B07001 healed, undetected mimic

> [Cast a healing spell in a shop where no mimic was visible] So,
> "The small mimic looks better.". However, my picture still looks
> the same. Either the mimic should be shown, *or* I shouldn't get
> any message about the mimic healing. Both solutions seem equally
> valid to me.

If the mimic was mimicing the "strange object", then the healing causes
them to start mimicing something else with no message (the observant
player could notice however).

If the mimic was already mimicing a real object, a message similar
to this one results:
"The crude dagger seems a more vivid black than before."
This commit is contained in:
nethack.allison
2002-08-12 01:57:02 +00:00
parent 669da6399e
commit b4dffbcc48
3 changed files with 36 additions and 3 deletions

View File

@@ -912,6 +912,7 @@ E boolean FDECL(peace_minded, (struct permonst *));
E void FDECL(set_malign, (struct monst *));
E void FDECL(set_mimic_sym, (struct monst *));
E int FDECL(mbirth_limit, (int));
E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));
#ifdef GOLDOBJ
E void FDECL(mkmonmoney, (struct monst *, long));
#endif