more Guidebook for containers

"blue potion" wasn't a very good example for an item in a container;
plain "blue" isn't a potion description.

Add an extra sentence to make the association between a container's
"item count" that's really a stack count and the fact that inventory
slots are for stacks rather than for individual items too.

Style/usage bit: avoid using "another" twice in the same sentence.

Fix a typo in the spelling of "contents".
This commit is contained in:
PatR
2024-01-19 10:44:39 -08:00
parent ce34239885
commit b6bc3ef698
2 changed files with 12 additions and 6 deletions

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@@ -3079,8 +3079,11 @@ When the contents of a container are known, that container will be
described as something like \(lqa sack containing 3 items\(rq.
In this example, the 3 refers to number of \fIstacks\fP of compatible
items, not to the total number of individual items.
So a sack holding 2 blue potions, 7 arrows, and 350 gold pieces would be
So a sack holding 2 sky blue potions, 7 arrows, and 350 gold pieces would be
described as having 3 items rather than 10 or 359.
And you would need to have 3 unused inventory slots available in order
to take everything out (for the case where the items you remove don't
combine into bigger stacks with things you're already carrying).
.pg
If a chest or large box is described as \(lqbroken\(rq, that means that it
can't be locked rather than that it no longer functions as a container.
@@ -3091,8 +3094,8 @@ If you want to take everything out of a container, you can use the
\(lq#tip\(rq command to pour the contents onto the floor.
This may be your only way to get things out if your hands are stuck
to a cursed two-handed weapon.
When your hands aren't stuck, you have another option of pouring the
conteints into another container.
When your hands aren't stuck, you have the potential to pour the
contents into another container.
(As of this writing, the other container must be carried rather than on
the floor.)
.hn 2