yy_n_chars + 2; - register char *dest = &yy_current_buffer->yy_ch_buf[ - yy_current_buffer->yy_buf_size + 2]; + register yy_size_t number_to_move = (yy_n_chars) + 2; + register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[ + YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2]; register char *source = - &yy_current_buffer->yy_ch_buf[number_to_move]; + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]; - while ( source > yy_current_buffer->yy_ch_buf ) + while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) *--dest = *--source; yy_cp += (int) (dest - source); yy_bp += (int) (dest - source); - yy_n_chars = yy_current_buffer->yy_buf_size; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = + (yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_buf_size; - if ( yy_cp < yy_current_buffer->yy_ch_buf + 2 ) + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) YY_FATAL_ERROR( "flex scanner push-back overflow" ); } *--yy_cp = (char) c; + (yytext_ptr) = yy_bp; + (yy_hold_char) = *yy_cp; + (yy_c_buf_p) = yy_cp; +} - yytext_ptr = yy_bp; - yy_hold_char = *yy_cp; - yy_c_buf_p = yy_cp; - } -#endif /* ifndef YY_NO_UNPUT */ +#ifndef YY_NO_INPUT +#ifdef __cplusplus + static int yyinput (void) +#else + static int input (void) +#endif - -static int input() - { +{ int c; + + *(yy_c_buf_p) = (yy_hold_char); - *yy_c_buf_p = yy_hold_char; - - if ( *yy_c_buf_p == YY_END_OF_BUFFER_CHAR ) + if ( *(yy_c_buf_p) == YY_END_OF_BUFFER_CHAR ) { /* yy_c_buf_p now points to the character we want to return. * If this occurs *before* the EOB characters, then it's a * valid NUL; if not, then we've hit the end of the buffer. */ - if ( yy_c_buf_p < &yy_current_buffer->yy_ch_buf[yy_n_chars] ) + if ( (yy_c_buf_p) < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] ) /* This was really a NUL. */ - *yy_c_buf_p = '\0'; + *(yy_c_buf_p) = '\0'; else { /* need more input */ - yytext_ptr = yy_c_buf_p; - ++yy_c_buf_p; + yy_size_t offset = (yy_c_buf_p) - (yytext_ptr); + ++(yy_c_buf_p); - switch ( yy_get_next_buffer() ) + switch ( yy_get_next_buffer( ) ) { + case EOB_ACT_LAST_MATCH: + /* This happens because yy_g_n_b() + * sees that we've accumulated a + * token and flags that we need to + * try matching the token before + * proceeding. But for input(), + * there's no matching to consider. + * So convert the EOB_ACT_LAST_MATCH + * to EOB_ACT_END_OF_FILE. + */ + + /* Reset buffer status. */ + yyrestart(yyin ); + + /*FALLTHROUGH*/ + case EOB_ACT_END_OF_FILE: { - if ( yywrap() ) - { - yy_c_buf_p = - yytext_ptr + YY_MORE_ADJ; + if ( yywrap( ) ) return EOF; - } - if ( ! yy_did_buffer_switch_on_eof ) + if ( ! (yy_did_buffer_switch_on_eof) ) YY_NEW_FILE; +#ifdef __cplusplus + return yyinput(); +#else return input(); +#endif } case EOB_ACT_CONTINUE_SCAN: - yy_c_buf_p = yytext_ptr + YY_MORE_ADJ; + (yy_c_buf_p) = (yytext_ptr) + offset; break; - - case EOB_ACT_LAST_MATCH: - YY_FATAL_ERROR( - "unexpected last match in input()" ); } } } - c = *(unsigned char *) yy_c_buf_p; /* cast for 8-bit char's */ - *yy_c_buf_p = '\0'; /* preserve yytext */ - yy_hold_char = *++yy_c_buf_p; + c = *(unsigned char *) (yy_c_buf_p); /* cast for 8-bit char's */ + *(yy_c_buf_p) = '\0'; /* preserve yytext */ + (yy_hold_char) = *++(yy_c_buf_p); - yy_current_buffer->yy_at_bol = (c == '\n'); + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n'); return c; +} +#endif /* ifndef YY_NO_INPUT */ + +/** Immediately switch to a different input stream. + * @param input_file A readable stream. + * + * @note This function does not reset the start condition to @c INITIAL . + */ + void yyrestart (FILE * input_file ) +{ + + if ( ! YY_CURRENT_BUFFER ){ + yyensure_buffer_stack (); + YY_CURRENT_BUFFER_LVALUE = + yy_create_buffer(yyin,YY_BUF_SIZE ); } + yy_init_buffer(YY_CURRENT_BUFFER,input_file ); + yy_load_buffer_state( ); +} -void yyrestart( input_file ) -FILE *input_file; - { - if ( ! yy_current_buffer ) - yy_current_buffer = yy_create_buffer( yyin, YY_BUF_SIZE ); - - yy_init_buffer( yy_current_buffer, input_file ); - yy_load_buffer_state(); - } - - -void yy_switch_to_buffer( new_buffer ) -YY_BUFFER_STATE new_buffer; - { - if ( yy_current_buffer == new_buffer ) +/** Switch to a different input buffer. + * @param new_buffer The new input buffer. + * + */ + void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer ) +{ + + /* TODO. We should be able to replace this entire function body + * with + * yypop_buffer_state(); + * yypush_buffer_state(new_buffer); + */ + yyensure_buffer_stack (); + if ( YY_CURRENT_BUFFER == new_buffer ) return; - if ( yy_current_buffer ) + if ( YY_CURRENT_BUFFER ) { /* Flush out information for old buffer. */ - *yy_c_buf_p = yy_hold_char; - yy_current_buffer->yy_buf_pos = yy_c_buf_p; - yy_current_buffer->yy_n_chars = yy_n_chars; + *(yy_c_buf_p) = (yy_hold_char); + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p); + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); } - yy_current_buffer = new_buffer; - yy_load_buffer_state(); + YY_CURRENT_BUFFER_LVALUE = new_buffer; + yy_load_buffer_state( ); /* We don't actually know whether we did this switch during * EOF (yywrap()) processing, but the only time this flag * is looked at is after yywrap() is called, so it's safe * to go ahead and always set it. */ - yy_did_buffer_switch_on_eof = 1; - } + (yy_did_buffer_switch_on_eof) = 1; +} +static void yy_load_buffer_state (void) +{ + (yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + (yytext_ptr) = (yy_c_buf_p) = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; + yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file; + (yy_hold_char) = *(yy_c_buf_p); +} -void yy_load_buffer_state() - { - yy_n_chars = yy_current_buffer->yy_n_chars; - yytext_ptr = yy_c_buf_p = yy_current_buffer->yy_buf_pos; - yyin = yy_current_buffer->yy_input_file; - yy_hold_char = *yy_c_buf_p; - } - - -YY_BUFFER_STATE yy_create_buffer( file, size ) -FILE *file; -int size; - { +/** Allocate and initialize an input buffer state. + * @param file A readable stream. + * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. + * + * @return the allocated buffer state. + */ + YY_BUFFER_STATE yy_create_buffer (FILE * file, int size ) +{ YY_BUFFER_STATE b; - - b = (YY_BUFFER_STATE) yy_flex_alloc( sizeof( struct yy_buffer_state ) ); + + b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ); if ( ! b ) YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); @@ -1911,64 +3033,73 @@ int size; /* yy_ch_buf has to be 2 characters longer than the size given because * we need to put in 2 end-of-buffer characters. */ - b->yy_ch_buf = (char *) yy_flex_alloc( b->yy_buf_size + 2 ); + b->yy_ch_buf = (char *) yyalloc(b->yy_buf_size + 2 ); if ( ! b->yy_ch_buf ) YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" ); b->yy_is_our_buffer = 1; - yy_init_buffer( b, file ); + yy_init_buffer(b,file ); return b; - } +} - -void yy_delete_buffer( b ) -YY_BUFFER_STATE b; - { +/** Destroy the buffer. + * @param b a buffer created with yy_create_buffer() + * + */ + void yy_delete_buffer (YY_BUFFER_STATE b ) +{ + if ( ! b ) return; - if ( b == yy_current_buffer ) - yy_current_buffer = (YY_BUFFER_STATE) 0; + if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ + YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; if ( b->yy_is_our_buffer ) - yy_flex_free( (genericptr_t) b->yy_ch_buf ); + yyfree((void *) b->yy_ch_buf ); - yy_flex_free( (genericptr_t) b ); - } + yyfree((void *) b ); +} +/* Initializes or reinitializes a buffer. + * This function is sometimes called more than once on the same buffer, + * such as during a yyrestart() or at EOF. + */ + static void yy_init_buffer (YY_BUFFER_STATE b, FILE * file ) -#ifndef YY_ALWAYS_INTERACTIVE -#ifndef YY_NEVER_INTERACTIVE -extern int FDECL(isatty, (int)); -#endif -#endif - -void yy_init_buffer( b, file ) -YY_BUFFER_STATE b; -FILE *file; - { - yy_flush_buffer( b ); +{ + int oerrno = errno; + + yy_flush_buffer(b ); b->yy_input_file = file; b->yy_fill_buffer = 1; -#ifdef YY_ALWAYS_INTERACTIVE - b->yy_is_interactive = 1; -#else -#ifdef YY_NEVER_INTERACTIVE - b->yy_is_interactive = 0; -#else - b->yy_is_interactive = file ? (isatty( fileno(file) ) > 0) : 0; -#endif -#endif - } + /* If b is the current buffer, then yy_init_buffer was _probably_ + * called from yyrestart() or through yy_get_next_buffer. + * In that case, we don't want to reset the lineno or column. + */ + if (b != YY_CURRENT_BUFFER){ + b->yy_bs_lineno = 1; + b->yy_bs_column = 0; + } + b->yy_is_interactive = file ? (isatty( fileno(file) ) > 0) : 0; + + errno = oerrno; +} + +/** Discard all buffered characters. On the next scan, YY_INPUT will be called. + * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. + * + */ + void yy_flush_buffer (YY_BUFFER_STATE b ) +{ + if ( ! b ) + return; -void yy_flush_buffer( b ) -YY_BUFFER_STATE b; - { b->yy_n_chars = 0; /* We always need two end-of-buffer characters. The first causes @@ -1983,24 +3114,203 @@ YY_BUFFER_STATE b; b->yy_at_bol = 1; b->yy_buffer_status = YY_BUFFER_NEW; - if ( b == yy_current_buffer ) - yy_load_buffer_state(); + if ( b == YY_CURRENT_BUFFER ) + yy_load_buffer_state( ); +} + +/** Pushes the new state onto the stack. The new state becomes + * the current state. This function will allocate the stack + * if necessary. + * @param new_buffer The new state. + * + */ +void yypush_buffer_state (YY_BUFFER_STATE new_buffer ) +{ + if (new_buffer == NULL) + return; + + yyensure_buffer_stack(); + + /* This block is copied from yy_switch_to_buffer. */ + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *(yy_c_buf_p) = (yy_hold_char); + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p); + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars); + } + + /* Only push if top exists. Otherwise, replace top. */ + if (YY_CURRENT_BUFFER) + (yy_buffer_stack_top)++; + YY_CURRENT_BUFFER_LVALUE = new_buffer; + + /* copied from yy_switch_to_buffer. */ + yy_load_buffer_state( ); + (yy_did_buffer_switch_on_eof) = 1; +} + +/** Removes and deletes the top of the stack, if present. + * The next element becomes the new top. + * + */ +void yypop_buffer_state (void) +{ + if (!YY_CURRENT_BUFFER) + return; + + yy_delete_buffer(YY_CURRENT_BUFFER ); + YY_CURRENT_BUFFER_LVALUE = NULL; + if ((yy_buffer_stack_top) > 0) + --(yy_buffer_stack_top); + + if (YY_CURRENT_BUFFER) { + yy_load_buffer_state( ); + (yy_did_buffer_switch_on_eof) = 1; + } +} + +/* Allocates the stack if it does not exist. + * Guarantees space for at least one push. + */ +static void yyensure_buffer_stack (void) +{ + yy_size_t num_to_alloc; + + if (!(yy_buffer_stack)) { + + /* First allocation is just for 2 elements, since we don't know if this + * scanner will even need a stack. We use 2 instead of 1 to avoid an + * immediate realloc on the next call. + */ + num_to_alloc = 1; + (yy_buffer_stack) = (struct yy_buffer_state**)yyalloc + (num_to_alloc * sizeof(struct yy_buffer_state*) + ); + if ( ! (yy_buffer_stack) ) + YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); + + memset((yy_buffer_stack), 0, num_to_alloc * sizeof(struct yy_buffer_state*)); + + (yy_buffer_stack_max) = num_to_alloc; + (yy_buffer_stack_top) = 0; + return; } + if ((yy_buffer_stack_top) >= ((yy_buffer_stack_max)) - 1){ + /* Increase the buffer to prepare for a possible push. */ + int grow_size = 8 /* arbitrary grow size */; + + num_to_alloc = (yy_buffer_stack_max) + grow_size; + (yy_buffer_stack) = (struct yy_buffer_state**)yyrealloc + ((yy_buffer_stack), + num_to_alloc * sizeof(struct yy_buffer_state*) + ); + if ( ! (yy_buffer_stack) ) + YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" ); + + /* zero only the new slots.*/ + memset((yy_buffer_stack) + (yy_buffer_stack_max), 0, grow_size * sizeof(struct yy_buffer_state*)); + (yy_buffer_stack_max) = num_to_alloc; + } +} + +/** Setup the input buffer state to scan directly from a user-specified character buffer. + * @param base the character buffer + * @param size the size in bytes of the character buffer + * + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE yy_scan_buffer (char * base, yy_size_t size ) +{ + YY_BUFFER_STATE b; + + if ( size < 2 || + base[size-2] != YY_END_OF_BUFFER_CHAR || + base[size-1] != YY_END_OF_BUFFER_CHAR ) + /* They forgot to leave room for the EOB's. */ + return 0; + + b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" ); + + b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ + b->yy_buf_pos = b->yy_ch_buf = base; + b->yy_is_our_buffer = 0; + b->yy_input_file = 0; + b->yy_n_chars = b->yy_buf_size; + b->yy_is_interactive = 0; + b->yy_at_bol = 1; + b->yy_fill_buffer = 0; + b->yy_buffer_status = YY_BUFFER_NEW; + + yy_switch_to_buffer(b ); + + return b; +} + +/** Setup the input buffer state to scan a string. The next call to yylex() will + * scan from a @e copy of @a str. + * @param yystr a NUL-terminated string to scan + * + * @return the newly allocated buffer state object. + * @note If you want to scan bytes that may contain NUL values, then use + * yy_scan_bytes() instead. + */ +YY_BUFFER_STATE yy_scan_string (yyconst char * yystr ) +{ + + return yy_scan_bytes(yystr,strlen(yystr) ); +} + +/** Setup the input buffer state to scan the given bytes. The next call to yylex() will + * scan from a @e copy of @a bytes. + * @param yybytes the byte buffer to scan + * @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes. + * + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE yy_scan_bytes (yyconst char * yybytes, yy_size_t _yybytes_len ) +{ + YY_BUFFER_STATE b; + char *buf; + yy_size_t n; + yy_size_t i; + + /* Get memory for full buffer, including space for trailing EOB's. */ + n = _yybytes_len + 2; + buf = (char *) yyalloc(n ); + if ( ! buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" ); + + for ( i = 0; i < _yybytes_len; ++i ) + buf[i] = yybytes[i]; + + buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; + + b = yy_scan_buffer(buf,n ); + if ( ! b ) + YY_FATAL_ERROR( "bad buffer in yy_scan_bytes()" ); + + /* It's okay to grow etc. this buffer, and we should throw it + * away when we're done. + */ + b->yy_is_our_buffer = 1; + + return b; +} #ifndef YY_EXIT_FAILURE #define YY_EXIT_FAILURE 2 #endif -static void yy_fatal_error( msg ) -const char msg[]; - { - (void) fprintf( stderr, "%s\n", msg ); +static void yy_fatal_error (yyconst char* msg ) +{ + (void) fprintf( stderr, "%s\n", msg ); exit( YY_EXIT_FAILURE ); - } - - +} /* Redefine yyless() so it works in section 3 code. */ @@ -2009,61 +3319,196 @@ const char msg[]; do \ { \ /* Undo effects of setting up yytext. */ \ - yytext[yyleng] = yy_hold_char; \ - yy_c_buf_p = yytext + n - YY_MORE_ADJ; \ - yy_hold_char = *yy_c_buf_p; \ - *yy_c_buf_p = '\0'; \ - yyleng = n; \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + yytext[yyleng] = (yy_hold_char); \ + (yy_c_buf_p) = yytext + yyless_macro_arg; \ + (yy_hold_char) = *(yy_c_buf_p); \ + *(yy_c_buf_p) = '\0'; \ + yyleng = yyless_macro_arg; \ } \ while ( 0 ) +/* Accessor methods (get/set functions) to struct members. */ -/* Internal utility routines. */ +/** Get the current line number. + * + */ +int yyget_lineno (void) +{ + + return yylineno; +} + +/** Get the input stream. + * + */ +FILE *yyget_in (void) +{ + return yyin; +} + +/** Get the output stream. + * + */ +FILE *yyget_out (void) +{ + return yyout; +} + +/** Get the length of the current token. + * + */ +yy_size_t yyget_leng (void) +{ + return yyleng; +} + +/** Get the current token. + * + */ + +char *yyget_text (void) +{ + return yytext; +} + +/** Set the current line number. + * @param line_number + * + */ +void yyset_lineno (int line_number ) +{ + + yylineno = line_number; +} + +/** Set the input stream. This does not discard the current + * input buffer. + * @param in_str A readable stream. + * + * @see yy_switch_to_buffer + */ +void yyset_in (FILE * in_str ) +{ + yyin = in_str ; +} + +void yyset_out (FILE * out_str ) +{ + yyout = out_str ; +} + +int yyget_debug (void) +{ + return yy_flex_debug; +} + +void yyset_debug (int bdebug ) +{ + yy_flex_debug = bdebug ; +} + +static int yy_init_globals (void) +{ + /* Initialization is the same as for the non-reentrant scanner. + * This function is called from yylex_destroy(), so don't allocate here. + */ + + (yy_buffer_stack) = 0; + (yy_buffer_stack_top) = 0; + (yy_buffer_stack_max) = 0; + (yy_c_buf_p) = (char *) 0; + (yy_init) = 0; + (yy_start) = 0; + +/* Defined in main.c */ +#ifdef YY_STDINIT + yyin = stdin; + yyout = stdout; +#else + yyin = (FILE *) 0; + yyout = (FILE *) 0; +#endif + + /* For future reference: Set errno on error, since we are called by + * yylex_init() + */ + return 0; +} + +/* yylex_destroy is for both reentrant and non-reentrant scanners. */ +int yylex_destroy (void) +{ + + /* Pop the buffer stack, destroying each element. */ + while(YY_CURRENT_BUFFER){ + yy_delete_buffer(YY_CURRENT_BUFFER ); + YY_CURRENT_BUFFER_LVALUE = NULL; + yypop_buffer_state(); + } + + /* Destroy the stack itself. */ + yyfree((yy_buffer_stack) ); + (yy_buffer_stack) = NULL; + + /* Reset the globals. This is important in a non-reentrant scanner so the next time + * yylex() is called, initialization will occur. */ + yy_init_globals( ); + + return 0; +} + +/* + * Internal utility routines. + */ #ifndef yytext_ptr -static void yy_flex_strncpy( s1, s2, n ) -char *s1; -const char *s2; -int n; - { +static void yy_flex_strncpy (char* s1, yyconst char * s2, int n ) +{ register int i; for ( i = 0; i < n; ++i ) s1[i] = s2[i]; - } +} #endif +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * s ) +{ + register int n; + for ( n = 0; s[n]; ++n ) + ; -static genericptr_t yy_flex_alloc( size ) -yy_size_t size; - { - return (genericptr_t) alloc((unsigned)size); - } + return n; +} +#endif -/* we want to avoid use of realloc(), so we require that caller supply the - size of the old block of memory */ -static genericptr_t yy_flex_realloc2( ptr, size, old_size ) -genericptr_t ptr; -yy_size_t size; -int old_size; - { - genericptr_t outptr = yy_flex_alloc(size); +void *yyalloc (yy_size_t size ) +{ + return (void *) malloc( size ); +} - if (ptr) { - char *p = (char *) outptr, *q = (char *) ptr; +void *yyrealloc (void * ptr, yy_size_t size ) +{ + /* The cast to (char *) in the following accommodates both + * implementations that use char* generic pointers, and those + * that use void* generic pointers. It works with the latter + * because both ANSI C and C++ allow castless assignment from + * any pointer type to void*, and deal with argument conversions + * as though doing an assignment. + */ + return (void *) realloc( (char *) ptr, size ); +} - while (--old_size >= 0) *p++ = *q++; - yy_flex_free(ptr); - } - return outptr; - } +void yyfree (void * ptr ) +{ + free( (char *) ptr ); /* see yyrealloc() for (char *) cast */ +} -static void yy_flex_free( ptr ) -genericptr_t ptr; - { - free( ptr ); - } +#define YYTABLES_NAME "yytables" + +#line 337 "lev_comp.l" -/*flexhack.skl*/ #ifdef AMIGA long *alloc(n) @@ -2083,6 +3528,7 @@ FILE *input_f; else #endif yyin = input_f; + if (!orig_yyin) orig_yyin = yyin; } /* analogous routine (for completeness) */ void init_yyout( output_f ) @@ -2091,4 +3537,52 @@ FILE *output_f; yyout = output_f; } +long +handle_varstring_check() +{ + struct lc_vardefs *vd; + yylval.map = (char *) alloc(strlen(yytext)+1); + Strcpy(yylval.map, yytext); + if ((vd = vardef_defined(variable_definitions, yytext, 1))) { + long l = vd->var_type; + long a = ((l & SPOVAR_ARRAY) == SPOVAR_ARRAY); + l = (l & ~SPOVAR_ARRAY); + if (l == SPOVAR_INT) return (a ? VARSTRING_INT_ARRAY : VARSTRING_INT); + if (l == SPOVAR_STRING) return (a ? VARSTRING_STRING_ARRAY : VARSTRING_STRING); + if (l == SPOVAR_VARIABLE) return (a ? VARSTRING_VAR_ARRAY : VARSTRING_VAR); + if (l == SPOVAR_COORD) return (a ? VARSTRING_COORD_ARRAY : VARSTRING_COORD); + if (l == SPOVAR_REGION) return (a ? VARSTRING_REGION_ARRAY : VARSTRING_REGION); + if (l == SPOVAR_MAPCHAR) return (a ? VARSTRING_MAPCHAR_ARRAY : VARSTRING_MAPCHAR); + if (l == SPOVAR_MONST) return (a ? VARSTRING_MONST_ARRAY : VARSTRING_MONST); + if (l == SPOVAR_OBJ) return (a ? VARSTRING_OBJ_ARRAY : VARSTRING_OBJ); + if (l == SPOVAR_SEL) return (a ? VARSTRING_SEL_ARRAY : VARSTRING_SEL); + } + return VARSTRING; +} + + +void +newline() +{ + nh_line_number++; + token_start_pos = 0; + memset(curr_token, 0, 512); +} + +void +savetoken(s) +char *s; +{ + sprintf(curr_token, "%s", s); + advancepos(s); +} + +void +advancepos(s) +char *s; +{ + token_start_pos += strlen(s); +} + /*lev_comp.l*/ + diff --git a/sys/share/lev_yacc.c b/sys/share/lev_yacc.c index 02aaf1938..376c48759 100644 --- a/sys/share/lev_yacc.c +++ b/sys/share/lev_yacc.c @@ -1,14 +1,71 @@ -#ifndef lint -static char yysccsid[] = "@(#)yaccpar 1.9 (Berkeley) 02/21/93"; -#endif -#define YYBYACC 1 -#define YYMAJOR 1 -#define YYMINOR 9 -#define yyclearin (yychar=(-1)) -#define yyerrok (yyerrflag=0) -#define YYRECOVERING (yyerrflag!=0) -#define YYPREFIX "yy" -/* NetHack 3.5 lev_comp.y $Date: 2009/05/11 22:53:51 $ $Revision: 1.10 $ */ +/* A Bison parser, made by GNU Bison 3.0.2. */ + +/* Bison implementation for Yacc-like parsers in C + + Copyright (C) 1984, 1989-1990, 2000-2013 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +/* C LALR(1) parser skeleton written by Richard Stallman, by + simplifying the original so-called "semantic" parser. */ + +/* All symbols defined below should begin with yy or YY, to avoid + infringing on user name space. This should be done even for local + variables, as they might otherwise be expanded by user macros. + There are some unavoidable exceptions within include files to + define necessary library symbols; they are noted "INFRINGES ON + USER NAME SPACE" below. */ + +/* Identify Bison output. */ +#define YYBISON 1 + +/* Bison version. */ +#define YYBISON_VERSION "3.0.2" + +/* Skeleton name. */ +#define YYSKELETON_NAME "yacc.c" + +/* Pure parsers. */ +#define YYPURE 0 + +/* Push parsers. */ +#define YYPUSH 0 + +/* Pull parsers. */ +#define YYPULL 1 + + + + +/* Copy the first part of user declarations. */ +#line 1 "lev_comp.y" /* yacc.c:339 */ + +/* NetHack 3.5 lev_comp.y $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 lev_comp.y $Date: 2009/05/06 10:54:31 $ $Revision: 1.8 $ */ /* SCCS Id: @(#)lev_yacc.c 3.5 2007/08/01 */ /* Copyright (c) 1989 by Jean-Christophe Collet */ /* NetHack may be freely redistributed. See license for details. */ @@ -34,7 +91,6 @@ static char yysccsid[] = "@(#)yaccpar 1.9 (Berkeley) 02/21/93"; #include "hack.h" #include "sp_lev.h" -#define MAX_REGISTERS 10 #define ERR (-1) /* many types of things are put in chars for transference to NetHack. * since some systems will use signed chars, limit everybody to the @@ -42,11 +98,16 @@ static char yysccsid[] = "@(#)yaccpar 1.9 (Berkeley) 02/21/93"; */ #define MAX_OF_TYPE 128 +#define MAX_NESTED_IFS 20 +#define MAX_SWITCH_CASES 20 + #define New(type) \ (type *) memset((genericptr_t)alloc(sizeof(type)), 0, sizeof(type)) #define NewTab(type, size) (type **) alloc(sizeof(type *) * size) #define Free(ptr) free((genericptr_t)ptr) +extern void VDECL(lc_error, (const char *, ...)); +extern void VDECL(lc_warning, (const char *, ...)); extern void FDECL(yyerror, (const char *)); extern void FDECL(yywarning, (const char *)); extern int NDECL(yylex); @@ -60,2392 +121,5567 @@ extern int FDECL(get_object_id, (char *,CHAR_P)); extern boolean FDECL(check_monster_char, (CHAR_P)); extern boolean FDECL(check_object_char, (CHAR_P)); extern char FDECL(what_map_char, (CHAR_P)); -extern void FDECL(scan_map, (char *)); -extern void NDECL(wallify_map); -extern boolean NDECL(check_subrooms); -extern void FDECL(check_coord, (int,int,const char *)); -extern void NDECL(store_part); -extern void NDECL(store_room); -extern boolean FDECL(write_level_file, (char *,splev *,specialmaze *)); -extern void FDECL(free_rooms, (splev *)); +extern void FDECL(scan_map, (char *, sp_lev *)); +extern void FDECL(add_opcode, (sp_lev *, int, genericptr_t)); +extern genericptr_t FDECL(get_last_opcode_data1, (sp_lev *, int)); +extern genericptr_t FDECL(get_last_opcode_data2, (sp_lev *, int,int)); +extern boolean FDECL(check_subrooms, (sp_lev *)); +extern boolean FDECL(write_level_file, (char *,sp_lev *)); +extern struct opvar *FDECL(set_opvar_int, (struct opvar *, long)); +extern void VDECL(add_opvars, (sp_lev *, const char *, ...)); +extern void FDECL(start_level_def, (sp_lev * *, char *)); -static struct reg { - int x1, y1; - int x2, y2; -} current_region; +extern struct lc_funcdefs *FDECL(funcdef_new,(long,char *)); +extern void FDECL(funcdef_free_all,(struct lc_funcdefs *)); +extern struct lc_funcdefs *FDECL(funcdef_defined,(struct lc_funcdefs *,char *, int)); +extern char *FDECL(funcdef_paramtypes, (struct lc_funcdefs *)); +extern char *FDECL(decode_parm_str, (char *)); -static struct coord { - int x; - int y; -} current_coord, current_align; +extern struct lc_vardefs *FDECL(vardef_new,(long,char *)); +extern void FDECL(vardef_free_all,(struct lc_vardefs *)); +extern struct lc_vardefs *FDECL(vardef_defined,(struct lc_vardefs *,char *, int)); -static struct size { - int height; - int width; -} current_size; +extern void NDECL(break_stmt_start); +extern void FDECL(break_stmt_end, (sp_lev *)); +extern void FDECL(break_stmt_new, (sp_lev *, long)); -char tmpmessage[256]; -digpos *tmppass[32]; -char *tmpmap[ROWNO]; +extern void FDECL(splev_add_from, (sp_lev *, sp_lev *)); -digpos *tmpdig[MAX_OF_TYPE]; -region *tmpreg[MAX_OF_TYPE]; -lev_region *tmplreg[MAX_OF_TYPE]; -door *tmpdoor[MAX_OF_TYPE]; -drawbridge *tmpdb[MAX_OF_TYPE]; -walk *tmpwalk[MAX_OF_TYPE]; +extern void FDECL(check_vardef_type, (struct lc_vardefs *, char *, long)); +extern void FDECL(vardef_used, (struct lc_vardefs *, char *)); +extern struct lc_vardefs *FDECL(add_vardef_type, (struct lc_vardefs *, char *, long)); -room_door *tmprdoor[MAX_OF_TYPE]; -trap *tmptrap[MAX_OF_TYPE]; -monster *tmpmonst[MAX_OF_TYPE]; -object *tmpobj[MAX_OF_TYPE]; -altar *tmpaltar[MAX_OF_TYPE]; -lad *tmplad[MAX_OF_TYPE]; -stair *tmpstair[MAX_OF_TYPE]; -gold *tmpgold[MAX_OF_TYPE]; -engraving *tmpengraving[MAX_OF_TYPE]; -fountain *tmpfountain[MAX_OF_TYPE]; -sink *tmpsink[MAX_OF_TYPE]; -pool *tmppool[MAX_OF_TYPE]; +extern int FDECL(reverse_jmp_opcode, (int)); -mazepart *tmppart[10]; -room *tmproom[MAXNROFROOMS*2]; -corridor *tmpcor[MAX_OF_TYPE]; +struct coord { + long x; + long y; +}; -static specialmaze maze; -static splev special_lev; -static lev_init init_lev; +struct forloopdef { + char *varname; + long jmp_point; +}; +static struct forloopdef forloop_list[MAX_NESTED_IFS]; +static short n_forloops = 0; -static char olist[MAX_REGISTERS], mlist[MAX_REGISTERS]; -static struct coord plist[MAX_REGISTERS]; -int n_olist = 0, n_mlist = 0, n_plist = 0; +sp_lev *splev = NULL; -unsigned int nlreg = 0, nreg = 0, ndoor = 0, ntrap = 0, nmons = 0, nobj = 0; -unsigned int ndb = 0, nwalk = 0, npart = 0, ndig = 0, nlad = 0, nstair = 0; -unsigned int naltar = 0, ncorridor = 0, nrooms = 0, ngold = 0, nengraving = 0; -unsigned int nfountain = 0, npool = 0, nsink = 0, npass = 0; +static struct opvar *if_list[MAX_NESTED_IFS]; -static int lev_flags = 0; +static short n_if_list = 0; unsigned int max_x_map, max_y_map; +int obj_containment = 0; -static xchar in_room; +int in_container_obj = 0; + +/* integer value is possibly an inconstant value (eg. dice notation or a variable) */ +int is_inconstant_number = 0; + +int in_switch_statement = 0; +static struct opvar *switch_check_jump = NULL; +static struct opvar *switch_default_case = NULL; +static struct opvar *switch_case_list[MAX_SWITCH_CASES]; +static long switch_case_value[MAX_SWITCH_CASES]; +int n_switch_case_list = 0; + +int allow_break_statements = 0; +struct lc_breakdef *break_list = NULL; + +extern struct lc_vardefs *variable_definitions; + + +struct lc_vardefs *function_tmp_var_defs = NULL; +extern struct lc_funcdefs *function_definitions; +struct lc_funcdefs *curr_function = NULL; +struct lc_funcdefs_parm * curr_function_param = NULL; +int in_function_definition = 0; +sp_lev *function_splev_backup = NULL; extern int fatal_error; -extern int want_warnings; +extern int got_errors; +extern int line_number; extern const char *fname; -typedef union +extern char curr_token[512]; + + +#line 212 "y.tab.c" /* yacc.c:339 */ + +# ifndef YY_NULLPTR +# if defined __cplusplus && 201103L <= __cplusplus +# define YY_NULLPTR nullptr +# else +# define YY_NULLPTR 0 +# endif +# endif + +/* Enabling verbose error messages. */ +#ifdef YYERROR_VERBOSE +# undef YYERROR_VERBOSE +# define YYERROR_VERBOSE 1 +#else +# define YYERROR_VERBOSE 0 +#endif + +/* In a future release of Bison, this section will be replaced + by #include "y.tab.h". */ +#ifndef YY_YY_Y_TAB_H_INCLUDED +# define YY_YY_Y_TAB_H_INCLUDED +/* Debug traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif +#if YYDEBUG +extern int yydebug; +#endif + +/* Token type. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + enum yytokentype + { + CHAR = 258, + INTEGER = 259, + BOOLEAN = 260, + PERCENT = 261, + SPERCENT = 262, + MINUS_INTEGER = 263, + PLUS_INTEGER = 264, + MAZE_GRID_ID = 265, + SOLID_FILL_ID = 266, + MINES_ID = 267, + ROGUELEV_ID = 268, + MESSAGE_ID = 269, + MAZE_ID = 270, + LEVEL_ID = 271, + LEV_INIT_ID = 272, + GEOMETRY_ID = 273, + NOMAP_ID = 274, + OBJECT_ID = 275, + COBJECT_ID = 276, + MONSTER_ID = 277, + TRAP_ID = 278, + DOOR_ID = 279, + DRAWBRIDGE_ID = 280, + object_ID = 281, + monster_ID = 282, + terrain_ID = 283, + MAZEWALK_ID = 284, + WALLIFY_ID = 285, + REGION_ID = 286, + FILLING = 287, + IRREGULAR = 288, + JOINED = 289, + ALTAR_ID = 290, + LADDER_ID = 291, + STAIR_ID = 292, + NON_DIGGABLE_ID = 293, + NON_PASSWALL_ID = 294, + ROOM_ID = 295, + PORTAL_ID = 296, + TELEPRT_ID = 297, + BRANCH_ID = 298, + LEV = 299, + MINERALIZE_ID = 300, + CORRIDOR_ID = 301, + GOLD_ID = 302, + ENGRAVING_ID = 303, + FOUNTAIN_ID = 304, + POOL_ID = 305, + SINK_ID = 306, + NONE = 307, + RAND_CORRIDOR_ID = 308, + DOOR_STATE = 309, + LIGHT_STATE = 310, + CURSE_TYPE = 311, + ENGRAVING_TYPE = 312, + DIRECTION = 313, + RANDOM_TYPE = 314, + RANDOM_TYPE_BRACKET = 315, + A_REGISTER = 316, + ALIGNMENT = 317, + LEFT_OR_RIGHT = 318, + CENTER = 319, + TOP_OR_BOT = 320, + ALTAR_TYPE = 321, + UP_OR_DOWN = 322, + SUBROOM_ID = 323, + NAME_ID = 324, + FLAGS_ID = 325, + FLAG_TYPE = 326, + MON_ATTITUDE = 327, + MON_ALERTNESS = 328, + MON_APPEARANCE = 329, + ROOMDOOR_ID = 330, + IF_ID = 331, + ELSE_ID = 332, + TERRAIN_ID = 333, + HORIZ_OR_VERT = 334, + REPLACE_TERRAIN_ID = 335, + EXIT_ID = 336, + SHUFFLE_ID = 337, + QUANTITY_ID = 338, + BURIED_ID = 339, + LOOP_ID = 340, + FOR_ID = 341, + TO_ID = 342, + SWITCH_ID = 343, + CASE_ID = 344, + BREAK_ID = 345, + DEFAULT_ID = 346, + ERODED_ID = 347, + TRAPPED_ID = 348, + RECHARGED_ID = 349, + INVIS_ID = 350, + GREASED_ID = 351, + FEMALE_ID = 352, + CANCELLED_ID = 353, + REVIVED_ID = 354, + AVENGE_ID = 355, + FLEEING_ID = 356, + BLINDED_ID = 357, + PARALYZED_ID = 358, + STUNNED_ID = 359, + CONFUSED_ID = 360, + SEENTRAPS_ID = 361, + ALL_ID = 362, + MONTYPE_ID = 363, + GRAVE_ID = 364, + ERODEPROOF_ID = 365, + FUNCTION_ID = 366, + MSG_OUTPUT_TYPE = 367, + COMPARE_TYPE = 368, + UNKNOWN_TYPE = 369, + rect_ID = 370, + fillrect_ID = 371, + line_ID = 372, + randline_ID = 373, + grow_ID = 374, + selection_ID = 375, + flood_ID = 376, + rndcoord_ID = 377, + circle_ID = 378, + ellipse_ID = 379, + filter_ID = 380, + complement_ID = 381, + gradient_ID = 382, + GRADIENT_TYPE = 383, + LIMITED = 384, + HUMIDITY_TYPE = 385, + STRING = 386, + MAP_ID = 387, + NQSTRING = 388, + VARSTRING = 389, + CFUNC = 390, + CFUNC_INT = 391, + CFUNC_STR = 392, + CFUNC_COORD = 393, + CFUNC_REGION = 394, + VARSTRING_INT = 395, + VARSTRING_INT_ARRAY = 396, + VARSTRING_STRING = 397, + VARSTRING_STRING_ARRAY = 398, + VARSTRING_VAR = 399, + VARSTRING_VAR_ARRAY = 400, + VARSTRING_COORD = 401, + VARSTRING_COORD_ARRAY = 402, + VARSTRING_REGION = 403, + VARSTRING_REGION_ARRAY = 404, + VARSTRING_MAPCHAR = 405, + VARSTRING_MAPCHAR_ARRAY = 406, + VARSTRING_MONST = 407, + VARSTRING_MONST_ARRAY = 408, + VARSTRING_OBJ = 409, + VARSTRING_OBJ_ARRAY = 410, + VARSTRING_SEL = 411, + VARSTRING_SEL_ARRAY = 412, + METHOD_INT = 413, + METHOD_INT_ARRAY = 414, + METHOD_STRING = 415, + METHOD_STRING_ARRAY = 416, + METHOD_VAR = 417, + METHOD_VAR_ARRAY = 418, + METHOD_COORD = 419, + METHOD_COORD_ARRAY = 420, + METHOD_REGION = 421, + METHOD_REGION_ARRAY = 422, + METHOD_MAPCHAR = 423, + METHOD_MAPCHAR_ARRAY = 424, + METHOD_MONST = 425, + METHOD_MONST_ARRAY = 426, + METHOD_OBJ = 427, + METHOD_OBJ_ARRAY = 428, + METHOD_SEL = 429, + METHOD_SEL_ARRAY = 430, + DICE = 431 + }; +#endif +/* Tokens. */ +#define CHAR 258 +#define INTEGER 259 +#define BOOLEAN 260 +#define PERCENT 261 +#define SPERCENT 262 +#define MINUS_INTEGER 263 +#define PLUS_INTEGER 264 +#define MAZE_GRID_ID 265 +#define SOLID_FILL_ID 266 +#define MINES_ID 267 +#define ROGUELEV_ID 268 +#define MESSAGE_ID 269 +#define MAZE_ID 270 +#define LEVEL_ID 271 +#define LEV_INIT_ID 272 +#define GEOMETRY_ID 273 +#define NOMAP_ID 274 +#define OBJECT_ID 275 +#define COBJECT_ID 276 +#define MONSTER_ID 277 +#define TRAP_ID 278 +#define DOOR_ID 279 +#define DRAWBRIDGE_ID 280 +#define object_ID 281 +#define monster_ID 282 +#define terrain_ID 283 +#define MAZEWALK_ID 284 +#define WALLIFY_ID 285 +#define REGION_ID 286 +#define FILLING 287 +#define IRREGULAR 288 +#define JOINED 289 +#define ALTAR_ID 290 +#define LADDER_ID 291 +#define STAIR_ID 292 +#define NON_DIGGABLE_ID 293 +#define NON_PASSWALL_ID 294 +#define ROOM_ID 295 +#define PORTAL_ID 296 +#define TELEPRT_ID 297 +#define BRANCH_ID 298 +#define LEV 299 +#define MINERALIZE_ID 300 +#define CORRIDOR_ID 301 +#define GOLD_ID 302 +#define ENGRAVING_ID 303 +#define FOUNTAIN_ID 304 +#define POOL_ID 305 +#define SINK_ID 306 +#define NONE 307 +#define RAND_CORRIDOR_ID 308 +#define DOOR_STATE 309 +#define LIGHT_STATE 310 +#define CURSE_TYPE 311 +#define ENGRAVING_TYPE 312 +#define DIRECTION 313 +#define RANDOM_TYPE 314 +#define RANDOM_TYPE_BRACKET 315 +#define A_REGISTER 316 +#define ALIGNMENT 317 +#define LEFT_OR_RIGHT 318 +#define CENTER 319 +#define TOP_OR_BOT 320 +#define ALTAR_TYPE 321 +#define UP_OR_DOWN 322 +#define SUBROOM_ID 323 +#define NAME_ID 324 +#define FLAGS_ID 325 +#define FLAG_TYPE 326 +#define MON_ATTITUDE 327 +#define MON_ALERTNESS 328 +#define MON_APPEARANCE 329 +#define ROOMDOOR_ID 330 +#define IF_ID 331 +#define ELSE_ID 332 +#define TERRAIN_ID 333 +#define HORIZ_OR_VERT 334 +#define REPLACE_TERRAIN_ID 335 +#define EXIT_ID 336 +#define SHUFFLE_ID 337 +#define QUANTITY_ID 338 +#define BURIED_ID 339 +#define LOOP_ID 340 +#define FOR_ID 341 +#define TO_ID 342 +#define SWITCH_ID 343 +#define CASE_ID 344 +#define BREAK_ID 345 +#define DEFAULT_ID 346 +#define ERODED_ID 347 +#define TRAPPED_ID 348 +#define RECHARGED_ID 349 +#define INVIS_ID 350 +#define GREASED_ID 351 +#define FEMALE_ID 352 +#define CANCELLED_ID 353 +#define REVIVED_ID 354 +#define AVENGE_ID 355 +#define FLEEING_ID 356 +#define BLINDED_ID 357 +#define PARALYZED_ID 358 +#define STUNNED_ID 359 +#define CONFUSED_ID 360 +#define SEENTRAPS_ID 361 +#define ALL_ID 362 +#define MONTYPE_ID 363 +#define GRAVE_ID 364 +#define ERODEPROOF_ID 365 +#define FUNCTION_ID 366 +#define MSG_OUTPUT_TYPE 367 +#define COMPARE_TYPE 368 +#define UNKNOWN_TYPE 369 +#define rect_ID 370 +#define fillrect_ID 371 +#define line_ID 372 +#define randline_ID 373 +#define grow_ID 374 +#define selection_ID 375 +#define flood_ID 376 +#define rndcoord_ID 377 +#define circle_ID 378 +#define ellipse_ID 379 +#define filter_ID 380 +#define complement_ID 381 +#define gradient_ID 382 +#define GRADIENT_TYPE 383 +#define LIMITED 384 +#define HUMIDITY_TYPE 385 +#define STRING 386 +#define MAP_ID 387 +#define NQSTRING 388 +#define VARSTRING 389 +#define CFUNC 390 +#define CFUNC_INT 391 +#define CFUNC_STR 392 +#define CFUNC_COORD 393 +#define CFUNC_REGION 394 +#define VARSTRING_INT 395 +#define VARSTRING_INT_ARRAY 396 +#define VARSTRING_STRING 397 +#define VARSTRING_STRING_ARRAY 398 +#define VARSTRING_VAR 399 +#define VARSTRING_VAR_ARRAY 400 +#define VARSTRING_COORD 401 +#define VARSTRING_COORD_ARRAY 402 +#define VARSTRING_REGION 403 +#define VARSTRING_REGION_ARRAY 404 +#define VARSTRING_MAPCHAR 405 +#define VARSTRING_MAPCHAR_ARRAY 406 +#define VARSTRING_MONST 407 +#define VARSTRING_MONST_ARRAY 408 +#define VARSTRING_OBJ 409 +#define VARSTRING_OBJ_ARRAY 410 +#define VARSTRING_SEL 411 +#define VARSTRING_SEL_ARRAY 412 +#define METHOD_INT 413 +#define METHOD_INT_ARRAY 414 +#define METHOD_STRING 415 +#define METHOD_STRING_ARRAY 416 +#define METHOD_VAR 417 +#define METHOD_VAR_ARRAY 418 +#define METHOD_COORD 419 +#define METHOD_COORD_ARRAY 420 +#define METHOD_REGION 421 +#define METHOD_REGION_ARRAY 422 +#define METHOD_MAPCHAR 423 +#define METHOD_MAPCHAR_ARRAY 424 +#define METHOD_MONST 425 +#define METHOD_MONST_ARRAY 426 +#define METHOD_OBJ 427 +#define METHOD_OBJ_ARRAY 428 +#define METHOD_SEL 429 +#define METHOD_SEL_ARRAY 430 +#define DICE 431 + +/* Value type. */ +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE YYSTYPE; +union YYSTYPE { - int i; +#line 148 "lev_comp.y" /* yacc.c:355 */ + + long i; char* map; struct { - xchar room; - xchar wall; - xchar door; + long room; + long wall; + long door; } corpos; -} YYSTYPE; -#define CHAR 257 -#define INTEGER 258 -#define BOOLEAN 259 -#define PERCENT 260 -#define MESSAGE_ID 261 -#define MAZE_ID 262 -#define LEVEL_ID 263 -#define LEV_INIT_ID 264 -#define GEOMETRY_ID 265 -#define NOMAP_ID 266 -#define OBJECT_ID 267 -#define COBJECT_ID 268 -#define MONSTER_ID 269 -#define TRAP_ID 270 -#define DOOR_ID 271 -#define DRAWBRIDGE_ID 272 -#define MAZEWALK_ID 273 -#define WALLIFY_ID 274 -#define REGION_ID 275 -#define FILLING 276 -#define RANDOM_OBJECTS_ID 277 -#define RANDOM_MONSTERS_ID 278 -#define RANDOM_PLACES_ID 279 -#define ALTAR_ID 280 -#define LADDER_ID 281 -#define STAIR_ID 282 -#define NON_DIGGABLE_ID 283 -#define NON_PASSWALL_ID 284 -#define ROOM_ID 285 -#define PORTAL_ID 286 -#define TELEPRT_ID 287 -#define BRANCH_ID 288 -#define LEV 289 -#define CHANCE_ID 290 -#define CORRIDOR_ID 291 -#define GOLD_ID 292 -#define ENGRAVING_ID 293 -#define FOUNTAIN_ID 294 -#define POOL_ID 295 -#define SINK_ID 296 -#define NONE 297 -#define RAND_CORRIDOR_ID 298 -#define DOOR_STATE 299 -#define LIGHT_STATE 300 -#define CURSE_TYPE 301 -#define ENGRAVING_TYPE 302 -#define DIRECTION 303 -#define RANDOM_TYPE 304 -#define O_REGISTER 305 -#define M_REGISTER 306 -#define P_REGISTER 307 -#define A_REGISTER 308 -#define ALIGNMENT 309 -#define LEFT_OR_RIGHT 310 -#define CENTER 311 -#define TOP_OR_BOT 312 -#define ALTAR_TYPE 313 -#define UP_OR_DOWN 314 -#define SUBROOM_ID 315 -#define NAME_ID 316 -#define FLAGS_ID 317 -#define FLAG_TYPE 318 -#define MON_ATTITUDE 319 -#define MON_ALERTNESS 320 -#define MON_APPEARANCE 321 -#define CONTAINED 322 -#define STRING 323 -#define MAP_ID 324 -#define YYERRCODE 256 -short yylhs[] = { -1, - 0, 0, 36, 36, 37, 37, 38, 39, 32, 23, - 23, 23, 14, 14, 19, 19, 20, 20, 40, 40, - 45, 42, 42, 46, 46, 43, 43, 49, 49, 44, - 44, 51, 52, 52, 53, 53, 35, 50, 50, 56, - 54, 10, 10, 59, 59, 57, 57, 60, 60, 58, - 58, 55, 55, 61, 61, 61, 61, 61, 61, 61, - 61, 61, 61, 61, 61, 61, 62, 63, 64, 15, - 15, 13, 13, 12, 12, 31, 11, 11, 41, 41, - 75, 76, 76, 79, 1, 1, 2, 2, 77, 77, - 80, 80, 80, 47, 47, 48, 48, 81, 83, 81, - 78, 78, 84, 84, 84, 84, 84, 84, 84, 84, - 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, - 84, 84, 99, 65, 98, 98, 100, 100, 100, 100, - 100, 66, 66, 102, 101, 103, 103, 104, 104, 104, - 104, 105, 105, 106, 107, 107, 108, 108, 108, 85, - 67, 86, 92, 93, 94, 74, 109, 88, 110, 89, - 111, 113, 90, 114, 91, 112, 112, 22, 22, 69, - 70, 71, 95, 96, 87, 68, 72, 73, 25, 25, - 25, 28, 28, 28, 33, 33, 34, 34, 3, 3, - 4, 4, 21, 21, 21, 97, 97, 97, 5, 5, - 6, 6, 7, 7, 7, 8, 8, 117, 29, 26, - 9, 82, 24, 27, 30, 16, 16, 17, 17, 18, - 18, 116, 115, + struct { + long area; + long x1; + long y1; + long x2; + long y2; + } lregn; + struct { + long x; + long y; + } crd; + struct { + long ter; + long lit; + } terr; + struct { + long height; + long width; + } sze; + struct { + long die; + long num; + } dice; + struct { + long cfunc; + char *varstr; + } meth; + +#line 641 "y.tab.c" /* yacc.c:355 */ }; -short yylen[] = { 2, - 0, 1, 1, 2, 1, 1, 5, 7, 3, 0, - 13, 15, 1, 1, 0, 3, 3, 1, 0, 2, - 3, 0, 2, 3, 3, 0, 1, 1, 2, 1, - 1, 1, 0, 2, 5, 5, 7, 2, 2, 12, - 12, 0, 2, 5, 1, 5, 1, 5, 1, 5, - 1, 0, 2, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 3, 3, 9, 1, - 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, - 3, 1, 2, 5, 1, 1, 1, 1, 0, 2, - 3, 3, 3, 1, 3, 1, 3, 1, 0, 4, - 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 0, 10, 0, 2, 2, 2, 2, 2, - 3, 2, 2, 0, 9, 1, 1, 0, 7, 5, - 5, 1, 1, 1, 1, 1, 0, 2, 2, 5, - 6, 7, 5, 1, 5, 5, 0, 8, 0, 8, - 0, 0, 8, 0, 6, 0, 2, 1, 10, 3, - 3, 3, 3, 3, 8, 7, 5, 7, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 0, 2, 4, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, - 4, 1, 1, 1, 1, 1, 1, 0, 1, 1, - 1, 5, 9, -}; -short yydefred[] = { 0, - 0, 0, 0, 0, 0, 2, 0, 5, 6, 0, - 0, 0, 0, 0, 4, 215, 0, 9, 0, 0, - 0, 0, 0, 0, 16, 0, 0, 0, 0, 22, - 77, 78, 76, 0, 0, 0, 0, 82, 7, 0, - 89, 0, 20, 0, 17, 0, 21, 0, 80, 0, - 83, 0, 0, 0, 0, 0, 23, 27, 0, 52, - 52, 0, 85, 86, 0, 0, 0, 0, 0, 90, - 0, 0, 0, 0, 32, 8, 30, 0, 29, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 154, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 103, 104, 106, 113, - 114, 119, 120, 118, 102, 105, 107, 108, 109, 110, - 111, 112, 115, 116, 117, 121, 122, 214, 0, 24, - 213, 0, 25, 192, 0, 191, 0, 0, 34, 0, - 0, 0, 0, 0, 0, 53, 54, 55, 56, 57, - 58, 59, 60, 61, 62, 63, 64, 65, 66, 0, - 88, 87, 84, 91, 93, 0, 92, 0, 212, 219, - 0, 132, 133, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 199, 200, 0, - 198, 0, 0, 196, 197, 0, 0, 0, 0, 0, - 0, 0, 157, 0, 168, 173, 174, 159, 161, 164, - 216, 217, 0, 0, 170, 95, 97, 201, 202, 0, - 0, 0, 0, 70, 71, 0, 68, 172, 171, 67, - 0, 0, 0, 183, 0, 182, 0, 184, 180, 0, - 179, 0, 181, 190, 0, 189, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 100, 0, 0, 0, 0, 0, 150, 0, 0, 153, - 0, 0, 205, 0, 203, 0, 204, 155, 0, 0, - 0, 156, 0, 0, 0, 177, 220, 221, 0, 45, - 0, 0, 47, 0, 0, 0, 36, 35, 0, 0, - 222, 0, 188, 187, 134, 0, 186, 185, 0, 151, - 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 162, 165, 0, 0, 0, 0, 0, 0, 0, 0, - 209, 0, 210, 0, 152, 0, 0, 0, 207, 206, - 176, 0, 0, 0, 0, 178, 0, 49, 0, 0, - 0, 51, 0, 0, 0, 72, 73, 0, 13, 14, - 0, 0, 123, 0, 0, 175, 211, 0, 158, 160, - 0, 163, 0, 0, 0, 0, 0, 0, 74, 75, - 0, 0, 0, 137, 136, 0, 125, 0, 0, 0, - 167, 44, 0, 0, 46, 0, 0, 37, 69, 12, - 0, 135, 0, 0, 0, 0, 0, 0, 41, 0, - 40, 143, 142, 144, 0, 0, 0, 126, 223, 195, - 0, 48, 43, 50, 0, 0, 128, 129, 0, 130, - 127, 169, 146, 145, 0, 0, 0, 131, 0, 0, - 140, 141, 0, 148, 149, 139, -}; -short yydgoto[] = { 3, - 65, 163, 265, 135, 210, 240, 306, 371, 307, 439, - 33, 411, 388, 391, 246, 233, 171, 319, 13, 25, - 396, 223, 21, 132, 262, 263, 129, 257, 258, 136, - 4, 5, 339, 335, 243, 6, 7, 8, 9, 28, - 39, 44, 56, 76, 29, 57, 130, 133, 58, 59, - 77, 78, 139, 60, 80, 61, 325, 384, 322, 380, - 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, - 156, 157, 158, 159, 40, 41, 50, 69, 42, 70, - 167, 168, 204, 115, 116, 117, 118, 119, 120, 121, - 122, 123, 124, 125, 126, 127, 224, 433, 417, 448, - 172, 362, 416, 432, 445, 446, 466, 471, 277, 279, - 280, 402, 375, 281, 225, 214, 215, -}; -short yysindex[] = { -149, - -5, 1, 0, -269, -269, 0, -149, 0, 0, -242, - -242, 12, -154, -154, 0, 0, 50, 0, -200, 41, - -137, -137, -232, 103, 0, -103, 99, -132, -137, 0, - 0, 0, 0, -200, 126, -141, 128, 0, 0, -132, - 0, -136, 0, -251, 0, -68, 0, -158, 0, -139, - 0, 129, 132, 134, 135, -100, 0, 0, -253, 0, - 0, 151, 0, 0, 155, 144, 146, 147, -109, 0, - -51, -50, -260, -260, 0, 0, 0, -83, 0, -165, - -165, -49, -162, -51, -50, 174, -44, -44, -44, -44, - 159, 160, 161, 0, 162, 163, 166, 167, 168, 170, - 171, 172, 173, 175, 176, 177, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, - 0, 183, 0, 0, 188, 0, 192, 179, 0, 180, - 181, 182, 185, 186, 187, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 197, - 0, 0, 0, 0, 0, -12, 0, 0, 0, 0, - 189, 0, 0, 190, 191, -212, 46, 46, 210, 46, - 46, 58, 210, 210, -37, -37, -37, -230, 46, 46, - -51, -50, -193, -193, 211, -237, 46, -4, 46, 46, - -242, -6, 212, 213, -221, -233, -258, 0, 0, 214, - 0, 164, 215, 0, 0, 216, 3, 218, 219, 226, - 267, 96, 0, 312, 0, 0, 0, 0, 0, 0, - 0, 0, 313, 317, 0, 0, 0, 0, 0, 319, - 322, 110, 325, 0, 0, 326, 0, 0, 0, 0, - 329, 130, 174, 0, 296, 0, 365, 0, 0, 321, - 0, 369, 0, 0, 376, 0, 46, 178, 119, 120, - 383, -193, -208, 115, 193, 403, 404, 136, 409, 410, - 411, 46, -161, -1, 28, 412, -35, -212, -193, 416, - 0, 194, -257, 200, -228, 46, 0, 366, 417, 0, - 202, 418, 0, 388, 0, 423, 0, 0, 448, 235, - -37, 0, -37, -37, -37, 0, 0, 0, 454, 0, - 241, 456, 0, 244, 459, 228, 0, 0, 488, 493, - 0, 449, 0, 0, 0, 458, 0, 0, 494, 0, - 0, -212, 497, -260, 291, -259, 294, 49, 509, 510, - 0, 0, -242, 511, 40, 512, 42, 514, -148, -219, - 0, 517, 0, 46, 0, 304, 519, 471, 0, 0, - 0, 521, 252, -242, 524, 0, 311, 0, -158, 526, - 316, 0, 318, 527, -227, 0, 0, 531, 0, 0, - 533, 38, 0, 534, 303, 0, 0, 323, 0, 0, - 268, 0, 542, 540, 42, 544, 543, -242, 0, 0, - 545, -227, 330, 0, 0, 546, 0, 333, 548, 549, - 0, 0, -162, 550, 0, 337, 550, 0, 0, 0, - -263, 0, 552, 547, 339, 341, 559, 345, 0, 567, - 0, 0, 0, 0, 565, 570, -108, 0, 0, 0, - 574, 0, 0, 0, -235, -225, 0, 0, -242, 0, - 0, 0, 0, 0, 575, 576, 576, 0, -225, -262, - 0, 0, 576, 0, 0, 0, -}; -short yyrindex[] = { 616, - 0, 0, 0, -129, 349, 0, 621, 0, 0, 0, - 0, 0, -210, 406, 0, 0, 0, 0, 0, 0, - -98, 408, 0, 282, 0, 0, 0, 0, 367, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, - 0, 0, 0, 57, 0, 0, 0, 0, 0, 539, - 0, 0, 0, 0, 0, 4, 0, 0, 123, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 169, 0, - 0, 0, 0, 0, 0, 0, 0, 89, 0, 426, - 445, 0, 0, 0, 0, 0, 564, 564, 564, 564, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 203, 0, - 0, 242, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 506, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 572, 0, 0, 0, - 0, 0, 0, 0, 607, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 340, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 6, 0, 0, 641, 0, - 0, 0, 0, 148, 0, 0, 148, 0, 0, 0, - 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 109, 109, 0, 0, 0, - 0, 0, 109, 0, 0, 0, -}; -short yygindex[] = { 0, - 245, 205, 0, -60, -267, -181, 195, 0, 0, 196, - 0, 223, 0, 0, 0, 0, 91, 0, 631, 603, - 0, -169, 625, 437, 0, 0, 441, 0, 0, -10, - 0, 0, 0, 0, 361, 642, 0, 0, 0, 20, - 610, 0, 0, 0, 0, 0, -72, -70, 592, 0, - 0, 0, 0, 0, 593, 0, 0, 248, 0, 0, - 0, 0, 0, 0, 587, 588, 590, 591, 594, 0, - 0, 597, 604, 605, 0, 0, 0, 0, 0, 0, - 419, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, -170, 0, 0, 0, - 573, 0, 0, 0, 0, 207, -419, -415, 0, 0, - 0, 0, 0, 0, -63, -77, 0, -}; -#define YYTABLESIZE 935 -short yytable[] = { 17, - 18, 79, 217, 33, 242, 138, 213, 216, 169, 219, - 220, 164, 241, 137, 165, 228, 229, 230, 234, 235, - 329, 244, 463, 131, 31, 52, 53, 231, 248, 249, - 409, 54, 463, 54, 474, 128, 467, 442, 321, 389, - 443, 30, 124, 134, 369, 264, 333, 12, 43, 473, - 10, 472, 10, 370, 10, 10, 26, 476, 11, 444, - 475, 55, 16, 55, 16, 16, 245, 324, 464, 19, - 259, 32, 260, 232, 365, 337, 410, 166, 464, 379, - 16, 383, 254, 255, 390, 166, 208, 444, 31, 331, - 302, 209, 366, 23, 16, 303, 297, 222, 26, 304, - 305, 87, 88, 89, 90, 140, 238, 330, 147, 20, - 239, 316, 1, 2, 96, 218, 141, 24, 236, 226, - 227, 237, 28, 27, 142, 340, 104, 105, 106, 143, - 144, 15, 37, 38, 15, 15, 15, 66, 67, 68, - 317, 349, 318, 350, 351, 352, 34, 42, 161, 162, - 145, 63, 64, 35, 386, 387, 36, 87, 88, 89, - 90, 91, 92, 93, 94, 95, 19, 19, 81, 46, - 96, 97, 98, 99, 100, 169, 101, 102, 103, 174, - 175, 47, 104, 105, 106, 48, 71, 51, 62, 72, - 250, 73, 74, 393, 82, 303, 266, 75, 83, 304, - 305, 84, 94, 85, 86, 128, 131, 138, 191, 160, - 457, 458, 459, 166, 16, 170, 176, 177, 178, 179, - 180, 415, 327, 181, 182, 183, 192, 184, 185, 186, - 187, 193, 188, 189, 190, 194, 195, 196, 197, 198, - 202, 96, 199, 200, 201, 203, 205, 206, 207, 217, - 242, 221, 251, 247, 268, 252, 253, 267, 269, 270, - 271, 272, 273, 79, 79, 33, 33, 138, 138, 274, - 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, - 138, 18, 334, 367, 338, 138, 138, 138, 138, 138, - 138, 138, 138, 138, 33, 138, 138, 138, 138, 138, - 138, 138, 320, 138, 124, 124, 275, 124, 124, 124, - 124, 124, 124, 124, 124, 124, 124, 124, 26, 26, - 138, 138, 124, 124, 124, 124, 124, 124, 124, 124, - 124, 323, 124, 124, 124, 124, 124, 124, 124, 11, - 124, 211, 376, 378, 212, 382, 221, 26, 15, 211, - 31, 31, 212, 276, 26, 278, 282, 124, 124, 414, - 283, 211, 284, 400, 212, 285, 19, 286, 287, 288, - 147, 147, 289, 147, 147, 147, 147, 147, 147, 147, - 147, 147, 147, 147, 28, 28, 292, 290, 147, 147, - 147, 147, 147, 147, 147, 147, 147, 427, 147, 147, - 147, 147, 147, 147, 147, 10, 147, 19, 293, 42, - 42, 294, 295, 28, 42, 42, 42, 42, 42, 296, - 28, 299, 300, 147, 147, 38, 301, 42, 308, 42, - 81, 81, 42, 81, 81, 298, 461, 42, 42, 42, - 42, 42, 42, 42, 39, 42, 310, 311, 468, 312, - 309, 332, 313, 314, 315, 326, 331, 336, 341, 343, - 342, 344, 42, 42, 94, 94, 346, 94, 94, 94, - 94, 94, 94, 94, 94, 94, 94, 94, 