Merge branch 'master' into win32-x64-working
* master: (354 commits) Add missing protos a warning bout lc_error Add S_poisoncloud to Guidebooks ... Conflicts: .gitattributes dat/.gitattributes doc/.gitattributes doc/Guidebook.mn include/config.h include/decl.h include/extern.h include/flag.h include/hack.h include/ntconf.h include/sys.h include/wceconf.h src/apply.c src/attrib.c src/bones.c src/botl.c src/dbridge.c src/dig.c src/do.c src/do_name.c src/dog.c src/dungeon.c src/eat.c src/end.c src/files.c src/fountain.c src/hack.c src/invent.c src/light.c src/makemon.c src/mhitu.c src/mklev.c src/mkmaze.c src/mkobj.c src/mkroom.c src/mon.c src/objnam.c src/options.c src/pager.c src/pickup.c src/potion.c src/pray.c src/questpgr.c src/read.c src/restore.c src/rnd.c src/role.c src/rumors.c src/save.c src/shk.c src/sit.c src/sp_lev.c src/sys.c src/teleport.c src/trap.c src/u_init.c src/uhitm.c src/wield.c src/worn.c src/zap.c sys/amiga/.gitattributes sys/mac/.gitattributes sys/msdos/.gitattributes sys/msdos/pctiles.c sys/msdos/vidvga.c sys/os2/.gitattributes sys/share/.gitattributes sys/share/pcmain.c sys/unix/.gitattributes sys/unix/hints/.gitattributes sys/unix/sysconf sys/unix/unixmain.c sys/vms/.gitattributes sys/wince/.gitattributes sys/wince/mhstatus.c sys/winnt/.gitattributes sys/winnt/Makefile.msc sys/winnt/nhsetup.bat util/lev_comp.l util/makedefs.c win/X11/winmenu.c win/X11/winstat.c win/gnome/gnstatus.c win/share/tilemap.c win/tty/termcap.c win/tty/topl.c win/tty/wintty.c
This commit is contained in:
8
sys/winnt/.gitattributes
vendored
8
sys/winnt/.gitattributes
vendored
@@ -1,4 +1,4 @@
|
||||
Install.nt filter=NHtext merge=NHsubst
|
||||
Makefile.* filter=NHtext merge=NHsubst
|
||||
*.rc filter=NHtext merge=NHsubst
|
||||
*.bat filter=NHtext merge=NHsubst
|
||||
Install.nt NHSUBST
|
||||
Makefile.* NHSUBST
|
||||
*.rc NHSUBST
|
||||
*.bat NHSUBST
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# NetHack 3.5 Makefile.msc $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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||||
# NetHack 3.5 Makefile.msc $NHDT-Date: 1426967393 2015/03/21 19:49:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.72 $ */
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||||
# Copyright (c) NetHack PC Development Team 1993-2015
|
||||
#
|
||||
#==============================================================================
|
||||
@@ -13,8 +13,10 @@
|
||||
#
|
||||
#==============================================================================
|
||||
# This is used for building two versions of NetHack:
|
||||
#
|
||||
# A tty port utilizing the Win32 Console I/O subsystem, Console
|
||||
# NetHack;
|
||||
#
|
||||
# A Win32 native port built on the Windows API, Graphical NetHack or
|
||||
# NetHackW.
|
||||
#
|
||||
@@ -77,6 +79,13 @@ TARGET_CPU=x86
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||||
|
||||
GAMEDIR = ..\binary # Game directory
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||||
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# 4. Do you want debug information in the executable?
