pull in the recent unconditionals merge from master

This commit is contained in:
Derek S. Ray
2015-02-27 21:25:00 -05:00
parent 7f0ff8f011
commit b1a7bbbbdb
538 changed files with 1715 additions and 5685 deletions

View File

@@ -1,4 +1,5 @@
/* NetHack 3.5 potion.c $Date$ $Revision$ */
/* NetHack 3.5 potion.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.5 potion.c $Date: 2013/11/05 00:57:55 $ $Revision: 1.91 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -89,11 +90,9 @@ boolean talk;
}
if (xtime && !old) {
if (talk) {
#ifdef STEED
if (u.usteed)
You("wobble in the saddle.");
else
#endif
You("%s...", stagger(youmonst.data, "stagger"));
}
}
@@ -400,7 +399,6 @@ dodrink()
return 1;
}
}
#ifdef SINKS
/* Or a kitchen sink? */
if (IS_SINK(levl[u.ux][u.uy].typ) &&
/* not as low as floor level but similar restrictions apply */
@@ -410,7 +408,6 @@ dodrink()
return 1;
}
}
#endif
/* Or are you surrounded by water? */
if (Underwater && !u.uswallow) {
@@ -675,10 +672,8 @@ peffects(otmp)
else {
if (Levitation || Is_airlevel(&u.uz)||Is_waterlevel(&u.uz))
You("are motionlessly suspended.");
#ifdef STEED
else if (u.usteed)
You("are frozen in place!");
#endif
else
Your("%s are frozen to the %s!",
makeplural(body_part(FOOT)), surface(u.ux, u.uy));
@@ -813,11 +808,8 @@ peffects(otmp)
}
break;
case POT_SPEED:
if(Wounded_legs && !otmp->cursed
#ifdef STEED
&& !u.usteed /* heal_legs() would heal steeds legs */
#endif
) {
if(Wounded_legs && !otmp->cursed && !u.usteed) {
/* heal_legs() would heal steeds legs */
heal_legs();
unkn++;
break;
@@ -1142,10 +1134,8 @@ boolean your_fault;
register const char *botlnam = bottlename();
boolean isyou = (mon == &youmonst);
int distance;
#ifdef STEED
struct obj *saddle = (struct obj *)0;
boolean hit_saddle = FALSE;
#endif
if(isyou) {
distance = 0;
@@ -1153,7 +1143,6 @@ boolean your_fault;
botlnam, body_part(HEAD));
losehp(Maybe_Half_Phys(rnd(2)), "thrown potion", KILLED_BY_AN);
} else {
#ifdef STEED
/* sometimes it hits the saddle */
if(((mon->misc_worn_check & W_SADDLE) &&
(saddle = which_armor(mon, W_SADDLE))) &&
@@ -1162,21 +1151,17 @@ boolean your_fault;
((rnl(10) > 7 && obj->cursed) ||
(rnl(10) < 4 && obj->blessed) || !rn2(3)))))
hit_saddle = TRUE;
#endif
distance = distu(mon->mx,mon->my);
if (!cansee(mon->mx,mon->my)) pline("Crash!");
else {
char *mnam = mon_nam(mon);
char buf[BUFSZ];
#ifdef STEED
if(hit_saddle && saddle) {
Sprintf(buf, "%s saddle", s_suffix(x_monnam(mon,
ARTICLE_THE, (char *)0,
(SUPPRESS_IT|SUPPRESS_SADDLE), FALSE)));
} else
#endif
if(has_head(mon->data)) {
} else if(has_head(mon->data)) {
Sprintf(buf, "%s %s",
s_suffix(mnam),
(notonhead ? "body" : "head"));
@@ -1186,20 +1171,12 @@ boolean your_fault;
pline_The("%s crashes on %s and breaks into shards.",
botlnam, buf);
}
if(rn2(5) && mon->mhp > 1
#ifdef STEED
&& !hit_saddle
#endif
)
if(rn2(5) && mon->mhp > 1 && !hit_saddle)
mon->mhp--;
}
/* oil doesn't instantly evaporate; Neither does a saddle hit */
if (obj->otyp != POT_OIL &&
#ifdef STEED
!hit_saddle &&
#endif
cansee(mon->mx,mon->my))
if (obj->otyp != POT_OIL && !hit_saddle && cansee(mon->mx,mon->my))
pline("%s.", Tobjnam(obj, "evaporate"));
if (isyou) {
@@ -1223,7 +1200,6 @@ boolean your_fault;
}
break;
}
#ifdef STEED
} else if (hit_saddle && saddle) {
char *mnam, buf[BUFSZ], saddle_glows[BUFSZ];
boolean affected = FALSE;
@@ -1244,7 +1220,6 @@ boolean your_fault;
}
if (useeit && !affected)
pline("%s %s wet.", buf, aobjnam(saddle, "get"));
#endif
} else {
boolean angermon = TRUE;
@@ -1776,11 +1751,9 @@ dodip()
if (yn(upstart(qtoo)) == 'y') {
if (Levitation) {
floating_above(pooltype);
#ifdef STEED
} else if (u.usteed && !is_swimmer(u.usteed->data) &&
P_SKILL(P_RIDING) < P_BASIC) {
rider_cant_reach(); /* not skilled enough to reach */
#endif
} else {
if (obj->otyp == POT_ACID) obj->in_use = 1;
(void) get_wet(obj);
@@ -1936,28 +1909,6 @@ dodip()
return 1;
}
#ifdef INVISIBLE_OBJECTS
if (potion->otyp == POT_INVISIBILITY && !obj->oinvis) {
obj->oinvis = TRUE;
if (!Blind) {
if (!See_invisible) pline("Where did %s go?",
the(xname(obj)));
else You("notice a little haziness around %s.",
the(xname(obj)));
}
goto poof;
} else if (potion->otyp == POT_SEE_INVISIBLE && obj->oinvis) {
obj->oinvis = FALSE;
if (!Blind) {
if (!See_invisible) pline("So that's where %s went!",
the(xname(obj)));
else pline_The("haziness around %s disappears.",
the(xname(obj)));
}
goto poof;
}
#endif
if(is_poisonable(obj)) {
if(potion->otyp == POT_SICKNESS && !obj->opoisoned) {
char buf[BUFSZ];