during devel make it easy to review mon difficulty
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@@ -1604,6 +1604,9 @@ extern void pacify_guards(void);
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extern void decide_to_shapeshift(struct monst *, int);
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extern boolean vamp_stone(struct monst *);
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extern void check_gear_next_turn(struct monst *);
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#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || defined(DEBUG)
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extern int mstrength(struct permonst *ptr);
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#endif
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/* ### mondata.c ### */
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