customize role, race, gender, align choices (trunk only)
Support negation syntax to restrict unwanted race, role, gender, align
options:
OPTIONS=role:!knight, role:!tourist, race:!orc
prevents them from being picked randomly or
appearing in the pick lists at the start of the game.
This commit is contained in:
34
src/role.c
34
src/role.c
@@ -502,6 +502,12 @@ const struct Align aligns[] = {
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{"evil", "unaligned", "Una", 0, A_NONE}
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};
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/* Filters */
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static struct {
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boolean roles[SIZE(roles)];
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short mask;
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} filter;
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STATIC_DCL char * FDECL(promptsep, (char *, int));
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STATIC_DCL int FDECL(role_gendercount, (int));
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STATIC_DCL int FDECL(race_alignmentcount, (int));
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@@ -773,6 +779,8 @@ int rolenum, racenum, gendnum, alignnum;
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if (alignnum >= 0 && alignnum < ROLE_ALIGNS &&
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!(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
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return FALSE;
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if (filter.roles[rolenum])
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return FALSE;
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return TRUE;
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} else {
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for (i = 0; i < SIZE(roles)-1; i++) {
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@@ -839,6 +847,8 @@ int rolenum, racenum, gendnum, alignnum;
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if (alignnum >= 0 && alignnum < ROLE_ALIGNS &&
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!(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
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return FALSE;
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if (filter.mask & races[racenum].selfmask)
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return FALSE;
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return TRUE;
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} else {
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for (i = 0; i < SIZE(races)-1; i++) {
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@@ -903,6 +913,8 @@ int rolenum, racenum, gendnum, alignnum;
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if (racenum >= 0 && racenum < SIZE(races)-1 &&
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!(allow & races[racenum].allow & ROLE_GENDMASK))
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return FALSE;
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if (filter.mask & genders[gendnum].allow)
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return FALSE;
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return TRUE;
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} else {
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for (i = 0; i < ROLE_GENDERS; i++) {
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@@ -965,6 +977,8 @@ int rolenum, racenum, gendnum, alignnum;
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if (racenum >= 0 && racenum < SIZE(races)-1 &&
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!(allow & races[racenum].allow & ROLE_ALIGNMASK))
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return FALSE;
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if (filter.mask & aligns[alignnum].allow)
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return FALSE;
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return TRUE;
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} else {
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for (i = 0; i < ROLE_ALIGNS; i++) {
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@@ -1044,6 +1058,26 @@ rigid_role_checks()
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}
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}
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boolean
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setrolefilter(bufp)
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char *bufp;
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{
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int i;
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boolean reslt = TRUE;
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if ((i=str2role(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
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filter.roles[i] = TRUE;
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else if ((i=str2race(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
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filter.mask |= races[i].selfmask;
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else if ((i=str2gend(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
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filter.mask |= genders[i].allow;
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else if ((i=str2align(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
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filter.mask |= aligns[i].allow;
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else
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reslt = FALSE;
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return reslt;
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}
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#define BP_ALIGN 0
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#define BP_GEND 1
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#define BP_RACE 2
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