more Guidebook for containers
"blue potion" wasn't a very good example for an item in a container; plain "blue" isn't a potion description. Add an extra sentence to make the association between a container's "item count" that's really a stack count and the fact that inventory slots are for stacks rather than for individual items too. Style/usage bit: avoid using "another" twice in the same sentence. Fix a typo in the spelling of "contents".
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@@ -3079,8 +3079,11 @@ When the contents of a container are known, that container will be
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described as something like \(lqa sack containing 3 items\(rq.
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In this example, the 3 refers to number of \fIstacks\fP of compatible
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items, not to the total number of individual items.
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So a sack holding 2 blue potions, 7 arrows, and 350 gold pieces would be
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So a sack holding 2 sky blue potions, 7 arrows, and 350 gold pieces would be
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described as having 3 items rather than 10 or 359.
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And you would need to have 3 unused inventory slots available in order
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to take everything out (for the case where the items you remove don't
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combine into bigger stacks with things you're already carrying).
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.pg
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If a chest or large box is described as \(lqbroken\(rq, that means that it
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can't be locked rather than that it no longer functions as a container.
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@@ -3091,8 +3094,8 @@ If you want to take everything out of a container, you can use the
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\(lq#tip\(rq command to pour the contents onto the floor.
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This may be your only way to get things out if your hands are stuck
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to a cursed two-handed weapon.
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When your hands aren't stuck, you have another option of pouring the
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conteints into another container.
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When your hands aren't stuck, you have the potential to pour the
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contents into another container.
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(As of this writing, the other container must be carried rather than on
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the floor.)
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.hn 2
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