quickmimic fixes
Reported by a beta tester four years ago: if you telepathically observed a pet eat a mimic corpse and temporarily change shape, you were told that you sensed it happening but the map continued to show its true form (because telepathy overrides mimicking). Attempting to force the map to show the alternate shape in that situation was hopeless, so give an alternate message instead. While trying to fix this, I noticed my dog mimicking a throne several times. The list of alternate shapes for quickmimic included SINK which happens to have the same value as S_throne. Change that to S_sink.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.413 $ $NHDT-Date: 1609442596 2020/12/31 19:23:16 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.417 $ $NHDT-Date: 1609617569 2021/01/02 19:59:29 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -354,6 +354,12 @@ if a prefix key was bound to some character which ordinarily ran a regular
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reqmenu (the request-a-menu prefix supported by a handful of non-movement
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commands) could be bound to some key other than 'm' but it only
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worked if the new key was also a movement prefix
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when telepathically sensed pet ate a mimic corpse and temporarily took on
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a different shape, you were told that you sensed it changing into
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something but the map continued to show its true shape (telepathy
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overrides mimic hiding); give a different message in that case
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when a pet ate a mimic corpse and tried to temporarily look like a sink it
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ended up looking like a throne (terrain type SINK == symbol S_throne)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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