Debug flag allowing overwriting stairs
And using it in the movement tests, so running doesn't stop at stairs.
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@@ -204,6 +204,7 @@ struct instance_flags {
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boolean window_inited; /* true if init_nhwindows() completed */
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boolean vision_inited; /* true if vision is ready */
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boolean sanity_check; /* run sanity checks */
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boolean debug_overwrite_stairs; /* debug: allow overwriting stairs */
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boolean debug_mongen; /* debug: prevent monster generation */
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boolean debug_hunger; /* debug: prevent hunger */
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boolean mon_polycontrol; /* debug: control monster polymorphs */
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