more pointer style consistency
This commit is contained in:
16
src/shk.c
16
src/shk.c
@@ -1821,9 +1821,9 @@ dopay(void)
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*/
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static int
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dopayobj(
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struct monst* shkp,
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struct bill_x* bp,
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struct obj** obj_p,
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struct monst *shkp,
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struct bill_x *bp,
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struct obj **obj_p,
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int which /* 0 => used-up item, 1 => other (unpaid or lost) */,
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boolean itemize)
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@@ -2328,8 +2328,8 @@ oid_price_adjustment(struct obj *obj, unsigned int oid)
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/* calculate the value that the shk will charge for [one of] an object */
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static long
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get_cost(
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struct obj* obj,
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struct monst* shkp) /* if angry, impose a surcharge */
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struct obj *obj,
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struct monst *shkp) /* if angry, impose a surcharge */
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{
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long tmp = getprice(obj, FALSE),
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/* used to perform a single calculation even when multiple
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@@ -2681,7 +2681,7 @@ gem_learned(int oindx)
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[if the new price drops for some reason, keep the old one in place] */
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void
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alter_cost(
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struct obj* obj,
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struct obj *obj,
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long amt) /* if 0, use regular shop pricing, otherwise force amount;
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if negative, use abs(amt) even if it's less than old cost */
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{
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@@ -3086,7 +3086,7 @@ splitbill(struct obj *obj, struct obj *otmp)
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}
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static void
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sub_one_frombill(struct obj* obj, struct monst* shkp)
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sub_one_frombill(struct obj *obj, struct monst *shkp)
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{
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struct bill_x *bp;
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@@ -3881,7 +3881,7 @@ static boolean
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repairable_damage(struct damage *dam, struct monst *shkp)
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{
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coordxy x, y;
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struct trap* ttmp;
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struct trap *ttmp;
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struct monst *mtmp;
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if (!dam || shk_impaired(shkp))
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@@ -784,7 +784,7 @@ stock_room(int shp_indx, struct mkroom *sroom)
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/* Hack for Orcus's level: it's a ghost town, get rid of shopkeepers */
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if (on_level(&u.uz, &orcus_level)) {
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struct monst* mtmp = shop_keeper(rmno);
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struct monst *mtmp = shop_keeper(rmno);
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mongone(mtmp);
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}
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