Gas clouds expand around terrain rather than being rhomboid
The gas will expand from its chosen center point via breadth-first search instead of hardcoding a diagonal shape. The search is performed with a randomized list of directions, and has 50% chance of not spreading to a space it otherwise would have spread to. This has the effect of fuzzing the cloud edges in open areas, helping the clouds on, for instance, the Plane of Fire not be big rhombuses. Also some other code refactoring related to stinking clouds in read.c This comes from xNetHack by copperwater <aosdict@gmail.com>
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@@ -617,6 +617,7 @@ similar "The ogre lord yanks Cleaver from your corpses!" due to caching the
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update clobber that; fixed by having inventory display release the
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obuf used for each item so that the same one will be reused for the
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next item, to avoid churning through the whole pool of obufs
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gas clouds are a little random in how they spread out from a point
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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