345, 94, - 94, 94, 94, 94, 94, 94, 94, 94, 94, 94, - 94, 347, 348, 94, 94, 94, 94, 353, 354, 355, - 94, 356, 357, 96, 96, 98, 96, 96, 96, 96, - 96, 96, 96, 96, 96, 96, 96, 94, 96, 96, - 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, - 358, 359, 96, 96, 96, 96, 360, 364, 101, 96, - 366, 361, 18, 18, 18, 18, 18, 18, 368, 99, - 363, 372, 373, 374, 377, 381, 96, 385, 18, 18, - 392, 394, 395, 397, 398, 399, 18, 401, 403, 405, - 408, 193, 18, 406, 412, 407, 413, 418, 419, 18, - 420, 421, 422, 423, 425, 428, 426, 449, 430, 431, - 434, 435, 436, 438, 440, 447, 18, 450, 451, 452, - 11, 11, 11, 453, 11, 11, 166, 454, 455, 15, - 15, 15, 15, 456, 462, 1, 11, 11, 469, 470, - 3, 218, 441, 404, 11, 15, 15, 437, 19, 19, - 11, 19, 19, 15, 429, 14, 45, 11, 22, 15, - 194, 460, 261, 19, 19, 256, 15, 328, 15, 49, - 79, 19, 424, 81, 11, 107, 108, 19, 109, 110, - 173, 465, 111, 15, 19, 112, 10, 10, 10, 19, - 19, 291, 113, 114, 0, 0, 0, 0, 0, 0, - 0, 19, 10, 10, 19, 19, 0, 38, 38, 0, - 10, 0, 19, 0, 0, 0, 10, 0, 19, 0, - 0, 0, 0, 10, 0, 19, 39, 39, 0, 0, - 38, 0, 0, 0, 0, 0, 38, 0, 0, 0, - 10, 0, 19, 38, 0, 0, 0, 0, 0, 39, - 0, 0, 0, 0, 0, 39, 0, 0, 0, 0, - 38, 0, 39, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, - 0, 0, 0, 0, 0, 0, 0, 98, 98, 0, - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, - 98, 0, 98, 98, 98, 98, 98, 98, 98, 98, - 0, 98, 98, 98, 0, 0, 0, 98, 98, 98, - 101, 101, 0, 101, 101, 101, 101, 101, 101, 101, - 101, 101, 101, 101, 0, 0, 0, 0, 101, 101, - 101, 101, 101, 0, 101, 101, 101, 0, 0, 0, - 101, 101, 101, 193, 193, 0, 193, 193, 193, 193, - 193, 193, 193, 193, 193, 193, 193, 0, 0, 0, - 0, 193, 193, 193, 193, 193, 0, 193, 193, 193, - 0, 0, 0, 193, 193, 193, 0, 0, 166, 166, - 0, 166, 166, 166, 166, 166, 166, 166, 166, 166, - 166, 166, 0, 0, 0, 0, 166, 166, 166, 166, - 166, 0, 166, 166, 166, 0, 0, 0, 166, 166, - 166, 0, 194, 194, 0, 194, 194, 194, 194, 194, - 194, 194, 194, 194, 194, 194, 0, 0, 0, 0, - 194, 194, 194, 194, 194, 0, 194, 194, 194, 0, - 0, 0, 194, 194, 194, -}; -short yycheck[] = { 10, - 11, 0, 40, 0, 40, 0, 177, 178, 86, 180, - 181, 84, 194, 74, 85, 185, 186, 187, 189, 190, - 288, 259, 258, 257, 257, 277, 278, 258, 199, 200, - 258, 285, 258, 285, 297, 257, 456, 301, 40, 259, - 304, 22, 0, 304, 304, 304, 304, 317, 29, 469, - 261, 467, 58, 313, 265, 266, 0, 473, 58, 323, - 323, 315, 323, 315, 323, 323, 304, 40, 304, 58, - 304, 304, 306, 304, 342, 304, 304, 40, 304, 40, - 323, 40, 304, 305, 304, 40, 299, 323, 0, 41, - 272, 304, 44, 44, 323, 304, 267, 40, 58, 308, - 309, 267, 268, 269, 270, 271, 300, 289, 0, 264, - 304, 282, 262, 263, 280, 179, 282, 318, 191, 183, - 184, 192, 0, 261, 290, 296, 292, 293, 294, 295, - 296, 261, 265, 266, 264, 265, 266, 277, 278, 279, - 302, 311, 304, 313, 314, 315, 44, 0, 311, 312, - 316, 310, 311, 257, 303, 304, 58, 267, 268, 269, - 270, 271, 272, 273, 274, 275, 265, 266, 0, 44, - 280, 281, 282, 283, 284, 253, 286, 287, 288, 89, - 90, 323, 292, 293, 294, 58, 58, 324, 257, 58, - 201, 58, 58, 364, 44, 304, 207, 298, 44, 308, - 309, 58, 0, 58, 58, 257, 257, 291, 44, 259, - 319, 320, 321, 40, 323, 260, 58, 58, 58, 58, - 58, 392, 258, 58, 58, 58, 44, 58, 58, 58, - 58, 44, 58, 58, 58, 44, 58, 58, 58, 58, - 44, 0, 58, 58, 58, 258, 58, 58, 58, 40, - 40, 289, 259, 258, 91, 44, 44, 44, 44, 44, - 258, 44, 44, 262, 263, 262, 263, 262, 263, 44, - 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, - 275, 0, 293, 344, 295, 280, 281, 282, 283, 284, - 285, 286, 287, 288, 291, 290, 291, 292, 293, 294, - 295, 296, 304, 298, 262, 263, 40, 265, 266, 267, - 268, 269, 270, 271, 272, 273, 274, 275, 262, 263, - 315, 316, 280, 281, 282, 283, 284, 285, 286, 287, - 288, 304, 290, 291, 292, 293, 294, 295, 296, 0, - 298, 304, 353, 304, 307, 304, 289, 291, 0, 304, - 262, 263, 307, 258, 298, 44, 44, 315, 316, 322, - 44, 304, 44, 374, 307, 44, 0, 258, 44, 44, - 262, 263, 44, 265, 266, 267, 268, 269, 270, 271, - 272, 273, 274, 275, 262, 263, 91, 258, 280, 281, - 282, 283, 284, 285, 286, 287, 288, 408, 290, 291, - 292, 293, 294, 295, 296, 0, 298, 0, 44, 262, - 263, 91, 44, 291, 267, 268, 269, 270, 271, 44, - 298, 303, 303, 315, 316, 0, 44, 280, 314, 282, - 262, 263, 285, 265, 266, 258, 447, 290, 291, 292, - 293, 294, 295, 296, 0, 298, 44, 44, 459, 314, - 258, 258, 44, 44, 44, 44, 41, 258, 93, 258, - 44, 44, 315, 316, 262, 263, 44, 265, 266, 267, - 268, 269, 270, 271, 272, 273, 274, 275, 91, 277, - 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, - 288, 44, 258, 291, 292, 293, 294, 44, 258, 44, - 298, 258, 44, 262, 263, 0, 265, 266, 267, 268, - 269, 270, 271, 272, 273, 274, 275, 315, 277, 278, - 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, - 303, 44, 291, 292, 293, 294, 44, 44, 0, 298, - 44, 93, 261, 262, 263, 264, 265, 266, 258, 44, - 93, 258, 44, 44, 44, 44, 315, 44, 277, 278, - 44, 258, 44, 93, 44, 314, 285, 44, 258, 44, - 44, 0, 291, 258, 44, 258, 44, 44, 276, 298, - 258, 314, 41, 44, 41, 41, 44, 41, 259, 44, - 258, 44, 44, 44, 258, 44, 315, 259, 258, 41, - 261, 262, 263, 259, 265, 266, 0, 41, 44, 261, - 262, 263, 264, 44, 41, 0, 277, 278, 44, 44, - 0, 58, 427, 379, 285, 277, 278, 423, 262, 263, - 291, 265, 266, 285, 412, 5, 34, 298, 14, 291, - 0, 447, 206, 277, 278, 205, 298, 287, 7, 40, - 59, 285, 405, 61, 315, 69, 69, 291, 69, 69, - 88, 455, 69, 315, 298, 69, 261, 262, 263, 262, - 263, 253, 69, 69, -1, -1, -1, -1, -1, -1, - -1, 315, 277, 278, 277, 278, -1, 262, 263, -1, - 285, -1, 285, -1, -1, -1, 291, -1, 291, -1, - -1, -1, -1, 298, -1, 298, 262, 263, -1, -1, - 285, -1, -1, -1, -1, -1, 291, -1, -1, -1, - 315, -1, 315, 298, -1, -1, -1, -1, -1, 285, - -1, -1, -1, -1, -1, 291, -1, -1, -1, -1, - 315, -1, 298, -1, -1, -1, -1, -1, -1, -1, - -1, -1, -1, -1, -1, -1, -1, -1, -1, 315, - -1, -1, -1, -1, -1, -1, -1, 262, 263, -1, - 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, - 275, -1, 277, 278, 279, 280, 281, 282, 283, 284, - -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, - 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, - 272, 273, 274, 275, -1, -1, -1, -1, 280, 281, - 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, - 292, 293, 294, 262, 263, -1, 265, 266, 267, 268, - 269, 270, 271, 272, 273, 274, 275, -1, -1, -1, - -1, 280, 281, 282, 283, 284, -1, 286, 287, 288, - -1, -1, -1, 292, 293, 294, -1, -1, 262, 263, - -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, - 274, 275, -1, -1, -1, -1, 280, 281, 282, 283, - 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, - 294, -1, 262, 263, -1, 265, 266, 267, 268, 269, - 270, 271, 272, 273, 274, 275, -1, -1, -1, -1, - 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, - -1, -1, 292, 293, 294, -}; -#define YYFINAL 3 -#ifndef YYDEBUG -#define YYDEBUG 0 +# define YYSTYPE_IS_TRIVIAL 1 +# define YYSTYPE_IS_DECLARED 1 #endif -#define YYMAXTOKEN 324 + + +extern YYSTYPE yylval; + +int yyparse (void); + +#endif /* !YY_YY_Y_TAB_H_INCLUDED */ + +/* Copy the second part of user declarations. */ + +#line 656 "y.tab.c" /* yacc.c:358 */ + +#ifdef short +# undef short +#endif + +#ifdef YYTYPE_UINT8 +typedef YYTYPE_UINT8 yytype_uint8; +#else +typedef unsigned char yytype_uint8; +#endif + +#ifdef YYTYPE_INT8 +typedef YYTYPE_INT8 yytype_int8; +#else +typedef signed char yytype_int8; +#endif + +#ifdef YYTYPE_UINT16 +typedef YYTYPE_UINT16 yytype_uint16; +#else +typedef unsigned short int yytype_uint16; +#endif + +#ifdef YYTYPE_INT16 +typedef YYTYPE_INT16 yytype_int16; +#else +typedef short int yytype_int16; +#endif + +#ifndef YYSIZE_T +# ifdef __SIZE_TYPE__ +# define YYSIZE_T __SIZE_TYPE__ +# elif defined size_t +# define YYSIZE_T size_t +# elif ! defined YYSIZE_T +# include /* INFRINGES ON USER NAME SPACE */ +# define YYSIZE_T size_t +# else +# define YYSIZE_T unsigned int +# endif +#endif + +#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) + +#ifndef YY_ +# if defined YYENABLE_NLS && YYENABLE_NLS +# if ENABLE_NLS +# include /* INFRINGES ON USER NAME SPACE */ +# define YY_(Msgid) dgettext ("bison-runtime", Msgid) +# endif +# endif +# ifndef YY_ +# define YY_(Msgid) Msgid +# endif +#endif + +#ifndef YY_ATTRIBUTE +# if (defined __GNUC__ \ + && (2 < __GNUC__ || (__GNUC__ == 2 && 96 <= __GNUC_MINOR__))) \ + || defined __SUNPRO_C && 0x5110 <= __SUNPRO_C +# define YY_ATTRIBUTE(Spec) __attribute__(Spec) +# else +# define YY_ATTRIBUTE(Spec) /* empty */ +# endif +#endif + +#ifndef YY_ATTRIBUTE_PURE +# define YY_ATTRIBUTE_PURE YY_ATTRIBUTE ((__pure__)) +#endif + +#ifndef YY_ATTRIBUTE_UNUSED +# define YY_ATTRIBUTE_UNUSED YY_ATTRIBUTE ((__unused__)) +#endif + +#if !defined _Noreturn \ + && (!defined __STDC_VERSION__ || __STDC_VERSION__ < 201112) +# if defined _MSC_VER && 1200 <= _MSC_VER +# define _Noreturn __declspec (noreturn) +# else +# define _Noreturn YY_ATTRIBUTE ((__noreturn__)) +# endif +#endif + +/* Suppress unused-variable warnings by "using" E. */ +#if ! defined lint || defined __GNUC__ +# define YYUSE(E) ((void) (E)) +#else +# define YYUSE(E) /* empty */ +#endif + +#if defined __GNUC__ && 407 <= __GNUC__ * 100 + __GNUC_MINOR__ +/* Suppress an incorrect diagnostic about yylval being uninitialized. */ +# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN \ + _Pragma ("GCC diagnostic push") \ + _Pragma ("GCC diagnostic ignored \"-Wuninitialized\"")\ + _Pragma ("GCC diagnostic ignored \"-Wmaybe-uninitialized\"") +# define YY_IGNORE_MAYBE_UNINITIALIZED_END \ + _Pragma ("GCC diagnostic pop") +#else +# define YY_INITIAL_VALUE(Value) Value +#endif +#ifndef YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN +# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN +# define YY_IGNORE_MAYBE_UNINITIALIZED_END +#endif +#ifndef YY_INITIAL_VALUE +# define YY_INITIAL_VALUE(Value) /* Nothing. */ +#endif + + +#if ! defined yyoverflow || YYERROR_VERBOSE + +/* The parser invokes alloca or malloc; define the necessary symbols. */ + +# ifdef YYSTACK_USE_ALLOCA +# if YYSTACK_USE_ALLOCA +# ifdef __GNUC__ +# define YYSTACK_ALLOC __builtin_alloca +# elif defined __BUILTIN_VA_ARG_INCR +# include /* INFRINGES ON USER NAME SPACE */ +# elif defined _AIX +# define YYSTACK_ALLOC __alloca +# elif defined _MSC_VER +# include /* INFRINGES ON USER NAME SPACE */ +# define alloca _alloca +# else +# define YYSTACK_ALLOC alloca +# if ! defined _ALLOCA_H && ! defined EXIT_SUCCESS +# include /* INFRINGES ON USER NAME SPACE */ + /* Use EXIT_SUCCESS as a witness for stdlib.h. */ +# ifndef EXIT_SUCCESS +# define EXIT_SUCCESS 0 +# endif +# endif +# endif +# endif +# endif + +# ifdef YYSTACK_ALLOC + /* Pacify GCC's 'empty if-body' warning. */ +# define YYSTACK_FREE(Ptr) do { /* empty */; } while (0) +# ifndef YYSTACK_ALLOC_MAXIMUM + /* The OS might guarantee only one guard page at the bottom of the stack, + and a page size can be as small as 4096 bytes. So we cannot safely + invoke alloca (N) if N exceeds 4096. Use a slightly smaller number + to allow for a few compiler-allocated temporary stack slots. */ +# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ +# endif +# else +# define YYSTACK_ALLOC YYMALLOC +# define YYSTACK_FREE YYFREE +# ifndef YYSTACK_ALLOC_MAXIMUM +# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM +# endif +# if (defined __cplusplus && ! defined EXIT_SUCCESS \ + && ! ((defined YYMALLOC || defined malloc) \ + && (defined YYFREE || defined free))) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef EXIT_SUCCESS +# define EXIT_SUCCESS 0 +# endif +# endif +# ifndef YYMALLOC +# define YYMALLOC malloc +# if ! defined malloc && ! defined EXIT_SUCCESS +void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# ifndef YYFREE +# define YYFREE free +# if ! defined free && ! defined EXIT_SUCCESS +void free (void *); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# endif +#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ + + +#if (! defined yyoverflow \ + && (! defined __cplusplus \ + || (defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) + +/* A type that is properly aligned for any stack member. */ +union yyalloc +{ + yytype_int16 yyss_alloc; + YYSTYPE yyvs_alloc; +}; + +/* The size of the maximum gap between one aligned stack and the next. */ +# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) + +/* The size of an array large to enough to hold all stacks, each with + N elements. */ +# define YYSTACK_BYTES(N) \ + ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE)) \ + + YYSTACK_GAP_MAXIMUM) + +# define YYCOPY_NEEDED 1 + +/* Relocate STACK from its old location to the new one. The + local variables YYSIZE and YYSTACKSIZE give the old and new number of + elements in the stack, and YYPTR gives the new location of the + stack. Advance YYPTR to a properly aligned location for the next + stack. */ +# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ + do \ + { \ + YYSIZE_T yynewbytes; \ + YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ + Stack = &yyptr->Stack_alloc; \ + yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ + yyptr += yynewbytes / sizeof (*yyptr); \ + } \ + while (0) + +#endif + +#if defined YYCOPY_NEEDED && YYCOPY_NEEDED +/* Copy COUNT objects from SRC to DST. The source and destination do + not overlap. */ +# ifndef YYCOPY +# if defined __GNUC__ && 1 < __GNUC__ +# define YYCOPY(Dst, Src, Count) \ + __builtin_memcpy (Dst, Src, (Count) * sizeof (*(Src))) +# else +# define YYCOPY(Dst, Src, Count) \ + do \ + { \ + YYSIZE_T yyi; \ + for (yyi = 0; yyi < (Count); yyi++) \ + (Dst)[yyi] = (Src)[yyi]; \ + } \ + while (0) +# endif +# endif +#endif /* !YYCOPY_NEEDED */ + +/* YYFINAL -- State number of the termination state. */ +#define YYFINAL 9 +/* YYLAST -- Last index in YYTABLE. */ +#define YYLAST 1031 + +/* YYNTOKENS -- Number of terminals. */ +#define YYNTOKENS 194 +/* YYNNTS -- Number of nonterminals. */ +#define YYNNTS 160 +/* YYNRULES -- Number of rules. */ +#define YYNRULES 406 +/* YYNSTATES -- Number of states. */ +#define YYNSTATES 866 + +/* YYTRANSLATE[YYX] -- Symbol number corresponding to YYX as returned + by yylex, with out-of-bounds checking. */ +#define YYUNDEFTOK 2 +#define YYMAXUTOK 431 + +#define YYTRANSLATE(YYX) \ + ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) + +/* YYTRANSLATE[TOKEN-NUM] -- Symbol number corresponding to TOKEN-NUM + as returned by yylex, without out-of-bounds checking. */ +static const yytype_uint8 yytranslate[] = +{ + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 189, 193, 2, + 133, 134, 187, 185, 131, 186, 191, 188, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 132, 2, + 2, 190, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 135, 2, 136, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 137, 192, 138, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, + 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, + 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, + 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, + 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, + 125, 126, 127, 128, 129, 130, 139, 140, 141, 142, + 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, + 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, + 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, + 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, + 183, 184 +}; + #if YYDEBUG -char *yyname[] = { -"end-of-file",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,"'('","')'",0,0,"','",0,0,0,0,0,0,0,0,0,0,0,0,0,"':'",0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"'['",0,"']'",0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"CHAR", -"INTEGER","BOOLEAN","PERCENT","MESSAGE_ID","MAZE_ID","LEVEL_ID","LEV_INIT_ID", -"GEOMETRY_ID","NOMAP_ID","OBJECT_ID","COBJECT_ID","MONSTER_ID","TRAP_ID", -"DOOR_ID","DRAWBRIDGE_ID","MAZEWALK_ID","WALLIFY_ID","REGION_ID","FILLING", -"RANDOM_OBJECTS_ID","RANDOM_MONSTERS_ID","RANDOM_PLACES_ID","ALTAR_ID", -"LADDER_ID","STAIR_ID","NON_DIGGABLE_ID","NON_PASSWALL_ID","ROOM_ID", -"PORTAL_ID","TELEPRT_ID","BRANCH_ID","LEV","CHANCE_ID","CORRIDOR_ID","GOLD_ID", -"ENGRAVING_ID","FOUNTAIN_ID","POOL_ID","SINK_ID","NONE","RAND_CORRIDOR_ID", -"DOOR_STATE","LIGHT_STATE","CURSE_TYPE","ENGRAVING_TYPE","DIRECTION", -"RANDOM_TYPE","O_REGISTER","M_REGISTER","P_REGISTER","A_REGISTER","ALIGNMENT", -"LEFT_OR_RIGHT","CENTER","TOP_OR_BOT","ALTAR_TYPE","UP_OR_DOWN","SUBROOM_ID", -"NAME_ID","FLAGS_ID","FLAG_TYPE","MON_ATTITUDE","MON_ALERTNESS", -"MON_APPEARANCE","CONTAINED","STRING","MAP_ID", -}; -char *yyrule[] = { -"$accept : file", -"file :", -"file : levels", -"levels : level", -"levels : level levels", -"level : maze_level", -"level : room_level", -"maze_level : maze_def flags lev_init messages regions", -"room_level : level_def flags lev_init messages rreg_init rooms corridors_def", -"level_def : LEVEL_ID ':' string", -"lev_init :", -"lev_init : LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled", -"lev_init : LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled ',' BOOLEAN", -"walled : BOOLEAN", -"walled : RANDOM_TYPE", -"flags :", -"flags : FLAGS_ID ':' flag_list", -"flag_list : FLAG_TYPE ',' flag_list", -"flag_list : FLAG_TYPE", -"messages :", -"messages : message messages", -"message : MESSAGE_ID ':' STRING", -"rreg_init :", -"rreg_init : rreg_init init_rreg", -"init_rreg : RANDOM_OBJECTS_ID ':' object_list", -"init_rreg : RANDOM_MONSTERS_ID ':' monster_list", -"rooms :", -"rooms : roomlist", -"roomlist : aroom", -"roomlist : aroom roomlist", -"corridors_def : random_corridors", -"corridors_def : corridors", -"random_corridors : RAND_CORRIDOR_ID", -"corridors :", -"corridors : corridors corridor", -"corridor : CORRIDOR_ID ':' corr_spec ',' corr_spec", -"corridor : CORRIDOR_ID ':' corr_spec ',' INTEGER", -"corr_spec : '(' INTEGER ',' DIRECTION ',' door_pos ')'", -"aroom : room_def room_details", -"aroom : subroom_def room_details", -"subroom_def : SUBROOM_ID ':' room_type ',' light_state ',' subroom_pos ',' room_size ',' string roomfill", -"room_def : ROOM_ID ':' room_type ',' light_state ',' room_pos ',' room_align ',' room_size roomfill", -"roomfill :", -"roomfill : ',' BOOLEAN", -"room_pos : '(' INTEGER ',' INTEGER ')'", -"room_pos : RANDOM_TYPE", -"subroom_pos : '(' INTEGER ',' INTEGER ')'", -"subroom_pos : RANDOM_TYPE", -"room_align : '(' h_justif ',' v_justif ')'", -"room_align : RANDOM_TYPE", -"room_size : '(' INTEGER ',' INTEGER ')'", -"room_size : RANDOM_TYPE", -"room_details :", -"room_details : room_details room_detail", -"room_detail : room_name", -"room_detail : room_chance", -"room_detail : room_door", -"room_detail : monster_detail", -"room_detail : object_detail", -"room_detail : trap_detail", -"room_detail : altar_detail", -"room_detail : fountain_detail", -"room_detail : sink_detail", -"room_detail : pool_detail", -"room_detail : gold_detail", -"room_detail : engraving_detail", -"room_detail : stair_detail", -"room_name : NAME_ID ':' string", -"room_chance : CHANCE_ID ':' INTEGER", -"room_door : DOOR_ID ':' secret ',' door_state ',' door_wall ',' door_pos", -"secret : BOOLEAN", -"secret : RANDOM_TYPE", -"door_wall : DIRECTION", -"door_wall : RANDOM_TYPE", -"door_pos : INTEGER", -"door_pos : RANDOM_TYPE", -"maze_def : MAZE_ID ':' string ',' filling", -"filling : CHAR", -"filling : RANDOM_TYPE", -"regions : aregion", -"regions : aregion regions", -"aregion : map_definition reg_init map_details", -"map_definition : NOMAP_ID", -"map_definition : map_geometry MAP_ID", -"map_geometry : GEOMETRY_ID ':' h_justif ',' v_justif", -"h_justif : LEFT_OR_RIGHT", -"h_justif : CENTER", -"v_justif : TOP_OR_BOT", -"v_justif : CENTER", -"reg_init :", -"reg_init : reg_init init_reg", -"init_reg : RANDOM_OBJECTS_ID ':' object_list", -"init_reg : RANDOM_PLACES_ID ':' place_list", -"init_reg : RANDOM_MONSTERS_ID ':' monster_list", -"object_list : object", -"object_list : object ',' object_list", -"monster_list : monster", -"monster_list : monster ',' monster_list", -"place_list : place", -"$$1 :", -"place_list : place $$1 ',' place_list", -"map_details :", -"map_details : map_details map_detail", -"map_detail : monster_detail", -"map_detail : object_detail", -"map_detail : door_detail", -"map_detail : trap_detail", -"map_detail : drawbridge_detail", -"map_detail : region_detail", -"map_detail : stair_region", -"map_detail : portal_region", -"map_detail : teleprt_region", -"map_detail : branch_region", -"map_detail : altar_detail", -"map_detail : fountain_detail", -"map_detail : mazewalk_detail", -"map_detail : wallify_detail", -"map_detail : ladder_detail", -"map_detail : stair_detail", -"map_detail : gold_detail", -"map_detail : engraving_detail", -"map_detail : diggable_detail", -"map_detail : passwall_detail", -"$$2 :", -"monster_detail : MONSTER_ID chance ':' monster_c ',' m_name ',' coordinate $$2 monster_infos", -"monster_infos :", -"monster_infos : monster_infos monster_info", -"monster_info : ',' string", -"monster_info : ',' MON_ATTITUDE", -"monster_info : ',' MON_ALERTNESS", -"monster_info : ',' alignment", -"monster_info : ',' MON_APPEARANCE string", -"object_detail : OBJECT_ID object_desc", -"object_detail : COBJECT_ID object_desc", -"$$3 :", -"object_desc : chance ':' object_c ',' o_name $$3 ',' object_where object_infos", -"object_where : coordinate", -"object_where : CONTAINED", -"object_infos :", -"object_infos : ',' curse_state ',' monster_id ',' enchantment optional_name", -"object_infos : ',' curse_state ',' enchantment optional_name", -"object_infos : ',' monster_id ',' enchantment optional_name", -"curse_state : RANDOM_TYPE", -"curse_state : CURSE_TYPE", -"monster_id : STRING", -"enchantment : RANDOM_TYPE", -"enchantment : INTEGER", -"optional_name :", -"optional_name : ',' NONE", -"optional_name : ',' STRING", -"door_detail : DOOR_ID ':' door_state ',' coordinate", -"trap_detail : TRAP_ID chance ':' trap_name ',' coordinate", -"drawbridge_detail : DRAWBRIDGE_ID ':' coordinate ',' DIRECTION ',' door_state", -"mazewalk_detail : MAZEWALK_ID ':' coordinate ',' DIRECTION", -"wallify_detail : WALLIFY_ID", -"ladder_detail : LADDER_ID ':' coordinate ',' UP_OR_DOWN", -"stair_detail : STAIR_ID ':' coordinate ',' UP_OR_DOWN", -"$$4 :", -"stair_region : STAIR_ID ':' lev_region $$4 ',' lev_region ',' UP_OR_DOWN", -"$$5 :", -"portal_region : PORTAL_ID ':' lev_region $$5 ',' lev_region ',' string", -"$$6 :", -"$$7 :", -"teleprt_region : TELEPRT_ID ':' lev_region $$6 ',' lev_region $$7 teleprt_detail", -"$$8 :", -"branch_region : BRANCH_ID ':' lev_region $$8 ',' lev_region", -"teleprt_detail :", -"teleprt_detail : ',' UP_OR_DOWN", -"lev_region : region", -"lev_region : LEV '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'", -"fountain_detail : FOUNTAIN_ID ':' coordinate", -"sink_detail : SINK_ID ':' coordinate", -"pool_detail : POOL_ID ':' coordinate", -"diggable_detail : NON_DIGGABLE_ID ':' region", -"passwall_detail : NON_PASSWALL_ID ':' region", -"region_detail : REGION_ID ':' region ',' light_state ',' room_type prefilled", -"altar_detail : ALTAR_ID ':' coordinate ',' alignment ',' altar_type", -"gold_detail : GOLD_ID ':' amount ',' coordinate", -"engraving_detail : ENGRAVING_ID ':' coordinate ',' engraving_type ',' string", -"monster_c : monster", -"monster_c : RANDOM_TYPE", -"monster_c : m_register", -"object_c : object", -"object_c : RANDOM_TYPE", -"object_c : o_register", -"m_name : string", -"m_name : RANDOM_TYPE", -"o_name : string", -"o_name : RANDOM_TYPE", -"trap_name : string", -"trap_name : RANDOM_TYPE", -"room_type : string", -"room_type : RANDOM_TYPE", -"prefilled :", -"prefilled : ',' FILLING", -"prefilled : ',' FILLING ',' BOOLEAN", -"coordinate : coord", -"coordinate : p_register", -"coordinate : RANDOM_TYPE", -"door_state : DOOR_STATE", -"door_state : RANDOM_TYPE", -"light_state : LIGHT_STATE", -"light_state : RANDOM_TYPE", -"alignment : ALIGNMENT", -"alignment : a_register", -"alignment : RANDOM_TYPE", -"altar_type : ALTAR_TYPE", -"altar_type : RANDOM_TYPE", -"p_register : P_REGISTER '[' INTEGER ']'", -"o_register : O_REGISTER '[' INTEGER ']'", -"m_register : M_REGISTER '[' INTEGER ']'", -"a_register : A_REGISTER '[' INTEGER ']'", -"place : coord", -"monster : CHAR", -"object : CHAR", -"string : STRING", -"amount : INTEGER", -"amount : RANDOM_TYPE", -"chance :", -"chance : PERCENT", -"engraving_type : ENGRAVING_TYPE", -"engraving_type : RANDOM_TYPE", -"coord : '(' INTEGER ',' INTEGER ')'", -"region : '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'", + /* YYRLINE[YYN] -- Source line where rule number YYN was defined. */ +static const yytype_uint16 yyrline[] = +{ + 0, 275, 275, 276, 279, 280, 283, 305, 310, 326, + 330, 336, 345, 354, 358, 384, 387, 394, 398, 405, + 408, 415, 416, 420, 423, 429, 433, 440, 443, 449, + 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, + 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, + 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, + 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, + 495, 496, 497, 498, 501, 502, 503, 504, 505, 506, + 507, 508, 509, 512, 513, 514, 515, 516, 517, 518, + 519, 520, 523, 524, 525, 528, 529, 532, 544, 550, + 556, 562, 568, 574, 580, 586, 592, 599, 606, 613, + 620, 627, 634, 643, 648, 655, 660, 667, 672, 679, + 683, 689, 694, 701, 705, 711, 715, 722, 744, 721, + 758, 803, 810, 813, 819, 825, 829, 838, 842, 837, + 899, 900, 904, 903, 916, 915, 930, 940, 941, 944, + 977, 976, 1002, 1001, 1031, 1030, 1061, 1060, 1086, 1095, + 1094, 1121, 1127, 1131, 1135, 1141, 1148, 1157, 1165, 1176, + 1175, 1191, 1190, 1207, 1210, 1216, 1226, 1232, 1241, 1247, + 1252, 1258, 1263, 1269, 1278, 1284, 1285, 1288, 1289, 1292, + 1296, 1302, 1303, 1306, 1312, 1318, 1326, 1327, 1330, 1331, + 1334, 1339, 1338, 1352, 1359, 1365, 1373, 1378, 1383, 1388, + 1393, 1398, 1403, 1408, 1413, 1418, 1423, 1428, 1433, 1438, + 1443, 1448, 1455, 1462, 1466, 1479, 1486, 1485, 1501, 1509, + 1515, 1523, 1528, 1533, 1538, 1543, 1548, 1553, 1558, 1563, + 1568, 1579, 1584, 1589, 1594, 1599, 1606, 1612, 1639, 1644, + 1651, 1655, 1661, 1667, 1673, 1683, 1693, 1708, 1718, 1721, + 1727, 1733, 1739, 1745, 1750, 1757, 1763, 1769, 1775, 1782, + 1781, 1805, 1808, 1814, 1820, 1824, 1829, 1836, 1842, 1849, + 1853, 1859, 1867, 1870, 1880, 1884, 1887, 1893, 1897, 1904, + 1908, 1912, 1918, 1919, 1922, 1923, 1926, 1927, 1928, 1934, + 1935, 1936, 1942, 1943, 1946, 1955, 1960, 1967, 1977, 1983, + 1987, 1991, 1998, 2007, 2013, 2017, 2023, 2027, 2035, 2039, + 2046, 2055, 2066, 2070, 2077, 2086, 2095, 2106, 2110, 2117, + 2126, 2135, 2144, 2153, 2159, 2163, 2170, 2179, 2189, 2198, + 2207, 2214, 2215, 2221, 2222, 2223, 2224, 2232, 2240, 2241, + 2242, 2243, 2244, 2245, 2248, 2254, 2262, 2291, 2292, 2295, + 2296, 2299, 2303, 2310, 2317, 2328, 2331, 2339, 2343, 2347, + 2351, 2355, 2360, 2364, 2368, 2372, 2376, 2380, 2384, 2388, + 2392, 2396, 2400, 2404, 2408, 2415, 2421, 2425, 2431, 2437, + 2438, 2439, 2442, 2446, 2450, 2454, 2460, 2461, 2464, 2465, + 2468, 2469, 2472, 2473, 2476, 2480, 2498 }; #endif -#ifdef YYSTACKSIZE -#undef YYMAXDEPTH -#define YYMAXDEPTH YYSTACKSIZE -#else -#ifdef YYMAXDEPTH -#define YYSTACKSIZE YYMAXDEPTH -#else -#define YYSTACKSIZE 500 -#define YYMAXDEPTH 500 + +#if YYDEBUG || YYERROR_VERBOSE || 0 +/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. + First, the terminals, then, starting at YYNTOKENS, nonterminals. */ +static const char *const yytname[] = +{ + "$end", "error", "$undefined", "CHAR", "INTEGER", "BOOLEAN", "PERCENT", + "SPERCENT", "MINUS_INTEGER", "PLUS_INTEGER", "MAZE_GRID_ID", + "SOLID_FILL_ID", "MINES_ID", "ROGUELEV_ID", "MESSAGE_ID", "MAZE_ID", + "LEVEL_ID", "LEV_INIT_ID", "GEOMETRY_ID", "NOMAP_ID", "OBJECT_ID", + "COBJECT_ID", "MONSTER_ID", "TRAP_ID", "DOOR_ID", "DRAWBRIDGE_ID", + "object_ID", "monster_ID", "terrain_ID", "MAZEWALK_ID", "WALLIFY_ID", + "REGION_ID", "FILLING", "IRREGULAR", "JOINED", "ALTAR_ID", "LADDER_ID", + "STAIR_ID", "NON_DIGGABLE_ID", "NON_PASSWALL_ID", "ROOM_ID", "PORTAL_ID", + "TELEPRT_ID", "BRANCH_ID", "LEV", "MINERALIZE_ID", "CORRIDOR_ID", + "GOLD_ID", "ENGRAVING_ID", "FOUNTAIN_ID", "POOL_ID", "SINK_ID", "NONE", + "RAND_CORRIDOR_ID", "DOOR_STATE", "LIGHT_STATE", "CURSE_TYPE", + "ENGRAVING_TYPE", "DIRECTION", "RANDOM_TYPE", "RANDOM_TYPE_BRACKET", + "A_REGISTER", "ALIGNMENT", "LEFT_OR_RIGHT", "CENTER", "TOP_OR_BOT", + "ALTAR_TYPE", "UP_OR_DOWN", "SUBROOM_ID", "NAME_ID", "FLAGS_ID", + "FLAG_TYPE", "MON_ATTITUDE", "MON_ALERTNESS", "MON_APPEARANCE", + "ROOMDOOR_ID", "IF_ID", "ELSE_ID", "TERRAIN_ID", "HORIZ_OR_VERT", + "REPLACE_TERRAIN_ID", "EXIT_ID", "SHUFFLE_ID", "QUANTITY_ID", + "BURIED_ID", "LOOP_ID", "FOR_ID", "TO_ID", "SWITCH_ID", "CASE_ID", + "BREAK_ID", "DEFAULT_ID", "ERODED_ID", "TRAPPED_ID", "RECHARGED_ID", + "INVIS_ID", "GREASED_ID", "FEMALE_ID", "CANCELLED_ID", "REVIVED_ID", + "AVENGE_ID", "FLEEING_ID", "BLINDED_ID", "PARALYZED_ID", "STUNNED_ID", + "CONFUSED_ID", "SEENTRAPS_ID", "ALL_ID", "MONTYPE_ID", "GRAVE_ID", + "ERODEPROOF_ID", "FUNCTION_ID", "MSG_OUTPUT_TYPE", "COMPARE_TYPE", + "UNKNOWN_TYPE", "rect_ID", "fillrect_ID", "line_ID", "randline_ID", + "grow_ID", "selection_ID", "flood_ID", "rndcoord_ID", "circle_ID", + "ellipse_ID", "filter_ID", "complement_ID", "gradient_ID", + "GRADIENT_TYPE", "LIMITED", "HUMIDITY_TYPE", "','", "':'", "'('", "')'", + "'['", "']'", "'{'", "'}'", "STRING", "MAP_ID", "NQSTRING", "VARSTRING", + "CFUNC", "CFUNC_INT", "CFUNC_STR", "CFUNC_COORD", "CFUNC_REGION", + "VARSTRING_INT", "VARSTRING_INT_ARRAY", "VARSTRING_STRING", + "VARSTRING_STRING_ARRAY", "VARSTRING_VAR", "VARSTRING_VAR_ARRAY", + "VARSTRING_COORD", "VARSTRING_COORD_ARRAY", "VARSTRING_REGION", + "VARSTRING_REGION_ARRAY", "VARSTRING_MAPCHAR", "VARSTRING_MAPCHAR_ARRAY", + "VARSTRING_MONST", "VARSTRING_MONST_ARRAY", "VARSTRING_OBJ", + "VARSTRING_OBJ_ARRAY", "VARSTRING_SEL", "VARSTRING_SEL_ARRAY", + "METHOD_INT", "METHOD_INT_ARRAY", "METHOD_STRING", "METHOD_STRING_ARRAY", + "METHOD_VAR", "METHOD_VAR_ARRAY", "METHOD_COORD", "METHOD_COORD_ARRAY", + "METHOD_REGION", "METHOD_REGION_ARRAY", "METHOD_MAPCHAR", + "METHOD_MAPCHAR_ARRAY", "METHOD_MONST", "METHOD_MONST_ARRAY", + "METHOD_OBJ", "METHOD_OBJ_ARRAY", "METHOD_SEL", "METHOD_SEL_ARRAY", + "DICE", "'+'", "'-'", "'*'", "'/'", "'%'", "'='", "'.'", "'|'", "'&'", + "$accept", "file", "levels", "level", "level_def", "mazefiller", + "lev_init", "opt_limited", "opt_coord_or_var", "opt_fillchar", "walled", + "flags", "flag_list", "levstatements", "stmt_block", "levstatement", + "any_var_array", "any_var", "any_var_or_arr", "any_var_or_unk", + "shuffle_detail", "variable_define", "encodeobj_list", + "encodemonster_list", "mapchar_list", "encoderegion_list", + "encodecoord_list", "integer_list", "string_list", "function_define", + "$@1", "$@2", "function_call", "exitstatement", "opt_percent", + "comparestmt", "switchstatement", "$@3", "$@4", "switchcases", + "switchcase", "$@5", "$@6", "breakstatement", "for_to_span", + "forstmt_start", "forstatement", "$@7", "loopstatement", "$@8", + "chancestatement", "$@9", "ifstatement", "$@10", "if_ending", "$@11", + "message", "random_corridors", "corridor", "corr_spec", "room_begin", + "subroom_def", "$@12", "room_def", "$@13", "roomfill", "room_pos", + "subroom_pos", "room_align", "room_size", "door_detail", "secret", + "door_wall", "dir_list", "door_pos", "map_definition", "h_justif", + "v_justif", "monster_detail", "$@14", "monster_desc", "monster_infos", + "monster_info", "seen_trap_mask", "object_detail", "$@15", "object_desc", + "object_infos", "object_info", "trap_detail", "drawbridge_detail", + "mazewalk_detail", "wallify_detail", "ladder_detail", "stair_detail", + "stair_region", "portal_region", "teleprt_region", "branch_region", + "teleprt_detail", "fountain_detail", "sink_detail", "pool_detail", + "terrain_type", "replace_terrain_detail", "terrain_detail", + "diggable_detail", "passwall_detail", "region_detail", "@16", + "region_detail_end", "altar_detail", "grave_detail", "gold_detail", + "engraving_detail", "mineralize", "trap_name", "room_type", + "optroomregionflags", "roomregionflags", "roomregionflag", "door_state", + "light_state", "alignment", "alignment_prfx", "altar_type", "a_register", + "string_or_var", "integer_or_var", "coord_or_var", "encodecoord", + "humidity_flags", "region_or_var", "encoderegion", "mapchar_or_var", + "mapchar", "monster_or_var", "encodemonster", "object_or_var", + "encodeobj", "string_expr", "math_expr_var", "func_param_type", + "func_param_part", "func_param_list", "func_params_list", + "func_call_param_part", "func_call_param_list", "func_call_params_list", + "ter_selection_x", "ter_selection", "dice", "all_integers", + "all_ints_push", "objectid", "monsterid", "terrainid", "engraving_type", + "lev_region", "region", YY_NULLPTR +}; #endif + +# ifdef YYPRINT +/* YYTOKNUM[NUM] -- (External) token number corresponding to the + (internal) symbol number NUM (which must be that of a token). */ +static const yytype_uint16 yytoknum[] = +{ + 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, + 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, + 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, + 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, + 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, + 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, + 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, + 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, + 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, + 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, + 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, + 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, + 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, + 385, 44, 58, 40, 41, 91, 93, 123, 125, 386, + 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, + 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, + 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, + 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, + 427, 428, 429, 430, 431, 43, 45, 42, 47, 37, + 61, 46, 124, 38 +}; +# endif + +#define YYPACT_NINF -654 + +#define yypact_value_is_default(Yystate) \ + (!!((Yystate) == (-654))) + +#define YYTABLE_NINF -202 + +#define yytable_value_is_error(Yytable_value) \ + 0 + + /* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing + STATE-NUM. */ +static const yytype_int16 yypact[] = +{ + 137, 7, 27, 83, -654, 137, 24, -15, 37, -654, + -654, 91, 733, -10, -654, 113, -654, 99, 131, 133, + -654, 161, 164, 166, 174, 183, 199, 214, 231, 233, + 239, 241, 243, 245, 247, 250, 268, 269, 275, 276, + 281, 295, 305, 317, 322, 323, 325, 326, 327, 28, + 340, 343, -654, 345, 205, 757, -654, -654, 346, 49, + 66, 265, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, 733, -654, -654, 190, -654, -654, -654, + -654, -654, 353, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, 59, 308, -654, -31, 406, 351, 58, 58, + 144, -11, 57, -18, -18, 672, -57, -18, -18, 248, + -57, -57, -6, -1, -1, -1, 66, 303, 66, -18, + 672, 672, 672, 319, -6, 51, -654, 672, -57, 751, + 66, -654, -654, 279, 339, -18, 355, -654, 29, -654, + 344, -654, 198, -654, 56, -654, 18, -654, 359, -654, + -654, -654, 113, -654, -654, 360, -654, 309, 368, 371, + 372, -654, -654, 374, -654, -654, 375, 503, -654, 378, + 379, 383, -654, -654, -654, 506, -654, -654, 402, -654, + -654, -654, -654, -654, -654, 537, -654, -654, 413, 404, + 418, -654, -654, -654, 420, -654, -654, 427, 439, 446, + -57, -57, -18, -18, 417, -18, 436, 445, 449, 672, + 450, 508, -654, -654, 391, -654, 582, -654, 453, 458, + -654, 459, 460, 466, 599, 473, 474, -654, -654, -654, + -654, -654, 475, 601, 608, 482, 483, 489, 490, 387, + 618, 526, 208, 529, -654, -654, -654, -654, -654, -654, + -654, -654, 530, -654, -654, 534, 359, 538, 539, -654, + 523, 66, 66, 540, -654, 548, 342, 66, 66, -654, + 66, 66, 66, 66, 66, 309, 387, -654, 542, 549, + -654, -654, -654, -654, -654, -654, 554, 60, 32, -654, + -654, 309, 387, 555, 556, 558, 733, 733, -654, -654, + 66, -31, 671, 46, 698, 571, 567, 672, 573, 66, + 215, 700, 566, 581, 66, 587, 359, 589, 66, 359, + -18, -18, 672, 663, 664, -654, -654, 541, 544, 521, + -654, -18, -18, 307, -654, 595, 590, 672, 597, 66, + 67, 186, 659, 730, 604, 669, -1, 8, -654, 606, + 607, -1, -1, -1, 66, 609, 89, -18, 141, 12, + 57, 665, -654, 52, 52, -654, 156, 605, -38, 697, + -654, -654, 331, 347, 168, 168, -654, -654, -654, 56, + -654, 672, 612, -52, -50, 4, 140, -654, -654, 309, + 387, 55, 127, 158, -654, 611, 358, -654, -654, -654, + 743, -654, 628, 374, -654, 626, 761, 430, -654, -654, + 383, -654, -654, 627, 464, 266, -654, 638, 492, -654, + -654, -654, -654, 636, 654, -18, -18, 600, 673, 666, + 675, 676, -654, 679, 438, -654, 667, 681, -654, 685, + 686, -654, -654, 799, 522, -654, -654, 689, -654, 687, + -654, 693, -654, -654, 694, 824, -654, 699, -654, 825, + 701, 67, 827, 702, 703, -654, 704, 779, -654, -654, + -654, -654, -654, 707, -654, 836, 710, 712, 786, 861, + -654, 734, 359, -654, 678, 66, -654, -654, 309, 735, + -654, 739, 732, -654, -654, -654, -654, 867, 740, -654, + -8, -654, 66, -654, -31, -654, 21, -654, 25, -654, + 54, -654, -654, -654, 741, 873, -654, -654, 744, -654, + 737, 745, -654, -654, -654, -654, -654, -654, -654, 748, + 769, -654, 771, -654, 788, -654, -654, 790, -654, -654, + -654, -654, -654, 784, -654, 792, 57, 919, -654, 794, + 868, 672, -654, 66, 66, 672, 796, 66, 672, 672, + 795, 798, -654, -6, 926, 90, 927, -49, 865, 802, + 13, -654, 803, 797, 870, -654, 66, 804, -31, 807, + 15, 254, 359, 52, -654, -654, 387, 805, 224, 697, + -654, -29, -654, -654, 387, 309, 151, -654, 159, -654, + 171, -654, 67, 808, -654, -654, -654, -31, 66, 66, + 66, 144, -654, 594, -654, 809, 66, -654, 810, 258, + 337, 811, 67, 528, 812, 813, 66, 937, 817, 814, + -654, -654, -654, 818, 939, -654, 947, -654, 289, 821, + -654, -654, 822, 85, 309, 950, -654, 951, 817, -654, + 826, -654, -654, 828, 160, -654, -654, -654, -654, 359, + 21, -654, 25, -654, 54, -654, 829, 953, 309, -654, + -654, -654, -654, 149, -654, -654, -654, -31, -654, -654, + -654, -654, -654, 830, 832, 833, -654, -654, 834, -654, + -654, -654, 309, 957, -654, 387, -654, 924, -654, 66, + -654, 835, -654, -654, -654, 409, 837, 419, -654, -654, + 963, 839, 838, 840, 15, 66, -654, -654, 841, 842, + 843, -654, 85, 954, 329, 845, 844, 160, -654, -654, + -654, -654, -654, 847, 914, 309, 66, 66, 66, -44, + -654, 846, 304, -654, 66, 975, -654, -654, -654, -654, + 850, 359, 852, 980, -654, 215, 817, -654, -654, -654, + 981, 359, -654, -654, 854, -654, -654, -654, 982, -654, + -654, -654, -654, -654, 800, -654, -654, 956, -654, 217, + 855, 419, -654, -654, 986, 857, 859, -654, 860, -654, + -654, 733, 864, -44, 862, 869, 863, -654, -654, 866, + -654, -654, 359, -654, 733, -654, 67, -654, -654, -654, + 871, -654, -654, -654, 872, -18, 68, 874, -654, -654, + 809, -18, 875, -654, -654, -654 +}; + + /* YYDEFACT[STATE-NUM] -- Default reduction number in state STATE-NUM. + Performed when YYTABLE does not specify something else to do. Zero + means the default is an error. */ +static const yytype_uint16 yydefact[] = +{ + 2, 0, 0, 0, 3, 4, 23, 0, 0, 1, + 5, 0, 27, 0, 7, 0, 134, 0, 0, 0, + 193, 0, 0, 0, 0, 0, 0, 0, 250, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 280, + 0, 0, 0, 0, 0, 0, 162, 0, 0, 0, + 0, 0, 131, 0, 0, 0, 137, 146, 0, 0, + 0, 0, 94, 83, 74, 84, 75, 85, 76, 86, + 77, 87, 78, 88, 79, 89, 80, 90, 81, 91, + 82, 31, 6, 27, 92, 93, 0, 37, 36, 52, + 53, 50, 0, 45, 51, 150, 46, 47, 49, 48, + 30, 62, 35, 65, 64, 39, 55, 57, 58, 72, + 40, 56, 73, 54, 69, 70, 61, 71, 34, 43, + 66, 60, 68, 67, 38, 59, 63, 32, 33, 44, + 41, 42, 0, 26, 24, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 156, 0, 0, 0, + 0, 95, 96, 0, 0, 0, 0, 343, 0, 346, + 0, 388, 0, 344, 365, 28, 0, 154, 0, 10, + 9, 8, 0, 305, 306, 0, 341, 161, 0, 0, + 0, 13, 314, 0, 196, 197, 0, 0, 311, 0, + 0, 173, 309, 338, 340, 0, 337, 335, 0, 225, + 229, 334, 226, 331, 333, 0, 330, 328, 0, 200, + 0, 327, 282, 281, 0, 292, 293, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 384, 367, 386, 251, 0, 319, 0, 0, + 318, 0, 0, 0, 0, 0, 0, 404, 267, 268, + 284, 283, 0, 132, 0, 0, 0, 0, 0, 308, + 0, 0, 0, 0, 260, 262, 261, 391, 389, 390, + 164, 163, 0, 185, 186, 0, 0, 0, 0, 97, + 0, 0, 0, 276, 127, 0, 0, 0, 0, 136, + 0, 0, 0, 0, 0, 362, 361, 363, 366, 0, + 397, 399, 396, 398, 400, 401, 0, 0, 0, 104, + 105, 100, 98, 0, 0, 0, 0, 27, 151, 25, + 0, 0, 0, 0, 0, 316, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 228, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 368, 369, 0, 0, 0, + 377, 0, 0, 0, 383, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 133, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 158, 157, 0, 0, 152, 0, 0, 0, 359, + 345, 353, 0, 0, 348, 349, 350, 351, 352, 0, + 130, 0, 343, 0, 0, 0, 0, 121, 119, 125, + 123, 0, 0, 0, 155, 0, 0, 342, 12, 263, + 0, 11, 0, 0, 315, 0, 0, 0, 199, 198, + 173, 174, 195, 0, 0, 0, 227, 0, 0, 202, + 204, 246, 184, 0, 248, 0, 0, 189, 0, 0, + 0, 0, 325, 0, 0, 323, 0, 0, 322, 0, + 0, 385, 387, 0, 0, 294, 295, 0, 298, 0, + 296, 0, 297, 252, 0, 0, 253, 0, 176, 0, + 0, 0, 0, 0, 258, 257, 0, 0, 165, 166, + 277, 402, 403, 0, 178, 0, 0, 0, 0, 0, + 266, 0, 0, 148, 0, 0, 138, 275, 274, 0, + 357, 360, 0, 347, 135, 364, 99, 0, 0, 108, + 0, 107, 0, 106, 0, 112, 0, 103, 0, 102, + 0, 101, 29, 307, 0, 0, 317, 310, 0, 312, + 0, 0, 336, 394, 392, 393, 240, 237, 231, 0, + 0, 236, 0, 241, 0, 243, 244, 0, 239, 230, + 245, 395, 233, 0, 329, 203, 0, 0, 370, 0, + 0, 0, 372, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 320, 0, 0, 0, 0, 0, 0, 0, + 0, 168, 0, 0, 0, 256, 0, 0, 0, 0, + 0, 0, 0, 0, 153, 147, 149, 0, 0, 0, + 128, 0, 120, 122, 124, 126, 0, 113, 0, 115, + 0, 117, 0, 0, 313, 194, 339, 0, 0, 0, + 0, 0, 332, 0, 247, 19, 0, 190, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 285, 0, + 303, 302, 273, 0, 0, 254, 0, 180, 0, 0, + 255, 259, 0, 0, 278, 0, 182, 0, 285, 188, + 0, 187, 160, 0, 140, 354, 355, 356, 358, 0, + 0, 111, 0, 110, 0, 109, 0, 0, 234, 235, + 238, 242, 232, 0, 299, 207, 208, 0, 212, 211, + 213, 214, 215, 0, 0, 0, 219, 220, 0, 205, + 209, 300, 206, 0, 249, 371, 373, 0, 378, 0, + 374, 0, 324, 376, 375, 0, 0, 0, 269, 304, + 0, 0, 0, 0, 0, 0, 191, 192, 0, 0, + 0, 169, 0, 0, 0, 0, 0, 140, 129, 114, + 116, 118, 264, 0, 0, 210, 0, 0, 0, 0, + 20, 0, 0, 326, 0, 0, 289, 290, 291, 286, + 287, 271, 0, 0, 175, 0, 285, 279, 167, 177, + 0, 0, 183, 265, 0, 144, 139, 141, 0, 301, + 216, 217, 218, 223, 222, 221, 379, 0, 380, 349, + 0, 0, 272, 270, 0, 0, 0, 171, 0, 170, + 142, 27, 0, 0, 0, 0, 0, 321, 288, 0, + 406, 179, 0, 181, 27, 145, 0, 224, 381, 16, + 0, 405, 172, 143, 0, 0, 0, 17, 21, 22, + 19, 0, 0, 14, 18, 382 +}; + + /* YYPGOTO[NTERM-NUM]. */ +static const yytype_int16 yypgoto[] = +{ + -654, -654, 994, -654, -654, -654, -654, -654, -654, 146, + -654, -654, 815, -83, -290, 668, 848, 946, -390, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, 959, -654, -654, -654, 244, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, 614, + 849, -654, -654, -654, -654, 562, -654, -654, -654, 260, + -654, -654, -654, -531, 253, -654, 338, 223, -654, -654, + -654, -654, -654, 187, -654, -654, 880, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, -654, -654, -654, + -654, -654, -654, -654, -654, -654, -654, 421, -653, 200, + -654, -385, -492, -654, -654, -654, 369, 682, -168, -136, + -312, 583, 150, -308, -386, -485, -418, -473, 596, -459, + -132, -55, -654, 396, -654, -654, 610, -654, -654, 781, + -135, 576, -392, -654, -654, -654, -654, -654, -124, -654 +}; + + /* YYDEFGOTO[NTERM-NUM]. */ +static const yytype_int16 yydefgoto[] = +{ + -1, 3, 4, 5, 6, 191, 81, 836, 862, 734, + 860, 12, 134, 82, 338, 83, 84, 85, 86, 173, + 87, 88, 636, 638, 640, 423, 424, 425, 426, 89, + 409, 699, 90, 91, 389, 92, 93, 174, 627, 766, + 767, 844, 831, 94, 525, 95, 96, 188, 97, 522, + 98, 336, 99, 296, 402, 518, 100, 101, 102, 281, + 272, 103, 801, 104, 842, 352, 500, 516, 679, 688, + 105, 295, 690, 468, 758, 106, 210, 450, 107, 359, + 229, 585, 729, 815, 108, 356, 219, 355, 579, 109, + 110, 111, 112, 113, 114, 115, 116, 117, 118, 615, + 119, 120, 121, 441, 122, 123, 124, 125, 126, 791, + 823, 127, 128, 129, 130, 131, 234, 273, 748, 789, + 790, 237, 487, 491, 730, 672, 492, 196, 278, 253, + 212, 346, 259, 260, 477, 478, 230, 231, 220, 221, + 315, 279, 697, 530, 531, 532, 317, 318, 319, 254, + 376, 183, 291, 582, 333, 334, 335, 513, 266, 267 +}; + + /* YYTABLE[YYPACT[STATE-NUM]] -- What to do in state STATE-NUM. If + positive, shift that token. If negative, reduce the rule whose + number is the opposite. If YYTABLE_NINF, syntax error. */ +static const yytype_int16 yytable[] = +{ + 185, 211, 300, 197, 509, 182, 401, 238, 239, 611, + 255, 261, 262, 265, 549, 517, 427, 520, 521, 529, + 428, 527, 177, 283, 213, 284, 285, 286, 223, 275, + 276, 277, 297, 177, 16, 761, 177, 305, 320, 303, + 321, 202, 203, 263, 322, 323, 324, 551, 232, 439, + 329, 202, 203, 270, 331, 472, 293, 472, 213, 657, + 177, 213, 189, 813, 422, 641, 456, 498, 305, 459, + 177, 514, 677, 858, 686, 639, 256, 202, 203, 538, + 214, 540, 674, 9, 224, 644, 539, 637, 541, 756, + 691, 202, 203, 287, 11, 814, 325, 288, 289, 257, + 258, 193, 667, 282, 206, 644, 367, 368, 193, 370, + 294, 235, 194, 195, 214, 207, 236, 214, 190, 194, + 195, 132, 485, 306, 13, 207, 486, 859, 233, 316, + 223, 332, 274, 271, 407, 542, 208, 209, 326, 7, + 206, 499, 543, 827, 757, 515, 678, 223, 687, 670, + 706, 327, 1, 2, 215, 328, 671, 193, 225, 8, + 216, 472, 178, 60, 226, 327, 179, 180, 194, 195, + 741, 193, 208, 209, 257, 258, 14, 179, 180, 440, + 179, 180, 194, 195, 133, 519, 224, 519, 215, 178, + 176, 215, 546, 178, 216, 193, 429, 216, 511, 178, + 512, 654, 181, 224, 179, 180, 194, 195, 179, 180, + 475, 476, 445, 181, 179, 180, 181, 217, 218, 771, + 217, 218, 280, 15, 460, 461, 506, 462, 633, 770, + 632, 135, 624, 712, 469, 470, 471, 693, 479, 529, + 181, 769, 482, 523, 181, 488, 406, 489, 490, 764, + 181, 765, 412, 413, 435, 414, 415, 416, 417, 418, + 225, 510, 497, 136, 548, 137, 226, 503, 504, 505, + 563, 544, 306, 430, 564, 565, 528, 225, 545, 448, + 449, 774, 700, 226, 604, 436, 536, 227, 228, 701, + 702, 519, 263, 138, 447, 550, 139, 703, 140, 454, + 268, 269, 704, 458, 227, 228, 141, 202, 203, 705, + 472, 308, 467, 689, 473, 142, 475, 476, 298, 580, + 566, 567, 568, 287, 484, 202, 203, 288, 289, 588, + 589, 143, 692, 287, 309, 569, 330, 288, 289, 397, + 170, 310, 311, 312, 313, 314, 144, 524, 835, 570, + 571, -15, 204, 205, 854, 312, 313, 314, 572, 573, + 574, 575, 576, 145, 316, 146, 202, 203, 695, 696, + 206, 147, 804, 148, 577, 149, 578, 150, 290, 151, + 186, 264, 152, 310, 311, 312, 313, 314, 206, 737, + 365, 366, 738, 310, 311, 312, 313, 314, 184, 207, + 153, 154, 208, 209, 312, 313, 314, 155, 156, 768, + 202, 203, 635, 157, 204, 205, 198, 199, 200, 201, + 208, 209, 240, 241, 242, 243, 244, 158, 245, 206, + 246, 247, 248, 249, 250, 817, 280, 159, 818, 192, + 474, 596, 348, 310, 311, 312, 313, 314, 682, 160, + 181, 786, 787, 788, 161, 162, 658, 163, 164, 165, + 661, 208, 209, 664, 665, 475, 476, 533, 739, 301, + 626, 252, 167, 206, 302, 168, 411, 169, 175, 307, + 709, 710, 711, 534, 207, 187, 684, 634, 304, 310, + 311, 312, 313, 314, 553, 340, 337, 202, 203, 342, + 341, 822, 343, 344, 345, 208, 209, 348, 347, 353, + 350, 829, 348, 349, 351, 708, 310, 311, 312, 313, + 314, 732, 310, 311, 312, 313, 314, 310, 311, 312, + 313, 314, 310, 311, 312, 313, 314, 354, 659, 660, + 357, -201, 663, 310, 311, 312, 313, 314, 358, 360, + 369, 361, 852, 240, 241, 242, 243, 244, 362, 245, + 206, 246, 247, 248, 249, 250, 559, 202, 203, 371, + 363, 251, 310, 311, 312, 313, 314, 364, 372, 467, + 202, 203, 373, 375, 377, 775, 378, 797, 379, 380, + 381, 382, 208, 209, 310, 784, 312, 313, 314, 383, + 562, 735, 252, 384, 385, 386, 387, 388, 810, 811, + 812, 745, 390, 391, 392, 310, 311, 312, 313, 314, + 393, 394, 395, 240, 241, 242, 243, 244, 584, 245, + 206, 246, 247, 248, 249, 250, 240, 241, 242, 243, + 244, 251, 245, 206, 246, 247, 248, 249, 250, 310, + 311, 312, 313, 314, 251, 713, 714, 396, 602, 405, + 398, 399, 208, 209, 742, 400, 715, 716, 717, 403, + 404, 408, 252, 419, 438, 208, 209, 310, 311, 312, + 313, 314, 410, 420, 782, 252, 421, 431, 432, 718, + 433, 719, 720, 721, 722, 723, 724, 725, 726, 727, + 728, 442, 443, 444, 446, 451, 452, 310, 311, 312, + 313, 314, 453, 310, 311, 312, 313, 314, 455, 857, + 457, 463, 464, 480, 481, 864, 493, 465, 483, 819, + 466, 202, 203, 193, 494, 495, 496, 501, 502, 16, + 507, 526, -159, 537, 194, 195, 554, 17, 845, 552, + 18, 19, 20, 21, 22, 23, 24, 25, 26, 555, + 557, 853, 27, 28, 29, 558, 561, 586, 30, 31, + 32, 33, 34, 35, 36, 37, 38, 583, 39, 40, + 41, 42, 43, 44, 45, 587, 46, 240, 241, 242, + 243, 244, 590, 245, 206, 246, 247, 248, 249, 250, + 592, 47, 597, 601, 591, 251, 593, 594, 48, 49, + 595, 50, 598, 51, 52, 53, 599, 600, 54, 55, + 603, 56, 604, 57, 605, 606, 208, 209, 607, 609, + 608, 612, 610, 613, 614, 616, 252, 617, 618, 62, + 619, 620, 58, 621, 59, 63, 64, 65, 66, 67, + 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, + 78, 79, 80, 622, 596, 623, 630, 628, 60, 625, + 629, 631, 642, 256, 61, 62, 643, 645, 644, 646, + 647, 63, 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 75, 76, 77, 78, 79, 80, 171, + 64, 648, 66, 649, 68, 63, 70, 65, 72, 67, + 74, 69, 76, 71, 78, 73, 80, 75, 652, 77, + 650, 79, 651, 653, 655, 656, 467, 662, 666, 667, + 669, 673, 675, 676, 674, 683, 680, 681, 685, 707, + 733, 746, 694, 751, 736, 740, 743, 744, 747, 750, + 749, 752, 754, 