|
||||
#
|
||||
|
||||
DEBUGINFO = Y
|
||||
|
||||
# This marks the end of the BUILD DECISIONS section.
|
||||
#==============================================================================
|
||||
#
|
||||
@@ -109,7 +118,7 @@ DOC = ..\doc # NetHack documentation files
|
||||
UTIL = ..\util # Utility source
|
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SRC = ..\src # Main source
|
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SSYS = ..\sys\share # Shared system files
|
||||
NTSYS = ..\sys\winnt # NT Win32 specific files
|
||||
MSWSYS= ..\sys\winnt # mswin specific files
|
||||
TTY = ..\win\tty # window port files (tty)
|
||||
WIN32 = ..\win\win32 # window port files (Win32)
|
||||
WSHR = ..\win\share # Tile support files
|
||||
@@ -181,43 +190,69 @@ guilibs = $(winlibs)
|
||||
# End of VS2013 and greater stuff
|
||||
#=============================================
|
||||
|
||||
#
|
||||
#=============================================
|
||||
# Visual Studio versions >= 2013 specific stuff
|
||||
#=============================================
|
||||
|
||||
!IF "$(TARGET_CPU)" == ""
|
||||
TARGET_CPU=x86
|
||||
!ENDIF
|
||||
|
||||
# Common compiler flags:
|
||||
# -c - compile without linking
|
||||
# -W3 - Set warning level to level 3 (-W4 for 64-bit compilations)
|
||||
# -Zi - generate debugging information
|
||||
# -Od - disable all optimizations
|
||||
# -Ox - use maximum optimizations
|
||||
# -Zd - generate only public symbols and line numbers for debugging
|
||||
# -GS - enable security checks
|
||||
#
|
||||
ccommon=-c -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -GS -c
|
||||
lflags=/INCREMENTAL:NO /NOLOGO
|
||||
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
cflags = $(ccommon) -D_X86_=1 -DWIN32 -D_WIN32 -W3
|
||||
scall = -Gz
|
||||
|
||||
!ELSEIF "$(TARGET_CPU)" == "x64"
|
||||
cflags = $(ccommon) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32
|
||||
cflags = $(cflags) -W4
|
||||
scall =
|
||||
!ENDIF
|
||||
|
||||
# declarations for use on Intel x86 systems
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
DLLENTRY = @12
|
||||
!ENDIF
|
||||
|
||||
# declarations for use on AMD64 systems
|
||||
!IF "$(TARGET_CPU)" == "x64"
|
||||
DLLENTRY =
|
||||
!ENDIF
|
||||
|
||||
# for Windows applications
|
||||
conlflags = $(lflags) -subsystem:console,$(EXEVER)
|
||||
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
||||
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
||||
|
||||
# basic subsystem specific libraries, less the C Run-Time
|
||||
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
|
||||
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
|
||||
|
||||
# for Windows applications that use the C Run-Time libraries
|
||||
conlibs = $(baselibs)
|
||||
guilibs = $(winlibs)
