More monster location sanity checks
Placing a monster over already existing one will now complain. Define EXTRA_SANITY_CHECKS to check monster removal too.
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@@ -383,6 +383,7 @@ struct obj *weap;
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/* Sometimes the tail end dies. */
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if (!new_worm) {
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place_worm_seg(worm, x, y); /* place the "head" segment back */
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if (context.mon_moving) {
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if (canspotmon(worm))
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pline("Part of %s tail has been cut off.",
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