avoid crash when thrown potion hits bars before a monster
From a bug report. <Someone> as slashem-Bugs-883643 on 1/24/2004. To avoid using the possibly invalid object pointer after calling bhit(), changed as suggested to add another level of indirection allowing bhit to null the object pointer before returning. Callers that are affected update their object pointers after bhit returns.
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@@ -2467,7 +2467,7 @@ E const char *FDECL(exclam, (int force));
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E void FDECL(hit, (const char *,struct monst *,const char *));
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E void FDECL(miss, (const char *,struct monst *));
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E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
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int (*)(OBJ_P,OBJ_P),struct obj *));
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int (*)(OBJ_P,OBJ_P),struct obj **));
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E struct monst *FDECL(boomhit, (int,int));
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E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
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E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
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