Merge branch 'master' into win32-x64-working
* master: (354 commits) Add missing protos a warning bout lc_error Add S_poisoncloud to Guidebooks ... Conflicts: .gitattributes dat/.gitattributes doc/.gitattributes doc/Guidebook.mn include/config.h include/decl.h include/extern.h include/flag.h include/hack.h include/ntconf.h include/sys.h include/wceconf.h src/apply.c src/attrib.c src/bones.c src/botl.c src/dbridge.c src/dig.c src/do.c src/do_name.c src/dog.c src/dungeon.c src/eat.c src/end.c src/files.c src/fountain.c src/hack.c src/invent.c src/light.c src/makemon.c src/mhitu.c src/mklev.c src/mkmaze.c src/mkobj.c src/mkroom.c src/mon.c src/objnam.c src/options.c src/pager.c src/pickup.c src/potion.c src/pray.c src/questpgr.c src/read.c src/restore.c src/rnd.c src/role.c src/rumors.c src/save.c src/shk.c src/sit.c src/sp_lev.c src/sys.c src/teleport.c src/trap.c src/u_init.c src/uhitm.c src/wield.c src/worn.c src/zap.c sys/amiga/.gitattributes sys/mac/.gitattributes sys/msdos/.gitattributes sys/msdos/pctiles.c sys/msdos/vidvga.c sys/os2/.gitattributes sys/share/.gitattributes sys/share/pcmain.c sys/unix/.gitattributes sys/unix/hints/.gitattributes sys/unix/sysconf sys/unix/unixmain.c sys/vms/.gitattributes sys/wince/.gitattributes sys/wince/mhstatus.c sys/winnt/.gitattributes sys/winnt/Makefile.msc sys/winnt/nhsetup.bat util/lev_comp.l util/makedefs.c win/X11/winmenu.c win/X11/winstat.c win/gnome/gnstatus.c win/share/tilemap.c win/tty/termcap.c win/tty/topl.c win/tty/wintty.c
This commit is contained in:
388
src/mkmaze.c
388
src/mkmaze.c
@@ -1,5 +1,4 @@
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/* NetHack 3.5 mkmaze.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 mkmaze.c $Date: 2009/05/06 10:46:56 $ $Revision: 1.18 $ */
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/* NetHack 3.5 mkmaze.c $NHDT-Date: 1426465437 2015/03/16 00:23:57 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.20 $ */
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/* SCCS Id: @(#)mkmaze.c 3.5 2007/06/18 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -344,7 +343,8 @@ fixup_special()
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was_waterlevel = FALSE;
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u.uinwater = 0;
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unsetup_waterlevel();
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} else if (Is_waterlevel(&u.uz)) {
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}
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if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) {
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level.flags.hero_memory = 0;
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was_waterlevel = TRUE;
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/* water level is an odd beast - it has to be set up
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@@ -406,10 +406,6 @@ fixup_special()
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place_lregion(0,0,0,0,0,0,0,0,LR_BRANCH,(d_level *)0);
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}
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/* KMH -- Sokoban levels */
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if(In_sokoban(&u.uz))
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sokoban_detect();
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/* Still need to add some stuff to level file */
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if (Is_medusa_level(&u.uz)) {
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struct obj *otmp;
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@@ -556,7 +552,7 @@ register const char *s;
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#endif
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maze0xy(&mm);
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walkfrom((int) mm.x, (int) mm.y);
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walkfrom((int) mm.x, (int) mm.y, 0);
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/* put a boulder at the maze center */
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(void) mksobj_at(BOULDER, (int) mm.x, (int) mm.y, TRUE, FALSE);
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@@ -589,7 +585,7 @@ register const char *s;
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if (x_range <= INVPOS_X_MARGIN || y_range <= INVPOS_Y_MARGIN ||
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(x_range * y_range) <= (INVPOS_DISTANCE * INVPOS_DISTANCE))
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debugpline("inv_pos: maze is too small! (%d x %d)",
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debugpline2("inv_pos: maze is too small! (%d x %d)",
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x_maze_max, y_maze_max);
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inv_pos.x = inv_pos.y = 0; /*{occupied() => invocation_pos()}*/
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do {
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@@ -644,14 +640,21 @@ register const char *s;
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* that is totally safe.
