diff --git a/src/do_wear.c b/src/do_wear.c index c365fc0d8..186f21ab3 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 do_wear.c $NHDT-Date: 1579649788 2020/01/21 23:36:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.127 $ */ +/* NetHack 3.6 do_wear.c $NHDT-Date: 1586125907 2020/04/05 22:31:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.130 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */ /* NetHack may be freely redistributed. See license for details. */ @@ -2460,19 +2460,23 @@ static struct obj * do_takeoff() { struct obj *otmp = (struct obj *) 0; + boolean was_twoweap = u.twoweap; struct takeoff_info *doff = &g.context.takeoff; g.context.takeoff.mask |= I_SPECIAL; /* set flag for cancel_doff() */ if (doff->what == W_WEP) { if (!cursed(uwep)) { setuwep((struct obj *) 0); - You("are empty %s.", body_part(HANDED)); - set_twoweap(FALSE); /* u.twoweap = FALSE [ought to be in setuwep()] */ + if (was_twoweap) + You("are no longer wielding either weapon."); + else + You("are empty %s.", body_part(HANDED)); } } else if (doff->what == W_SWAPWEP) { setuswapwep((struct obj *) 0); - You("no longer have a second weapon readied."); - set_twoweap(FALSE); /* u.twoweap = FALSE; [ought to be in setuswapwep()] */ + You("%sno longer %s.", was_twoweap ? "are " : "", + was_twoweap ? "wielding two weapons at once" + : "have a second weapon readied"); } else if (doff->what == W_QUIVER) { setuqwep((struct obj *) 0); You("no longer have ammunition readied."); @@ -2650,13 +2654,13 @@ doddoremarm() result = menu_remarm(result); if (g.context.takeoff.mask) { - /* default activity for armor and/or accessories, - possibly combined with weapons */ - (void) strncpy(g.context.takeoff.disrobing, "disrobing", CONTEXTVERBSZ); - /* specific activity when handling weapons only */ - if (!(g.context.takeoff.mask & ~W_WEAPONS)) - (void) strncpy(g.context.takeoff.disrobing, "disarming", - CONTEXTVERBSZ); + (void) strncpy(g.context.takeoff.disrobing, + (((g.context.takeoff.mask & ~W_WEAPONS) != 0) + /* default activity for armor and/or accessories, + possibly combined with weapons */ + ? "disrobing" + /* specific activity when handling weapons only */ + : "disarming"), CONTEXTVERBSZ); (void) take_off(); } /* The time to perform the command is already completely accounted for