Merge branch 'master' into win32-x64-working

* master: (354 commits)
  Add missing protos
  a warning bout lc_error
  Add S_poisoncloud to Guidebooks
  ...

Conflicts:
	.gitattributes
	dat/.gitattributes
	doc/.gitattributes
	doc/Guidebook.mn
	include/config.h
	include/decl.h
	include/extern.h
	include/flag.h
	include/hack.h
	include/ntconf.h
	include/sys.h
	include/wceconf.h
	src/apply.c
	src/attrib.c
	src/bones.c
	src/botl.c
	src/dbridge.c
	src/dig.c
	src/do.c
	src/do_name.c
	src/dog.c
	src/dungeon.c
	src/eat.c
	src/end.c
	src/files.c
	src/fountain.c
	src/hack.c
	src/invent.c
	src/light.c
	src/makemon.c
	src/mhitu.c
	src/mklev.c
	src/mkmaze.c
	src/mkobj.c
	src/mkroom.c
	src/mon.c
	src/objnam.c
	src/options.c
	src/pager.c
	src/pickup.c
	src/potion.c
	src/pray.c
	src/questpgr.c
	src/read.c
	src/restore.c
	src/rnd.c
	src/role.c
	src/rumors.c
	src/save.c
	src/shk.c
	src/sit.c
	src/sp_lev.c
	src/sys.c
	src/teleport.c
	src/trap.c
	src/u_init.c
	src/uhitm.c
	src/wield.c
	src/worn.c
	src/zap.c
	sys/amiga/.gitattributes
	sys/mac/.gitattributes
	sys/msdos/.gitattributes
	sys/msdos/pctiles.c
	sys/msdos/vidvga.c
	sys/os2/.gitattributes
	sys/share/.gitattributes
	sys/share/pcmain.c
	sys/unix/.gitattributes
	sys/unix/hints/.gitattributes
	sys/unix/sysconf
	sys/unix/unixmain.c
	sys/vms/.gitattributes
	sys/wince/.gitattributes
	sys/wince/mhstatus.c
	sys/winnt/.gitattributes
	sys/winnt/Makefile.msc
	sys/winnt/nhsetup.bat
	util/lev_comp.l
	util/makedefs.c
	win/X11/winmenu.c
	win/X11/winstat.c
	win/gnome/gnstatus.c
	win/share/tilemap.c
	win/tty/termcap.c
	win/tty/topl.c
	win/tty/wintty.c
This commit is contained in:
Derek S. Ray
2015-04-05 23:42:15 -04:00
197 changed files with 29181 additions and 15618 deletions