|
||||
#
|
||||
# End of VS2013 and greater stuff
|
||||
#=============================================
|
||||
|
||||
#
|
||||
#==========================================
|
||||
# Exe File Info.
|
||||
#==========================================
|
||||
|
||||
# Yacc/Lex ... if you got 'em.
|
||||
#
|
||||
# If you have yacc and lex programs (or work-alike such as bison
|
||||
# and flex), comment out the upper two macros and uncomment
|
||||
# the lower two.
|
||||
#
|
||||
|
||||
DO_YACC = YACC_MSG
|
||||
DO_LEX = LEX_MSG
|
||||
#DO_YACC = YACC_ACT
|
||||
#DO_LEX = LEX_ACT
|
||||
|
||||
# - Specify your yacc and lex programs (or work-alikes) here.
|
||||
|
||||
#YACC = bison -y
|
||||
YACC = byacc
|
||||
#YACC = yacc
|
||||
|
||||
#LEX = lex
|
||||
LEX = flex
|
||||
|
||||
#
|
||||
# - Specify your flex skeleton file (if needed).
|
||||
#
|
||||
|
||||
FLEXSKEL =
|
||||
#FLEXSKEL = -S../tools/flex.ske
|
||||
|
||||
YTABC = y_tab.c
|
||||
YTABH = y_tab.h
|
||||
LEXYYC = lexyy.c
|
||||
|
||||
#
|
||||
#
|
||||
# Optional high-quality BSD random number generation routines
|
||||
# (see pcconf.h). Set to nothing if not used.
|
||||
@@ -226,18 +261,6 @@ LEXYYC = lexyy.c
|
||||
RANDOM = $(OBJ)\random.o
|
||||
#RANDOM =
|
||||
|
||||
#
|
||||
# Uncomment the next 2 lines _ONLY_ if you DO NOT want any
|
||||
# debug capability in the object files, or in the NetHack executable.
|
||||
# Comment them if you want debug capability.
|
||||
|
||||
#ldebug =
|
||||
#cdebug =
|
||||
|
||||
#
|
||||
# Compiler and Linker flags
|
||||
#
|
||||
|
||||
PRECOMPHEAD = N # set to Y if you want to use precomp. headers
|
||||
|
||||
#
|
||||
@@ -301,34 +324,90 @@ DLBFLG =
|
||||
#==========================================
|
||||
#==========================================
|
||||
|
||||
PDBFILE= /PDB:"$(O)$(GAME).PDB"
|
||||
MAPFILE= /MAP:"$(O)$(GAME).MAP"
|
||||
INCLDIR= /I..\include
|
||||
!IF "$(TARGET_CPU)" == ""
|
||||
TARGET_CPU=x86
|
||||
!ENDIF
|
||||
|
||||
!IF ("$(ldebug)" != "")
|
||||
!IF ("$(ldebug)" != "/RELEASE")
|
||||
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
|
||||
CL2013=
|
||||
!ELSE
|
||||
! IF ($(VSVER) > 2010)
|
||||
CL2013=-sdl
|
||||
! ENDIF
|
||||
!ENDIF
|
||||
|
||||
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
|
||||
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
|
||||
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \
|
||||
$(CL2013) -WX- -Zc:forScope -Zc:wchar_t -Zi
|
||||
cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od
|
||||
crelease= -analyze- -D"_MBCS" -errorReport:prompt -GL -Gm- -MT -O2 -Ot -Ox -Oy
|
||||
|
||||
lcommon= /NOLOGO /INCREMENTAL:NO
|
||||
|
||||
!IF "$(DEBUGINFO)" == "Y"
|
||||
ldebug = /DEBUG
|
||||
!ENDIF
|
||||
cflags1=$(ccommon) $(cdebug)
|
||||
lflags1=$(lcommon) $(ldebug)
|
||||
!ELSE
|
||||
ldebug=
|
||||
cflags1=$(ccomon) $(crelease)
|
||||
lflags1=$(lcommon) $(ldebug)
|
||||
!ENDIF
|
||||
|
||||
!IF ("$(cdebug)" != "")
|
||||
!IF ("$(cdebug)" != "-Ox -DNDEBUG")
|
||||
cdebug = -Zi -Od
|
||||
!ENDIF
|
||||
lflags= $(lflags1)
|
||||
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3
|
||||
scall = -Gz
|
||||
|
||||
!ELSEIF "$(TARGET_CPU)" == "x64"
|
||||
cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4
|
||||
scall =
|
||||
!ENDIF
|
||||
|
||||
cflags2 = $(cflags:-W4=-W3)
|
||||
#More verbose below
|
||||
#cflags2 = $(cflags) -wd4131
|
||||
#cflags2 = $(cflags:-W4=-Wall)
|
||||
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
|
||||
cflags = $(cflags:-W4=-W3)
|
||||
!ENDIF
|
||||
|
||||
#More verbose warning output options below
|
||||
#cflags = $(cflags:-W4=-wd4131
|
||||
#cflags = $(cflags:-W4=-Wall)
|
||||
#cflags = $(cflags:-W3=-wd4131
|
||||
#cflags = $(cflags:-W3=-Wall)
|
||||
|
||||
# declarations for use on Intel x86 systems
|
||||
!IF "$(TARGET_CPU)" == "x86"
|
||||
DLLENTRY = @12
|
||||
!ENDIF
|
||||
|
||||
# declarations for use on AMD64 systems
|
||||
!IF "$(TARGET_CPU)" == "x64"
|
||||
DLLENTRY =
|
||||
!ENDIF
|
||||
|
||||
# for Windows applications
|
||||
conlflags = $(lflags) -subsystem:console,$(EXEVER)
|
||||
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
||||
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
||||
|
||||
# basic subsystem specific libraries, less the C Run-Time
|
||||
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
|
||||
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
|
||||
|
||||
# for Windows applications that use the C Run-Time libraries
|
||||
conlibs = $(baselibs)
|
||||
guilibs = $(winlibs)
|
||||
#
|
||||
|
||||
INCLDIR= /I..\include
|
||||
|
||||
#==========================================
|
||||
# Util builds
|
||||
#==========================================
|
||||
|
||||
cflagsUtil = $(cdebug) $(cflags2) $(INCLDIR) \
|
||||
$(WINPFLAG) $(DLBFLG)
|
||||
lflagsUtil = $(ldebug) $(lflags) $(conlibs)
|
||||
cflagsUtil = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
|
||||
lflagsUtil = $(lflags) $(conlibs)
|
||||
|
||||
#==========================================
|
||||
# - Game build
|
||||
@@ -340,15 +419,13 @@ LIBS= user32.lib winmm.lib $(ZLIB)
|
||||
|
||||
!IF ("$(GRAPHICAL)"=="Y")
|
||||
|
||||
cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
|
||||
$(WINPFLAG) $(DLBFLG)
|
||||
lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
|
||||
cflagsGame = $(cflags) $(guiflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
|
||||
lflagsGame = $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
|
||||
|
||||
!ELSE
|
||||
|
||||
cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
|
||||
$(WINPFLAG) $(DLBFLG)
|
||||
lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
|
||||
cflagsGame = $(cflags) $(conflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
|
||||
lflagsGame = $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -387,10 +464,10 @@ DLB =
|
||||
# Rules for files in sys\winnt
|
||||
#==========================================
|
||||
|
||||
{$(NTSYS)}.c{$(OBJ)}.o:
|
||||
{$(MSWSYS)}.c{$(OBJ)}.o:
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $<
|
||||
|
||||
{$(NTSYS)}.h{$(INCL)}.h:
|
||||
{$(MSWSYS)}.h{$(INCL)}.h:
