during devel make it easy to review mon difficulty
This commit is contained in:
63
src/mon.c
63
src/mon.c
@@ -30,6 +30,10 @@ static struct permonst *accept_newcham_form(struct monst *, int);
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static void kill_eggs(struct obj *);
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static void pacify_guard(struct monst *);
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#ifdef DEBUG
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int mstrength(struct permonst *ptr);
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#endif
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#define LEVEL_SPECIFIC_NOCORPSE(mdat) \
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(Is_rogue_level(&u.uz) \
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|| (g.level.flags.graveyard && is_undead(mdat) && rn2(3)))
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@@ -5177,4 +5181,63 @@ check_gear_next_turn(struct monst *mon)
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mon->misc_worn_check |= I_SPECIAL;
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}
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#if (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || defined(DEBUG)
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/* This routine is designed to return an integer value which represents
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* an approximation of monster strength. It uses a similar method of
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* determination as "experience()" to arrive at the strength.
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*/
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int
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mstrength(struct permonst *ptr)
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{
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int i, tmp2, n, tmp = ptr->mlevel;
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if(tmp > 49) /* special fixed hp monster */
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tmp = 2*(tmp - 6) / 4;
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/* For creation in groups */
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n = (!!(ptr->geno & G_SGROUP));
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n += (!!(ptr->geno & G_LGROUP)) << 1;
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/* For ranged attacks */
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if (ranged_attk(ptr)) n++;
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/* For higher ac values */
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n += (ptr->ac < 4);
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n += (ptr->ac < 0);
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/* For very fast monsters */
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n += (ptr->mmove >= 18);
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/* For each attack and "special" attack */
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for(i = 0; i < NATTK; i++) {
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tmp2 = ptr->mattk[i].aatyp;
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n += (tmp2 > 0);
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n += (tmp2 == AT_MAGC);
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n += (tmp2 == AT_WEAP && (ptr->mflags2 & M2_STRONG));
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}
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/* For each "special" damage type */
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for(i = 0; i < NATTK; i++) {
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tmp2 = ptr->mattk[i].adtyp;
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if ((tmp2 == AD_DRLI) || (tmp2 == AD_STON) || (tmp2 == AD_DRST)
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|| (tmp2 == AD_DRDX) || (tmp2 == AD_DRCO) || (tmp2 == AD_WERE))
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n += 2;
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else if (strcmp(ptr->pmnames[NEUTRAL], "grid bug")) n += (tmp2 != AD_PHYS);
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n += ((int) (ptr->mattk[i].damd * ptr->mattk[i].damn) > 23);
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}
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/* Leprechauns are special cases. They have many hit dice so they
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can hit and are hard to kill, but they don't really do much damage. */
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if (!strcmp(ptr->pmnames[NEUTRAL], "leprechaun")) n -= 2;
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/* Finally, adjust the monster level 0 <= n <= 24 (approx.) */
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if(n == 0) tmp--;
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else if(n >= 6) tmp += ( n / 2 );
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else tmp += ( n / 3 + 1);
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return((tmp >= 0) ? tmp : 0);
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}
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#endif /* (NH_DEVEL_STATUS != NH_STATUS_RELEASED) || DEBUG */
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/*mon.c*/
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