Qt status fix: 'showexp'
For Qt, experience points weren't shown when enabling 'showexp' option because they were conditional upon '#if EXP_ON_BOTL'. That got eliminated prior to 3.6.0 so wasn't defined for qt_stat.cpp. When displayed, show Exp as Level:Xp/Exp instead of as a separate status field. This has the intentional side-effect of omitting it when hero is polymorphed and status shows HD instead of Xp. Label the six characteristics in mixed case instead of all upper case: Str, Dex, and so forth.
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.305 $ $NHDT-Date: 1600652305 2020/09/21 01:38:25 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.307 $ $NHDT-Date: 1600863687 2020/09/23 12:21:27 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -417,6 +417,8 @@ Qt: update message window's last message with player's response if it's a
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Qt: for line input, display the prompt+response in the message window
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Qt: enable the popup_dialog WC option (result is a bit flakey but usable)
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Qt: 3.6 catchup - show unexplored locations as unexplored rather than as stone
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Qt: tried to honor 'showexp' but the value was unintentionally supressed by
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[lack of] obsolete conditional EXP_ON_BOTL
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Qt+QSX: fix control key
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Qt+OSX: rename menu entry "nethack->Preferences..." for invoking nethack's
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'O' command to "Game->Run-time options" and entry "Game->Qt settings"
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