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*/
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void
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walkfrom(x,y)
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walkfrom(x,y,typ)
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int x,y;
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schar typ;
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{
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#define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */
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char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */
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int q, a, dir, pos;
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int dirs[4];
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#ifndef WALLIFIED_MAZE
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if (!typ) typ = CORR;
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#else
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if (!typ) typ = ROOM;
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#endif
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pos = 1;
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mazex[pos] = (char) x;
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mazey[pos] = (char) y;
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@@ -660,11 +663,7 @@ int x,y;
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y = (int) mazey[pos];
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if(!IS_DOOR(levl[x][y].typ)) {
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/* might still be on edge of MAP, so don't overwrite */
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#ifndef WALLIFIED_MAZE
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levl[x][y].typ = CORR;
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#else
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levl[x][y].typ = ROOM;
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#endif
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levl[x][y].typ = typ;
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levl[x][y].flags = 0;
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}
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q = 0;
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@@ -675,11 +674,7 @@ int x,y;
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else {
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dir = dirs[rn2(q)];
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move(&x, &y, dir);
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#ifndef WALLIFIED_MAZE
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levl[x][y].typ = CORR;
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#else
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levl[x][y].typ = ROOM;
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#endif
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levl[x][y].typ = typ;
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move(&x, &y, dir);
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pos++;
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if (pos > CELLS)
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@@ -692,19 +687,22 @@ int x,y;
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#else
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void
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walkfrom(x,y)
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walkfrom(x,y,typ)
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int x,y;
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schar typ;
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{
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register int q,a,dir;
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int dirs[4];
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#ifndef WALLIFIED_MAZE
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if (!typ) typ = CORR;
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#else
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if (!typ) typ = ROOM;
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#endif
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if(!IS_DOOR(levl[x][y].typ)) {
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/* might still be on edge of MAP, so don't overwrite */
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#ifndef WALLIFIED_MAZE
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levl[x][y].typ = CORR;
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#else
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levl[x][y].typ = ROOM;
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#endif
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levl[x][y].typ = typ;
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levl[x][y].flags = 0;
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}
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@@ -715,13 +713,9 @@ int x,y;
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if(!q) return;
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dir = dirs[rn2(q)];
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move(&x,&y,dir);
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#ifndef WALLIFIED_MAZE
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levl[x][y].typ = CORR;
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#else
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levl[x][y].typ = ROOM;
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#endif
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levl[x][y].typ = typ;
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move(&x,&y,dir);
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walkfrom(x,y);
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walkfrom(x,y,typ);
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}
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}
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#endif /* MICRO */
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@@ -877,13 +871,33 @@ register xchar x, y, todnum, todlevel;
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impossible("portal on top of portal??");
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return;
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}
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debugpline("mkportal: at (%d,%d), to %s, level %d",
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debugpline4("mkportal: at <%d,%d>, to %s, level %d",
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x, y, dungeons[todnum].dname, todlevel);
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ttmp->dst.dnum = todnum;
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ttmp->dst.dlevel = todlevel;
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return;
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}
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void
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fumaroles()
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{
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xchar n;
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boolean snd = FALSE, loud = FALSE;
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for (n = rn2(3)+2; n; n--) {
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xchar x = rn1(COLNO-4,3);
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xchar y = rn1(ROWNO-4,3);
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struct trap *ttmp = t_at(x,y);
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if (levl[x][y].typ == LAVAPOOL) {
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NhRegion *r = create_gas_cloud(x,y, 4+rn2(5), rn1(10,5));
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clear_heros_fault(r);
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snd = TRUE;
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if (distu(x,y) < 15) loud = TRUE;
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}
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}
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if (snd && !Deaf)
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Norep("You hear a %swhoosh!", loud ? "loud " : "");
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}
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/*
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* Special waterlevel stuff in endgame (TH).
