Add missing break
A rolling boulder hitting a wall or a tree could keep going, possibly going out of map bounds
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@@ -3384,6 +3384,7 @@ launch_obj(
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if (!Deaf)
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if (!Deaf)
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pline("Thump!");
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pline("Thump!");
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wake_nearto(x2, y2, 16);
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wake_nearto(x2, y2, 16);
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break;
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}
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}
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}
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}
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} /* while dist > 0 */
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} /* while dist > 0 */
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