Merge branch 'NetHack-3.6.2'

This commit is contained in:
nhmall
2019-01-14 21:09:45 -05:00
5 changed files with 186 additions and 179 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1547486885 2019/01/14 17:28:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.327 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1547512504 2019/01/15 00:35:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.328 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -787,6 +787,7 @@ wiz_makemap(VOID_ARGS)
{
if (wizard) {
struct monst *mtmp;
boolean was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz);
rm_mapseen(ledger_no(&u.uz));
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
@@ -842,12 +843,12 @@ wiz_makemap(VOID_ARGS)
/* was using safe_teleds() but that doesn't honor arrival region
on levels which have such; we don't force stairs, just area */
u_on_rndspot((u.uhave.amulet ? 1 : 0) /* 'going up' flag */
| (In_W_tower(u.ux, u.uy, &u.uz) ? 2 : 0));
| (was_in_W_tower ? 2 : 0));
losedogs();
/* u_on_rndspot() might pick a spot that has a monster, or losedogs()
might pick the hero's spot (only if there isn't already a monster
there), so we might have to move hero or the co-located monster */
if ((mtmp = m_at(u.ux, u.uy)) != 0 && mtmp != u.usteed)
if ((mtmp = m_at(u.ux, u.uy)) != 0)
u_collide_m(mtmp);
initrack();
if (Punished) {