wishing for novels
Make novels be wishable in normal and explore modes in addition to wizard mode. I don't think this weakens the tribute and it prevents someone who attempts such a wish from getting misleading feedback of "Nothing fitting that description exists in the game." Wishing for "novel" will yield "novel named Foo" where "Foo" is a randomly chosen Discworld title. Wishing for "novel named Bar" will yield "novel named Bar" or "novel named The Bar" if "Bar" or "The Bar" is a valid Discworld title, or else override "Bar" and pick random Discworld "novel named Foo" if it isn't. Since first read of a novel bestows some experience (once per game, no matter how many novels become available), a pacifist with an early wish can get a head start. I don't think that's a big deal. And it will require an awful lot of wishes for any player who wants to acquire all 41 titles in one game. I imagine someone will manage it.
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11
src/mkobj.c
11
src/mkobj.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1444094263 2015/10/06 01:17:43 $ $NHDT-Branch: master $:$NHDT-Revision: 1.105 $ */
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/* NetHack 3.6 mkobj.c $NHDT-Date: 1444617220 2015/10/12 02:33:40 $ $NHDT-Branch: master $:$NHDT-Revision: 1.110 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -939,11 +939,10 @@ boolean artif;
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/* case TIN: */
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set_corpsenm(otmp, otmp->corpsenm);
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break;
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case SPE_NOVEL: {
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int novidx = -1;
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otmp = oname(otmp, noveltitle(&novidx));
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otmp->novelidx = novidx;
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} break;
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case SPE_NOVEL:
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otmp->novelidx = -1; /* "none of the above"; will be changed */
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otmp = oname(otmp, noveltitle(&otmp->novelidx));
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break;
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}
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/* unique objects may have an associated artifact entry */
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