scrolls written while blind; scrolls of mail
Make a fix suggested during beta testing: you can read scrolls while
blind if you know the label, and you can write a scroll with a magic
marker while blind, but the result was flagged as description unknown
so you couldn't read the newly written scroll until regaining sight
or obtaining object identification. So change writing a previously
discovered scroll while blind to set dknown since a successful write
always yields the type of scroll requested. Getting lucky while
attempting to write an undiscovered scroll--which has to be done by
scroll's type name (for instance "food detection") rather than by its
label ("YUM YUM")--still leaves the description flagged as unknown
since hero hasn't seen the what sort of label the new scroll has.
Along the way I got side-tracked by the possibilty of writing a scroll
of mail. It's allowed and yielded the same result as finding such a
scroll in bones, or wishing for one: when read, it was junk mail from
Larn. Make one written via marker give different feedback since it
comes from creation of a stamped scroll without any stamps available.
Also, suppress an "argument not used" warning for readmail().
This commit is contained in:
14
src/read.c
14
src/read.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 read.c $NHDT-Date: 1449972474 2015/12/13 02:07:54 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.127 $ */
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/* NetHack 3.6 read.c $NHDT-Date: 1450261365 2015/12/16 10:22:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.128 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -970,12 +970,16 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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#ifdef MAIL
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case SCR_MAIL:
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known = TRUE;
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if (sobj->spe)
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if (sobj->spe == 2)
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/* "stamped scroll" created via magic marker--without a stamp */
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pline("This scroll is marked \"postage due\".");
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else if (sobj->spe)
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/* scroll of mail obtained from bones file or from wishing;
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* note to the puzzled: the game Larn actually sends you junk
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* mail if you win!
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*/
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pline(
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"This seems to be junk mail addressed to the finder of the Eye of Larn.");
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/* note to the puzzled: the game Larn actually sends you junk
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* mail if you win!
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*/
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else
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readmail(sobj);
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break;
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