755, 759, 760, 781, 762, 773, 763, + 780, 803, 776, 772, 777, 778, 779, 792, 785, 783, + 793, 795, 794, 809, 800, 798, 799, 805, 808, 820, + 816, 821, 806, 824, 825, 828, 830, 832, 834, 837, + 839, 840, 833, 841, 843, 846, 848, 850, 849, 10, + 851, 172, 855, 856, 434, 861, 863, 339, 166, 865, + 508, 807, 560, 292, 796, 802, 753, 299, 826, 222, + 847, 838, 731, 437, 668, 698, 556, 547, 0, 535, + 374, 581 +}; + +static const yytype_int16 yycheck[] = +{ + 83, 137, 170, 135, 396, 60, 296, 143, 144, 501, + 145, 147, 148, 149, 432, 400, 328, 403, 404, 409, + 328, 59, 4, 159, 3, 160, 161, 162, 3, 153, + 154, 155, 167, 4, 6, 688, 4, 8, 20, 175, + 22, 59, 60, 44, 26, 27, 28, 433, 59, 3, + 186, 59, 60, 59, 186, 3, 5, 3, 3, 590, + 4, 3, 3, 107, 4, 550, 356, 59, 8, 359, + 4, 59, 59, 5, 59, 548, 133, 59, 60, 131, + 59, 131, 131, 0, 59, 134, 138, 546, 138, 4, + 621, 59, 60, 4, 70, 139, 78, 8, 9, 156, + 157, 139, 131, 158, 122, 134, 242, 243, 139, 245, + 59, 54, 150, 151, 59, 133, 59, 59, 59, 150, + 151, 131, 55, 178, 139, 133, 59, 59, 139, 184, + 3, 186, 133, 139, 302, 131, 154, 155, 120, 132, + 122, 133, 138, 796, 59, 133, 133, 3, 133, 59, + 642, 133, 15, 16, 133, 137, 66, 139, 133, 132, + 139, 3, 133, 135, 139, 133, 148, 149, 150, 151, + 662, 139, 154, 155, 156, 157, 139, 148, 149, 133, + 148, 149, 150, 151, 71, 133, 59, 133, 133, 133, + 141, 133, 137, 133, 139, 139, 328, 139, 57, 133, + 59, 586, 184, 59, 148, 149, 150, 151, 148, 149, + 158, 159, 347, 184, 148, 149, 184, 162, 163, 704, + 162, 163, 133, 132, 360, 361, 394, 362, 540, 702, + 538, 132, 522, 651, 369, 371, 372, 623, 373, 629, + 184, 700, 377, 87, 184, 59, 301, 61, 62, 89, + 184, 91, 307, 308, 337, 310, 311, 312, 313, 314, + 133, 397, 386, 132, 137, 132, 139, 391, 392, 393, + 4, 131, 327, 328, 8, 9, 408, 133, 138, 64, + 65, 132, 131, 139, 135, 340, 421, 160, 161, 138, + 131, 133, 44, 132, 349, 137, 132, 138, 132, 354, + 150, 151, 131, 358, 160, 161, 132, 59, 60, 138, + 3, 113, 58, 59, 7, 132, 158, 159, 168, 455, + 54, 55, 56, 4, 379, 59, 60, 8, 9, 465, + 466, 132, 622, 4, 136, 69, 186, 8, 9, 131, + 135, 185, 186, 187, 188, 189, 132, 191, 131, 83, + 84, 134, 63, 64, 846, 187, 188, 189, 92, 93, + 94, 95, 96, 132, 419, 132, 59, 60, 144, 145, + 122, 132, 764, 132, 108, 132, 110, 132, 59, 132, + 190, 133, 132, 185, 186, 187, 188, 189, 122, 131, + 240, 241, 134, 185, 186, 187, 188, 189, 133, 133, + 132, 132, 154, 155, 187, 188, 189, 132, 132, 699, + 59, 60, 544, 132, 63, 64, 10, 11, 12, 13, + 154, 155, 115, 116, 117, 118, 119, 132, 121, 122, + 123, 124, 125, 126, 127, 131, 133, 132, 134, 131, + 133, 3, 4, 185, 186, 187, 188, 189, 616, 132, + 184, 32, 33, 34, 132, 132, 591, 132, 132, 132, + 595, 154, 155, 598, 599, 158, 159, 136, 131, 190, + 525, 164, 132, 122, 135, 132, 134, 132, 132, 135, + 648, 649, 650, 136, 133, 132, 618, 542, 133, 185, + 186, 187, 188, 189, 136, 135, 137, 59, 60, 131, + 191, 791, 131, 131, 130, 154, 155, 4, 133, 3, + 131, 801, 4, 135, 131, 647, 185, 186, 187, 188, + 189, 653, 185, 186, 187, 188, 189, 185, 186, 187, + 188, 189, 185, 186, 187, 188, 189, 135, 593, 594, + 3, 137, 597, 185, 186, 187, 188, 189, 135, 131, + 133, 131, 842, 115, 116, 117, 118, 119, 131, 121, + 122, 123, 124, 125, 126, 127, 136, 59, 60, 133, + 131, 133, 185, 186, 187, 188, 189, 131, 133, 58, + 59, 60, 133, 133, 193, 717, 4, 755, 135, 131, + 131, 131, 154, 155, 185, 186, 187, 188, 189, 133, + 136, 656, 164, 4, 131, 131, 131, 6, 776, 777, + 778, 666, 4, 131, 131, 185, 186, 187, 188, 189, + 131, 131, 4, 115, 116, 117, 118, 119, 136, 121, + 122, 123, 124, 125, 126, 127, 115, 116, 117, 118, + 119, 133, 121, 122, 123, 124, 125, 126, 127, 185, + 186, 187, 188, 189, 133, 61, 62, 131, 136, 136, + 131, 131, 154, 155, 136, 131, 72, 73, 74, 131, + 131, 131, 164, 131, 3, 154, 155, 185, 186, 187, + 188, 189, 134, 134, 739, 164, 132, 132, 132, 95, + 132, 97, 98, 99, 100, 101, 102, 103, 104, 105, + 106, 3, 131, 136, 131, 5, 140, 185, 186, 187, + 188, 189, 131, 185, 186, 187, 188, 189, 131, 855, + 131, 58, 58, 128, 134, 861, 67, 186, 131, 784, + 186, 59, 60, 139, 4, 131, 67, 131, 131, 6, + 131, 136, 77, 131, 150, 151, 3, 14, 831, 138, + 17, 18, 19, 20, 21, 22, 23, 24, 25, 131, + 134, 844, 29, 30, 31, 4, 139, 131, 35, 36, + 37, 38, 39, 40, 41, 42, 43, 139, 45, 46, + 47, 48, 49, 50, 51, 131, 53, 115, 116, 117, + 118, 119, 192, 121, 122, 123, 124, 125, 126, 127, + 134, 68, 135, 4, 131, 133, 131, 131, 75, 76, + 131, 78, 131, 80, 81, 82, 131, 131, 85, 86, + 131, 88, 135, 90, 131, 131, 154, 155, 4, 4, + 131, 4, 131, 131, 131, 131, 164, 58, 131, 142, + 4, 131, 109, 131, 111, 148, 149, 150, 151, 152, + 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, + 163, 164, 165, 77, 3, 131, 134, 132, 135, 191, + 131, 4, 131, 133, 141, 142, 3, 140, 134, 134, + 132, 148, 149, 150, 151, 152, 153, 154, 155, 156, + 157, 158, 159, 160, 161, 162, 163, 164, 165, 142, + 149, 132, 151, 132, 153, 148, 155, 150, 157, 152, + 159, 154, 161, 156, 163, 158, 165, 160, 134, 162, + 132, 164, 132, 131, 5, 131, 58, 131, 133, 131, + 4, 4, 67, 131, 131, 131, 139, 67, 131, 131, + 131, 4, 137, 4, 134, 134, 134, 134, 131, 131, + 136, 4, 131, 131, 4, 4, 32, 131, 5, 131, + 3, 7, 132, 134, 132, 132, 132, 4, 131, 134, + 131, 131, 134, 59, 131, 134, 134, 132, 131, 4, + 134, 131, 138, 131, 4, 4, 132, 5, 32, 134, + 4, 134, 192, 134, 134, 131, 134, 134, 129, 5, + 134, 55, 131, 131, 336, 131, 860, 192, 49, 134, + 396, 767, 450, 164, 754, 762, 678, 169, 795, 139, + 833, 821, 653, 341, 603, 629, 443, 431, -1, 419, + 249, 455 +}; + + /* YYSTOS[STATE-NUM] -- The (internal number of the) accessing + symbol of state STATE-NUM. */ +static const yytype_uint16 yystos[] = +{ + 0, 15, 16, 195, 196, 197, 198, 132, 132, 0, + 196, 70, 205, 139, 139, 132, 6, 14, 17, 18, + 19, 20, 21, 22, 23, 24, 25, 29, 30, 31, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 45, + 46, 47, 48, 49, 50, 51, 53, 68, 75, 76, + 78, 80, 81, 82, 85, 86, 88, 90, 109, 111, + 135, 141, 142, 148, 149, 150, 151, 152, 153, 154, + 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, + 165, 200, 207, 209, 210, 211, 212, 214, 215, 223, + 226, 227, 229, 230, 237, 239, 240, 242, 244, 246, + 250, 251, 252, 255, 257, 264, 269, 272, 278, 283, + 284, 285, 286, 287, 288, 289, 290, 291, 292, 294, + 295, 296, 298, 299, 300, 301, 302, 305, 306, 307, + 308, 309, 131, 71, 206, 132, 132, 132, 132, 132, + 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, + 132, 132, 132, 132, 132, 132, 132, 132, 132, 132, + 132, 132, 132, 132, 132, 132, 229, 132, 132, 132, + 135, 142, 211, 213, 231, 132, 141, 4, 133, 148, + 149, 184, 335, 345, 133, 207, 190, 132, 241, 3, + 59, 199, 131, 139, 150, 151, 321, 334, 10, 11, + 12, 13, 59, 60, 63, 64, 122, 133, 154, 155, + 270, 323, 324, 3, 59, 133, 139, 162, 163, 280, + 332, 333, 280, 3, 59, 133, 139, 160, 161, 274, + 330, 331, 59, 139, 310, 54, 59, 315, 323, 323, + 115, 116, 117, 118, 119, 121, 123, 124, 125, 126, + 127, 133, 164, 323, 343, 344, 133, 156, 157, 326, + 327, 323, 323, 44, 133, 323, 352, 353, 326, 326, + 59, 139, 254, 311, 133, 352, 352, 352, 322, 335, + 133, 253, 335, 323, 344, 344, 344, 4, 8, 9, + 59, 346, 254, 5, 59, 265, 247, 344, 326, 210, + 322, 190, 135, 323, 133, 8, 335, 135, 113, 136, + 185, 186, 187, 188, 189, 334, 335, 340, 341, 342, + 20, 22, 26, 27, 28, 78, 120, 133, 137, 323, + 326, 334, 335, 348, 349, 350, 245, 137, 208, 206, + 135, 191, 131, 131, 131, 130, 325, 133, 4, 135, + 131, 131, 259, 3, 135, 281, 279, 3, 135, 273, + 131, 131, 131, 131, 131, 326, 326, 323, 323, 133, + 323, 133, 133, 133, 343, 133, 344, 193, 4, 135, + 131, 131, 131, 133, 4, 131, 131, 131, 6, 228, + 4, 131, 131, 131, 131, 4, 131, 131, 131, 131, + 131, 208, 248, 131, 131, 136, 335, 322, 131, 224, + 134, 134, 335, 335, 335, 335, 335, 335, 335, 131, + 134, 132, 4, 219, 220, 221, 222, 324, 327, 334, + 335, 132, 132, 132, 209, 207, 335, 321, 3, 3, + 133, 297, 3, 131, 136, 344, 131, 335, 64, 65, + 271, 5, 140, 131, 335, 131, 208, 131, 335, 208, + 323, 323, 344, 58, 58, 186, 186, 58, 267, 344, + 323, 323, 3, 7, 133, 158, 159, 328, 329, 344, + 128, 134, 344, 131, 335, 55, 59, 316, 59, 61, + 62, 317, 320, 67, 4, 131, 67, 352, 59, 133, + 260, 131, 131, 352, 352, 352, 322, 131, 253, 346, + 323, 57, 59, 351, 59, 133, 261, 315, 249, 133, + 328, 328, 243, 87, 191, 238, 136, 59, 334, 212, + 337, 338, 339, 136, 136, 340, 344, 131, 131, 138, + 131, 138, 131, 138, 131, 138, 137, 332, 137, 330, + 137, 328, 138, 136, 3, 131, 325, 134, 4, 136, + 259, 139, 136, 4, 8, 9, 54, 55, 56, 69, + 83, 84, 92, 93, 94, 95, 96, 108, 110, 282, + 323, 345, 347, 139, 136, 275, 131, 131, 323, 323, + 192, 131, 134, 131, 131, 131, 3, 135, 131, 131, + 131, 4, 136, 131, 135, 131, 131, 4, 131, 4, + 131, 316, 4, 131, 131, 293, 131, 58, 131, 4, + 131, 131, 77, 131, 208, 191, 335, 232, 132, 131, + 134, 4, 327, 324, 335, 334, 216, 333, 217, 331, + 218, 329, 131, 3, 134, 140, 134, 132, 132, 132, + 132, 132, 134, 131, 315, 5, 131, 267, 344, 335, + 335, 344, 131, 335, 344, 344, 133, 131, 311, 4, + 59, 66, 319, 4, 131, 67, 131, 59, 133, 262, + 139, 67, 322, 131, 334, 131, 59, 133, 263, 59, + 266, 267, 208, 328, 137, 144, 145, 336, 337, 225, + 131, 138, 131, 138, 131, 138, 316, 131, 334, 322, + 322, 322, 330, 61, 62, 72, 73, 74, 95, 97, + 98, 99, 100, 101, 102, 103, 104, 105, 106, 276, + 318, 320, 334, 131, 203, 335, 134, 131, 134, 131, + 134, 316, 136, 134, 134, 335, 4, 131, 312, 136, + 131, 4, 4, 270, 131, 131, 4, 59, 268, 4, + 4, 312, 131, 131, 89, 91, 233, 234, 208, 333, + 331, 329, 134, 5, 132, 334, 132, 132, 132, 132, + 3, 32, 335, 134, 186, 131, 32, 33, 34, 313, + 314, 303, 4, 131, 134, 131, 263, 322, 134, 134, + 131, 256, 268, 7, 346, 132, 138, 233, 131, 59, + 322, 322, 322, 107, 139, 277, 134, 131, 134, 335, + 4, 131, 208, 304, 131, 4, 271, 312, 4, 208, + 132, 236, 5, 192, 32, 131, 201, 134, 313, 4, + 134, 134, 258, 134, 235, 207, 131, 277, 134, 129, + 134, 134, 208, 207, 316, 131, 131, 323, 5, 59, + 204, 131, 202, 203, 323, 134 +}; + + /* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ +static const yytype_uint16 yyr1[] = +{ + 0, 194, 195, 195, 196, 196, 197, 198, 198, 199, + 199, 200, 200, 200, 200, 201, 201, 202, 202, 203, + 203, 204, 204, 205, 205, 206, 206, 207, 207, 208, + 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, + 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, + 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, + 209, 209, 209, 209, 209, 209, 209, 209, 209, 209, + 209, 209, 209, 209, 210, 210, 210, 210, 210, 210, + 210, 210, 210, 211, 211, 211, 211, 211, 211, 211, + 211, 211, 212, 212, 212, 213, 213, 214, 215, 215, + 215, 215, 215, 215, 215, 215, 215, 215, 215, 215, + 215, 215, 215, 216, 216, 217, 217, 218, 218, 219, + 219, 220, 220, 221, 221, 222, 222, 224, 225, 223, + 226, 227, 228, 228, 229, 229, 229, 231, 232, 230, + 233, 233, 235, 234, 236, 234, 237, 238, 238, 239, + 241, 240, 243, 242, 245, 244, 247, 246, 248, 249, + 248, 250, 251, 251, 251, 252, 252, 253, 254, 256, + 255, 258, 257, 259, 259, 260, 260, 261, 261, 262, + 262, 263, 263, 264, 264, 265, 265, 266, 266, 267, + 267, 268, 268, 269, 269, 269, 270, 270, 271, 271, + 272, 273, 272, 274, 275, 275, 276, 276, 276, 276, + 276, 276, 276, 276, 276, 276, 276, 276, 276, 276, + 276, 276, 277, 277, 277, 278, 279, 278, 280, 281, + 281, 282, 282, 282, 282, 282, 282, 282, 282, 282, + 282, 282, 282, 282, 282, 282, 283, 284, 285, 285, + 286, 286, 287, 288, 289, 290, 291, 292, 293, 293, + 294, 295, 296, 297, 297, 298, 299, 300, 301, 303, + 302, 304, 304, 305, 306, 306, 306, 307, 308, 309, + 309, 310, 310, 311, 311, 312, 312, 313, 313, 314, + 314, 314, 315, 315, 316, 316, 317, 317, 317, 318, + 318, 318, 319, 319, 320, 321, 321, 321, 322, 323, + 323, 323, 323, 324, 324, 324, 325, 325, 326, 326, + 326, 327, 328, 328, 328, 329, 329, 330, 330, 330, + 331, 331, 331, 331, 332, 332, 332, 333, 333, 333, + 333, 334, 334, 335, 335, 335, 335, 335, 335, 335, + 335, 335, 335, 335, 336, 336, 337, 338, 338, 339, + 339, 340, 340, 341, 341, 342, 342, 343, 343, 343, + 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, + 343, 343, 343, 343, 343, 343, 344, 344, 345, 346, + 346, 346, 347, 347, 347, 347, 348, 348, 349, 349, + 350, 350, 351, 351, 352, 352, 353 +}; + + /* YYR2[YYN] -- Number of symbols on the right hand side of rule YYN. */ +static const yytype_uint8 yyr2[] = +{ + 0, 2, 0, 1, 1, 2, 3, 3, 5, 1, + 1, 5, 5, 3, 16, 0, 2, 0, 2, 0, + 2, 1, 1, 0, 3, 3, 1, 0, 2, 3, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 3, 3, 5, + 3, 5, 5, 5, 3, 3, 5, 5, 5, 7, + 7, 7, 5, 1, 3, 1, 3, 1, 3, 1, + 3, 1, 3, 1, 3, 1, 3, 0, 0, 8, + 4, 1, 0, 1, 1, 5, 3, 0, 0, 9, + 0, 2, 0, 5, 0, 4, 1, 2, 1, 6, + 0, 3, 0, 6, 0, 4, 0, 4, 1, 0, + 4, 3, 1, 3, 3, 5, 5, 7, 4, 0, + 10, 0, 12, 0, 2, 5, 1, 5, 1, 5, + 1, 5, 1, 9, 5, 1, 1, 1, 1, 1, + 3, 1, 1, 1, 7, 5, 1, 1, 1, 1, + 3, 0, 5, 4, 0, 3, 1, 1, 1, 1, + 2, 1, 1, 1, 1, 1, 3, 3, 3, 1, + 1, 3, 1, 1, 3, 3, 0, 5, 2, 0, + 3, 1, 3, 1, 3, 3, 1, 1, 3, 1, + 1, 1, 3, 1, 1, 1, 5, 7, 5, 8, + 1, 3, 5, 5, 7, 7, 6, 5, 0, 2, + 3, 3, 3, 1, 5, 9, 5, 3, 3, 0, + 10, 0, 1, 7, 5, 5, 3, 5, 7, 9, + 1, 1, 1, 1, 1, 0, 2, 1, 3, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 3, 1, 1, 4, 1, 1, 4, 1, 1, + 4, 1, 4, 5, 1, 3, 1, 3, 1, 1, + 4, 9, 1, 1, 4, 1, 5, 1, 1, 4, + 1, 1, 5, 1, 1, 1, 4, 1, 1, 5, + 1, 1, 3, 1, 1, 3, 1, 4, 3, 3, + 3, 3, 3, 3, 1, 1, 3, 1, 3, 0, + 1, 1, 1, 1, 3, 0, 1, 1, 2, 2, + 4, 6, 4, 6, 6, 6, 6, 2, 6, 8, + 8, 10, 14, 2, 1, 3, 1, 3, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 10, 9 +}; + + +#define yyerrok (yyerrstatus = 0) +#define yyclearin (yychar = YYEMPTY) +#define YYEMPTY (-2) +#define YYEOF 0 + +#define YYACCEPT goto yyacceptlab +#define YYABORT goto yyabortlab +#define YYERROR goto yyerrorlab + + +#define YYRECOVERING() (!!yyerrstatus) + +#define YYBACKUP(Token, Value) \ +do \ + if (yychar == YYEMPTY) \ + { \ + yychar = (Token); \ + yylval = (Value); \ + YYPOPSTACK (yylen); \ + yystate = *yyssp; \ + goto yybackup; \ + } \ + else \ + { \ + yyerror (YY_("syntax error: cannot back up")); \ + YYERROR; \ + } \ +while (0) + +/* Error token number */ +#define YYTERROR 1 +#define YYERRCODE 256 + + + +/* Enable debugging if requested. */ +#if YYDEBUG + +# ifndef YYFPRINTF +# include /* INFRINGES ON USER NAME SPACE */ +# define YYFPRINTF fprintf +# endif + +# define YYDPRINTF(Args) \ +do { \ + if (yydebug) \ + YYFPRINTF Args; \ +} while (0) + +/* This macro is provided for backward compatibility. */ +#ifndef YY_LOCATION_PRINT +# define YY_LOCATION_PRINT(File, Loc) ((void) 0) #endif + + +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ +do { \ + if (yydebug) \ + { \ + YYFPRINTF (stderr, "%s ", Title); \ + yy_symbol_print (stderr, \ + Type, Value); \ + YYFPRINTF (stderr, "\n"); \ + } \ +} while (0) + + +/*----------------------------------------. +| Print this symbol's value on YYOUTPUT. | +`----------------------------------------*/ + +static void +yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep) +{ + FILE *yyo = yyoutput; + YYUSE (yyo); + if (!yyvaluep) + return; +# ifdef YYPRINT + if (yytype < YYNTOKENS) + YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); +# endif + YYUSE (yytype); +} + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +static void +yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep) +{ + YYFPRINTF (yyoutput, "%s %s (", + yytype < YYNTOKENS ? "token" : "nterm", yytname[yytype]); + + yy_symbol_value_print (yyoutput, yytype, yyvaluep); + YYFPRINTF (yyoutput, ")"); +} + +/*------------------------------------------------------------------. +| yy_stack_print -- Print the state stack from its BOTTOM up to its | +| TOP (included). | +`------------------------------------------------------------------*/ + +static void +yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) +{ + YYFPRINTF (stderr, "Stack now"); + for (; yybottom <= yytop; yybottom++) + { + int yybot = *yybottom; + YYFPRINTF (stderr, " %d", yybot); + } + YYFPRINTF (stderr, "\n"); +} + +# define YY_STACK_PRINT(Bottom, Top) \ +do { \ + if (yydebug) \ + yy_stack_print ((Bottom), (Top)); \ +} while (0) + + +/*------------------------------------------------. +| Report that the YYRULE is going to be reduced. | +`------------------------------------------------*/ + +static void +yy_reduce_print (yytype_int16 *yyssp, YYSTYPE *yyvsp, int yyrule) +{ + unsigned long int yylno = yyrline[yyrule]; + int yynrhs = yyr2[yyrule]; + int yyi; + YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", + yyrule - 1, yylno); + /* The symbols being reduced. */ + for (yyi = 0; yyi < yynrhs; yyi++) + { + YYFPRINTF (stderr, " $%d = ", yyi + 1); + yy_symbol_print (stderr, + yystos[yyssp[yyi + 1 - yynrhs]], + &(yyvsp[(yyi + 1) - (yynrhs)]) + ); + YYFPRINTF (stderr, "\n"); + } +} + +# define YY_REDUCE_PRINT(Rule) \ +do { \ + if (yydebug) \ + yy_reduce_print (yyssp, yyvsp, Rule); \ +} while (0) + +/* Nonzero means print parse trace. It is left uninitialized so that + multiple parsers can coexist. */ int yydebug; -int yynerrs; -int yyerrflag; -int yychar; -short *yyssp; -YYSTYPE *yyvsp; -YYSTYPE yyval; -YYSTYPE yylval; -short yyss[YYSTACKSIZE]; -YYSTYPE yyvs[YYSTACKSIZE]; -#define yystacksize YYSTACKSIZE +#else /* !YYDEBUG */ +# define YYDPRINTF(Args) +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) +# define YY_STACK_PRINT(Bottom, Top) +# define YY_REDUCE_PRINT(Rule) +#endif /* !YYDEBUG */ -/*lev_comp.y*/ -#define YYABORT goto yyabort -#define YYREJECT goto yyabort -#define YYACCEPT goto yyaccept -#define YYERROR goto yyerrlab -int -yyparse() + +/* YYINITDEPTH -- initial size of the parser's stacks. */ +#ifndef YYINITDEPTH +# define YYINITDEPTH 200 +#endif + +/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only + if the built-in stack extension method is used). + + Do not make this value too large; the results are undefined if + YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) + evaluated with infinite-precision integer arithmetic. */ + +#ifndef YYMAXDEPTH +# define YYMAXDEPTH 10000 +#endif + + +#if YYERROR_VERBOSE + +# ifndef yystrlen +# if defined __GLIBC__ && defined _STRING_H +# define yystrlen strlen +# else +/* Return the length of YYSTR. */ +static YYSIZE_T +yystrlen (const char *yystr) { - register int yym, yyn, yystate; -#if YYDEBUG - register char *yys; - extern char *getenv(); + YYSIZE_T yylen; + for (yylen = 0; yystr[yylen]; yylen++) + continue; + return yylen; +} +# endif +# endif - if ((yys = getenv("YYDEBUG")) != 0) +# ifndef yystpcpy +# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE +# define yystpcpy stpcpy +# else +/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in + YYDEST. */ +static char * +yystpcpy (char *yydest, const char *yysrc) +{ + char *yyd = yydest; + const char *yys = yysrc; + + while ((*yyd++ = *yys++) != '\0') + continue; + + return yyd - 1; +} +# endif +# endif + +# ifndef yytnamerr +/* Copy to YYRES the contents of YYSTR after stripping away unnecessary + quotes and backslashes, so that it's suitable for yyerror. The + heuristic is that double-quoting is unnecessary unless the string + contains an apostrophe, a comma, or backslash (other than + backslash-backslash). YYSTR is taken from yytname. If YYRES is + null, do not copy; instead, return the length of what the result + would have been. */ +static YYSIZE_T +yytnamerr (char *yyres, const char *yystr) +{ + if (*yystr == '"') { - yyn = *yys; - if (yyn >= '0' && yyn <= '9') - yydebug = yyn - '0'; + YYSIZE_T yyn = 0; + char const *yyp = yystr; + + for (;;) + switch (*++yyp) + { + case '\'': + case ',': + goto do_not_strip_quotes; + + case '\\': + if (*++yyp != '\\') + goto do_not_strip_quotes; + /* Fall through. */ + default: + if (yyres) + yyres[yyn] = *yyp; + yyn++; + break; + + case '"': + if (yyres) + yyres[yyn] = '\0'; + return yyn; + } + do_not_strip_quotes: ; } -#endif - yynerrs = 0; - yyerrflag = 0; - yychar = (-1); + if (! yyres) + return yystrlen (yystr); - yyssp = yyss; - yyvsp = yyvs; - *yyssp = yystate = 0; + return yystpcpy (yyres, yystr) - yyres; +} +# endif -yyloop: - if ((yyn = yydefred[yystate]) != 0) goto yyreduce; - if (yychar < 0) +/* Copy into *YYMSG, which is of size *YYMSG_ALLOC, an error message + about the unexpected token YYTOKEN for the state stack whose top is + YYSSP. + + Return 0 if *YYMSG was successfully written. Return 1 if *YYMSG is + not large enough to hold the message. In that case, also set + *YYMSG_ALLOC to the required number of bytes. Return 2 if the + required number of bytes is too large to store. */ +static int +yysyntax_error (YYSIZE_T *yymsg_alloc, char **yymsg, + yytype_int16 *yyssp, int yytoken) +{ + YYSIZE_T yysize0 = yytnamerr (YY_NULLPTR, yytname[yytoken]); + YYSIZE_T yysize = yysize0; + enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; + /* Internationalized format string. */ + const char *yyformat = YY_NULLPTR; + /* Arguments of yyformat. */ + char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; + /* Number of reported tokens (one for the "unexpected", one per + "expected"). */ + int yycount = 0; + + /* There are many possibilities here to consider: + - If this state is a consistent state with a default action, then + the only way this function was invoked is if the default action + is an error action. In that case, don't check for expected + tokens because there are none. + - The only way there can be no lookahead present (in yychar) is if + this state is a consistent state with a default action. Thus, + detecting the absence of a lookahead is sufficient to determine + that there is no unexpected or expected token to report. In that + case, just report a simple "syntax error". + - Don't assume there isn't a lookahead just because this state is a + consistent state with a default action. There might have been a + previous inconsistent state, consistent state with a non-default + action, or user semantic action that manipulated yychar. + - Of course, the expected token list depends on states to have + correct lookahead information, and it depends on the parser not + to perform extra reductions after fetching a lookahead from the + scanner and before detecting a syntax error. Thus, state merging + (from LALR or IELR) and default reductions corrupt the expected + token list. However, the list is correct for canonical LR with + one exception: it will still contain any token that will not be + accepted due to an error action in a later state. + */ + if (yytoken != YYEMPTY) { - if ((yychar = yylex()) < 0) yychar = 0; -#if YYDEBUG - if (yydebug) + int yyn = yypact[*yyssp]; + yyarg[yycount++] = yytname[yytoken]; + if (!yypact_value_is_default (yyn)) { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("%sdebug: state %d, reading %d (%s)\n", - YYPREFIX, yystate, yychar, yys); - } -#endif - } - if ((yyn = yysindex[yystate]) != 0 && (yyn += yychar) >= 0 && - yyn <= YYTABLESIZE && yycheck[yyn] == yychar) - { -#if YYDEBUG - if (yydebug) - printf("%sdebug: state %d, shifting to state %d\n", - YYPREFIX, yystate, yytable[yyn]); -#endif - if (yyssp >= yyss + yystacksize - 1) - { - goto yyoverflow; - } - *++yyssp = yystate = yytable[yyn]; - *++yyvsp = yylval; - yychar = (-1); - if (yyerrflag > 0) --yyerrflag; - goto yyloop; - } - if ((yyn = yyrindex[yystate]) != 0 && (yyn += yychar) >= 0 && - yyn <= YYTABLESIZE && yycheck[yyn] == yychar) - { - yyn = yytable[yyn]; - goto yyreduce; - } - if (yyerrflag) goto yyinrecovery; -#ifdef lint - goto yynewerror; -#endif -yynewerror: - yyerror("syntax error"); -#ifdef lint - goto yyerrlab; -#endif -yyerrlab: - ++yynerrs; -yyinrecovery: - if (yyerrflag < 3) - { - yyerrflag = 3; - for (;;) - { - if ((yyn = yysindex[*yyssp]) != 0 && (yyn += YYERRCODE) >= 0 && - yyn <= YYTABLESIZE && yycheck[yyn] == YYERRCODE) - { -#if YYDEBUG - if (yydebug) - printf("%sdebug: state %d, error recovery shifting\ - to state %d\n", YYPREFIX, *yyssp, yytable[yyn]); -#endif - if (yyssp >= yyss + yystacksize - 1) + /* Start YYX at -YYN if negative to avoid negative indexes in + YYCHECK. In other words, skip the first -YYN actions for + this state because they are default actions. */ + int yyxbegin = yyn < 0 ? -yyn : 0; + /* Stay within bounds of both yycheck and yytname. */ + int yychecklim = YYLAST - yyn + 1; + int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; + int yyx; + + for (yyx = yyxbegin; yyx < yyxend; ++yyx) + if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR + && !yytable_value_is_error (yytable[yyx + yyn])) + { + if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) + { + yycount = 1; + yysize = yysize0; + break; + } + yyarg[yycount++] = yytname[yyx]; { - goto yyoverflow; + YYSIZE_T yysize1 = yysize + yytnamerr (YY_NULLPTR, yytname[yyx]); + if (! (yysize <= yysize1 + && yysize1 <= YYSTACK_ALLOC_MAXIMUM)) + return 2; + yysize = yysize1; } - *++yyssp = yystate = yytable[yyn]; - *++yyvsp = yylval; - goto yyloop; - } - else - { -#if YYDEBUG - if (yydebug) - printf("%sdebug: error recovery discarding state %d\n", - YYPREFIX, *yyssp); -#endif - if (yyssp <= yyss) goto yyabort; - --yyssp; - --yyvsp; - } + } } } - else - { - if (yychar == 0) goto yyabort; -#if YYDEBUG - if (yydebug) - { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("%sdebug: state %d, error recovery discards token %d (%s)\n", - YYPREFIX, yystate, yychar, yys); - } -#endif - yychar = (-1); - goto yyloop; - } -yyreduce: -#if YYDEBUG - if (yydebug) - printf("%sdebug: state %d, reducing by rule %d (%s)\n", - YYPREFIX, yystate, yyn, yyrule[yyn]); -#endif - yym = yylen[yyn]; - yyval = yyvsp[1-yym]; - switch (yyn) - { -case 7: -{ - unsigned i; + switch (yycount) + { +# define YYCASE_(N, S) \ + case N: \ + yyformat = S; \ + break + YYCASE_(0, YY_("syntax error")); + YYCASE_(1, YY_("syntax error, unexpected %s")); + YYCASE_(2, YY_("syntax error, unexpected %s, expecting %s")); + YYCASE_(3, YY_("syntax error, unexpected %s, expecting %s or %s")); + YYCASE_(4, YY_("syntax error, unexpected %s, expecting %s or %s or %s")); + YYCASE_(5, YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s")); +# undef YYCASE_ + } + + { + YYSIZE_T yysize1 = yysize + yystrlen (yyformat); + if (! (yysize <= yysize1 && yysize1 <= YYSTACK_ALLOC_MAXIMUM)) + return 2; + yysize = yysize1; + } + + if (*yymsg_alloc < yysize) + { + *yymsg_alloc = 2 * yysize; + if (! (yysize <= *yymsg_alloc + && *yymsg_alloc <= YYSTACK_ALLOC_MAXIMUM)) + *yymsg_alloc = YYSTACK_ALLOC_MAXIMUM; + return 1; + } + + /* Avoid sprintf, as that infringes on the user's name space. + Don't have undefined behavior even if the translation + produced a string with the wrong number of "%s"s. */ + { + char *yyp = *yymsg; + int yyi = 0; + while ((*yyp = *yyformat) != '\0') + if (*yyp == '%' && yyformat[1] == 's' && yyi < yycount) + { + yyp += yytnamerr (yyp, yyarg[yyi++]); + yyformat += 2; + } + else + { + yyp++; + yyformat++; + } + } + return 0; +} +#endif /* YYERROR_VERBOSE */ + +/*-----------------------------------------------. +| Release the memory associated to this symbol. | +`-----------------------------------------------*/ + +static void +yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep) +{ + YYUSE (yyvaluep); + if (!yymsg) + yymsg = "Deleting"; + YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); + + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + YYUSE (yytype); + YY_IGNORE_MAYBE_UNINITIALIZED_END +} + + + + +/* The lookahead symbol. */ +int yychar; + +/* The semantic value of the lookahead symbol. */ +YYSTYPE yylval; +/* Number of syntax errors so far. */ +int yynerrs; + + +/*----------. +| yyparse. | +`----------*/ + +int +yyparse (void) +{ + int yystate; + /* Number of tokens to shift before error messages enabled. */ + int yyerrstatus; + + /* The stacks and their tools: + 'yyss': related to states. + 'yyvs': related to semantic values. + + Refer to the stacks through separate pointers, to allow yyoverflow + to reallocate them elsewhere. */ + + /* The state stack. */ + yytype_int16 yyssa[YYINITDEPTH]; + yytype_int16 *yyss; + yytype_int16 *yyssp; + + /* The semantic value stack. */ + YYSTYPE yyvsa[YYINITDEPTH]; + YYSTYPE *yyvs; + YYSTYPE *yyvsp; + + YYSIZE_T yystacksize; + + int yyn; + int yyresult; + /* Lookahead token as an internal (translated) token number. */ + int yytoken = 0; + /* The variables used to return semantic value and location from the + action routines. */ + YYSTYPE yyval; + +#if YYERROR_VERBOSE + /* Buffer for error messages, and its allocated size. */ + char yymsgbuf[128]; + char *yymsg = yymsgbuf; + YYSIZE_T yymsg_alloc = sizeof yymsgbuf; +#endif + +#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N)) + + /* The number of symbols on the RHS of the reduced rule. + Keep to zero when no symbol should be popped. */ + int yylen = 0; + + yyssp = yyss = yyssa; + yyvsp = yyvs = yyvsa; + yystacksize = YYINITDEPTH; + + YYDPRINTF ((stderr, "Starting parse\n")); + + yystate = 0; + yyerrstatus = 0; + yynerrs = 0; + yychar = YYEMPTY; /* Cause a token to be read. */ + goto yysetstate; + +/*------------------------------------------------------------. +| yynewstate -- Push a new state, which is found in yystate. | +`------------------------------------------------------------*/ + yynewstate: + /* In all cases, when you get here, the value and location stacks + have just been pushed. So pushing a state here evens the stacks. */ + yyssp++; + + yysetstate: + *yyssp = yystate; + + if (yyss + yystacksize - 1 <= yyssp) + { + /* Get the current used size of the three stacks, in elements. */ + YYSIZE_T yysize = yyssp - yyss + 1; + +#ifdef yyoverflow + { + /* Give user a chance to reallocate the stack. Use copies of + these so that the &'s don't force the real ones into + memory. */ + YYSTYPE *yyvs1 = yyvs; + yytype_int16 *yyss1 = yyss; + + /* Each stack pointer address is followed by the size of the + data in use in that stack, in bytes. This used to be a + conditional around just the two extra args, but that might + be undefined if yyoverflow is a macro. */ + yyoverflow (YY_("memory exhausted"), + &yyss1, yysize * sizeof (*yyssp), + &yyvs1, yysize * sizeof (*yyvsp), + &yystacksize); + + yyss = yyss1; + yyvs = yyvs1; + } +#else /* no yyoverflow */ +# ifndef YYSTACK_RELOCATE + goto yyexhaustedlab; +# else + /* Extend the stack our own way. */ + if (YYMAXDEPTH <= yystacksize) + goto yyexhaustedlab; + yystacksize *= 2; + if (YYMAXDEPTH < yystacksize) + yystacksize = YYMAXDEPTH; + + { + yytype_int16 *yyss1 = yyss; + union yyalloc *yyptr = + (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); + if (! yyptr) + goto yyexhaustedlab; + YYSTACK_RELOCATE (yyss_alloc, yyss); + YYSTACK_RELOCATE (yyvs_alloc, yyvs); +# undef YYSTACK_RELOCATE + if (yyss1 != yyssa) + YYSTACK_FREE (yyss1); + } +# endif +#endif /* no yyoverflow */ + + yyssp = yyss + yysize - 1; + yyvsp = yyvs + yysize - 1; + + YYDPRINTF ((stderr, "Stack size increased to %lu\n", + (unsigned long int) yystacksize)); + + if (yyss + yystacksize - 1 <= yyssp) + YYABORT; + } + + YYDPRINTF ((stderr, "Entering state %d\n", yystate)); + + if (yystate == YYFINAL) + YYACCEPT; + + goto yybackup; + +/*-----------. +| yybackup. | +`-----------*/ +yybackup: + + /* Do appropriate processing given the current state. Read a + lookahead token if we need one and don't already have one. */ + + /* First try to decide what to do without reference to lookahead token. */ + yyn = yypact[yystate]; + if (yypact_value_is_default (yyn)) + goto yydefault; + + /* Not known => get a lookahead token if don't already have one. */ + + /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ + if (yychar == YYEMPTY) + { + YYDPRINTF ((stderr, "Reading a token: ")); + yychar = yylex (); + } + + if (yychar <= YYEOF) + { + yychar = yytoken = YYEOF; + YYDPRINTF ((stderr, "Now at end of input.\n")); + } + else + { + yytoken = YYTRANSLATE (yychar); + YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); + } + + /* If the proper action on seeing token YYTOKEN is to reduce or to + detect an error, take that action. */ + yyn += yytoken; + if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) + goto yydefault; + yyn = yytable[yyn]; + if (yyn <= 0) + { + if (yytable_value_is_error (yyn)) + goto yyerrlab; + yyn = -yyn; + goto yyreduce; + } + + /* Count tokens shifted since error; after three, turn off error + status. */ + if (yyerrstatus) + yyerrstatus--; + + /* Shift the lookahead token. */ + YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); + + /* Discard the shifted token. */ + yychar = YYEMPTY; + + yystate = yyn; + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + *++yyvsp = yylval; + YY_IGNORE_MAYBE_UNINITIALIZED_END + + goto yynewstate; + + +/*-----------------------------------------------------------. +| yydefault -- do the default action for the current state. | +`-----------------------------------------------------------*/ +yydefault: + yyn = yydefact[yystate]; + if (yyn == 0) + goto yyerrlab; + goto yyreduce; + + +/*-----------------------------. +| yyreduce -- Do a reduction. | +`-----------------------------*/ +yyreduce: + /* yyn is the number of a rule to reduce with. */ + yylen = yyr2[yyn]; + + /* If YYLEN is nonzero, implement the default value of the action: + '$$ = $1'. + + Otherwise, the following line sets YYVAL to garbage. + This behavior is undocumented and Bison + users should not rely upon it. Assigning to YYVAL + unconditionally makes the parser a bit smaller, and it avoids a + GCC warning that YYVAL may be used uninitialized. */ + yyval = yyvsp[1-yylen]; + + + YY_REDUCE_PRINT (yyn); + switch (yyn) + { + case 6: +#line 284 "lev_comp.y" /* yacc.c:1646 */ + { if (fatal_error > 0) { (void) fprintf(stderr, - "%s : %d errors detected. No output created!\n", - fname, fatal_error); - } else { - maze.flags = yyvsp[-3].i; - (void) memcpy((genericptr_t)&(maze.init_lev), - (genericptr_t)&(init_lev), - sizeof(lev_init)); - maze.numpart = npart; - maze.parts = NewTab(mazepart, npart); - for(i=0;i 0) { - (void) fprintf(stderr, - "%s : %d errors detected. No output created!\n", - fname, fatal_error); - } else { - special_lev.flags = (long) yyvsp[-5].i; - (void) memcpy( - (genericptr_t)&(special_lev.init_lev), - (genericptr_t)&(init_lev), - sizeof(lev_init)); - special_lev.nroom = nrooms; - special_lev.rooms = NewTab(room, nrooms); - for(i=0; i 8) - yyerror("Level names limited to 8 characters."); - yyval.map = yyvsp[0].map; - special_lev.nrmonst = special_lev.nrobjects = 0; - n_mlist = n_olist = 0; - } -break; -case 10: -{ - /* in case we're processing multiple files, - explicitly clear any stale settings */ - (void) memset((genericptr_t) &init_lev, 0, - sizeof init_lev); - init_lev.init_present = FALSE; - yyval.i = 0; - } -break; -case 11: -{ - init_lev.init_present = TRUE; - init_lev.fg = what_map_char((char) yyvsp[-10].i); - if (init_lev.fg == INVALID_TYPE) - yyerror("Invalid foreground type."); - init_lev.bg = what_map_char((char) yyvsp[-8].i); - if (init_lev.bg == INVALID_TYPE) - yyerror("Invalid background type."); - init_lev.smoothed = yyvsp[-6].i; - init_lev.joined = yyvsp[-4].i; - if (init_lev.joined && - init_lev.fg != CORR && init_lev.fg != ROOM) - yyerror("Invalid foreground type for joined map."); - init_lev.lit = yyvsp[-2].i; - init_lev.walled = yyvsp[0].i; - init_lev.icedpools = FALSE; - yyval.i = 1; - } -break; -case 12: -{ - init_lev.init_present = TRUE; - init_lev.fg = what_map_char((char) yyvsp[-12].i); - if (init_lev.fg == INVALID_TYPE) - yyerror("Invalid foreground type."); - init_lev.bg = what_map_char((char) yyvsp[-10].i); - if (init_lev.bg == INVALID_TYPE) - yyerror("Invalid background type."); - init_lev.smoothed = yyvsp[-8].i; - init_lev.joined = yyvsp[-6].i; - if (init_lev.joined && - init_lev.fg != CORR && init_lev.fg != ROOM) - yyerror("Invalid foreground type for joined map."); - init_lev.lit = yyvsp[-4].i; - init_lev.walled = yyvsp[-2].i; - init_lev.icedpools = yyvsp[0].i; - yyval.i = 1; - } -break; -case 15: -{ - yyval.i = 0; - } -break; -case 16: -{ - yyval.i = lev_flags; - lev_flags = 0; /* clear for next user */ - } -break; -case 17: -{ - lev_flags |= yyvsp[-2].i; - } -break; -case 18: -{ - lev_flags |= yyvsp[0].i; - } -break; -case 21: -{ - int i, j; +#line 2475 "y.tab.c" /* yacc.c:1646 */ + break; - i = (int) strlen(yyvsp[0].map) + 1; - j = (int) strlen(tmpmessage); - if (i + j > 255) { - yyerror("Message string too long (>256 characters)"); - } else { - if (j) tmpmessage[j++] = '\n'; - (void) strncpy(tmpmessage+j, yyvsp[0].map, i - 1); - tmpmessage[j + i - 1] = 0; - } - Free(yyvsp[0].map); + case 8: +#line 311 "lev_comp.y" /* yacc.c:1646 */ + { + start_level_def(&splev, (yyvsp[-2].map)); + if ((yyvsp[0].i) == -1) { + add_opvars(splev, "iiiiiiiio", LVLINIT_MAZEGRID,HWALL,0,0, 0,0,0,0, SPO_INITLEVEL); + } else { + long bg = what_map_char((char) (yyvsp[0].i)); + add_opvars(splev, "iiiiiiiio", LVLINIT_SOLIDFILL, bg, 0,0, 0,0,0,0, SPO_INITLEVEL); + } + add_opvars(splev, "io", MAZELEVEL, SPO_LEVEL_FLAGS); + max_x_map = COLNO-1; + max_y_map = ROWNO; + (yyval.map) = (yyvsp[-2].map); } -break; -case 24: -{ - if(special_lev.nrobjects) { - yyerror("Object registers already initialized!"); - } else { - special_lev.nrobjects = n_olist; - special_lev.robjects = (char *) alloc(n_olist); - (void) memcpy((genericptr_t)special_lev.robjects, - (genericptr_t)olist, n_olist); - } +#line 2493 "y.tab.c" /* yacc.c:1646 */ + break; + + case 9: +#line 327 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; } -break; -case 25: -{ - if(special_lev.nrmonst) { - yyerror("Monster registers already initialized!"); - } else { - special_lev.nrmonst = n_mlist; - special_lev.rmonst = (char *) alloc(n_mlist); - (void) memcpy((genericptr_t)special_lev.rmonst, - (genericptr_t)mlist, n_mlist); - } +#line 2501 "y.tab.c" /* yacc.c:1646 */ + break; + + case 10: +#line 331 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = what_map_char((char) (yyvsp[0].i)); } -break; -case 26: -{ - tmproom[nrooms] = New(room); - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->parent = (char *) 0; - tmproom[nrooms]->rtype = 0; - tmproom[nrooms]->rlit = 0; - tmproom[nrooms]->xalign = ERR; - tmproom[nrooms]->yalign = ERR; - tmproom[nrooms]->x = 0; - tmproom[nrooms]->y = 0; - tmproom[nrooms]->w = 2; - tmproom[nrooms]->h = 2; - in_room = 1; +#line 2509 "y.tab.c" /* yacc.c:1646 */ + break; + + case 11: +#line 337 "lev_comp.y" /* yacc.c:1646 */ + { + long filling = (yyvsp[0].terr).ter; + if (filling == INVALID_TYPE || filling >= MAX_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + add_opvars(splev, "iiiiiiiio", LVLINIT_SOLIDFILL,filling,0,(long)(yyvsp[0].terr).lit, 0,0,0,0, SPO_INITLEVEL); + max_x_map = COLNO-1; + max_y_map = ROWNO; } -break; -case 32: -{ - tmpcor[0] = New(corridor); - tmpcor[0]->src.room = -1; - ncorridor = 1; +#line 2522 "y.tab.c" /* yacc.c:1646 */ + break; + + case 12: +#line 346 "lev_comp.y" /* yacc.c:1646 */ + { + long filling = what_map_char((char) (yyvsp[0].i)); + if (filling == INVALID_TYPE || filling >= MAX_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + add_opvars(splev, "iiiiiiiio", LVLINIT_MAZEGRID,filling,0,0, 0,0,0,0, SPO_INITLEVEL); + max_x_map = COLNO-1; + max_y_map = ROWNO; } -break; -case 35: -{ - tmpcor[ncorridor] = New(corridor); - tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; - tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall; - tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door; - tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room; - tmpcor[ncorridor]->dest.wall = yyvsp[0].corpos.wall; - tmpcor[ncorridor]->dest.door = yyvsp[0].corpos.door; - ncorridor++; - if (ncorridor >= MAX_OF_TYPE) { - yyerror("Too many corridors in level!"); - ncorridor--; - } +#line 2535 "y.tab.c" /* yacc.c:1646 */ + break; + + case 13: +#line 355 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiiiio", LVLINIT_ROGUE,0,0,0,0,0,0,0, SPO_INITLEVEL); } -break; -case 36: -{ - tmpcor[ncorridor] = New(corridor); - tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; - tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall; - tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door; - tmpcor[ncorridor]->dest.room = -1; - tmpcor[ncorridor]->dest.wall = yyvsp[0].i; - ncorridor++; - if (ncorridor >= MAX_OF_TYPE) { - yyerror("Too many corridors in level!"); - ncorridor--; - } - } -break; -case 37: -{ - if ((unsigned) yyvsp[-5].i >= nrooms) - yyerror("Wrong room number!"); - yyval.corpos.room = yyvsp[-5].i; - yyval.corpos.wall = yyvsp[-3].i; - yyval.corpos.door = yyvsp[-1].i; - } -break; -case 38: -{ - store_room(); - } -break; -case 39: -{ - store_room(); - } -break; -case 40: -{ - tmproom[nrooms] = New(room); - tmproom[nrooms]->parent = yyvsp[-1].map; - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->rtype = yyvsp[-9].i; - tmproom[nrooms]->rlit = yyvsp[-7].i; - tmproom[nrooms]->filled = yyvsp[0].i; - tmproom[nrooms]->xalign = ERR; - tmproom[nrooms]->yalign = ERR; - tmproom[nrooms]->x = current_coord.x; - tmproom[nrooms]->y = current_coord.y; - tmproom[nrooms]->w = current_size.width; - tmproom[nrooms]->h = current_size.height; - in_room = 1; - } -break; -case 41: -{ - tmproom[nrooms] = New(room); - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->parent = (char *) 0; - tmproom[nrooms]->rtype = yyvsp[-9].i; - tmproom[nrooms]->rlit = yyvsp[-7].i; - tmproom[nrooms]->filled = yyvsp[0].i; - tmproom[nrooms]->xalign = current_align.x; - tmproom[nrooms]->yalign = current_align.y; - tmproom[nrooms]->x = current_coord.x; - tmproom[nrooms]->y = current_coord.y; - tmproom[nrooms]->w = current_size.width; - tmproom[nrooms]->h = current_size.height; - in_room = 1; - } -break; -case 42: -{ - yyval.i = 1; - } -break; -case 43: -{ - yyval.i = yyvsp[0].i; - } -break; -case 44: -{ - if ( yyvsp[-3].i < 1 || yyvsp[-3].i > 5 || - yyvsp[-1].i < 1 || yyvsp[-1].i > 5 ) { - yyerror("Room position should be between 1 & 5!"); - } else { - current_coord.x = yyvsp[-3].i; - current_coord.y = yyvsp[-1].i; - } - } -break; -case 45: -{ - current_coord.x = current_coord.y = ERR; - } -break; -case 46: -{ - if ( yyvsp[-3].i < 0 || yyvsp[-1].i < 0) { - yyerror("Invalid subroom position !"); - } else { - current_coord.x = yyvsp[-3].i; - current_coord.y = yyvsp[-1].i; - } - } -break; -case 47: -{ - current_coord.x = current_coord.y = ERR; - } -break; -case 48: -{ - current_align.x = yyvsp[-3].i; - current_align.y = yyvsp[-1].i; - } -break; -case 49: -{ - current_align.x = current_align.y = ERR; - } -break; -case 50: -{ - current_size.width = yyvsp[-3].i; - current_size.height = yyvsp[-1].i; - } -break; -case 51: -{ - current_size.height = current_size.width = ERR; - } -break; -case 67: -{ - if (tmproom[nrooms]->name) - yyerror("This room already has a name!"); - else - tmproom[nrooms]->name = yyvsp[0].map; - } -break; -case 68: -{ - if (tmproom[nrooms]->chance) - yyerror("This room already assigned a chance!"); - else if (tmproom[nrooms]->rtype == OROOM) - yyerror("Only typed rooms can have a chance!"); - else if (yyvsp[0].i < 1 || yyvsp[0].i > 99) - yyerror("The chance is supposed to be percentile."); - else - tmproom[nrooms]->chance = yyvsp[0].i; - } -break; -case 69: -{ - /* ERR means random here */ - if (yyvsp[-2].i == ERR && yyvsp[0].i != ERR) { - yyerror("If the door wall is random, so must be its pos!"); - } else { - tmprdoor[ndoor] = New(room_door); - tmprdoor[ndoor]->secret = yyvsp[-6].i; - tmprdoor[ndoor]->mask = yyvsp[-4].i; - tmprdoor[ndoor]->wall = yyvsp[-2].i; - tmprdoor[ndoor]->pos = yyvsp[0].i; - ndoor++; - if (ndoor >= MAX_OF_TYPE) { - yyerror("Too many doors in room!"); - ndoor--; - } - } - } -break; -case 76: -{ - maze.filling = (schar) yyvsp[0].i; - if (index(yyvsp[-2].map, '.')) - yyerror("Invalid dot ('.') in level name."); - if ((int) strlen(yyvsp[-2].map) > 8) - yyerror("Level names limited to 8 characters."); - yyval.map = yyvsp[-2].map; - in_room = 0; - n_plist = n_mlist = n_olist = 0; - } -break; -case 77: -{ - yyval.i = get_floor_type((char)yyvsp[0].i); - } -break; -case 78: -{ - yyval.i = -1; - } -break; -case 81: -{ - store_part(); - } -break; -case 82: -{ - tmppart[npart] = New(mazepart); - tmppart[npart]->halign = 1; - tmppart[npart]->valign = 1; - tmppart[npart]->nrobjects = 0; - tmppart[npart]->nloc = 0; - tmppart[npart]->nrmonst = 0; - tmppart[npart]->xsize = 1; - tmppart[npart]->ysize = 1; - tmppart[npart]->map = (char **) alloc(sizeof(char *)); - tmppart[npart]->map[0] = (char *) alloc(1); - tmppart[npart]->map[0][0] = STONE; +#line 2543 "y.tab.c" /* yacc.c:1646 */ + break; + + case 14: +#line 359 "lev_comp.y" /* yacc.c:1646 */ + { + long fg = what_map_char((char) (yyvsp[-11].i)); + long bg = what_map_char((char) (yyvsp[-9].i)); + long smoothed = (yyvsp[-7].i); + long joined = (yyvsp[-5].i); + long lit = (yyvsp[-3].i); + long walled = (yyvsp[-1].i); + long filling = (yyvsp[0].i); + if (fg == INVALID_TYPE || fg >= MAX_TYPE) + lc_error("INIT_MAP: Invalid foreground type."); + if (bg == INVALID_TYPE || bg >= MAX_TYPE) + lc_error("INIT_MAP: Invalid background type."); + if (joined && fg != CORR && fg != ROOM) + lc_error("INIT_MAP: Invalid foreground type for joined map."); + + if (filling == INVALID_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + + add_opvars(splev, "iiiiiiiio", LVLINIT_MINES,filling,walled,lit, joined,smoothed,bg,fg, SPO_INITLEVEL); max_x_map = COLNO-1; max_y_map = ROWNO; } -break; -case 83: -{ - tmppart[npart] = New(mazepart); - tmppart[npart]->halign = yyvsp[-1].i % 10; - tmppart[npart]->valign = yyvsp[-1].i / 10; - tmppart[npart]->nrobjects = 0; - tmppart[npart]->nloc = 0; - tmppart[npart]->nrmonst = 0; - scan_map(yyvsp[0].map); - Free(yyvsp[0].map); - } -break; -case 84: -{ - yyval.i = yyvsp[-2].i + (yyvsp[0].i * 10); - } -break; -case 91: -{ - if (tmppart[npart]->nrobjects) { - yyerror("Object registers already initialized!"); - } else { - tmppart[npart]->robjects = (char *)alloc(n_olist); - (void) memcpy((genericptr_t)tmppart[npart]->robjects, - (genericptr_t)olist, n_olist); - tmppart[npart]->nrobjects = n_olist; - } - } -break; -case 92: -{ - if (tmppart[npart]->nloc) { - yyerror("Location registers already initialized!"); - } else { - register int i; - tmppart[npart]->rloc_x = (char *) alloc(n_plist); - tmppart[npart]->rloc_y = (char *) alloc(n_plist); - for(i=0;irloc_x[i] = plist[i].x; - tmppart[npart]->rloc_y[i] = plist[i].y; - } - tmppart[npart]->nloc = n_plist; - } - } -break; -case 93: -{ - if (tmppart[npart]->nrmonst) { - yyerror("Monster registers already initialized!"); - } else { - tmppart[npart]->rmonst = (char *) alloc(n_mlist); - (void) memcpy((genericptr_t)tmppart[npart]->rmonst, - (genericptr_t)mlist, n_mlist); - tmppart[npart]->nrmonst = n_mlist; - } - } -break; -case 94: -{ - if (n_olist < MAX_REGISTERS) - olist[n_olist++] = yyvsp[0].i; - else - yyerror("Object list too long!"); - } -break; -case 95: -{ - if (n_olist < MAX_REGISTERS) - olist[n_olist++] = yyvsp[-2].i; - else - yyerror("Object list too long!"); - } -break; -case 96: -{ - if (n_mlist < MAX_REGISTERS) - mlist[n_mlist++] = yyvsp[0].i; - else - yyerror("Monster list too long!"); - } -break; -case 97: -{ - if (n_mlist < MAX_REGISTERS) - mlist[n_mlist++] = yyvsp[-2].i; - else - yyerror("Monster list too long!"); - } -break; -case 98: -{ - if (n_plist < MAX_REGISTERS) - plist[n_plist++] = current_coord; - else - yyerror("Location list too long!"); - } -break; -case 99: -{ - if (n_plist < MAX_REGISTERS) - plist[n_plist++] = current_coord; - else - yyerror("Location list too long!"); - } -break; -case 123: -{ - tmpmonst[nmons] = New(monster); - tmpmonst[nmons]->x = current_coord.x; - tmpmonst[nmons]->y = current_coord.y; - tmpmonst[nmons]->class = yyvsp[-4].i; - tmpmonst[nmons]->peaceful = -1; /* no override */ - tmpmonst[nmons]->asleep = -1; - tmpmonst[nmons]->align = - MAX_REGISTERS - 2; - tmpmonst[nmons]->name.str = 0; - tmpmonst[nmons]->appear = 0; - tmpmonst[nmons]->appear_as.str = 0; - tmpmonst[nmons]->chance = yyvsp[-6].i; - tmpmonst[nmons]->id = NON_PM; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Monster"); - if (yyvsp[-2].map) { - int token = get_monster_id(yyvsp[-2].map, (char) yyvsp[-4].i); - if (token == ERR) - yywarning( - "Invalid monster name! Making random monster."); - else - tmpmonst[nmons]->id = token; - Free(yyvsp[-2].map); - } - } -break; -case 124: -{ - if (++nmons >= MAX_OF_TYPE) { - yyerror("Too many monsters in room or mazepart!"); - nmons--; - } - } -break; -case 127: -{ - tmpmonst[nmons]->name.str = yyvsp[0].map; - } -break; -case 128: -{ - tmpmonst[nmons]->peaceful = yyvsp[0].i; - } -break; -case 129: -{ - tmpmonst[nmons]->asleep = yyvsp[0].i; - } -break; -case 130: -{ - tmpmonst[nmons]->align = yyvsp[0].i; - } -break; -case 131: -{ - tmpmonst[nmons]->appear = yyvsp[-1].i; - tmpmonst[nmons]->appear_as.str = yyvsp[0].map; - } -break; -case 132: -{ - } -break; -case 133: -{ - /* 1: is contents of preceeding object with 2 */ - /* 2: is a container */ - /* 0: neither */ - tmpobj[nobj-1]->containment = 2; - } -break; -case 134: -{ - tmpobj[nobj] = New(object); - tmpobj[nobj]->class = yyvsp[-2].i; - tmpobj[nobj]->corpsenm = NON_PM; - tmpobj[nobj]->curse_state = -1; - tmpobj[nobj]->name.str = 0; - tmpobj[nobj]->chance = yyvsp[-4].i; - tmpobj[nobj]->id = -1; - if (yyvsp[0].map) { - int token = get_object_id(yyvsp[0].map, yyvsp[-2].i); - if (token == ERR) - yywarning( - "Illegal object name! Making random object."); - else - tmpobj[nobj]->id = token; - Free(yyvsp[0].map); - } - } -break; -case 135: -{ - if (++nobj >= MAX_OF_TYPE) { - yyerror("Too many objects in room or mazepart!"); - nobj--; - } - } -break; -case 136: -{ - tmpobj[nobj]->containment = 0; - tmpobj[nobj]->x = current_coord.x; - tmpobj[nobj]->y = current_coord.y; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Object"); - } -break; -case 137: -{ - tmpobj[nobj]->containment = 1; - /* random coordinate, will be overridden anyway */ - tmpobj[nobj]->x = -MAX_REGISTERS-1; - tmpobj[nobj]->y = -MAX_REGISTERS-1; - } -break; -case 138: -{ - tmpobj[nobj]->spe = -127; - /* Note below: we're trying to make as many of these optional as - * possible. We clearly can't make curse_state, enchantment, and - * monster_id _all_ optional, since ",random" would be ambiguous. - * We can't even just make enchantment mandatory, since if we do that - * alone, ",random" requires too much lookahead to parse. - */ - } -break; -case 139: -{ - } -break; -case 140: -{ - } -break; -case 141: -{ - } -break; -case 142: -{ - tmpobj[nobj]->curse_state = -1; - } -break; -case 143: -{ - tmpobj[nobj]->curse_state = yyvsp[0].i; - } -break; -case 144: -{ - int token = get_monster_id(yyvsp[0].map, (char)0); - if (token == ERR) /* "random" */ - tmpobj[nobj]->corpsenm = NON_PM - 1; - else - tmpobj[nobj]->corpsenm = token; - Free(yyvsp[0].map); - } -break; -case 145: -{ - tmpobj[nobj]->spe = -127; - } -break; -case 146: -{ - tmpobj[nobj]->spe = yyvsp[0].i; - } -break; -case 148: -{ - } -break; -case 149: -{ - tmpobj[nobj]->name.str = yyvsp[0].map; - } -break; -case 150: -{ - tmpdoor[ndoor] = New(door); - tmpdoor[ndoor]->x = current_coord.x; - tmpdoor[ndoor]->y = current_coord.y; - tmpdoor[ndoor]->mask = yyvsp[-2].i; - if(current_coord.x >= 0 && current_coord.y >= 0 && - tmpmap[current_coord.y][current_coord.x] != DOOR && - tmpmap[current_coord.y][current_coord.x] != SDOOR) - yyerror("Door decl doesn't match the map"); - ndoor++; - if (ndoor >= MAX_OF_TYPE) { - yyerror("Too many doors in mazepart!"); - ndoor--; - } - } -break; -case 151: -{ - tmptrap[ntrap] = New(trap); - tmptrap[ntrap]->x = current_coord.x; - tmptrap[ntrap]->y = current_coord.y; - tmptrap[ntrap]->type = yyvsp[-2].i; - tmptrap[ntrap]->chance = yyvsp[-4].