|
||||
@copy $< $@
|
||||
|
||||
#==========================================
|
||||
@@ -435,7 +512,7 @@ DLB =
|
||||
# referenced later on in the Makefile.
|
||||
#
|
||||
|
||||
DEFFILE = $(NTSYS)\$(GAME).def
|
||||
DEFFILE = $(MSWSYS)\$(GAME).def
|
||||
|
||||
#
|
||||
# Shorten up the location for some files
|
||||
@@ -449,20 +526,15 @@ U = $(UTIL)^\
|
||||
# Utility Objects.
|
||||
#
|
||||
|
||||
MAKESRC = $(U)makedefs.c
|
||||
MAKESRC = $(U)makedefs.c
|
||||
|
||||
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
|
||||
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
|
||||
|
||||
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
|
||||
LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
|
||||
$(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o
|
||||
|
||||
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
|
||||
|
||||
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
|
||||
$(O)alloc.o $(O)decl.o $(O)drawing.o \
|
||||
$(O)monst.o $(O)objects.o $(O)panic.o
|
||||
|
||||
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
|
||||
$(O)alloc.o $(O)panic.o
|
||||
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
|
||||
$(O)alloc.o $(O)panic.o
|
||||
|
||||
RECOVOBJS = $(O)recover.o
|
||||
|
||||
@@ -619,15 +691,16 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
|
||||
copy $(DAT)\*.lev $(GAMEDIR)
|
||||
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
|
||||
! ENDIF
|
||||
if not exist $(GAMEDIR)\sysconf copy $(MSWSYS)\sysconf $(GAMEDIR)
|
||||
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
|
||||
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
|
||||
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
|
||||
@if exist $(O)$(GAME).PDB copy $(O)$(GAME).pdb $(GAMEDIR)\$(GAME).pdb
|
||||
@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
|
||||
-copy $(NTSYS)\defaults.nh $(GAMEDIR)\defaults.nh
|
||||
-copy $(MSWSYS)\defaults.nh $(GAMEDIR)\defaults.nh
|
||||
echo install done > $@
|
||||
|
||||
# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
|
||||
# copy $(MSWSYS)\winnt.hlp $(GAMEDIR)
|
||||
|
||||
recover: $(U)recover.exe
|
||||
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
|
||||
@@ -686,8 +759,8 @@ $(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
|
||||
$(WIN32)\splash.bmp
|
||||
@$(rc) -r -fo$@ -i$(WIN32) -dNDEBUG $(WIN32)\winhack.rc
|
||||
!ELSE
|
||||
$(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
|
||||
@$(rc) -r -fo$@ -i$(NTSYS) -dNDEBUG $(NTSYS)\console.rc
|
||||
$(NHRES): $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
|
||||
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
|
||||
!ENDIF
|
||||
|
||||
#==========================================
|
||||
@@ -721,7 +794,7 @@ $(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
|
||||
|
||||
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(WINDLLS)
|
||||
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
|
||||
@echo Linking....
