Merge branch 'master' into win32-x64-working
* master: (354 commits) Add missing protos a warning bout lc_error Add S_poisoncloud to Guidebooks ... Conflicts: .gitattributes dat/.gitattributes doc/.gitattributes doc/Guidebook.mn include/config.h include/decl.h include/extern.h include/flag.h include/hack.h include/ntconf.h include/sys.h include/wceconf.h src/apply.c src/attrib.c src/bones.c src/botl.c src/dbridge.c src/dig.c src/do.c src/do_name.c src/dog.c src/dungeon.c src/eat.c src/end.c src/files.c src/fountain.c src/hack.c src/invent.c src/light.c src/makemon.c src/mhitu.c src/mklev.c src/mkmaze.c src/mkobj.c src/mkroom.c src/mon.c src/objnam.c src/options.c src/pager.c src/pickup.c src/potion.c src/pray.c src/questpgr.c src/read.c src/restore.c src/rnd.c src/role.c src/rumors.c src/save.c src/shk.c src/sit.c src/sp_lev.c src/sys.c src/teleport.c src/trap.c src/u_init.c src/uhitm.c src/wield.c src/worn.c src/zap.c sys/amiga/.gitattributes sys/mac/.gitattributes sys/msdos/.gitattributes sys/msdos/pctiles.c sys/msdos/vidvga.c sys/os2/.gitattributes sys/share/.gitattributes sys/share/pcmain.c sys/unix/.gitattributes sys/unix/hints/.gitattributes sys/unix/sysconf sys/unix/unixmain.c sys/vms/.gitattributes sys/wince/.gitattributes sys/wince/mhstatus.c sys/winnt/.gitattributes sys/winnt/Makefile.msc sys/winnt/nhsetup.bat util/lev_comp.l util/makedefs.c win/X11/winmenu.c win/X11/winstat.c win/gnome/gnstatus.c win/share/tilemap.c win/tty/termcap.c win/tty/topl.c win/tty/wintty.c
This commit is contained in:
23
src/mkroom.c
23
src/mkroom.c
@@ -1,5 +1,4 @@
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/* NetHack 3.5 mkroom.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 mkroom.c $Date: 2012/01/10 17:47:19 $ $Revision: 1.15 $ */
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/* NetHack 3.5 mkroom.c $NHDT-Date: 1427239202 2015/03/24 23:20:02 $ $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -219,14 +218,10 @@ struct mkroom *sroom;
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{
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struct monst *mon;
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register int sx,sy,i;
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int sh, tx, ty, goldlim, type = sroom->rtype;
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int sh, tx = 0, ty = 0, goldlim = 0, type = sroom->rtype;
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int rmno = (int)((sroom - rooms) + ROOMOFFSET);
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coord mm;
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#ifdef GCC_WARN
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tx = ty = goldlim = 0;
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#endif
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sh = sroom->fdoor;
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switch(type) {
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case COURT:
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@@ -408,9 +403,17 @@ morguemon()
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{
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register int i = rn2(100), hd = rn2(level_difficulty());
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if(hd > 10 && i < 10)
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return((Inhell || In_endgame(&u.uz)) ? mkclass(S_DEMON,0) :
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&mons[ndemon(A_NONE)]);
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if(hd > 10 && i < 10) {
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if (Inhell || In_endgame(&u.uz)) {
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return(mkclass(S_DEMON,0));
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} else {
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int ndemon_res = ndemon(A_NONE);
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if (ndemon_res != NON_PM)
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return(&mons[ndemon_res]);
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/* else do what? As is, it will drop to ghost/wraith/zombie */
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}
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}
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if(hd > 8 && i > 85)
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return(mkclass(S_VAMPIRE,0));
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