diff --git a/sys/winnt/Makefile.msc b/sys/winnt/Makefile.msc index 9b4fce411..a4449bf76 100644 --- a/sys/winnt/Makefile.msc +++ b/sys/winnt/Makefile.msc @@ -1,17 +1,18 @@ -# NetHack 3.6 Makefile.msc $NHDT-Date: 1572748386 2019/11/03 02:33:06 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.167 $ */ +# NetHack 3.7 Makefile.msc # Copyright (c) NetHack PC Development Team 1993-2019 # #============================================================================== # Build Tools Environment # -# NetHack 3.7 Makefile for MS Visual Studio Visual C++ compiler -# +# NetHack 3.7 Work-in-progress Makefile for +# MS Visual Studio Visual C++ compiler +# # Visual Studio Compilers Tested: # - Microsoft Visual Studio 2017 Community Edition # - Microsoft Visual Studio 2019 Community Edition # #============================================================================== -# This is used for building two versions of NetHack: +# This is used for building two distinct executables of NetHack: # # A tty port utilizing the Win32 Console I/O subsystem, Console # NetHack.exe @@ -19,59 +20,77 @@ # A Win32 native port built on the Windows API, Graphical NetHack or # NetHackW.exe # -# In addition to your C compiler, +# BEFORE YOU START, in addition to your C compiler and linker, # -# if you want to change you will need a -# files with suffix workalike for -# .y yacc (such as bison) -# .l lex (such as flex) +# o You will need a complete Lua source tree parallel to your +# NetHack source tree. Lua is not an optional requirement, +# it is required in order to process the level and dungeon +# description files during the game. You can obtain the +# Lua source from here: +# https://www.lua.org/download.html # -# If you have any questions read the sys/winnt/Install.nt file included -# with the distribution. -#======================================================================================== +# o If you want to include the curses Window port in the non-GUI +# NetHack.exe build, you will need a complete PDCurses source +# tree parallel to your NetHack source tree. You can obtain the +# PDCurses source from here: +# https://sourceforge.net/projects/pdcurses/files/pdcurses/ +# or via git from here: +# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses +# +# o If you want your build of NetHack to include support for +# compressing your save files, or to be able to exchange and use +# compressed save files that originated on another platform such +# as Linux or a handheld phone or tablet, then you will need +# a copy of the zlib source tree parallel to your NetHack source +# tree. You can obtain the zlib source from here: +# https://www.zlib.net/zlib1211.zip +# +# If you want to find out more information about Lua, PDCurses, or zlib, +# here are the home page links for each at the time of this writing: +# +# Lua: https://www.lua.org/ +# PDCurses: https://pdcurses.org/ +# zlib: https://www.zlib.net/ +# +# If you have any questions about building NetHack for the Windows platform +# please read sys/winnt/Install.nt file included in the distribution. +# +#============================================================================== # DECISIONS SECTION # # Build Options Decisions # -# There are currently 4 decisions that you can choose to make. -# none of the 4 decisions are absolutely required because defaults are in place: -# 1. Where do you want your build to end up? -# 2. Do you want debug information in the executable? -# 3. Do you want to explicitly override auto-detection of a 32-bit or 64-bit target? -# 4. Do you want to include the optional curses port? +# There are currently 5 decisions that you can choose to make. +# none of the 5 decisions are absolutely required because defaults +# are in place: # -# Mandatory LUA source Location +# 1. Where do you want your build results to end up? +# 2. Do you want to include the optional curses port? +# 3. Do you want to include compressed savefile support to +# transfer compressed savefiles between platforms? +# 4. Do you want debug information in the executable? +# 5. Do you want to explicitly override auto-detection of +# a 32-bit or 64-bit target? # -# LUA source code or is required to build NetHack-3.7. -# LUATOP must point to the location of the LUA sources. +# Mandatory Lua source Location (not optional) # -#----------------------------------------------------------------------------------------- -#========================================================================================= - -#--------------------------------------------------------------- +# Lua source code or is required to build NetHack-3.7. +# LUATOP below must point to the correct location of the LUA sources. +# By default it is assumed to be parallel to your NetHack source tree in +# the same parent directory/folder. +# +#------------------------------------------------------------------------------ +#============================================================================== +# +#------------------------------------------------------------------------------ # 1. Where do you want the game to be built (which folder)? - -GAMEDIR = ..\binary # Default game build directory - -#--------------------------------------------------------------- -# 2. Do you want debug information available to the executable? - -DEBUGINFO = Y - -#--------------------------------------------------------------- -# 3. This Makefile will attempt to auto-detect your selected target architecture -# based on Visual Studio command prompt configuration settins etc. -# However, if you want to manually override generation of a -# 32-bit or 64-bit build target, you can uncomment the apppropriate -# TARGET_CPU line below. # -#TARGET_CPU=x64 -#TARGET_CPU=x86 - -#--------------------------------------------------------------- +GAMEDIR = ..\binary # Default game build directory +# +#------------------------------------------------------------------------------ # OPTIONAL - Curses window port support # -# 4. Uncomment these and set them appropriately if you want to +# 2. Uncomment these and set them appropriately if you want to # include curses port support alongside TTY support in your # NetHack.exe binary. # @@ -79,10 +98,40 @@ DEBUGINFO = Y # PDCurses header (.h) files and PDCURSES_C to the location # of your PDCurses C files. # -ADD_CURSES=Y -PDCURSES_TOP=..\..\pdcurses +#ADD_CURSES=Y +#PDCURSES_TOP=..\..\pdcurses +# +#------------------------------------------------------------------------------ +# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms +# +# 3. Location of zlib sources +# +# +#ADD_ZLIB=Y +#ZLIBTOP=..\..\zlib +# +#------------------------------------------------------------------------------ +# 4. Do you want debug information available to the executable? +# +DEBUGINFO = Y +# +#------------------------------------------------------------------------------ +# 5. This Makefile will attempt to auto-detect your selected target architecture +# based on Visual Studio command prompt configuration settins etc. +# However, if you want to manually override generation of a +# 32-bit or 64-bit build target, you can uncomment the apppropriate +# TARGET_CPU line below. +# +#TARGET_CPU=x64 +#TARGET_CPU=x86 +# +# +#============================================================================== +#============================================================================== +# This marks the end of the BUILD DECISIONS section. +#============================================================================== +#============================================================================== # -#--------------------------------------------------------------- # Location of LUA # # Original source needs to be obtained from: @@ -91,23 +140,20 @@ PDCURSES_TOP=..\..\pdcurses # This build assumes that the LUA sources are located # at the specified location. If they are actually elsewhere # you'll need to specify the correct spot below in order to -# successfully build NetHack-3.7. +# successfully build NetHack-3.7. You cannot build a functional +# version of NetHack-3.7 Work-in-progress without including Lua. # LUATOP=..\..\lua-5.3.5 # #============================================================================== -# This marks the end of the BUILD DECISIONS section. +#======================== End of Modification Section ========================= #============================================================================== # -#=============================================== -#======= End of Modification Section =========== -#=============================================== -# -################################################ -# # -# Nothing below here should have to be changed.# -# # -################################################ +# ################################################# +# # # +# # Nothing below here should have to be changed. # +# # # +# ################################################# # #============================================================================== #