Fixing a buglist bug. Also changing an unrelated buglist item a bit (it was
mine to begin with, I thought I had a way to fix it but it turns out I didn't, so I was researching it again). Checked into CVS.
This commit is contained in:
22
doc/buglist
22
doc/buglist
@@ -3,10 +3,6 @@ Buglist: actual bugs that may get fixed someday
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
=============================================================================
|
||||
Using the '>' command to end controlled levitation doesn't set the
|
||||
Heart of Ahriman's invocation timeout, allowing the player to resume
|
||||
levitating immediately via #invoke.
|
||||
|
||||
A funny thing happened at the portal to Rodney's tower. Wearing
|
||||
levitation boots, I floated onto the portal, and was ported to the
|
||||
tower. Then I took off my boots, and got "You activated the magic
|
||||
@@ -250,17 +246,13 @@ small and quick (so the missile whizzed by)? Is the monster flying or on the
|
||||
ground? Is the player levitating? Is the player unusually short or tall
|
||||
(i.e., if the player is polymorphed), etc....
|
||||
|
||||
There is a problem with alignment: if you change alignment, peaceful monsters
|
||||
all stay the same and killing them is now bad for your new alignment--and thus
|
||||
good for your old alignment. The "obvious" solution is to change the
|
||||
peacefulness and relative alignment of the monsters whenever your alignment
|
||||
changes. This does not work because since monsters only have a percentage
|
||||
chance of peacefulness due to alignment, you can change and change back,
|
||||
whereupon the monster peacefulness will be distributed differently than when
|
||||
you started. This also ignores monsters on other levels, whose peacefulness
|
||||
distribution would not change--for consistency, if you changed from lawful to
|
||||
chaotic and back, since peacefulness of monsters on your own level got
|
||||
redistributed, so would peacefulness on those other levels.
|
||||
Monsters don't change either peacefulness or malign when the player changes
|
||||
alignment. This can't be fixed because it would be impossible to ensure that
|
||||
two alignment switches put the monsters back the way they were. For one thing,
|
||||
monster peacefulness is based on the player's alignment record as well as his
|
||||
type (and we don't want to change peacefulness every time the record changes!),
|
||||
and for another, the monster's peacefulness might have changed from its initial
|
||||
value and two switches wouldn't bring it back to normal.
|
||||
|
||||
You can open/close doors diagonally, but cannot enter them diagonally. This
|
||||
seems inconsistent. [Comment: The main reason why this is blocked is
|
||||
|
||||
@@ -384,6 +384,7 @@ monsters who can cast undirected spells don't need to be in combat with you
|
||||
messages consistent for all monster spells
|
||||
monsters casting spells at your displaced image now set mspec_used
|
||||
monsters without ranged spells don't print curse messages for ranged spells
|
||||
going down to floor using > should set Heart of Ahriman invocation timeout
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user