Add way to cycle through valid locations for polearm or jump target
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@@ -386,7 +386,7 @@ E void NDECL(heal_legs);
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E char *FDECL(coord_desc, (int, int, char *, CHAR_P));
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E boolean FDECL(getpos_menu, (coord *, int));
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E int FDECL(getpos, (coord *, BOOLEAN_P, const char *));
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E void FDECL(getpos_sethilite, (void (*f)(int)));
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E void FDECL(getpos_sethilite, (void (*f)(int), boolean (*d)(int,int)));
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E void FDECL(new_mname, (struct monst *, int));
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E void FDECL(free_mname, (struct monst *));
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E void FDECL(new_oname, (struct obj *, int));
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@@ -491,6 +491,8 @@ enum nh_keyfunc {
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NHKF_GETPOS_UNEX_PREV,
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NHKF_GETPOS_INTERESTING_NEXT,
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NHKF_GETPOS_INTERESTING_PREV,
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NHKF_GETPOS_VALID_NEXT,
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NHKF_GETPOS_VALID_PREV,
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NHKF_GETPOS_HELP,
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NHKF_GETPOS_MENU,
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NHKF_GETPOS_LIMITVIEW,
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@@ -504,6 +506,7 @@ enum gloctypes {
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GLOC_DOOR,
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GLOC_EXPLORE,
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GLOC_INTERESTING,
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GLOC_VALID,
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NUM_GLOCS
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};
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