Add WinHack source files to distribution
This commit is contained in:
156
win/win32/tile2bmp.dsp
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156
win/win32/tile2bmp.dsp
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# Microsoft Developer Studio Project File - Name="tile2bmp" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=tile2bmp - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "tile2bmp.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "tile2bmp.mak" CFG="tile2bmp - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "tile2bmp - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "tile2bmp - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "tile2bmp - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sys\winnt" /I "..\win\share" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x1009 /d "NDEBUG"
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# ADD RSC /l 0x1009 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\tile2bmp.exe"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Building nhtiles.bmp
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp popd
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\sys\winnt" /I "..\win\share" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /GZ /c
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# ADD BASE RSC /l 0x1009 /d "_DEBUG"
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# ADD RSC /l 0x1009 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\tile2bmp.exe" /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Building tiles.bmp
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\winhacknt popd
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "tile2bmp - Win32 Release"
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# Name "tile2bmp - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\src\decl.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\drawing.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\monst.c
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# End Source File
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# Begin Source File
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SOURCE=..\src\objects.c
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# End Source File
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# Begin Source File
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SOURCE=..\win\win32\tile2bmp.c
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!IF "$(CFG)" == "tile2bmp - Win32 Release"
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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# ADD CPP /D "PACKED_FILE"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\win\share\tiletext.c
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!IF "$(CFG)" == "tile2bmp - Win32 Release"
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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# ADD CPP /Zi
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\win\share\tiletxt.c
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# ADD CPP /D "TILETEXT"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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