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*
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@@ -921,99 +935,111 @@ movebubbles()
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register int x, y, i, j;
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struct trap *btrap;
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static const struct rm water_pos =
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{ cmap_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0 };
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{ cmap_to_glyph(S_water), WATER, 0, 0, 0, 0, 0, 0, 0, 0 };
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static const struct rm air_pos =
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{ cmap_to_glyph(S_cloud), AIR, 0, 0, 0, 1, 0, 0, 0, 0 };
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/* set up the portal the first time bubbles are moved */
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if (!wportal) set_wportal();
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vision_recalc(2);
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/* keep attached ball&chain separate from bubble objects */
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if (Punished) unplacebc();
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/*
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* Pick up everything inside of a bubble then fill all bubble
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* locations.
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*/
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if (Is_waterlevel(&u.uz)) {
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for (b = up ? bbubbles : ebubbles; b; b = up ? b->next : b->prev) {
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if (b->cons) panic("movebubbles: cons != null");
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for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++)
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for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++)
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if (b->bm[j + 2] & (1 << i)) {
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if (!isok(x,y)) {
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impossible("movebubbles: bad pos (%d,%d)", x,y);
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continue;
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}
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/* keep attached ball&chain separate from bubble objects */
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if (Punished) unplacebc();
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/* pick up objects, monsters, hero, and traps */
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if (OBJ_AT(x,y)) {
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struct obj *olist = (struct obj *) 0, *otmp;
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struct container *cons = (struct container *)
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alloc(sizeof(struct container));
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/*
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* Pick up everything inside of a bubble then fill all bubble
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* locations.
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*/
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while ((otmp = level.objects[x][y]) != 0) {
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remove_object(otmp);
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otmp->ox = otmp->oy = 0;
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otmp->nexthere = olist;
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olist = otmp;
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for (b = up ? bbubbles : ebubbles; b; b = up ? b->next : b->prev) {
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if (b->cons) panic("movebubbles: cons != null");
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for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++)
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for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++)
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if (b->bm[j + 2] & (1 << i)) {
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if (!isok(x,y)) {
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impossible("movebubbles: bad pos (%d,%d)", x,y);
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continue;
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}
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cons->x = x;
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cons->y = y;
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cons->what = CONS_OBJ;
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cons->list = (genericptr_t) olist;
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cons->next = b->cons;
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b->cons = cons;
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/* pick up objects, monsters, hero, and traps */
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if (OBJ_AT(x,y)) {
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struct obj *olist = (struct obj *) 0, *otmp;