|
||||
@echo Linking $@
|
||||
$(link) $(lflagsGame) /STACK:2048 $(LIBS) $(COMCTRL) -out:$@ @<<$(GAME).lnk
|
||||
$(ALLOBJ:^ =^
|
||||
) $(NHRES)
|
||||
@@ -799,12 +872,14 @@ $(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
|
||||
# Makedefs Stuff
|
||||
#==========================================
|
||||
$(U)nhsizes.exe: $(O)nhsizes.o
|
||||
@echo Linking $@
|
||||
$(link) $(lflagsUtil) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
|
||||
|
||||
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ nhsizes.c
|
||||
|
||||
$(U)makedefs.exe: $(MAKEOBJS)
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
|
||||
|
||||
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
|
||||
@@ -812,7 +887,7 @@ $(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objcla
|
||||
$(U)makedefs.c
|
||||
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
|
||||
@if not exist $(OBJ)\*.* mkdir $(OBJ)
|
||||
$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c
|
||||
|
||||
#
|
||||
# date.h should be remade every time any of the source or include
|
||||
@@ -840,22 +915,31 @@ $(INCL)\vis_tab.h: $(U)makedefs.exe
|
||||
$(SRC)\vis_tab.c: $(U)makedefs.exe
|
||||
$(U)makedefs -z
|
||||
|
||||
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
|
||||
..\util\makedefs -s
|
||||
|
||||
|
||||
#==========================================
|
||||
# uudecode utility and uuencoded targets
|
||||
#==========================================
|
||||
|
||||
$(U)uudecode.exe: $(O)uudecode.o
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
|
||||
|
||||
$(O)uudecode.o: $(SSYS)\uudecode.c
|
||||
@$(CC) $(cflagsUtil) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
|
||||
|
||||
$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
|
||||
chdir $(NTSYS)
|
||||
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
||||
chdir $(MSWSYS)
|
||||
..\..\util\uudecode.exe nhico.uu
|
||||
chdir ..\..\src
|
||||
|
||||
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
|
||||
$(WIN32)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
|
||||
chdir $(WIN32)
|
||||
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
|
||||
chdir ..\..\src
|
||||
@@ -890,129 +974,62 @@ $(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
|
||||
..\..\util\uudecode.exe splash.uu
|
||||
chdir ..\..\src
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Level Compiler Stuff
|
||||
#==========================================
|
||||
#=================================================
|
||||
#
|
||||
# defer to the steps in ..\win\win32\levstuff.mak
|
||||
#
|
||||
|
||||
LEVCFLAGS=-c -nologo -DWINVER=0x0400 -DWIN32 -D_WIN32 \
|
||||
-D_MT -MT -I..\include -nologo -Z7 -Od -DDLB
|
||||
$(U)lev_yacc.c $(INCL)\lev_comp.h: $(U)lev_comp.y
|
||||
nmake -nologo -f ..\win\win32\levstuff.mak default
|
||||
|
||||
$(U)levcomp.exe: $(SPLEVOBJS)
|
||||
@echo Linking $@...
|
||||
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_yacc.c
|
||||
|
||||
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
||||
$(U)lev_lex.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_lex.c
|
||||
|
||||
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_main.c
|
||||
|
||||
$(U)levcomp.exe: $(LEVCOMPOBJS)
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(SPLEVOBJS:^ =^
|
||||
$(LEVCOMPOBJS:^ =^
|
||||
)
|
||||
<<
|
||||
|
||||
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
|
||||
|
||||
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
||||
$(U)lev_$(LEX).c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_$(LEX).c
|
||||
|
||||
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
|
||||
|
||||
|
||||
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
|
||||
! IF "$(DO_YACC)"=="YACC_ACT"
|
||||
chdir $(UTIL)
|
||||
$(YACC) -d lev_comp.y
|
||||
copy $(YTABC) lev_yacc.c
|
||||
copy $(YTABH) $(INCL)\lev_comp.h
|
||||
@del $(YTABC)
|
||||
@del $(YTABH)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)lev_comp.y has changed.
|
||||
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt lev_yacc.c and
|
||||
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
|
||||
@copy $(SSYS)\lev_yacc.c $(U)lev_yacc.c >nul
|
||||
@copy $(SSYS)\lev_comp.h $(INCL)\lev_comp.h >nul
|
||||
@echo /**/ >>$(U)lev_yacc.c
|
||||
@echo /**/ >>$(INCL)\lev_comp.h
|
||||
! ENDIF
|
||||
|
||||
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
||||
! IF "$(DO_LEX)"=="LEX_ACT"
|
||||
chdir $(UTIL)
|
||||
$(LEX) $(FLEXSKEL) lev_comp.l
|
||||
copy $(LEXYYC) $@
|
||||
@del $(LEXYYC)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt lev_lex.c
|
||||
@echo from $(SSYS) into $(UTIL) and use it.