View File

@@ -1,5 +1,4 @@
/* NetHack 3.5 potion.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.5 potion.c $Date: 2013/11/05 00:57:55 $ $Revision: 1.91 $ */
/* NetHack 3.5 potion.c $NHDT-Date: 1426953330 2015/03/21 15:55:30 $ $NHDT-Branch: master $:$NHDT-Revision: 1.99 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -371,10 +370,11 @@ ghost_from_bottle()
return;
}
pline("As you open the bottle, an enormous %s emerges!",
Hallucination ? rndmonnam() : (const char *)"ghost");
Hallucination ? rndmonnam(NULL) : (const char *)"ghost");
if(flags.verbose)
You("are frightened to death, and unable to move.");
nomul(-3);
multi_reason = "being frightened to death";
nomovemsg = "You regain your composure.";
}
@@ -678,6 +678,7 @@ peffects(otmp)
Your("%s are frozen to the %s!",
makeplural(body_part(FOOT)), surface(u.ux, u.uy));
nomul(-(rn1(10, 25 - 12*bcsign(otmp))));
multi_reason = "frozen by a potion";
nomovemsg = You_can_move_again;
exercise(A_DEX, FALSE);
}
@@ -1053,7 +1054,7 @@ boolean useeit;
const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
{
void FDECL((*func), (OBJ_P)) = 0;
const char *how = 0, *glowcolor = 0;
const char *glowcolor = 0;
#define COST_alter (-2)
#define COST_none (-1)
int costchange = COST_none;
@@ -1062,7 +1063,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
if (!potion || potion->otyp != POT_WATER) return FALSE;
if (potion->blessed) {
how = "softly glow";
if (targobj->cursed) {
func = uncurse;
glowcolor = NH_AMBER;
@@ -1074,7 +1074,6 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
altfmt = TRUE; /* "with a <color> aura" */
}
} else if (potion->cursed) {
how = "glow";
if (targobj->blessed) {
func = unbless;
glowcolor = "brown";
@@ -1088,7 +1087,7 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
} else {
/* dipping into uncursed water; carried() check skips steed saddle */
if (carried(targobj)) {
if (get_wet(targobj))
if (water_damage(targobj, 0, TRUE) != ER_NOTHING)
res = TRUE;
}
}
@@ -1467,6 +1466,7 @@ register struct obj *obj;
if (!Free_action) {
pline("%s seems to be holding you.", Something);
nomul(-rnd(5));
multi_reason = "frozen by a potion";
nomovemsg = You_can_move_again;
exercise(A_DEX, FALSE);
} else You("stiffen momentarily.");
@@ -1476,6 +1476,7 @@ register struct obj *obj;
if (!Free_action && !Sleep_resistance) {
You_feel("rather tired.");
nomul(-rnd(5));
multi_reason = "sleeping off a magical draught";
nomovemsg = You_can_move_again;
exercise(A_DEX, FALSE);
} else You("yawn.");
@@ -1626,98 +1627,6 @@ register struct obj *o1, *o2;
return 0;
}
boolean
get_wet(obj)
register struct obj *obj;
/* returns TRUE if something happened (potion should be used up) */
{
if (snuff_lit(obj)) return(TRUE);
if (obj->greased) {
grease_protect(obj,(char *)0,&youmonst);
return(FALSE);
}
/* (Rusting shop goods ought to be charged for.) */
switch (obj->oclass) {
case POTION_CLASS:
if (obj->otyp == POT_WATER) return FALSE;
/* KMH -- Water into acid causes an explosion */
if (obj->otyp == POT_ACID) {
pline("It boils vigorously!");
You("are caught in the explosion!");
losehp(Maybe_Half_Phys(rnd(10)), "elementary chemistry",
KILLED_BY);
makeknown(obj->otyp);
update_inventory();
return (TRUE);
}
pline("%s%s.", Yobjnam2(obj,"dilute"),
obj->odiluted ? " further" : "");
costly_alteration(obj, COST_DILUTE);
if (obj->odiluted) {
obj->odiluted = 0;
obj->blessed = FALSE;
obj->cursed = FALSE;
obj->otyp = POT_WATER;
} else
obj->odiluted++;
update_inventory();
return TRUE;
case SCROLL_CLASS:
if (obj->otyp != SCR_BLANK_PAPER
#ifdef MAIL
&& obj->otyp != SCR_MAIL
#endif
) {
if (!Blind)
pline_The("scroll%s %s.",
plur(obj->quan), otense(obj, "fade"));
costly_alteration(obj, COST_ERASE);
obj->otyp = SCR_BLANK_PAPER;
obj->spe = 0;
update_inventory();
return TRUE;
} else break;
case SPBOOK_CLASS:
if (obj->otyp != SPE_BLANK_PAPER) {
if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
pline(
"%s suddenly heats up; steam rises and it remains dry.",
The(xname(obj)));
} else {
if (!Blind)
pline_The("spellbook%s %s.",
plur(obj->quan),
otense(obj, "fade"));
costly_alteration(obj, COST_ERASE);
obj->otyp = SPE_BLANK_PAPER;
update_inventory();
}
return TRUE;
}
break;
case WEAPON_CLASS:
/* Just "fall through" to generic rustprone check for now. */
/* fall through */
default:
if (!obj->oerodeproof && is_rustprone(obj) &&
(obj->oeroded < MAX_ERODE) && !rn2(2)) {
pline("%s some%s.",
Yobjnam2(obj, "rust"),
obj->oeroded ? " more" : "what");
obj->oeroded++;
update_inventory();
return TRUE;
}
break;
}
pline("%s wet.", Yobjnam2(obj, "get"));
return FALSE;
}
int
dodip()
{
@@ -1756,8 +1665,8 @@ dodip()
rider_cant_reach(); /* not skilled enough to reach */
} else {
if (obj->otyp == POT_ACID) obj->in_use = 1;
(void) get_wet(obj);
if (obj->in_use) useup(obj);
if (water_damage(obj, 0, TRUE) != ER_DESTROYED && obj->in_use)
useup(obj);
}
return 1;
}
@@ -1931,38 +1840,14 @@ dodip()
}
if (potion->otyp == POT_ACID) {
if (erode_obj(obj, 3, FALSE, TRUE))
if (erode_obj(obj, 0, ERODE_CORRODE, EF_GREASE) != ER_NOTHING)
goto poof;
}
if (potion->otyp == POT_OIL) {
boolean wisx = FALSE;
if (potion->lamplit) { /* burning */
int omat = objects[obj->otyp].oc_material;
/* the code here should be merged with fire_damage */
if (catch_lit(obj)) {
/* catch_lit does all the work if true */
} else if (obj->oerodeproof || obj_resists(obj, 5, 95) ||
!is_flammable(obj) || obj->oclass == FOOD_CLASS) {
pline("%s %s to burn for a moment but %s unharmed.",
Yname2(obj), otense(obj, "seem"), otense(obj, "are"));
} else {
if ((omat == PLASTIC || omat == PAPER) && !obj->oartifact)
obj->oeroded = MAX_ERODE;
pline_The("burning oil %s %s%c",
obj->oeroded == MAX_ERODE ? "destroys" : "damages",
yname(obj),
obj->oeroded == MAX_ERODE ? '!' : '.');
costly_alteration(obj, COST_BURN);
if (obj->oeroded == MAX_ERODE) {
if (obj->owornmask) remove_worn_item(obj, TRUE);
obj_extract_self(obj);
obfree(obj, (struct obj *)0);
obj = (struct obj *) 0;
} else {
obj->oeroded++;
}
}
fire_damage(obj, TRUE, u.ux, u.uy);
} else if (potion->cursed) {
pline_The("potion spills and covers your %s with oil.",
makeplural(body_part(FINGER)));