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struct container *cons = (struct container *)
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alloc(sizeof(struct container));
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while ((otmp = level.objects[x][y]) != 0) {
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remove_object(otmp);
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otmp->ox = otmp->oy = 0;
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otmp->nexthere = olist;
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olist = otmp;
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}
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cons->x = x;
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cons->y = y;
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cons->what = CONS_OBJ;
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cons->list = (genericptr_t) olist;
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cons->next = b->cons;
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b->cons = cons;
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}
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if (MON_AT(x,y)) {
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struct monst *mon = m_at(x,y);
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struct container *cons = (struct container *)
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alloc(sizeof(struct container));
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cons->x = x;
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cons->y = y;
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cons->what = CONS_MON;
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cons->list = (genericptr_t) mon;
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cons->next = b->cons;
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b->cons = cons;
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if(mon->wormno)
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remove_worm(mon);
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else
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remove_monster(x, y);
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newsym(x,y); /* clean up old position */
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mon->mx = mon->my = 0;
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}
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if (!u.uswallow && x == u.ux && y == u.uy) {
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struct container *cons = (struct container *)
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alloc(sizeof(struct container));
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cons->x = x;
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cons->y = y;
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cons->what = CONS_HERO;
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cons->list = (genericptr_t) 0;
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cons->next = b->cons;
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b->cons = cons;
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}
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if ((btrap = t_at(x,y)) != 0) {
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struct container *cons = (struct container *)
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alloc(sizeof(struct container));
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cons->x = x;
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cons->y = y;
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cons->what = CONS_TRAP;
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cons->list = (genericptr_t) btrap;
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|
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cons->next = b->cons;
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b->cons = cons;
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}
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|
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levl[x][y] = water_pos;
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block_point(x,y);
|
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}
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if (MON_AT(x,y)) {
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struct monst *mon = m_at(x,y);
|
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struct container *cons = (struct container *)
|
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alloc(sizeof(struct container));
|
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|
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cons->x = x;
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cons->y = y;
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cons->what = CONS_MON;
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cons->list = (genericptr_t) mon;
|
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|
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cons->next = b->cons;
|
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b->cons = cons;
|
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|
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if(mon->wormno)
|
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remove_worm(mon);
|
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else