|
||||
@copy $(SSYS)\lev_lex.c $@ >nul
|
||||
@echo /**/ >>$@
|
||||
! ENDIF
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Dungeon Compiler Stuff
|
||||
#==========================================
|
||||
#=================================================
|
||||
#
|
||||
# defer to the steps in ..\win\win32\dgnstuff.mak
|
||||
#
|
||||
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
||||
nmake -nologo -f ..\win\win32\dgnstuff.mak default
|
||||
|
||||
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_yacc.c
|
||||
|
||||
$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
||||
$(U)dgn_lex.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_lex.c
|
||||
|
||||
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_main.c
|
||||
|
||||
$(U)dgncomp.exe: $(DGNCOMPOBJS)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(DGNCOMPOBJS:^ =^
|
||||
)
|
||||
<<
|
||||
|
||||
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
|
||||
|
||||
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
||||
$(U)dgn_$(LEX).c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_$(LEX).c
|
||||
|
||||
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
||||
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
|
||||
|
||||
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
||||
! IF "$(DO_YACC)"=="YACC_ACT"
|
||||
chdir $(UTIL)
|
||||
$(YACC) -d dgn_comp.y
|
||||
copy $(YTABC) dgn_yacc.c
|
||||
copy $(YTABH) $(INCL)\dgn_comp.h
|
||||
@del $(YTABC)
|
||||
@del $(YTABH)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
|
||||
@echo $(INCL)\dgn_comp.h run $(YACC).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
||||
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
|
||||
@copy $(SSYS)\dgn_yacc.c $(U)dgn_yacc.c >nul
|
||||
@copy $(SSYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
|
||||
@echo /**/ >>$(U)dgn_yacc.c
|
||||
@echo /**/ >>$(INCL)\dgn_comp.h
|
||||
! ENDIF
|
||||
|
||||
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
||||
! IF "$(DO_LEX)"=="LEX_ACT"
|
||||
chdir $(UTIL)
|
||||
$(LEX) $(FLEXSKEL) dgn_comp.l
|
||||
copy $(LEXYYC) $@
|
||||
@del $(LEXYYC)
|
||||
chdir $(SRC)
|
||||
! ELSE
|
||||
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
||||
@echo ---
|
||||
@echo For now, we will copy the prebuilt dgn_lex.c
|
||||
@echo from $(SSYS) into $(UTIL) and use it.
|
||||
@copy $(SSYS)\dgn_lex.c $@ >nul
|
||||
@echo /**/ >>$@
|
||||
! ENDIF
|
||||
|
||||
#==========================================
|
||||
#=================================================
|
||||
# Create directory for holding object files
|
||||
#==========================================
|
||||
#=================================================
|
||||
|
||||
$(O)obj.tag:
|
||||
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
|
||||
@@ -1050,11 +1067,11 @@ envchk:
|
||||
#==========================================
|
||||
|
||||
#===========================================
|
||||
# Header files NOT distributed in ..\include
|
||||
# Header files NOT distributed in $(INCL)
|
||||
#===========================================
|
||||
|
||||
$(INCL)\win32api.h: $(NTSYS)\win32api.h
|
||||
copy $(NTSYS)\win32api.h $@
|
||||
$(INCL)\win32api.h: $(MSWSYS)\win32api.h
|
||||
copy $(MSWSYS)\win32api.h $@
|
||||
|
||||
|
||||
#==========================================
|
||||
@@ -1062,6 +1079,7 @@ $(INCL)\win32api.h: $(NTSYS)\win32api.h
|
||||
#==========================================
|
||||
|
||||
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(O)dlb_main.o
|
||||
$(O)dlb.o
|
||||
@@ -1075,13 +1093,13 @@ $(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
|
||||
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
|
||||
@$(CC) $(cflagsUtil) /Fo$@ $(UTIL)\dlb_main.c
|
||||
|
||||
$(DAT)\porthelp: $(NTSYS)\porthelp
|
||||
@copy $(NTSYS)\porthelp $@ >nul
|
||||
$(DAT)\porthelp: $(MSWSYS)\porthelp
|
||||
@copy $(MSWSYS)\porthelp $@ >nul
|
||||
|
||||
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
||||
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
|
||||
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon $(DAT)\porthelp \
|
||||
$(DAT)\license $(O)sp_lev.tag
|
||||
$(DAT)\license $(DAT)\engrave $(DAT)\epitaph $(DAT)\bogusmon $(O)sp_lev.tag
|
||||
cd $(DAT)
|
||||
echo data >dlb.lst
|
||||
echo oracles >>dlb.lst
|
||||
