'Iu' vs unknown container contents

An inventory of unpaid items where more than one was present would
show
|> bag's contents    N zorkmids
if any of the items were inside a container whose contents aren't
known.  But if there was only one item (so container must be owned
by hero) the 'Iu' output menu was skipped for pline and yielded
|> scroll of magic mapping   133 zorkmids
Force the menu display if the lone unpaid item is inside a container
whose contents are unknown.

I'm not sure whether a hero-owned container can have both unknown
contents and an unpaid item in normal play.  I managed it while
trying to fix a reported problem--except I can no longer find the
relevant report--where itemized shop billing also revealed unseen
container contents (for any number of items, not just 1).  That isn't
fixed yet, but I want to get the simpler 'Iu' part out of the way.
This commit is contained in:
PatR
2018-02-07 17:31:44 -08:00
parent 1b8df876c3
commit b5b513fb44
4 changed files with 31 additions and 7 deletions
+2
View File
@@ -507,6 +507,8 @@ shopkeepers in their own shop and priests in their own temple are no longer
frightened by hero standing on scroll of scare monster
the Wizard, Angels and lawful minions, the Riders, shopkeep/priest in own room
are never frightened by tooled horns
'Iu' would reveal unknown container contents if carrying one unpaid item inside
a hero-owned container whose contents weren't known
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository