Gnome updates (from <Someone> <Someone> Simon)

- fix destruction of primary game windows
- One, it makes the color of the cursor box dynamic (these are the gnmap.c
changes), based on hp/hpmax (continuous colors white -> yellow -> red ->
magenta rather than discrete like in Qt).
- Two, it adds a new window, NHW_WORN (all the other changes and new files
gnworn.[ch]), placed at the end of the first row, to the right of the status,
with tiles of all the items currently equiped.  I had to change the spacing of
the first row (no longer homogeneous) to accomodate this, but I think it still
looks okay.  It's mostly like the Qt version but the equiped items are in
slightly different places, and a bit more compactly (added quiver, ball/chain,
monster skin armor; see the definition in gnworn.c for the layout).
This commit is contained in:
cohrs
2002-04-21 17:09:34 +00:00
parent a277db8f73
commit b1055ae7c1
11 changed files with 169 additions and 9 deletions

View File

@@ -105,6 +105,9 @@ unix: install recover command into GAMEDIR by default
tty: correctly handle an empty TERM environment variable
tty: don't lose messages when ESC has canceled their display
tty: clear topl after pickup_burden prompt
Gnome: destroy main game windows correctly
Gnome: Dylan Alex Simon's port of KDE-style worn window
Gnome: Dylan Alex Simon's port of KDE-style hero cursor color
General New Features