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Trap"); - if (++ntrap >= MAX_OF_TYPE) { - yyerror("Too many traps in room or mazepart!"); - ntrap--; - } - } -break; -case 152: -{ - int x, y, dir; +#line 2570 "y.tab.c" /* yacc.c:1646 */ + break; - tmpdb[ndb] = New(drawbridge); - x = tmpdb[ndb]->x = current_coord.x; - y = tmpdb[ndb]->y = current_coord.y; - /* convert dir from a DIRECTION to a DB_DIR */ - dir = yyvsp[-2].i; - switch(dir) { - case W_NORTH: dir = DB_NORTH; y--; break; - case W_SOUTH: dir = DB_SOUTH; y++; break; - case W_EAST: dir = DB_EAST; x++; break; - case W_WEST: dir = DB_WEST; x--; break; - default: - yyerror("Invalid drawbridge direction"); - break; - } - tmpdb[ndb]->dir = dir; - if (current_coord.x >= 0 && current_coord.y >= 0 && - !IS_WALL(tmpmap[y][x])) { - char ebuf[60]; - Sprintf(ebuf, - "Wall needed for drawbridge (%02d, %02d)", - current_coord.x, current_coord.y); - yyerror(ebuf); - } + case 15: +#line 384 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 0; + } +#line 2578 "y.tab.c" /* yacc.c:1646 */ + break; - if ( yyvsp[0].i == D_ISOPEN ) - tmpdb[ndb]->db_open = 1; - else if ( yyvsp[0].i == D_CLOSED ) - tmpdb[ndb]->db_open = 0; - else if (yyvsp[0].i == -1) /* RANDOM_TYPE */ - tmpdb[ndb]->db_open = 127; /* random */ - else - yyerror("A drawbridge can only be open, closed, or random!"); - ndb++; - if (ndb >= MAX_OF_TYPE) { - yyerror("Too many drawbridges in mazepart!"); - ndb--; + case 16: +#line 388 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 2586 "y.tab.c" /* yacc.c:1646 */ + break; + + case 17: +#line 394 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_COPY); + (yyval.i) = 0; + } +#line 2595 "y.tab.c" /* yacc.c:1646 */ + break; + + case 18: +#line 399 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1; + } +#line 2603 "y.tab.c" /* yacc.c:1646 */ + break; + + case 19: +#line 405 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; + } +#line 2611 "y.tab.c" /* yacc.c:1646 */ + break; + + case 20: +#line 409 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = what_map_char((char) (yyvsp[0].i)); + } +#line 2619 "y.tab.c" /* yacc.c:1646 */ + break; + + case 23: +#line 420 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 0, SPO_LEVEL_FLAGS); + } +#line 2627 "y.tab.c" /* yacc.c:1646 */ + break; + + case 24: +#line 424 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (yyvsp[0].i), SPO_LEVEL_FLAGS); + } +#line 2635 "y.tab.c" /* yacc.c:1646 */ + break; + + case 25: +#line 430 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = ((yyvsp[-2].i) | (yyvsp[0].i)); + } +#line 2643 "y.tab.c" /* yacc.c:1646 */ + break; + + case 26: +#line 434 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 2651 "y.tab.c" /* yacc.c:1646 */ + break; + + case 27: +#line 440 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 0; + } +#line 2659 "y.tab.c" /* yacc.c:1646 */ + break; + + case 28: +#line 444 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1 + (yyvsp[0].i); + } +#line 2667 "y.tab.c" /* yacc.c:1646 */ + break; + + case 29: +#line 450 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[-1].i); + } +#line 2675 "y.tab.c" /* yacc.c:1646 */ + break; + + case 97: +#line 533 "lev_comp.y" /* yacc.c:1646 */ + { + struct lc_vardefs *vd; + if ((vd = vardef_defined(variable_definitions, (yyvsp[0].map), 1))) { + if (!(vd->var_type & SPOVAR_ARRAY)) + lc_error("Trying to shuffle non-array variable '%s'", (yyvsp[0].map)); + } else lc_error("Trying to shuffle undefined variable '%s'", (yyvsp[0].map)); + add_opvars(splev, "so", (yyvsp[0].map), SPO_SHUFFLE_ARRAY); + Free((yyvsp[0].map)); + } +#line 2689 "y.tab.c" /* yacc.c:1646 */ + break; + + case 98: +#line 545 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-2].map), SPOVAR_INT); + add_opvars(splev, "iso", 0, (yyvsp[-2].map), SPO_VAR_INIT); + Free((yyvsp[-2].map)); + } +#line 2699 "y.tab.c" /* yacc.c:1646 */ + break; + + case 99: +#line 551 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_SEL); + add_opvars(splev, "iso", 0, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2709 "y.tab.c" /* yacc.c:1646 */ + break; + + case 100: +#line 557 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-2].map), SPOVAR_STRING); + add_opvars(splev, "iso", 0, (yyvsp[-2].map), SPO_VAR_INIT); + Free((yyvsp[-2].map)); + } +#line 2719 "y.tab.c" /* yacc.c:1646 */ + break; + + case 101: +#line 563 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_MAPCHAR); + add_opvars(splev, "iso", 0, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2729 "y.tab.c" /* yacc.c:1646 */ + break; + + case 102: +#line 569 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_MONST); + add_opvars(splev, "iso", 0, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2739 "y.tab.c" /* yacc.c:1646 */ + break; + + case 103: +#line 575 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_OBJ); + add_opvars(splev, "iso", 0, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2749 "y.tab.c" /* yacc.c:1646 */ + break; + + case 104: +#line 581 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-2].map), SPOVAR_COORD); + add_opvars(splev, "iso", 0, (yyvsp[-2].map), SPO_VAR_INIT); + Free((yyvsp[-2].map)); + } +#line 2759 "y.tab.c" /* yacc.c:1646 */ + break; + + case 105: +#line 587 "lev_comp.y" /* yacc.c:1646 */ + { + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-2].map), SPOVAR_REGION); + add_opvars(splev, "iso", 0, (yyvsp[-2].map), SPO_VAR_INIT); + Free((yyvsp[-2].map)); + } +#line 2769 "y.tab.c" /* yacc.c:1646 */ + break; + + case 106: +#line 593 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_INT|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2780 "y.tab.c" /* yacc.c:1646 */ + break; + + case 107: +#line 600 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_COORD|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2791 "y.tab.c" /* yacc.c:1646 */ + break; + + case 108: +#line 607 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_REGION|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2802 "y.tab.c" /* yacc.c:1646 */ + break; + + case 109: +#line 614 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-6].map), SPOVAR_MAPCHAR|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-6].map), SPO_VAR_INIT); + Free((yyvsp[-6].map)); + } +#line 2813 "y.tab.c" /* yacc.c:1646 */ + break; + + case 110: +#line 621 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-6].map), SPOVAR_MONST|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-6].map), SPO_VAR_INIT); + Free((yyvsp[-6].map)); + } +#line 2824 "y.tab.c" /* yacc.c:1646 */ + break; + + case 111: +#line 628 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-6].map), SPOVAR_OBJ|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-6].map), SPO_VAR_INIT); + Free((yyvsp[-6].map)); + } +#line 2835 "y.tab.c" /* yacc.c:1646 */ + break; + + case 112: +#line 635 "lev_comp.y" /* yacc.c:1646 */ + { + long n_items = (yyvsp[-1].i); + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_STRING|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, (yyvsp[-4].map), SPO_VAR_INIT); + Free((yyvsp[-4].map)); + } +#line 2846 "y.tab.c" /* yacc.c:1646 */ + break; + + case 113: +#line 644 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "O", (yyvsp[0].i)); + (yyval.i) = 1; + } +#line 2855 "y.tab.c" /* yacc.c:1646 */ + break; + + case 114: +#line 649 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "O", (yyvsp[0].i)); + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2864 "y.tab.c" /* yacc.c:1646 */ + break; + + case 115: +#line 656 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "M", (yyvsp[0].i)); + (yyval.i) = 1; + } +#line 2873 "y.tab.c" /* yacc.c:1646 */ + break; + + case 116: +#line 661 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "M", (yyvsp[0].i)); + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2882 "y.tab.c" /* yacc.c:1646 */ + break; + + case 117: +#line 668 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "m", (yyvsp[0].i)); + (yyval.i) = 1; + } +#line 2891 "y.tab.c" /* yacc.c:1646 */ + break; + + case 118: +#line 673 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "m", (yyvsp[0].i)); + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2900 "y.tab.c" /* yacc.c:1646 */ + break; + + case 119: +#line 680 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1; + } +#line 2908 "y.tab.c" /* yacc.c:1646 */ + break; + + case 120: +#line 684 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2916 "y.tab.c" /* yacc.c:1646 */ + break; + + case 121: +#line 690 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "c", (yyvsp[0].i)); + (yyval.i) = 1; + } +#line 2925 "y.tab.c" /* yacc.c:1646 */ + break; + + case 122: +#line 695 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "c", (yyvsp[0].i)); + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2934 "y.tab.c" /* yacc.c:1646 */ + break; + + case 123: +#line 702 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1; + } +#line 2942 "y.tab.c" /* yacc.c:1646 */ + break; + + case 124: +#line 706 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2950 "y.tab.c" /* yacc.c:1646 */ + break; + + case 125: +#line 712 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1; + } +#line 2958 "y.tab.c" /* yacc.c:1646 */ + break; + + case 126: +#line 716 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1 + (yyvsp[-2].i); + } +#line 2966 "y.tab.c" /* yacc.c:1646 */ + break; + + case 127: +#line 722 "lev_comp.y" /* yacc.c:1646 */ + { + struct lc_funcdefs *funcdef; + + if (in_function_definition) + lc_error("Recursively defined functions not allowed (function %s).", (yyvsp[-1].map)); + + in_function_definition++; + + if (funcdef_defined(function_definitions, (yyvsp[-1].map), 1)) + lc_error("Function '%s' already defined once.", (yyvsp[-1].map)); + + funcdef = funcdef_new(-1, (yyvsp[-1].map)); + funcdef->next = function_definitions; + function_definitions = funcdef; + function_splev_backup = splev; + splev = &(funcdef->code); + Free((yyvsp[-1].map)); + curr_function = funcdef; + function_tmp_var_defs = variable_definitions; + variable_definitions = NULL; + } +#line 2992 "y.tab.c" /* yacc.c:1646 */ + break; + + case 128: +#line 744 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 3000 "y.tab.c" /* yacc.c:1646 */ + break; + + case 129: +#line 748 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 0, SPO_RETURN); + splev = function_splev_backup; + in_function_definition--; + curr_function = NULL; + vardef_free_all(variable_definitions); + variable_definitions = function_tmp_var_defs; + } +#line 3013 "y.tab.c" /* yacc.c:1646 */ + break; + + case 130: +#line 759 "lev_comp.y" /* yacc.c:1646 */ + { + struct lc_funcdefs *tmpfunc; + tmpfunc = funcdef_defined(function_definitions, (yyvsp[-3].map), 1); + if (tmpfunc) { + long l; + long nparams = strlen( (yyvsp[-1].map) ); + char *fparamstr = funcdef_paramtypes(tmpfunc); + if (strcmp((yyvsp[-1].map), fparamstr)) { + char *tmps = strdup(decode_parm_str(fparamstr)); + lc_error("Function '%s' requires params '%s', got '%s' instead.", (yyvsp[-3].map), tmps, decode_parm_str((yyvsp[-1].map))); + Free(tmps); + } + Free(fparamstr); + Free((yyvsp[-1].map)); + if (!(tmpfunc->n_called)) { + /* we haven't called the function yet, so insert it in the code */ + struct opvar *jmp = New(struct opvar); + set_opvar_int(jmp, splev->n_opcodes+1); + add_opcode(splev, SPO_PUSH, jmp); + add_opcode(splev, SPO_JMP, NULL); /* we must jump past it first, then CALL it, due to RETURN. */ + + tmpfunc->addr = splev->n_opcodes; + + { /* init function parameter variables */ + struct lc_funcdefs_parm *tfp = tmpfunc->params; + while (tfp) { + add_opvars(splev, "iso", 0, tfp->name, SPO_VAR_INIT); + tfp = tfp->next; + } + } + + splev_add_from(splev, &(tmpfunc->code)); + set_opvar_int(jmp, splev->n_opcodes - jmp->vardata.l); + } + l = tmpfunc->addr - splev->n_opcodes - 2; + add_opvars(splev, "iio", nparams, l, SPO_CALL); + tmpfunc->n_called++; + } else { + lc_error("Function '%s' not defined.", (yyvsp[-3].map)); + } + Free((yyvsp[-3].map)); + } +#line 3060 "y.tab.c" /* yacc.c:1646 */ + break; + + case 131: +#line 804 "lev_comp.y" /* yacc.c:1646 */ + { + add_opcode(splev, SPO_EXIT, NULL); + } +#line 3068 "y.tab.c" /* yacc.c:1646 */ + break; + + case 132: +#line 810 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 100; + } +#line 3076 "y.tab.c" /* yacc.c:1646 */ + break; + + case 133: +#line 814 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 3084 "y.tab.c" /* yacc.c:1646 */ + break; + + case 134: +#line 820 "lev_comp.y" /* yacc.c:1646 */ + { + /* val > rn2(100) */ + add_opvars(splev, "iio", (long)(yyvsp[0].i), 100, SPO_RN2); + (yyval.i) = SPO_JG; + } +#line 3094 "y.tab.c" /* yacc.c:1646 */ + break; + + case 135: +#line 826 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[-2].i); + } +#line 3102 "y.tab.c" /* yacc.c:1646 */ + break; + + case 136: +#line 830 "lev_comp.y" /* yacc.c:1646 */ + { + /* boolean, explicit foo != 0 */ + add_opvars(splev, "i", 0); + (yyval.i) = SPO_JNE; + } +#line 3112 "y.tab.c" /* yacc.c:1646 */ + break; + + case 137: +#line 838 "lev_comp.y" /* yacc.c:1646 */ + { + is_inconstant_number = 0; + } +#line 3120 "y.tab.c" /* yacc.c:1646 */ + break; + + case 138: +#line 842 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *chkjmp; + if (in_switch_statement > 0) + lc_error("Cannot nest switch-statements."); + + in_switch_statement++; + + n_switch_case_list = 0; + switch_default_case = NULL; + + if (!is_inconstant_number) + add_opvars(splev, "o", SPO_RN2); + is_inconstant_number = 0; + + chkjmp = New(struct opvar); + set_opvar_int(chkjmp, splev->n_opcodes+1); + switch_check_jump = chkjmp; + add_opcode(splev, SPO_PUSH, chkjmp); + add_opcode(splev, SPO_JMP, NULL); + break_stmt_start(); + } +#line 3146 "y.tab.c" /* yacc.c:1646 */ + break; + + case 139: +#line 864 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *endjump = New(struct opvar); + int i; + + set_opvar_int(endjump, splev->n_opcodes+1); + + add_opcode(splev, SPO_PUSH, endjump); + add_opcode(splev, SPO_JMP, NULL); + + set_opvar_int(switch_check_jump, splev->n_opcodes - switch_check_jump->vardata.l); + + for (i = 0; i < n_switch_case_list; i++) { + add_opvars(splev, "oio", SPO_COPY, switch_case_value[i], SPO_CMP); + set_opvar_int(switch_case_list[i], switch_case_list[i]->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, switch_case_list[i]); + add_opcode(splev, SPO_JE, NULL); + } + + if (switch_default_case) { + set_opvar_int(switch_default_case, switch_default_case->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, switch_default_case); + add_opcode(splev, SPO_JMP, NULL); + } + + set_opvar_int(endjump, splev->n_opcodes - endjump->vardata.l); + + break_stmt_end(splev); + + add_opcode(splev, SPO_POP, NULL); /* get rid of the value in stack */ + in_switch_statement--; + + + } +#line 3184 "y.tab.c" /* yacc.c:1646 */ + break; + + case 142: +#line 904 "lev_comp.y" /* yacc.c:1646 */ + { + if (n_switch_case_list < MAX_SWITCH_CASES) { + struct opvar *tmppush = New(struct opvar); + set_opvar_int(tmppush, splev->n_opcodes); + switch_case_value[n_switch_case_list] = (yyvsp[-1].i); + switch_case_list[n_switch_case_list++] = tmppush; + } else lc_error("Too many cases in a switch."); + } +#line 3197 "y.tab.c" /* yacc.c:1646 */ + break; + + case 143: +#line 913 "lev_comp.y" /* yacc.c:1646 */ + { + } +#line 3204 "y.tab.c" /* yacc.c:1646 */ + break; + + case 144: +#line 916 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *tmppush = New(struct opvar); + + if (switch_default_case) + lc_error("Switch default case already used."); + + set_opvar_int(tmppush, splev->n_opcodes); + switch_default_case = tmppush; + } +#line 3218 "y.tab.c" /* yacc.c:1646 */ + break; + + case 145: +#line 926 "lev_comp.y" /* yacc.c:1646 */ + { + } +#line 3225 "y.tab.c" /* yacc.c:1646 */ + break; + + case 146: +#line 931 "lev_comp.y" /* yacc.c:1646 */ + { + if (!allow_break_statements) + lc_error("Cannot use BREAK outside a statement block."); + else { + break_stmt_new(splev, splev->n_opcodes); + } + } +#line 3237 "y.tab.c" /* yacc.c:1646 */ + break; + + case 149: +#line 945 "lev_comp.y" /* yacc.c:1646 */ + { + char buf[256], buf2[256]; + + if (n_forloops >= MAX_NESTED_IFS) { + lc_error("FOR: Too deeply nested loops."); + n_forloops = MAX_NESTED_IFS - 1; + } + + /* first, define a variable for the for-loop end value */ + snprintf(buf, 255, "%s end", (yyvsp[-4].map)); + /* the value of which is already in stack (the 2nd math_expr) */ + add_opvars(splev, "iso", 0, buf, SPO_VAR_INIT); + + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-4].map), SPOVAR_INT); + /* define the for-loop variable. value is in stack (1st math_expr) */ + add_opvars(splev, "iso", 0, (yyvsp[-4].map), SPO_VAR_INIT); + + /* calculate value for the loop "step" variable */ + snprintf(buf2, 255, "%s step", (yyvsp[-4].map)); + add_opvars(splev, "vvo", buf, (yyvsp[-4].map), SPO_MATH_SUB); /* end - start */ + add_opvars(splev, "o", SPO_MATH_SIGN); /* sign of that */ + add_opvars(splev, "iso", 0, buf2, SPO_VAR_INIT); /* save the sign into the step var */ + + forloop_list[n_forloops].varname = strdup((yyvsp[-4].map)); + forloop_list[n_forloops].jmp_point = splev->n_opcodes; + + n_forloops++; + Free((yyvsp[-4].map)); + } +#line 3271 "y.tab.c" /* yacc.c:1646 */ + break; + + case 150: +#line 977 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + break_stmt_start(); + } +#line 3280 "y.tab.c" /* yacc.c:1646 */ + break; + + case 151: +#line 982 "lev_comp.y" /* yacc.c:1646 */ + { + char buf[256], buf2[256]; + n_forloops--; + snprintf(buf, 255, "%s step", forloop_list[n_forloops].varname); + snprintf(buf2, 255, "%s end", forloop_list[n_forloops].varname); + /* compare for-loop var to end value */ + add_opvars(splev, "vvo", forloop_list[n_forloops].varname, buf2, SPO_CMP); + /* var + step */ + add_opvars(splev, "vvo", buf, + forloop_list[n_forloops].varname, SPO_MATH_ADD); + /* for-loop var = (for-loop var + step) */ + add_opvars(splev, "iso", 0, forloop_list[n_forloops].varname, SPO_VAR_INIT); + /* jump back if compared values were not equal */ + add_opvars(splev, "io", forloop_list[n_forloops].jmp_point - splev->n_opcodes - 1, SPO_JNE); + Free(forloop_list[n_forloops].varname); + break_stmt_end(splev); + } +#line 3302 "y.tab.c" /* yacc.c:1646 */ + break; + + case 152: +#line 1002 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *tmppush = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("LOOP: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + set_opvar_int(tmppush, splev->n_opcodes); + if_list[n_if_list++] = tmppush; + + add_opvars(splev, "o", SPO_DEC); + break_stmt_start(); + } +#line 3320 "y.tab.c" /* yacc.c:1646 */ + break; + + case 153: +#line 1016 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *tmppush; + + add_opvars(splev, "oio", SPO_COPY, 0, SPO_CMP); + + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, tmppush->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, tmppush); + add_opcode(splev, SPO_JG, NULL); + add_opcode(splev, SPO_POP, NULL); /* get rid of the count value in stack */ + break_stmt_end(splev); + } +#line 3337 "y.tab.c" /* yacc.c:1646 */ + break; + + case 154: +#line 1031 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *tmppush2 = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("IF: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + + add_opcode(splev, SPO_CMP, NULL); + + set_opvar_int(tmppush2, splev->n_opcodes+1); + + if_list[n_if_list++] = tmppush2; + + add_opcode(splev, SPO_PUSH, tmppush2); + + add_opcode(splev, reverse_jmp_opcode( (yyvsp[-1].i) ), NULL); + + } +#line 3361 "y.tab.c" /* yacc.c:1646 */ + break; + + case 155: +#line 1051 "lev_comp.y" /* yacc.c:1646 */ + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No start address?"); + } +#line 3373 "y.tab.c" /* yacc.c:1646 */ + break; + + case 156: +#line 1061 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *tmppush2 = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("IF: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + + add_opcode(splev, SPO_CMP, NULL); + + set_opvar_int(tmppush2, splev->n_opcodes+1); + + if_list[n_if_list++] = tmppush2; + + add_opcode(splev, SPO_PUSH, tmppush2); + + add_opcode(splev, reverse_jmp_opcode( (yyvsp[0].i) ), NULL); + + } +#line 3397 "y.tab.c" /* yacc.c:1646 */ + break; + + case 157: +#line 1081 "lev_comp.y" /* yacc.c:1646 */ + { + /* do nothing */ + } +#line 3405 "y.tab.c" /* yacc.c:1646 */ + break; + + case 158: +#line 1087 "lev_comp.y" /* yacc.c:1646 */ + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No start address?"); + } +#line 3417 "y.tab.c" /* yacc.c:1646 */ + break; + + case 159: +#line 1095 "lev_comp.y" /* yacc.c:1646 */ + { + if (n_if_list > 0) { + struct opvar *tmppush = New(struct opvar); + struct opvar *tmppush2; + + set_opvar_int(tmppush, splev->n_opcodes+1); + add_opcode(splev, SPO_PUSH, tmppush); + + add_opcode(splev, SPO_JMP, NULL); + + tmppush2 = (struct opvar *) if_list[--n_if_list]; + + set_opvar_int(tmppush2, splev->n_opcodes - tmppush2->vardata.l); + if_list[n_if_list++] = tmppush; + } else lc_error("IF: Huh?! No else-part address?"); + } +#line 3438 "y.tab.c" /* yacc.c:1646 */ + break; + + case 160: +#line 1112 "lev_comp.y" /* yacc.c:1646 */ + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No end address?"); + } +#line 3450 "y.tab.c" /* yacc.c:1646 */ + break; + + case 161: +#line 1122 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_MESSAGE); + } +#line 3458 "y.tab.c" /* yacc.c:1646 */ + break; + + case 162: +#line 1128 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiio", -1, 0, -1, -1, -1, -1, SPO_CORRIDOR); + } +#line 3466 "y.tab.c" /* yacc.c:1646 */ + break; + + case 163: +#line 1132 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiio", -1, (yyvsp[0].i), -1, -1, -1, -1, SPO_CORRIDOR); + } +#line 3474 "y.tab.c" /* yacc.c:1646 */ + break; + + case 164: +#line 1136 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiio", -1, -1, -1, -1, -1, -1, SPO_CORRIDOR); + } +#line 3482 "y.tab.c" /* yacc.c:1646 */ + break; + + case 165: +#line 1142 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiio", + (yyvsp[-2].corpos).room, (yyvsp[-2].corpos).door, (yyvsp[-2].corpos).wall, + (yyvsp[0].corpos).room, (yyvsp[0].corpos).door, (yyvsp[0].corpos).wall, + SPO_CORRIDOR); + } +#line 3493 "y.tab.c" /* yacc.c:1646 */ + break; + + case 166: +#line 1149 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiiiio", + (yyvsp[-2].corpos).room, (yyvsp[-2].corpos).door, (yyvsp[-2].corpos).wall, + -1, -1, (long)(yyvsp[0].i), + SPO_CORRIDOR); + } +#line 3504 "y.tab.c" /* yacc.c:1646 */ + break; + + case 167: +#line 1158 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.corpos).room = (yyvsp[-5].i); + (yyval.corpos).wall = (yyvsp[-3].i); + (yyval.corpos).door = (yyvsp[-1].i); + } +#line 3514 "y.tab.c" /* yacc.c:1646 */ + break; + + case 168: +#line 1166 "lev_comp.y" /* yacc.c:1646 */ + { + if (((yyvsp[-2].i) < 100) && ((yyvsp[-3].i) == OROOM)) + lc_error("Only typed rooms can have a chance."); + else { + add_opvars(splev, "iii", (long)(yyvsp[-3].i), (long)(yyvsp[-2].i), (long)(yyvsp[0].i)); + } + } +#line 3526 "y.tab.c" /* yacc.c:1646 */ + break; + + case 169: +#line 1176 "lev_comp.y" /* yacc.c:1646 */ + { + long flags = (yyvsp[0].i); + if (flags == -1) flags = (1 << 0); + add_opvars(splev, "iiiiiiio", flags, ERR, ERR, + (yyvsp[-3].crd).x, (yyvsp[-3].crd).y, (yyvsp[-1].sze).width, (yyvsp[-1].sze).height, SPO_SUBROOM); + break_stmt_start(); + } +#line 3538 "y.tab.c" /* yacc.c:1646 */ + break; + + case 170: +#line 1184 "lev_comp.y" /* yacc.c:1646 */ + { + break_stmt_end(splev); + add_opcode(splev, SPO_ENDROOM, NULL); + } +#line 3547 "y.tab.c" /* yacc.c:1646 */ + break; + + case 171: +#line 1191 "lev_comp.y" /* yacc.c:1646 */ + { + long flags = (yyvsp[-2].i); + if (flags == -1) flags = (1 << 0); + add_opvars(splev, "iiiiiiio", flags, + (yyvsp[-3].crd).x, (yyvsp[-3].crd).y, (yyvsp[-5].crd).x, (yyvsp[-5].crd).y, + (yyvsp[-1].sze).width, (yyvsp[-1].sze).height, SPO_ROOM); + break_stmt_start(); + } +#line 3560 "y.tab.c" /* yacc.c:1646 */ + break; + + case 172: +#line 1200 "lev_comp.y" /* yacc.c:1646 */ + { + break_stmt_end(splev); + add_opcode(splev, SPO_ENDROOM, NULL); + } +#line 3569 "y.tab.c" /* yacc.c:1646 */ + break; + + case 173: +#line 1207 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 1; + } +#line 3577 "y.tab.c" /* yacc.c:1646 */ + break; + + case 174: +#line 1211 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 3585 "y.tab.c" /* yacc.c:1646 */ + break; + + case 175: +#line 1217 "lev_comp.y" /* yacc.c:1646 */ + { + if ( (yyvsp[-3].i) < 1 || (yyvsp[-3].i) > 5 || + (yyvsp[-1].i) < 1 || (yyvsp[-1].i) > 5 ) { + lc_error("Room positions should be between 1-5: (%li,%li)!", (yyvsp[-3].i), (yyvsp[-1].i)); + } else { + (yyval.crd).x = (yyvsp[-3].i); + (yyval.crd).y = (yyvsp[-1].i); } + } +#line 3599 "y.tab.c" /* yacc.c:1646 */ + break; + + case 176: +#line 1227 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.crd).x = (yyval.crd).y = ERR; + } +#line 3607 "y.tab.c" /* yacc.c:1646 */ + break; + + case 177: +#line 1233 "lev_comp.y" /* yacc.c:1646 */ + { + if ( (yyvsp[-3].i) < 0 || (yyvsp[-1].i) < 0) { + lc_error("Invalid subroom position (%li,%li)!", (yyvsp[-3].i), (yyvsp[-1].i)); + } else { + (yyval.crd).x = (yyvsp[-3].i); + (yyval.crd).y = (yyvsp[-1].i); + } + } +#line 3620 "y.tab.c" /* yacc.c:1646 */ + break; + + case 178: +#line 1242 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.crd).x = (yyval.crd).y = ERR; + } +#line 3628 "y.tab.c" /* yacc.c:1646 */ + break; + + case 179: +#line 1248 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.crd).x = (yyvsp[-3].i); + (yyval.crd).y = (yyvsp[-1].i); + } +#line 3637 "y.tab.c" /* yacc.c:1646 */ + break; + + case 180: +#line 1253 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.crd).x = (yyval.crd).y = ERR; + } +#line 3645 "y.tab.c" /* yacc.c:1646 */ + break; + + case 181: +#line 1259 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.sze).width = (yyvsp[-3].i); + (yyval.sze).height = (yyvsp[-1].i); + } +#line 3654 "y.tab.c" /* yacc.c:1646 */ + break; + + case 182: +#line 1264 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.sze).height = (yyval.sze).width = ERR; + } +#line 3662 "y.tab.c" /* yacc.c:1646 */ + break; + + case 183: +#line 1270 "lev_comp.y" /* yacc.c:1646 */ + { + /* ERR means random here */ + if ((yyvsp[-2].i) == ERR && (yyvsp[0].i) != ERR) { + lc_error("If the door wall is random, so must be its pos!"); + } else { + add_opvars(splev, "iiiio", (long)(yyvsp[0].i), (long)(yyvsp[-4].i), (long)(yyvsp[-6].i), (long)(yyvsp[-2].i), SPO_ROOM_DOOR); + } + } +#line 3675 "y.tab.c" /* yacc.c:1646 */ + break; + + case 184: +#line 1279 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (long)(yyvsp[-2].i), SPO_DOOR); + } +#line 3683 "y.tab.c" /* yacc.c:1646 */ + break; + + case 189: +#line 1293 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 3691 "y.tab.c" /* yacc.c:1646 */ + break; + + case 190: +#line 1297 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = ((yyvsp[-2].i) | (yyvsp[0].i)); + } +#line 3699 "y.tab.c" /* yacc.c:1646 */ + break; + + case 193: +#line 1307 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ciisiio", 0, 0, 1, (char *)0, 0, 0, SPO_MAP); + max_x_map = COLNO-1; + max_y_map = ROWNO; + } +#line 3709 "y.tab.c" /* yacc.c:1646 */ + break; + + case 194: +#line 1313 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "cii", SP_COORD_PACK(((yyvsp[-4].i)),((yyvsp[-2].i))), 1, (long)(yyvsp[-1].i)); + scan_map((yyvsp[0].map), splev); + Free((yyvsp[0].map)); + } +#line 3719 "y.tab.c" /* yacc.c:1646 */ + break; + + case 195: +#line 1319 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 2, (long)(yyvsp[-1].i)); + scan_map((yyvsp[0].map), splev); + Free((yyvsp[0].map)); + } +#line 3729 "y.tab.c" /* yacc.c:1646 */ + break; + + case 200: +#line 1335 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 0, SPO_MONSTER); + } +#line 3737 "y.tab.c" /* yacc.c:1646 */ + break; + + case 201: +#line 1339 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 1, SPO_MONSTER); + in_container_obj++; + break_stmt_start(); + } +#line 3747 "y.tab.c" /* yacc.c:1646 */ + break; + + case 202: +#line 1345 "lev_comp.y" /* yacc.c:1646 */ + { + break_stmt_end(splev); + in_container_obj--; + add_opvars(splev, "o", SPO_END_MONINVENT); + } +#line 3757 "y.tab.c" /* yacc.c:1646 */ + break; + + case 203: +#line 1353 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 3765 "y.tab.c" /* yacc.c:1646 */ + break; + + case 204: +#line 1359 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *stopit = New(struct opvar); + set_opvar_int(stopit, SP_M_V_END); + add_opcode(splev, SPO_PUSH, stopit); + (yyval.i) = 0x0000; + } +#line 3776 "y.tab.c" /* yacc.c:1646 */ + break; + + case 205: +#line 1366 "lev_comp.y" /* yacc.c:1646 */ + { + if (( (yyvsp[-2].i) & (yyvsp[0].i) )) + lc_error("MONSTER extra info defined twice."); + (yyval.i) = ( (yyvsp[-2].i) | (yyvsp[0].i) ); + } +#line 3786 "y.tab.c" /* yacc.c:1646 */ + break; + + case 206: +#line 1374 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_M_V_NAME); + (yyval.i) = 0x0001; + } +#line 3795 "y.tab.c" /* yacc.c:1646 */ + break; + + case 207: +#line 1379 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_M_V_PEACEFUL); + (yyval.i) = 0x0002; + } +#line 3804 "y.tab.c" /* yacc.c:1646 */ + break; + + case 208: +#line 1384 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_M_V_ASLEEP); + (yyval.i) = 0x0004; + } +#line 3813 "y.tab.c" /* yacc.c:1646 */ + break; + + case 209: +#line 1389 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_M_V_ALIGN); + (yyval.i) = 0x0008; + } +#line 3822 "y.tab.c" /* yacc.c:1646 */ + break; + + case 210: +#line 1394 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[-1].i), SP_M_V_APPEAR); + (yyval.i) = 0x0010; + } +#line 3831 "y.tab.c" /* yacc.c:1646 */ + break; + + case 211: +#line 1399 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_FEMALE); + (yyval.i) = 0x0020; + } +#line 3840 "y.tab.c" /* yacc.c:1646 */ + break; + + case 212: +#line 1404 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_INVIS); + (yyval.i) = 0x0040; + } +#line 3849 "y.tab.c" /* yacc.c:1646 */ + break; + + case 213: +#line 1409 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_CANCELLED); + (yyval.i) = 0x0080; + } +#line 3858 "y.tab.c" /* yacc.c:1646 */ + break; + + case 214: +#line 1414 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_REVIVED); + (yyval.i) = 0x0100; + } +#line 3867 "y.tab.c" /* yacc.c:1646 */ + break; + + case 215: +#line 1419 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_AVENGE); + (yyval.i) = 0x0200; + } +#line 3876 "y.tab.c" /* yacc.c:1646 */ + break; + + case 216: +#line 1424 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_M_V_FLEEING); + (yyval.i) = 0x0400; + } +#line 3885 "y.tab.c" /* yacc.c:1646 */ + break; + + case 217: +#line 1429 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_M_V_BLINDED); + (yyval.i) = 0x0800; + } +#line 3894 "y.tab.c" /* yacc.c:1646 */ + break; + + case 218: +#line 1434 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_M_V_PARALYZED); + (yyval.i) = 0x1000; + } +#line 3903 "y.tab.c" /* yacc.c:1646 */ + break; + + case 219: +#line 1439 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_STUNNED); + (yyval.i) = 0x2000; + } +#line 3912 "y.tab.c" /* yacc.c:1646 */ + break; + + case 220: +#line 1444 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_M_V_CONFUSED); + (yyval.i) = 0x4000; + } +#line 3921 "y.tab.c" /* yacc.c:1646 */ + break; + + case 221: +#line 1449 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_M_V_SEENTRAPS); + (yyval.i) = 0x8000; + } +#line 3930 "y.tab.c" /* yacc.c:1646 */ + break; + + case 222: +#line 1456 "lev_comp.y" /* yacc.c:1646 */ + { + int token = get_trap_type((yyvsp[0].map)); + if (token == ERR || token == 0) + lc_error("Unknown trap type '%s'!", (yyvsp[0].map)); + (yyval.i) = (1L << (token - 1)); + } +#line 3941 "y.tab.c" /* yacc.c:1646 */ + break; + + case 223: +#line 1463 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (long) ~0; + } +#line 3949 "y.tab.c" /* yacc.c:1646 */ + break; + + case 224: +#line 1467 "lev_comp.y" /* yacc.c:1646 */ + { + int token = get_trap_type((yyvsp[-2].map)); + if (token == ERR || token == 0) + lc_error("Unknown trap type '%s'!", (yyvsp[-2].map)); + + if ((1L << (token - 1)) & (yyvsp[0].i)) + lc_error("Monster seen_traps, trap '%s' listed twice.", (yyvsp[-2].map)); + + (yyval.i) = ((1L << (token - 1)) | (yyvsp[0].i)); + } +#line 3964 "y.tab.c" /* yacc.c:1646 */ + break; + + case 225: +#line 1480 "lev_comp.y" /* yacc.c:1646 */ + { + long cnt = 0; + if (in_container_obj) cnt |= SP_OBJ_CONTENT; + add_opvars(splev, "io", cnt, SPO_OBJECT); + } +#line 3974 "y.tab.c" /* yacc.c:1646 */ + break; + + case 226: +#line 1486 "lev_comp.y" /* yacc.c:1646 */ + { + long cnt = SP_OBJ_CONTAINER; + if (in_container_obj) cnt |= SP_OBJ_CONTENT; + add_opvars(splev, "io", cnt, SPO_OBJECT); + in_container_obj++; + break_stmt_start(); + } +#line 3986 "y.tab.c" /* yacc.c:1646 */ + break; + + case 227: +#line 1494 "lev_comp.y" /* yacc.c:1646 */ + { + break_stmt_end(splev); + in_container_obj--; + add_opcode(splev, SPO_POP_CONTAINER, NULL); + } +#line 3996 "y.tab.c" /* yacc.c:1646 */ + break; + + case 228: +#line 1502 "lev_comp.y" /* yacc.c:1646 */ + { + if (( (yyvsp[0].i) & 0x4000) && in_container_obj) lc_error("Object cannot have a coord when contained."); + else if (!( (yyvsp[0].i) & 0x4000) && !in_container_obj) lc_error("Object needs a coord when not contained."); + } +#line 4005 "y.tab.c" /* yacc.c:1646 */ + break; + + case 229: +#line 1509 "lev_comp.y" /* yacc.c:1646 */ + { + struct opvar *stopit = New(struct opvar); + set_opvar_int(stopit, SP_O_V_END); + add_opcode(splev, SPO_PUSH, stopit); + (yyval.i) = 0x00; + } +#line 4016 "y.tab.c" /* yacc.c:1646 */ + break; + + case 230: +#line 1516 "lev_comp.y" /* yacc.c:1646 */ + { + if (( (yyvsp[-2].i) & (yyvsp[0].i) )) + lc_error("OBJECT extra info '%s' defined twice.", curr_token); + (yyval.i) = ( (yyvsp[-2].i) | (yyvsp[0].i) ); + } +#line 4026 "y.tab.c" /* yacc.c:1646 */ + break; + + case 231: +#line 1524 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_O_V_CURSE); + (yyval.i) = 0x0001; + } +#line 4035 "y.tab.c" /* yacc.c:1646 */ + break; + + case 232: +#line 1529 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_CORPSENM); + (yyval.i) = 0x0002; + } +#line 4044 "y.tab.c" /* yacc.c:1646 */ + break; + + case 233: +#line 1534 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_SPE); + (yyval.i) = 0x0004; + } +#line 4053 "y.tab.c" /* yacc.c:1646 */ + break; + + case 234: +#line 1539 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_NAME); + (yyval.i) = 0x0008; + } +#line 4062 "y.tab.c" /* yacc.c:1646 */ + break; + + case 235: +#line 1544 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_QUAN); + (yyval.i) = 0x0010; + } +#line 4071 "y.tab.c" /* yacc.c:1646 */ + break; + + case 236: +#line 1549 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_O_V_BURIED); + (yyval.i) = 0x0020; + } +#line 4080 "y.tab.c" /* yacc.c:1646 */ + break; + + case 237: +#line 1554 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", (long)(yyvsp[0].i), SP_O_V_LIT); + (yyval.i) = 0x0040; + } +#line 4089 "y.tab.c" /* yacc.c:1646 */ + break; + + case 238: +#line 1559 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_ERODED); + (yyval.i) = 0x0080; + } +#line 4098 "y.tab.c" /* yacc.c:1646 */ + break; + + case 239: +#line 1564 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", -1, SP_O_V_ERODED); + (yyval.i) = 0x0080; + } +#line 4107 "y.tab.c" /* yacc.c:1646 */ + break; + + case 240: +#line 1569 "lev_comp.y" /* yacc.c:1646 */ + { + if ((yyvsp[0].i) == D_LOCKED) { + add_opvars(splev, "ii", 1, SP_O_V_LOCKED); + (yyval.i) = 0x0100; + } else if ((yyvsp[0].i) == D_BROKEN) { + add_opvars(splev, "ii", 1, SP_O_V_BROKEN); + (yyval.i) = 0x0200; + } else + lc_error("OBJECT state can only be locked or broken."); + } +#line 4122 "y.tab.c" /* yacc.c:1646 */ + break; + + case 241: +#line 1580 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_O_V_TRAPPED); + (yyval.i) = 0x0400; + } +#line 4131 "y.tab.c" /* yacc.c:1646 */ + break; + + case 242: +#line 1585 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_RECHARGED); + (yyval.i) = 0x0800; + } +#line 4140 "y.tab.c" /* yacc.c:1646 */ + break; + + case 243: +#line 1590 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_O_V_INVIS); + (yyval.i) = 0x1000; + } +#line 4149 "y.tab.c" /* yacc.c:1646 */ + break; + + case 244: +#line 1595 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "ii", 1, SP_O_V_GREASED); + (yyval.i) = 0x2000; + } +#line 4158 "y.tab.c" /* yacc.c:1646 */ + break; + + case 245: +#line 1600 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", SP_O_V_COORD); + (yyval.i) = 0x4000; + } +#line 4167 "y.tab.c" /* yacc.c:1646 */ + break; + + case 246: +#line 1607 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (long)(yyvsp[-2].i), SPO_TRAP); + } +#line 4175 "y.tab.c" /* yacc.c:1646 */ + break; + + case 247: +#line 1613 "lev_comp.y" /* yacc.c:1646 */ + { + long d, state = 0; + /* convert dir from a DIRECTION to a DB_DIR */ + d = (yyvsp[-2].i); + switch(d) { + case W_NORTH: d = DB_NORTH; break; + case W_SOUTH: d = DB_SOUTH; break; + case W_EAST: d = DB_EAST; break; + case W_WEST: d = DB_WEST; break; + default: + lc_error("Invalid drawbridge direction."); + break; + } + + if ( (yyvsp[0].i) == D_ISOPEN ) + state = 1; + else if ( (yyvsp[0].i) == D_CLOSED ) + state = 0; + else if ( (yyvsp[0].i) == -1 ) + state = -1; + else + lc_error("A drawbridge can only be open, closed or random!"); + add_opvars(splev, "iio", state, d, SPO_DRAWBRIDGE); } -break; -case 153: -{ - tmpwalk[nwalk] = New(walk); - tmpwalk[nwalk]->x = current_coord.x; - tmpwalk[nwalk]->y = current_coord.y; - tmpwalk[nwalk]->dir = yyvsp[0].i; - nwalk++; - if (nwalk >= MAX_OF_TYPE) { - yyerror("Too many mazewalks in mazepart!"); - nwalk--; - } - } -break; -case 154: -{ - wallify_map(); - } -break; -case 155: -{ - tmplad[nlad] = New(lad); - tmplad[nlad]->x = current_coord.x; - tmplad[nlad]->y = current_coord.y; - tmplad[nlad]->up = yyvsp[0].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Ladder"); - nlad++; - if (nlad >= MAX_OF_TYPE) { - yyerror("Too many ladders in mazepart!"); - nlad--; - } - } -break; -case 156: -{ - tmpstair[nstair] = New(stair); - tmpstair[nstair]->x = current_coord.x; - tmpstair[nstair]->y = current_coord.y; - tmpstair[nstair]->up = yyvsp[0].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Stairway"); - nstair++; - if (nstair >= MAX_OF_TYPE) { - yyerror("Too many stairs in room or mazepart!"); - nstair--; - } - } -break; -case 157: -{ - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = yyvsp[0].i; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } -break; -case 158: -{ - tmplreg[nlreg]->del_islev = yyvsp[-2].i; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - if(yyvsp[0].i) - tmplreg[nlreg]->rtype = LR_UPSTAIR; - else - tmplreg[nlreg]->rtype = LR_DOWNSTAIR; - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } - } -break; -case 159: -{ - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = yyvsp[0].i; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } -break; -case 160: -{ - tmplreg[nlreg]->del_islev = yyvsp[-2].i; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - tmplreg[nlreg]->rtype = LR_PORTAL; - tmplreg[nlreg]->rname.str = yyvsp[0].map; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } - } -break; -case 161: -{ - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = yyvsp[0].i; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } -break; -case 162: -{ - tmplreg[nlreg]->del_islev = yyvsp[0].i; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - } -break; -case 163: -{ - switch(yyvsp[0].i) { - case -1: tmplreg[nlreg]->rtype = LR_TELE; break; - case 0: tmplreg[nlreg]->rtype = LR_DOWNTELE; break; - case 1: tmplreg[nlreg]->rtype = LR_UPTELE; break; - } - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } - } -break; -case 164: -{ - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = yyvsp[0].i; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } -break; -case 165: -{ - tmplreg[nlreg]->del_islev = yyvsp[0].i; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - tmplreg[nlreg]->rtype = LR_BRANCH; - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } - } -break; -case 166: -{ - yyval.i = -1; - } -break; -case 167: -{ - yyval.i = yyvsp[0].i; - } -break; -case 168: -{ - yyval.i = 0; - } -break; -case 169: -{ -/* This series of if statements is a hack for MSC 5.1. It seems that its - tiny little brain cannot compile if these are all one big if statement. */ - if (yyvsp[-7].i <= 0 || yyvsp[-7].i >= COLNO) - yyerror("Region out of level range!"); - else if (yyvsp[-5].i < 0 || yyvsp[-5].i >= ROWNO) - yyerror("Region out of level range!"); - else if (yyvsp[-3].i <= 0 || yyvsp[-3].i >= COLNO) - yyerror("Region out of level range!"); - else if (yyvsp[-1].i < 0 || yyvsp[-1].i >= ROWNO) - yyerror("Region out of level range!"); - current_region.x1 = yyvsp[-7].i; - current_region.y1 = yyvsp[-5].i; - current_region.x2 = yyvsp[-3].i; - current_region.y2 = yyvsp[-1].i; - yyval.i = 1; - } -break; -case 170: -{ - tmpfountain[nfountain] = New(fountain); - tmpfountain[nfountain]->x = current_coord.x; - tmpfountain[nfountain]->y = current_coord.y; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Fountain"); - nfountain++; - if (nfountain >= MAX_OF_TYPE) { - yyerror("Too many fountains in room or mazepart!"); - nfountain--; - } - } -break; -case 171: -{ - tmpsink[nsink] = New(sink); - tmpsink[nsink]->x = current_coord.x; - tmpsink[nsink]->y = current_coord.y; - nsink++; - if (nsink >= MAX_OF_TYPE) { - yyerror("Too many sinks in room!"); - nsink--; - } - } -break; -case 172: -{ - tmppool[npool] = New(pool); - tmppool[npool]->x = current_coord.x; - tmppool[npool]->y = current_coord.y; - npool++; - if (npool >= MAX_OF_TYPE) { - yyerror("Too many pools in room!"); - npool--; - } - } -break; -case 173: -{ - tmpdig[ndig] = New(digpos); - tmpdig[ndig]->x1 = current_region.x1; - tmpdig[ndig]->y1 = current_region.y1; - tmpdig[ndig]->x2 = current_region.x2; - tmpdig[ndig]->y2 = current_region.y2; - ndig++; - if (ndig >= MAX_OF_TYPE) { - yyerror("Too many diggables in mazepart!"); - ndig--; - } - } -break; -case 174: -{ - tmppass[npass] = New(digpos); - tmppass[npass]->x1 = current_region.x1; - tmppass[npass]->y1 = current_region.y1; - tmppass[npass]->x2 = current_region.x2; - tmppass[npass]->y2 = current_region.y2; - npass++; - if (npass >= 32) { - yyerror("Too many passwalls in mazepart!"); - npass--; - } - } -break; -case 175: -{ - tmpreg[nreg] = New(region); - tmpreg[nreg]->x1 = current_region.x1; - tmpreg[nreg]->y1 = current_region.y1; - tmpreg[nreg]->x2 = current_region.x2; - tmpreg[nreg]->y2 = current_region.y2; - tmpreg[nreg]->rlit = yyvsp[-3].i; - tmpreg[nreg]->rtype = yyvsp[-1].i; - if(yyvsp[0].i & 1) tmpreg[nreg]->rtype += MAXRTYPE+1; - tmpreg[nreg]->rirreg = ((yyvsp[0].i & 2) != 0); - if(current_region.x1 > current_region.x2 || - current_region.y1 > current_region.y2) - yyerror("Region start > end!"); - if(tmpreg[nreg]->rtype == VAULT && - (tmpreg[nreg]->rirreg || - (tmpreg[nreg]->x2 - tmpreg[nreg]->x1 != 1) || - (tmpreg[nreg]->y2 - tmpreg[nreg]->y1 != 1))) - yyerror("Vaults must be exactly 2x2!"); - if(want_warnings && !tmpreg[nreg]->rirreg && - current_region.x1 > 0 && current_region.y1 > 0 && - current_region.x2 < (int)max_x_map && - current_region.y2 < (int)max_y_map) { - /* check for walls in the room */ - char ebuf[60]; - register int x, y, nrock = 0; +#line 4204 "y.tab.c" /* yacc.c:1646 */ + break; - for(y=current_region.y1; y<=current_region.y2; y++) - for(x=current_region.x1; - x<=current_region.x2; x++) - if(IS_ROCK(tmpmap[y][x]) || - IS_DOOR(tmpmap[y][x])) nrock++; - if(nrock) { - Sprintf(ebuf, - "Rock in room (%02d,%02d,%02d,%02d)?!", - current_region.x1, current_region.y1, - current_region.x2, current_region.y2); - yywarning(ebuf); - } - if ( - !IS_ROCK(tmpmap[current_region.y1-1][current_region.x1-1]) || - !IS_ROCK(tmpmap[current_region.y2+1][current_region.x1-1]) || - !IS_ROCK(tmpmap[current_region.y1-1][current_region.x2+1]) || - !IS_ROCK(tmpmap[current_region.y2+1][current_region.x2+1])) { - Sprintf(ebuf, - "NonRock edge in room (%02d,%02d,%02d,%02d)?!", - current_region.x1, current_region.y1, - current_region.x2, current_region.y2); - yywarning(ebuf); - } - } else if(tmpreg[nreg]->rirreg && - !IS_ROOM(tmpmap[current_region.y1][current_region.x1])) { - char ebuf[60]; - Sprintf(ebuf, - "Rock in irregular room (%02d,%02d)?!", - current_region.x1, current_region.y1); - yyerror(ebuf); - } - nreg++; - if (nreg >= MAX_OF_TYPE) { - yyerror("Too many regions in mazepart!"); - nreg--; - } + case 248: +#line 1640 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiio", + (long)(yyvsp[0].i), 1, 0, SPO_MAZEWALK); } -break; -case 176: -{ - tmpaltar[naltar] = New(altar); - tmpaltar[naltar]->x = current_coord.x; - tmpaltar[naltar]->y = current_coord.y; - tmpaltar[naltar]->align = yyvsp[-2].i; - tmpaltar[naltar]->shrine = yyvsp[0].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Altar"); - naltar++; - if (naltar >= MAX_OF_TYPE) { - yyerror("Too many altars in room or mazepart!"); - naltar--; - } +#line 4213 "y.tab.c" /* yacc.c:1646 */ + break; + + case 249: +#line 1645 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiio", + (long)(yyvsp[-3].i), (long)(yyvsp[-1].i), (long)(yyvsp[0].i), SPO_MAZEWALK); } -break; -case 177: -{ - tmpgold[ngold] = New(gold); - tmpgold[ngold]->x = current_coord.x; - tmpgold[ngold]->y = current_coord.y; - tmpgold[ngold]->amount = yyvsp[-2].