|
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remove_monster(x, y);
|
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|
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newsym(x,y); /* clean up old position */
|
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mon->mx = mon->my = 0;
|
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}
|
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if (!u.uswallow && x == u.ux && y == u.uy) {
|
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struct container *cons = (struct container *)
|
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alloc(sizeof(struct container));
|
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|
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cons->x = x;
|
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cons->y = y;
|
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cons->what = CONS_HERO;
|
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cons->list = (genericptr_t) 0;
|
||||
|
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cons->next = b->cons;
|
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b->cons = cons;
|
||||
}
|
||||
if ((btrap = t_at(x,y)) != 0) {
|
||||
struct container *cons = (struct container *)
|
||||
alloc(sizeof(struct container));
|
||||
|
||||
cons->x = x;
|
||||
cons->y = y;
|
||||
cons->what = CONS_TRAP;
|
||||
cons->list = (genericptr_t) btrap;
|
||||
|
||||
cons->next = b->cons;
|
||||
b->cons = cons;
|
||||
}
|
||||
|
||||
levl[x][y] = water_pos;
|
||||
block_point(x,y);
|
||||
}
|
||||
}
|
||||
} else if (Is_airlevel(&u.uz)) {
|
||||
for (x = 0; x < COLNO; x++)
|
||||
for (y = 0; y < ROWNO; y++) {
|
||||
levl[x][y] = air_pos;
|
||||
unblock_point(x,y);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1032,7 +1058,7 @@ movebubbles()
|
||||
}
|
||||
|
||||
/* put attached ball&chain back */
|
||||
if (Punished) placebc();
|
||||
if (Is_waterlevel(&u.uz) && Punished) placebc();
|
||||
vision_full_recalc = 1;
|
||||
}
|
||||
|
||||
@@ -1076,7 +1102,7 @@ int fd, mode;
|
||||
{
|
||||
register struct bubble *b;
|
||||
|
||||
if (!Is_waterlevel(&u.uz)) return;
|
||||
if (!Is_waterlevel(&u.uz) && !Is_airlevel(&u.uz)) return;
|
||||
|
||||
if (perform_bwrite(mode)) {
|
||||
int n = 0;
|
||||
@@ -1101,7 +1127,7 @@ register int fd;
|
||||
register int i;
|
||||
int n;
|
||||
|
||||
if (!Is_waterlevel(&u.uz)) return;
|
||||
if (!Is_waterlevel(&u.uz) && !Is_airlevel(&u.uz)) return;
|
||||
|
||||
set_wportal();
|
||||
mread(fd,(genericptr_t)&n,sizeof(int));
|
||||
@@ -1177,6 +1203,7 @@ setup_waterlevel()
|
||||
register int x, y;
|
||||
register int xskip, yskip;
|
||||
register int water_glyph = cmap_to_glyph(S_water);
|
||||
register int air_glyph = cmap_to_glyph(S_air);
|
||||
|
||||
/* ouch, hardcoded... */
|
||||
|
||||
@@ -1189,12 +1216,18 @@ setup_waterlevel()
|
||||
|
||||
for (x = xmin; x <= xmax; x++)
|
||||
for (y = ymin; y <= ymax; y++)
|
||||
levl[x][y].glyph = water_glyph;
|
||||
levl[x][y].glyph = Is_waterlevel(&u.uz) ? water_glyph : air_glyph;
|
||||
|
||||
/* make bubbles */
|
||||
|
||||
xskip = 10 + rn2(10);
|
||||
yskip = 4 + rn2(4);
|
||||
if (Is_waterlevel(&u.uz)) {
|
||||
xskip = 10 + rn2(10);
|
||||
yskip = 4 + rn2(4);
|
||||
} else {
|
||||
xskip = 6 + rn2(4);
|
||||
yskip = 3 + rn2(3);
|
||||
}
|
||||
|
||||
for (x = bxmin; x <= bxmax; x += xskip)
|
||||
for (y = bymin; y <= bymax; y += yskip)
|
||||
mk_bubble(x,y,rn2(7));
|
||||
@@ -1280,67 +1313,76 @@ register boolean ini;
|
||||
register int x, y, i, j, colli = 0;
|
||||
struct container *cons, *ctemp;
|
||||
|
||||
/* move bubble */
|
||||
if (dx < -1 || dx > 1 || dy < -1 || dy > 1) {
|
||||
/* pline("mv_bubble: dx = %d, dy = %d", dx, dy); */
|
||||
dx = sgn(dx);
|
||||
dy = sgn(dy);
|
||||
/* clouds move slowly */
|
||||
if (!Is_airlevel(&u.uz) || !rn2(6)) {
|
||||
/* move bubble */
|
||||
if (dx < -1 || dx > 1 || dy < -1 || dy > 1) {
|
||||
/* pline("mv_bubble: dx = %d, dy = %d", dx, dy); */
|
||||
dx = sgn(dx);
|
||||
dy = sgn(dy);
|
||||
}
|
||||
|
||||
/*
|
||||
* collision with level borders?
|
||||
* 1 = horizontal border, 2 = vertical, 3 = corner
|
||||
*/
|
||||
if (b->x <= bxmin) colli |= 2;
|
||||
if (b->y <= bymin) colli |= 1;
|
||||
if ((int) (b->x + b->bm[0] - 1) >= bxmax) colli |= 2;
|
||||
if ((int) (b->y + b->bm[1] - 1) >= bymax) colli |= 1;
|
||||
|
||||
if (b->x < bxmin) {
|
||||
pline("bubble xmin: x = %d, xmin = %d", b->x, bxmin);
|
||||
b->x = bxmin;
|
||||
}
|
||||
if (b->y < bymin) {
|
||||
pline("bubble ymin: y = %d, ymin = %d", b->y, bymin);
|
||||
b->y = bymin;
|
||||
}
|
||||
if ((int) (b->x + b->bm[0] - 1) > bxmax) {
|
||||
pline("bubble xmax: x = %d, xmax = %d",
|
||||
b->x + b->bm[0] - 1, bxmax);
|
||||
b->x = bxmax - b->bm[0] + 1;
|
||||
}
|
||||
if ((int) (b->y + b->bm[1] - 1) > bymax) {
|
||||
pline("bubble ymax: y = %d, ymax = %d",
|
||||
b->y + b->bm[1] - 1, bymax);
|
||||
b->y = bymax - b->bm[1] + 1;
|
||||
}
|
||||
|
||||
/* bounce if we're trying to move off the border */
|
||||
if (b->x == bxmin && dx < 0) dx = -dx;
|
||||
if (b->x + b->bm[0] - 1 == bxmax && dx > 0) dx = -dx;
|
||||
if (b->y == bymin && dy < 0) dy = -dy;
|
||||
if (b->y + b->bm[1] - 1 == bymax && dy > 0) dy = -dy;
|
||||
|
||||
b->x += dx;
|
||||
b->y += dy;
|
||||
}
|
||||
|
||||
/*
|
||||
* collision with level borders?
