Initial farming-mitigation changes
Remove deathdrops completely for cloned monsters Revert corpse frequency decrementing for cloned monsters Add new object 'blob of pudding' and corresponding tile Set 'P' monsters to create that object on corpsification ...add script to go through and auto-renumber objects.txt because there's no way i'm doing that by hand
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@@ -1,4 +1,4 @@
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/* NetHack 3.5 objects.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 objects.c $NHDT-Date: 1426458573 2015/03/15 22:29:33 $ $NHDT-Branch: derek-farming $:$NHDT-Revision: 1.26 $ */
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/* NetHack 3.5 objects.c $Date: 2011/07/28 04:00:20 $ $Revision: 1.23 $ */
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/* Copyright (c) Mike Threepoint, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -670,6 +670,10 @@ FOOD("egg", 85, 1, 1, 1, FLESH, 80, CLR_WHITE),
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FOOD("meatball", 0, 1, 1, 0, FLESH, 5, CLR_BROWN),
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FOOD("meat stick", 0, 1, 1, 0, FLESH, 5, CLR_BROWN),
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FOOD("huge chunk of meat", 0,20,400, 0, FLESH,2000, CLR_BROWN),
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/* pudding 'corpses' will turn into this */
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FOOD("blob of pudding", 0, 1, 1, 0, FLESH, 0, CLR_BROWN),
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/* special case because it's not mergable */
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OBJECT(OBJ("meat ring", (char *)0),
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BITS(1,0,0,0,0,0,0,0,0,0,0,0,FLESH),
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