Fix some issues found with fuzz testing
Mostly to do with relocating monsters when the level is already full, and unsticking a monster if it gets relocated.
This commit is contained in:
@@ -744,6 +744,7 @@ register struct attack *mattk;
|
||||
if (cansee(dx, dy))
|
||||
pline("%s is regurgitated!", Monnam(mdef));
|
||||
|
||||
remove_monster(dx,dy);
|
||||
place_monster(magr, ax, ay);
|
||||
place_monster(mdef, dx, dy);
|
||||
newsym(ax, ay);
|
||||
|
||||
Reference in New Issue
Block a user