Part I:  it's possible to use two-weapon combat while wielding a
lance (which seems odd to me); the second weapon would hit even if the
the first delivered a lance jousting blow that knocked the target away.

     Part II:  always getting the joust knockback effect when hitting
with a lance while mounted was too powerful; implement a suggestion
from the newsgroup that it be a random chance based on skill level.

     Related:  it's now possible to break your lance when hitting; when
adding that, I noticed that it was theoretically possible (didn't try
to reproduce) for a shattered boomerang or mirror to yield the stagger
bonus sometimes given for unarmed attacks.
This commit is contained in:
nethack.rankin
2002-12-05 02:07:20 +00:00
parent 9b1b13ef1d
commit b57bc61a80
3 changed files with 65 additions and 25 deletions

View File

@@ -316,6 +316,8 @@ don't crash teleporting out of a monster while engulfed, punished but not
carrying the ball
web breaking should consider steed strength and other characteristics
various missing or inappropriate "killed by" death messages
second attack for two-weapon combat will miss if first knocks target away
jousting effect no longer occurs every time riding character hits with lance
Platform- and/or Interface-Specific Fixes