Add way to cycle through valid locations for polearm or jump target
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@@ -3279,6 +3279,10 @@ When asked for a location, the key to go to next closest unexplored location. De
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When asked for a location, the key to go to previous closest unexplored location. Default is 'X'.
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.lp getpos.valid
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When asked for a location, the key to go to show valid target locations. Default is '$'.
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.lp getpos.valid.next
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When asked for a location, the key to go to next closest valid location. Default is 'z'.
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.lp getpos.valid.prev
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When asked for a location, the key to go to previous closest valid location. Default is 'Z'.
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.lp nopickup
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Prefix key to move without picking up items. Default is 'm'.
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.lp redraw
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@@ -4018,6 +4018,12 @@ When asked for a location, the key to go to previous closest unexplored location
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\item{\bb{getpos.valid}}
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When asked for a location, the key to go to show valid target locations. Default is ``{\tt \$}''.
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%.lp
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\item{\bb{getpos.valid.next}}
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When asked for a location, the key to go to next closest valid location. Default is ``{\tt z}''.
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%.lp
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\item{\bb{getpos.valid.prev}}
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When asked for a location, the key to go to previous closest valid location. Default is ``{\tt Z}''.
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%.lp
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\item{\bb{nopickup}}
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Prefix key to move without picking up items. Default is ``{\tt m}''.
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%.lp
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@@ -592,6 +592,10 @@ random horses have a tiny chance of being generated saddled
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give feedback just before timed levitation runs out
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travel accepts 'm' (request menu) prefix
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pressing a or A when cursor positioning shows menu of "interesting" features
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pressing z or Z when cursor positioning cycles through valid locations for
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jumping, hitting with polearm, or casting a stinking cloud
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when moving a cursor for a jump, polearm, or stinking cloud targeting, show
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if the location is illegal, if "autodescribe" is on
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wizard-mode command #wizmakemap to recreate the current level
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'goldX' boolean option to treat gold pieces as X (vs U) during BUCX filtering
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(should be persistent but is reset each save/restore cycle in order
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