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Gold"); - ngold++; - if (ngold >= MAX_OF_TYPE) { - yyerror("Too many golds in room or mazepart!"); - ngold--; - } +#line 4222 "y.tab.c" /* yacc.c:1646 */ + break; + + case 250: +#line 1652 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "rio", SP_REGION_PACK(-1,-1,-1,-1), 0, SPO_WALLIFY); } -break; -case 178: -{ - tmpengraving[nengraving] = New(engraving); - tmpengraving[nengraving]->x = current_coord.x; - tmpengraving[nengraving]->y = current_coord.y; - tmpengraving[nengraving]->engr.str = yyvsp[0].map; - tmpengraving[nengraving]->etype = yyvsp[-2].i; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Engraving"); - nengraving++; - if (nengraving >= MAX_OF_TYPE) { - yyerror("Too many engravings in room or mazepart!"); - nengraving--; - } +#line 4230 "y.tab.c" /* yacc.c:1646 */ + break; + + case 251: +#line 1656 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 1, SPO_WALLIFY); } -break; -case 180: -{ - yyval.i = - MAX_REGISTERS - 1; +#line 4238 "y.tab.c" /* yacc.c:1646 */ + break; + + case 252: +#line 1662 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (long)(yyvsp[0].i), SPO_LADDER); } -break; -case 183: -{ - yyval.i = - MAX_REGISTERS - 1; +#line 4246 "y.tab.c" /* yacc.c:1646 */ + break; + + case 253: +#line 1668 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (long)(yyvsp[0].i), SPO_STAIR); } -break; -case 186: -{ - yyval.map = (char *) 0; +#line 4254 "y.tab.c" /* yacc.c:1646 */ + break; + + case 254: +#line 1674 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiii iiiii iiso", + (yyvsp[-4].lregn).x1, (yyvsp[-4].lregn).y1, (yyvsp[-4].lregn).x2, (yyvsp[-4].lregn).y2, (yyvsp[-4].lregn).area, + (yyvsp[-2].lregn).x1, (yyvsp[-2].lregn).y1, (yyvsp[-2].lregn).x2, (yyvsp[-2].lregn).y2, (yyvsp[-2].lregn).area, + (long)(((yyvsp[0].i)) ? LR_UPSTAIR : LR_DOWNSTAIR), + 0, (char *)0, SPO_LEVREGION); } -break; -case 188: -{ - yyval.map = (char *) 0; +#line 4266 "y.tab.c" /* yacc.c:1646 */ + break; + + case 255: +#line 1684 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiii iiiii iiso", + (yyvsp[-4].lregn).x1, (yyvsp[-4].lregn).y1, (yyvsp[-4].lregn).x2, (yyvsp[-4].lregn).y2, (yyvsp[-4].lregn).area, + (yyvsp[-2].lregn).x1, (yyvsp[-2].lregn).y1, (yyvsp[-2].lregn).x2, (yyvsp[-2].lregn).y2, (yyvsp[-2].lregn).area, + LR_PORTAL, 0, (yyvsp[0].map), SPO_LEVREGION); + Free((yyvsp[0].map)); } -break; -case 189: -{ - int token = get_trap_type(yyvsp[0].map); +#line 4278 "y.tab.c" /* yacc.c:1646 */ + break; + + case 256: +#line 1694 "lev_comp.y" /* yacc.c:1646 */ + { + long rtype = 0; + switch((yyvsp[0].i)) { + case -1: rtype = LR_TELE; break; + case 0: rtype = LR_DOWNTELE; break; + case 1: rtype = LR_UPTELE; break; + } + add_opvars(splev, "iiiii iiiii iiso", + (yyvsp[-3].lregn).x1, (yyvsp[-3].lregn).y1, (yyvsp[-3].lregn).x2, (yyvsp[-3].lregn).y2, (yyvsp[-3].lregn).area, + (yyvsp[-1].lregn).x1, (yyvsp[-1].lregn).y1, (yyvsp[-1].lregn).x2, (yyvsp[-1].lregn).y2, (yyvsp[-1].lregn).area, + rtype, 0, (char *)0, SPO_LEVREGION); + } +#line 4295 "y.tab.c" /* yacc.c:1646 */ + break; + + case 257: +#line 1709 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiii iiiii iiso", + (yyvsp[-2].lregn).x1, (yyvsp[-2].lregn).y1, (yyvsp[-2].lregn).x2, (yyvsp[-2].lregn).y2, (yyvsp[-2].lregn).area, + (yyvsp[0].lregn).x1, (yyvsp[0].lregn).y1, (yyvsp[0].lregn).x2, (yyvsp[0].lregn).y2, (yyvsp[0].lregn).area, + (long)LR_BRANCH, 0, (char *)0, SPO_LEVREGION); + } +#line 4306 "y.tab.c" /* yacc.c:1646 */ + break; + + case 258: +#line 1718 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; + } +#line 4314 "y.tab.c" /* yacc.c:1646 */ + break; + + case 259: +#line 1722 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 4322 "y.tab.c" /* yacc.c:1646 */ + break; + + case 260: +#line 1728 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_FOUNTAIN); + } +#line 4330 "y.tab.c" /* yacc.c:1646 */ + break; + + case 261: +#line 1734 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SINK); + } +#line 4338 "y.tab.c" /* yacc.c:1646 */ + break; + + case 262: +#line 1740 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_POOL); + } +#line 4346 "y.tab.c" /* yacc.c:1646 */ + break; + + case 263: +#line 1746 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.terr).lit = -2; + (yyval.terr).ter = what_map_char((char) (yyvsp[0].i)); + } +#line 4355 "y.tab.c" /* yacc.c:1646 */ + break; + + case 264: +#line 1751 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.terr).lit = (yyvsp[-1].i); + (yyval.terr).ter = what_map_char((char) (yyvsp[-3].i)); + } +#line 4364 "y.tab.c" /* yacc.c:1646 */ + break; + + case 265: +#line 1758 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (yyvsp[0].i), SPO_REPLACETERRAIN); + } +#line 4372 "y.tab.c" /* yacc.c:1646 */ + break; + + case 266: +#line 1764 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_TERRAIN); + } +#line 4380 "y.tab.c" /* yacc.c:1646 */ + break; + + case 267: +#line 1770 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_NON_DIGGABLE); + } +#line 4388 "y.tab.c" /* yacc.c:1646 */ + break; + + case 268: +#line 1776 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_NON_PASSWALL); + } +#line 4396 "y.tab.c" /* yacc.c:1646 */ + break; + + case 269: +#line 1782 "lev_comp.y" /* yacc.c:1646 */ + { + long irr; + long rt = (yyvsp[-1].i); + long flags = (yyvsp[0].i); + if (flags == -1) flags = (1 << 0); + if (!(( flags ) & 1)) rt += MAXRTYPE+1; + irr = ((( flags ) & 2) != 0); + add_opvars(splev, "iiio", + (long)(yyvsp[-3].i), rt, flags, SPO_REGION); + (yyval.i) = (irr || (flags & 1) || rt != OROOM); + break_stmt_start(); + } +#line 4413 "y.tab.c" /* yacc.c:1646 */ + break; + + case 270: +#line 1795 "lev_comp.y" /* yacc.c:1646 */ + { + break_stmt_end(splev); + if ( (yyvsp[-1].i) ) { + add_opcode(splev, SPO_ENDROOM, NULL); + } else if ( (yyvsp[0].i) ) + lc_error("Cannot use lev statements in non-permanent REGION"); + } +#line 4425 "y.tab.c" /* yacc.c:1646 */ + break; + + case 271: +#line 1805 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = 0; + } +#line 4433 "y.tab.c" /* yacc.c:1646 */ + break; + + case 272: +#line 1809 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 4441 "y.tab.c" /* yacc.c:1646 */ + break; + + case 273: +#line 1815 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iio", (long)(yyvsp[0].i), (long)(yyvsp[-2].i), SPO_ALTAR); + } +#line 4449 "y.tab.c" /* yacc.c:1646 */ + break; + + case 274: +#line 1821 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 2, SPO_GRAVE); + } +#line 4457 "y.tab.c" /* yacc.c:1646 */ + break; + + case 275: +#line 1825 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "sio", + (char *)0, 1, SPO_GRAVE); + } +#line 4466 "y.tab.c" /* yacc.c:1646 */ + break; + + case 276: +#line 1830 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "sio", + (char *)0, 0, SPO_GRAVE); + } +#line 4475 "y.tab.c" /* yacc.c:1646 */ + break; + + case 277: +#line 1837 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_GOLD); + } +#line 4483 "y.tab.c" /* yacc.c:1646 */ + break; + + case 278: +#line 1843 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", + (long)(yyvsp[-2].i), SPO_ENGRAVING); + } +#line 4492 "y.tab.c" /* yacc.c:1646 */ + break; + + case 279: +#line 1850 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_MINERALIZE); + } +#line 4500 "y.tab.c" /* yacc.c:1646 */ + break; + + case 280: +#line 1854 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iiiio", -1L, -1L, -1L, -1L, SPO_MINERALIZE); + } +#line 4508 "y.tab.c" /* yacc.c:1646 */ + break; + + case 281: +#line 1860 "lev_comp.y" /* yacc.c:1646 */ + { + int token = get_trap_type((yyvsp[0].map)); if (token == ERR) - yyerror("Unknown trap type!"); - yyval.i = token; - Free(yyvsp[0].map); + lc_error("Unknown trap type '%s'!", (yyvsp[0].map)); + (yyval.i) = token; + Free((yyvsp[0].map)); } -break; -case 191: -{ - int token = get_room_type(yyvsp[0].map); +#line 4520 "y.tab.c" /* yacc.c:1646 */ + break; + + case 283: +#line 1871 "lev_comp.y" /* yacc.c:1646 */ + { + int token = get_room_type((yyvsp[0].map)); if (token == ERR) { - yywarning("Unknown room type! Making ordinary room..."); - yyval.i = OROOM; + lc_warning("Unknown room type \"%s\"! Making ordinary room...", (yyvsp[0].map)); + (yyval.i) = OROOM; } else - yyval.i = token; - Free(yyvsp[0].map); + (yyval.i) = token; + Free((yyvsp[0].map)); } -break; -case 193: -{ - yyval.i = 0; +#line 4534 "y.tab.c" /* yacc.c:1646 */ + break; + + case 285: +#line 1884 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; } -break; -case 194: -{ - yyval.i = yyvsp[0].i; +#line 4542 "y.tab.c" /* yacc.c:1646 */ + break; + + case 286: +#line 1888 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); } -break; -case 195: -{ - yyval.i = yyvsp[-2].i + (yyvsp[0].i << 1); +#line 4550 "y.tab.c" /* yacc.c:1646 */ + break; + + case 287: +#line 1894 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); } -break; -case 198: -{ - current_coord.x = current_coord.y = -MAX_REGISTERS-1; +#line 4558 "y.tab.c" /* yacc.c:1646 */ + break; + + case 288: +#line 1898 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[-2].i) | (yyvsp[0].i); } -break; -case 205: -{ - yyval.i = - MAX_REGISTERS - 1; +#line 4566 "y.tab.c" /* yacc.c:1646 */ + break; + + case 289: +#line 1905 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = ((yyvsp[0].i) << 0); } -break; -case 208: -{ - if ( yyvsp[-1].i >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); +#line 4574 "y.tab.c" /* yacc.c:1646 */ + break; + + case 290: +#line 1909 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = ((yyvsp[0].i) << 1); + } +#line 4582 "y.tab.c" /* yacc.c:1646 */ + break; + + case 291: +#line 1913 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = ((yyvsp[0].i) << 2); + } +#line 4590 "y.tab.c" /* yacc.c:1646 */ + break; + + case 298: +#line 1929 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = - MAX_REGISTERS - 1; + } +#line 4598 "y.tab.c" /* yacc.c:1646 */ + break; + + case 301: +#line 1937 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = - MAX_REGISTERS - 1; + } +#line 4606 "y.tab.c" /* yacc.c:1646 */ + break; + + case 304: +#line 1947 "lev_comp.y" /* yacc.c:1646 */ + { + if ( (yyvsp[-1].i) >= 3 ) + lc_error("Register Index overflow!"); else - current_coord.x = current_coord.y = - yyvsp[-1].i - 1; + (yyval.i) = - (yyvsp[-1].i) - 1; } -break; -case 209: -{ - if ( yyvsp[-1].i >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); - else - yyval.i = - yyvsp[-1].i - 1; +#line 4617 "y.tab.c" /* yacc.c:1646 */ + break; + + case 305: +#line 1956 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "s", (yyvsp[0].map)); + Free((yyvsp[0].map)); } -break; -case 210: -{ - if ( yyvsp[-1].i >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); - else - yyval.i = - yyvsp[-1].i - 1; +#line 4626 "y.tab.c" /* yacc.c:1646 */ + break; + + case 306: +#line 1961 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_STRING); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); } -break; -case 211: -{ - if ( yyvsp[-1].i >= 3 ) - yyerror("Register Index overflow!"); - else - yyval.i = - yyvsp[-1].i - 1; +#line 4637 "y.tab.c" /* yacc.c:1646 */ + break; + + case 307: +#line 1968 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_STRING|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); } -break; -case 213: -{ - if (check_monster_char((char) yyvsp[0].i)) - yyval.i = yyvsp[0].i ; +#line 4648 "y.tab.c" /* yacc.c:1646 */ + break; + + case 308: +#line 1978 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 4656 "y.tab.c" /* yacc.c:1646 */ + break; + + case 309: +#line 1984 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "c", (yyvsp[0].i)); + } +#line 4664 "y.tab.c" /* yacc.c:1646 */ + break; + + case 310: +#line 1988 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_RNDCOORD); + } +#line 4672 "y.tab.c" /* yacc.c:1646 */ + break; + + case 311: +#line 1992 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_COORD); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 4683 "y.tab.c" /* yacc.c:1646 */ + break; + + case 312: +#line 1999 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_COORD|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + } +#line 4694 "y.tab.c" /* yacc.c:1646 */ + break; + + case 313: +#line 2008 "lev_comp.y" /* yacc.c:1646 */ + { + if ((yyvsp[-3].i) < 0 || (yyvsp[-1].i) < 0 || (yyvsp[-3].i) >= COLNO || (yyvsp[-1].i) >= ROWNO) + lc_error("Coordinates (%li,%li) out of map range!", (yyvsp[-3].i), (yyvsp[-1].i)); + (yyval.i) = SP_COORD_PACK((yyvsp[-3].i), (yyvsp[-1].i)); + } +#line 4704 "y.tab.c" /* yacc.c:1646 */ + break; + + case 314: +#line 2014 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = SP_COORD_PACK_RANDOM(0); + } +#line 4712 "y.tab.c" /* yacc.c:1646 */ + break; + + case 315: +#line 2018 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = SP_COORD_PACK_RANDOM( (yyvsp[-1].i) ); + } +#line 4720 "y.tab.c" /* yacc.c:1646 */ + break; + + case 316: +#line 2024 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (yyvsp[0].i); + } +#line 4728 "y.tab.c" /* yacc.c:1646 */ + break; + + case 317: +#line 2028 "lev_comp.y" /* yacc.c:1646 */ + { + if (((yyvsp[-2].i) & (yyvsp[0].i))) + lc_warning("Humidity flag used twice."); + (yyval.i) = ((yyvsp[-2].i) | (yyvsp[0].i)); + } +#line 4738 "y.tab.c" /* yacc.c:1646 */ + break; + + case 318: +#line 2036 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 4746 "y.tab.c" /* yacc.c:1646 */ + break; + + case 319: +#line 2040 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_REGION); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 4757 "y.tab.c" /* yacc.c:1646 */ + break; + + case 320: +#line 2047 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_REGION|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + } +#line 4768 "y.tab.c" /* yacc.c:1646 */ + break; + + case 321: +#line 2056 "lev_comp.y" /* yacc.c:1646 */ + { + long r = SP_REGION_PACK((yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + if ( (yyvsp[-7].i) > (yyvsp[-3].i) || (yyvsp[-5].i) > (yyvsp[-1].i) ) + lc_error("Region start > end: (%li,%li,%li,%li)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + + add_opvars(splev, "r", r); + (yyval.i) = r; + } +#line 4781 "y.tab.c" /* yacc.c:1646 */ + break; + + case 322: +#line 2067 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "m", (yyvsp[0].i)); + } +#line 4789 "y.tab.c" /* yacc.c:1646 */ + break; + + case 323: +#line 2071 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_MAPCHAR); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 4800 "y.tab.c" /* yacc.c:1646 */ + break; + + case 324: +#line 2078 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_MAPCHAR|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + } +#line 4811 "y.tab.c" /* yacc.c:1646 */ + break; + + case 325: +#line 2087 "lev_comp.y" /* yacc.c:1646 */ + { + if (what_map_char((char) (yyvsp[0].i)) != INVALID_TYPE) + (yyval.i) = SP_MAPCHAR_PACK(what_map_char((char) (yyvsp[0].i)), -2); + else { + lc_error("Unknown map char type '%c'!", (yyvsp[0].i)); + (yyval.i) = SP_MAPCHAR_PACK(STONE, -2); + } + } +#line 4824 "y.tab.c" /* yacc.c:1646 */ + break; + + case 326: +#line 2096 "lev_comp.y" /* yacc.c:1646 */ + { + if (what_map_char((char) (yyvsp[-3].i)) != INVALID_TYPE) + (yyval.i) = SP_MAPCHAR_PACK(what_map_char((char) (yyvsp[-3].i)), (yyvsp[-1].i)); + else { + lc_error("Unknown map char type '%c'!", (yyvsp[-3].i)); + (yyval.i) = SP_MAPCHAR_PACK(STONE, (yyvsp[-1].i)); + } + } +#line 4837 "y.tab.c" /* yacc.c:1646 */ + break; + + case 327: +#line 2107 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "M", (yyvsp[0].i)); + } +#line 4845 "y.tab.c" /* yacc.c:1646 */ + break; + + case 328: +#line 2111 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_MONST); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 4856 "y.tab.c" /* yacc.c:1646 */ + break; + + case 329: +#line 2118 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_MONST|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + } +#line 4867 "y.tab.c" /* yacc.c:1646 */ + break; + + case 330: +#line 2127 "lev_comp.y" /* yacc.c:1646 */ + { + long m = get_monster_id((yyvsp[0].map), (char)0); + if (m == ERR) { + lc_error("Unknown monster \"%s\"!", (yyvsp[0].map)); + (yyval.i) = -1; + } else + (yyval.i) = SP_MONST_PACK(m, def_monsyms[(int)mons[m].mlet].sym); + } +#line 4880 "y.tab.c" /* yacc.c:1646 */ + break; + + case 331: +#line 2136 "lev_comp.y" /* yacc.c:1646 */ + { + if (check_monster_char((char) (yyvsp[0].i))) + (yyval.i) = SP_MONST_PACK(-1, (yyvsp[0].i)); + else { + lc_error("Unknown monster class '%c'!", (yyvsp[0].i)); + (yyval.i) = -1; + } + } +#line 4893 "y.tab.c" /* yacc.c:1646 */ + break; + + case 332: +#line 2145 "lev_comp.y" /* yacc.c:1646 */ + { + long m = get_monster_id((yyvsp[-1].map), (char) (yyvsp[-3].i)); + if (m == ERR) { + lc_error("Unknown monster ('%c', \"%s\")!", (yyvsp[-3].i), (yyvsp[-1].map)); + (yyval.i) = -1; + } else + (yyval.i) = SP_MONST_PACK(m, (yyvsp[-3].i)); + } +#line 4906 "y.tab.c" /* yacc.c:1646 */ + break; + + case 333: +#line 2154 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; + } +#line 4914 "y.tab.c" /* yacc.c:1646 */ + break; + + case 334: +#line 2160 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "O", (yyvsp[0].i)); + } +#line 4922 "y.tab.c" /* yacc.c:1646 */ + break; + + case 335: +#line 2164 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_OBJ); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 4933 "y.tab.c" /* yacc.c:1646 */ + break; + + case 336: +#line 2171 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_OBJ|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + } +#line 4944 "y.tab.c" /* yacc.c:1646 */ + break; + + case 337: +#line 2180 "lev_comp.y" /* yacc.c:1646 */ + { + long m = get_object_id((yyvsp[0].map), (char)0); + if (m == ERR) { + lc_error("Unknown object \"%s\"!", (yyvsp[0].map)); + (yyval.i) = -1; + } else + (yyval.i) = SP_OBJ_PACK(m, 1); /* obj class != 0 to force generation of a specific item */ + + } +#line 4958 "y.tab.c" /* yacc.c:1646 */ + break; + + case 338: +#line 2190 "lev_comp.y" /* yacc.c:1646 */ + { + if (check_object_char((char) (yyvsp[0].i))) + (yyval.i) = SP_OBJ_PACK(-1, (yyvsp[0].i)); else { - yyerror("Unknown monster class!"); - yyval.i = ERR; + lc_error("Unknown object class '%c'!", (yyvsp[0].i)); + (yyval.i) = -1; } } -break; -case 214: -{ - char c = yyvsp[0].i; - if (check_object_char(c)) - yyval.i = c; - else { - yyerror("Unknown char class!"); - yyval.i = ERR; - } +#line 4971 "y.tab.c" /* yacc.c:1646 */ + break; + + case 339: +#line 2199 "lev_comp.y" /* yacc.c:1646 */ + { + long m = get_object_id((yyvsp[-1].map), (char) (yyvsp[-3].i)); + if (m == ERR) { + lc_error("Unknown object ('%c', \"%s\")!", (yyvsp[-3].i), (yyvsp[-1].map)); + (yyval.i) = -1; + } else + (yyval.i) = SP_OBJ_PACK(m, (yyvsp[-3].i)); } -break; -case 218: -{ - yyval.i = 100; /* default is 100% */ +#line 4984 "y.tab.c" /* yacc.c:1646 */ + break; + + case 340: +#line 2208 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = -1; } -break; -case 219: -{ - if (yyvsp[0].i <= 0 || yyvsp[0].i > 100) - yyerror("Expected percentile chance."); - yyval.i = yyvsp[0].i; +#line 4992 "y.tab.c" /* yacc.c:1646 */ + break; + + case 341: +#line 2214 "lev_comp.y" /* yacc.c:1646 */ + { } +#line 4998 "y.tab.c" /* yacc.c:1646 */ + break; + + case 342: +#line 2216 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_MATH_ADD); } -break; -case 222: -{ - if (!in_room && !init_lev.init_present && - (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map || - yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map)) - yyerror("Coordinates out of map range!"); - current_coord.x = yyvsp[-3].i; - current_coord.y = yyvsp[-1].i; +#line 5006 "y.tab.c" /* yacc.c:1646 */ + break; + + case 343: +#line 2221 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "i", (yyvsp[0].i) ); } +#line 5012 "y.tab.c" /* yacc.c:1646 */ + break; + + case 344: +#line 2222 "lev_comp.y" /* yacc.c:1646 */ + { is_inconstant_number = 1; } +#line 5018 "y.tab.c" /* yacc.c:1646 */ + break; + + case 345: +#line 2223 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "i", (yyvsp[-1].i) ); } +#line 5024 "y.tab.c" /* yacc.c:1646 */ + break; + + case 346: +#line 2225 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_INT); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + is_inconstant_number = 1; } -break; -case 223: -{ +#line 5036 "y.tab.c" /* yacc.c:1646 */ + break; + + case 347: +#line 2233 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[-3].map), SPOVAR_INT|SPOVAR_ARRAY); + vardef_used(variable_definitions, (yyvsp[-3].map)); + add_opvars(splev, "v", (yyvsp[-3].map)); + Free((yyvsp[-3].map)); + is_inconstant_number = 1; + } +#line 5048 "y.tab.c" /* yacc.c:1646 */ + break; + + case 348: +#line 2240 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "o", SPO_MATH_ADD); } +#line 5054 "y.tab.c" /* yacc.c:1646 */ + break; + + case 349: +#line 2241 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "o", SPO_MATH_SUB); } +#line 5060 "y.tab.c" /* yacc.c:1646 */ + break; + + case 350: +#line 2242 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "o", SPO_MATH_MUL); } +#line 5066 "y.tab.c" /* yacc.c:1646 */ + break; + + case 351: +#line 2243 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "o", SPO_MATH_DIV); } +#line 5072 "y.tab.c" /* yacc.c:1646 */ + break; + + case 352: +#line 2244 "lev_comp.y" /* yacc.c:1646 */ + { add_opvars(splev, "o", SPO_MATH_MOD); } +#line 5078 "y.tab.c" /* yacc.c:1646 */ + break; + + case 353: +#line 2245 "lev_comp.y" /* yacc.c:1646 */ + { } +#line 5084 "y.tab.c" /* yacc.c:1646 */ + break; + + case 354: +#line 2249 "lev_comp.y" /* yacc.c:1646 */ + { + if (!strcmp("int", (yyvsp[0].map)) || !strcmp("integer", (yyvsp[0].map))) { + (yyval.i) = (int)'i'; + } else lc_error("Unknown function parameter type '%s'", (yyvsp[0].map)); + } +#line 5094 "y.tab.c" /* yacc.c:1646 */ + break; + + case 355: +#line 2255 "lev_comp.y" /* yacc.c:1646 */ + { + if (!strcmp("str", (yyvsp[0].map)) || !strcmp("string", (yyvsp[0].map))) { + (yyval.i) = (int)'s'; + } else lc_error("Unknown function parameter type '%s'", (yyvsp[0].map)); + } +#line 5104 "y.tab.c" /* yacc.c:1646 */ + break; + + case 356: +#line 2263 "lev_comp.y" /* yacc.c:1646 */ + { + struct lc_funcdefs_parm *tmp = New(struct lc_funcdefs_parm); + + if (!curr_function) + lc_error("Function parameters outside function definition."); + else if (!tmp) + lc_error("Could not alloc function params."); + else { + tmp->name = strdup((yyvsp[-2].map)); + tmp->parmtype = (char) (yyvsp[0].i); + tmp->next = curr_function->params; + curr_function->params = tmp; + curr_function->n_params++; + { + long vt; + switch (tmp->parmtype) { + case 'i': vt = SPOVAR_INT; break; + case 's': vt = SPOVAR_STRING; break; + default: lc_error("Unknown func param conversion."); break; + } + variable_definitions = add_vardef_type(variable_definitions, (yyvsp[-2].map), vt); + } + } + Free((yyvsp[-2].map)); + } +#line 5134 "y.tab.c" /* yacc.c:1646 */ + break; + + case 361: +#line 2300 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (int)'i'; + } +#line 5142 "y.tab.c" /* yacc.c:1646 */ + break; + + case 362: +#line 2304 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.i) = (int)'s'; + } +#line 5150 "y.tab.c" /* yacc.c:1646 */ + break; + + case 363: +#line 2311 "lev_comp.y" /* yacc.c:1646 */ + { + char tmpbuf[2]; + tmpbuf[0] = (char) (yyvsp[0].i); + tmpbuf[1] = '\0'; + (yyval.map) = strdup(tmpbuf); + } +#line 5161 "y.tab.c" /* yacc.c:1646 */ + break; + + case 364: +#line 2318 "lev_comp.y" /* yacc.c:1646 */ + { + long len = strlen( (yyvsp[-2].map) ); + char *tmp = (char *)alloc(len + 2); + sprintf(tmp, "%c%s", (char) (yyvsp[0].i), (yyvsp[-2].map) ); + Free( (yyvsp[-2].map) ); + (yyval.map) = tmp; + } +#line 5173 "y.tab.c" /* yacc.c:1646 */ + break; + + case 365: +#line 2328 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.map) = strdup(""); + } +#line 5181 "y.tab.c" /* yacc.c:1646 */ + break; + + case 366: +#line 2332 "lev_comp.y" /* yacc.c:1646 */ + { + char *tmp = strdup( (yyvsp[0].map) ); + Free( (yyvsp[0].map) ); + (yyval.map) = tmp; + } +#line 5191 "y.tab.c" /* yacc.c:1646 */ + break; + + case 367: +#line 2340 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_POINT); + } +#line 5199 "y.tab.c" /* yacc.c:1646 */ + break; + + case 368: +#line 2344 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_RECT); + } +#line 5207 "y.tab.c" /* yacc.c:1646 */ + break; + + case 369: +#line 2348 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_FILLRECT); + } +#line 5215 "y.tab.c" /* yacc.c:1646 */ + break; + + case 370: +#line 2352 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_LINE); + } +#line 5223 "y.tab.c" /* yacc.c:1646 */ + break; + + case 371: +#line 2356 "lev_comp.y" /* yacc.c:1646 */ + { + /* randline (x1,y1),(x2,y2), roughness */ + add_opvars(splev, "o", SPO_SEL_RNDLINE); + } +#line 5232 "y.tab.c" /* yacc.c:1646 */ + break; + + case 372: +#line 2361 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", W_ANY, SPO_SEL_GROW); + } +#line 5240 "y.tab.c" /* yacc.c:1646 */ + break; + + case 373: +#line 2365 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (yyvsp[-3].i), SPO_SEL_GROW); + } +#line 5248 "y.tab.c" /* yacc.c:1646 */ + break; + + case 374: +#line 2369 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iio", (yyvsp[-3].i), SPOFILTER_PERCENT, SPO_SEL_FILTER); + } +#line 5256 "y.tab.c" /* yacc.c:1646 */ + break; + + case 375: +#line 2373 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", SPOFILTER_SELECTION, SPO_SEL_FILTER); + } +#line 5264 "y.tab.c" /* yacc.c:1646 */ + break; + + case 376: +#line 2377 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", SPOFILTER_MAPCHAR, SPO_SEL_FILTER); + } +#line 5272 "y.tab.c" /* yacc.c:1646 */ + break; + + case 377: +#line 2381 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_FLOOD); + } +#line 5280 "y.tab.c" /* yacc.c:1646 */ + break; + + case 378: +#line 2385 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "oio", SPO_COPY, 1, SPO_SEL_ELLIPSE); + } +#line 5288 "y.tab.c" /* yacc.c:1646 */ + break; + + case 379: +#line 2389 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "oio", SPO_COPY, (yyvsp[-1].i), SPO_SEL_ELLIPSE); + } +#line 5296 "y.tab.c" /* yacc.c:1646 */ + break; + + case 380: +#line 2393 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", 1, SPO_SEL_ELLIPSE); + } +#line 5304 "y.tab.c" /* yacc.c:1646 */ + break; + + case 381: +#line 2397 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "io", (yyvsp[-1].i), SPO_SEL_ELLIPSE); + } +#line 5312 "y.tab.c" /* yacc.c:1646 */ + break; + + case 382: +#line 2401 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iio", (yyvsp[-5].i), (yyvsp[-11].i), SPO_SEL_GRADIENT); + } +#line 5320 "y.tab.c" /* yacc.c:1646 */ + break; + + case 383: +#line 2405 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_COMPLEMENT); + } +#line 5328 "y.tab.c" /* yacc.c:1646 */ + break; + + case 384: +#line 2409 "lev_comp.y" /* yacc.c:1646 */ + { + check_vardef_type(variable_definitions, (yyvsp[0].map), SPOVAR_SEL); + vardef_used(variable_definitions, (yyvsp[0].map)); + add_opvars(splev, "v", (yyvsp[0].map)); + Free((yyvsp[0].map)); + } +#line 5339 "y.tab.c" /* yacc.c:1646 */ + break; + + case 385: +#line 2416 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 5347 "y.tab.c" /* yacc.c:1646 */ + break; + + case 386: +#line 2422 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 5355 "y.tab.c" /* yacc.c:1646 */ + break; + + case 387: +#line 2426 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "o", SPO_SEL_ADD); + } +#line 5363 "y.tab.c" /* yacc.c:1646 */ + break; + + case 388: +#line 2432 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "iio", (yyvsp[0].dice).num, (yyvsp[0].dice).die, SPO_DICE); + } +#line 5371 "y.tab.c" /* yacc.c:1646 */ + break; + + case 392: +#line 2443 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", (yyvsp[0].i) ); + } +#line 5379 "y.tab.c" /* yacc.c:1646 */ + break; + + case 393: +#line 2447 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", (yyvsp[0].i) ); + } +#line 5387 "y.tab.c" /* yacc.c:1646 */ + break; + + case 394: +#line 2451 "lev_comp.y" /* yacc.c:1646 */ + { + add_opvars(splev, "i", (yyvsp[0].i) ); + } +#line 5395 "y.tab.c" /* yacc.c:1646 */ + break; + + case 395: +#line 2455 "lev_comp.y" /* yacc.c:1646 */ + { + /* nothing */ + } +#line 5403 "y.tab.c" /* yacc.c:1646 */ + break; + + case 404: +#line 2477 "lev_comp.y" /* yacc.c:1646 */ + { + (yyval.lregn) = (yyvsp[0].lregn); + } +#line 5411 "y.tab.c" /* yacc.c:1646 */ + break; + + case 405: +#line 2481 "lev_comp.y" /* yacc.c:1646 */ + { + if ((yyvsp[-7].i) <= 0 || (yyvsp[-7].i) >= COLNO) + lc_error("Region (%li,%li,%li,%li) out of level range (x1)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-5].i) < 0 || (yyvsp[-5].i) >= ROWNO) + lc_error("Region (%li,%li,%li,%li) out of level range (y1)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-3].i) <= 0 || (yyvsp[-3].i) >= COLNO) + lc_error("Region (%li,%li,%li,%li) out of level range (x2)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-1].i) < 0 || (yyvsp[-1].i) >= ROWNO) + lc_error("Region (%li,%li,%li,%li) out of level range (y2)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + (yyval.lregn).x1 = (yyvsp[-7].i); + (yyval.lregn).y1 = (yyvsp[-5].i); + (yyval.lregn).x2 = (yyvsp[-3].i); + (yyval.lregn).y2 = (yyvsp[-1].i); + (yyval.lregn).area = 1; + } +#line 5431 "y.tab.c" /* yacc.c:1646 */ + break; + + case 406: +#line 2499 "lev_comp.y" /* yacc.c:1646 */ + { /* This series of if statements is a hack for MSC 5.1. It seems that its tiny little brain cannot compile if these are all one big if statement. */ - if (yyvsp[-7].i < 0 || yyvsp[-7].i > (int)max_x_map) - yyerror("Region out of map range!"); - else if (yyvsp[-5].i < 0 || yyvsp[-5].i > (int)max_y_map) - yyerror("Region out of map range!"); - else if (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map) - yyerror("Region out of map range!"); - else if (yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map) - yyerror("Region out of map range!"); - current_region.x1 = yyvsp[-7].i; - current_region.y1 = yyvsp[-5].i; - current_region.x2 = yyvsp[-3].i; - current_region.y2 = yyvsp[-1].i; + if ((yyvsp[-7].i) < 0 || (yyvsp[-7].i) > (int)max_x_map) + lc_error("Region (%li,%li,%li,%li) out of map range (x1)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-5].i) < 0 || (yyvsp[-5].i) > (int)max_y_map) + lc_error("Region (%li,%li,%li,%li) out of map range (y1)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-3].i) < 0 || (yyvsp[-3].i) > (int)max_x_map) + lc_error("Region (%li,%li,%li,%li) out of map range (x2)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + else if ((yyvsp[-1].i) < 0 || (yyvsp[-1].i) > (int)max_y_map) + lc_error("Region (%li,%li,%li,%li) out of map range (y2)!", (yyvsp[-7].i), (yyvsp[-5].i), (yyvsp[-3].i), (yyvsp[-1].i)); + (yyval.lregn).area = 0; + (yyval.lregn).x1 = (yyvsp[-7].i); + (yyval.lregn).y1 = (yyvsp[-5].i); + (yyval.lregn).x2 = (yyvsp[-3].i); + (yyval.lregn).y2 = (yyvsp[-1].i); } -break; +#line 5453 "y.tab.c" /* yacc.c:1646 */ + break; + + +#line 5457 "y.tab.c" /* yacc.c:1646 */ + default: break; } - yyssp -= yym; - yystate = *yyssp; - yyvsp -= yym; - yym = yylhs[yyn]; - if (yystate == 0 && yym == 0) + /* User semantic actions sometimes alter yychar, and that requires + that yytoken be updated with the new translation. We take the + approach of translating immediately before every use of yytoken. + One alternative is translating here after every semantic action, + but that translation would be missed if the semantic action invokes + YYABORT, YYACCEPT, or YYERROR immediately after altering yychar or + if it invokes YYBACKUP. In the case of YYABORT or YYACCEPT, an + incorrect destructor might then be invoked immediately. In the + case of YYERROR or YYBACKUP, subsequent parser actions might lead + to an incorrect destructor call or verbose syntax error message + before the lookahead is translated. */ + YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); + + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + + *++yyvsp = yyval; + + /* Now 'shift' the result of the reduction. Determine what state + that goes to, based on the state we popped back to and the rule + number reduced by. */ + + yyn = yyr1[yyn]; + + yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; + if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) + yystate = yytable[yystate]; + else + yystate = yydefgoto[yyn - YYNTOKENS]; + + goto yynewstate; + + +/*--------------------------------------. +| yyerrlab -- here on detecting error. | +`--------------------------------------*/ +yyerrlab: + /* Make sure we have latest lookahead translation. See comments at + user semantic actions for why this is necessary. */ + yytoken = yychar == YYEMPTY ? YYEMPTY : YYTRANSLATE (yychar); + + /* If not already recovering from an error, report this error. */ + if (!yyerrstatus) { -#if YYDEBUG - if (yydebug) - printf("%sdebug: after reduction, shifting from state 0 to\ - state %d\n", YYPREFIX, YYFINAL); + ++yynerrs; +#if ! YYERROR_VERBOSE + yyerror (YY_("syntax error")); +#else +# define YYSYNTAX_ERROR yysyntax_error (&yymsg_alloc, &yymsg, \ + yyssp, yytoken) + { + char const *yymsgp = YY_("syntax error"); + int yysyntax_error_status; + yysyntax_error_status = YYSYNTAX_ERROR; + if (yysyntax_error_status == 0) + yymsgp = yymsg; + else if (yysyntax_error_status == 1) + { + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); + yymsg = (char *) YYSTACK_ALLOC (yymsg_alloc); + if (!yymsg) + { + yymsg = yymsgbuf; + yymsg_alloc = sizeof yymsgbuf; + yysyntax_error_status = 2; + } + else + { + yysyntax_error_status = YYSYNTAX_ERROR; + yymsgp = yymsg; + } + } + yyerror (yymsgp); + if (yysyntax_error_status == 2) + goto yyexhaustedlab; + } +# undef YYSYNTAX_ERROR #endif - yystate = YYFINAL; - *++yyssp = YYFINAL; - *++yyvsp = yyval; - if (yychar < 0) + } + + + + if (yyerrstatus == 3) + { + /* If just tried and failed to reuse lookahead token after an + error, discard it. */ + + if (yychar <= YYEOF) { - if ((yychar = yylex()) < 0) yychar = 0; -#if YYDEBUG - if (yydebug) - { - yys = 0; - if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; - if (!yys) yys = "illegal-symbol"; - printf("%sdebug: state %d, reading %d (%s)\n", - YYPREFIX, YYFINAL, yychar, yys); - } -#endif + /* Return failure if at end of input. */ + if (yychar == YYEOF) + YYABORT; + } + else + { + yydestruct ("Error: discarding", + yytoken, &yylval); + yychar = YYEMPTY; } - if (yychar == 0) goto yyaccept; - goto yyloop; } - if ((yyn = yygindex[yym]) != 0 && (yyn += yystate) >= 0 && - yyn <= YYTABLESIZE && yycheck[yyn] == yystate) - yystate = yytable[yyn]; - else - yystate = yydgoto[yym]; -#if YYDEBUG - if (yydebug) - printf("%sdebug: after reduction, shifting from state %d \ -to state %d\n", YYPREFIX, *yyssp, yystate); -#endif - if (yyssp >= yyss + yystacksize - 1) + + /* Else will try to reuse lookahead token after shifting the error + token. */ + goto yyerrlab1; + + +/*---------------------------------------------------. +| yyerrorlab -- error raised explicitly by YYERROR. | +`---------------------------------------------------*/ +yyerrorlab: + + /* Pacify compilers like GCC when the user code never invokes + YYERROR and the label yyerrorlab therefore never appears in user + code. */ + if (/*CONSTCOND*/ 0) + goto yyerrorlab; + + /* Do not reclaim the symbols of the rule whose action triggered + this YYERROR. */ + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + yystate = *yyssp; + goto yyerrlab1; + + +/*-------------------------------------------------------------. +| yyerrlab1 -- common code for both syntax error and YYERROR. | +`-------------------------------------------------------------*/ +yyerrlab1: + yyerrstatus = 3; /* Each real token shifted decrements this. */ + + for (;;) { - goto yyoverflow; + yyn = yypact[yystate]; + if (!yypact_value_is_default (yyn)) + { + yyn += YYTERROR; + if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) + { + yyn = yytable[yyn]; + if (0 < yyn) + break; + } + } + + /* Pop the current state because it cannot handle the error token. */ + if (yyssp == yyss) + YYABORT; + + + yydestruct ("Error: popping", + yystos[yystate], yyvsp); + YYPOPSTACK (1); + yystate = *yyssp; + YY_STACK_PRINT (yyss, yyssp); } - *++yyssp = yystate; - *++yyvsp = yyval; - goto yyloop; -yyoverflow: - yyerror("yacc stack overflow"); -yyabort: - return (1); -yyaccept: - return (0); + + YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN + *++yyvsp = yylval; + YY_IGNORE_MAYBE_UNINITIALIZED_END + + + /* Shift the error token. */ + YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); + + yystate = yyn; + goto yynewstate; + + +/*-------------------------------------. +| yyacceptlab -- YYACCEPT comes here. | +`-------------------------------------*/ +yyacceptlab: + yyresult = 0; + goto yyreturn; + +/*-----------------------------------. +| yyabortlab -- YYABORT comes here. | +`-----------------------------------*/ +yyabortlab: + yyresult = 1; + goto yyreturn; + +#if !defined yyoverflow || YYERROR_VERBOSE +/*-------------------------------------------------. +| yyexhaustedlab -- memory exhaustion comes here. | +`-------------------------------------------------*/ +yyexhaustedlab: + yyerror (YY_("memory exhausted")); + yyresult = 2; + /* Fall through. */ +#endif + +yyreturn: + if (yychar != YYEMPTY) + { + /* Make sure we have latest lookahead translation. See comments at + user semantic actions for why this is necessary. */ + yytoken = YYTRANSLATE (yychar); + yydestruct ("Cleanup: discarding lookahead", + yytoken, &yylval); + } + /* Do not reclaim the symbols of the rule whose action triggered + this YYABORT or YYACCEPT. */ + YYPOPSTACK (yylen); + YY_STACK_PRINT (yyss, yyssp); + while (yyssp != yyss) + { + yydestruct ("Cleanup: popping", + yystos[*yyssp], yyvsp); + YYPOPSTACK (1); + } +#ifndef yyoverflow + if (yyss != yyssa) + YYSTACK_FREE (yyss); +#endif +#if YYERROR_VERBOSE + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); +#endif + return yyresult; } +#line 2519 "lev_comp.y" /* yacc.c:1906 */ + + +/*lev_comp.y*/ diff --git a/sys/unix/.gitattributes b/sys/unix/.gitattributes index 8cffb77ae..31e18fe84 100644 --- a/sys/unix/.gitattributes +++ b/sys/unix/.gitattributes @@ -1 +1 @@ -Makefile.* filter=NHtext merge=NHsubst +Makefile.* NHSUBST diff --git a/sys/unix/hints/.gitattributes b/sys/unix/hints/.gitattributes index a079959f1..db77844f7 100644 --- a/sys/unix/hints/.gitattributes +++ b/sys/unix/hints/.gitattributes @@ -1 +1 @@ -* filter=NHtext merge=NHsubst +* NHSUBST diff --git a/sys/unix/sysconf b/sys/unix/sysconf index cff28b04f..50fa74085 100644 --- a/sys/unix/sysconf +++ b/sys/unix/sysconf @@ -14,6 +14,9 @@ WIZARDS=root games # Uses the same syntax as the WIZARDS option above. #SHELLERS= +# Users allowed to use #exploremode. Same syntax as WIZARDS above. +EXPLORERS=* + # Show debugging information originating from these source files. # Use '*' for all, or list source files separated by spaces. # Only available if game has been compiled with DEBUG. diff --git a/sys/vms/.gitattributes b/sys/vms/.gitattributes index 8cffb77ae..31e18fe84 100644 --- a/sys/vms/.gitattributes +++ b/sys/vms/.gitattributes @@ -1 +1 @@ -Makefile.* filter=NHtext merge=NHsubst +Makefile.* NHSUBST diff --git a/sys/wince/.gitattributes b/sys/wince/.gitattributes index e034edc5e..fbe75bcd4 100644 --- a/sys/wince/.gitattributes +++ b/sys/wince/.gitattributes @@ -1,3 +1,3 @@ -*.ce filter=NHtext merge=NHsubst -*.mak filter=NHtext merge=NHsubst -*.bat filter=NHtext merge=NHsubst +*.ce NHSUBST +*.mak NHSUBST +*.bat NHSUBST diff --git a/sys/winnt/.gitattributes b/sys/winnt/.gitattributes index 2a38b029c..88f970c96 100644 --- a/sys/winnt/.gitattributes +++ b/sys/winnt/.gitattributes @@ -1,4 +1,4 @@ -Install.nt filter=NHtext merge=NHsubst -Makefile.* filter=NHtext merge=NHsubst -*.rc filter=NHtext merge=NHsubst -*.bat filter=NHtext merge=NHsubst +Install.nt NHSUBST +Makefile.* NHSUBST +*.rc NHSUBST +*.bat NHSUBST diff --git a/sys/winnt/Makefile.msc b/sys/winnt/Makefile.msc index a1dfdbcd8..b95cd586a 100644 --- a/sys/winnt/Makefile.msc +++ b/sys/winnt/Makefile.msc @@ -151,7 +151,7 @@ TARGET_CPU=x86 # -Zd - generate only public symbols and line numbers for debugging # -GS - enable security checks # -ccommon=-c $(CDBFLAG) -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c +ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c lflags=/INCREMENTAL:NO /NOLOGO !IF "$(TARGET_CPU)" == "x86" @@ -195,10 +195,6 @@ guilibs = $(winlibs) # Exe File Info. #========================================== -# -# For the level compiler bits, -# we just defer to win\win32\dgnstuff.mak -# and win\win32\levstuff.mak # # # Optional high-quality BSD random number generation routines @@ -271,44 +267,90 @@ DLBFLG = #========================================== #========================================== -INCLDIR= /I..\include +!IF "$(TARGET_CPU)" == "" +TARGET_CPU=x86 +!ENDIF + +!IF "$(_NMAKE_VER)" == "10.00.40219.01" +CL2013= +!ELSE +! IF ($(VSVER) > 2010) +CL2013=-sdl +! ENDIF +!ENDIF + +ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \ + -D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \ + -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \ + $(CL2013) -WX- -Zc:forScope -Zc:wchar_t -Zi +cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od +crelease= -analyze- -D"_MBCS" -errorReport:prompt -GL -Gm- -MT -O2 -Ot -Ox -Oy + +lcommon= /NOLOGO /INCREMENTAL:NO !IF "$(DEBUGINFO)" == "Y" -CDBGFLAG=-Zi -LDBGFLAG=/debug -cdebug = -Zi -Od ldebug = /DEBUG +cflags1=$(ccommon) $(cdebug) +lflags1=$(lcommon) $(ldebug) !ELSE -CDBGFLAG= -LDBGFLAG= -ldebug = -cdebug = +ldebug= +cflags1=$(ccomon) $(crelease) +lflags1=$(lcommon) $(ldebug) !ENDIF -!IF ("$(ldebug)" != "") -!IF ("$(ldebug)" != "/RELEASE") -ldebug = /DEBUG -!ENDIF +lflags= $(lflags1) + +!IF "$(TARGET_CPU)" == "x86" +cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3 +scall = -Gz + +!ELSEIF "$(TARGET_CPU)" == "x64" +cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4 +scall = !ENDIF -!IF ("$(cdebug)" != "") -!IF ("$(cdebug)" != "-Ox -DNDEBUG") -cdebug = -Zi -Od -!ENDIF +!IF "$(_NMAKE_VER)" == "10.00.40219.01" +cflags = $(cflags:-W4=-W3) !ENDIF -cflags2 = $(cflags:-W4=-W3) -#More verbose below -#cflags2 = $(cflags) -wd4131 -#cflags2 = $(cflags:-W4=-Wall) +#More verbose warning output options below +#cflags = $(cflags:-W4=-wd4131 +#cflags = $(cflags:-W4=-Wall) +#cflags = $(cflags:-W3=-wd4131 +#cflags = $(cflags:-W3=-Wall) + +# declarations for use on Intel x86 systems +!IF "$(TARGET_CPU)" == "x86" +DLLENTRY = @12 +!ENDIF + +# declarations for use on AMD64 systems +!IF "$(TARGET_CPU)" == "x64" +DLLENTRY = +!ENDIF + +# for Windows applications +conlflags = $(lflags) -subsystem:console,$(EXEVER) +guilflags = $(lflags) -subsystem:windows,$(EXEVER) +dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll + +# basic subsystem specific libraries, less the C Run-Time +baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib +winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib + +# for Windows applications that use the C Run-Time libraries +conlibs = $(baselibs) +guilibs = $(winlibs) +# + +INCLDIR= /I..\include #========================================== # Util builds #========================================== -cflagsUtil = $(cdebug) $(cflags2) $(INCLDIR) \ - $(WINPFLAG) $(DLBFLG) -lflagsUtil = $(ldebug) $(lflags) $(conlibs) +cflagsUtil = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) +lflagsUtil = $(lflags) $(conlibs) #========================================== # - Game build @@ -320,15 +362,13 @@ LIBS= user32.lib winmm.lib $(ZLIB) !IF ("$(GRAPHICAL)"=="Y") -cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \ - $(WINPFLAG) $(DLBFLG) -lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE) +cflagsGame = $(cflags) $(guiflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) +lflagsGame = $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE) !ELSE -cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \ - $(WINPFLAG) $(DLBFLG) -lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE) +cflagsGame = $(cflags) $(conflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) +lflagsGame = $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE) !ENDIF @@ -429,21 +469,15 @@ U = $(UTIL)^\ # Utility Objects. # -MAKESRC = $(U)makedefs.c +MAKESRC = $(U)makedefs.c -MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o +MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o -#SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \ -# $(O)alloc.o $(O)decl.o $(O)drawing.o \ -# $(O)monst.o $(O)objects.o $(O)panic.o - -SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \ - $(O)alloc.o $(O)decl.o $(O)drawing.o \ - $(O)monst.o $(O)objects.o $(O)panic.o - -DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \ - $(O)alloc.o $(O)panic.o +LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \ + $(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o +DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \ + $(O)alloc.o $(O)panic.o RECOVOBJS = $(O)recover.o @@ -703,7 +737,7 @@ $(NHRES): $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(WINDLLS) @if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR) - @echo Linking.... + @echo Linking $@ $(link) $(lflagsGame) /STACK:2048 $(LIBS) $(COMCTRL) -out:$@ @<<$(GAME).lnk $(ALLOBJ:^ =^ ) $(NHRES) @@ -781,12 +815,14 @@ $(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def # Makedefs Stuff #========================================== $(U)nhsizes.exe: $(O)nhsizes.o + @echo Linking $@ $(link) $(lflagsUtil) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o $(O)nhsizes.o: $(CONFIG_H) nhsizes.c @$(CC) $(cflagsUtil) -Fo$@ nhsizes.c $(U)makedefs.exe: $(MAKEOBJS) + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS) $(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \ @@ -794,7 +830,7 @@ $(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objcla $(U)makedefs.c @if not exist $(OBJ)\*.* echo creating directory $(OBJ) @if not exist $(OBJ)\*.* mkdir $(OBJ) - $(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c # # date.h should be remade every time any of the source or include @@ -835,6 +871,7 @@ $(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe #========================================== $(U)uudecode.exe: $(O)uudecode.o + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o $(O)uudecode.o: $(SSYS)\uudecode.c @@ -890,24 +927,20 @@ $(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu $(U)lev_yacc.c $(INCL)\lev_comp.h: $(U)lev_comp.y nmake -nologo -f ..\win\win32\levstuff.mak default -LEVCFLAGS=-c -nologo -DWIN32 -D_WIN32 -I$(INCL) -nologo -Z7 -Od -DDLB - $(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c - $(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)lev_yacc.c -$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \ +$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \ $(U)lev_lex.c - $(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_lex.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)lev_lex.c -$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H) - $(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c +$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H) + @$(CC) $(cflagsUtil) -Fo$@ $(U)lev_main.c -$(U)levcomp.exe: $(SPLEVOBJS) - @echo Linking $@... - echo $(link) - echo $(lflagsUtil) - $(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk - $(SPLEVOBJS:^ =^ +$(U)levcomp.exe: $(LEVCOMPOBJS) + @echo Linking $@ + @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk + $(LEVCOMPOBJS:^ =^ ) << @@ -921,17 +954,17 @@ $(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y nmake -nologo -f ..\win\win32\dgnstuff.mak default $(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c - @$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_yacc.c $(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \ $(U)dgn_lex.c - @$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_lex.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_lex.c $(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c - @$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_main.c $(U)dgncomp.exe: $(DGNCOMPOBJS) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(DGNCOMPOBJS:^ =^ ) @@ -989,6 +1022,7 @@ $(INCL)\win32api.h: $(MSWSYS)\win32api.h #========================================== $(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(O)dlb_main.o $(O)dlb.o @@ -1038,10 +1072,11 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \ #========================================== $(U)recover.exe: $(RECOVOBJS) + @echo Linking $@ $(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS) $(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)\win32api.h - $(CC) $(cflagsUtil) -Fo$@ $(U)recover.c + @$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c #========================================== # Tile Mapping @@ -1052,6 +1087,7 @@ $(SRC)\tile.c: $(U)tilemap.exe @$(U)tilemap $(U)tilemap.exe: $(O)tilemap.o + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o $(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H) @@ -1083,7 +1119,7 @@ $(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H) #========================================== $(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(GIFREADERS:^ =^ ) @@ -1092,7 +1128,7 @@ $(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO) << $(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(GIFREADERS32:^ =^ ) @@ -1101,7 +1137,7 @@ $(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32) << $(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(PPMWRITERS:^ =^ ) @@ -1123,7 +1159,7 @@ $(TILEBMP32): !ENDIF $(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(O)tile2bmp.o $(TEXT_IO:^ =^ @@ -1131,7 +1167,7 @@ $(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO) << $(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32) - @echo Linking $@... + @echo Linking $@ @$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk $(O)til2bm32.o $(TEXT_IO32:^ =^ diff --git a/util/.gitattributes b/util/.gitattributes index 15e23d268..8b2657e61 100644 --- a/util/.gitattributes +++ b/util/.gitattributes @@ -1,2 +1,2 @@ -*.pl filter=NHtext merge=NHsubst -*.[ly] filter=NHtext merge=NHsubst +*.pl NHSUBST +*.