|
||||
* 1 = horizontal border, 2 = vertical, 3 = corner
|
||||
*/
|
||||
if (b->x <= bxmin) colli |= 2;
|
||||
if (b->y <= bymin) colli |= 1;
|
||||
if ((int) (b->x + b->bm[0] - 1) >= bxmax) colli |= 2;
|
||||
if ((int) (b->y + b->bm[1] - 1) >= bymax) colli |= 1;
|
||||
|
||||
if (b->x < bxmin) {
|
||||
pline("bubble xmin: x = %d, xmin = %d", b->x, bxmin);
|
||||
b->x = bxmin;
|
||||
}
|
||||
if (b->y < bymin) {
|
||||
pline("bubble ymin: y = %d, ymin = %d", b->y, bymin);
|
||||
b->y = bymin;
|
||||
}
|
||||
if ((int) (b->x + b->bm[0] - 1) > bxmax) {
|
||||
pline("bubble xmax: x = %d, xmax = %d",
|
||||
b->x + b->bm[0] - 1, bxmax);
|
||||
b->x = bxmax - b->bm[0] + 1;
|
||||
}
|
||||
if ((int) (b->y + b->bm[1] - 1) > bymax) {
|
||||
pline("bubble ymax: y = %d, ymax = %d",
|
||||
b->y + b->bm[1] - 1, bymax);
|
||||
b->y = bymax - b->bm[1] + 1;
|
||||
}
|
||||
|
||||
/* bounce if we're trying to move off the border */
|
||||
if (b->x == bxmin && dx < 0) dx = -dx;
|
||||
if (b->x + b->bm[0] - 1 == bxmax && dx > 0) dx = -dx;
|
||||
if (b->y == bymin && dy < 0) dy = -dy;
|
||||
if (b->y + b->bm[1] - 1 == bymax && dy > 0) dy = -dy;
|
||||
|
||||
b->x += dx;
|
||||
b->y += dy;
|
||||
|
||||
/* void positions inside bubble */
|
||||
|
||||
/* draw the bubbles */
|
||||
for (i = 0, x = b->x; i < (int) b->bm[0]; i++, x++)
|
||||
for (j = 0, y = b->y; j < (int) b->bm[1]; j++, y++)
|
||||
if (b->bm[j + 2] & (1 << i)) {
|
||||
if (Is_waterlevel(&u.uz)) {
|
||||
levl[x][y].typ = AIR;
|
||||
levl[x][y].lit = 1;
|
||||
unblock_point(x,y);
|
||||
} else if (Is_airlevel(&u.uz)) {
|
||||
levl[x][y].typ = CLOUD;
|
||||
levl[x][y].lit = 1;
|
||||
block_point(x,y);
|
||||
}
|
||||
}
|
||||
|
||||
/* replace contents of bubble */
|
||||
for (cons = b->cons; cons; cons = ctemp) {
|
||||
ctemp = cons->next;
|
||||
cons->x += dx;
|
||||
cons->y += dy;
|
||||
if (Is_waterlevel(&u.uz)) {
|
||||
/* replace contents of bubble */
|
||||
for (cons = b->cons; cons; cons = ctemp) {
|
||||
ctemp = cons->next;
|
||||
cons->x += dx;
|
||||
cons->y += dy;
|
||||
|
||||
switch(cons->what) {
|
||||
switch(cons->what) {
|
||||
case CONS_OBJ: {
|
||||
struct obj *olist, *otmp;
|
||||
|
||||
@@ -1381,13 +1423,13 @@ register boolean ini;
|
||||
default:
|
||||
impossible("mv_bubble: unknown bubble contents");
|
||||
break;
|
||||
}
|
||||
free((genericptr_t)cons);
|
||||
}
|
||||
free((genericptr_t)cons);
|
||||
b->cons = 0;
|
||||
}
|
||||
b->cons = 0;
|
||||
|
||||
/* boing? */
|
||||
|
||||
switch (colli) {
|
||||
case 1: b->dy = -b->dy; break;
|
||||
case 3: b->dy = -b->dy; /* fall through */
|
||||
|
||||
Reference in New Issue
Block a user