@@ -1091,6 +1109,9 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
||||
if exist porthelp echo porthelp >>dlb.lst
|
||||
echo quest.dat >>dlb.lst
|
||||
echo rumors >>dlb.lst
|
||||
echo engrave >>dlb.lst
|
||||
echo epitaph >>dlb.lst
|
||||
echo bogusmon >>dlb.lst
|
||||
echo help >>dlb.lst
|
||||
echo hh >>dlb.lst
|
||||
echo cmdhelp >>dlb.lst
|
||||
@@ -1108,10 +1129,11 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
|
||||
#==========================================
|
||||
|
||||
$(U)recover.exe: $(RECOVOBJS)
|
||||
@echo Linking $@
|
||||
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
|
||||
|
||||
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)\win32api.h
|
||||
$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c
|
||||
|
||||
#==========================================
|
||||
# Tile Mapping
|
||||
@@ -1122,6 +1144,7 @@ $(SRC)\tile.c: $(U)tilemap.exe
|
||||
@$(U)tilemap
|
||||
|
||||
$(U)tilemap.exe: $(O)tilemap.o
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
|
||||
|
||||
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
|
||||
@@ -1153,7 +1176,7 @@ $(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
|
||||
#==========================================
|
||||
|
||||
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(GIFREADERS:^ =^
|
||||
)
|
||||
@@ -1162,7 +1185,7 @@ $(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
||||
<<
|
||||
|
||||
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(GIFREADERS32:^ =^
|
||||
)
|
||||
@@ -1171,7 +1194,7 @@ $(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
||||
<<
|
||||
|
||||
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(PPMWRITERS:^ =^
|
||||
)
|
||||
@@ -1193,7 +1216,7 @@ $(TILEBMP32):
|
||||
!ENDIF
|
||||
|
||||
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(O)tile2bmp.o
|
||||
$(TEXT_IO:^ =^
|
||||
@@ -1201,7 +1224,7 @@ $(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
||||
<<
|
||||
|
||||
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
||||
@echo Linking $@...
|
||||
@echo Linking $@
|
||||
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
|
||||
$(O)til2bm32.o
|
||||
$(TEXT_IO32:^ =^
|
||||
@@ -1238,6 +1261,9 @@ spotless: clean
|
||||
if exist $(U)*.map del $(U)*.map
|
||||
if exist $(DAT)\data del $(DAT)\data
|
||||
if exist $(DAT)\rumors del $(DAT)\rumors
|
||||
if exist $(DAT)\engrave del $(DAT)\engrave
|
||||
if exist $(DAT)\epitaph del $(DAT)\epitaph
|
||||
if exist $(DAT)\bogusmon del $(DAT)\bogusmon
|
||||
if exist $(DAT)\???-fil?.lev del $(DAT)\???-fil?.lev
|
||||
if exist $(DAT)\???-goal.lev del $(DAT)\???-goal.lev
|
||||
if exist $(DAT)\???-loca.lev del $(DAT)\???-loca.lev
|
||||
@@ -1321,6 +1347,14 @@ clean:
|
||||
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
||||
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
|
||||
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
|
||||
rem
|
||||
rem defer to the steps in ..\win\win32\levstuff.mak
|
||||
rem
|
||||
nmake -nologo -f ..\win\win32\levstuff.mak clean
|
||||
rem
|
||||
rem defer to the steps in ..\win\win32\dgnstuff.mak
|
||||
rem
|
||||
nmake -nologo -f ..\win\win32\dgnstuff.mak clean
|
||||
|
||||
! IF ("$(WINPFLAG)"!="")
|
||||
if exist $(TILEBMP16) del $(TILEBMP16)
|
||||
@@ -1357,14 +1391,14 @@ $(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
|
||||
# NT dependencies
|
||||
#
|
||||
|
||||
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nttty.c
|
||||
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nttty.c
|
||||
$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(NTSYS)\nhkeys.c
|
||||
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(NTSYS)\nhkeys.c
|
||||
$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(NTSYS)\winnt.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\winnt.c
|
||||
$(O)ntsound.o: $(HACK_H) $(NTSYS)\ntsound.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(NTSYS)\ntsound.c
|
||||
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nttty.c
|
||||
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nttty.c
|
||||
$(O)nhkeys.o: $(HACK_H) $(TILE_H) $(INCL)\win32api.h $(MSWSYS)\nhkeys.c
|
||||
@$(CC) $(cflagsUtil) -I$(WSHR) -Fo$@ $(MSWSYS)\nhkeys.c
|
||||
$(O)winnt.o: $(HACK_H) $(INCL)\win32api.h $(MSWSYS)\winnt.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\winnt.c
