SF patch 536615: travel cache
This is derived from the proposed patch and feedback to it. This applies the last-position cache behavior without an option, making the behavior more like it is for interfaces with a mouse, where holding the mouse still acts the same way as the travel cache. The code is not #ifdef'd either.
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@@ -176,7 +176,8 @@ struct instance_flags {
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int purge_monsters; /* # of dead monsters still on fmon list */
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int *opt_booldup; /* for duplication of boolean opts in config file */
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int *opt_compdup; /* for duplication of compound opts in config file */
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uchar bouldersym; /* symbol for boulder display */
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uchar bouldersym; /* symbol for boulder display */
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coord travelcc; /* coordinates for travel_cache */
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#ifdef WIZARD
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boolean sanity_check; /* run sanity checks */
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boolean mon_polycontrol; /* debug: control monster polymorphs */
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