menustyle:full's 'A' choice
Change how menu choice 'A' (auto-select everything) works. It will now auto-select all things that match any other choices (object class(es) or BUCX state(s) or possibly unpaid status). So it still skips the second menu of specific objects. And it still picks all objects when it is the only choice or if player uses '.' to select it along with all the rest of the first menu's possibilities. This change won't help anyone who picks 'A' without really meaning to. (Maybe add a paranoid_confirm setting to for full-menu-A?) Affects container apply/#loot and Drop-multiple. The invent.c part is just formatting.
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@@ -438,6 +438,10 @@ magic mapping performed while engulfed or underwater would display whole map
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but then not switch back to the engulfed or underwater restricted view
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#overview used hardcoded bold and inverse for highlighting; switch to the
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'menu_headings' option value so player has some control
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for menustyle:full, the 'A' menu choice to auto-select everything now only
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does so if no other choices have been picked; when any have (object
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class or BUCX state or both), it auto-selects every item that matches
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those choices (so still skips the second menu) rather than every item
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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