options help
Add a few missing options to dat/opthelp (without worrying about "if FOO was set at compile time"). No doubt there are lots of others still missing. Reword a few options in dat/opthelp and also in the dynamic help derived from optlist.h, particuarly catname, dogname, horsename whose descriptions have always been confusing or maybe confused.
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@@ -120,7 +120,7 @@ pfx_##a,
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"deprecated (use S_boulder in sym file instead)")
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#endif
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NHOPTC(catname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"the name of your (first) cat (e.g., catname:Tabby)")
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"name of your starting pet when it is a kitten")
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#ifdef INSURANCE
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NHOPTB(checkpoint, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
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&flags.ins_chkpt)
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@@ -150,11 +150,11 @@ pfx_##a,
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opt_in, set_in_game, Yes, Yes, No, Yes, NoAlias,
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"the kinds of information to disclose at end of game")
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NHOPTC(dogname, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"the name of your (first) dog (e.g., dogname:Fang)")
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"name of your starting pet when it is a little dog")
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NHOPTC(dungeon, MAXDCHARS + 1,opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "the symbols to use in drawing the dungeon map")
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NoAlias, "list of symbols to use in drawing the dungeon map")
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NHOPTC(effects, MAXECHARS + 1, opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "the symbols to use in drawing special effects")
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NoAlias, "list of symbols to use in drawing special effects")
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NHOPTB(eight_bit_tty, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&iflags.wc_eight_bit_input)
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NHOPTB(extmenu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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@@ -164,29 +164,29 @@ pfx_##a,
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NHOPTB(fixinv, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
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&flags.invlet_constant)
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NHOPTC(font_map, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the font to use in the map window")
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"font to use in the map window")
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NHOPTC(font_menu, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the font to use in menus")
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"font to use in menus")
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NHOPTC(font_message, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the font to use in the message window")
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"font to use in the message window")
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NHOPTC(font_size_map, 20, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the size of the map font")
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"size of the map font")
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NHOPTC(font_size_menu, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
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NoAlias, "the size of the menu font")
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NoAlias, "size of the menu font")
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NHOPTC(font_size_message, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
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NoAlias, "the size of the message font")
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NoAlias, "size of the message font")
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NHOPTC(font_size_status, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
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NoAlias, "the size of the status font")
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NoAlias, "size of the status font")
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NHOPTC(font_size_text, 20, opt_in, set_gameview, Yes, Yes, Yes, No,
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NoAlias, "the size of the text font")
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NoAlias, "size of the text font")
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NHOPTC(font_status, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the font to use in status window")
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"font to use in status window")
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NHOPTC(font_text, 40, opt_in, set_gameview, Yes, Yes, Yes, No, NoAlias,
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"the font to use in text windows")
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"font to use in text windows")
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NHOPTB(force_invmenu, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&iflags.force_invmenu)
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NHOPTC(fruit, PL_FSIZ, opt_in, set_in_game, No, Yes, No, No, NoAlias,
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"the name of a fruit you enjoy eating")
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"name of a fruit you enjoy eating")
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NHOPTB(fullscreen, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
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&iflags.wc2_fullscreen)
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NHOPTC(gender, 8, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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@@ -209,12 +209,12 @@ pfx_##a,
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&iflags.hilite_pile)
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#ifdef STATUS_HILITES
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NHOPTC(hilite_status, 13, opt_out, set_in_game, Yes, Yes, Yes, No, NoAlias,
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"hilite_status")
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"a status highlighting rule (can occur multiple times)")
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#endif
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NHOPTB(hitpointbar, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&iflags.wc2_hitpointbar)
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NHOPTC(horsename, PL_PSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"name of your (first) horse (e.g., horsename:Silver)")
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"name of your starting pet when it is a pony")
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#ifdef BACKWARD_COMPAT
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NHOPTC(IBMgraphics, 70, opt_in, set_in_config, Yes, Yes, No, No, NoAlias,
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"load IBMGraphics display symbols")
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@@ -292,7 +292,7 @@ pfx_##a,
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NHOPTB(monpolycontrol, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
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&iflags.mon_polycontrol)
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NHOPTC(monsters, MAXMCLASSES, opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "the symbols to use for monsters")
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NoAlias, "list of symbols to use for monsters")
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NHOPTC(mouse_support, 0, opt_in, set_in_game, No, Yes, No, No, NoAlias,
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"game receives click info from mouse")
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#if defined(TTY_GRAPHICS) || defined(CURSES_GRAPHICS)
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@@ -320,7 +320,7 @@ pfx_##a,
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NHOPTC(number_pad, 1, opt_in, set_in_game, No, Yes, No, Yes, NoAlias,
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"use the number pad for movement")
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NHOPTC(objects, MAXOCLASSES, opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "the symbols to use for objects")
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NoAlias, "list of symbols to use for objects")
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NHOPTC(packorder, MAXOCLASSES, opt_in, set_in_game, No, Yes, No, No,
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NoAlias, "the inventory order of the items in your pack")
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#ifdef CHANGE_COLOR
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@@ -422,8 +422,8 @@ pfx_##a,
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NHOPTC(statushilites, 20, opt_in, set_in_game, Yes, Yes, Yes, No, NoAlias,
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"0=no status highlighting, N=show highlights for N turns")
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#else
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NHOPTC(statushilites, 20, opt_in, set_in_config, Yes, Yes, Yes, No, NoAlias,
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"highlight control")
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NHOPTC(statushilites, 20, opt_in, set_in_config, Yes, Yes, Yes, No,
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NoAlias, "highlight control")
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#endif
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NHOPTC(statuslines, 20, opt_in, set_in_game, No, Yes, No, No, NoAlias,
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"2 or 3 lines for status display")
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@@ -461,7 +461,7 @@ pfx_##a,
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NHOPTB(toptenwin, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&iflags.toptenwin)
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NHOPTC(traps, MAXTCHARS + 1, opt_in, set_in_config, No, Yes, No, No,
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NoAlias, "the symbols to use in drawing traps")
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NoAlias, "list of symbols to use in drawing traps")
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NHOPTB(travel, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
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&flags.travelcmd)
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#ifdef DEBUG
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@@ -528,7 +528,7 @@ pfx_##a,
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NHOPTC(windowcolors, 80, opt_in, set_gameview, No, Yes, No, No, NoAlias,
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"the foreground/background colors of windows")
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NHOPTC(windowtype, WINTYPELEN, opt_in, set_gameview, No, Yes, No, No,
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NoAlias, "windowing system to use")
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NoAlias, "windowing system to use (should be specified first)")
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NHOPTB(wizweight, 0, opt_in, set_wizonly, Off, Yes, No, No, NoAlias,
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&iflags.wizweight)
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NHOPTB(wraptext, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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