Add way to cycle through valid locations for polearm or jump target

This commit is contained in:
Pasi Kallinen
2017-07-31 19:10:26 +03:00
parent 439028dcae
commit b13bae91dc
9 changed files with 74 additions and 16 deletions

View File

@@ -3279,6 +3279,10 @@ When asked for a location, the key to go to next closest unexplored location. De
When asked for a location, the key to go to previous closest unexplored location. Default is 'X'.
.lp getpos.valid
When asked for a location, the key to go to show valid target locations. Default is '$'.
.lp getpos.valid.next
When asked for a location, the key to go to next closest valid location. Default is 'z'.
.lp getpos.valid.prev
When asked for a location, the key to go to previous closest valid location. Default is 'Z'.
.lp nopickup
Prefix key to move without picking up items. Default is 'm'.
.lp redraw

View File

@@ -4018,6 +4018,12 @@ When asked for a location, the key to go to previous closest unexplored location
\item{\bb{getpos.valid}}
When asked for a location, the key to go to show valid target locations. Default is ``{\tt \$}''.
%.lp
\item{\bb{getpos.valid.next}}
When asked for a location, the key to go to next closest valid location. Default is ``{\tt z}''.
%.lp
\item{\bb{getpos.valid.prev}}
When asked for a location, the key to go to previous closest valid location. Default is ``{\tt Z}''.
%.lp
\item{\bb{nopickup}}
Prefix key to move without picking up items. Default is ``{\tt m}''.
%.lp

View File

@@ -592,6 +592,10 @@ random horses have a tiny chance of being generated saddled
give feedback just before timed levitation runs out
travel accepts 'm' (request menu) prefix
pressing a or A when cursor positioning shows menu of "interesting" features
pressing z or Z when cursor positioning cycles through valid locations for
jumping, hitting with polearm, or casting a stinking cloud
when moving a cursor for a jump, polearm, or stinking cloud targeting, show
if the location is illegal, if "autodescribe" is on
wizard-mode command #wizmakemap to recreate the current level
'goldX' boolean option to treat gold pieces as X (vs U) during BUCX filtering
(should be persistent but is reset each save/restore cycle in order