Fix some issues found with fuzz testing
Mostly to do with relocating monsters when the level is already full, and unsticking a monster if it gets relocated.
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@@ -1351,6 +1351,7 @@ E void FDECL(unstuck, (struct monst *));
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E void FDECL(killed, (struct monst *));
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E void FDECL(xkilled, (struct monst *, int));
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E void FDECL(mon_to_stone, (struct monst *));
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E void FDECL(m_into_limbo, (struct monst *));
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E void FDECL(mnexto, (struct monst *));
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E void FDECL(maybe_mnexto, (struct monst *));
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E boolean FDECL(mnearto, (struct monst *, XCHAR_P, XCHAR_P, BOOLEAN_P));
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