silver dragon colour

Back in 2000 "Pat Rankin" wrote:
>      From a user (in a message which had several unrelated things):
>
> > I think the colour of silver dragon scales / scale mail should not be
> > SILVER (which is not a colour), but HI_SILVER. Of course the colour of
> > silver dragons would have to be adjusted to match this.
>
> I don't normally have access to a color display, so I hadn't noticed
> that silver dragons are CLR_BRIGHT_CYAN.  It is pure coincidence
> that material SILVER happens to have the same numeric value as that.
> Is bright cyan intentional, to make them distinguishable from gray
> dragons (since color HI_SILVER is defined to be the same as CLR_GRAY)?
> Or was it done for the monsters just because the corresponding objects
> accidentally had the wrong value?  It seems to me that they ought to
> be the same shade of silver (ie, gray) as other silver things, even
> if that makes them look identical to gray dragons.

Using the material value SILVER in the "color"
field was wrong, no matter what the reason. I
suspect it was probably a mistake originally.

This patch does not alter the displayed colour for the
bug-fix release, but does correct the misuse of the
material.
This commit is contained in:
nethack.allison
2003-01-04 17:37:09 +00:00
parent a26514bd61
commit b4a65cab8f
3 changed files with 6 additions and 5 deletions

View File

@@ -332,7 +332,7 @@ HELM("helm of telepathy", "visored helmet",
/* 3.4.1: dragon scale mail reclassified as "magic" since magic is
needed to create them */
DRGN_ARMR("gray dragon scale mail", 1, ANTIMAGIC, 1200, 1, CLR_GRAY),
DRGN_ARMR("silver dragon scale mail", 1, REFLECTING, 1200, 1, SILVER),
DRGN_ARMR("silver dragon scale mail", 1, REFLECTING, 1200, 1, DRAGON_SILVER),
#if 0 /* DEFERRED */
DRGN_ARMR("shimmering dragon scale mail", 1, DISPLACED, 1200, 1, CLR_CYAN),
#endif
@@ -348,7 +348,7 @@ DRGN_ARMR("yellow dragon scale mail", 1, ACID_RES, 900, 1, CLR_YELLOW),
/* 3.4.1: dragon scales left classified as "non-magic"; they confer
magical properties but are produced "naturally" */
DRGN_ARMR("gray dragon scales", 0, ANTIMAGIC, 700, 7, CLR_GRAY),
DRGN_ARMR("silver dragon scales", 0, REFLECTING, 700, 7, SILVER),
DRGN_ARMR("silver dragon scales", 0, REFLECTING, 700, 7, DRAGON_SILVER),
#if 0 /* DEFERRED */
DRGN_ARMR("shimmering dragon scales", 0, DISPLACED, 700, 7, CLR_CYAN),
#endif