[ly] NHSUBST diff --git a/util/lev_comp.l b/util/lev_comp.l index 2b0ad5188..bba52c270 100644 --- a/util/lev_comp.l +++ b/util/lev_comp.l @@ -66,16 +66,36 @@ int FDECL(yyoutput, (int)); void FDECL(init_yyin, (FILE *)); void FDECL(init_yyout, (FILE *)); +long NDECL(handle_varstring_check); +long FDECL(corefunc_str_check, (char *, long)); + +extern struct lc_vardefs *FDECL(vardef_defined,(struct lc_vardefs *,char *, int)); + +extern struct lc_vardefs *variable_definitions; + +extern long FDECL(method_defined, (char *, long, long *)); + +void FDECL(savetoken, (char *)); +void NDECL(newline); +void FDECL(advancepos, (char *)); + /* * This doesn't always get put in lev_comp.h * (esp. when using older versions of bison). */ extern YYSTYPE yylval; -int nh_line_number = 1, colon_line_number = 1; +int nh_line_number = 1; +int token_start_pos = 0; +char curr_token[512]; static char map[4096]; static int map_cnt = 0; +FILE *orig_yyin = NULL; + +#define ST_RET(x) do { savetoken(yytext); return x; } while (0); +#define ST_RETF(y, x) do { savetoken(yytext); y; return x; } while (0); + %} %e 1500 %p 5000 @@ -83,6 +103,7 @@ static int map_cnt = 0; %s MAPC %% ENDMAP { + savetoken(yytext); BEGIN(INITIAL); yylval.map = (char *) alloc(map_cnt + 1); (void) strncpy(yylval.map, map, map_cnt); @@ -90,129 +111,230 @@ static int map_cnt = 0; map_cnt = 0; return MAP_ID; } -[-|}{+ABCISHKPLWTF\\#. 0123456789]*\r?\n { +[-|}{+xABCISHKMPLWTtFYU\\#. 0123456789]*\r?\n { int len = yyleng; + savetoken(yytext); /* convert \r\n to \n */ if (len >= 2 && yytext[len - 2] == '\r') len -= 1; - nh_line_number++; (void) strncpy(map + map_cnt, yytext, len); map_cnt += len; map[map_cnt - 1] = '\n'; map[map_cnt] = '\0'; + newline(); } -^#.*\n { nh_line_number++; } -: { colon_line_number = nh_line_number; return ':'; } -MESSAGE return MESSAGE_ID; -MAZE return MAZE_ID; -NOMAP return NOMAP_ID; -LEVEL return LEVEL_ID; -INIT_MAP return LEV_INIT_ID; -FLAGS return FLAGS_ID; -GEOMETRY return GEOMETRY_ID; -^MAP\r?\n { BEGIN(MAPC); nh_line_number++; } -OBJECT return OBJECT_ID; -CONTAINER return COBJECT_ID; -MONSTER return MONSTER_ID; -TRAP return TRAP_ID; -DOOR return DOOR_ID; -DRAWBRIDGE return DRAWBRIDGE_ID; -MAZEWALK return MAZEWALK_ID; -WALLIFY return WALLIFY_ID; -REGION return REGION_ID; -RANDOM_OBJECTS return RANDOM_OBJECTS_ID; -RANDOM_MONSTERS return RANDOM_MONSTERS_ID; -RANDOM_PLACES return RANDOM_PLACES_ID; -ALTAR return ALTAR_ID; -LADDER return LADDER_ID; -STAIR return STAIR_ID; -PORTAL return PORTAL_ID; -TELEPORT_REGION return TELEPRT_ID; -BRANCH return BRANCH_ID; -FOUNTAIN return FOUNTAIN_ID; -SINK return SINK_ID; -POOL return POOL_ID; -NON_DIGGABLE return NON_DIGGABLE_ID; -NON_PASSWALL return NON_PASSWALL_ID; -ROOM return ROOM_ID; -SUBROOM return SUBROOM_ID; -RANDOM_CORRIDORS return RAND_CORRIDOR_ID; -CORRIDOR return CORRIDOR_ID; -GOLD return GOLD_ID; -ENGRAVING return ENGRAVING_ID; -NAME return NAME_ID; -CHANCE return CHANCE_ID; -levregion return LEV; -open { yylval.i=D_ISOPEN; return DOOR_STATE; } -closed { yylval.i=D_CLOSED; return DOOR_STATE; } -locked { yylval.i=D_LOCKED; return DOOR_STATE; } -nodoor { yylval.i=D_NODOOR; return DOOR_STATE; } -broken { yylval.i=D_BROKEN; return DOOR_STATE; } -north { yylval.i=W_NORTH; return DIRECTION; } -east { yylval.i=W_EAST; return DIRECTION; } -south { yylval.i=W_SOUTH; return DIRECTION; } -west { yylval.i=W_WEST; return DIRECTION; } -random { yylval.i = -1; return RANDOM_TYPE; } -none { yylval.i = -2; return NONE; } -object return O_REGISTER; -monster return M_REGISTER; -place return P_REGISTER; -align return A_REGISTER; -left { yylval.i=1; return LEFT_OR_RIGHT; } -half-left { yylval.i=2; return LEFT_OR_RIGHT; } -center { yylval.i=3; return CENTER; } -half-right { yylval.i=4; return LEFT_OR_RIGHT; } -right { yylval.i=5; return LEFT_OR_RIGHT; } -top { yylval.i=1; return TOP_OR_BOT; } -bottom { yylval.i=5; return TOP_OR_BOT; } -lit { yylval.i=1; return LIGHT_STATE; } -unlit { yylval.i=0; return LIGHT_STATE; } -filled { yylval.i=0; return FILLING; } -unfilled { yylval.i=1; return FILLING; } -noalign { yylval.i= AM_NONE; return ALIGNMENT; } -law { yylval.i= AM_LAWFUL; return ALIGNMENT; } -neutral { yylval.i= AM_NEUTRAL; return ALIGNMENT; } -chaos { yylval.i= AM_CHAOTIC; return ALIGNMENT; } -coaligned { yylval.i= AM_SPLEV_CO; return ALIGNMENT; } -noncoaligned { yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; } -peaceful { yylval.i=1; return MON_ATTITUDE; } -hostile { yylval.i=0; return MON_ATTITUDE; } -asleep { yylval.i=1; return MON_ALERTNESS; } -awake { yylval.i=0; return MON_ALERTNESS; } -m_feature { yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; } -m_monster { yylval.i= M_AP_MONSTER; return MON_APPEARANCE; } -m_object { yylval.i= M_AP_OBJECT; return MON_APPEARANCE; } -sanctum { yylval.i=2; return ALTAR_TYPE; } -shrine { yylval.i=1; return ALTAR_TYPE; } -altar { yylval.i=0; return ALTAR_TYPE; } -up { yylval.i=1; return UP_OR_DOWN; } -down { yylval.i=0; return UP_OR_DOWN; } -false { yylval.i=0; return BOOLEAN; } -true { yylval.i=1; return BOOLEAN; } -dust { yylval.i=DUST; return ENGRAVING_TYPE; } -engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; } -burn { yylval.i=BURN; return ENGRAVING_TYPE; } -mark { yylval.i=MARK; return ENGRAVING_TYPE; } -blood { yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; } -blessed { yylval.i=1; return CURSE_TYPE; } -uncursed { yylval.i=2; return CURSE_TYPE; } -cursed { yylval.i=3; return CURSE_TYPE; } -contained { return CONTAINED; } -noteleport { yylval.i=NOTELEPORT; return FLAG_TYPE; } -hardfloor { yylval.i=HARDFLOOR; return FLAG_TYPE; } -nommap { yylval.i=NOMMAP; return FLAG_TYPE; } -arboreal { yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */ -shortsighted { yylval.i=SHORTSIGHTED; return FLAG_TYPE; } -\[\ *[0-9]+\%\ *\] { yylval.i = atoi(yytext + 1); return PERCENT; } -[+\-]?[0-9]+ { yylval.i=atoi(yytext); return INTEGER; } -\"[^"]*\" { yytext[yyleng-1] = 0; /* Discard the trailing \" */ +^[ \t]*#.*\n { savetoken(yytext); newline(); } +MESSAGE ST_RET(MESSAGE_ID); +NOMAP ST_RET(NOMAP_ID); +MAZE ST_RET(MAZE_ID); +LEVEL ST_RET(LEVEL_ID); +INIT_MAP ST_RET(LEV_INIT_ID); +mazegrid ST_RET(MAZE_GRID_ID); +solidfill ST_RET(SOLID_FILL_ID); +mines ST_RET(MINES_ID); +rogue ST_RET(ROGUELEV_ID); +FLAGS ST_RET(FLAGS_ID); +GEOMETRY ST_RET(GEOMETRY_ID); +^MAP\r?\n { savetoken(yytext); BEGIN(MAPC); newline(); } +obj(ect)? ST_RET(object_ID); +OBJECT ST_RET(OBJECT_ID); +CONTAINER ST_RET(COBJECT_ID); +MONSTER ST_RET(MONSTER_ID); +monster ST_RET(monster_ID); +TRAP ST_RET(TRAP_ID); +DOOR ST_RET(DOOR_ID); +ROOMDOOR ST_RET(ROOMDOOR_ID); +DRAWBRIDGE ST_RET(DRAWBRIDGE_ID); +MAZEWALK ST_RET(MAZEWALK_ID); +WALLIFY ST_RET(WALLIFY_ID); +REGION ST_RET(REGION_ID); +ALTAR ST_RET(ALTAR_ID); +LADDER ST_RET(LADDER_ID); +STAIR ST_RET(STAIR_ID); +PORTAL ST_RET(PORTAL_ID); +TELEPORT_REGION ST_RET(TELEPRT_ID); +BRANCH ST_RET(BRANCH_ID); +FOUNTAIN ST_RET(FOUNTAIN_ID); +SINK ST_RET(SINK_ID); +POOL ST_RET(POOL_ID); +NON_DIGGABLE ST_RET(NON_DIGGABLE_ID); +NON_PASSWALL ST_RET(NON_PASSWALL_ID); +IF ST_RET(IF_ID); +ELSE ST_RET(ELSE_ID); +EXIT ST_RET(EXIT_ID); +ROOM ST_RET(ROOM_ID); +SUBROOM ST_RET(SUBROOM_ID); +RANDOM_CORRIDORS ST_RET(RAND_CORRIDOR_ID); +CORRIDOR ST_RET(CORRIDOR_ID); +TERRAIN ST_RET(TERRAIN_ID); +terrain ST_RET(terrain_ID); +REPLACE_TERRAIN ST_RET(REPLACE_TERRAIN_ID); +GOLD ST_RET(GOLD_ID); +GRAVE ST_RET(GRAVE_ID); +ENGRAVING ST_RET(ENGRAVING_ID); +MINERALIZE ST_RET(MINERALIZE_ID); +(NAME|name) ST_RET(NAME_ID); +FOR ST_RET(FOR_ID); +TO ST_RET(TO_ID); +LOOP ST_RET(LOOP_ID); +SWITCH ST_RET(SWITCH_ID); +CASE ST_RET(CASE_ID); +BREAK ST_RET(BREAK_ID); +DEFAULT ST_RET(DEFAULT_ID); +FUNCTION ST_RET(FUNCTION_ID); +SHUFFLE ST_RET(SHUFFLE_ID); +montype ST_RET(MONTYPE_ID); +selection ST_RET(selection_ID); +rect ST_RET(rect_ID); +fillrect ST_RET(fillrect_ID); +line ST_RET(line_ID); +randline ST_RET(randline_ID); +grow ST_RET(grow_ID); +floodfill ST_RET(flood_ID); +rndcoord ST_RET(rndcoord_ID); +circle ST_RET(circle_ID); +ellipse ST_RET(ellipse_ID); +filter ST_RET(filter_ID); +gradient ST_RET(gradient_ID); +complement ST_RET(complement_ID); +radial { savetoken(yytext); yylval.i=SEL_GRADIENT_RADIAL; return GRADIENT_TYPE; } +square { savetoken(yytext); yylval.i=SEL_GRADIENT_SQUARE; return GRADIENT_TYPE; } +dry { savetoken(yytext); yylval.i=DRY; return HUMIDITY_TYPE; } +wet { savetoken(yytext); yylval.i=WET; return HUMIDITY_TYPE; } +hot { savetoken(yytext); yylval.i=HOT; return HUMIDITY_TYPE; } +solid { savetoken(yytext); yylval.i=SOLID; return HUMIDITY_TYPE; } +any { savetoken(yytext); yylval.i=ANY_LOC; return HUMIDITY_TYPE; } +levregion ST_RET(LEV); +quantity ST_RET(QUANTITY_ID); +buried ST_RET(BURIED_ID); +eroded ST_RET(ERODED_ID); +erodeproof ST_RET(ERODEPROOF_ID); +trapped ST_RET(TRAPPED_ID); +recharged ST_RET(RECHARGED_ID); +invisible ST_RET(INVIS_ID); +greased ST_RET(GREASED_ID); +female ST_RET(FEMALE_ID); +cancelled ST_RET(CANCELLED_ID); +revived ST_RET(REVIVED_ID); +avenge ST_RET(AVENGE_ID); +fleeing ST_RET(FLEEING_ID); +blinded ST_RET(BLINDED_ID); +paralyzed ST_RET(PARALYZED_ID); +stunned ST_RET(STUNNED_ID); +confused ST_RET(CONFUSED_ID); +seen_traps ST_RET(SEENTRAPS_ID); +all ST_RET(ALL_ID); +horizontal ST_RETF((yylval.i=1), HORIZ_OR_VERT); +vertical { savetoken(yytext); yylval.i=2; return HORIZ_OR_VERT; } +open { savetoken(yytext); yylval.i=D_ISOPEN; return DOOR_STATE; } +closed { savetoken(yytext); yylval.i=D_CLOSED; return DOOR_STATE; } +locked { savetoken(yytext); yylval.i=D_LOCKED; return DOOR_STATE; } +nodoor { savetoken(yytext); yylval.i=D_NODOOR; return DOOR_STATE; } +broken { savetoken(yytext); yylval.i=D_BROKEN; return DOOR_STATE; } +secret { savetoken(yytext); yylval.i=D_SECRET; return DOOR_STATE; } +north { savetoken(yytext); yylval.i=W_NORTH; return DIRECTION; } +east { savetoken(yytext); yylval.i=W_EAST; return DIRECTION; } +south { savetoken(yytext); yylval.i=W_SOUTH; return DIRECTION; } +west { savetoken(yytext); yylval.i=W_WEST; return DIRECTION; } +random { savetoken(yytext); yylval.i = -1; return RANDOM_TYPE; } +random\[ { savetoken(yytext); yylval.i = -1; return RANDOM_TYPE_BRACKET; } +none { savetoken(yytext); yylval.i = -2; return NONE; } +align ST_RET(A_REGISTER); +left { savetoken(yytext); yylval.i=1; return LEFT_OR_RIGHT; } +half-left { savetoken(yytext); yylval.i=2; return LEFT_OR_RIGHT; } +center { savetoken(yytext); yylval.i=3; return CENTER; } +half-right { savetoken(yytext); yylval.i=4; return LEFT_OR_RIGHT; } +right { savetoken(yytext); yylval.i=5; return LEFT_OR_RIGHT; } +top { savetoken(yytext); yylval.i=1; return TOP_OR_BOT; } +bottom { savetoken(yytext); yylval.i=5; return TOP_OR_BOT; } +lit { savetoken(yytext); yylval.i=1; return LIGHT_STATE; } +unlit { savetoken(yytext); yylval.i=0; return LIGHT_STATE; } +filled { savetoken(yytext); yylval.i=1; return FILLING; } +unfilled { savetoken(yytext); yylval.i=0; return FILLING; } +regular { savetoken(yytext); yylval.i=0; return IRREGULAR; } +irregular { savetoken(yytext); yylval.i=1; return IRREGULAR; } +unjoined { savetoken(yytext); yylval.i=1; return JOINED; } +joined { savetoken(yytext); yylval.i=0; return JOINED; } +limited { savetoken(yytext); yylval.i=1; return LIMITED; } +unlimited { savetoken(yytext); yylval.i=0; return LIMITED; } +noalign { savetoken(yytext); yylval.i= AM_NONE; return ALIGNMENT; } +law { savetoken(yytext); yylval.i= AM_LAWFUL; return ALIGNMENT; } +neutral { savetoken(yytext); yylval.i= AM_NEUTRAL; return ALIGNMENT; } +chaos { savetoken(yytext); yylval.i= AM_CHAOTIC; return ALIGNMENT; } +coaligned { savetoken(yytext); yylval.i= AM_SPLEV_CO; return ALIGNMENT; } +noncoaligned { savetoken(yytext); yylval.i= AM_SPLEV_NONCO; return ALIGNMENT; } +peaceful { savetoken(yytext); yylval.i=1; return MON_ATTITUDE; } +hostile { savetoken(yytext); yylval.i=0; return MON_ATTITUDE; } +asleep { savetoken(yytext); yylval.i=1; return MON_ALERTNESS; } +awake { savetoken(yytext); yylval.i=0; return MON_ALERTNESS; } +m_feature { savetoken(yytext); yylval.i= M_AP_FURNITURE; return MON_APPEARANCE; } +m_monster { savetoken(yytext); yylval.i= M_AP_MONSTER; return MON_APPEARANCE; } +m_object { savetoken(yytext); yylval.i= M_AP_OBJECT; return MON_APPEARANCE; } +sanctum { savetoken(yytext); yylval.i=2; return ALTAR_TYPE; } +shrine { savetoken(yytext); yylval.i=1; return ALTAR_TYPE; } +altar { savetoken(yytext); yylval.i=0; return ALTAR_TYPE; } +up { savetoken(yytext); yylval.i=1; return UP_OR_DOWN; } +down { savetoken(yytext); yylval.i=0; return UP_OR_DOWN; } +false { savetoken(yytext); yylval.i=0; return BOOLEAN; } +true { savetoken(yytext); yylval.i=1; return BOOLEAN; } +dust { savetoken(yytext); yylval.i=DUST; return ENGRAVING_TYPE; } +engrave { savetoken(yytext); yylval.i=ENGRAVE; return ENGRAVING_TYPE; } +burn { savetoken(yytext); yylval.i=BURN; return ENGRAVING_TYPE; } +mark { savetoken(yytext); yylval.i=MARK; return ENGRAVING_TYPE; } +blood { savetoken(yytext); yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; } +blessed { savetoken(yytext); yylval.i=1; return CURSE_TYPE; } +uncursed { savetoken(yytext); yylval.i=2; return CURSE_TYPE; } +cursed { savetoken(yytext); yylval.i=3; return CURSE_TYPE; } +noteleport { savetoken(yytext); yylval.i=NOTELEPORT; return FLAG_TYPE; } +hardfloor { savetoken(yytext); yylval.i=HARDFLOOR; return FLAG_TYPE; } +nommap { savetoken(yytext); yylval.i=NOMMAP; return FLAG_TYPE; } +arboreal { savetoken(yytext); yylval.i=ARBOREAL; return FLAG_TYPE; } /* KMH */ +shortsighted { savetoken(yytext); yylval.i=SHORTSIGHTED; return FLAG_TYPE; } +mazelevel { savetoken(yytext); yylval.i=MAZELEVEL; return FLAG_TYPE; } +premapped { savetoken(yytext); yylval.i=PREMAPPED; return FLAG_TYPE; } +shroud { savetoken(yytext); yylval.i=SHROUD; return FLAG_TYPE; } +graveyard { savetoken(yytext); yylval.i=GRAVEYARD; return FLAG_TYPE; } +icedpools { savetoken(yytext); yylval.i=ICEDPOOLS; return FLAG_TYPE; } +solidify { savetoken(yytext); yylval.i=SOLIDIFY; return FLAG_TYPE; } +[0-9]+d[0-9]+ { char *p = strchr(yytext, 'd'); + savetoken(yytext); + if (p) { + *p = '\0'; + p++; + yylval.dice.num=atoi(yytext); + yylval.dice.die=atoi(p); + } else { yylval.dice.num = yylval.dice.die = 1; } + return DICE; + } +\[\ *[0-9]+\%\ *\] { savetoken(yytext); yylval.i = atoi(yytext + 1); + if (yylval.i < 0 || yylval.i > 100) + lc_error("Unexpected percentile '%li%%'", yylval.i); + return PERCENT; } +-[0-9]+ { savetoken(yytext); yylval.i=atoi(yytext); return MINUS_INTEGER; } +\+[0-9]+ { savetoken(yytext); yylval.i=atoi(yytext); return PLUS_INTEGER; } +[0-9]+\% { savetoken(yytext); yylval.i = atoi(yytext); + if (yylval.i < 0 || yylval.i > 100) + lc_error("Unexpected percentile '%li%%'", yylval.i); + return SPERCENT; } +[0-9]+ { savetoken(yytext); yylval.i=atoi(yytext); return INTEGER; } +\"[^"]*\" { savetoken(yytext); + yytext[yyleng-1] = 0; /* Discard the trailing \" */ yylval.map = (char *) alloc(strlen(yytext+1)+1); Strcpy(yylval.map, yytext+1); /* Discard the first \" */ return STRING; } -\r?\n { nh_line_number++; } -[ \t]+ ; -'\\.' { yylval.i = yytext[2]; return CHAR; } -'.' { yylval.i = yytext[1]; return CHAR; } -. { return yytext[0]; } +\$[a-zA-Z_]+ { savetoken(yytext); return handle_varstring_check(); } +"==" { savetoken(yytext); yylval.i = SPO_JE; return COMPARE_TYPE; } +"!=" { savetoken(yytext); yylval.i = SPO_JNE; return COMPARE_TYPE; } +"<>" { savetoken(yytext); yylval.i = SPO_JNE; return COMPARE_TYPE; } +"<=" { savetoken(yytext); yylval.i = SPO_JLE; return COMPARE_TYPE; } +">=" { savetoken(yytext); yylval.i = SPO_JGE; return COMPARE_TYPE; } +"<" { savetoken(yytext); yylval.i = SPO_JL; return COMPARE_TYPE; } +">" { savetoken(yytext); yylval.i = SPO_JG; return COMPARE_TYPE; } +\r?\n { newline(); } +[ \t]+ { advancepos(yytext); } +'\\.' { savetoken(yytext); yylval.i = yytext[2]; return CHAR; } +'.' { savetoken(yytext); yylval.i = yytext[1]; return CHAR; } +[-_a-zA-Z0-9]+ ST_RET(UNKNOWN_TYPE); +. { savetoken(yytext); return yytext[0]; } %% #ifdef AMIGA long *alloc(n) @@ -232,6 +354,7 @@ FILE *input_f; else #endif yyin = input_f; + if (!orig_yyin) orig_yyin = yyin; } /* analogous routine (for completeness) */ void init_yyout( output_f ) @@ -240,4 +363,51 @@ FILE *output_f; yyout = output_f; } +long +handle_varstring_check() +{ + struct lc_vardefs *vd; + yylval.map = (char *) alloc(strlen(yytext)+1); + Strcpy(yylval.map, yytext); + if ((vd = vardef_defined(variable_definitions, yytext, 1))) { + long l = vd->var_type; + long a = ((l & SPOVAR_ARRAY) == SPOVAR_ARRAY); + l = (l & ~SPOVAR_ARRAY); + if (l == SPOVAR_INT) return (a ? VARSTRING_INT_ARRAY : VARSTRING_INT); + if (l == SPOVAR_STRING) return (a ? VARSTRING_STRING_ARRAY : VARSTRING_STRING); + if (l == SPOVAR_VARIABLE) return (a ? VARSTRING_VAR_ARRAY : VARSTRING_VAR); + if (l == SPOVAR_COORD) return (a ? VARSTRING_COORD_ARRAY : VARSTRING_COORD); + if (l == SPOVAR_REGION) return (a ? VARSTRING_REGION_ARRAY : VARSTRING_REGION); + if (l == SPOVAR_MAPCHAR) return (a ? VARSTRING_MAPCHAR_ARRAY : VARSTRING_MAPCHAR); + if (l == SPOVAR_MONST) return (a ? VARSTRING_MONST_ARRAY : VARSTRING_MONST); + if (l == SPOVAR_OBJ) return (a ? VARSTRING_OBJ_ARRAY : VARSTRING_OBJ); + if (l == SPOVAR_SEL) return (a ? VARSTRING_SEL_ARRAY : VARSTRING_SEL); + } + return VARSTRING; +} + + +void +newline() +{ + nh_line_number++; + token_start_pos = 0; + memset(curr_token, 0, 512); +} + +void +savetoken(s) +char *s; +{ + sprintf(curr_token, "%s", s); + advancepos(s); +} + +void +advancepos(s) +char *s; +{ + token_start_pos += strlen(s); +} + /*lev_comp.l*/ diff --git a/util/lev_comp.y b/util/lev_comp.y index c2fe15fb6..fab3a9450 100644 --- a/util/lev_comp.y +++ b/util/lev_comp.y @@ -26,7 +26,6 @@ #include "hack.h" #include "sp_lev.h" -#define MAX_REGISTERS 10 #define ERR (-1) /* many types of things are put in chars for transference to NetHack. * since some systems will use signed chars, limit everybody to the @@ -34,11 +33,16 @@ */ #define MAX_OF_TYPE 128 +#define MAX_NESTED_IFS 20 +#define MAX_SWITCH_CASES 20 + #define New(type) \ (type *) memset((genericptr_t)alloc(sizeof(type)), 0, sizeof(type)) #define NewTab(type, size) (type **) alloc(sizeof(type *) * size) #define Free(ptr) free((genericptr_t)ptr) +extern void VDECL(lc_error, (const char *, ...)); +extern void VDECL(lc_warning, (const char *, ...)); extern void FDECL(yyerror, (const char *)); extern void FDECL(yywarning, (const char *)); extern int NDECL(yylex); @@ -52,119 +56,219 @@ extern int FDECL(get_object_id, (char *,CHAR_P)); extern boolean FDECL(check_monster_char, (CHAR_P)); extern boolean FDECL(check_object_char, (CHAR_P)); extern char FDECL(what_map_char, (CHAR_P)); -extern void FDECL(scan_map, (char *)); -extern void NDECL(wallify_map); -extern boolean NDECL(check_subrooms); -extern void FDECL(check_coord, (int,int,const char *)); -extern void NDECL(store_part); -extern void NDECL(store_room); -extern boolean FDECL(write_level_file, (char *,splev *,specialmaze *)); -extern void FDECL(free_rooms, (splev *)); +extern void FDECL(scan_map, (char *, sp_lev *)); +extern void FDECL(add_opcode, (sp_lev *, int, genericptr_t)); +extern genericptr_t FDECL(get_last_opcode_data1, (sp_lev *, int)); +extern genericptr_t FDECL(get_last_opcode_data2, (sp_lev *, int,int)); +extern boolean FDECL(check_subrooms, (sp_lev *)); +extern boolean FDECL(write_level_file, (char *,sp_lev *)); +extern struct opvar *FDECL(set_opvar_int, (struct opvar *, long)); +extern void VDECL(add_opvars, (sp_lev *, const char *, ...)); +extern void FDECL(start_level_def, (sp_lev * *, char *)); -static struct reg { - int x1, y1; - int x2, y2; -} current_region; +extern struct lc_funcdefs *FDECL(funcdef_new,(long,char *)); +extern void FDECL(funcdef_free_all,(struct lc_funcdefs *)); +extern struct lc_funcdefs *FDECL(funcdef_defined,(struct lc_funcdefs *,char *, int)); +extern char *FDECL(funcdef_paramtypes, (struct lc_funcdefs *)); +extern char *FDECL(decode_parm_str, (char *)); -static struct coord { - int x; - int y; -} current_coord, current_align; +extern struct lc_vardefs *FDECL(vardef_new,(long,char *)); +extern void FDECL(vardef_free_all,(struct lc_vardefs *)); +extern struct lc_vardefs *FDECL(vardef_defined,(struct lc_vardefs *,char *, int)); -static struct size { - int height; - int width; -} current_size; +extern void NDECL(break_stmt_start); +extern void FDECL(break_stmt_end, (sp_lev *)); +extern void FDECL(break_stmt_new, (sp_lev *, long)); -char tmpmessage[256]; -digpos *tmppass[32]; -char *tmpmap[ROWNO]; +extern void FDECL(splev_add_from, (sp_lev *, sp_lev *)); -digpos *tmpdig[MAX_OF_TYPE]; -region *tmpreg[MAX_OF_TYPE]; -lev_region *tmplreg[MAX_OF_TYPE]; -door *tmpdoor[MAX_OF_TYPE]; -drawbridge *tmpdb[MAX_OF_TYPE]; -walk *tmpwalk[MAX_OF_TYPE]; +extern void FDECL(check_vardef_type, (struct lc_vardefs *, char *, long)); +extern void FDECL(vardef_used, (struct lc_vardefs *, char *)); +extern struct lc_vardefs *FDECL(add_vardef_type, (struct lc_vardefs *, char *, long)); -room_door *tmprdoor[MAX_OF_TYPE]; -trap *tmptrap[MAX_OF_TYPE]; -monster *tmpmonst[MAX_OF_TYPE]; -object *tmpobj[MAX_OF_TYPE]; -altar *tmpaltar[MAX_OF_TYPE]; -lad *tmplad[MAX_OF_TYPE]; -stair *tmpstair[MAX_OF_TYPE]; -gold *tmpgold[MAX_OF_TYPE]; -engraving *tmpengraving[MAX_OF_TYPE]; -fountain *tmpfountain[MAX_OF_TYPE]; -sink *tmpsink[MAX_OF_TYPE]; -pool *tmppool[MAX_OF_TYPE]; +extern int FDECL(reverse_jmp_opcode, (int)); -mazepart *tmppart[10]; -room *tmproom[MAXNROFROOMS*2]; -corridor *tmpcor[MAX_OF_TYPE]; +struct coord { + long x; + long y; +}; -static specialmaze maze; -static splev special_lev; -static lev_init init_lev; +struct forloopdef { + char *varname; + long jmp_point; +}; +static struct forloopdef forloop_list[MAX_NESTED_IFS]; +static short n_forloops = 0; -static char olist[MAX_REGISTERS], mlist[MAX_REGISTERS]; -static struct coord plist[MAX_REGISTERS]; -int n_olist = 0, n_mlist = 0, n_plist = 0; +sp_lev *splev = NULL; -unsigned int nlreg = 0, nreg = 0, ndoor = 0, ntrap = 0, nmons = 0, nobj = 0; -unsigned int ndb = 0, nwalk = 0, npart = 0, ndig = 0, nlad = 0, nstair = 0; -unsigned int naltar = 0, ncorridor = 0, nrooms = 0, ngold = 0, nengraving = 0; -unsigned int nfountain = 0, npool = 0, nsink = 0, npass = 0; +static struct opvar *if_list[MAX_NESTED_IFS]; -static int lev_flags = 0; +static short n_if_list = 0; unsigned int max_x_map, max_y_map; +int obj_containment = 0; -static xchar in_room; +int in_container_obj = 0; + +/* integer value is possibly an inconstant value (eg. dice notation or a variable) */ +int is_inconstant_number = 0; + +int in_switch_statement = 0; +static struct opvar *switch_check_jump = NULL; +static struct opvar *switch_default_case = NULL; +static struct opvar *switch_case_list[MAX_SWITCH_CASES]; +static long switch_case_value[MAX_SWITCH_CASES]; +int n_switch_case_list = 0; + +int allow_break_statements = 0; +struct lc_breakdef *break_list = NULL; + +extern struct lc_vardefs *variable_definitions; + + +struct lc_vardefs *function_tmp_var_defs = NULL; +extern struct lc_funcdefs *function_definitions; +struct lc_funcdefs *curr_function = NULL; +struct lc_funcdefs_parm * curr_function_param = NULL; +int in_function_definition = 0; +sp_lev *function_splev_backup = NULL; extern int fatal_error; -extern int want_warnings; +extern int got_errors; +extern int line_number; extern const char *fname; +extern char curr_token[512]; + %} %union { - int i; + long i; char* map; struct { - xchar room; - xchar wall; - xchar door; + long room; + long wall; + long door; } corpos; + struct { + long area; + long x1; + long y1; + long x2; + long y2; + } lregn; + struct { + long x; + long y; + } crd; + struct { + long ter; + long lit; + } terr; + struct { + long height; + long width; + } sze; + struct { + long die; + long num; + } dice; + struct { + long cfunc; + char *varstr; + } meth; } -%token CHAR INTEGER BOOLEAN PERCENT +%token CHAR INTEGER BOOLEAN PERCENT SPERCENT +%token MINUS_INTEGER PLUS_INTEGER +%token MAZE_GRID_ID SOLID_FILL_ID MINES_ID ROGUELEV_ID %token MESSAGE_ID MAZE_ID LEVEL_ID LEV_INIT_ID GEOMETRY_ID NOMAP_ID %token OBJECT_ID COBJECT_ID MONSTER_ID TRAP_ID DOOR_ID DRAWBRIDGE_ID -%token MAZEWALK_ID WALLIFY_ID REGION_ID FILLING -%token RANDOM_OBJECTS_ID RANDOM_MONSTERS_ID RANDOM_PLACES_ID +%token object_ID monster_ID terrain_ID +%token MAZEWALK_ID WALLIFY_ID REGION_ID FILLING IRREGULAR JOINED %token ALTAR_ID LADDER_ID STAIR_ID NON_DIGGABLE_ID NON_PASSWALL_ID ROOM_ID -%token PORTAL_ID TELEPRT_ID BRANCH_ID LEV CHANCE_ID +%token PORTAL_ID TELEPRT_ID BRANCH_ID LEV MINERALIZE_ID %token CORRIDOR_ID GOLD_ID ENGRAVING_ID FOUNTAIN_ID POOL_ID SINK_ID NONE %token RAND_CORRIDOR_ID DOOR_STATE LIGHT_STATE CURSE_TYPE ENGRAVING_TYPE -%token DIRECTION RANDOM_TYPE O_REGISTER M_REGISTER P_REGISTER A_REGISTER +%token DIRECTION RANDOM_TYPE RANDOM_TYPE_BRACKET A_REGISTER %token ALIGNMENT LEFT_OR_RIGHT CENTER TOP_OR_BOT ALTAR_TYPE UP_OR_DOWN %token SUBROOM_ID NAME_ID FLAGS_ID FLAG_TYPE MON_ATTITUDE MON_ALERTNESS -%token MON_APPEARANCE -%token CONTAINED -%token ',' ':' '(' ')' '[' ']' +%token MON_APPEARANCE ROOMDOOR_ID IF_ID ELSE_ID +%token TERRAIN_ID HORIZ_OR_VERT REPLACE_TERRAIN_ID +%token EXIT_ID SHUFFLE_ID +%token QUANTITY_ID BURIED_ID LOOP_ID +%token FOR_ID TO_ID +%token SWITCH_ID CASE_ID BREAK_ID DEFAULT_ID +%token ERODED_ID TRAPPED_ID RECHARGED_ID INVIS_ID GREASED_ID +%token FEMALE_ID CANCELLED_ID REVIVED_ID AVENGE_ID FLEEING_ID BLINDED_ID +%token PARALYZED_ID STUNNED_ID CONFUSED_ID SEENTRAPS_ID ALL_ID +%token MONTYPE_ID +%token GRAVE_ID ERODEPROOF_ID +%token FUNCTION_ID +%token MSG_OUTPUT_TYPE +%token COMPARE_TYPE +%token UNKNOWN_TYPE +%token rect_ID fillrect_ID line_ID randline_ID grow_ID selection_ID flood_ID +%token rndcoord_ID circle_ID ellipse_ID filter_ID complement_ID +%token gradient_ID GRADIENT_TYPE LIMITED HUMIDITY_TYPE +%token ',' ':' '(' ')' '[' ']' '{' '}' %token STRING MAP_ID +%token NQSTRING VARSTRING +%token CFUNC CFUNC_INT CFUNC_STR CFUNC_COORD CFUNC_REGION +%token VARSTRING_INT VARSTRING_INT_ARRAY +%token VARSTRING_STRING VARSTRING_STRING_ARRAY +%token VARSTRING_VAR VARSTRING_VAR_ARRAY +%token VARSTRING_COORD VARSTRING_COORD_ARRAY +%token VARSTRING_REGION VARSTRING_REGION_ARRAY +%token VARSTRING_MAPCHAR VARSTRING_MAPCHAR_ARRAY +%token VARSTRING_MONST VARSTRING_MONST_ARRAY +%token VARSTRING_OBJ VARSTRING_OBJ_ARRAY +%token VARSTRING_SEL VARSTRING_SEL_ARRAY +%token METHOD_INT METHOD_INT_ARRAY +%token METHOD_STRING METHOD_STRING_ARRAY +%token METHOD_VAR METHOD_VAR_ARRAY +%token METHOD_COORD METHOD_COORD_ARRAY +%token METHOD_REGION METHOD_REGION_ARRAY +%token METHOD_MAPCHAR METHOD_MAPCHAR_ARRAY +%token METHOD_MONST METHOD_MONST_ARRAY +%token METHOD_OBJ METHOD_OBJ_ARRAY +%token METHOD_SEL METHOD_SEL_ARRAY +%token DICE %type h_justif v_justif trap_name room_type door_state light_state -%type alignment altar_type a_register roomfill filling door_pos -%type door_wall walled secret amount chance -%type engraving_type flags flag_list prefilled lev_region lev_init -%type monster monster_c m_register object object_c o_register -%type string maze_def level_def m_name o_name +%type alignment altar_type a_register roomfill door_pos +%type alignment_prfx +%type door_wall walled secret +%type dir_list teleprt_detail +%type object_infos object_info monster_infos monster_info +%type levstatements stmt_block region_detail_end +%type engraving_type flag_list roomregionflag roomregionflags optroomregionflags +%type humidity_flags +%type comparestmt encodecoord encoderegion mapchar +%type seen_trap_mask +%type encodemonster encodeobj encodeobj_list +%type integer_list string_list encodecoord_list encoderegion_list mapchar_list encodemonster_list +%type opt_percent opt_fillchar +%type all_integers +%type ter_selection ter_selection_x +%type func_param_type +%type objectid monsterid terrainid +%type opt_coord_or_var opt_limited +%type mazefiller +%type level_def +%type any_var any_var_array any_var_or_arr any_var_or_unk +%type func_call_params_list func_call_param_list +%type func_call_param_part %type corr_spec +%type region lev_region +%type room_pos subroom_pos room_align +%type room_size +%type terrain_type +%left '+' '-' +%left '*' '/' '%' %start file %% @@ -176,331 +280,926 @@ levels : level | level levels ; -level : maze_level - | room_level - ; - -maze_level : maze_def flags lev_init messages regions +level : level_def flags levstatements { - unsigned i; - if (fatal_error > 0) { (void) fprintf(stderr, - "%s : %d errors detected. No output created!\n", - fname, fatal_error); - } else { - maze.flags = $2; - (void) memcpy((genericptr_t)&(maze.init_lev), - (genericptr_t)&(init_lev), - sizeof(lev_init)); - maze.numpart = npart; - maze.parts = NewTab(mazepart, npart); - for(i=0;i 0) { - (void) fprintf(stderr, - "%s : %d errors detected. No output created!\n", - fname, fatal_error); - } else { - special_lev.flags = (long) $2; - (void) memcpy( - (genericptr_t)&(special_lev.init_lev), - (genericptr_t)&(init_lev), - sizeof(lev_init)); - special_lev.nroom = nrooms; - special_lev.rooms = NewTab(room, nrooms); - for(i=0; i 8) - yyerror("Level names limited to 8 characters."); - $$ = $3; - special_lev.nrmonst = special_lev.nrobjects = 0; - n_mlist = n_olist = 0; + $$ = -1; + } + | CHAR + { + $$ = what_map_char((char) $1); } ; -lev_init : /* nothing */ +lev_init : LEV_INIT_ID ':' SOLID_FILL_ID ',' terrain_type { - /* in case we're processing multiple files, - explicitly clear any stale settings */ - (void) memset((genericptr_t) &init_lev, 0, - sizeof init_lev); - init_lev.init_present = FALSE; - $$ = 0; + long filling = $5.ter; + if (filling == INVALID_TYPE || filling >= MAX_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + add_opvars(splev, "iiiiiiiio", LVLINIT_SOLIDFILL,filling,0,(long)$5.lit, 0,0,0,0, SPO_INITLEVEL); + max_x_map = COLNO-1; + max_y_map = ROWNO; } - | LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled + | LEV_INIT_ID ':' MAZE_GRID_ID ',' CHAR { - init_lev.init_present = TRUE; - init_lev.fg = what_map_char((char) $3); - if (init_lev.fg == INVALID_TYPE) - yyerror("Invalid foreground type."); - init_lev.bg = what_map_char((char) $5); - if (init_lev.bg == INVALID_TYPE) - yyerror("Invalid background type."); - init_lev.smoothed = $7; - init_lev.joined = $9; - if (init_lev.joined && - init_lev.fg != CORR && init_lev.fg != ROOM) - yyerror("Invalid foreground type for joined map."); - init_lev.lit = $11; - init_lev.walled = $13; - init_lev.icedpools = FALSE; - $$ = 1; + long filling = what_map_char((char) $5); + if (filling == INVALID_TYPE || filling >= MAX_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + add_opvars(splev, "iiiiiiiio", LVLINIT_MAZEGRID,filling,0,0, 0,0,0,0, SPO_INITLEVEL); + max_x_map = COLNO-1; + max_y_map = ROWNO; } - | LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled ',' BOOLEAN + | LEV_INIT_ID ':' ROGUELEV_ID { - init_lev.init_present = TRUE; - init_lev.fg = what_map_char((char) $3); - if (init_lev.fg == INVALID_TYPE) - yyerror("Invalid foreground type."); - init_lev.bg = what_map_char((char) $5); - if (init_lev.bg == INVALID_TYPE) - yyerror("Invalid background type."); - init_lev.smoothed = $7; - init_lev.joined = $9; - if (init_lev.joined && - init_lev.fg != CORR && init_lev.fg != ROOM) - yyerror("Invalid foreground type for joined map."); - init_lev.lit = $11; - init_lev.walled = $13; - init_lev.icedpools = $15; - $$ = 1; + add_opvars(splev, "iiiiiiiio", LVLINIT_ROGUE,0,0,0,0,0,0,0, SPO_INITLEVEL); + } + | LEV_INIT_ID ':' MINES_ID ',' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled opt_fillchar + { + long fg = what_map_char((char) $5); + long bg = what_map_char((char) $7); + long smoothed = $9; + long joined = $11; + long lit = $13; + long walled = $15; + long filling = $16; + if (fg == INVALID_TYPE || fg >= MAX_TYPE) + lc_error("INIT_MAP: Invalid foreground type."); + if (bg == INVALID_TYPE || bg >= MAX_TYPE) + lc_error("INIT_MAP: Invalid background type."); + if (joined && fg != CORR && fg != ROOM) + lc_error("INIT_MAP: Invalid foreground type for joined map."); + + if (filling == INVALID_TYPE) + lc_error("INIT_MAP: Invalid fill char type."); + + add_opvars(splev, "iiiiiiiio", LVLINIT_MINES,filling,walled,lit, joined,smoothed,bg,fg, SPO_INITLEVEL); + max_x_map = COLNO-1; + max_y_map = ROWNO; } ; +opt_limited : /* nothing */ + { + $$ = 0; + } + | ',' LIMITED + { + $$ = $2; + } + ; + +opt_coord_or_var : /* nothing */ + { + add_opvars(splev, "o", SPO_COPY); + $$ = 0; + } + | ',' coord_or_var + { + $$ = 1; + } + ; + +opt_fillchar : /* nothing */ + { + $$ = -1; + } + | ',' CHAR + { + $$ = what_map_char((char) $2); + } + ; + + walled : BOOLEAN | RANDOM_TYPE ; flags : /* nothing */ { - $$ = 0; + add_opvars(splev, "io", 0, SPO_LEVEL_FLAGS); } | FLAGS_ID ':' flag_list { - $$ = lev_flags; - lev_flags = 0; /* clear for next user */ + add_opvars(splev, "io", $3, SPO_LEVEL_FLAGS); } ; flag_list : FLAG_TYPE ',' flag_list { - lev_flags |= $1; + $$ = ($1 | $3); } | FLAG_TYPE { - lev_flags |= $1; + $$ = $1; } ; -messages : /* nothing */ - | message messages - ; - -message : MESSAGE_ID ':' STRING +levstatements : /* nothing */ { - int i, j; - - i = (int) strlen($3) + 1; - j = (int) strlen(tmpmessage); - if (i + j > 255) { - yyerror("Message string too long (>256 characters)"); - } else { - if (j) tmpmessage[j++] = '\n'; - (void) strncpy(tmpmessage+j, $3, i - 1); - tmpmessage[j + i - 1] = 0; - } - Free($3); + $$ = 0; + } + | levstatement levstatements + { + $$ = 1 + $2; } ; -rreg_init : /* nothing */ - | rreg_init init_rreg +stmt_block : '{' levstatements '}' + { + $$ = $2; + } ; -init_rreg : RANDOM_OBJECTS_ID ':' object_list +levstatement : message + | lev_init + | altar_detail + | grave_detail + | branch_region + | corridor + | variable_define + | shuffle_detail + | diggable_detail + | door_detail + | drawbridge_detail + | engraving_detail + | mineralize + | fountain_detail + | gold_detail + | switchstatement + | forstatement + | loopstatement + | ifstatement + | chancestatement + | exitstatement + | breakstatement + | function_define + | function_call + | ladder_detail + | map_definition + | mazewalk_detail + | monster_detail + | object_detail + | passwall_detail + | pool_detail + | portal_region + | random_corridors + | region_detail + | room_def + | subroom_def + | sink_detail + | terrain_detail + | replace_terrain_detail + | stair_detail + | stair_region + | teleprt_region + | trap_detail + | wallify_detail + ; + +any_var_array : VARSTRING_INT_ARRAY + | VARSTRING_STRING_ARRAY + | VARSTRING_VAR_ARRAY + | VARSTRING_COORD_ARRAY + | VARSTRING_REGION_ARRAY + | VARSTRING_MAPCHAR_ARRAY + | VARSTRING_MONST_ARRAY + | VARSTRING_OBJ_ARRAY + | VARSTRING_SEL_ARRAY + ; + +any_var : VARSTRING_INT + | VARSTRING_STRING + | VARSTRING_VAR + | VARSTRING_COORD + | VARSTRING_REGION + | VARSTRING_MAPCHAR + | VARSTRING_MONST + | VARSTRING_OBJ + | VARSTRING_SEL + ; + +any_var_or_arr : any_var_array + | any_var + | VARSTRING + ; + +any_var_or_unk : VARSTRING + | any_var + ; + +shuffle_detail : SHUFFLE_ID ':' any_var_array { - if(special_lev.nrobjects) { - yyerror("Object registers already initialized!"); - } else { - special_lev.nrobjects = n_olist; - special_lev.robjects = (char *) alloc(n_olist); - (void) memcpy((genericptr_t)special_lev.robjects, - (genericptr_t)olist, n_olist); - } + struct lc_vardefs *vd; + if ((vd = vardef_defined(variable_definitions, $3, 1))) { + if (!(vd->var_type & SPOVAR_ARRAY)) + lc_error("Trying to shuffle non-array variable '%s'", $3); + } else lc_error("Trying to shuffle undefined variable '%s'", $3); + add_opvars(splev, "so", $3, SPO_SHUFFLE_ARRAY); + Free($3); } - | RANDOM_MONSTERS_ID ':' monster_list + ; + +variable_define : any_var_or_arr '=' math_expr_var { - if(special_lev.nrmonst) { - yyerror("Monster registers already initialized!"); - } else { - special_lev.nrmonst = n_mlist; - special_lev.rmonst = (char *) alloc(n_mlist); - (void) memcpy((genericptr_t)special_lev.rmonst, - (genericptr_t)mlist, n_mlist); + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_INT); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' selection_ID ':' ter_selection + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_SEL); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' string_expr + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_STRING); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' terrainid ':' mapchar_or_var + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_MAPCHAR); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' monsterid ':' monster_or_var + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_MONST); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' objectid ':' object_or_var + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_OBJ); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' coord_or_var + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_COORD); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' region_or_var + { + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_REGION); + add_opvars(splev, "iso", 0, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' '{' integer_list '}' + { + long n_items = $4; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_INT|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' '{' encodecoord_list '}' + { + long n_items = $4; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_COORD|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' '{' encoderegion_list '}' + { + long n_items = $4; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_REGION|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' terrainid ':' '{' mapchar_list '}' + { + long n_items = $6; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_MAPCHAR|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' monsterid ':' '{' encodemonster_list '}' + { + long n_items = $6; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_MONST|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' objectid ':' '{' encodeobj_list '}' + { + long n_items = $6; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_OBJ|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + | any_var_or_arr '=' '{' string_list '}' + { + long n_items = $4; + variable_definitions = add_vardef_type(variable_definitions, $1, SPOVAR_STRING|SPOVAR_ARRAY); + add_opvars(splev, "iso", n_items, $1, SPO_VAR_INIT); + Free($1); + } + ; + +encodeobj_list : encodeobj + { + add_opvars(splev, "O", $1); + $$ = 1; + } + | encodeobj_list ',' encodeobj + { + add_opvars(splev, "O", $3); + $$ = 1 + $1; + } + ; + +encodemonster_list : encodemonster + { + add_opvars(splev, "M", $1); + $$ = 1; + } + | encodemonster_list ',' encodemonster + { + add_opvars(splev, "M", $3); + $$ = 1 + $1; + } + ; + +mapchar_list : mapchar + { + add_opvars(splev, "m", $1); + $$ = 1; + } + | mapchar_list ',' mapchar + { + add_opvars(splev, "m", $3); + $$ = 1 + $1; + } + ; + +encoderegion_list : encoderegion + { + $$ = 1; + } + | encoderegion_list ',' encoderegion + { + $$ = 1 + $1; + } + ; + +encodecoord_list : encodecoord + { + add_opvars(splev, "c", $1); + $$ = 1; + } + | encodecoord_list ',' encodecoord + { + add_opvars(splev, "c", $3); + $$ = 1 + $1; + } + ; + +integer_list : math_expr_var + { + $$ = 1; + } + | integer_list ',' math_expr_var + { + $$ = 1 + $1; + } + ; + +string_list : string_expr + { + $$ = 1; + } + | string_list ',' string_expr + { + $$ = 1 + $1; + } + ; + +function_define : FUNCTION_ID NQSTRING '(' + { + struct lc_funcdefs *funcdef; + + if (in_function_definition) + lc_error("Recursively defined functions not allowed (function %s).", $2); + + in_function_definition++; + + if (funcdef_defined(function_definitions, $2, 1)) + lc_error("Function '%s' already defined once.", $2); + + funcdef = funcdef_new(-1, $2); + funcdef->next = function_definitions; + function_definitions = funcdef; + function_splev_backup = splev; + splev = &(funcdef->code); + Free($2); + curr_function = funcdef; + function_tmp_var_defs = variable_definitions; + variable_definitions = NULL; + } + func_params_list ')' + { + /* nothing */ + } + stmt_block + { + add_opvars(splev, "io", 0, SPO_RETURN); + splev = function_splev_backup; + in_function_definition--; + curr_function = NULL; + vardef_free_all(variable_definitions); + variable_definitions = function_tmp_var_defs; + } + ; + +function_call : NQSTRING '(' func_call_params_list ')' + { + struct lc_funcdefs *tmpfunc; + tmpfunc = funcdef_defined(function_definitions, $1, 1); + if (tmpfunc) { + long l; + long nparams = strlen( $3 ); + char *fparamstr = funcdef_paramtypes(tmpfunc); + if (strcmp($3, fparamstr)) { + char *tmps = strdup(decode_parm_str(fparamstr)); + lc_error("Function '%s' requires params '%s', got '%s' instead.", $1, tmps, decode_parm_str($3)); + Free(tmps); } + Free(fparamstr); + Free($3); + if (!(tmpfunc->n_called)) { + /* we haven't called the function yet, so insert it in the code */ + struct opvar *jmp = New(struct opvar); + set_opvar_int(jmp, splev->n_opcodes+1); + add_opcode(splev, SPO_PUSH, jmp); + add_opcode(splev, SPO_JMP, NULL); /* we must jump past it first, then CALL it, due to RETURN. */ + + tmpfunc->addr = splev->n_opcodes; + + { /* init function parameter variables */ + struct lc_funcdefs_parm *tfp = tmpfunc->params; + while (tfp) { + add_opvars(splev, "iso", 0, tfp->name, SPO_VAR_INIT); + tfp = tfp->next; + } + } + + splev_add_from(splev, &(tmpfunc->code)); + set_opvar_int(jmp, splev->n_opcodes - jmp->vardata.l); + } + l = tmpfunc->addr - splev->n_opcodes - 2; + add_opvars(splev, "iio", nparams, l, SPO_CALL); + tmpfunc->n_called++; + } else { + lc_error("Function '%s' not defined.", $1); + } + Free($1); } ; -rooms : /* Nothing - dummy room for use with INIT_MAP */ +exitstatement : EXIT_ID { - tmproom[nrooms] = New(room); - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->parent = (char *) 0; - tmproom[nrooms]->rtype = 0; - tmproom[nrooms]->rlit = 0; - tmproom[nrooms]->xalign = ERR; - tmproom[nrooms]->yalign = ERR; - tmproom[nrooms]->x = 0; - tmproom[nrooms]->y = 0; - tmproom[nrooms]->w = 2; - tmproom[nrooms]->h = 2; - in_room = 1; + add_opcode(splev, SPO_EXIT, NULL); } - | roomlist ; -roomlist : aroom - | aroom roomlist +opt_percent : /* nothing */ + { + $$ = 100; + } + | PERCENT + { + $$ = $1; + } ; -corridors_def : random_corridors - | corridors +comparestmt : PERCENT + { + /* val > rn2(100) */ + add_opvars(splev, "iio", (long)$1, 100, SPO_RN2); + $$ = SPO_JG; + } + | '[' math_expr_var COMPARE_TYPE math_expr_var ']' + { + $$ = $3; + } + | '[' math_expr_var ']' + { + /* boolean, explicit foo != 0 */ + add_opvars(splev, "i", 0); + $$ = SPO_JNE; + } + ; + +switchstatement : SWITCH_ID + { + is_inconstant_number = 0; + } + '[' integer_or_var ']' + { + struct opvar *chkjmp; + if (in_switch_statement > 0) + lc_error("Cannot nest switch-statements."); + + in_switch_statement++; + + n_switch_case_list = 0; + switch_default_case = NULL; + + if (!is_inconstant_number) + add_opvars(splev, "o", SPO_RN2); + is_inconstant_number = 0; + + chkjmp = New(struct opvar); + set_opvar_int(chkjmp, splev->n_opcodes+1); + switch_check_jump = chkjmp; + add_opcode(splev, SPO_PUSH, chkjmp); + add_opcode(splev, SPO_JMP, NULL); + break_stmt_start(); + } + '{' switchcases '}' + { + struct opvar *endjump = New(struct opvar); + int i; + + set_opvar_int(endjump, splev->n_opcodes+1); + + add_opcode(splev, SPO_PUSH, endjump); + add_opcode(splev, SPO_JMP, NULL); + + set_opvar_int(switch_check_jump, splev->n_opcodes - switch_check_jump->vardata.l); + + for (i = 0; i < n_switch_case_list; i++) { + add_opvars(splev, "oio", SPO_COPY, switch_case_value[i], SPO_CMP); + set_opvar_int(switch_case_list[i], switch_case_list[i]->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, switch_case_list[i]); + add_opcode(splev, SPO_JE, NULL); + } + + if (switch_default_case) { + set_opvar_int(switch_default_case, switch_default_case->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, switch_default_case); + add_opcode(splev, SPO_JMP, NULL); + } + + set_opvar_int(endjump, splev->n_opcodes - endjump->vardata.l); + + break_stmt_end(splev); + + add_opcode(splev, SPO_POP, NULL); /* get rid of the value in stack */ + in_switch_statement--; + + + } + ; + +switchcases : /* nothing */ + | switchcase switchcases + ; + +switchcase : CASE_ID all_integers ':' + { + if (n_switch_case_list < MAX_SWITCH_CASES) { + struct opvar *tmppush = New(struct opvar); + set_opvar_int(tmppush, splev->n_opcodes); + switch_case_value[n_switch_case_list] = $2; + switch_case_list[n_switch_case_list++] = tmppush; + } else lc_error("Too many cases in a switch."); + } + levstatements + { + } + | DEFAULT_ID ':' + { + struct opvar *tmppush = New(struct opvar); + + if (switch_default_case) + lc_error("Switch default case already used."); + + set_opvar_int(tmppush, splev->n_opcodes); + switch_default_case = tmppush; + } + levstatements + { + } + ; + +breakstatement : BREAK_ID + { + if (!allow_break_statements) + lc_error("Cannot use BREAK outside a statement block."); + else { + break_stmt_new(splev, splev->n_opcodes); + } + } + ; + +for_to_span : '.' '.' + | TO_ID + ; + +forstmt_start : FOR_ID any_var_or_unk '=' math_expr_var for_to_span math_expr_var + { + char buf[256], buf2[256]; + + if (n_forloops >= MAX_NESTED_IFS) { + lc_error("FOR: Too deeply nested loops."); + n_forloops = MAX_NESTED_IFS - 1; + } + + /* first, define a variable for the for-loop end value */ + snprintf(buf, 255, "%s end", $2); + /* the value of which is already in stack (the 2nd math_expr) */ + add_opvars(splev, "iso", 0, buf, SPO_VAR_INIT); + + variable_definitions = add_vardef_type(variable_definitions, $2, SPOVAR_INT); + /* define the for-loop variable. value is in stack (1st math_expr) */ + add_opvars(splev, "iso", 0, $2, SPO_VAR_INIT); + + /* calculate value for the loop "step" variable */ + snprintf(buf2, 255, "%s step", $2); + add_opvars(splev, "vvo", buf, $2, SPO_MATH_SUB); /* end - start */ + add_opvars(splev, "o", SPO_MATH_SIGN); /* sign of that */ + add_opvars(splev, "iso", 0, buf2, SPO_VAR_INIT); /* save the sign into the step var */ + + forloop_list[n_forloops].varname = strdup($2); + forloop_list[n_forloops].jmp_point = splev->n_opcodes; + + n_forloops++; + Free($2); + } + ; + +forstatement : forstmt_start + { + /* nothing */ + break_stmt_start(); + } + stmt_block + { + char buf[256], buf2[256]; + n_forloops--; + snprintf(buf, 255, "%s step", forloop_list[n_forloops].varname); + snprintf(buf2, 255, "%s end", forloop_list[n_forloops].varname); + /* compare for-loop var to end value */ + add_opvars(splev, "vvo", forloop_list[n_forloops].varname, buf2, SPO_CMP); + /* var + step */ + add_opvars(splev, "vvo", buf, + forloop_list[n_forloops].varname, SPO_MATH_ADD); + /* for-loop var = (for-loop var + step) */ + add_opvars(splev, "iso", 0, forloop_list[n_forloops].varname, SPO_VAR_INIT); + /* jump back if compared values were not equal */ + add_opvars(splev, "io", forloop_list[n_forloops].jmp_point - splev->n_opcodes - 1, SPO_JNE); + Free(forloop_list[n_forloops].varname); + break_stmt_end(splev); + } + ; + +loopstatement : LOOP_ID '[' integer_or_var ']' + { + struct opvar *tmppush = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("LOOP: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + set_opvar_int(tmppush, splev->n_opcodes); + if_list[n_if_list++] = tmppush; + + add_opvars(splev, "o", SPO_DEC); + break_stmt_start(); + } + stmt_block + { + struct opvar *tmppush; + + add_opvars(splev, "oio", SPO_COPY, 0, SPO_CMP); + + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, tmppush->vardata.l - splev->n_opcodes-1); + add_opcode(splev, SPO_PUSH, tmppush); + add_opcode(splev, SPO_JG, NULL); + add_opcode(splev, SPO_POP, NULL); /* get rid of the count value in stack */ + break_stmt_end(splev); + } + ; + +chancestatement : comparestmt ':' + { + struct opvar *tmppush2 = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("IF: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + + add_opcode(splev, SPO_CMP, NULL); + + set_opvar_int(tmppush2, splev->n_opcodes+1); + + if_list[n_if_list++] = tmppush2; + + add_opcode(splev, SPO_PUSH, tmppush2); + + add_opcode(splev, reverse_jmp_opcode( $1 ), NULL); + + } + levstatement + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No start address?"); + } + ; + +ifstatement : IF_ID comparestmt + { + struct opvar *tmppush2 = New(struct opvar); + + if (n_if_list >= MAX_NESTED_IFS) { + lc_error("IF: Too deeply nested conditionals."); + n_if_list = MAX_NESTED_IFS - 1; + } + + add_opcode(splev, SPO_CMP, NULL); + + set_opvar_int(tmppush2, splev->n_opcodes+1); + + if_list[n_if_list++] = tmppush2; + + add_opcode(splev, SPO_PUSH, tmppush2); + + add_opcode(splev, reverse_jmp_opcode( $2 ), NULL); + + } + if_ending + { + /* do nothing */ + } + ; + +if_ending : stmt_block + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No start address?"); + } + | stmt_block + { + if (n_if_list > 0) { + struct opvar *tmppush = New(struct opvar); + struct opvar *tmppush2; + + set_opvar_int(tmppush, splev->n_opcodes+1); + add_opcode(splev, SPO_PUSH, tmppush); + + add_opcode(splev, SPO_JMP, NULL); + + tmppush2 = (struct opvar *) if_list[--n_if_list]; + + set_opvar_int(tmppush2, splev->n_opcodes - tmppush2->vardata.l); + if_list[n_if_list++] = tmppush; + } else lc_error("IF: Huh?! No else-part address?"); + } + ELSE_ID stmt_block + { + if (n_if_list > 0) { + struct opvar *tmppush; + tmppush = (struct opvar *) if_list[--n_if_list]; + set_opvar_int(tmppush, splev->n_opcodes - tmppush->vardata.l); + } else lc_error("IF: Huh?! No end address?"); + } + ; + +message : MESSAGE_ID ':' string_expr + { + add_opvars(splev, "o", SPO_MESSAGE); + } ; random_corridors: RAND_CORRIDOR_ID { - tmpcor[0] = New(corridor); - tmpcor[0]->src.room = -1; - ncorridor = 1; + add_opvars(splev, "iiiiiio", -1, 0, -1, -1, -1, -1, SPO_CORRIDOR); + } + | RAND_CORRIDOR_ID ':' all_integers + { + add_opvars(splev, "iiiiiio", -1, $3, -1, -1, -1, -1, SPO_CORRIDOR); + } + | RAND_CORRIDOR_ID ':' RANDOM_TYPE + { + add_opvars(splev, "iiiiiio", -1, -1, -1, -1, -1, -1, SPO_CORRIDOR); } - ; - -corridors : /* nothing */ - | corridors corridor ; corridor : CORRIDOR_ID ':' corr_spec ',' corr_spec { - tmpcor[ncorridor] = New(corridor); - tmpcor[ncorridor]->src.room = $3.room; - tmpcor[ncorridor]->src.wall = $3.wall; - tmpcor[ncorridor]->src.door = $3.door; - tmpcor[ncorridor]->dest.room = $5.room; - tmpcor[ncorridor]->dest.wall = $5.wall; - tmpcor[ncorridor]->dest.door = $5.door; - ncorridor++; - if (ncorridor >= MAX_OF_TYPE) { - yyerror("Too many corridors in level!"); - ncorridor--; - } + add_opvars(splev, "iiiiiio", + $3.room, $3.door, $3.wall, + $5.room, $5.door, $5.wall, + SPO_CORRIDOR); } - | CORRIDOR_ID ':' corr_spec ',' INTEGER + | CORRIDOR_ID ':' corr_spec ',' all_integers { - tmpcor[ncorridor] = New(corridor); - tmpcor[ncorridor]->src.room = $3.room; - tmpcor[ncorridor]->src.wall = $3.wall; - tmpcor[ncorridor]->src.door = $3.door; - tmpcor[ncorridor]->dest.room = -1; - tmpcor[ncorridor]->dest.wall = $5; - ncorridor++; - if (ncorridor >= MAX_OF_TYPE) { - yyerror("Too many corridors in level!"); - ncorridor--; - } + add_opvars(splev, "iiiiiio", + $3.room, $3.door, $3.wall, + -1, -1, (long)$5, + SPO_CORRIDOR); } ; corr_spec : '(' INTEGER ',' DIRECTION ',' door_pos ')' { - if ((unsigned) $2 >= nrooms) - yyerror("Wrong room number!"); $$.room = $2; $$.wall = $4; $$.door = $6; } ; -aroom : room_def room_details +room_begin : room_type opt_percent ',' light_state + { + if (($2 < 100) && ($1 == OROOM)) + lc_error("Only typed rooms can have a chance."); + else { + add_opvars(splev, "iii", (long)$1, (long)$2, (long)$4); + } + } + ; + +subroom_def : SUBROOM_ID ':' room_begin ',' subroom_pos ',' room_size optroomregionflags { - store_room(); + long flags = $8; + if (flags == -1) flags = (1 << 0); + add_opvars(splev, "iiiiiiio", flags, ERR, ERR, + $5.x, $5.y, $7.width, $7.height, SPO_SUBROOM); + break_stmt_start(); } - | subroom_def room_details + stmt_block { - store_room(); + break_stmt_end(splev); + add_opcode(splev, SPO_ENDROOM, NULL); } ; -subroom_def : SUBROOM_ID ':' room_type ',' light_state ',' subroom_pos ',' room_size ',' string roomfill +room_def : ROOM_ID ':' room_begin ',' room_pos ',' room_align ',' room_size optroomregionflags { - tmproom[nrooms] = New(room); - tmproom[nrooms]->parent = $11; - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->rtype = $3; - tmproom[nrooms]->rlit = $5; - tmproom[nrooms]->filled = $12; - tmproom[nrooms]->xalign = ERR; - tmproom[nrooms]->yalign = ERR; - tmproom[nrooms]->x = current_coord.x; - tmproom[nrooms]->y = current_coord.y; - tmproom[nrooms]->w = current_size.width; - tmproom[nrooms]->h = current_size.height; - in_room = 1; + long flags = $8; + if (flags == -1) flags = (1 << 0); + add_opvars(splev, "iiiiiiio", flags, + $7.x, $7.y, $5.x, $5.y, + $9.width, $9.height, SPO_ROOM); + break_stmt_start(); } - ; - -room_def : ROOM_ID ':' room_type ',' light_state ',' room_pos ',' room_align ',' room_size roomfill + stmt_block { - tmproom[nrooms] = New(room); - tmproom[nrooms]->name = (char *) 0; - tmproom[nrooms]->parent = (char *) 0; - tmproom[nrooms]->rtype = $3; - tmproom[nrooms]->rlit = $5; - tmproom[nrooms]->filled = $12; - tmproom[nrooms]->xalign = current_align.x; - tmproom[nrooms]->yalign = current_align.y; - tmproom[nrooms]->x = current_coord.x; - tmproom[nrooms]->y = current_coord.y; - tmproom[nrooms]->w = current_size.width; - tmproom[nrooms]->h = current_size.height; - in_room = 1; + break_stmt_end(splev); + add_opcode(splev, SPO_ENDROOM, NULL); } ; @@ -518,193 +1217,109 @@ room_pos : '(' INTEGER ',' INTEGER ')' { if ( $2 < 1 || $2 > 5 || $4 < 1 || $4 > 5 ) { - yyerror("Room position should be between 1 & 5!"); + lc_error("Room positions should be between 1-5: (%li,%li)!", $2, $4); } else { - current_coord.x = $2; - current_coord.y = $4; + $$.x = $2; + $$.y = $4; } } | RANDOM_TYPE { - current_coord.x = current_coord.y = ERR; + $$.x = $$.y = ERR; } ; subroom_pos : '(' INTEGER ',' INTEGER ')' { if ( $2 < 0 || $4 < 0) { - yyerror("Invalid subroom position !"); + lc_error("Invalid subroom position (%li,%li)!", $2, $4); } else { - current_coord.x = $2; - current_coord.y = $4; + $$.x = $2; + $$.y = $4; } } | RANDOM_TYPE { - current_coord.x = current_coord.y = ERR; + $$.x = $$.y = ERR; } ; room_align : '(' h_justif ',' v_justif ')' { - current_align.x = $2; - current_align.y = $4; + $$.x = $2; + $$.y = $4; } | RANDOM_TYPE { - current_align.x = current_align.y = ERR; + $$.x = $$.y = ERR; } ; room_size : '(' INTEGER ',' INTEGER ')' { - current_size.width = $2; - current_size.height = $4; + $$.width = $2; + $$.height = $4; } | RANDOM_TYPE { - current_size.height = current_size.width = ERR; + $$.height = $$.width = ERR; } ; -room_details : /* nothing */ - | room_details room_detail - ; - -room_detail : room_name - | room_chance - | room_door - | monster_detail - | object_detail - | trap_detail - | altar_detail - | fountain_detail - | sink_detail - | pool_detail - | gold_detail - | engraving_detail - | stair_detail - ; - -room_name : NAME_ID ':' string - { - if (tmproom[nrooms]->name) - yyerror("This room already has a name!"); - else - tmproom[nrooms]->name = $3; - } - ; - -room_chance : CHANCE_ID ':' INTEGER - { - if (tmproom[nrooms]->chance) - yyerror("This room already assigned a chance!"); - else if (tmproom[nrooms]->rtype == OROOM) - yyerror("Only typed rooms can have a chance!"); - else if ($3 < 1 || $3 > 99) - yyerror("The chance is supposed to be percentile."); - else - tmproom[nrooms]->chance = $3; - } - ; - -room_door : DOOR_ID ':' secret ',' door_state ',' door_wall ',' door_pos +door_detail : ROOMDOOR_ID ':' secret ',' door_state ',' door_wall ',' door_pos { /* ERR means random here */ if ($7 == ERR && $9 != ERR) { - yyerror("If the door wall is random, so must be its pos!"); + lc_error("If the door wall is random, so must be its pos!"); } else { - tmprdoor[ndoor] = New(room_door); - tmprdoor[ndoor]->secret = $3; - tmprdoor[ndoor]->mask = $5; - tmprdoor[ndoor]->wall = $7; - tmprdoor[ndoor]->pos = $9; - ndoor++; - if (ndoor >= MAX_OF_TYPE) { - yyerror("Too many doors in room!"); - ndoor--; - } + add_opvars(splev, "iiiio", (long)$9, (long)$5, (long)$3, (long)$7, SPO_ROOM_DOOR); } } + | DOOR_ID ':' door_state ',' ter_selection + { + add_opvars(splev, "io", (long)$3, SPO_DOOR); + } ; secret : BOOLEAN | RANDOM_TYPE ; -door_wall : DIRECTION +door_wall : dir_list | RANDOM_TYPE ; +dir_list : DIRECTION + { + $$ = $1; + } + | DIRECTION '|' dir_list + { + $$ = ($1 | $3); + } + ; + door_pos : INTEGER | RANDOM_TYPE ; -maze_def : MAZE_ID ':' string ',' filling - { - maze.filling = (schar) $5; - if (index($3, '.')) - yyerror("Invalid dot ('.') in level name."); - if ((int) strlen($3) > 8) - yyerror("Level names limited to 8 characters."); - $$ = $3; - in_room = 0; - n_plist = n_mlist = n_olist = 0; - } - ; - -filling : CHAR - { - $$ = get_floor_type((char)$1); - } - | RANDOM_TYPE - { - $$ = -1; - } - ; - -regions : aregion - | aregion regions - ; - -aregion : map_definition reg_init map_details - { - store_part(); - } - ; - map_definition : NOMAP_ID { - tmppart[npart] = New(mazepart); - tmppart[npart]->halign = 1; - tmppart[npart]->valign = 1; - tmppart[npart]->nrobjects = 0; - tmppart[npart]->nloc = 0; - tmppart[npart]->nrmonst = 0; - tmppart[npart]->xsize = 1; - tmppart[npart]->ysize = 1; - tmppart[npart]->map = (char **) alloc(sizeof(char *)); - tmppart[npart]->map[0] = (char *) alloc(1); - tmppart[npart]->map[0][0] = STONE; - max_x_map = COLNO-1; - max_y_map = ROWNO; + add_opvars(splev, "ciisiio", 0, 0, 1, (char *)0, 0, 0, SPO_MAP); + max_x_map = COLNO-1; + max_y_map = ROWNO; } - | map_geometry MAP_ID + | GEOMETRY_ID ':' h_justif ',' v_justif roomfill MAP_ID { - tmppart[npart] = New(mazepart); - tmppart[npart]->halign = $1 % 10; - tmppart[npart]->valign = $1 / 10; - tmppart[npart]->nrobjects = 0; - tmppart[npart]->nloc = 0; - tmppart[npart]->nrmonst = 0; - scan_map($2); - Free($2); + add_opvars(splev, "cii", SP_COORD_PACK(($3),($5)), 1, (long)$6); + scan_map($7, splev); + Free($7); } - ; - -map_geometry : GEOMETRY_ID ':' h_justif ',' v_justif + | GEOMETRY_ID ':' coord_or_var roomfill MAP_ID { - $$ = $3 + ($5 * 10); + add_opvars(splev, "ii", 2, (long)$4); + scan_map($5, splev); + Free($5); } ; @@ -716,852 +1331,587 @@ v_justif : TOP_OR_BOT | CENTER ; -reg_init : /* nothing */ - | reg_init init_reg +monster_detail : MONSTER_ID ':' monster_desc + { + add_opvars(splev, "io", 0, SPO_MONSTER); + } + | MONSTER_ID ':' monster_desc + { + add_opvars(splev, "io", 1, SPO_MONSTER); + in_container_obj++; + break_stmt_start(); + } + stmt_block + { + break_stmt_end(splev); + in_container_obj--; + add_opvars(splev, "o", SPO_END_MONINVENT); + } ; -init_reg : RANDOM_OBJECTS_ID ':' object_list +monster_desc : monster_or_var ',' coord_or_var monster_infos { - if (tmppart[npart]->nrobjects) { - yyerror("Object registers already initialized!"); - } else { - tmppart[npart]->robjects = (char *)alloc(n_olist); - (void) memcpy((genericptr_t)tmppart[npart]->robjects, - (genericptr_t)olist, n_olist); - tmppart[npart]->nrobjects = n_olist; - } - } - | RANDOM_PLACES_ID ':' place_list - { - if (tmppart[npart]->nloc) { - yyerror("Location registers already initialized!"); - } else { - register int i; - tmppart[npart]->rloc_x = (char *) alloc(n_plist); - tmppart[npart]->rloc_y = (char *) alloc(n_plist); - for(i=0;irloc_x[i] = plist[i].x; - tmppart[npart]->rloc_y[i] = plist[i].y; - } - tmppart[npart]->nloc = n_plist; - } - } - | RANDOM_MONSTERS_ID ':' monster_list - { - if (tmppart[npart]->nrmonst) { - yyerror("Monster registers already initialized!"); - } else { - tmppart[npart]->rmonst = (char *) alloc(n_mlist); - (void) memcpy((genericptr_t)tmppart[npart]->rmonst, - (genericptr_t)mlist, n_mlist); - tmppart[npart]->nrmonst = n_mlist; - } - } - ; - -object_list : object - { - if (n_olist < MAX_REGISTERS) - olist[n_olist++] = $1; - else - yyerror("Object list too long!"); - } - | object ',' object_list - { - if (n_olist < MAX_REGISTERS) - olist[n_olist++] = $1; - else - yyerror("Object list too long!"); - } - ; - -monster_list : monster - { - if (n_mlist < MAX_REGISTERS) - mlist[n_mlist++] = $1; - else - yyerror("Monster list too long!"); - } - | monster ',' monster_list - { - if (n_mlist < MAX_REGISTERS) - mlist[n_mlist++] = $1; - else - yyerror("Monster list too long!"); - } - ; - -place_list : place - { - if (n_plist < MAX_REGISTERS) - plist[n_plist++] = current_coord; - else - yyerror("Location list too long!"); - } - | place - { - if (n_plist < MAX_REGISTERS) - plist[n_plist++] = current_coord; - else - yyerror("Location list too long!"); - } - ',' place_list - ; - -map_details : /* nothing */ - | map_details map_detail - ; - -map_detail : monster_detail - | object_detail - | door_detail - | trap_detail - | drawbridge_detail - | region_detail - | stair_region - | portal_region - | teleprt_region - | branch_region - | altar_detail - | fountain_detail - | mazewalk_detail - | wallify_detail - | ladder_detail - | stair_detail - | gold_detail - | engraving_detail - | diggable_detail - | passwall_detail - ; - -monster_detail : MONSTER_ID chance ':' monster_c ',' m_name ',' coordinate - { - tmpmonst[nmons] = New(monster); - tmpmonst[nmons]->x = current_coord.x; - tmpmonst[nmons]->y = current_coord.y; - tmpmonst[nmons]->class = $4; - tmpmonst[nmons]->peaceful = -1; /* no override */ - tmpmonst[nmons]->asleep = -1; - tmpmonst[nmons]->align = - MAX_REGISTERS - 2; - tmpmonst[nmons]->name.str = 0; - tmpmonst[nmons]->appear = 0; - tmpmonst[nmons]->appear_as.str = 0; - tmpmonst[nmons]->chance = $2; - tmpmonst[nmons]->id = NON_PM; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Monster"); - if ($6) { - int token = get_monster_id($6, (char) $4); - if (token == ERR) - yywarning( - "Invalid monster name! Making random monster."); - else - tmpmonst[nmons]->id = token; - Free($6); - } - } - monster_infos - { - if (++nmons >= MAX_OF_TYPE) { - yyerror("Too many monsters in room or mazepart!"); - nmons--; - } + /* nothing */ } ; monster_infos : /* nothing */ - | monster_infos monster_info - ; - -monster_info : ',' string { - tmpmonst[nmons]->name.str = $2; + struct opvar *stopit = New(struct opvar); + set_opvar_int(stopit, SP_M_V_END); + add_opcode(splev, SPO_PUSH, stopit); + $$ = 0x0000; } - | ',' MON_ATTITUDE + | monster_infos ',' monster_info { - tmpmonst[nmons]->peaceful = $2; - } - | ',' MON_ALERTNESS - { - tmpmonst[nmons]->asleep = $2; - } - | ',' alignment - { - tmpmonst[nmons]->align = $2; - } - | ',' MON_APPEARANCE string - { - tmpmonst[nmons]->appear = $2; - tmpmonst[nmons]->appear_as.str = $3; + if (( $1 & $3 )) + lc_error("MONSTER extra info defined twice."); + $$ = ( $1 | $3 ); } ; -object_detail : OBJECT_ID object_desc +monster_info : string_expr { + add_opvars(splev, "i", SP_M_V_NAME); + $$ = 0x0001; } - | COBJECT_ID object_desc + | MON_ATTITUDE { - /* 1: is contents of preceeding object with 2 */ - /* 2: is a container */ - /* 0: neither */ - tmpobj[nobj-1]->containment = 2; + add_opvars(splev, "ii", (long)$1, SP_M_V_PEACEFUL); + $$ = 0x0002; + } + | MON_ALERTNESS + { + add_opvars(splev, "ii", (long)$1, SP_M_V_ASLEEP); + $$ = 0x0004; + } + | alignment_prfx + { + add_opvars(splev, "ii", (long)$1, SP_M_V_ALIGN); + $$ = 0x0008; + } + | MON_APPEARANCE string_expr + { + add_opvars(splev, "ii", (long)$1, SP_M_V_APPEAR); + $$ = 0x0010; + } + | FEMALE_ID + { + add_opvars(splev, "ii", 1, SP_M_V_FEMALE); + $$ = 0x0020; + } + | INVIS_ID + { + add_opvars(splev, "ii", 1, SP_M_V_INVIS); + $$ = 0x0040; + } + | CANCELLED_ID + { + add_opvars(splev, "ii", 1, SP_M_V_CANCELLED); + $$ = 0x0080; + } + | REVIVED_ID + { + add_opvars(splev, "ii", 1, SP_M_V_REVIVED); + $$ = 0x0100; + } + | AVENGE_ID + { + add_opvars(splev, "ii", 1, SP_M_V_AVENGE); + $$ = 0x0200; + } + | FLEEING_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_M_V_FLEEING); + $$ = 0x0400; + } + | BLINDED_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_M_V_BLINDED); + $$ = 0x0800; + } + | PARALYZED_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_M_V_PARALYZED); + $$ = 0x1000; + } + | STUNNED_ID + { + add_opvars(splev, "ii", 1, SP_M_V_STUNNED); + $$ = 0x2000; + } + | CONFUSED_ID + { + add_opvars(splev, "ii", 1, SP_M_V_CONFUSED); + $$ = 0x4000; + } + | SEENTRAPS_ID ':' seen_trap_mask + { + add_opvars(splev, "ii", (long)$3, SP_M_V_SEENTRAPS); + $$ = 0x8000; } ; -object_desc : chance ':' object_c ',' o_name +seen_trap_mask : STRING { - tmpobj[nobj] = New(object); - tmpobj[nobj]->class = $3; - tmpobj[nobj]->corpsenm = NON_PM; - tmpobj[nobj]->curse_state = -1; - tmpobj[nobj]->name.str = 0; - tmpobj[nobj]->chance = $1; - tmpobj[nobj]->id = -1; - if ($5) { - int token = get_object_id($5, $3); - if (token == ERR) - yywarning( - "Illegal object name! Making random object."); - else - tmpobj[nobj]->id = token; - Free($5); - } + int token = get_trap_type($1); + if (token == ERR || token == 0) + lc_error("Unknown trap type '%s'!", $1); + $$ = (1L << (token - 1)); } - ',' object_where object_infos + | ALL_ID { - if (++nobj >= MAX_OF_TYPE) { - yyerror("Too many objects in room or mazepart!"); - nobj--; - } + $$ = (long) ~0; + } + | STRING '|' seen_trap_mask + { + int token = get_trap_type($1); + if (token == ERR || token == 0) + lc_error("Unknown trap type '%s'!", $1); + + if ((1L << (token - 1)) & $3) + lc_error("Monster seen_traps, trap '%s' listed twice.", $1); + + $$ = ((1L << (token - 1)) | $3); } ; -object_where : coordinate +object_detail : OBJECT_ID ':' object_desc { - tmpobj[nobj]->containment = 0; - tmpobj[nobj]->x = current_coord.x; - tmpobj[nobj]->y = current_coord.y; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Object"); + long cnt = 0; + if (in_container_obj) cnt |= SP_OBJ_CONTENT; + add_opvars(splev, "io", cnt, SPO_OBJECT); } - | CONTAINED + | COBJECT_ID ':' object_desc { - tmpobj[nobj]->containment = 1; - /* random coordinate, will be overridden anyway */ - tmpobj[nobj]->x = -MAX_REGISTERS-1; - tmpobj[nobj]->y = -MAX_REGISTERS-1; + long cnt = SP_OBJ_CONTAINER; + if (in_container_obj) cnt |= SP_OBJ_CONTENT; + add_opvars(splev, "io", cnt, SPO_OBJECT); + in_container_obj++; + break_stmt_start(); + } + stmt_block + { + break_stmt_end(splev); + in_container_obj--; + add_opcode(splev, SPO_POP_CONTAINER, NULL); + } + ; + +object_desc : object_or_var object_infos + { + if (( $2 & 0x4000) && in_container_obj) lc_error("Object cannot have a coord when contained."); + else if (!( $2 & 0x4000) && !in_container_obj) lc_error("Object needs a coord when not contained."); } ; object_infos : /* nothing */ { - tmpobj[nobj]->spe = -127; - /* Note below: we're trying to make as many of these optional as - * possible. We clearly can't make curse_state, enchantment, and - * monster_id _all_ optional, since ",random" would be ambiguous. - * We can't even just make enchantment mandatory, since if we do that - * alone, ",random" requires too much lookahead to parse. - */ + struct opvar *stopit = New(struct opvar); + set_opvar_int(stopit, SP_O_V_END); + add_opcode(splev, SPO_PUSH, stopit); + $$ = 0x00; } - | ',' curse_state ',' monster_id ',' enchantment optional_name - { - } - | ',' curse_state ',' enchantment optional_name - { - } - | ',' monster_id ',' enchantment optional_name + | object_infos ',' object_info { + if (( $1 & $3 )) + lc_error("OBJECT extra info '%s' defined twice.", curr_token); + $$ = ( $1 | $3 ); } ; -curse_state : RANDOM_TYPE +object_info : CURSE_TYPE { - tmpobj[nobj]->curse_state = -1; + add_opvars(splev, "ii", (long)$1, SP_O_V_CURSE); + $$ = 0x0001; } - | CURSE_TYPE + | MONTYPE_ID ':' monster_or_var { - tmpobj[nobj]->curse_state = $1; + add_opvars(splev, "i", SP_O_V_CORPSENM); + $$ = 0x0002; + } + | all_ints_push + { + add_opvars(splev, "i", SP_O_V_SPE); + $$ = 0x0004; + } + | NAME_ID ':' string_expr + { + add_opvars(splev, "i", SP_O_V_NAME); + $$ = 0x0008; + } + | QUANTITY_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_O_V_QUAN); + $$ = 0x0010; + } + | BURIED_ID + { + add_opvars(splev, "ii", 1, SP_O_V_BURIED); + $$ = 0x0020; + } + | LIGHT_STATE + { + add_opvars(splev, "ii", (long)$1, SP_O_V_LIT); + $$ = 0x0040; + } + | ERODED_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_O_V_ERODED); + $$ = 0x0080; + } + | ERODEPROOF_ID + { + add_opvars(splev, "ii", -1, SP_O_V_ERODED); + $$ = 0x0080; + } + | DOOR_STATE + { + if ($1 == D_LOCKED) { + add_opvars(splev, "ii", 1, SP_O_V_LOCKED); + $$ = 0x0100; + } else if ($1 == D_BROKEN) { + add_opvars(splev, "ii", 1, SP_O_V_BROKEN); + $$ = 0x0200; + } else + lc_error("OBJECT state can only be locked or broken."); + } + | TRAPPED_ID + { + add_opvars(splev, "ii", 1, SP_O_V_TRAPPED); + $$ = 0x0400; + } + | RECHARGED_ID ':' integer_or_var + { + add_opvars(splev, "i", SP_O_V_RECHARGED); + $$ = 0x0800; + } + | INVIS_ID + { + add_opvars(splev, "ii", 1, SP_O_V_INVIS); + $$ = 0x1000; + } + | GREASED_ID + { + add_opvars(splev, "ii", 1, SP_O_V_GREASED); + $$ = 0x2000; + } + | coord_or_var + { + add_opvars(splev, "i", SP_O_V_COORD); + $$ = 0x4000; } ; -monster_id : STRING +trap_detail : TRAP_ID ':' trap_name ',' coord_or_var { - int token = get_monster_id($1, (char)0); - if (token == ERR) /* "random" */ - tmpobj[nobj]->corpsenm = NON_PM - 1; - else - tmpobj[nobj]->corpsenm = token; - Free($1); + add_opvars(splev, "io", (long)$3, SPO_TRAP); } ; -enchantment : RANDOM_TYPE - { - tmpobj[nobj]->spe = -127; - } - | INTEGER - { - tmpobj[nobj]->spe = $1; - } - ; - -optional_name : /* nothing */ - | ',' NONE - { - } - | ',' STRING - { - tmpobj[nobj]->name.str = $2; - } - ; - -door_detail : DOOR_ID ':' door_state ',' coordinate - { - tmpdoor[ndoor] = New(door); - tmpdoor[ndoor]->x = current_coord.x; - tmpdoor[ndoor]->y = current_coord.y; - tmpdoor[ndoor]->mask = $3; - if(current_coord.x >= 0 && current_coord.y >= 0 && - tmpmap[current_coord.y][current_coord.x] != DOOR && - tmpmap[current_coord.y][current_coord.x] != SDOOR) - yyerror("Door decl doesn't match the map"); - ndoor++; - if (ndoor >= MAX_OF_TYPE) { - yyerror("Too many doors in mazepart!"); - ndoor--; - } - } - ; - -trap_detail : TRAP_ID chance ':' trap_name ',' coordinate - { - tmptrap[ntrap] = New(trap); - tmptrap[ntrap]->x = current_coord.x; - tmptrap[ntrap]->y = current_coord.y; - tmptrap[ntrap]->type = $4; - tmptrap[ntrap]->chance = $2; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Trap"); - if (++ntrap >= MAX_OF_TYPE) { - yyerror("Too many traps in room or mazepart!"); - ntrap--; - } - } - ; - -drawbridge_detail: DRAWBRIDGE_ID ':' coordinate ',' DIRECTION ',' door_state +drawbridge_detail: DRAWBRIDGE_ID ':' coord_or_var ',' DIRECTION ',' door_state { - int x, y, dir; + long d, state = 0; + /* convert dir from a DIRECTION to a DB_DIR */ + d = $5; + switch(d) { + case W_NORTH: d = DB_NORTH; break; + case W_SOUTH: d = DB_SOUTH; break; + case W_EAST: d = DB_EAST; break; + case W_WEST: d = DB_WEST; break; + default: + lc_error("Invalid drawbridge direction."); + break; + } - tmpdb[ndb] = New(drawbridge); - x = tmpdb[ndb]->x = current_coord.x; - y = tmpdb[ndb]->y = current_coord.y; - /* convert dir from a DIRECTION to a DB_DIR */ - dir = $5; - switch(dir) { - case W_NORTH: dir = DB_NORTH; y--; break; - case W_SOUTH: dir = DB_SOUTH; y++; break; - case W_EAST: dir = DB_EAST; x++; break; - case W_WEST: dir = DB_WEST; x--; break; - default: - yyerror("Invalid drawbridge direction"); - break; - } - tmpdb[ndb]->dir = dir; - if (current_coord.x >= 0 && current_coord.y >= 0 && - !IS_WALL(tmpmap[y][x])) { - char ebuf[60]; - Sprintf(ebuf, - "Wall needed for drawbridge (%02d, %02d)", - current_coord.x, current_coord.y); - yyerror(ebuf); - } - - if ( $7 == D_ISOPEN ) - tmpdb[ndb]->db_open = 1; - else if ( $7 == D_CLOSED ) - tmpdb[ndb]->db_open = 0; - else if ($7 == -1) /* RANDOM_TYPE */ - tmpdb[ndb]->db_open = 127; /* random */ - else - yyerror("A drawbridge can only be open, closed, or random!"); - ndb++; - if (ndb >= MAX_OF_TYPE) { - yyerror("Too many drawbridges in mazepart!"); - ndb--; - } + if ( $7 == D_ISOPEN ) + state = 1; + else if ( $7 == D_CLOSED ) + state = 0; + else if ( $7 == -1 ) + state = -1; + else + lc_error("A drawbridge can only be open, closed or random!"); + add_opvars(splev, "iio", state, d, SPO_DRAWBRIDGE); } ; -mazewalk_detail : MAZEWALK_ID ':' coordinate ',' DIRECTION +mazewalk_detail : MAZEWALK_ID ':' coord_or_var ',' DIRECTION { - tmpwalk[nwalk] = New(walk); - tmpwalk[nwalk]->x = current_coord.x; - tmpwalk[nwalk]->y = current_coord.y; - tmpwalk[nwalk]->dir = $5; - nwalk++; - if (nwalk >= MAX_OF_TYPE) { - yyerror("Too many mazewalks in mazepart!"); - nwalk--; - } + add_opvars(splev, "iiio", + (long)$5, 1, 0, SPO_MAZEWALK); + } + | MAZEWALK_ID ':' coord_or_var ',' DIRECTION ',' BOOLEAN opt_fillchar + { + add_opvars(splev, "iiio", + (long)$5, (long)$7, (long)$8, SPO_MAZEWALK); } ; wallify_detail : WALLIFY_ID { - wallify_map(); + add_opvars(splev, "rio", SP_REGION_PACK(-1,-1,-1,-1), 0, SPO_WALLIFY); + } + | WALLIFY_ID ':' ter_selection + { + add_opvars(splev, "io", 1, SPO_WALLIFY); } ; -ladder_detail : LADDER_ID ':' coordinate ',' UP_OR_DOWN +ladder_detail : LADDER_ID ':' coord_or_var ',' UP_OR_DOWN { - tmplad[nlad] = New(lad); - tmplad[nlad]->x = current_coord.x; - tmplad[nlad]->y = current_coord.y; - tmplad[nlad]->up = $5; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Ladder"); - nlad++; - if (nlad >= MAX_OF_TYPE) { - yyerror("Too many ladders in mazepart!"); - nlad--; - } + add_opvars(splev, "io", (long)$5, SPO_LADDER); } ; -stair_detail : STAIR_ID ':' coordinate ',' UP_OR_DOWN +stair_detail : STAIR_ID ':' coord_or_var ',' UP_OR_DOWN { - tmpstair[nstair] = New(stair); - tmpstair[nstair]->x = current_coord.x; - tmpstair[nstair]->y = current_coord.y; - tmpstair[nstair]->up = $5; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Stairway"); - nstair++; - if (nstair >= MAX_OF_TYPE) { - yyerror("Too many stairs in room or mazepart!"); - nstair--; - } + add_opvars(splev, "io", (long)$5, SPO_STAIR); } ; -stair_region : STAIR_ID ':' lev_region +stair_region : STAIR_ID ':' lev_region ',' lev_region ',' UP_OR_DOWN { - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = $3; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } - ',' lev_region ',' UP_OR_DOWN - { - tmplreg[nlreg]->del_islev = $6; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - if($8) - tmplreg[nlreg]->rtype = LR_UPSTAIR; - else - tmplreg[nlreg]->rtype = LR_DOWNSTAIR; - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } + add_opvars(splev, "iiiii iiiii iiso", + $3.x1, $3.y1, $3.x2, $3.y2, $3.area, + $5.x1, $5.y1, $5.x2, $5.y2, $5.area, + (long)(($7) ? LR_UPSTAIR : LR_DOWNSTAIR), + 0, (char *)0, SPO_LEVREGION); } ; -portal_region : PORTAL_ID ':' lev_region +portal_region : PORTAL_ID ':' lev_region ',' lev_region ',' STRING { - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = $3; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } - ',' lev_region ',' string - { - tmplreg[nlreg]->del_islev = $6; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - tmplreg[nlreg]->rtype = LR_PORTAL; - tmplreg[nlreg]->rname.str = $8; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } + add_opvars(splev, "iiiii iiiii iiso", + $3.x1, $3.y1, $3.x2, $3.y2, $3.area, + $5.x1, $5.y1, $5.x2, $5.y2, $5.area, + LR_PORTAL, 0, $7, SPO_LEVREGION); + Free($7); } ; -teleprt_region : TELEPRT_ID ':' lev_region +teleprt_region : TELEPRT_ID ':' lev_region ',' lev_region teleprt_detail { - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = $3; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } - ',' lev_region - { - tmplreg[nlreg]->del_islev = $6; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - } - teleprt_detail - { - switch($8) { - case -1: tmplreg[nlreg]->rtype = LR_TELE; break; - case 0: tmplreg[nlreg]->rtype = LR_DOWNTELE; break; - case 1: tmplreg[nlreg]->rtype = LR_UPTELE; break; - } - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } + long rtype = 0; + switch($6) { + case -1: rtype = LR_TELE; break; + case 0: rtype = LR_DOWNTELE; break; + case 1: rtype = LR_UPTELE; break; + } + add_opvars(splev, "iiiii iiiii iiso", + $3.x1, $3.y1, $3.x2, $3.y2, $3.area, + $5.x1, $5.y1, $5.x2, $5.y2, $5.area, + rtype, 0, (char *)0, SPO_LEVREGION); } ; -branch_region : BRANCH_ID ':' lev_region +branch_region : BRANCH_ID ':' lev_region ',' lev_region { - tmplreg[nlreg] = New(lev_region); - tmplreg[nlreg]->in_islev = $3; - tmplreg[nlreg]->inarea.x1 = current_region.x1; - tmplreg[nlreg]->inarea.y1 = current_region.y1; - tmplreg[nlreg]->inarea.x2 = current_region.x2; - tmplreg[nlreg]->inarea.y2 = current_region.y2; - } - ',' lev_region - { - tmplreg[nlreg]->del_islev = $6; - tmplreg[nlreg]->delarea.x1 = current_region.x1; - tmplreg[nlreg]->delarea.y1 = current_region.y1; - tmplreg[nlreg]->delarea.x2 = current_region.x2; - tmplreg[nlreg]->delarea.y2 = current_region.y2; - tmplreg[nlreg]->rtype = LR_BRANCH; - tmplreg[nlreg]->rname.str = 0; - nlreg++; - if (nlreg >= MAX_OF_TYPE) { - yyerror("Too many levregions in mazepart!"); - nlreg--; - } + add_opvars(splev, "iiiii iiiii iiso", + $3.x1, $3.y1, $3.x2, $3.y2, $3.area, + $5.x1, $5.y1, $5.x2, $5.y2, $5.area, + (long)LR_BRANCH, 0, (char *)0, SPO_LEVREGION); } ; teleprt_detail : /* empty */ { - $$ = -1; + $$ = -1; } | ',' UP_OR_DOWN { - $$ = $2; + $$ = $2; } ; -lev_region : region +fountain_detail : FOUNTAIN_ID ':' ter_selection { - $$ = 0; - } - | LEV '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')' - { -/* This series of if statements is a hack for MSC 5.1. It seems that its - tiny little brain cannot compile if these are all one big if statement. */ - if ($3 <= 0 || $3 >= COLNO) - yyerror("Region out of level range!"); - else if ($5 < 0 || $5 >= ROWNO) - yyerror("Region out of level range!"); - else if ($7 <= 0 || $7 >= COLNO) - yyerror("Region out of level range!"); - else if ($9 < 0 || $9 >= ROWNO) - yyerror("Region out of level range!"); - current_region.x1 = $3; - current_region.y1 = $5; - current_region.x2 = $7; - current_region.y2 = $9; - $$ = 1; + add_opvars(splev, "o", SPO_FOUNTAIN); } ; -fountain_detail : FOUNTAIN_ID ':' coordinate +sink_detail : SINK_ID ':' ter_selection { - tmpfountain[nfountain] = New(fountain); - tmpfountain[nfountain]->x = current_coord.x; - tmpfountain[nfountain]->y = current_coord.y; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Fountain"); - nfountain++; - if (nfountain >= MAX_OF_TYPE) { - yyerror("Too many fountains in room or mazepart!"); - nfountain--; - } + add_opvars(splev, "o", SPO_SINK); } ; -sink_detail : SINK_ID ':' coordinate +pool_detail : POOL_ID ':' ter_selection { - tmpsink[nsink] = New(sink); - tmpsink[nsink]->x = current_coord.x; - tmpsink[nsink]->y = current_coord.y; - nsink++; - if (nsink >= MAX_OF_TYPE) { - yyerror("Too many sinks in room!"); - nsink--; - } + add_opvars(splev, "o", SPO_POOL); } ; -pool_detail : POOL_ID ':' coordinate +terrain_type : CHAR { - tmppool[npool] = New(pool); - tmppool[npool]->x = current_coord.x; - tmppool[npool]->y = current_coord.y; - npool++; - if (npool >= MAX_OF_TYPE) { - yyerror("Too many pools in room!"); - npool--; - } + $$.lit = -2; + $$.ter = what_map_char((char) $1); + } + | '(' CHAR ',' light_state ')' + { + $$.lit = $4; + $$.ter = what_map_char((char) $2); } ; -diggable_detail : NON_DIGGABLE_ID ':' region +replace_terrain_detail : REPLACE_TERRAIN_ID ':' region_or_var ',' mapchar_or_var ',' mapchar_or_var ',' SPERCENT { - tmpdig[ndig] = New(digpos); - tmpdig[ndig]->x1 = current_region.x1; - tmpdig[ndig]->y1 = current_region.y1; - tmpdig[ndig]->x2 = current_region.x2; - tmpdig[ndig]->y2 = current_region.y2; - ndig++; - if (ndig >= MAX_OF_TYPE) { - yyerror("Too many diggables in mazepart!"); - ndig--; - } + add_opvars(splev, "io", $9, SPO_REPLACETERRAIN); } ; -passwall_detail : NON_PASSWALL_ID ':' region +terrain_detail : TERRAIN_ID ':' ter_selection ',' mapchar_or_var + { + add_opvars(splev, "o", SPO_TERRAIN); + } + ; + +diggable_detail : NON_DIGGABLE_ID ':' region_or_var { - tmppass[npass] = New(digpos); - tmppass[npass]->x1 = current_region.x1; - tmppass[npass]->y1 = current_region.y1; - tmppass[npass]->x2 = current_region.x2; - tmppass[npass]->y2 = current_region.y2; - npass++; - if (npass >= 32) { - yyerror("Too many passwalls in mazepart!"); - npass--; - } + add_opvars(splev, "o", SPO_NON_DIGGABLE); } ; -region_detail : REGION_ID ':' region ',' light_state ',' room_type prefilled +passwall_detail : NON_PASSWALL_ID ':' region_or_var { - tmpreg[nreg] = New(region); - tmpreg[nreg]->x1 = current_region.x1; - tmpreg[nreg]->y1 = current_region.y1; - tmpreg[nreg]->x2 = current_region.x2; - tmpreg[nreg]->y2 = current_region.y2; - tmpreg[nreg]->rlit = $5; - tmpreg[nreg]->rtype = $7; - if($8 & 1) tmpreg[nreg]->rtype += MAXRTYPE+1; - tmpreg[nreg]->rirreg = (($8 & 2) != 0); - if(current_region.x1 > current_region.x2 || - current_region.y1 > current_region.y2) - yyerror("Region start > end!"); - if(tmpreg[nreg]->rtype == VAULT && - (tmpreg[nreg]->rirreg || - (tmpreg[nreg]->x2 - tmpreg[nreg]->x1 != 1) || - (tmpreg[nreg]->y2 - tmpreg[nreg]->y1 != 1))) - yyerror("Vaults must be exactly 2x2!"); - if(want_warnings && !tmpreg[nreg]->rirreg && - current_region.x1 > 0 && current_region.y1 > 0 && - current_region.x2 < (int)max_x_map && - current_region.y2 < (int)max_y_map) { - /* check for walls in the room */ - char ebuf[60]; - register int x, y, nrock = 0; - - for(y=current_region.y1; y<=current_region.y2; y++) - for(x=current_region.x1; - x<=current_region.x2; x++) - if(IS_ROCK(tmpmap[y][x]) || - IS_DOOR(tmpmap[y][x])) nrock++; - if(nrock) { - Sprintf(ebuf, - "Rock in room (%02d,%02d,%02d,%02d)?!", - current_region.x1, current_region.y1, - current_region.x2, current_region.y2); - yywarning(ebuf); - } - if ( - !IS_ROCK(tmpmap[current_region.y1-1][current_region.x1-1]) || - !IS_ROCK(tmpmap[current_region.y2+1][current_region.x1-1]) || - !IS_ROCK(tmpmap[current_region.y1-1][current_region.x2+1]) || - !IS_ROCK(tmpmap[current_region.y2+1][current_region.x2+1])) { - Sprintf(ebuf, - "NonRock edge in room (%02d,%02d,%02d,%02d)?!", - current_region.x1, current_region.y1, - current_region.x2, current_region.y2); - yywarning(ebuf); - } - } else if(tmpreg[nreg]->rirreg && - !IS_ROOM(tmpmap[current_region.y1][current_region.x1])) { - char ebuf[60]; - Sprintf(ebuf, - "Rock in irregular room (%02d,%02d)?!", - current_region.x1, current_region.y1); - yyerror(ebuf); - } - nreg++; - if (nreg >= MAX_OF_TYPE) { - yyerror("Too many regions in mazepart!"); - nreg--; - } + add_opvars(splev, "o", SPO_NON_PASSWALL); } ; -altar_detail : ALTAR_ID ':' coordinate ',' alignment ',' altar_type +region_detail : REGION_ID ':' region_or_var ',' light_state ',' room_type optroomregionflags { - tmpaltar[naltar] = New(altar); - tmpaltar[naltar]->x = current_coord.x; - tmpaltar[naltar]->y = current_coord.y; - tmpaltar[naltar]->align = $5; - tmpaltar[naltar]->shrine = $7; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Altar"); - naltar++; - if (naltar >= MAX_OF_TYPE) { - yyerror("Too many altars in room or mazepart!"); - naltar--; - } + long irr; + long rt = $7; + long flags = $8; + if (flags == -1) flags = (1 << 0); + if (!(( flags ) & 1)) rt += MAXRTYPE+1; + irr = ((( flags ) & 2) != 0); + add_opvars(splev, "iiio", + (long)$5, rt, flags, SPO_REGION); + $$ = (irr || (flags & 1) || rt != OROOM); + break_stmt_start(); + } + region_detail_end + { + break_stmt_end(splev); + if ( $9 ) { + add_opcode(splev, SPO_ENDROOM, NULL); + } else if ( $10 ) + lc_error("Cannot use lev statements in non-permanent REGION"); } ; -gold_detail : GOLD_ID ':' amount ',' coordinate +region_detail_end : /* nothing */ { - tmpgold[ngold] = New(gold); - tmpgold[ngold]->x = current_coord.x; - tmpgold[ngold]->y = current_coord.y; - tmpgold[ngold]->amount = $3; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Gold"); - ngold++; - if (ngold >= MAX_OF_TYPE) { - yyerror("Too many golds in room or mazepart!"); - ngold--; - } + $$ = 0; + } + | stmt_block + { + $$ = $1; } ; -engraving_detail: ENGRAVING_ID ':' coordinate ',' engraving_type ',' string +altar_detail : ALTAR_ID ':' coord_or_var ',' alignment ',' altar_type { - tmpengraving[nengraving] = New(engraving); - tmpengraving[nengraving]->x = current_coord.x; - tmpengraving[nengraving]->y = current_coord.y; - tmpengraving[nengraving]->engr.str = $7; - tmpengraving[nengraving]->etype = $5; - if (!in_room) - check_coord(current_coord.x, current_coord.y, - "Engraving"); - nengraving++; - if (nengraving >= MAX_OF_TYPE) { - yyerror("Too many engravings in room or mazepart!"); - nengraving--; - } + add_opvars(splev, "iio", (long)$7, (long)$5, SPO_ALTAR); } ; -monster_c : monster - | RANDOM_TYPE +grave_detail : GRAVE_ID ':' coord_or_var ',' string_expr { - $$ = - MAX_REGISTERS - 1; + add_opvars(splev, "io", 2, SPO_GRAVE); } - | m_register - ; - -object_c : object - | RANDOM_TYPE + | GRAVE_ID ':' coord_or_var ',' RANDOM_TYPE { - $$ = - MAX_REGISTERS - 1; + add_opvars(splev, "sio", + (char *)0, 1, SPO_GRAVE); } - | o_register - ; - -m_name : string - | RANDOM_TYPE + | GRAVE_ID ':' coord_or_var { - $$ = (char *) 0; + add_opvars(splev, "sio", + (char *)0, 0, SPO_GRAVE); } ; -o_name : string - | RANDOM_TYPE +gold_detail : GOLD_ID ':' math_expr_var ',' coord_or_var { - $$ = (char *) 0; + add_opvars(splev, "o", SPO_GOLD); } ; -trap_name : string +engraving_detail: ENGRAVING_ID ':' coord_or_var ',' engraving_type ',' string_expr + { + add_opvars(splev, "io", + (long)$5, SPO_ENGRAVING); + } + ; + +mineralize : MINERALIZE_ID ':' integer_or_var ',' integer_or_var ',' integer_or_var ',' integer_or_var + { + add_opvars(splev, "o", SPO_MINERALIZE); + } + | MINERALIZE_ID + { + add_opvars(splev, "iiiio", -1L, -1L, -1L, -1L, SPO_MINERALIZE); + } + ; + +trap_name : STRING { int token = get_trap_type($1); if (token == ERR) - yyerror("Unknown trap type!"); - $$ = token; + lc_error("Unknown trap type '%s'!", $1); + $$ = token; Free($1); } | RANDOM_TYPE ; -room_type : string +room_type : STRING { int token = get_room_type($1); if (token == ERR) { - yywarning("Unknown room type! Making ordinary room..."); - $$ = OROOM; + lc_warning("Unknown room type \"%s\"! Making ordinary room...", $1); + $$ = OROOM; } else - $$ = token; + $$ = token; Free($1); } | RANDOM_TYPE ; -prefilled : /* empty */ +optroomregionflags : /* empty */ { - $$ = 0; + $$ = -1; } - | ',' FILLING + | ',' roomregionflags { - $$ = $2; - } - | ',' FILLING ',' BOOLEAN - { - $$ = $2 + ($4 << 1); + $$ = $2; } ; -coordinate : coord - | p_register - | RANDOM_TYPE +roomregionflags : roomregionflag { - current_coord.x = current_coord.y = -MAX_REGISTERS-1; + $$ = $1; + } + | roomregionflag ',' roomregionflags + { + $$ = $1 | $3; + } + ; + +/* 0 is the "default" here */ +roomregionflag : FILLING + { + $$ = ($1 << 0); + } + | IRREGULAR + { + $$ = ($1 << 1); + } + | JOINED + { + $$ = ($1 << 2); } ; @@ -1577,7 +1927,15 @@ alignment : ALIGNMENT | a_register | RANDOM_TYPE { - $$ = - MAX_REGISTERS - 1; + $$ = - MAX_REGISTERS - 1; + } + ; + +alignment_prfx : ALIGNMENT + | a_register + | A_REGISTER ':' RANDOM_TYPE + { + $$ = - MAX_REGISTERS - 1; } ; @@ -1585,99 +1943,555 @@ altar_type : ALTAR_TYPE | RANDOM_TYPE ; -p_register : P_REGISTER '[' INTEGER ']' - { - if ( $3 >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); - else - current_coord.x = current_coord.y = - $3 - 1; - } - ; - -o_register : O_REGISTER '[' INTEGER ']' - { - if ( $3 >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); - else - $$ = - $3 - 1; - } - ; - -m_register : M_REGISTER '[' INTEGER ']' - { - if ( $3 >= MAX_REGISTERS ) - yyerror("Register Index overflow!"); - else - $$ = - $3 - 1; - } - ; - a_register : A_REGISTER '[' INTEGER ']' { if ( $3 >= 3 ) - yyerror("Register Index overflow!"); + lc_error("Register Index overflow!"); else - $$ = - $3 - 1; + $$ = - $3 - 1; } ; -place : coord - ; - -monster : CHAR +string_or_var : STRING { - if (check_monster_char((char) $1)) - $$ = $1 ; - else { - yyerror("Unknown monster class!"); - $$ = ERR; - } + add_opvars(splev, "s", $1); + Free($1); } - ; - -object : CHAR + | VARSTRING_STRING { - char c = $1; - if (check_object_char(c)) - $$ = c; - else { - yyerror("Unknown char class!"); - $$ = ERR; - } + check_vardef_type(variable_definitions, $1, SPOVAR_STRING); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_STRING_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_STRING|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); } ; -string : STRING + +integer_or_var : math_expr_var + { + /* nothing */ + } ; -amount : INTEGER +coord_or_var : encodecoord + { + add_opvars(splev, "c", $1); + } + | rndcoord_ID '(' ter_selection ')' + { + add_opvars(splev, "o", SPO_SEL_RNDCOORD); + } + | VARSTRING_COORD + { + check_vardef_type(variable_definitions, $1, SPOVAR_COORD); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_COORD_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_COORD|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + ; + +encodecoord : '(' INTEGER ',' INTEGER ')' + { + if ($2 < 0 || $4 < 0 || $2 >= COLNO || $4 >= ROWNO) + lc_error("Coordinates (%li,%li) out of map range!", $2, $4); + $$ = SP_COORD_PACK($2, $4); + } | RANDOM_TYPE + { + $$ = SP_COORD_PACK_RANDOM(0); + } + | RANDOM_TYPE_BRACKET humidity_flags ']' + { + $$ = SP_COORD_PACK_RANDOM( $2 ); + } ; -chance : /* empty */ +humidity_flags : HUMIDITY_TYPE { - $$ = 100; /* default is 100% */ + $$ = $1; } - | PERCENT + | HUMIDITY_TYPE ',' humidity_flags { - if ($1 <= 0 || $1 > 100) - yyerror("Expected percentile chance."); - $$ = $1; + if (($1 & $3)) + lc_warning("Humidity flag used twice."); + $$ = ($1 | $3); } ; +region_or_var : encoderegion + { + /* nothing */ + } + | VARSTRING_REGION + { + check_vardef_type(variable_definitions, $1, SPOVAR_REGION); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_REGION_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_REGION|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + ; + +encoderegion : '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')' + { + long r = SP_REGION_PACK($2, $4, $6, $8); + if ( $2 > $6 || $4 > $8 ) + lc_error("Region start > end: (%li,%li,%li,%li)!", $2, $4, $6, $8); + + add_opvars(splev, "r", r); + $$ = r; + } + ; + +mapchar_or_var : mapchar + { + add_opvars(splev, "m", $1); + } + | VARSTRING_MAPCHAR + { + check_vardef_type(variable_definitions, $1, SPOVAR_MAPCHAR); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_MAPCHAR_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_MAPCHAR|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + ; + +mapchar : CHAR + { + if (what_map_char((char) $1) != INVALID_TYPE) + $$ = SP_MAPCHAR_PACK(what_map_char((char) $1), -2); + else { + lc_error("Unknown map char type '%c'!", $1); + $$ = SP_MAPCHAR_PACK(STONE, -2); + } + } + | '(' CHAR ',' light_state ')' + { + if (what_map_char((char) $2) != INVALID_TYPE) + $$ = SP_MAPCHAR_PACK(what_map_char((char) $2), $4); + else { + lc_error("Unknown map char type '%c'!", $2); + $$ = SP_MAPCHAR_PACK(STONE, $4); + } + } + ; + +monster_or_var : encodemonster + { + add_opvars(splev, "M", $1); + } + | VARSTRING_MONST + { + check_vardef_type(variable_definitions, $1, SPOVAR_MONST); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_MONST_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_MONST|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + ; + +encodemonster : STRING + { + long m = get_monster_id($1, (char)0); + if (m == ERR) { + lc_error("Unknown monster \"%s\"!", $1); + $$ = -1; + } else + $$ = SP_MONST_PACK(m, def_monsyms[(int)mons[m].mlet].sym); + } + | CHAR + { + if (check_monster_char((char) $1)) + $$ = SP_MONST_PACK(-1, $1); + else { + lc_error("Unknown monster class '%c'!", $1); + $$ = -1; + } + } + | '(' CHAR ',' STRING ')' + { + long m = get_monster_id($4, (char) $2); + if (m == ERR) { + lc_error("Unknown monster ('%c', \"%s\")!", $2, $4); + $$ = -1; + } else + $$ = SP_MONST_PACK(m, $2); + } + | RANDOM_TYPE + { + $$ = -1; + } + ; + +object_or_var : encodeobj + { + add_opvars(splev, "O", $1); + } + | VARSTRING_OBJ + { + check_vardef_type(variable_definitions, $1, SPOVAR_OBJ); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | VARSTRING_OBJ_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_OBJ|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + ; + +encodeobj : STRING + { + long m = get_object_id($1, (char)0); + if (m == ERR) { + lc_error("Unknown object \"%s\"!", $1); + $$ = -1; + } else + $$ = SP_OBJ_PACK(m, 1); /* obj class != 0 to force generation of a specific item */ + + } + | CHAR + { + if (check_object_char((char) $1)) + $$ = SP_OBJ_PACK(-1, $1); + else { + lc_error("Unknown object class '%c'!", $1); + $$ = -1; + } + } + | '(' CHAR ',' STRING ')' + { + long m = get_object_id($4, (char) $2); + if (m == ERR) { + lc_error("Unknown object ('%c', \"%s\")!", $2, $4); + $$ = -1; + } else + $$ = SP_OBJ_PACK(m, $2); + } + | RANDOM_TYPE + { + $$ = -1; + } + ; + + +string_expr : string_or_var { } + | string_expr '.' string_or_var + { + add_opvars(splev, "o", SPO_MATH_ADD); + } + ; + +math_expr_var : INTEGER { add_opvars(splev, "i", $1 ); } + | dice { is_inconstant_number = 1; } + | '(' MINUS_INTEGER ')' { add_opvars(splev, "i", $2 ); } + | VARSTRING_INT + { + check_vardef_type(variable_definitions, $1, SPOVAR_INT); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + is_inconstant_number = 1; + } + | VARSTRING_INT_ARRAY '[' math_expr_var ']' + { + check_vardef_type(variable_definitions, $1, SPOVAR_INT|SPOVAR_ARRAY); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + is_inconstant_number = 1; + } + | math_expr_var '+' math_expr_var { add_opvars(splev, "o", SPO_MATH_ADD); } + | math_expr_var '-' math_expr_var { add_opvars(splev, "o", SPO_MATH_SUB); } + | math_expr_var '*' math_expr_var { add_opvars(splev, "o", SPO_MATH_MUL); } + | math_expr_var '/' math_expr_var { add_opvars(splev, "o", SPO_MATH_DIV); } + | math_expr_var '%' math_expr_var { add_opvars(splev, "o", SPO_MATH_MOD); } + | '(' math_expr_var ')' { } + ; + +func_param_type : CFUNC_INT + { + if (!strcmp("int", $1) || !strcmp("integer", $1)) { + $$ = (int)'i'; + } else lc_error("Unknown function parameter type '%s'", $1); + } + | CFUNC_STR + { + if (!strcmp("str", $1) || !strcmp("string", $1)) { + $$ = (int)'s'; + } else lc_error("Unknown function parameter type '%s'", $1); + } + ; + +func_param_part : any_var_or_arr ':' func_param_type + { + struct lc_funcdefs_parm *tmp = New(struct lc_funcdefs_parm); + + if (!curr_function) + lc_error("Function parameters outside function definition."); + else if (!tmp) + lc_error("Could not alloc function params."); + else { + tmp->name = strdup($1); + tmp->parmtype = (char) $3; + tmp->next = curr_function->params; + curr_function->params = tmp; + curr_function->n_params++; + { + long vt; + switch (tmp->parmtype) { + case 'i': vt = SPOVAR_INT; break; + case 's': vt = SPOVAR_STRING; break; + default: lc_error("Unknown func param conversion."); break; + } + variable_definitions = add_vardef_type(variable_definitions, $1, vt); + } + } + Free($1); + } + ; + + +func_param_list : func_param_part + | func_param_list ',' func_param_part + ; + +func_params_list : /* nothing */ + | func_param_list + ; + +func_call_param_part : math_expr_var + { + $$ = (int)'i'; + } + | string_expr + { + $$ = (int)'s'; + } + ; + + +func_call_param_list : func_call_param_part + { + char tmpbuf[2]; + tmpbuf[0] = (char) $1; + tmpbuf[1] = '\0'; + $$ = strdup(tmpbuf); + } + | func_call_param_list ',' func_call_param_part + { + long len = strlen( $1 ); + char *tmp = (char *)alloc(len + 2); + sprintf(tmp, "%c%s", (char) $3, $1 ); + Free( $1 ); + $$ = tmp; + } + ; + +func_call_params_list : /* nothing */ + { + $$ = strdup(""); + } + | func_call_param_list + { + char *tmp = strdup( $1 ); + Free( $1 ); + $$ = tmp; + } + ; + +ter_selection_x : coord_or_var + { + add_opvars(splev, "o", SPO_SEL_POINT); + } + | rect_ID region_or_var + { + add_opvars(splev, "o", SPO_SEL_RECT); + } + | fillrect_ID region_or_var + { + add_opvars(splev, "o", SPO_SEL_FILLRECT); + } + | line_ID coord_or_var '-' coord_or_var + { + add_opvars(splev, "o", SPO_SEL_LINE); + } + | randline_ID coord_or_var '-' coord_or_var ',' math_expr_var + { + /* randline (x1,y1),(x2,y2), roughness */ + add_opvars(splev, "o", SPO_SEL_RNDLINE); + } + | grow_ID '(' ter_selection ')' + { + add_opvars(splev, "io", W_ANY, SPO_SEL_GROW); + } + | grow_ID '(' dir_list ',' ter_selection ')' + { + add_opvars(splev, "io", $3, SPO_SEL_GROW); + } + | filter_ID '(' SPERCENT ',' ter_selection ')' + { + add_opvars(splev, "iio", $3, SPOFILTER_PERCENT, SPO_SEL_FILTER); + } + | filter_ID '(' ter_selection ',' ter_selection ')' + { + add_opvars(splev, "io", SPOFILTER_SELECTION, SPO_SEL_FILTER); + } + | filter_ID '(' mapchar_or_var ',' ter_selection ')' + { + add_opvars(splev, "io", SPOFILTER_MAPCHAR, SPO_SEL_FILTER); + } + | flood_ID coord_or_var + { + add_opvars(splev, "o", SPO_SEL_FLOOD); + } + | circle_ID '(' coord_or_var ',' math_expr_var ')' + { + add_opvars(splev, "oio", SPO_COPY, 1, SPO_SEL_ELLIPSE); + } + | circle_ID '(' coord_or_var ',' math_expr_var ',' FILLING ')' + { + add_opvars(splev, "oio", SPO_COPY, $7, SPO_SEL_ELLIPSE); + } + | ellipse_ID '(' coord_or_var ',' math_expr_var ',' math_expr_var ')' + { + add_opvars(splev, "io", 1, SPO_SEL_ELLIPSE); + } + | ellipse_ID '(' coord_or_var ',' math_expr_var ',' math_expr_var ',' FILLING ')' + { + add_opvars(splev, "io", $9, SPO_SEL_ELLIPSE); + } + | gradient_ID '(' GRADIENT_TYPE ',' '(' math_expr_var '-' math_expr_var opt_limited ')' ',' coord_or_var opt_coord_or_var ')' + { + add_opvars(splev, "iio", $9, $3, SPO_SEL_GRADIENT); + } + | complement_ID ter_selection_x + { + add_opvars(splev, "o", SPO_SEL_COMPLEMENT); + } + | VARSTRING_SEL + { + check_vardef_type(variable_definitions, $1, SPOVAR_SEL); + vardef_used(variable_definitions, $1); + add_opvars(splev, "v", $1); + Free($1); + } + | '(' ter_selection ')' + { + /* nothing */ + } + ; + +ter_selection : ter_selection_x + { + /* nothing */ + } + | ter_selection_x '&' ter_selection + { + add_opvars(splev, "o", SPO_SEL_ADD); + } + ; + +dice : DICE + { + add_opvars(splev, "iio", $1.num, $1.die, SPO_DICE); + } + ; + +all_integers : MINUS_INTEGER + | PLUS_INTEGER + | INTEGER + ; + +all_ints_push : MINUS_INTEGER + { + add_opvars(splev, "i", $1 ); + } + | PLUS_INTEGER + { + add_opvars(splev, "i", $1 ); + } + | INTEGER + { + add_opvars(splev, "i", $1 ); + } + | dice + { + /* nothing */ + } + ; + +objectid : object_ID + | OBJECT_ID + ; + +monsterid : monster_ID + | MONSTER_ID + ; + +terrainid : terrain_ID + | TERRAIN_ID + ; + engraving_type : ENGRAVING_TYPE | RANDOM_TYPE ; -coord : '(' INTEGER ',' INTEGER ')' +lev_region : region { - if (!in_room && !init_lev.init_present && - ($2 < 0 || $2 > (int)max_x_map || - $4 < 0 || $4 > (int)max_y_map)) - yyerror("Coordinates out of map range!"); - current_coord.x = $2; - current_coord.y = $4; + $$ = $1; + } + | LEV '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')' + { + if ($3 <= 0 || $3 >= COLNO) + lc_error("Region (%li,%li,%li,%li) out of level range (x1)!", $3, $5, $7, $9); + else if ($5 < 0 || $5 >= ROWNO) + lc_error("Region (%li,%li,%li,%li) out of level range (y1)!", $3, $5, $7, $9); + else if ($7 <= 0 || $7 >= COLNO) + lc_error("Region (%li,%li,%li,%li) out of level range (x2)!", $3, $5, $7, $9); + else if ($9 < 0 || $9 >= ROWNO) + lc_error("Region (%li,%li,%li,%li) out of level range (y2)!", $3, $5, $7, $9); + $$.x1 = $3; + $$.y1 = $5; + $$.x2 = $7; + $$.y2 = $9; + $$.area = 1; } ; @@ -1686,20 +2500,22 @@ region : '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')' /* This series of if statements is a hack for MSC 5.1. It seems that its tiny little brain cannot compile if these are all one big if statement. */ if ($2 < 0 || $2 > (int)max_x_map) - yyerror("Region out of map range!"); + lc_error("Region (%li,%li,%li,%li) out of map range (x1)!", $2, $4, $6, $8); else if ($4 < 0 || $4 > (int)max_y_map) - yyerror("Region out of map range!"); + lc_error("Region (%li,%li,%li,%li) out of map range (y1)!", $2, $4, $6, $8); else if ($6 < 0 || $6 > (int)max_x_map) - yyerror("Region out of map range!"); + lc_error("Region (%li,%li,%li,%li) out of map range (x2)!", $2, $4, $6, $8); else if ($8 < 0 || $8 > (int)max_y_map) - yyerror("Region out of map range!"); - current_region.x1 = $2; - current_region.y1 = $4; - current_region.x2 = $6; - current_region.y2 = $8; + lc_error("Region (%li,%li,%li,%li) out of map range (y2)!", $2, $4, $6, $8); + $$.area = 0; + $$.x1 = $2; + $$.y1 = $4; + $$.x2 = $6; + $$.y2 = $8; } ; + %% /*lev_comp.y*/ diff --git a/util/lev_main.c b/util/lev_main.c index fa539f5e2..2268c9fc3 100644 --- a/util/lev_main.c +++ b/util/lev_main.c @@ -11,12 +11,15 @@ #define SPEC_LEV /* for MPW */ /* although, why don't we move those special defines here.. and in dgn_main? */ +#include + #include "hack.h" #include "date.h" #include "sp_lev.h" #ifdef STRICT_REF_DEF #include "tcap.h" #endif +#include #ifdef MAC # if defined(__SC__) || defined(__MRC__) @@ -90,26 +93,34 @@ int FDECL(get_object_id, (char *,CHAR_P)); boolean FDECL(check_monster_char, (CHAR_P)); boolean FDECL(check_object_char, (CHAR_P)); char FDECL(what_map_char, (CHAR_P)); -void FDECL(scan_map, (char *)); -void NDECL(wallify_map); +void FDECL(scan_map, (char *, sp_lev *)); boolean NDECL(check_subrooms); -void FDECL(check_coord, (int,int,const char *)); -void NDECL(store_part); -void NDECL(store_room); -boolean FDECL(write_level_file, (char *,splev *,specialmaze *)); -void FDECL(free_rooms, (splev *)); +boolean FDECL(write_level_file, (char *,sp_lev *)); + +struct lc_funcdefs *FDECL(funcdef_new,(long,char *)); +void FDECL(funcdef_free_all,(struct lc_funcdefs *)); +struct lc_funcdefs *FDECL(funcdef_defined,(struct lc_funcdefs *,char *, int)); + +struct lc_vardefs *FDECL(vardef_new,(long,char *)); +void FDECL(vardef_free_all,(struct lc_vardefs *)); +struct lc_vardefs *FDECL(vardef_defined,(struct lc_vardefs *,char *, int)); + +void FDECL(splev_add_from, (sp_lev *, sp_lev *)); extern void NDECL(monst_init); extern void NDECL(objects_init); extern void NDECL(decl_init); -static boolean FDECL(write_common_data, (int,int,lev_init *,long)); -static boolean FDECL(write_monsters, (int,char *,monster ***)); -static boolean FDECL(write_objects, (int,char *,object ***)); -static boolean FDECL(write_engravings, (int,char *,engraving ***)); -static boolean FDECL(write_maze, (int,specialmaze *)); -static boolean FDECL(write_rooms, (int,splev *)); +void FDECL(add_opcode, (sp_lev *, int, genericptr_t)); + +static boolean FDECL(write_common_data, (int,sp_lev *)); +static boolean FDECL(write_maze, (int,sp_lev *)); static void NDECL(init_obj_classes); +static int FDECL(case_insensitive_comp, (const char *, const char *)); + +void VDECL(lc_error, (const char *, ...)); +void VDECL(add_opvars, (sp_lev *, const char *, ...)); + static struct { const char *name; @@ -176,47 +187,27 @@ static struct { const char *fname = "(stdin)"; int fatal_error = 0; -int want_warnings = 0; +int got_errors = 0; +int be_verbose = 0; +int fname_counter = 1; #ifdef FLEX23_BUG /* Flex 2.3 bug work around; not needed for 2.3.6 or later */ int yy_more_len = 0; #endif -extern char tmpmessage[]; -extern altar *tmpaltar[]; -extern lad *tmplad[]; -extern stair *tmpstair[]; -extern digpos *tmpdig[]; -extern digpos *tmppass[]; -extern char *tmpmap[]; -extern region *tmpreg[]; -extern lev_region *tmplreg[]; -extern door *tmpdoor[]; -extern room_door *tmprdoor[]; -extern trap *tmptrap[]; -extern monster *tmpmonst[]; -extern object *tmpobj[]; -extern drawbridge *tmpdb[]; -extern walk *tmpwalk[]; -extern gold *tmpgold[]; -extern fountain *tmpfountain[]; -extern sink *tmpsink[]; -extern pool *tmppool[]; -extern engraving *tmpengraving[]; -extern mazepart *tmppart[]; -extern room *tmproom[]; - -extern int n_olist, n_mlist, n_plist; - -extern unsigned int nlreg, nreg, ndoor, ntrap, nmons, nobj; -extern unsigned int ndb, nwalk, npart, ndig, npass, nlad, nstair; -extern unsigned int naltar, ncorridor, nrooms, ngold, nengraving; -extern unsigned int nfountain, npool, nsink; - extern unsigned int max_x_map, max_y_map; -extern int nh_line_number, colon_line_number; +extern int nh_line_number; + +extern int token_start_pos; +extern char curr_token[512]; + +struct lc_vardefs *variable_definitions = NULL; +struct lc_funcdefs *function_definitions = NULL; + +extern int allow_break_statements; +extern struct lc_breakdef *break_list; int main(argc, argv) @@ -276,8 +267,8 @@ char **argv; } else { /* Otherwise every argument is a filename */ for(i=1; i 0) { + if (fatal_error > 0 || got_errors > 0) { errors_encountered = TRUE; fatal_error = 0; } @@ -314,8 +306,14 @@ void yyerror(s) const char *s; { - (void) fprintf(stderr, "%s: line %d : %s\n", fname, - (*s >= 'A' && *s <= 'Z') ? colon_line_number : nh_line_number, s); + char *e = ((char *)s + strlen(s) - 1); + (void) fprintf(stderr, "%s: line %d, pos %d: %s", + fname, nh_line_number, + token_start_pos-strlen(curr_token), s); + if (*e != '.' && *e != '!') + (void) fprintf(stderr, " at \"%s\"", curr_token); + (void) fprintf(stderr, "\n"); + if (++fatal_error > MAX_ERRORS) { (void) fprintf(stderr,"Too many errors, good bye!