stinking cloud vs drawbridge
While looking at something else, I noticed that newsym() was checking for pool and lava by examining the terrain type directly rather than using the pool and lava checks, so it would never show a gas cloud at a closed drawbridge (the spot in front of the portcullis). Level's terrain at a closed drawbridge spot is DRAWBRIDGE_UP; need to look at drawbridgemask field to figure out whether the accessible terrain at that spot is moat or lava.
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@@ -171,6 +171,7 @@ overview information for former hero was not being set properly when bones
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in Guidebook.mn and Guidebook.txt, the 'I' command mis-described `IX' as
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displaying inventory items whose bless/curse state is "known"
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(Guidebook.tex correctly had "unknown")
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poison gas (stinking cloud) wasn't shown at drawbridge-up spot
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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