re-enable -Wunreachable-code under clang
whitelist the valid cases showing up If an earlier version of clang is showing more cases (particularly if they don't make sense), the re-enabling of the warning in sys/unix/hints/include/compiler.2020 can be made clang-version specific instead. I had no way to test earlier versions.
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@@ -579,10 +579,9 @@ m_throw(
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potionhit(&g.youmonst, singleobj, POTHIT_MONST_THROW);
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break;
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}
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oldumort = u.umortality;
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switch (singleobj->otyp) {
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int dam, hitv;
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case EGG:
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if (!touch_petrifies(&mons[singleobj->corpsenm])) {
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impossible("monster throwing egg type %d",
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@@ -596,24 +595,28 @@ m_throw(
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hitu = thitu(8, 0, &singleobj, (char *) 0);
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break;
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default:
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dam = dmgval(singleobj, &g.youmonst);
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hitv = 3 - distmin(u.ux, u.uy, mon->mx, mon->my);
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if (hitv < -4)
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hitv = -4;
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if (is_elf(mon->data)
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&& objects[singleobj->otyp].oc_skill == P_BOW) {
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hitv++;
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if (MON_WEP(mon) && MON_WEP(mon)->otyp == ELVEN_BOW)
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{
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int dam, hitv;
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dam = dmgval(singleobj, &g.youmonst);
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hitv = 3 - distmin(u.ux, u.uy, mon->mx, mon->my);
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if (hitv < -4)
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hitv = -4;
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if (is_elf(mon->data)
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&& objects[singleobj->otyp].oc_skill == P_BOW) {
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hitv++;
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if (singleobj->otyp == ELVEN_ARROW)
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dam++;
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if (MON_WEP(mon) && MON_WEP(mon)->otyp == ELVEN_BOW)
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hitv++;
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if (singleobj->otyp == ELVEN_ARROW)
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dam++;
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}
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if (bigmonst(g.youmonst.data))
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hitv++;
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hitv += 8 + singleobj->spe;
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if (dam < 1)
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dam = 1;
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hitu = thitu(hitv, dam, &singleobj, (char *) 0);
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}
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if (bigmonst(g.youmonst.data))
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hitv++;
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hitv += 8 + singleobj->spe;
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if (dam < 1)
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dam = 1;
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hitu = thitu(hitv, dam, &singleobj, (char *) 0);
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}
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if (hitu && singleobj->opoisoned && is_poisonable(singleobj)) {
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char onmbuf[BUFSZ], knmbuf[BUFSZ];
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