small monsters seeping through their shirt
The code is slightly different than in the PR which left out the noncorporeal case. Closes #397
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@@ -270,6 +270,7 @@ make piranhas faster and give them extra bite attack
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fire sources can ignite candles, lamps, and potions of oil
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fire sources can ignite candles, lamps, and potions of oil
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for multiple drop ('D') with menustyle traditional or combination, if the only
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for multiple drop ('D') with menustyle traditional or combination, if the only
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object class player picked was '$' then it operated on all classes
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object class player picked was '$' then it operated on all classes
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small monsters could seep through their shirt
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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+2
-1
@@ -917,7 +917,8 @@ boolean polyspot;
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}
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}
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if ((otmp = which_armor(mon, W_ARMU)) != 0) {
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if ((otmp = which_armor(mon, W_ARMU)) != 0) {
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if (vis) {
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if (vis) {
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if (sliparm(mon->data))
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/* sliparm checks whirly, noncorporeal, and small or under */
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if (sliparm(mdat) && !(mdat->msize <= MZ_SMALL))
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pline("%s seeps right through %s shirt!", Monnam(mon),
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pline("%s seeps right through %s shirt!", Monnam(mon),
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ppronoun);
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ppronoun);
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else
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else
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