|
||||
$(O)ntsound.o: $(HACK_H) $(MSWSYS)\ntsound.c
|
||||
@$(CC) $(cflagsUtil) -Fo$@ $(MSWSYS)\ntsound.c
|
||||
|
||||
#
|
||||
# util dependencies
|
||||
|
||||
78
sys/winnt/sysconf
Normal file
78
sys/winnt/sysconf
Normal file
@@ -0,0 +1,78 @@
|
||||
#
|
||||
# NetHack 3.5 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
|
||||
# NetHack 3.5 sysconf $Date: 2012/01/27 20:15:31 $ $Revision: 1.6 $
|
||||
#
|
||||
# Sample sysconf file.
|
||||
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
|
||||
# This file uses the same syntax as nethack.cf.
|
||||
|
||||
# Which users can use WIZARD (debugging) mode (the -D flag).
|
||||
# A value of * allows anyone to enter debugging mode.
|
||||
WIZARDS=*
|
||||
|
||||
# Users allowed to use the ! (shell escape) command or to suspend the game.
|
||||
# Uses the same syntax as the WIZARDS option above.
|
||||
#SHELLERS=
|
||||
|
||||
# Show debugging information originating from these source files.
|
||||
# Use '*' for all, or list source files separated by spaces.
|
||||
# Only available if game has been compiled with DEBUG.
|
||||
#DEBUGFILES=*
|
||||
|
||||
# Limit the number of simultaneous games (see also nethack.sh).
|
||||
#MAXPLAYERS=10
|
||||
|
||||
# If not null, added to string "To get local support, " in the support
|
||||
# information help.
|
||||
#SUPPORT=call Izchak at extension 42.
|
||||
|
||||
# Uncomment the next line to disable the SEDUCE option.
|
||||
#SEDUCE=0
|
||||
|
||||
# Record (high score) file options.
|
||||
# CAUTION: changing these after people have started playing games can
|
||||
# lead to lost high scores!
|
||||
# Maximum entries for one person.
|
||||
#PERSMAX=10
|
||||
# Maximum entries in the record file.
|
||||
#ENTRYMAX=100
|
||||
# Minimum points to get an entry.
|
||||
#POINTSMIN=1
|
||||
# Determine identity of "person" in the score file with name (0) or
|
||||
# numeric (1) user id.
|
||||
#PERS_IS_UID=1
|
||||
|
||||
# Maximum number of score file entries to use for random statue names
|
||||
#MAX_STATUENAME_RANK=10
|
||||
|
||||
# *** LOCATIONS ***
|
||||
# IMPORTANT: If you change any of these locations, the directories they
|
||||
# point at must exist. NetHack will not create them for you.
|
||||
#
|
||||
# HACKDIR is the default location for everything.
|
||||
# Note: On Windows HACKDIR defaults to the location
|
||||
# of the NetHack.exe or NetHackw.exe file so
|
||||
# setting HACKDIR below to override that is
|
||||
# not usually necessary or recommended.
|
||||
#HACKDIR=c:\games\nethack
|
||||
#
|
||||
# The location that users can adjust their config file startup options
|
||||
#CONFIGDIR=c:\games\nethack
|
||||
#
|
||||
# The location that level files in progress are stored (default=HACKDIR, writeable)
|
||||
#LEVELDIR=c:\nethack\levels
|
||||
#
|
||||
# The location where saved games are kept (default=HACKDIR, writeable)
|
||||
#SAVEDIR=c:\nethack\save
|
||||
#
|
||||
# The location that bones files are kept (default=HACKDIR, writeable)
|
||||
#BONESDIR=c:\nethack\save
|
||||
#
|
||||
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
|
||||
#LOCKDIR=c:\nethack\levels
|
||||
#
|
||||
# The location that a record of game aborts and self-diagnosed game problems
|
||||
# is kept (default=HACKDIR, writeable)
|
||||
#TROUBLEDIR=c:\nethack\trouble
|
||||
|
||||
|
||||
Reference in New Issue
Block a user