Fix: bill_dummy_obj billed excessively for stacks

Add a way to request that unpaid_cost() produce the cost for a single
item, which is necessary for the price adjustment made in
bill_dummy_object.  Another option would be to simply divide by quan in
bill_dummy_object, but this might be more future-proof in case
unpaid_cost ever involves more than simple multiplication by quan
(e.g. the use of alternate units vs the base price, as are used for
globs).

Fixes #1236
This commit is contained in:
Michael Meyer
2024-04-27 11:22:48 -04:00
committed by PatR
parent 1f8db3a0f3
commit b662134eba
7 changed files with 24 additions and 11 deletions

View File

@@ -314,7 +314,7 @@ dog_eat(struct monst *mtmp,
if (obj->unpaid) {
/* edible item owned by shop has been thrown or kicked
by hero and caught by tame or food-tameable monst */
oprice = unpaid_cost(obj, TRUE);
oprice = unpaid_cost(obj, COST_CONTENTS);
pline("That %s will cost you %ld %s.", objnambuf, oprice,
currency(oprice));
/* m_consume_obj->delobj->obfree will handle actual shop billing update */