U638 Juiblex's "moat"
> NetHack feedback form submitted by > <email deleted> > on Tuesday, September 9, 2003 at 06:41:34 > Hi, Just thought I'd point out a sort of inappropriate word > choice or typo that I came across in Juiblex's Swamp. I got this > message, after pushing a boulder into the swamp: There is a large > splash as the boulder falls into the moat. Obviously it's a swamp > and not a moat so that sounds a bit wrong. It says the same sort > of thing when I #dip a scroll in the swamp as well.
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@@ -106,6 +106,7 @@ typedef struct branch {
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#define Is_medusa_level(x) (on_level(x, &medusa_level))
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#define Is_medusa_level(x) (on_level(x, &medusa_level))
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#define Is_oracle_level(x) (on_level(x, &oracle_level))
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#define Is_oracle_level(x) (on_level(x, &oracle_level))
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#define Is_valley(x) (on_level(x, &valley_level))
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#define Is_valley(x) (on_level(x, &valley_level))
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#define Is_juiblex_level(x) (on_level(x, &juiblex_level))
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#define Is_asmo_level(x) (on_level(x, &asmodeus_level))
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#define Is_asmo_level(x) (on_level(x, &asmodeus_level))
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#define Is_baal_level(x) (on_level(x, &baalzebub_level))
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#define Is_baal_level(x) (on_level(x, &baalzebub_level))
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#define Is_wiz1_level(x) (on_level(x, &wiz1_level))
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#define Is_wiz1_level(x) (on_level(x, &wiz1_level))
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@@ -1033,6 +1033,7 @@ E void NDECL(movebubbles);
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E void NDECL(water_friction);
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E void NDECL(water_friction);
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E void FDECL(save_waterlevel, (int,int));
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E void FDECL(save_waterlevel, (int,int));
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E void FDECL(restore_waterlevel, (int));
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E void FDECL(restore_waterlevel, (int));
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E const char *FDECL(waterbody_name, (XCHAR_P,XCHAR_P));
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/* ### mkobj.c ### */
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/* ### mkobj.c ### */
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@@ -55,7 +55,7 @@ boolean pushing;
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impossible("Not a boulder?");
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impossible("Not a boulder?");
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else if (!Is_waterlevel(&u.uz) && (is_pool(rx,ry) || is_lava(rx,ry))) {
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else if (!Is_waterlevel(&u.uz) && (is_pool(rx,ry) || is_lava(rx,ry))) {
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boolean lava = is_lava(rx,ry), fills_up;
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boolean lava = is_lava(rx,ry), fills_up;
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const char *what = lava ? "lava" : "water";
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const char *what = waterbody_name(rx,ry);
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schar ltyp = levl[rx][ry].typ;
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schar ltyp = levl[rx][ry].typ;
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int chance = rn2(10); /* water: 90%; lava: 10% */
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int chance = rn2(10); /* water: 90%; lava: 10% */
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fills_up = lava ? chance == 0 : chance != 0;
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fills_up = lava ? chance == 0 : chance != 0;
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@@ -88,8 +88,7 @@ boolean pushing;
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There("is a large splash as %s %s the %s.",
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There("is a large splash as %s %s the %s.",
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the(xname(otmp)), fills_up? "fills":"falls into",
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the(xname(otmp)), fills_up? "fills":"falls into",
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lava ? "lava" : ltyp==POOL ? "pool" :
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what);
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moat ? "moat" : "water");
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} else if (flags.soundok)
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} else if (flags.soundok)
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You_hear("a%s splash.", lava ? " sizzling" : "");
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You_hear("a%s splash.", lava ? " sizzling" : "");
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wake_nearto(rx, ry, 40);
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wake_nearto(rx, ry, 40);
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@@ -1144,6 +1144,34 @@ register int fd;
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was_waterlevel = TRUE;
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was_waterlevel = TRUE;
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}
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}
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const char *waterbody_name(x, y)
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xchar x,y;
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{
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register struct rm *lev;
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schar ltyp;
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if (!isok(x,y))
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return "drink"; /* should never happen */
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lev = &levl[x][y];
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ltyp = lev->typ;
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if (is_lava(x,y))
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return "lava";
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else if (ltyp == ICE ||
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(ltyp == DRAWBRIDGE_UP &&
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(levl[x][y].drawbridgemask & DB_UNDER) == DB_ICE))
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return "ice";
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else if (((ltyp != POOL) && (ltyp != WATER) &&
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!Is_medusa_level(&u.uz) && !Is_waterlevel(&u.uz) && !Is_juiblex_level(&u.uz)) ||
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(ltyp == DRAWBRIDGE_UP && (levl[x][y].drawbridgemask & DB_UNDER) == DB_MOAT))
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return "moat";
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else if ((ltyp != POOL) && (ltyp != WATER) && Is_juiblex_level(&u.uz))
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return "swamp";
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else if (ltyp == POOL)
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return "pool of water";
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else return "water";
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}
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STATIC_OVL void
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STATIC_OVL void
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set_wportal()
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set_wportal()
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{
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{
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+1
-1
@@ -1542,7 +1542,7 @@ dodip()
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return(1);
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return(1);
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}
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}
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} else if (is_pool(u.ux,u.uy)) {
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} else if (is_pool(u.ux,u.uy)) {
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tmp = (here == POOL) ? "pool" : "moat";
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tmp = waterbody_name(u.ux,u.uy);
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Sprintf(qbuf, "Dip it into the %s?", tmp);
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Sprintf(qbuf, "Dip it into the %s?", tmp);
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if (yn(qbuf) == 'y') {
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if (yn(qbuf) == 'y') {
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if (Levitation) {
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if (Levitation) {
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