\n"); exit(EXIT_FAILURE); @@ -330,7 +328,7 @@ yywarning(s) const char *s; { (void) fprintf(stderr, "%s: line %d : WARNING : %s\n", - fname, colon_line_number, s); + fname, nh_line_number, s); } /* @@ -342,6 +340,586 @@ yywrap() return 1; } +void +lc_error(const char *fmt, ...) +{ + char buf[512]; + va_list argp; + + va_start(argp, fmt); + (void) vsnprintf(buf, 511, fmt, argp); + va_end(argp); + + yyerror(buf); +} + +void +lc_warning(const char *fmt, ...) +{ + char buf[512]; + va_list argp; + + va_start(argp, fmt); + (void) vsnprintf(buf, 511, fmt, argp); + va_end(argp); + + yywarning(buf); +} + + +char * +decode_parm_chr(chr) +char chr; +{ + static char buf[32]; + switch (chr) { + default: sprintf(buf, "unknown"); break; + case 'i': sprintf(buf, "int"); break; + case 'r': sprintf(buf, "region"); break; + case 's': sprintf(buf, "str"); break; + case 'O': sprintf(buf, "obj"); break; + case 'c': sprintf(buf, "coord"); break; + case ' ': sprintf(buf, "nothing"); break; + case 'm': sprintf(buf, "mapchar"); break; + case 'M': sprintf(buf, "monster"); break; + } + return buf; +} + +char * +decode_parm_str(str) +char *str; +{ + static char tmpbuf[1024]; + char *p = str; + tmpbuf[0] = '\0'; + if (str) { + for ( ; *p; p++) { + Strcat(tmpbuf, decode_parm_chr(*p)); + if (*(p + 1)) Strcat(tmpbuf, ", "); + } + } + return tmpbuf; +} + + +struct opvar * +set_opvar_int(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_INT; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_coord(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_COORD; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_region(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_REGION; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_mapchar(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_MAPCHAR; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_monst(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_MONST; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_obj(ov, val) +struct opvar *ov; +long val; +{ + if (ov) { + ov->spovartyp = SPOVAR_OBJ; + ov->vardata.l = val; + } + return ov; +} + +struct opvar * +set_opvar_str(ov, val) +struct opvar *ov; +char *val; +{ + if (ov) { + ov->spovartyp = SPOVAR_STRING; + ov->vardata.str = (val) ? strdup(val) : NULL; + } + return ov; +} + +struct opvar * +set_opvar_var(ov, val) +struct opvar *ov; +char *val; +{ + if (ov) { + ov->spovartyp = SPOVAR_VARIABLE; + ov->vardata.str = (val) ? strdup(val) : NULL; + } + return ov; +} + +#define New(type) \ + (type *) memset((genericptr_t)alloc(sizeof(type)), 0, sizeof(type)) + +void +add_opvars(sp_lev *sp, const char *fmt, ...) +{ + const char *p; + va_list argp; + + va_start(argp, fmt); + + for(p = fmt; *p != '\0'; p++) { + switch(*p) { + case ' ': break; + case 'i': /* integer */ + { + struct opvar *ov = New(struct opvar); + set_opvar_int(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'c': /* coordinate */ + { + struct opvar *ov = New(struct opvar); + set_opvar_coord(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'r': /* region */ + { + struct opvar *ov = New(struct opvar); + set_opvar_region(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'm': /* mapchar */ + { + struct opvar *ov = New(struct opvar); + set_opvar_mapchar(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'M': /* monster */ + { + struct opvar *ov = New(struct opvar); + set_opvar_monst(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'O': /* object */ + { + struct opvar *ov = New(struct opvar); + set_opvar_obj(ov, va_arg(argp, long)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 's': /* string */ + { + struct opvar *ov = New(struct opvar); + set_opvar_str(ov, va_arg(argp, char *)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'v': /* variable */ + { + struct opvar *ov = New(struct opvar); + set_opvar_var(ov, va_arg(argp, char *)); + add_opcode(sp, SPO_PUSH, ov); + break; + } + case 'o': /* opcode */ + { + long i = va_arg(argp, int); + if (i < 0 || i >= MAX_SP_OPCODES) + fprintf(stderr, "add_opvars: unknown opcode '%li'.\n", i); + add_opcode(sp, i, NULL); + break; + } + default: + fprintf(stderr, "add_opvars: illegal format character '%c'.\n", *p); + break; + } + } + + va_end(argp); +} + +void +break_stmt_start() +{ + allow_break_statements++; +} + +void +break_stmt_end(splev) + sp_lev *splev; +{ + struct lc_breakdef *tmp = break_list; + struct lc_breakdef *prv = NULL; + while (tmp) { + if (tmp->break_depth == allow_break_statements) { + struct lc_breakdef *nxt = tmp->next; + set_opvar_int(tmp->breakpoint, splev->n_opcodes - tmp->breakpoint->vardata.l-1); + tmp->next = NULL; + Free(tmp); + if (!prv) break_list = NULL; + else prv->next = nxt; + tmp = nxt; + } else { + prv = tmp; + tmp = tmp->next; + } + } + allow_break_statements--; +} + +void +break_stmt_new(splev,i) + sp_lev *splev; + long i; +{ + struct lc_breakdef *tmp = New(struct lc_breakdef); + tmp->breakpoint = New(struct opvar); + tmp->break_depth = allow_break_statements; + tmp->next = break_list; + break_list = tmp; + set_opvar_int(tmp->breakpoint, i); + add_opcode(splev, SPO_PUSH, tmp->breakpoint); + add_opcode(splev, SPO_JMP, NULL); +} + +struct lc_funcdefs * +funcdef_new(addr, name) + long addr; + char *name; +{ + struct lc_funcdefs *f = New(struct lc_funcdefs); + if (!f) { + lc_error("Could not alloc function definition for '%s'.", name); + return NULL; + } + f->next = NULL; + f->addr = addr; + f->name = strdup(name); + f->n_called = 0; + f->n_params = 0; + f->params = NULL; + f->code.opcodes = NULL; + f->code.n_opcodes = 0; + return f; +} + +void +funcdef_free_all(fchain) + struct lc_funcdefs *fchain; +{ + struct lc_funcdefs *tmp = fchain; + struct lc_funcdefs *nxt; + struct lc_funcdefs_parm *tmpparam; + while (tmp) { + nxt = tmp->next; + Free(tmp->name); + while (tmp->params) { + tmpparam = tmp->params->next; + Free(tmp->params->name); + tmp->params = tmpparam; + } + /* FIXME: free tmp->code */ + Free(tmp); + tmp = nxt; + } +} + + +char * +funcdef_paramtypes(f) + struct lc_funcdefs *f; +{ + int i = 0; + struct lc_funcdefs_parm *fp = f->params; + char *tmp = (char *)alloc((f->n_params) + 1); + if (!tmp) return NULL; + while (fp) { + tmp[i++] = fp->parmtype; + fp = fp->next; + } + tmp[i] = '\0'; + return tmp; +} + +struct lc_funcdefs * +funcdef_defined(f, name, casesense) + struct lc_funcdefs *f; + char *name; + int casesense; +{ + while (f) { + if (casesense) { + if (!strcmp(name, f->name)) return f; + } else { + if (!case_insensitive_comp(name, f->name)) return f; + } + f = f->next; + } + return NULL; +} + + +struct lc_vardefs * +vardef_new(typ, name) + long typ; + char *name; +{ + struct lc_vardefs *f = New(struct lc_vardefs); + if (!f) { + lc_error("Could not alloc variable definition for '%s'.", name); + return NULL; + } + f->next = NULL; + f->var_type = typ; + f->name = strdup(name); + f->n_used = 0; + return f; +} + +void +vardef_free_all(fchain) + struct lc_vardefs *fchain; +{ + struct lc_vardefs *tmp = fchain; + struct lc_vardefs *nxt; + while (tmp) { + if (be_verbose && (tmp->n_used == 0)) + lc_warning("Unused variable '%s'", tmp->name); + nxt = tmp->next; + Free(tmp->name); + Free(tmp); + tmp = nxt; + } +} + +struct lc_vardefs * +vardef_defined(f, name, casesense) + struct lc_vardefs *f; + char *name; + int casesense; +{ + while (f) { + if (casesense) { + if (!strcmp(name, f->name)) return f; + } else { + if (!case_insensitive_comp(name, f->name)) return f; + } + f = f->next; + } + return NULL; +} + +const char * +spovar2str(spovar) + long spovar; +{ + static int togl = 0; + static char buf[2][128]; + char *n = NULL; + int is_array = (spovar & SPOVAR_ARRAY); + spovar &= ~SPOVAR_ARRAY; + + switch (spovar) { + default: lc_error("spovar2str(%li)", spovar); break; + case SPOVAR_INT: n = "integer"; break; + case SPOVAR_STRING: n = "string"; break; + case SPOVAR_VARIABLE: n = "variable"; break; + case SPOVAR_COORD: n = "coordinate"; break; + case SPOVAR_REGION: n = "region"; break; + case SPOVAR_MAPCHAR: n = "mapchar"; break; + case SPOVAR_MONST: n = "monster"; break; + case SPOVAR_OBJ: n = "object"; break; + } + + togl = ((togl + 1) % 2); + + snprintf(buf[togl], 127, "%s%s", n, (is_array ? " array" : "")); + return buf[togl]; +} + +void +vardef_used(vd, varname) + struct lc_vardefs *vd; + char *varname; +{ + struct lc_vardefs *tmp; + if ((tmp = vardef_defined(vd, varname, 1))) tmp->n_used++; +} + +void +check_vardef_type(vd, varname, vartype) + struct lc_vardefs *vd; + char *varname; + long vartype; +{ + struct lc_vardefs *tmp; + if ((tmp = vardef_defined(vd, varname, 1))) { + if (tmp->var_type != vartype) + lc_error("Trying to use variable '%s' as %s, when it is %s.", + varname, spovar2str(vartype), spovar2str(tmp->var_type)); + } else lc_error("Variable '%s' not defined.", varname); +} + +struct lc_vardefs * +add_vardef_type(vd, varname, vartype) + struct lc_vardefs *vd; + char *varname; + long vartype; +{ + struct lc_vardefs *tmp; + if ((tmp = vardef_defined(vd, varname, 1))) { + if (tmp->var_type != vartype) + lc_error("Trying to redefine variable '%s' as %s, when it is %s.", + varname, spovar2str(vartype), spovar2str(tmp->var_type)); + } else { + tmp = vardef_new(vartype, varname); + tmp->next = vd; + return tmp; + } + return vd; +} + +int +reverse_jmp_opcode(opcode) + int opcode; +{ + switch (opcode) { + case SPO_JE: return SPO_JNE; + case SPO_JNE: return SPO_JE; + case SPO_JL: return SPO_JGE; + case SPO_JG: return SPO_JLE; + case SPO_JLE: return SPO_JG; + case SPO_JGE: return SPO_JL; + default: lc_error("Cannot reverse comparison jmp opcode %i.", opcode); return SPO_NULL; + } +} + +/* basically copied from src/sp_lev.c */ +struct opvar * +opvar_clone(ov) + struct opvar *ov; +{ + if (ov) { + struct opvar *tmpov = (struct opvar *)alloc(sizeof(struct opvar)); + if (!tmpov) panic("could not alloc opvar struct"); + switch (ov->spovartyp) { + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + { + tmpov->spovartyp = ov->spovartyp; + tmpov->vardata.l = ov->vardata.l; + } + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + { + int len = strlen(ov->vardata.str); + tmpov->spovartyp = ov->spovartyp; + tmpov->vardata.str = (char *)alloc(len+1); + (void)memcpy((genericptr_t)tmpov->vardata.str, + (genericptr_t)ov->vardata.str, len); + tmpov->vardata.str[len] = '\0'; + } + break; + default: + { + lc_error("Unknown opvar_clone value type (%i)!", ov->spovartyp); + } + } + return tmpov; + } + return NULL; +} + + +void +splev_add_from(splev, from_splev) + sp_lev *splev; + sp_lev *from_splev; +{ + int i; + if (splev && from_splev) + for (i = 0; i < from_splev->n_opcodes; i++) + add_opcode(splev, from_splev->opcodes[i].opcode, opvar_clone(from_splev->opcodes[i].opdat)); +} + + +void +start_level_def(splev, fname) +sp_lev **splev; +char *fname; +{ + struct lc_funcdefs *f; + if (index(fname, '.')) + lc_error("Invalid dot ('.') in level name '%s'.", fname); + if ((int) strlen(fname) > 14) + lc_error("Level names limited to 14 characters ('%s').", fname); + f = function_definitions; + while (f) { + f->n_called = 0; + f = f->next; + } + *splev = (sp_lev *)alloc(sizeof(sp_lev)); + (*splev)->n_opcodes = 0; + (*splev)->opcodes = NULL; + + vardef_free_all(variable_definitions); + variable_definitions = NULL; +} + + /* * Find the type of floor, knowing its char representation. */ @@ -409,6 +987,14 @@ char c; for (i = LOW_PM; i < NUMMONS; i++) if (!class || class == mons[i].mlet) if (!strcmp(s, mons[i].mname)) return i; + /* didn't find it; lets try case insensitive search */ + for (i = LOW_PM; i < NUMMONS; i++) + if (!class || class == mons[i].mlet) + if (!case_insensitive_comp(s, mons[i].mname)) { + if (be_verbose) + lc_warning("Monster type \"%s\" matches \"%s\".", s, mons[i].mname); + return i; + } return ERR; } @@ -433,6 +1019,15 @@ char c; /* class */ if (objname && !strcmp(s, objname)) return i; } + for (i = class ? bases[class] : 0; i < NUM_OBJECTS; i++) { + if (class && objects[i].oc_class != class) break; + objname = obj_descr[i].oc_name; + if (objname && !case_insensitive_comp(s, objname)) { + if (be_verbose) + lc_warning("Object type \"%s\" matches \"%s\".", s, objname); + return i; + } + } return ERR; } @@ -506,19 +1101,50 @@ char c; return(INVALID_TYPE); } +void +add_opcode(sp, opc, dat) +sp_lev *sp; +int opc; +genericptr_t dat; +{ + long nop = sp->n_opcodes; + _opcode *tmp; + + if ((opc < 0) || (opc >= MAX_SP_OPCODES)) + lc_error("Unknown opcode '%i'", opc); + + tmp = (_opcode *)alloc(sizeof(_opcode)*(nop+1)); + if (sp->opcodes && nop) { + (void) memcpy(tmp, sp->opcodes, sizeof(_opcode)*nop); + free(sp->opcodes); + } else if (!tmp) + lc_error("Could not alloc opcode space"); + + sp->opcodes = tmp; + + sp->opcodes[nop].opcode = opc; + sp->opcodes[nop].opdat = dat; + + sp->n_opcodes++; +} + + /* * Yep! LEX gives us the map in a raw mode. * Just analyze it here. */ void -scan_map(map) +scan_map(map, sp) char *map; +sp_lev *sp; { register int i, len; register char *s1, *s2; int max_len = 0; int max_hig = 0; - char msg[256]; + char *tmpmap[ROWNO]; + int dx,dy; + char *mbuf; /* First, strip out digits 0-9 (line numbering) */ for (s1 = s2 = map; *s1; s1++) @@ -553,10 +1179,7 @@ char *map; } for(i=0; i MAP_X_LIM || max_hig > MAP_Y_LIM) { - Sprintf(msg, "Map too large! (max %d x %d)", MAP_X_LIM, MAP_Y_LIM); - yyerror(msg); + lc_error("Map too large at (%d x %d), max is (%d x %d)", max_len, max_hig, MAP_X_LIM, MAP_Y_LIM); } - tmppart[npart]->xsize = max_len; - tmppart[npart]->ysize = max_hig; - tmppart[npart]->map = (char **) alloc(max_hig*sizeof(char *)); - for(i = 0; i< max_hig; i++) - tmppart[npart]->map[i] = tmpmap[i]; + mbuf = (char *) alloc(((max_hig-1) * max_len) + (max_len-1) + 2); + for (dy = 0; dy < max_hig; dy++) + for (dx = 0; dx < max_len; dx++) + mbuf[(dy * max_len) + dx] = (tmpmap[dy][dx] + 1); + + mbuf[((max_hig-1) * max_len) + (max_len-1) + 1] = '\0'; + + add_opvars(sp, "siio", mbuf, max_hig, max_len, SPO_MAP); + + for (dy = 0; dy < max_hig; dy++) + Free(tmpmap[dy]); + Free(mbuf); } -/* - * If we have drawn a map without walls, this allows us to - * auto-magically wallify it. - */ -#define Map_point(x,y) *(tmppart[npart]->map[y] + x) -void -wallify_map() -{ - unsigned int x, y, xx, yy, lo_xx, lo_yy, hi_xx, hi_yy; - for (y = 0; y <= max_y_map; y++) { - SpinCursor(3); - lo_yy = (y > 0) ? y - 1 : 0; - hi_yy = (y < max_y_map) ? y + 1 : max_y_map; - for (x = 0; x <= max_x_map; x++) { - if (Map_point(x,y) != STONE) continue; - lo_xx = (x > 0) ? x - 1 : 0; - hi_xx = (x < max_x_map) ? x + 1 : max_x_map; - for (yy = lo_yy; yy <= hi_yy; yy++) - for (xx = lo_xx; xx <= hi_xx; xx++) - if (IS_ROOM(Map_point(xx,yy)) || - Map_point(xx,yy) == CROSSWALL) { - Map_point(x,y) = (yy != y) ? HWALL : VWALL; - yy = hi_yy; /* end `yy' loop */ - break; /* end `xx' loop */ - } - } - } -} - -/* - * We need to check the subrooms apartenance to an existing room. - */ -boolean -check_subrooms() -{ - unsigned i, j, n_subrooms; - boolean found, ok = TRUE; - char *last_parent, msg[256]; - - for (i = 0; i < nrooms; i++) - if (tmproom[i]->parent) { - found = FALSE; - for(j = 0; j < nrooms; j++) - if (tmproom[j]->name && - !strcmp(tmproom[i]->parent, tmproom[j]->name)) { - found = TRUE; - break; - } - if (!found) { - Sprintf(msg, - "Subroom error : parent room '%s' not found!", - tmproom[i]->parent); - yyerror(msg); - ok = FALSE; - } - } - - msg[0] = '\0'; - last_parent = msg; - for (i = 0; i < nrooms; i++) - if (tmproom[i]->parent) { - n_subrooms = 0; - for(j = i; j < nrooms; j++) { -/* - * This is by no means perfect, but should cut down the duplicate error - * messages by over 90%. The only problem will be when either subrooms - * are mixed in the level definition (not likely but possible) or rooms - * have subrooms that have subrooms. - */ - if (!strcmp(tmproom[i]->parent, last_parent)) continue; - if (tmproom[j]->parent && - !strcmp(tmproom[i]->parent, tmproom[j]->parent)) { - n_subrooms++; - if(n_subrooms > MAX_SUBROOMS) { - - Sprintf(msg, - "Subroom error: too many subrooms attached to parent room '%s'!", - tmproom[i]->parent); - yyerror(msg); - last_parent = tmproom[i]->parent; - ok = FALSE; - break; - } - } - } - } - return ok; -} - -/* - * Check that coordinates (x,y) are roomlike locations. - * Print warning "str" if they aren't. - */ -void -check_coord(x, y, str) -int x, y; -const char *str; -{ - char ebuf[60]; - - if (x >= 0 && y >= 0 && x <= (int)max_x_map && y <= (int)max_y_map && - (IS_ROCK(tmpmap[y][x]) || IS_DOOR(tmpmap[y][x]))) { - Sprintf(ebuf, "%s placed in wall at (%02d,%02d)?!", str, x, y); - yywarning(ebuf); - } -} - -/* - * Here we want to store the maze part we just got. - */ -void -store_part() -{ - register unsigned i; - - /* Ok, We got the whole part, now we store it. */ - - /* The Regions */ - - if ((tmppart[npart]->nreg = nreg) != 0) { - tmppart[npart]->regions = NewTab(region, nreg); - for(i=0;iregions[i] = tmpreg[i]; - } - nreg = 0; - - /* The Level Regions */ - - if ((tmppart[npart]->nlreg = nlreg) != 0) { - tmppart[npart]->lregions = NewTab(lev_region, nlreg); - for(i=0;ilregions[i] = tmplreg[i]; - } - nlreg = 0; - - /* the doors */ - - if ((tmppart[npart]->ndoor = ndoor) != 0) { - tmppart[npart]->doors = NewTab(door, ndoor); - for(i=0;idoors[i] = tmpdoor[i]; - } - ndoor = 0; - - /* the drawbridges */ - - if ((tmppart[npart]->ndrawbridge = ndb) != 0) { - tmppart[npart]->drawbridges = NewTab(drawbridge, ndb); - for(i=0;idrawbridges[i] = tmpdb[i]; - } - ndb = 0; - - /* The walkmaze directives */ - - if ((tmppart[npart]->nwalk = nwalk) != 0) { - tmppart[npart]->walks = NewTab(walk, nwalk); - for(i=0;iwalks[i] = tmpwalk[i]; - } - nwalk = 0; - - /* The non_diggable directives */ - - if ((tmppart[npart]->ndig = ndig) != 0) { - tmppart[npart]->digs = NewTab(digpos, ndig); - for(i=0;idigs[i] = tmpdig[i]; - } - ndig = 0; - - /* The non_passwall directives */ - - if ((tmppart[npart]->npass = npass) != 0) { - tmppart[npart]->passs = NewTab(digpos, npass); - for(i=0;ipasss[i] = tmppass[i]; - } - npass = 0; - - /* The ladders */ - - if ((tmppart[npart]->nlad = nlad) != 0) { - tmppart[npart]->lads = NewTab(lad, nlad); - for(i=0;ilads[i] = tmplad[i]; - } - nlad = 0; - - /* The stairs */ - - if ((tmppart[npart]->nstair = nstair) != 0) { - tmppart[npart]->stairs = NewTab(stair, nstair); - for(i=0;istairs[i] = tmpstair[i]; - } - nstair = 0; - - /* The altars */ - if ((tmppart[npart]->naltar = naltar) != 0) { - tmppart[npart]->altars = NewTab(altar, naltar); - for(i=0;ialtars[i] = tmpaltar[i]; - } - naltar = 0; - - /* The fountains */ - - if ((tmppart[npart]->nfountain = nfountain) != 0) { - tmppart[npart]->fountains = NewTab(fountain, nfountain); - for(i=0;ifountains[i] = tmpfountain[i]; - } - nfountain = 0; - - /* the traps */ - - if ((tmppart[npart]->ntrap = ntrap) != 0) { - tmppart[npart]->traps = NewTab(trap, ntrap); - for(i=0;itraps[i] = tmptrap[i]; - } - ntrap = 0; - - /* the monsters */ - - if ((tmppart[npart]->nmonster = nmons) != 0) { - tmppart[npart]->monsters = NewTab(monster, nmons); - for(i=0;imonsters[i] = tmpmonst[i]; - } else - tmppart[npart]->monsters = 0; - nmons = 0; - - /* the objects */ - - if ((tmppart[npart]->nobject = nobj) != 0) { - tmppart[npart]->objects = NewTab(object, nobj); - for(i=0;iobjects[i] = tmpobj[i]; - } else - tmppart[npart]->objects = 0; - nobj = 0; - - /* The gold piles */ - - if ((tmppart[npart]->ngold = ngold) != 0) { - tmppart[npart]->golds = NewTab(gold, ngold); - for(i=0;igolds[i] = tmpgold[i]; - } - ngold = 0; - - /* The engravings */ - - if ((tmppart[npart]->nengraving = nengraving) != 0) { - tmppart[npart]->engravings = NewTab(engraving, nengraving); - for(i=0;iengravings[i] = tmpengraving[i]; - } else - tmppart[npart]->engravings = 0; - nengraving = 0; - - npart++; - n_plist = n_mlist = n_olist = 0; -} - -/* - * Here we want to store the room part we just got. - */ -void -store_room() -{ - register unsigned i; - - /* Ok, We got the whole room, now we store it. */ - - /* the doors */ - - if ((tmproom[nrooms]->ndoor = ndoor) != 0) { - tmproom[nrooms]->doors = NewTab(room_door, ndoor); - for(i=0;idoors[i] = tmprdoor[i]; - } - ndoor = 0; - - /* The stairs */ - - if ((tmproom[nrooms]->nstair = nstair) != 0) { - tmproom[nrooms]->stairs = NewTab(stair, nstair); - for(i=0;istairs[i] = tmpstair[i]; - } - nstair = 0; - - /* The altars */ - if ((tmproom[nrooms]->naltar = naltar) != 0) { - tmproom[nrooms]->altars = NewTab(altar, naltar); - for(i=0;ialtars[i] = tmpaltar[i]; - } - naltar = 0; - - /* The fountains */ - - if ((tmproom[nrooms]->nfountain = nfountain) != 0) { - tmproom[nrooms]->fountains = NewTab(fountain, nfountain); - for(i=0;ifountains[i] = tmpfountain[i]; - } - nfountain = 0; - - /* The sinks */ - - if ((tmproom[nrooms]->nsink = nsink) != 0) { - tmproom[nrooms]->sinks = NewTab(sink, nsink); - for(i=0;isinks[i] = tmpsink[i]; - } - nsink = 0; - - /* The pools */ - - if ((tmproom[nrooms]->npool = npool) != 0) { - tmproom[nrooms]->pools = NewTab(pool, npool); - for(i=0;ipools[i] = tmppool[i]; - } - npool = 0; - - /* the traps */ - - if ((tmproom[nrooms]->ntrap = ntrap) != 0) { - tmproom[nrooms]->traps = NewTab(trap, ntrap); - for(i=0;itraps[i] = tmptrap[i]; - } - ntrap = 0; - - /* the monsters */ - - if ((tmproom[nrooms]->nmonster = nmons) != 0) { - tmproom[nrooms]->monsters = NewTab(monster, nmons); - for(i=0;imonsters[i] = tmpmonst[i]; - } else - tmproom[nrooms]->monsters = 0; - nmons = 0; - - /* the objects */ - - if ((tmproom[nrooms]->nobject = nobj) != 0) { - tmproom[nrooms]->objects = NewTab(object, nobj); - for(i=0;iobjects[i] = tmpobj[i]; - } else - tmproom[nrooms]->objects = 0; - nobj = 0; - - /* The gold piles */ - - if ((tmproom[nrooms]->ngold = ngold) != 0) { - tmproom[nrooms]->golds = NewTab(gold, ngold); - for(i=0;igolds[i] = tmpgold[i]; - } - ngold = 0; - - /* The engravings */ - - if ((tmproom[nrooms]->nengraving = nengraving) != 0) { - tmproom[nrooms]->engravings = NewTab(engraving, nengraving); - for(i=0;iengravings[i] = tmpengraving[i]; - } else - tmproom[nrooms]->engravings = 0; - nengraving = 0; - - nrooms++; -} /* * Output some info common to all special levels. */ static boolean -write_common_data(fd, typ, init, flgs) -int fd, typ; -lev_init *init; -long flgs; +write_common_data(fd, lvl) +int fd; +sp_lev *lvl; { - char c; - uchar len; static struct version_info version_data = { VERSION_NUMBER, VERSION_FEATURES, VERSION_SANITY1, VERSION_SANITY2, VERSION_SANITY3 }; Write(fd, &version_data, sizeof version_data); - c = typ; - Write(fd, &c, sizeof(c)); /* 1 byte header */ - Write(fd, init, sizeof(lev_init)); - Write(fd, &flgs, sizeof flgs); - - len = (uchar) strlen(tmpmessage); - Write(fd, &len, sizeof len); - if (len) Write(fd, tmpmessage, (int) len); - tmpmessage[0] = '\0'; return TRUE; } /* - * Output monster info, which needs string fixups, then release memory. + * Here we write the sp_lev structure in the specified file (fd). + * Also, we have to free the memory allocated via alloc(). */ static boolean -write_monsters(fd, nmonster_p, monsters_p) +write_maze(fd, maze) int fd; -char *nmonster_p; -monster ***monsters_p; +sp_lev *maze; { - monster *m; - char *name, *appr; - int j, n = (int)*nmonster_p; + int i; + + if (!write_common_data(fd, maze)) + return FALSE; + + Write(fd, &(maze->n_opcodes), sizeof(maze->n_opcodes)); + + for (i = 0; i < maze->n_opcodes; i++) { + _opcode tmpo = maze->opcodes[i]; + + Write(fd, &(tmpo.opcode), sizeof(tmpo.opcode)); + + if (tmpo.opcode < SPO_NULL || tmpo.opcode >= MAX_SP_OPCODES) + panic("write_maze: unknown opcode (%i).", tmpo.opcode); + + if (tmpo.opcode == SPO_PUSH) { + genericptr_t opdat = tmpo.opdat; + if (opdat) { + struct opvar *ov = (struct opvar *)opdat; + int size; + Write(fd, &(ov->spovartyp), sizeof(ov->spovartyp)); + switch (ov->spovartyp) { + case SPOVAR_NULL: break; + case SPOVAR_COORD: + case SPOVAR_REGION: + case SPOVAR_MAPCHAR: + case SPOVAR_MONST: + case SPOVAR_OBJ: + case SPOVAR_INT: + Write(fd, &(ov->vardata.l), sizeof(ov->vardata.l)); + break; + case SPOVAR_VARIABLE: + case SPOVAR_STRING: + if (ov->vardata.str) + size = strlen(ov->vardata.str); + else size = 0; + Write(fd, &size, sizeof(size)); + if (size) { + Write(fd, ov->vardata.str, size); + Free(ov->vardata.str); + } + break; + default: panic("write_maze: unknown data type (%i).", ov->spovartyp); + } + } else panic("write_maze: PUSH with no data."); + } else { + /* sanity check */ + genericptr_t opdat = tmpo.opdat; + if (opdat) + panic("write_maze: opcode (%i) has data.", tmpo.opcode); + } + + Free(tmpo.opdat); - Write(fd, nmonster_p, sizeof *nmonster_p); - for (j = 0; j < n; j++) { - m = (*monsters_p)[j]; - name = m->name.str; - appr = m->appear_as.str; - m->name.str = m->appear_as.str = 0; - m->name.len = name ? strlen(name) : 0; - m->appear_as.len = appr ? strlen(appr) : 0; - Write(fd, m, sizeof *m); - if (name) { - Write(fd, name, m->name.len); - Free(name); - } - if (appr) { - Write(fd, appr, m->appear_as.len); - Free(appr); - } - Free(m); } - if (*monsters_p) { - Free(*monsters_p); - *monsters_p = 0; - } - *nmonster_p = 0; + /* clear the struct for next user */ + Free(maze->opcodes); + maze->opcodes = NULL; + /*(void) memset((genericptr_t) &maze->init_lev, 0, sizeof maze->init_lev);*/ + return TRUE; } -/* - * Output object info, which needs string fixup, then release memory. - */ -static boolean -write_objects(fd, nobject_p, objects_p) -int fd; -char *nobject_p; -object ***objects_p; -{ - object *o; - char *name; - int j, n = (int)*nobject_p; - Write(fd, nobject_p, sizeof *nobject_p); - for (j = 0; j < n; j++) { - o = (*objects_p)[j]; - name = o->name.str; - o->name.str = 0; /* reset in case `len' is narrower */ - o->name.len = name ? strlen(name) : 0; - Write(fd, o, sizeof *o); - if (name) { - Write(fd, name, o->name.len); - Free(name); - } - Free(o); - } - if (*objects_p) { - Free(*objects_p); - *objects_p = 0; - } - *nobject_p = 0; - return TRUE; -} -/* - * Output engraving info, which needs string fixup, then release memory. - */ -static boolean -write_engravings(fd, nengraving_p, engravings_p) -int fd; -char *nengraving_p; -engraving ***engravings_p; -{ - engraving *e; - char *engr; - int j, n = (int)*nengraving_p; - - Write(fd, nengraving_p, sizeof *nengraving_p); - for (j = 0; j < n; j++) { - e = (*engravings_p)[j]; - engr = e->engr.str; - e->engr.str = 0; /* reset in case `len' is narrower */ - e->engr.len = strlen(engr); - Write(fd, e, sizeof *e); - Write(fd, engr, e->engr.len); - Free(engr); - Free(e); - } - if (*engravings_p) { - Free(*engravings_p); - *engravings_p = 0; - } - *nengraving_p = 0; - return TRUE; -} /* * Open and write maze or rooms file, based on which pointer is non-null. * Return TRUE on success, FALSE on failure. */ boolean -write_level_file(filename, room_level, maze_level) +write_level_file(filename, lvl) char *filename; -splev *room_level; -specialmaze *maze_level; +sp_lev *lvl; { int fout; char lbuf[60]; @@ -1129,410 +1332,36 @@ specialmaze *maze_level; #endif if (fout < 0) return FALSE; - if (room_level) { - if (!write_rooms(fout, room_level)) - return FALSE; - } else if (maze_level) { - if (!write_maze(fout, maze_level)) - return FALSE; - } else - panic("write_level_file"); + if (!lvl) panic("write_level_file"); + + if (be_verbose) + fprintf(stdout, "File: '%s', opcodes: %li\n", lbuf, lvl->n_opcodes); + + if (!write_maze(fout, lvl)) + return FALSE; (void) close(fout); + return TRUE; } -/* - * Here we write the structure of the maze in the specified file (fd). - * Also, we have to free the memory allocated via alloc(). - */ -static boolean -write_maze(fd, maze) -int fd; -specialmaze *maze; +static int +case_insensitive_comp(s1, s2) +const char *s1; +const char *s2; { - short i,j; - mazepart *pt; + unsigned char u1, u2; - if (!write_common_data(fd, SP_LEV_MAZE, &(maze->init_lev), maze->flags)) - return FALSE; - - Write(fd, &(maze->filling), sizeof(maze->filling)); - Write(fd, &(maze->numpart), sizeof(maze->numpart)); - /* Number of parts */ - for(i=0;inumpart;i++) { - pt = maze->parts[i]; - - /* First, write the map */ - - Write(fd, &(pt->halign), sizeof(pt->halign)); - Write(fd, &(pt->valign), sizeof(pt->valign)); - Write(fd, &(pt->xsize), sizeof(pt->xsize)); - Write(fd, &(pt->ysize), sizeof(pt->ysize)); - for(j=0;jysize;j++) { - if(!maze->init_lev.init_present || - pt->xsize > 1 || pt->ysize > 1) { - Write(fd, pt->map[j], pt->xsize * sizeof *pt->map[j]); - } - Free(pt->map[j]); - } - Free(pt->map); - - /* level region stuff */ - Write(fd, &pt->nlreg, sizeof pt->nlreg); - for (j = 0; j < pt->nlreg; j++) { - lev_region *l = pt->lregions[j]; - char *rname = l->rname.str; - l->rname.str = 0; /* reset in case `len' is narrower */ - l->rname.len = rname ? strlen(rname) : 0; - Write(fd, l, sizeof *l); - if (rname) { - Write(fd, rname, l->rname.len); - Free(rname); - } - Free(l); - } - if (pt->nlreg > 0) - Free(pt->lregions); - - /* The random registers */ - Write(fd, &(pt->nrobjects), sizeof(pt->nrobjects)); - if(pt->nrobjects) { - Write(fd, pt->robjects, pt->nrobjects); - Free(pt->robjects); - } - Write(fd, &(pt->nloc), sizeof(pt->nloc)); - if(pt->nloc) { - Write(fd, pt->rloc_x, pt->nloc); - Write(fd, pt->rloc_y, pt->nloc); - Free(pt->rloc_x); - Free(pt->rloc_y); - } - Write(fd, &(pt->nrmonst), sizeof(pt->nrmonst)); - if(pt->nrmonst) { - Write(fd, pt->rmonst, pt->nrmonst); - Free(pt->rmonst); - } - - /* subrooms */ - Write(fd, &(pt->nreg), sizeof(pt->nreg)); - for(j=0;jnreg;j++) { - Write(fd, pt->regions[j], sizeof(region)); - Free(pt->regions[j]); - } - if(pt->nreg > 0) - Free(pt->regions); - - /* the doors */ - Write(fd, &(pt->ndoor), sizeof(pt->ndoor)); - for(j=0;jndoor;j++) { - Write(fd, pt->doors[j], sizeof(door)); - Free(pt->doors[j]); - } - if (pt->ndoor > 0) - Free(pt->doors); - - /* The drawbridges */ - Write(fd, &(pt->ndrawbridge), sizeof(pt->ndrawbridge)); - for(j=0;jndrawbridge;j++) { - Write(fd, pt->drawbridges[j], sizeof(drawbridge)); - Free(pt->drawbridges[j]); - } - if(pt->ndrawbridge > 0) - Free(pt->drawbridges); - - /* The mazewalk directives */ - Write(fd, &(pt->nwalk), sizeof(pt->nwalk)); - for(j=0; jnwalk; j++) { - Write(fd, pt->walks[j], sizeof(walk)); - Free(pt->walks[j]); - } - if (pt->nwalk > 0) - Free(pt->walks); - - /* The non_diggable directives */ - Write(fd, &(pt->ndig), sizeof(pt->ndig)); - for(j=0;jndig;j++) { - Write(fd, pt->digs[j], sizeof(digpos)); - Free(pt->digs[j]); - } - if (pt->ndig > 0) - Free(pt->digs); - - /* The non_passwall directives */ - Write(fd, &(pt->npass), sizeof(pt->npass)); - for(j=0;jnpass;j++) { - Write(fd, pt->passs[j], sizeof(digpos)); - Free(pt->passs[j]); - } - if (pt->npass > 0) - Free(pt->passs); - - /* The ladders */ - Write(fd, &(pt->nlad), sizeof(pt->nlad)); - for(j=0;jnlad;j++) { - Write(fd, pt->lads[j], sizeof(lad)); - Free(pt->lads[j]); - } - if (pt->nlad > 0) - Free(pt->lads); - - /* The stairs */ - Write(fd, &(pt->nstair), sizeof(pt->nstair)); - for(j=0;jnstair;j++) { - Write(fd, pt->stairs[j], sizeof(stair)); - Free(pt->stairs[j]); - } - if (pt->nstair > 0) - Free(pt->stairs); - - /* The altars */ - Write(fd, &(pt->naltar), sizeof(pt->naltar)); - for(j=0;jnaltar;j++) { - Write(fd, pt->altars[j], sizeof(altar)); - Free(pt->altars[j]); - } - if (pt->naltar > 0) - Free(pt->altars); - - /* The fountains */ - Write(fd, &(pt->nfountain), sizeof(pt->nfountain)); - for(j=0;jnfountain;j++) { - Write(fd, pt->fountains[j], sizeof(fountain)); - Free(pt->fountains[j]); - } - if (pt->nfountain > 0) - Free(pt->fountains); - - /* The traps */ - Write(fd, &(pt->ntrap), sizeof(pt->ntrap)); - for(j=0;jntrap;j++) { - Write(fd, pt->traps[j], sizeof(trap)); - Free(pt->traps[j]); - } - if (pt->ntrap) - Free(pt->traps); - - /* The monsters */ - if (!write_monsters(fd, &pt->nmonster, &pt->monsters)) - return FALSE; - - /* The objects */ - if (!write_objects(fd, &pt->nobject, &pt->objects)) - return FALSE; - - /* The gold piles */ - Write(fd, &(pt->ngold), sizeof(pt->ngold)); - for(j=0;jngold;j++) { - Write(fd, pt->golds[j], sizeof(gold)); - Free(pt->golds[j]); - } - if (pt->ngold > 0) - Free(pt->golds); - - /* The engravings */ - if (!write_engravings(fd, &pt->nengraving, &pt->engravings)) - return FALSE; - - Free(pt); + for ( ; ; s1++, s2++) { + u1 = tolower((unsigned char) *s1); + u2 = tolower((unsigned char) *s2); + if ((u1 == '\0') || (u1 != u2)) { + break; } - - Free(maze->parts); - maze->parts = (mazepart **)0; - maze->numpart = 0; - return TRUE; + } + return u1-u2; } -/* - * Here we write the structure of the room level in the specified file (fd). - */ -static boolean -write_rooms(fd, lev) -int fd; -splev *lev; -{ - short i,j, size; - room *pt; - - if (!write_common_data(fd, SP_LEV_ROOMS, &(lev->init_lev), lev->flags)) - return FALSE; - - /* Random registers */ - - Write(fd, &lev->nrobjects, sizeof(lev->nrobjects)); - if (lev->nrobjects) - Write(fd, lev->robjects, lev->nrobjects); - Write(fd, &lev->nrmonst, sizeof(lev->nrmonst)); - if (lev->nrmonst) - Write(fd, lev->rmonst, lev->nrmonst); - - Write(fd, &(lev->nroom), sizeof(lev->nroom)); - /* Number of rooms */ - for(i=0;inroom;i++) { - pt = lev->rooms[i]; - - /* Room characteristics */ - - size = (short) (pt->name ? strlen(pt->name) : 0); - Write(fd, &size, sizeof(size)); - if (size) - Write(fd, pt->name, size); - - size = (short) (pt->parent ? strlen(pt->parent) : 0); - Write(fd, &size, sizeof(size)); - if (size) - Write(fd, pt->parent, size); - - Write(fd, &(pt->x), sizeof(pt->x)); - Write(fd, &(pt->y), sizeof(pt->y)); - Write(fd, &(pt->w), sizeof(pt->w)); - Write(fd, &(pt->h), sizeof(pt->h)); - Write(fd, &(pt->xalign), sizeof(pt->xalign)); - Write(fd, &(pt->yalign), sizeof(pt->yalign)); - Write(fd, &(pt->rtype), sizeof(pt->rtype)); - Write(fd, &(pt->chance), sizeof(pt->chance)); - Write(fd, &(pt->rlit), sizeof(pt->rlit)); - Write(fd, &(pt->filled), sizeof(pt->filled)); - - /* the doors */ - Write(fd, &(pt->ndoor), sizeof(pt->ndoor)); - for(j=0;jndoor;j++) - Write(fd, pt->doors[j], sizeof(room_door)); - - /* The stairs */ - Write(fd, &(pt->nstair), sizeof(pt->nstair)); - for(j=0;jnstair;j++) - Write(fd, pt->stairs[j], sizeof(stair)); - - /* The altars */ - Write(fd, &(pt->naltar), sizeof(pt->naltar)); - for(j=0;jnaltar;j++) - Write(fd, pt->altars[j], sizeof(altar)); - - /* The fountains */ - Write(fd, &(pt->nfountain), sizeof(pt->nfountain)); - for(j=0;jnfountain;j++) - Write(fd, pt->fountains[j], sizeof(fountain)); - - /* The sinks */ - Write(fd, &(pt->nsink), sizeof(pt->nsink)); - for(j=0;jnsink;j++) - Write(fd, pt->sinks[j], sizeof(sink)); - - /* The pools */ - Write(fd, &(pt->npool), sizeof(pt->npool)); - for(j=0;jnpool;j++) - Write(fd, pt->pools[j], sizeof(pool)); - - /* The traps */ - Write(fd, &(pt->ntrap), sizeof(pt->ntrap)); - for(j=0;jntrap;j++) - Write(fd, pt->traps[j], sizeof(trap)); - - /* The monsters */ - if (!write_monsters(fd, &pt->nmonster, &pt->monsters)) - return FALSE; - - /* The objects */ - if (!write_objects(fd, &pt->nobject, &pt->objects)) - return FALSE; - - /* The gold piles */ - Write(fd, &(pt->ngold), sizeof(pt->ngold)); - for(j=0;jngold;j++) - Write(fd, pt->golds[j], sizeof(gold)); - - /* The engravings */ - if (!write_engravings(fd, &pt->nengraving, &pt->engravings)) - return FALSE; - - } - - /* The corridors */ - Write(fd, &lev->ncorr, sizeof(lev->ncorr)); - for (i=0; i < lev->ncorr; i++) - Write(fd, lev->corrs[i], sizeof(corridor)); - return TRUE; -} - -/* - * Release memory allocated to a rooms-style special level; maze-style - * levels have the fields freed as they're written; monsters, objects, and - * engravings are freed as written for both styles, so not handled here. - */ -void -free_rooms(lev) -splev *lev; -{ - room *r; - int j, n = lev->nroom; - - while(n--) { - r = lev->rooms[n]; - Free(r->name); - Free(r->parent); - if ((j = r->ndoor) != 0) { - while(j--) - Free(r->doors[j]); - Free(r->doors); - } - if ((j = r->nstair) != 0) { - while(j--) - Free(r->stairs[j]); - Free(r->stairs); - } - if ((j = r->naltar) != 0) { - while (j--) - Free(r->altars[j]); - Free(r->altars); - } - if ((j = r->nfountain) != 0) { - while(j--) - Free(r->fountains[j]); - Free(r->fountains); - } - if ((j = r->nsink) != 0) { - while(j--) - Free(r->sinks[j]); - Free(r->sinks); - } - if ((j = r->npool) != 0) { - while(j--) - Free(r->pools[j]); - Free(r->pools); - } - if ((j = r->ntrap) != 0) { - while (j--) - Free(r->traps[j]); - Free(r->traps); - } - if ((j = r->ngold) != 0) { - while(j--) - Free(r->golds[j]); - Free(r->golds); - } - Free(r); - lev->rooms[n] = (room *)0; - } - Free(lev->rooms); - lev->rooms = (room **)0; - lev->nroom = 0; - - for (j = 0; j < lev->ncorr; j++) { - Free(lev->corrs[j]); - lev->corrs[j] = (corridor *)0; - } - Free(lev->corrs); - lev->corrs = (corridor **)0; - lev->ncorr = 0; - - Free(lev->robjects); - lev->robjects = (char *)0; - lev->nrobjects = 0; - Free(lev->rmonst); - lev->rmonst = (char *)0; - lev->nrmonst = 0; -} #ifdef STRICT_REF_DEF /* @@ -1571,6 +1400,31 @@ struct window_procs windowprocs; # ifdef DEFINE_OSPEED short ospeed; # endif +# ifndef STRNCMPI +char +lowc(c) /* force 'c' into lowercase */ + char c; +{ + return((char)(('A' <= c && c <= 'Z') ? (c | 040) : c)); +} + +int +strncmpi(s1, s2, n) /* case insensitive counted string comparison */ + register const char *s1, *s2; + register int n; /*(should probably be size_t, which is usually unsigned)*/ +{ /*{ aka strncasecmp }*/ + register char t1, t2; + + while (n--) { + if (!*s2) return (*s1 != 0); /* s1 >= s2 */ + else if (!*s1) return -1; /* s1 < s2 */ + t1 = lowc(*s1++); + t2 = lowc(*s2++); + if (t1 != t2) return (t1 > t2) ? 1 : -1; + } + return 0; /* s1 == s2 */ +} +# endif /* STRNCMPI */ #endif /* STRICT_REF_DEF */ /*lev_main.c*/ diff --git a/win/X11/winmenu.c b/win/X11/winmenu.c index b28dc3361..6ab51fae9 100644 --- a/win/X11/winmenu.c +++ b/win/X11/winmenu.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 winmenu.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 winmenu.c $NHDT-Date: 1427881480 2015/04/01 09:44:40 $ $NHDT-Branch: master $:$NHDT-Revision: 1.5 $ */ /* NetHack 3.5 winmenu.c $Date: 2009/05/06 10:55:53 $ $Revision: 1.5 $ */ /* SCCS Id: @(#)winmenu.c 3.5 1996/08/15 */ /* Copyright (c) Dean Luick, 1992 */ @@ -206,6 +206,7 @@ menu_key(w, event, params, num_params) struct xwindow *wp; char ch; int count; + boolean selected_something; wp = find_widget(w); menu_info = wp->menu_information; @@ -218,6 +219,13 @@ menu_key(w, event, params, num_params) } if (menu_info->is_active) { /* waiting for input */ + /* first check for an explicit selector match, so that it won't be + overridden if it happens to duplicate a mapped menu command (':' + to look inside a container vs ':' to select via search string) */ + for (curr = menu_info->curr_menu.base; curr; curr = curr->next) + if (curr->identifier.a_void != 0 && curr->selector == ch) + goto make_selection; + ch = map_menu_cmd(ch); if (ch == '\033') { /* quit */ if (menu_info->counting) { @@ -294,7 +302,8 @@ menu_key(w, event, params, num_params) X11_nhbell(); return; } else { - boolean selected_something = FALSE; + make_selection: + selected_something = FALSE; for (count = 0, curr = menu_info->curr_menu.base; curr; curr = curr->next, count++) if (curr->identifier.a_void != 0 && curr->selector == ch) break; diff --git a/win/tty/termcap.c b/win/tty/termcap.c index 1455bf21a..5329417d5 100644 --- a/win/tty/termcap.c +++ b/win/tty/termcap.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 termcap.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ +/* NetHack 3.5 termcap.c $NHDT-Date: 1427756993 2015/03/30 23:09:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.15 $ */ /* NetHack 3.5 termcap.c $Date: 2009/05/06 10:59:19 $ $Revision: 1.13 $ */ /* SCCS Id: @(#)termcap.c 3.5 2007/12/12 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ @@ -844,6 +844,7 @@ const struct {int ti_color, nh_color, nh_bright_color;} ti_map[6] = {COLOR_CYAN,CLR_CYAN,CLR_BRIGHT_CYAN} }; +static char nilstring[] = ""; static void init_hilite() @@ -868,8 +869,8 @@ init_hilite() hilites[CLR_BLUE] = nh_HI; hilites[CLR_MAGENTA] = nh_HI; hilites[CLR_CYAN] = nh_HI; - hilites[CLR_GRAY] = ""; - hilites[NO_COLOR] = ""; + hilites[CLR_GRAY] = nilstring; + hilites[NO_COLOR] = nilstring; hilites[CLR_ORANGE] = nh_HI; hilites[CLR_BRIGHT_GREEN] = nh_HI; hilites[CLR_YELLOW] = nh_HI; @@ -899,8 +900,8 @@ init_hilite() Strcpy(hilites[CLR_WHITE],MD); Strcat(hilites[CLR_WHITE],scratch); - hilites[CLR_GRAY] = ""; - hilites[NO_COLOR] = ""; + hilites[CLR_GRAY] = nilstring; + hilites[NO_COLOR] = nilstring; if (iflags.wc2_darkgray) { /* On many terminals, esp. those using classic PC CGA/EGA/VGA @@ -937,8 +938,8 @@ kill_hilite() /* CLR_RED overlaps CLR_ORANGE, do not free */ /* CLR_MAGENTA overlaps CLR_BRIGHT_MAGENTA, do not free */ /* CLR_BROWN overlaps CLR_YELLOW, do not free */ - /* CLR_GRAY is a constant "", do not free */ - /* NO_COLOR is a constant "", do not free */ + /* CLR_GRAY is static 'nilstring', do not free */ + /* NO_COLOR is static 'nilstring', do not free */ free(hilites[CLR_BRIGHT_BLUE]); free(hilites[CLR_BRIGHT_GREEN]); free(hilites[CLR_BRIGHT_CYAN]); diff --git a/win/tty/wintty.c b/win/tty/wintty.c index bffce05d7..8c8f5294c 100644 --- a/win/tty/wintty.c +++ b/win/tty/wintty.c @@ -1,4 +1,4 @@ -/* NetHack 3.5 wintty.c $NHDT-Date: 1427505884 2015/03/28 01:24:44 $ $NHDT-Branch: master $:$NHDT-Revision: 1.73 $ */ +/* NetHack 3.5 wintty.c $NHDT-Date: 1427667623 2015/03/29 22:20:23 $ $NHDT-Branch: master $:$NHDT-Revision: 1.75 $ */ /* NetHack 3.5 wintty.c $Date: 2012/01/22 06:27:09 $ $Revision: 1.66 $ */ /* Copyright (c) David Cohrs, 1991 */ /* NetHack may be freely redistributed. See license for details. */ @@ -1657,7 +1657,7 @@ struct WinDesc *cw; boolean on_curr_page = FALSE; int lineno = 0; tty_getlin("Search for:", tmpbuf); - if (!tmpbuf || tmpbuf[0] == '\033') break; + if (!tmpbuf[0] || tmpbuf[0] == '\033') break; Sprintf(searchbuf, "*%s*", tmpbuf); for (curr = cw->mlist; curr; curr = curr->next) { if (on_curr_page) lineno++; diff --git a/win/win32/levstuff.mak b/win/win32/levstuff.mak index cf749c6ce..2597e5eb7 100644 --- a/win/win32/levstuff.mak +++ b/win/win32/levstuff.mak @@ -17,10 +17,14 @@ @echo LEXYYC set to $(LEXYYC) !ENDIF +# these won't have an impact unless YACC/LEX are defined +YTABC = y.tab.c +YTABH = y.tab.h +LEXYYC = lex.yy.c default: all -all: ..\util\lev_yacc.c ..\util\lev_lex.c +all: tools ..\util\lev_yacc.c ..\util\lev_lex.c rebuild: clean all @@ -29,15 +33,29 @@ clean: -del ..\util\lev_yacc.c -del ..\include\lev_comp.h +tools: +!IFDEF YACC + @echo Yacc-alike set to $(YACC) + @echo YTABC set to $(YTABC) + @echo YTABH set to $(YTABH) +!ENDIF + +!IFDEF LEX + @echo Lex-alike set to $(LEX) + @echo LEXYYC set to $(LEXYYC) +!ENDIF + #========================================== # Level Compiler Stuff #========================================== + ..\util\lev_yacc.c ..\include\lev_comp.h: ..\util\lev_comp.y -!IF "$(YACC)"=="" +!IFNDEF YACC @echo Using pre-built lev_yacc.c and lev_comp.h @copy ..\sys\share\lev_yacc.c ..\util\lev_yacc.c @copy ..\sys\share\lev_comp.h ..\include\lev_comp.h !ELSE + @echo Generating lev_yacc.c and lev_comp.h chdir ..\util $(YACC) -d lev_comp.y copy $(YTABC) $@ @@ -48,10 +66,11 @@ clean: !ENDIF ..\util\lev_lex.c: ..\util\lev_comp.l -!IF "$(LEX)"=="" +!IFNDEF LEX @echo Using pre-built lev_lex.c @copy ..\sys\share\lev_lex.c $@ !ELSE + @echo Generating lev_lex.c chdir ..\util $(LEX) lev_comp.l copy $(LEXYYC) $@